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Teaching Facial Expression Production in Autism: The Serious Game JEMImE

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Academic year: 2020

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Figure

Figure 1. (a) Example of a screen during the creation of the player’s avatar; (b) The player can choose between a robot or a monster to be his/her companion
Figure 4. Example of screen showing the virtual environment of a birthday party during the playing phase
Figure 5. Reward after correctly completing the positive version of the birthday party scenario
Table 2. Comparison 2 by 2of each of our modalities within the variables that showed a significant effect during the training phase in children with ASD (N = 23)
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