CS 464/564
Introduction to Database Management System Instructor: Abdullah Mueen
LECTURE 14: DATA STORAGE AND REPRESENTATION
Data Storage
Memory Hierarchy Disks
Fields, Records, Blocks
Variable-length Data
Modifying Records
Strawman Implementation
Use UNIX file system to store relations, e.g.
◦ Students(name, id, dept) in file /usr/db/Students
One line per tuple, each component stored as character string, with
# as a separator, e.g.
◦ tuple could be: Smith#123#CS
Store schema in /usr/db/schema, e.g.:
◦ Students#name#STR#id#INT#dept#STR
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What's Wrong?
The storage of the tuples on disk is inflexible: if a student changes major from EE to ECON, entire file must be rewritten
Search is very expensive (read entire relation)
Query processing is "brute force" -- there are faster ways to do joins, etc.
Data is not buffered between disk and main memory
No concurrency control
Memory Hierarchy
Cache 1ns
main memory 1-10ns
secondary storage (disk) 10ms
tertiary storage (tapes, CD-ROM)
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faster, smaller,
more expensive
slower, larger, cheaper
Cache Memory
Transfer a few bytes at a time between cache and main memory: instruction, integer, floating point, short string
Processor operates on instruction and data in the cache Typical size: 1 Mbyte (220 bytes)
Typical speed to/from main memory: 10 nanosec (1 nanosec = 10-9 sec)
Main Memory
Typical size: 100 Mbytes to 10 Gbytes (1 Gbyte = 230 bytes) Typical access speed (to read or write): 10 to 100 nanosec At least 100 times larger than cache
At least 10 times slower than cache
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Secondary Storage
Usually disk
Divided logically into blocks, unit of transfer between main memory (called disk I/O)
Typical size: 100 Gbytes-10TB
Typical speed: 10 millisec (10
-3sec)
At least 100 times larger than main memory
Much slower than main memory and much much slower than cache:
Tertiary Storage
Tape(s) CD-ROM(s)
At least 1000 times slower than secondary storage At least 50% cheaper than secondary storage
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Volatile vs. Nonvolatile
Storage is volatile if the data is lost when the power is gone Usually main memory is volatile
Usually secondary and tertiary storage is nonvolatile
Thus every change made to a database in main memory must be backed up on disk before it can be permanent.
Disks
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spindle disk heads
platters:
each has two surfaces, each surface consists of tracks (concentric rings)
one head per surface, very close to surface, does the reading and writing
More on Disks
orange ring is a track black squares are gaps, which don't hold data part of track between two gaps is a sector one or more sectors
Disk Controller
controls mechanical actuator that moves the heads in and out (radius, distance from spindle)
◦ one track from each surface at the same radius forms a cylinder
selects a surface
selects a sector (senses when that sector is under the corresponding head)
transfers bits
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Typical Values (old vs. newer)
Rotation speed (old): 5400 rmp
Rotation speed (2014): 7200 rpm, 1 rotation in 8.33 ms Number of platters (old): 5
Number of platters (2014): 8
Number of tracks/surface: 20,000
Number of tracks/surface (2008): 65,536 Number of sectors/track: 500
Number of sectors/track (2008): 256 Number of bytes/sector: thousands
Number of bytes/sector (2008): thousands
Disk Latency for a Read
Time between issuing command to read a block and when contents of block appear in main memory:
◦ time for processor and disk controller to process request, including resolving any contention (negligible)
◦ seek time: time to move heads to correct radius (0 to ~18 millisec)
◦ rotational latency: time until first sector of block is under the head (~9 millisec)
◦ transfer time: until all sectors of the block have passed under the head; depends on rotation speed and size of block
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Disk Latency for Updates
For a write: like reading plus verification (read back and compare) To modify a block:
◦ read it into main memory
◦ change it in main memory
◦ write it back to disk
Moral of the Story
Disks accesses are orders of magnitude slower than accesses to main memory.
They are unavoidable in large databases.
Thus do everything possible to minimize them.
Can lead to different algorithms.
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Speeding Up Disk Accesses
1. Place blocks accessed together on same cylinder
◦ reduces seek time and rotational latency
2. Divide data among several disks
◦ head assemblies can move in parallel
3. Mirror a disk: make copies of it
◦ speeds up reads: get data from disk whose head is closest to desired block
◦ no effect on writes: write to all copies
◦ also helps with fault tolerance
Speeding up Disk Accesses
4. Be clever about order in which read and write requests are serviced, i.e., algorithm in OS or DBMS or disk controller
◦ Ex: elevator algorithm
5. Prefetch blocks to main memory in anticipation of future use (buffering)
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Elevator Algorithm
Disk head assembly sweeps in and out repeatedly
When heads pass a cylinder with pending requests, they stop to do the request
When reaching a point with no pending requests ahead, change direction
Works well when there are many "independent" read and write
requests, i.e., don't need to be done in a particular order, that are
Prefetching
Suppose you can predict order in which blocks will be requested from disk.
Load them into main memory buffers before they are needed.
Have flexibility to schedule the reads efficiently
Can also delay writing buffered blocks if the buffers are not needed immediately
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Disk Failures
Intermittent failure: attempt to read or write a sector fails but a subsequent try succeeds Impossible to read sector
Impossible to write a sector
Disk crash: entire disk becomes unreadable
Coping with Intermittent Failures
Use redundant bits in each sector
Store checksums in the redundant bits
After a read, check if checksums are correct; if not then try again
After a write, can do a read and compare with value written, or be optimistic and just check the checksum of the read
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Checksums
Suppose we use one extra bit, a parity bit.
◦ if the number of 1's in the data bits is odd, then set the parity bit to 1, otherwise to 0
This is not foolproof: 101 and 110 both have even parity so checksum would be 0 for both
Use n parity bits in the checksum:
◦ parity bit 1 stores parity of every n-th bit, starting with first bit,
◦ parity bit 2 stores parity of every n-th bit, starting with second bit, etc.
◦ Probability of missing an error is 1/2n
Coping with Permanent Read/Write Errors
Stable storage policy:
Each "virtual" sector X is represented by two real sectors, X
Land X
R. To write value v to X:
◦ repeat {write v to XL, read from XL } until read's checksum is correct or exceed max # of tries
◦ do the same thing with XR
◦ if XL or XR is discovered to be bad, then must find a substitute
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Handling Write Failures
Suppose write(s) to XL all fail.
◦ Then old value is safe in XR.
Suppose write(s) to XR all fail.
◦ Then new value is safe in XL.
Assumption is that it is highly unlikely for two sectors to fail around the same time.
More on Stable Storage
To read from X:
◦ repeatedly read XL until checksum is good or exceed max # tries
◦ if read of XL failed then repeatedly read XR until checksum is good or exceed max # tries
Handles permanent read failures, unless both XL and XR fail about the same time (unlikely)
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Coping with Disk Crashes
"Mean time to failure" of a disk is length of time by which 50% of such disks will have had a head crash
Goal is to have a much longer "mean time to data loss" for your system Key idea: use redundancy
Discuss three such approaches next…
Mirroring (RAID Level 1)
Keep another copy of each disk: write to both, read from one.
Only way data can be lost is if second disk crashes while first is being repaired.
If mean time to crash of a single disk is 10 years and it takes 3 hours to repair a disk, then mean time to data loss is 146,000 years.
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Parity Blocks (RAID Level 4)
Block i of the spare disk contains the parity checks for block i of all the data disks.
If spare disk fails, get a new spare.
•
Drawback of previous
scheme is that you need double the number of disks.
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Instead use one spare disk no matter how many data disks you have.
Image source: wikipedia
RAID Level 5
Drawback of previous scheme is that spare disk is a bottleneck.
Instead, let each data disk also serve as the spare disk for some blocks.
All these assume only one crash at a time. RAID Level 6 uses error-correcting codes to be able to handle multiple crashes.
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Image source: wikipedia
Data Representation
Attributes are represented by sequences of bytes, called fields Tuples are represented by collections of fields, called records Relations are represented by collections of records, called files
Files are stored in blocks, using specialized data structures to support
efficient modification and querying
Representing SQL Data Types
integers and reals: built-in CHAR(n): array of n bytes
VARCHAR(n): array of n+1 bytes (extra byte is either string length or null char) dates and times: fixed length strings
etc.
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Representing Tuples
For now, assume all attributes (fields) are fixed length.
Concatenate the fields
Store the offset of each field in schema
0 30 286 287 297
More on Tuples
Due to hardware considerations, certain types of data need to start at addresses that are multiples of 4 or 8
Previous example becomes:
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0 32 288 292 304
nameCHAR(30) 30 bytes + 2
address
VARCHAR(255) 256 bytes
gender CHAR(1) 1 byte + 3
birthdate DATE10 bytes + 2
Record Headers
Often it is convenient to keep some "header" information in each record:
◦ a pointer to schema information (attributes/fields, types, their order in the tuple, constraints)
◦ length of the record/tuple
◦ timestamp of last modification
0 30 286 287 297
To Schema
Length
Timestamp
Packing Records into Blocks
Start with block header:
◦ timestamp of last modification/access
◦ offset of each record in the block, etc.
Follow with sequence of records May end with some unused space
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header block 1 block 2 … block n-1 block n
Representing Addresses
Often addresses (pointers) are part of records:
◦ the application data in object-oriented databases
◦ as part of indexes and other data structures supporting the DBMS
Every data item (block, record, etc.) has two addresses:
◦ database address: address on the disk (typically 8-16 bytes)
◦ memory address, if the item is in virtual memory (typically 4 bytes)
Translation Table
Provides mapping from database addresses to memory addresses for all blocks currently in memory
Later we'll discuss how to implement it
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Pointer Swizzling
When a block is moved from disk into main memory, change all the disk addresses that point to items in this block into main memory addresses.
Need a bit for each address to indicate if it is a disk address or a memory address.
Why? Faster to follow memory pointers (only uses a single machine
instruction).
Example of Swizzling
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Block 1
Block 2
Disk Main Memory
read into main memory
Swizzling Policies
Automatic swizzling: as soon as block is brought into memory, swizzle all relevant pointers Swizzling on demand: only swizzle a pointer if and when it is actually followed
No swizzling
Programmer control
Automatic Swizzling
Locating all pointers within a block:
◦ refer to the schema, which will indicate where addresses are in the records
◦ for index structures, pointers are at known locations
Update translation table with memory addresses of items in the block
Update pointers in the block (in memory) with memory addresses, when possible, as obtained from translation table
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Unswizzling
When a block is moved from memory back to disk, all pointers must go back to database (disk) addresses
Use translation table again
Important to have an efficient data structure for the translation table
Pinned Records and Blocks
A block in memory is pinned if it cannot be safely written back to disk Indicate with a bit in the block header
Reasons for pinning:
◦ related to failure recovery (more later)
◦ because of pointer swizzling
If block B1 has swizzled pointer to an item in block B2, then B2 is pinned.
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Unpinning a Block
Consider each item in the block to be unpinned
Keep in the translation table the places in memory holding swizzled pointers to that item (e.g., with a linked list)
Unswizzle those pointers (i.e., use translation table to replace the memory addresses with database (disk) addresses
Variable Length Data
Data items with varying size (e.g., if maximum size of a field is large but most of the time the values are small)
Variable-format records (e.g., NULLs method for representing a hierarchy of entity sets as relations)
Records that do not fit in a block (e.g., an MPEG of a movie)
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Variable-Length Fields
Store the fixed-length fields before the variable-length fields in each record Keep in the record header
◦ record length
◦ pointers to the beginnings of all the variable-length fields
Book discusses variations on this idea
Variable-Format Records
Represent by a sequence of tagged fields Each tagged field contains
◦ name
◦ type
◦ length, if not deducible from the type
◦ value
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Splitting Records Across Blocks
Called spanned records Useful when
◦ record size exceeds block size
◦ putting an integral number of records in a block wastes a lot of the block (e.g., record size is 51% of block size)
Each record or fragment header contains
◦ bit indicating if it is a fragment
◦ if fragment then pointers to previous and next fragments of the record (i.e., a
Record Modification
Modifications to records:
◦ insert
◦ delete
◦ update
issues even with fixed-length records and fields even more involved with variable-length data
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Inserting New Records
If records need not be any particular order, then just find a block with enough empty space Later we'll see how to keep track of all the tuples of a given relation
But what if blocks should be kept in a certain order, such as sorted on primary key?
Insertion in Order
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If there is space in the block, then add the record (going right to left), add a pointer to it (going left to right) and rearrange the pointers as needed.
record 4
record 3
record 2
record unused 1
header
What if Block is Full?
Records are stored in several blocks, in sorted order
One approach: keep a linked list of "overflow" blocks for each block in the main sequence Another approach: slide records down to another block, leave forwarding addresses in old block, slide records on both old and new blocks
Deleting Records
Try to reclaim space made available after a record is deleted
If using an offset table, then rearrange the records to fill in any hole that is left behind and adjust the pointers
Additional mechanisms are based on keeping a linked list of available space and compacting when possible
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Tombstones
What about pointers to deleted records?
We place a tombstone in place of each deleted record Tombstone is permanent
Issue of where to place the tombstone
Keep a tombstone bit in each record header: if this is a tombstone, then no need to store additional data
Updating Records
For fixed-length records, there is no effect on the storage system For variable-length records:
◦ if length increases, like insertion
◦ if length decreases, like deletion except tombstones are not necessary
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