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Professional iOS Network Programming. Connecting the Enterprise to the
iPhone and iPad
Description: Learn to develop iPhone and iPad applications for networked enterprise environments
The iPhone and iPad have made a powerful impact on the business world. Developers creating iOS apps for the enterprise face unique challenges involving networking, system integration, security, and device management. This Wrox guide provides everything you need to know to write iOS apps that integrate with enterprise network resources, providing options for networking iOS devices to enterprise systems and to each other.
- Offers a complete compendium of methods and techniques for networked communication between iOS applications and other platforms and devices
- Includes instruction on incorporating synchronous and asynchronous HTTP requests, security, communication issues, and more
- Covers payload handling, network security, GameKit and Bonjour communications, and low-level network communications
Professional iOS Network Programming focuses on the networking aspects of iOS and its relationship to remote data sources, offering a truly unique approach.
Contents: INTRODUCTION xix
PART I: UNDERSTANDING IOS AND ENTERPRISE NETWORKING CHAPTER 1: INTRODUCING IOS NETWORKING CAPABILITIES 3 Understanding the Networking Frameworks 3
iOS Networking APIs 4 NSURLConnection 5 Game Kit 5 Bonjour 5 NSStream 6 CFNetwork 6 BSD Sockets 6 Run Loops 7 Run Loop Modes 8 Summary 8
CHAPTER 2: DESIGNING YOUR SERVICE ARCHITECTURE 9 Remote Façade Pattern 10
Example Façade Services 12 Example Façade Clients 15
Service Versioning 17
Example Versioned Services 18
Example Client Using Versioned Services 19 Service Locators 20
Summary 24
PART II: HTTP REQUESTS: THE WORKHORSE OF IOS NETWORKING CHAPTER 3: MAKING REQUESTS 27
Introducing HTTP 28
Understanding HTTP Requests and Responses 29 URL Structure 30
Request Contents 31 Response Contents 33 High-Level iOS HTTP APIs 35
Objects Common to All Request Types 35 Synchronous Requests 39
Queued Asynchronous Requests 42 Asynchronous Requests 45
Advanced HTTP Manipulation 53 Using Request Methods 53 Cookie Manipulation 54 Advanced Headers 60 Summary 63
CHAPTER 4: GENERATING AND DIGESTING PAYLOADS 65 Web Service Protocols and Styles 66
Simple Object Access Protocol (SOAP) 66 Representational State Transfer (REST) 68 Choosing an Approach 69
Payloads 70
Introducing Payload Data Formats 70 Digesting Response Payloads 73 Generating Request Payloads 86
Summary 92
CHAPTER 5: HANDLING ERRORS 93 Understanding Error Sources 93 Operating System Errors 95 HTTP Errors 101
Application Errors 102
Rules of Thumb for Handling Errors 103
Include Error Handling In the Interface Contract 103 Error Statuses Lie 104
Validate the Payload 104
Separate Errors from Normal Business Conditions 104 Always Check HTTP Status 105
Always Check NSError 105
Develop a Consistent Method for Handling Errors 105 Always Set a Timeout 105
Gracefully Handling Network Errors 105 Design Pattern Description 106
Command Dispatch Pattern Example 111 Summary 116
PART III: ADVANCED NETWORKING TECHNIQUES CHAPTER 6: SECURING NETWORK TRAFFIC 119 Verifying Server Communication 120
Authenticating with HTTP 124
HTTP Basic, HTTP Digest, and NTLM Authentication 125 Client-Certifi cate Authentication 127
Message Integrity with Hashing and Encryption 131 Hashing 132
Message Authentication Codes 136 Encryption 139
Storing Credentials Securely on the Device 151 Summary 155
Measuring Network Performance 158 Network Bandwidth 158
Network Latency 159 Device Power 160
Optimizing Network Operations 161 Reducing Request Bandwidth 161 Reducing Request Latency 168 Avoid Network Requests 170 Summary 173
CHAPTER 8: LOW-LEVEL NETWORKING 175 BSD Sockets 176
Configuring a Socket Server 177 Connecting as a Socket Client 178 CFNetwork 182
NSStream 186 Summary 190
CHAPTER 9: TESTING AND MANIPULATING NETWORK TRAFFIC 191 Observing Network Traffic 192
Sniffing Hardware 192 Sniffing Software 193
Manipulating Network Traffic 200 Setting Up Charles 202
HTTP Breakpoints 205 Rewrite Rules 207
Simulating Real-World Network Conditions 209 Summary 211
CHAPTER 10: USING PUSH NOTIFICATIONS 213 Scheduling Local Notifications 214
Creating Local Notifications 214 Canceling Local Notifications 218
Registering and Responding to Remote Notifications 223
Configuring Remote Notifications 224 Registering for Remote Notifications 229 Remote Notification Payloads 234 Sending Remote Notifications 236 Responding to Remote Notifications 240 Understanding Notification Best Practices 243 Summary 244
PART IV: NETWORKING APP TO APP
CHAPTER 11: INTER-APP COMMUNICATION 247 URL Schemes 248
Implementing a Custom URL Scheme 248 Sensing the Presence of Other Apps 251 Advanced Communication 252
Shared Keychains 257 Enterprise SSO 257
Detecting Previous Installations 264 Summary 266
CHAPTER 12: DEVICE-TO-DEVICE COMMUNICATION WITH GAME KIT 267 Game Kit Basics 268
Peer-to-Peer Networking 271 Connecting to a Session 272 Sending Data to Peers 274 Client-Server Communication 279 Summary 280
CHAPTER 13: AD-HOC NETWORKING WITH BONJOUR 281 Zeroconf Overview 282
Addresses 282 Resolution 283 Discovery 283
Publishing a Service 284 Browsing for Services 290 Resolving a Service 293
Communicating with a Service 295
Implementing Bonjour-Based Applications 299 Employee Application 301
Customer Application 309 Summary 317
INDEX 319
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