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Introduction to Basic OS Concepts

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Introduction

What is an Operating System?

Mainframe Systems

Desktop Systems

Multiprocessor Systems

Distributed Systems

Clustered System

Real -Time Systems

Handheld Systems

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What is an Operating System?

A program that acts as an intermediary

between a user of a computer and the

computer hardware.

Operating system goals:

Execute user programs and make solving user

problems easier.

Make the computer system convenient to use.

Use the computer hardware in an efficient

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What is OS?

Computer systems typically contain:

Hardware and Software

Hardware

- electronic, mechanical,

optical devices

Software

– programs

Without support software, the computer

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What is OS?

An

interface

between Hardware and User

Programs

An

abstraction

of the hardware for all the

(user) processes

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Computer System

Components

1. Hardware – provides basic computing resources (CPU, memory, I/O devices).

2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users.

3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs).

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Operating System Definitions

Resource allocator – manages and

allocates resources.

Control program – controls the

execution of user programs and

operations of I/O devices .

Kernel – the one program running

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The Goals of an OS

Let users run programs:

Correctness

■ Memory boundaries, priorities, steady state

Convenience

■ User should not handle the tiny details

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The Goals of an OS

Let users run programs:

Efficiency

■ Resource Utilization, resource Sharing,

Multitasking

Fairness

(in resource allocation)

■ Among: users, tasks, resources

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An OS is a

Resource Allocator

“ It’s good to share!”

Multiple users (?) get all computing resources

“simultaneously”:

■ Cpu time

■ Memory (ram, swap, working set, virtual,..) ■ File system (storage space)

■ I/O devices (display, printers, mouse,..) ■ Clock

The OS should give every user the

illusion

that she

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What an OS does for a living..

loop forever {

run the process for a while.

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Virtual Continuity

A process can get “switched in” or “switched

out”.

OS should give the illusion for the process as

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When an event

occurs, the operating system saves

the state of the

active

process and restores the

state of the new process.

This mechanism is called a Context Switch.

What must get saved?

Everything that the next

process could or will damage

. For example:

■ Program counter (PC)

■ Program status word (PSW)

■ CPU registers (general purpose, floating-point) ■ File access pointer(s)

■ Memory (perhaps?)

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A process can give up the cpu:

■ A. by performing I/O (e.g. getchar())

■ B. by entering a waiting state (e.g. semaphore) ■ C. by entering a suspended state (e.g. sleep())

Give up the CPU == switch out the current process

+

switch in another process

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There are OS’s where a process is

forced to

give up

the cpu (e.g. when stayed for too long).

Such systems are implementing a “

preemptive

scheduling

” policy.

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Most OS’s provide the priority mechanism

Priorities are associated with processes

Priority are used to help the OS to reach fairness

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Process

A

process

is a program in execution.

The components of a process are:

the program to be executed,

the data on which the program will execute,

the resources required by the program—such as

memory and file(s)—and

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Process Interleaving

e

C

B A

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Multiprogrammed Batch

Systems

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Mainframe Systems

Reduce setup time by batching similar jobs

Automatic job sequencing – automatically

transfers control from one job to another.

First rudimentary operating system.

Resident monitor

initial control in monitor

control transfers to job

when job completes control transfers pack to

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OS Features Needed for

Multiprogramming

I/O routine supplied by the system.

Memory management – the system

must allocate the memory to

several jobs.

CPU scheduling – the system must

choose among several jobs ready to

run.

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Time-Sharing Systems–Interactive

Computing

The CPU is multiplexed among several jobs that are

kept in memory and on disk (the CPU is allocated to

a job only if the job is in memory).

A job swapped in and out of memory to the disk.

On-line communication between the user and the

system is provided; when the operating system

finishes the execution of one command, it seeks the

next “control statement” from the user’s keyboard.

On-line system must be available for users to access

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Desktop Systems

Personal computers

– computer system dedicated

to a single user.

I/O devices – keyboards, mice, display screens,

small printers.

User convenience and responsiveness.

Can adopt technology developed for larger

operating system’ often individuals have sole use

of computer and do not need advanced CPU

utilization of protection features.

May run several different types of operating

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Parallel Systems

■ Multiprocessor systems with more than on CPU in close

communication.

Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory.

■ Advantages of parallel system:

■ Increased throughput ■ Economical

■ Increased reliability

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Parallel Systems (Cont.)

Symmetric multiprocessing (SMP)

■ Each processor runs and identical copy of the operating system.

■ Many processes can run at once without performance deterioration.

■ Most modern operating systems support SMP Asymmetric multiprocessing

■ Each processor is assigned a specific task; master processor schedules and allocated work to slave processors.

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Distributed Systems

■ Distribute the computation among several physical

processors.

Loosely coupled system – each processor has its own local memory; processors communicate with one another through various communications lines, such as high-speed buses or telephone lines.

■ Advantages of distributed systems.

■ Resources Sharing

■ Computation speed up – load sharing ■ Reliability

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Distributed Systems (cont)

Requires networking infrastructure.

Local area networks (LAN) or Wide

area networks (WAN)

May be either client-server or

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Clustered Systems

Clustering allows two or more systems

to share storage.

Provides high reliability.

Asymmetric clustering: one server runs

the application while other servers

standby.

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Real-Time Systems

Often used as a control device in a

dedicated application such as

controlling scientific experiments,

medical imaging systems, industrial

control systems, and some display

systems.

Well-defined fixed-time constraints.

Real-Time systems may be either

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Real-Time Systems (Cont.)

■ Hard real-time:

■ Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM)

■ Conflicts with time-sharing systems, not supported by general-purpose operating systems.

■ Soft real-time

■ Limited utility in industrial control of robotics ■ Useful in applications (multimedia, virtual

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Handheld Systems

Personal Digital Assistants (PDAs)

Cellular telephones

Issues:

Limited memory

Slow processors

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Computing Environments

Traditional computing

Web-Based Computing

References

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