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Semaphores and Monitors:

High-level Synchronization Constructs

1

Synchronization Constructs

Synchronization

¾

Coordinating execution of multiple threads that share data

structures

Past few lectures:

¾

Locks: provide mutual exclusion

¾

Condition variables: provide conditional synchronization

Today: Historical perspective

¾

M

i

¾

Monitors

™Alternate high-level language constructs

¾

Semaphores

™Introduced by Dijkstra in 1960s

(2)

Separate the concerns of mutual exclusion and conditional

synchronization

What is a monitor?

¾ One lock, and

¾ Zero or more condition variables for managing concurrent access to

Introducing Monitors

¾ Zero or more condition variables for managing concurrent access to shared data

General approach:

¾ Collect related shared data into an object/module ¾ Define methods for accessing the shared data

Monitors first introduced as programming language construct

¾ Calling a method defined in the monitor automatically acquires the

lock

3 ¾ Examples: Mesa, Java (synchronized methods)

Monitors also define a programming convention

¾ Can be used in any language (C, C++, … )

Critical Section: Monitors

Basic idea:

¾

Restrict programming model

¾

Permit access to shared variables only within a critical

section

General program structure

¾

Entry section

™“Lock” before entering critical section

™Wait if already locked

™Key point: synchronization may involve wait

¾

Critical section code

¾

Exit section

“U l k” h l i th iti l ti

™“Unlock” when leaving the critical section

Object-oriented programming style

¾

Associate a lock with each shared object

¾

Methods that access shared object are critical sections

¾

Acquire/release locks when entering/exiting a method that

defines a critical section

(3)

Remember Condition Variables

Locks

¾

Provide mutual exclusion

¾

Support two methods

™Lock::Acquire() wait until lock is free then grab it

™Lock::Acquire() – wait until lock is free, then grab it

™Lock::Release() – release the lock, waking up a waiter, if any

Condition variables

¾

Support conditional synchronization

¾

Three operations

™Wait(): Release lock; wait for the condition to become true; reacquire lock upon return (Java wait())

5 reacquire lock upon return (Java wait())

™Signal(): Wake up a waiter, if any (Java notify())

™Broadcast(): Wake up all the waiters (Java notifyAll())

¾

Two semantics for implementation of wait() and signal()

™Hoare monitor semantics

™Hansen (Mesa) monitor semantics

Coke Machine – Example Monitor

Class CokeMachine{ … Lock lock; int count = 0; C diti tF ll tEm t ; Class CokeMachine{ … Lock lock; int count = 0; C diti tF ll tEm t ;

Does the order of

aquire/while(){wait}

matter?

Condition notFull, notEmpty; } Condition notFull, notEmpty; } CokeMachine::Deposit(){ lockÆacquire(); while (count == n) { notFull wait(&lock); } CokeMachine::Deposit(){ lockÆacquire(); while (count == n) { notFull wait(&lock); } CokeMachine::Remove(){ lockÆacquire(); while (count == 0) { notEmpty wait(&lock); } CokeMachine::Remove(){ lockÆacquire(); while (count == 0) { notEmpty wait(&lock); }

Order of release/signal

matter?

notFull.wait(&lock); }

Add coke to the machine; count++;

notEmpty.signal();

lockÆrelease(); }

notFull.wait(&lock); }

Add coke to the machine; count++;

notEmpty.signal();

lockÆrelease(); }

notEmpty.wait(&lock); }

Remove coke from to the machine; count--;

notFull.signal();

lockÆrelease(); }

notEmpty.wait(&lock); }

Remove coke from to the machine; count--;

notFull.signal();

lockÆrelease(); }

(4)

Every monitor function should start with what?

¾

A. wait

¾

B

i

l

¾

B. signal

¾

C. lock acquire

¾

D. lock release

¾

E. signalAll

7

Hoare Monitors: Semantics

Hoare monitor semantics:

¾ Assume thread T1 is waiting on condition x ¾ Assume thread T2 is in the monitor

¾ Assume thread T2 calls x.signal

¾ T2 gives up monitor, g p ,T2 blocks!

¾ T1takes over monitor, runs

¾ T1 gives up monitor

¾ T2 takes over monitor, resumes

Example fn1(…) … x.wait // T1 blocks // T1 resumes LockÆrelease(); fn4(…) … x.signal // T2 blocks T2 resumes

(5)

Hansen (Mesa) Monitors: Semantics

Hansen monitor semantics:

¾ Assume thread T1waiting on condition x

¾ Assume thread T2 is in the monitor

¾ Assume thread T2 calls x.signal; wake up T1 g p ¾ T2 continues, finishes

¾ When T1 get a chance to run,T1takes over monitor, runs ¾ T1 finishes, gives up monitor

Example:

fn1(…) 9 … x.wait // T1 blocks // T1 resumes // T1 finishes fn4(…) … x.signal // T2 continues // T2 finishes

Tradeoff

Hoare

Claims:

¾ Cleaner, good for proofs ¾ When a condition variable is

signaled, it does not change

Hansen

Signal is only a hint that the condition may be true

¾ Need to check condition again before proceeding

¾ Can lead to synchronization bugs ¾ Used in most textbooks

…but

¾ Inefficient implementation ¾ Not modular – correctness depends on correct use and implementation of signal

y g

Used by most systems (e.g., Java) Benefits:

¾ Efficient implementation

¾ Condition guaranteed to be true once you are out of while !

CokeMachine::Deposit(){ l kÆ i () CokeMachine::Deposit(){ l kÆ i () CokeMachine::Deposit(){CokeMachine::Deposit(){l kl k ()() lockÆacquire(); if (count == n) { notFull.wait(&lock); } Add coke to the machine; count++; notEmpty.signal(); lockÆrelease(); } lockÆacquire(); if (count == n) { notFull.wait(&lock); } Add coke to the machine; count++; notEmpty.signal(); lockÆrelease(); } lockÆacquire(); while (count == n) { notFull.wait(&lock); } Add coke to the machine; count++; notEmpty.signal(); lockÆrelease(); } lockÆacquire(); while (count == n) { notFull.wait(&lock); } Add coke to the machine; count++;

notEmpty.signal(); lockÆrelease(); }

(6)

Problems with Monitors

Nested Monitor Calls

What happens when one monitor calls into another?

¾ What happens to CokeMachine::lock if thread sleeps in

CokeTruck::Unload?

¾ What happens if truck unloader wants a coke?

CokeMachine::Deposit(){ lockÆacquire(); while (count == n) {

notFull.wait(&lock); } truck->unload();

Add coke to the machine; count++; CokeMachine::Deposit(){ lockÆacquire(); while (count == n) { notFull.wait(&lock); } truck->unload();

Add coke to the machine; count++;

CokeTruck::Unload(){ lockÆacquire();

while (soda.atDoor() != coke) { cokeAvailable.wait(&lock);} Unload soda closest to door; soda.pop();

Si l il bilit f d tD () CokeTruck::Unload(){

lockÆacquire();

while (soda.atDoor() != coke) { cokeAvailable.wait(&lock);} Unload soda closest to door; soda.pop(); Si l il bilit f d tD () 11 count++; notEmpty.signal(); lockÆrelease(); } count++; notEmpty.signal(); lockÆrelease(); }

Signal availability for soda.atDoor(); lockÆrelease();

}

Signal availability for soda.atDoor(); lockÆrelease();

}

More Monitor Headaches

The priority inversionproblem

Three processes (P1, P2, P3), and P1 & P3

communicate using a monitor

M.

P3 is the highest

priority process, followed by P2 and P1.

1. P1 enters M.

2. P1 is preempted by P2.

3. P2 is preempted by P3.

4. P3 tries to enter the monitor, and waits for the lock.

5. P2 runs again, preventing P3 from running,

subverting the priority system.

g

p

y y

A simple way to avoid this situation is to associate with

each monitor the priority of the highest priority process

which ever enters that monitor.

(7)

Other Interesting Topics

Exception handling

¾

What if a process waiting in a monitor needs to time out?

Naked notify

¾

How do we synchronize with I/O devices that do not grab

monitor locks, but can notify condition variables.

Butler Lampson and David Redell, “Experience with

Processes and Monitors in Mesa ”

13

Processes and Monitors in Mesa.

Semaphores

Study these for history and compatibility

¾ Don’t use semaphores in new code

A non-negative integer variable with two atomic and isolated operations

Semaphore

Æ

P()

(

Passeren

; wait)

If sem> 0, then decrement semby 1 Otherwise “wait” until sem> 0 and then decrement

Semaphore

Æ

V()

(

Vrijgeven

; signal)

Increment semby 1

Wake up a thread waiting in P()

Semaphore

Æ

P()

(

Passeren

; wait)

If sem> 0, then decrement semby 1 Otherwise “wait” until sem> 0 and then decrement

Semaphore

Æ

V()

(

Vrijgeven

; signal)

Increment semby 1

Wake up a thread waiting in P()

We assume that a semaphore is fair

¾ No thread t that is blocked on a P() operation remains blocked if the V() operation on the semaphore is invoked infinitely often

¾ In practice, FIFO is mostly used, transforming the set into a queue. Wake up a thread waiting in P()

(8)

Important properties of Semaphores

Semaphores are

non-negative

integers

The

only

operations you can use to change the value of a

semaphore are P() and V() (except for the initial setup)

semaphore are P() and V() (except for the initial setup)

¾ P() can block, but V() never blocks

Semaphores are used both for

¾ Mutual exclusion, and

¾ Conditional synchronization

Two types of semaphores

¾ Binary semaphores: Can either be 0 or 1

15 ¾ Binary semaphores: Can either be 0 or 1

¾ General/Counting semaphores: Can take any non-negative value ¾ Binary semaphores are as expressive as general semaphores

(given one can implement the other)

How many possible values can a binary semaphore

take?

¾

A 0

¾

A. 0

¾

B. 1

¾

C. 2

¾

D. 3

¾

E. 4

(9)

Using Semaphores for Mutual Exclusion

Use a

binary semaphore

for mutual exclusion

Semaphore = new Semaphore(1);

Using Semaphores for producer-consumer with bounded buffer

SemaphoreÆP(); Critical Section; SemaphoreÆV(); SemaphoreÆP(); Critical Section; SemaphoreÆV(); 17 int count; Semaphore mutex; Semaphore fullBuffers;

Semaphore emptyBuffers; constraint Use a separate semaphore for each

constraint

Coke Machine Example

Coke machine as a shared buffer

Two types of users

¾

Producer: Restocks the coke machine

¾

Consumer: Removes coke from the machine

Requirements

¾

Only a single person can access the machine at any time

¾

If the machine is out of coke, wait until coke is restocked

¾

If machine is full, wait for consumers to drink coke prior to

t

ki

restocking

How will we implement this?

¾

How many lock and condition variables do we need?

(10)

Revisiting Coke Machine Example

Class CokeMachine{ …

int count;

Semaphore new mutex(1); Class CokeMachine{

int count;

Semaphore new mutex(1); Semaphore new mutex(1); Semaphores new fullBuffers(0);

Semaphores new emptyBuffers(numBuffers); }

Semaphore new mutex(1); Semaphores new fullBuffers(0);

Semaphores new emptyBuffers(numBuffers); }

CokeMachine::Deposit(){ emptyBuffersÆP(); mutexÆP();

Add coke to the machine; CokeMachine::Deposit(){

emptyBuffersÆP(); mutexÆP();

Add coke to the machine;

CokeMachine::Remove(){ fullBuffersÆP(); mutexÆP();

Remove coke from to the machine; CokeMachine::Remove(){

fullBuffersÆP(); mutexÆP();

Remove coke from to the machine;

19

Add coke to the machine; count++;

mutexÆV(); fullBuffersÆV(); }

Add coke to the machine; count++;

mutexÆV(); fullBuffersÆV(); }

Remove coke from to the machine; count--;

mutexÆV(); emptyBuffersÆV(); }

Remove coke from to the machine; count--;

mutexÆV(); emptyBuffersÆV(); }

Does the order of P matter?

Order of V matter?

Implementing Semaphores

Semaphore::P() {

if (value == 0) {

Put TCB on wait queue for semaphore; Switch(); // dispatch a ready thread

Semaphore::P() { if (value == 0) {

Put TCB on wait queue for semaphore; Switch(); // dispatch a ready threadw (); // p y } else {value--;} } w (); // p y } else {value--;} } Semaphore::V() { Semaphore::V() p {

if wait queue is not empty {

Move a waiting thread to ready queue; }

value++; }

p

if wait queue is not empty {

Move a waiting thread to ready queue; }

value++; }

(11)

Implementing Semaphores

Semaphore::P() {

while (value == 0) {

Put TCB on wait queue for semaphore; Switch(); // dispatch a ready thread

Semaphore::P() { while (value == 0) {

Put TCB on wait queue for semaphore; Switch(); // dispatch a ready threadw (); // p y } value--; } w (); // p y } value--; } Semaphore::V() { Semaphore::V() { 21 p

if wait queue is not empty {

Move a waiting thread to ready queue; }

value++; }

p

if wait queue is not empty {

Move a waiting thread to ready queue; }

value++; }

The Problem with Semaphores

Semaphores are used for dual purpose

¾ Mutual exclusion ¾ Conditional synchronization

Diffi

lt t

d/d

l

d

CokeMachine::Deposit(){ emptyBuffersÆP(); mutexÆP(); CokeMachine::Deposit(){ emptyBuffersÆP(); mutexÆP(); CokeMachine::Remove(){ fullBuffersÆP(); mutexÆP(); CokeMachine::Remove(){ fullBuffersÆP(); mutexÆP();

Difficult to read/develop code

Waiting for condition is independent of mutual exclusion

¾ Programmer needs to be clever about using semaphores

mutexÆP();

Add coke to the machine; count++;

mutexÆV(); fullBuffersÆV(); }

mutexÆP();

Add coke to the machine; count++;

mutexÆV(); fullBuffersÆV(); }

mutexÆP();

Remove coke from to the machine; count--;

mutexÆV(); emptyBuffersÆV(); }

mutexÆP();

Remove coke from to the machine; count--;

mutexÆV(); emptyBuffersÆV(); }

(12)

Comparing Semaphores and Monitors

CokeMachine::Deposit(){ lockÆacquire();

while (count == n) { notFull.wait(&lock); }

Add coke to the machine; CokeMachine::Deposit(){

lockÆacquire();

while (count == n) { notFull.wait(&lock); }

Add coke to the machine; CokeMachine::Deposit(){

emptyBuffersÆP(); mutexÆP();

Add coke to the machine; count++;

CokeMachine::Deposit(){ emptyBuffersÆP(); mutexÆP();

Add coke to the machine;

count++; count++; notEmpty.notify(); lockÆrelease(); } count++; notEmpty.notify(); lockÆrelease(); } count++; mutexÆV(); fullBuffersÆV(); } count++; mutexÆV(); fullBuffersÆV(); } CokeMachine::Remove(){ fullBuffersÆP(); mutexÆP();

Remove coke from to the machine; t

CokeMachine::Remove(){ fullBuffersÆP(); mutexÆP();

Remove coke from to the machine; t CokeMachine::Remove(){ lockÆacquire(); while (count == 0) { CokeMachine::Remove(){ lockÆacquire(); while (count == 0) { 23 count--; mutexÆV(); emptyBuffersÆV(); } count--; mutexÆV(); emptyBuffersÆV(); } while (count 0) { notEmpty.wait(&lock); }

Remove coke from to the machine; count--; notFull.notify(); lockÆrelease(); } while (count 0) { notEmpty.wait(&lock); }

Remove coke from to the machine; count--; notFull.notify(); lockÆrelease(); }

Which is better?

A. Semaphore

B. Monitors

Summary

Synchronization

¾

Coordinating execution of multiple threads that share data

structures

Past lectures:

¾

Locks

Æ

provide mutual exclusion

¾

Condition variables

Æ

provide conditional synchronization

Today:

¾

Semaphores

™Introduced by Dijkstra in 1960s

™Two types: binary semaphores and counting semaphores

™Supports both mutual exclusion and conditional synchronization

¾

Monitors

References

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