Aeon Trinity - Psi Index
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(2) Biokinesis. Basic Techniques: Biosence (Core pg 197), Somatic Awareness (TeVe pg 37). Adaption Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Metabolic Efficiency. 0. 0. Immune to drygs/toxins equal to Adaption Lvl. Core 197. Chemical Comprehension. 0. 0. Roll Psi, success equal amount of information. TeVe 37/8. Var. 0. Must have trace amount of Oxy. Cost 1 Psi/Hour Core 197. Self-Contained Metabolism. 2. 0. Roll. Each Succ=day without water/week food. TeVe 38. Heightened Reflexes. 0. 0. Go first in combat or take extra action. Core 197/8. 2/sc. 0. Roll +1. Interpret actions and best way to interact. TeVe 38. Biosynch. 2. 0. Roll. Endure extremes for Adap +1 hr/success. Core 198. Toxic Allergy Inducement. 2. 0. Roll +1. 1 lethal dmg per success, 1 per hour. TeVe 38. Autonomic Shunt. 0. 0. +2 perm. bruised health. Hibernate when dead. Core 198. Harmonize. 3. 0. +1 Psi/person. Powers & damage affect all. TeVe 39. Name. Oxygen Absorption. Social Chameleon. Psychomorphing Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Sense Biokinesis. 0. 0. Roll. Each success = knowlege of 1 modification Core 198/9. Conceal Biokinesis. 0. 0. Roll. Each success=block ability to sence. TeVe 39/40. Bioshift. 1. 0. Roll. Each success = 1 Pyshical dot shifted. Core 199. Sterile Presence. 1. 0. Roll. No scent/residue 1 hour / success. TeVe 40. Assimilation. 1. 0. Roll. Get success = Tolerance to assimilate. Core 199. False Signature. 2. 0. Make physical contact. Roll+2. 24 hour dur.. TeVe 40. Redundancy. 2. 0. Roll. Takes 5 hrs. Spend Psi to ignore damage. Core 199. Control Biotech. 2. 0. Roll. Each success = control for a turn. TeVe 40. Catabolysis. 3. 1. Roll+1. Each success = 1 lethal damage. Core 199. Anabolysis. 3. 0. Roll. Each succes adds to one Att. Not all.. TeVe 40. Name. Summary. Page. Transmogrify Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Gross Manipulation. 1. 0. Roll. Duration Psi + successes in turns. Core 200. Reflexive Shift. +1. 0. Free Adaption action at +1 Psi cost. TeVe 40/1. Molding. 1. 0. Roll. Each success = +1 meter stretch. Core 200. Smother. 1. 0. Roll. Each success = +1 ro brawl or martial arts. TeVe 41. Transformation. 1. 0. Roll. Modify appearance, ST adds Diff.. Core 200/01. Fluidic Shift. 2. 0. Roll. Psi=turns add success to Dod, Stea, Ath.. TeVe 41. Body Sculpt. 2. 0. Roll. Indefinite changes, ST adds Diff. Core 201. Living Toolkit. 2. 0. Roll. Successes = +1 to item created. TeVe 41/2. Homonculus. 3. 1. Roll +1. Loose 1 Health, until reabsorbed. Core 201/02. Parasitic Rider. 3. 1. Roll (Diff target STA) -1 Mental per Rider. TeVe 202/03. Name. Page 3. trinitypsichart.indd. 2. 30/06/2002, 20:29.
(3) clairsentience. Basic Techniques: The Sight (Core pg 202), Empty the Eye (LuR pg 74). Psychometry Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Psionic Echo. 1. 0. Roll. Impression based on Mode level. Core 203. Subliminal Communication. 1. 0. Roll. Must see crystal to work.. LuR 74/75. Insight. 1. 0. Roll. Touch subject. Mode level determines. Core 203/04. Selective Amnesia. 1. 0. Roll. Successes=duration.. LuR 75. Static Memory. 1. 0. Roll. Successes = clarity of information. Core 204. Find the Flaw. 1. 0. Roll. Extra success=addition to repair / destroy. LuR 75/76. Flashback. 2. 0. Roll. Touch subject. Successes = clarity. Core 204. Dream Sight. 2. 0. Roll+1 diff. Extra successes=insight. LuR 76. Envision. 3. 0. Roll. Successes = clarity and area covered. Core 204. Oak in the Acorn. 3. 0. Roll. Successes=dgree of information learned. LuR 76/77. Name. Psychonavigation Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Orientation. 1. 0. Roll. 50xPsi km rad. Successes=accuracy. Core 204/05. Zero-g Dance. 0. 0. Roll. Each success negates 1 difficulty.. LuR 77. Dowsing. 1. 0. Roll. 50xPsi km. Successes=accuracy. Core 205. Bloodhound. 1. 0. Roll. Need Psi print. Successes=+to dice.. LuR 77/78. Psi Cloak. 1. 0. Roll. Successes = difficulty to detect character. Core 205/. Find the Complement. 1. 0. Roll. Variation on Dowsing (Core 205). LuR 78. Farsensing. 2. 0. Roll. Duration = Psi in days. Core 205. Gyre Surfing. 2. 0. Dur=episode. Rnge=Attune.. LuR 78/79. Astrolocation. 3. 0. Roll. Each success 1/2s search time.. Core 205/06. Ride the Storm. 3. 0. Roll. Successes=success pool for current scene. LuR 79. Name. Telethesia Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Sense Mastery. 0. 0. Automatic. Mode level determines effect. Core 206. Active Defense. 1. 0. Roll each turn. Successes=+1 to defense mnv.. LuR 80. Danger Sense. 1. 0. Scene. Roll during scene, success = details. Core 206/07. The Tactical Edge. 1. 0. Telethesia+Init. Roll=anticipate action next tn.. LuR 80. Sensory Projection. 1. 0. Roll. Psi+success x 10 metres range.. Core 207. Microvision. 1. 0. Roll. Successes=+to Investigate. Dur=scene.. LuR 80. Remote Sensing. 2. 0. Roll. Need print. 100xPsi metres range.. Core 207. Jewel in the Garden. 2. 0. Rnge=100xPsi metres. Roll successes=details. LuR 80/81. Psi Survey. 3. 0. Locate first. Roll. Successes = details. Core 208/08. Omniscience. 3. 0. Roll. Successes x100 metres. Add Psi to Invest.. LuR 81. Name. Page 4. trinitypsichart.indd. 3. 30/06/2002, 20:29.
(4) Electrokinesis. Basic Techniques: Static Burst (Core pg 208), Electrocosm (AmO pg 75). Electromanipulation Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Stun. 1. 0. Roll against Resistance.. Core 208. Sense Bioelectricity. 0. 0. Roll. Successes=information conveyed. AmO 76. Disruption. 1. 0. Roll. Psi+Successes=Bashing Damage. Core 208/09. Quantum Sight. 1. 0. Roll. Successes=details from last 30 mins.. AmO 76. Static Shield. 1. 0. Roll. Successes=+ to soak (nervous system). Core 209. Higher Consciousness. 1. 0. Roll. +1 diff gained/success. Dur=WP/turns.. AmO 76/77. Control. 2. 1. Roll vs targets WP. Core 209/10. Neuro-Acceleration. 2. 0. Roll. Each success=raise Men/Phys Att by 1. AmO 77. Feedback. 3. 1. Psi x30 meters.. Core 210. The New Prometheus. 2. 0. Roll. Dur=Psi+successes/turns.. AmO 78. Name. Photokinesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Control Illumination. 0. 0. Roll. Psi+Successes = turns. Core 211. Highlight. 1. 0. Roll. Success=Targets. Rnge=5xPsi metres. AmO 78. Spectrum Sight. 1. 0. Roll. Psi x10 meters. Successes = details. Core 211. Magnification. 1. 0. Roll. Successes=Magnification (chart). AmO 78/79. Electromagnetic Shield. 1. 0. Roll. Successes=soak against frequency. Core 211/12. Spectrography. 1. 0. Roll. Extra successes=+1 die.. AmO 79. Laser Generation. 2. 0. Psi=Lthl Dmg. Psi+Firearms. Var. Rnge.. Core 212. Wavelength Remapping. 1. 0. Roll. Each success=frequencies modifiable. AmO 79. Hologram Creation. 2. 0. Roll. Psi x Mins Duraton. Rnge Psi x10 meters. Core 212. Optical Cloak. 2. 0. Roll. Dur=Psi+successes. +3 Awa. to notice. AmO 79/80. Name. Technokinesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Power Surge. 1. 0. Roll Diff=fail-sae rating. Core 212. Initialize. 1. 0. Roll vs Fail-safe.. AmO 80/81. Interface. 1. 0. Roll resisted fail-safe. Core 212/13. Tap. 1. 0. Roll Diff=targets Fail-safe.. AmO 81. Lockout. 1. 0. Roll. Successes=+1 fail-safe vs intrusion. Core 214. Data Transfer. 1. 0. Roll vs higher Fail-safe.. AmO 81. Transmit. 2. 0. Roll. Rnge Psi x10 km.. Core 214. Recharge. 2. 0. Roll. Successes required varies.. AmO 82. Microwave Burst. 3. 1. Rnge Psi x 30 meters. Psi roll to hit.. Core 214. Subquantum Interface. 2. 0. Roll. Successes=targets & Dur. in days. AmO 82/83. Name. Page 5. trinitypsichart.indd. 4. 30/06/2002, 20:29.
(5) psychokinesis. Basic Techniques: Temperature Control (Core pg 214), Molecular Sense (AuAu pg 52). Cryokinesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Thermal Screen. 1. 0. Roll. Each success=+1 soak vs Ba/Lthl cold. Core 215. Superconductor. 0. 0. Roll. Successes=efficieny increase in minutes. AuAu 54. Hypothermic Blast. 1. 0. Roll resisted End. Extra successes=Bashing dmg Core 215. Adhere. 1. 0. Roll. Rnge=Psi in meters.. AuAu 54. Flash Freeze. 1. 0. Roll. Successes needed varier. Core 215. Hibernate. 0. 0. Roll. Takes 10 mins to enter hibernation. AuAu 54/55. Heat Sink. 2. 0. Roll. Intensity reduced by Psi+Successes. Core 215/16. Cold Cover. 2. 0. Roll. Extra success=area. AuAu 55/56. Cryofreeze. 3. 0. Roll resisted End. Psi+Extras Succ.= Lethal dmg Core 216. Ice Sheath. 2. 0. Roll. Success=Combat Armour [3/4, 0]. Name. AuAu 56. Pyrokinesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Flame Immunity. 1. 0. Roll. Success add to Ba/Lethal Dmg. Core 216. System Burn. 0. 0. Roll. Successes must=Bash dmg. Takes 10 mins. AuAu 56. Heatburn. 1. 0. Roll. Level=Ba dmg. Non-living diff rules.. Core 216. Thermal Awareness. 0. 0. Roll. Duration=scene.. AuAu 56/57. Ignition. 1. 0. Roll. Successes=turns. 2/4/5 lethal dmg. Core 217. Weld. 1. 0. Roll. Material & Duration require var. succ.. AuAu 57. Liquefy. 2. 0. Roll. Successes determine material liqified. Core 217/18. Radiative Manipulation. 1. 0. Roll. Rnge=10xPsi metres.. AuAu 57/58. Plasma Control. Var. 0. Roll. Dur adss +1 diff, spend Psi to increase. Core 218. Flame Sheath. 2. 0. Roll. Bsh/Lthl=[2/2, 0]. Attks become Lethal. AuAu 58. Name. Telekinesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Tow. 1. 0. Roll. Successes+7 meter/turn. Var. kg moved. Core 219. Deafen. 1. 0. Roll. Rnge 5xPisi metres. Succ. determins rad.. AuAu 59. Remote Manipulation. 1. 0. Success=STR or DEX dots substitued. Core 219/20. Pressure Control. 1. 0. Roll. Each succ. doubles or halves pressure. AuAu 59. Force Barrier. 2. 0. Psi=radius. Roll Psi resisted against attack.. Core 220. Sound Control. 1. 0. Roll. Successes determine effects (chart). AuAu 59/60. Flight. 2. 0. Roll. Move 10/kmh+10/kmh per success.. Core 220. Choreography. 1. 0. Roll. Each succ=3 commands. AuAu 60. Slingshot. 2. 0. Roll. Substitute 1 Psi for Might per success.. Core 220/21. Constructive Interference. 1. 0. Touch. Roll. Material determines Diff.. AuAu 61/62. Name. Page 6. trinitypsichart.indd. 5. 30/06/2002, 20:29.
(6) Telepathy. Basic Technique: Mindscan (Core pg 221). Empathy Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Sense Emotion. 0. 0. Roll resisted Rapport. Successes=insight. 222. Exacerbate. 1. 0. Roll. Successes=degree of emotional change. 222-23. Emotional Achilles. 1. 1. Roll. Successes=Diff for inbound MS & PB. 223. The Muse. 2. 0. Roll (+2 Diff if hostile). Success=No. affected. 223. Mind Bomb. 3. 0. Roll vs WP. Extra successes=minutes. 223/24. Name. Mindshare Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. The Babel Effect. 0. 0. Roll when translation required. Core 224. Mindspeak. 1. 0. Roll if resisted.. Core 224. Pilfer. 1. 0. Roll (+2 Diff if resisted). Success=details. Core 224. Brainjack. 2. 0. Roll. Success=turns. +2 diff f/t. Psi x30 metr.. Core 224/25. Network. Var.. 0. 1 Psi/target. Psi x 30km. Psi=max targets. Core 225/26. Name. Psychbending Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Willfinder. 1. 0. Roll vs WP. Duration=scene.. 226. Will Control. 1. 0. Roll vs WP. Extra successes=effect. 226. Mind Shield. 1. 0. Duration=Scene. Roll resisted when attacked. 226. Mindwarp. 2. 1. Roll vs WP. Extra successes=effect. 226/27. Shaggs Folly. 3. 0. Roll. Successes=actions. Psi x 30 metres.. 227. Name. Page 7. trinitypsichart.indd. 6. 30/06/2002, 20:29.
(7) teleportation Basic Technique: Spatial Sense (StF 70). Translocation Level * * ** ** *** *** **** **** ***** *****. Name. Psi. WP. Summary. Page. Spatial Integrity. 0. 0. Roll. Succ=Diff. Psi x 10 meters diam.. StF 71. Jump. 1. 0. Roll. 5 turns-1/success.. StF 72. Var.. 0. Roll. 1 hop per success / diff on ranged attks.. StF 72/73. Long Jump. 2. 0. Roll. (diff on familiarity). StF 72/73. Bilocality. 3. 0. Roll+1 diff. Rnge based on Long Jump chart. StF 73/74. Level * * ** ** *** *** **** **** ***** *****. Name. Psi. Relay Object. Var.. Relay Person. Shimmer. Transmassion Summary. Page. 0. Roll w/Psi print. 1 Psi w/out. Var diff.. StF 74/75. 1. 0. Roll. +2 dice if willing. Roll vs WP if unwilling. StF 76. Transmit Object. 1. 0. Roll. Long Jump diff applies. Psi=mass (chart). StF 76. Transmit Person. 2. 0. Roll. Long Jump diff applies. 1 target/success. StF 76/77. Var.. 0. Varies on material, diff, damage.. StF 77/78. Selective Transmassion. WP. Warping Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Minor Flux. 1. 0. Roll. level=action dice. Succ+spend=turns. StF 78. Spatial Divergence. 1. 0. Roll. Suc.+extra spend=+/- 10kmh target speed StF 78/79. Fading. 1. 0. Roll. Suc.+extra spend=minutes Faded.. StF 79. Extrusive Crumpling. 2. 0. Roll. Each success=expansion by factor of 1. StF 79/80. Transportal. 3. 1. Roll. Long Jump applies. 10xPsi metres.. StF 80. Name. Page 8. trinitypsichart.indd. 7. 30/06/2002, 20:29.
(8) vitakinesis. Basic Techniques: Kirlian Eye (Core 228), Detachment (ShE 72/72). Iatrosis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Mending. 1. 0. Roll. Successes=Bashing healed.. Core 229. Local Anesthetic. 1. 0. Roll. Mode x10 mins.. ShE 73. Antitoxin. 1. 0. Roll. Successes=toxin rating reduction.. Core 229. Forensics. 1. 0. Roll. Target=Psi in days fresh. Succ.=detail. ShE 73. Metamitosis. 1. 0. Roll. Successes=lethal healed, max 5. 1/minute. Core 229. Catalysis. 1. 0. Roll.Successes=add to 1 of targets MEN/PHY Atts.. ShE 73. Cellular Repair. 2. 1. Roll. Successes=level of achievement. Core 229/30. Genetic Profile. 2. 0. Roll. Takes 12hrs-1/succ. +2 diff actions during.. ShE 73/74. Regeneration. 4. 0. Roll+2 diff. Successes=degree of regeneration. Core 230. Revitalization. 3. 1. Roll. Success=if Psi in mins=stabalised.. ShE 74. Name. Mentatis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Minds Eye. 0. 0. Roll. Successes=details. Core 230. Idiot Savant. 1. 0. Roll. Raise ability by 1/succ max 5.. ShE 74. Passive Voice. 1. 0. Roll vs WP. Extra successes=minutes duration. Core 230. Multi-Tasking. 1. 0. Roll. Reduce multiple action penalty by 1. ShE 75. Ease Trauma. 1. 0. Roll. Each success=1 hour duration. Core 230/31. Neurological Compulsion. 1. 0. Roll vs WP. Compulsion for 10mins/extra succ.. ShE. Chemical Block. 2. 0. Roll+1 diff.. Core 231. Paramnesia. 2. 1. Roll. Duration=successes in minutes. ShE 75. Knit Psyche. 3. 0. Roll+1 diff. Focus for 3 hours. Roll=result.. Core 231. Neospyche. 3. 0. Roll. Takes 2 weeks-1 day/succ. Read Desc.. ShE 75/76. Name. Algesis Level * * ** ** *** *** **** **** ***** *****. Psi. WP. Summary. Page. Inflame. 1. 0. Roll vs Res. Extra successes=Bashing dmg.. Core 231. Pain Block. 1. 0. Roll. Successes=Bash dmg no trauma 1 minute. ShE 77/78. Contusion. 1. 0. Roll. Psi+success=Bash dmg. Psi x3 metres.. Core 231. Paralysis. 1. 0. Roll. Must touch. Dur=successes in minutes. ShE 78. Algesic Shield. 1. 0. Roll. 1 min/success. Psi+Res roll against attks.. Core 213/32. Seizure. 1. 0. Roll. Succ=turns dur. Roll Psi as Bash atk e/trn. ShE 78. Lacerate. 2. 0. Roll vs Res. Extra successes=lethal dmg.. Core 232. Immune Surpression. 2. 0. Roll vs STA. Vulnerable for 1 day per success.. ShE 78. Morbidity. 3. 1. Psi=lethal dmg. Ignores armor.. Core 232. Premature Decomposition. 3. 1. Roll+1diff. 1xLeth / Succ. Ignores armor. ShE 78/79. Name. Page 9. trinitypsichart.indd. 8. 30/06/2002, 20:29.
(9) E-books coming to . . .. ... and Aberrant: TERMINAL, Trinity: Desert Sands, Trinity: UK Sourcebook. Visit EON at http://www.chill.uk.net/europnet for more details.. Page 10. trinitypsichart.indd. 9. 30/06/2002, 20:29.
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