WHOOSH! 250 WAYS TO GET MOTION INTO
YOUR DRAWINGS BY CARLOS GOMES
CABRAL
WHOOSH! 250 WAYS TO GET MOTION INTO YOUR
DRAWINGS BY CARLOS GOMES CABRAL PDF
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Review
“This is an incredibly detailed, helpful book. Whatever your artistic skill, you will find helpful ideas, although this book will probably be more helpful to someone who already has some drawing experience, rather than a complete novice. Reading through the suggestions will open your eyes to the amount of skill and artistry that go into graphic novels, and give you a deep appreciation for illustrators’ work. Implementing these techniques into your own drawings will be sure to bring your characters to life.”
—San Francisco Book Review, www.sanfranciscobookreview.com
About the Author
Download: WHOOSH! 250 WAYS TO GET MOTION INTO YOUR DRAWINGS BY CARLOS GOMES CABRAL PDF
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WHOOSH! 250 WAYS TO GET MOTION INTO YOUR
DRAWINGS BY CARLOS GOMES CABRAL PDF
The best cartoonists jam-pack their work with action that moves the story along. So how do you capture this kind of motion in your work? Whoosh! 250 Ways to Get Motion into Your Drawings can help. Cartoonist and illustrator Carlos Gomes Cabral shares his tips and tricks to help you create attention-grabbing drawings that practically leap off the pages.
The importance of a good silhouette
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Using lines of action to help create character’s gestures
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How to use basic shapes to suggest movement
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The best positions to increase drama in a scene
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How to tell a compelling narrative with art alone
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And if all that isn’t enough, ten great artists share their trademark secrets for bringing their own drawings to life! Whether you work digitally on a computer or at a drawing table with a good old-fashioned pencil, this book will help you develop the skills you need to create movement and drama?and take your dynamic drawing skills to a whole new level.
Sales Rank: #61123 in Books
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Published on: 2016-03-01
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Original language: English
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Number of items: 1
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Dimensions: .40" h x 6.80" w x 9.20" l, .0 pounds
● Binding: Paperback ● 128 pages ● Review
“This is an incredibly detailed, helpful book. Whatever your artistic skill, you will find helpful ideas, although this book will probably be more helpful to someone who already has some drawing experience, rather than a complete novice. Reading through the suggestions will open your eyes to the amount of skill and artistry that go into graphic novels, and give you a deep appreciation for illustrators’ work. Implementing these techniques into your own drawings will be sure to bring your characters to life.”
—San Francisco Book Review, www.sanfranciscobookreview.com
About the Author
Carlos Gomes Cabral has loved drawing and comic books since he was a kid. He has a Bachelor’s degree in Information Technology and is a skilled programmer, but his passion for the arts is what drives him. In 2012 he was asked to write about cartoon drawings by the editor of the Tuts site, and his articles became a massive hit. Since then, he has done freelance work for clients around the globe.
One thing I found very different from other books is that this is an image-oriented book. Every page has, at least, three drawings!
Love, love, love this book. A must have for illustrators and storytellers.
5 of 5 people found the following review helpful.
One of the few books on cartooning that actually delivers usable results. By J. Jackle
I buy more books on watercolor, illustrating and cartooning than I should. One reason for this is most books only have a limited amount of insight. Some only deal with one or two styles. This book has the pages jam-packed with ideas and ways to think about adding action to your comics. Although it assumes you have some drawing skills, it does give you wee bit of advice on the basics at the front. The rest of the book is quickly dedicated to motion and movement. It scores bonus points for including tips from several published artists. You can thumb to any page at random and get inspired. Not to many books do that. BUY THE BOOK!
1 of 1 people found the following review helpful. This book is so easy to understand
By zell
OMG! This book is so easy to understand! Finally I understand Light when it comes to drawing and coloring.This book has everything in it that you need to know in order to liven up your comics. I am a webtoon artist and this book has made my drawing life a whole lot easier. It even has a whole section devoted to story telling, Movement and life, stuff you need to know, how to humanize your characters, and each section has a ton of tips and tricks and useful information. I recommend this book to everyone whether you are creating comics or just need a little more movement in your artwork, Please check this amazing book out! Whoosh i'm out!
WHOOSH! 250 WAYS TO GET MOTION INTO YOUR
DRAWINGS BY CARLOS GOMES CABRAL PDF
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Review
“This is an incredibly detailed, helpful book. Whatever your artistic skill, you will find helpful ideas, although this book will probably be more helpful to someone who already has some drawing experience, rather than a complete novice. Reading through the suggestions will open your eyes to the amount of skill and artistry that go into graphic novels, and give you a deep appreciation for illustrators’ work. Implementing these techniques into your own drawings will be sure to bring your characters to life.”
—San Francisco Book Review, www.sanfranciscobookreview.com
About the Author
Carlos Gomes Cabral has loved drawing and comic books since he was a kid. He has a Bachelor’s degree in Information Technology and is a skilled programmer, but his passion for the arts is what drives him. In 2012 he was asked to write about cartoon drawings by the editor of the Tuts site, and his articles became a massive hit. Since then, he has done freelance work for clients around the globe.
If you want really obtain the book Whoosh! 250 Ways To Get Motion Into Your Drawings By Carlos Gomes
Cabral to refer currently, you need to follow this page always. Why? Keep in mind that you require the