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C O G N I T I V E A S P E C T S ( C O N T I N U E … . )

Chapter 2

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 George Miller’s (1956) theory of how much information people can remember

 People’s immediate memory capacity is very limited

 Many designers think this is useful finding for interaction design

 But…

(3)

 Present only 7 options on a menu  Display only 7 icons on a tool bar

 Have no more than 7 bullets in a list

 Place only 7 items on a pull down menu  Place only 7 tabs on the top of a website

page

 But this is wrong? Why?

(4)

Why?

 Inappropriate application of the theory

 People can scan lists of bullets, tabs, menu items for the one they want

 They don’t have to recall them from memory having only briefly heard or seen them

 Sometimes a small number of items is good

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Personal information management(PIM)

 Personal information management is a growing

problem for many users

 vast numbers of documents, images, music files, video

clips, emails, attachments, bookmarks, etc.,

 where and how to save them all, then remembering what

they were called and where to find them again

 naming most common means of encoding them

 but can be difficult to remember, especially when have

1000s and 1000s

 How might such a process be facilitated taking into

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Personal information management

 Memory involves 2 processes

 recall-directed and recognition-based scanning

 File management systems should be designed to optimize both kinds of memory processes

 e.g. Search box and history list

 Help users encode files in richer ways

 Provide them with ways of saving files using

(7)
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Memory aids

 SenseCam developed by Microsoft Research Labs

 a wearable device that intermittently takes photos without any user intervention while worn

 digital images taken are stored and revisited using special software

(9)
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Design implications

 Don’t overload users’ memories with complicated procedures for carrying out tasks

 Design interfaces that promote recognition rather than recall

 Provide users with various ways of encoding information to help them remember

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Cognitive frameworks

 To explain and predict user behaviour based on theories of cognition.

 Outline 3 early internal frameworks that focus primarily on mental processes + 3 recent external  that explains how humans interacts and use technologies in the context in which they occur.

 Internal

 Mental models

 Information processing

 Gulf of execution and evaluation

 External

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Mental model

 Users develop an understanding of a system through learning about and using it

 Knowledge is sometimes described as a mental

model:

 How to use the system (what to do next)

 What to do with unfamiliar systems or unexpected

situations (how the system works)

 People make inferences using mental models of

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Mental models

 Craik (1943) described mental models as:

 internal constructions of some aspect of the external world enabling

predictions to be made

 Involves unconscious and conscious processes

 images and analogies are activated

 Deep versus shallow models

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Everyday reasoning and

mental models

(a) You arrive home on a cold winter’s night to a cold house. How do you get the house to

warm up as quickly as possible? Set the

thermostat to be at its highest or to the desired temperature?

(b) You arrive home starving hungry. You look

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Heating up a room or oven that is

thermostat-controlled

 Many people have erroneous mental models

(Kempton, 1996)

 Why?

 General valve theory, where ‘more is more’ principle is

generalised to different settings (e.g. gas pedal, gas cooker, tap, radio volume)

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Heating up a room or oven that is

thermostat-controlled

 Same is often true for

understanding how interactive devices and computers work:

 poor, often incomplete, easily

confusable, based on inappropriate analogies and superstition (Norman, 1983)

 e.g. elevators and pedestrian crossings - lot of people hit the button at least

twice

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Exercise: ATMs

 Write down how an ATM works

 How much money are you allowed to take out?

 What denominations?

 If you went to another machine and tried the same what

would happen?

 What information is on the strip on your card? How is

this used?

 What happens if you enter the wrong number?

 Why are there pauses between the steps of a transaction?

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How did you fare?

 Your mental model

 How accurate?

 How similar?

 How shallow?

 Payne (1991) did a similar study and found that people frequently resort to analogies to explain how they work

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Information processing

 Conceptualizes human performance in

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Model Human processor (Card et al,

1983)

 Models the information processes of a user interacting with a computer

 Predicts which cognitive processes are involved when a user interacts with a computer

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A Simplified View of Human Information Processing (HIP)

Figure 5.3 A simplified model of Human Information Processing (HIP),

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A Simplified View of Human Information Processing (HIP)

 Figure 5.3 presents a simplified model of Human Information Processing which includes processors and memories that interact in order to process

information.

 There are three types of processors:  Perceptual,

 Cognitive, and

 Motor processors.

 Two types of memory:

 Working memory

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A Simplified View of Human Information Processing (HIP)

Processing of Images: processing characterized as spatial, graphic, and holistic.

Processing of verbal information: processing characterized as sequential, linguistic, and

procedural.

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Gulf of execution and gulf of

evaluation

24

 Describes the gaps that exist between the

user and the interface (Norman, 1986).

 It is intended to show how to design the

interface to enable the user to cope with them.

 Gulf of execution – describes the distance

from the user to the physical system

 Gulf of evaluation – is the distance from the

(25)

Cognitive frameworks

 To explain and predict user behaviour based on theories of cognition.

 Outline 3 early internal frameworks that focus primarily on mental processes + 3 recent external  that explains how humans interacts and use technologies in the context in which they occur.

 Internal

 Mental models

 Information processing

 Gulf of execution and evaluation

External

(26)

Distributed cognition

26

 This approach studies the nature of cognitive

phenomena across individuals, artifacts and internal and external representations.

 Typically, it involves describing a cognitive

system, which entails interactions among people, the artifacts they use, and the

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External cognition

27

 People interact with or create information

through using a variety of external

representations, including book, multimedia, newspaper, web pages, maps, diagrams,

notes and so on.

 Tools develop to aid cognition eg: pens,

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Embodied interaction

28

 The idea of Embodied Interaction reflects a

number of recent trends that have emerged in the area of Human-Computer Interaction eg : tangible interaction( Hiroshi Ishii  and MIT lab).

Embodied Interaction is the creation,

manipulation, and sharing

ofmeaning through

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Embodied interaction

29

 http://www.youtube.com/watch?v=HHqUodF

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Summary

 Cognition involves several processes including

attention, memory, perception and learning

 The way an interface is designed can greatly affect

how well users can perceive, attend, learn and remember how to do their tasks

 Theoretical frameworks, such as mental models and

external cognition, provide ways of understanding how and why people interact with products

 This can lead to thinking about how to design better

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I N T E R A C T I O N D E S I G N B O O K ( P R E E C E

E T A L )

T E E N I E T A L H C I B O O K

References

Figure

Figure 5.3 A simplified model of Human Information Processing (HIP),

References

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