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ICARUS ICARUS - RAVENSBOURNE FINAL MAJOR PROJECT FIRST PERSON VIEW DRONE RACING KIT

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I am an enthusiastic Product Designer with a background in Engineering Design.

My design career began as an apprentice draughtsman designing sheet steel

and aluminium rolling mills and process lines. I made the leap from Engineering

Design to Product Design, following a passion for being creative, innovative and

artistic.

My approach to the design process is both methodical and creative, utilising

the skills and techniques I have gained throughout my career. With a plethora

of ideation skills, I combine sketching, drawing and model making with digital

skills; generating CAD models, renders and 3D printed models to effectively and

efficiently communicate concepts and ideas.

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ICARUS - RAVENSBOURNE FINAL MAJOR PROJECT

FIRST PERSON VIEW

DRONE RACING KIT

ICARUS

The Icarus first person view (FPV) drone racing kit is a product that enables a commercial market to experience FPV drone racing in a safe, affordable and

hassle free way. The kit includes everything the user needs for FPV racing. A live

video feed from the drone is sent via a Wifi connection to the users smartphone.

The Icarus FPV headset securely holsters a range of smartphones and creates an immersive, stereoscopic 3D video feed for the user to safely and accurately pilot the Icarus drone.

This project is currently under development and soon to be completed.

The Icarus first person view (FPV) drone racing kit is a product that enables a commercial market to experience FPV drone racing in a safe, affordable and hassle free way. The kit includes everything the user needs for FPV racing. A live video feed from the drone is sent via a Wifi connection to the users smartphone.

The Icarus FPV headset securely holsters a range of smartphones and creates an immersive, stereoscopic 3D video feed for the user to safely and accurately pilot the Icarus drone.

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Pincraft Photography is my competition submission for the Student Starpack Awards 2015. The competition brief entitled New Use For Corrugated Board, sponsored by DS Smith Packaging, challenged students to rethink and redesign products and packaging made from materials other than corrugated board.

Of the 148 entries, Pincraft Photography has been awarded third place in the competition and won a Student Starpack Silver Star Award.

My design solution takes traditional pinhole photography methods and packages it together as an easy to assemble, simple to use product and service. Form follows function and graphical content is kept simple to encourage users to add their own creative artwork, stickers, notes, annotations and add-ons.

Pincraft Photography is a zero waste product that recreates the fun and enigma of pinhole photography with

features that appeal to photographers of ll levels and abilities. The camera takes less than 12 minutes to assemble and shoots 12 black and white images on 120 film.

Once the user has taken all 12 photographs, the outer case is removed and the return sticker is applied. This sticker contains the return information and seals the unit during its transit to be developed.

The product has been tried and tested, including a transit test.

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Conceptual render

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The design of this carving knife was heavily influenced by Industrial Designer Raymond Loewy’s streamlined designs from the 1930’s and the form and movement of sharks in their natural environment.

I wanted to create the impression of streamlined movement in the design of the knife, this I acheived by including flowing lines and subtle contours in the design. I used blue foam and board to test the form and functionality of the knife, as well as understand the aesthetic contrast between the hilt and blade.

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My role on the Marks & Spencer Packaging Design Team was to design innovative packaging solutions, facilitating the needs and requirements of the brief sent by the Product Developer. Working closely with the packaging and product supplier, I devised innovative design

solutions that utilised the latest manufacturing methods. Easter is the second busiest time of year for Marks & Spencer and they take pride in their Collection Easter Egg range. I had to design packaging solutions that are visually appealing and would show off the quality of the Easter Egg, while also protecting the product during transit.

Consumers are evermore aware of the negative environmental impact packaging waste has on the planet. Marks & Spencer’s Plan A scheme ensures that their packaging is designed to have minimal impact on the environment. Throughout the entirety of the design process the team and I are looking for ways to reduce the amount of packaging used. Each factor is carefully considered and thought out with a ‘cradle to cradle’ design ethic.

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Conceptual render

Load distribution plate

Graphic mock-up

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SKETCHES - M&S VARIOUS PROJECTS

During my internship on the Packaging Design Team at Marks & Spencer, I worked on several projects that involved different Product Developers and suppliers. I would often start out sketching rapidly, spotting ideas and concepts in mistakes and then develop those into numerous design iterations. Once the concepts were a little more

refined, I would produce numerous sketch sheets to help communicate design concepts with the developers and manufacturers to establish what was feasible in terms of cost and manufacture.

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Modla collaborated with artist James McNabb to recreate a 3D printed version of his City Scape sculpture. The model, printed in SLS Nylon has over 300 unique and individually designed buildings

protruding from the central mount.

My responsibilities for the project included designing over one third of the protruding structures, assembling the sculpture and assisting during the photo shoot. As a follow up project I worked on designing a self locking mechanism to simplify the assembly of the sculpture.

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The Inmidtown 3D logo was a project I was responsible for during my time working for 3D print design consultancy Modla. I had to create a 3D version of In Midtown’s bumblebee corporate logo to be mounted on the collection vans.

Using the 2D logo as a platform to construct the 3D model, I had to design a model that could be made from individual components that could be finished, sprayed and assembled.

Through research and experience I built up a good understanding of the technical capabilities, limitations and tolerances of the 3D printer. This was crucial for designing components that would fit together and form a solid final model. Once the model had been printed, it was finished and sprayed by a professional finisher.

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A first year university project focusing on user centred design. I selected homeless people as a demographic, a user group I felt were often overlooked. As part of my UCD research I visited a homeless shelter to gain a better understanding of the requirements for the user group.

Often when people are rehomed a radio can serve as a source of information, entertainment and companionship. Features were kept minimal and icons were used to communicate functions as opposed to words. This design decision was made to help overcome the issue of language barriers and illiteracy in some users.

The soft cornered edges and large radii help distribute impact force when dropped or knocked, this was essential as I found that portability was a key feature for a lot of users. The radio could easily fit into a bad or a large coat pocket.

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MAKERSHOT - RAVENSBOURNE COLLABORATIVE PROJECT

Makershot is a project collaboration between myself and Maker Club founder Simon Riley. The Makershot is a bluetooth operated catapult that children can download and print off on any desktop 3D printer. Through coding the Arduino board, children will learn the basics of coding as well as the fundamentals of 3D printing, engineering and electronics.

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The brief for this second year university project was to select and design for a specific user group. I chose the young male business professional who spends a lot of time travelling to engage in business meetings. After defining the demographic I decided on a style and visual language that would be conveyed in my design.

The razor is designed for the young professional who takes pride in their grooming products. The sleek shape and subtle contours are used to convey the professionalism and streamlined efficiency of the intended user.

I followed a series of design processes; research, analyse, sketch, prototype, test, refine and final prototype. The final prototype is 3D printed in SLS nylon and finished using paint. The head is fully functional with real blade inserts.

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References

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