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2/27/2002 1

Web Design Process &

Patterns

Slides from:

James Landay

2/27/2002 2

Hall of Fame or Hall of Shame?

] Two sections of pages from cnn.com

\ ignore the fuzziness… that is my screen capture

2/27/2002 3

Hall of Fame

] Separate links that word wrap!

] Descriptive, longer link names -> know where you will go

2/27/2002 4

Web Design Process &

Patterns

Slides from:

James Landay

Outline

]

Web design process

]

Motivation for design patterns

]

Web design patterns

]

Home page pattern

(2)

2/27/2002 7

Design Process:

Discovery

Assess needs

* understand client’s expectations * determine scope of project * characteristics of users * evaluate existing site and/or competition Production Design Refinement Design Exploration Discovery 2/27/2002 8

Design Process:

Design Exploration

Production Design Refinement Design Exploration

Discovery

Generate multiple

designs

* visualize solutions to discovered issues * information & navigation design * early graphic design

* select one design for development 2/27/2002 9

Design Process:

Design Refinement

Production Design Refinement Design Exploration

Discovery

Develop the

design

* increasing level of detail * heavy emphasis on graphic design * iterate on design 2/27/2002 10

Prepare design

for handoff

* create final deliverable * specifications, guidelines, and prototypes * as much detail as possible

Design Process:

Production

Production Design Refinement Design Exploration Discovery

Design Specialties

] Information Architecture \ encompasses information & navigation design ] User Interface Design

\ also includes testing & evaluation Information Architecture User Interface Design Usability Evaluation Information Design Navigation Design Graphic Design

Artifacts of Design Practice

]

Designers create representations of sites

at

multiple levels of detail

]

Web sites are iteratively refined at all

levels of detail

(3)

2/27/2002 13

Site Maps

] High-level, coarse-grained view of entire site

2/27/2002 14

Storyboards

] Interaction sequence, minimal page level detail

2/27/2002 15

Schematics

] Page structure with respect to information & navigation

2/27/2002 16

Mock-ups

] High-fidelity, precise representation of page

How can we Codify Design

Knowledge?

]

Design Patterns!

]

Patterns reflect

\ what designers create

\ what users do on the web across sites

]

Web design patterns emerge from how

we interact with the world around us

Motivation for Design Patterns

] Most examples from UI literature are critiques

\ Norman, Nielsen, etc.

] Design is about finding solutions

] Unfortunately, designers often reinvent \ hard to know how things were done before

\ hard to reuse specific solutions

] Design patterns are a solution \ reuse existing knowledge of what works well

(4)

2/27/2002 19

Design Patterns

] First used in architecture [Alexander]

] Communicate design problems & solutions

\ how big doors should be & where…

\ how to create a beer garden where people socialize…

\ how to use handles (remember Norman)…

] Not too general & not too specific

\ use solution “a million times over, without ever doing it the same way twice”

2/27/2002 20

Example from Alexander:

Night Life

2/27/2002 21

Example from Alexander:

Beer Hall

2/27/2002 22

Example from Alexander:

Alcoves

Design Patterns

] Next used in software engineering [Gamma, et. al.]

\ communicate design problems & solutions [ Proxy

•surrogate for another object to control access to it [ Observer

•when one object changes state, its dependents are notified

Design Patterns

]

We can do the same for Web Design

\ communicate design problems & solutions

[ how can on-line shoppers keep track of purchases? •use the idea of shopping in physical stores with carts

[ how do we communicate new links to customers? •blue underlined links are the standard -> use them

]

Leverage

people’s usage habits on/off-line

(5)

2/27/2002 25

Web Design Patterns Book

] The Design of Sites, by Doug van Duyne, James Landay,

& Jason Hong

] Patterns broken into groups

\ trust & credibility

\ completing tasks \ page layouts \ site search \ navigation \ fast sites \ site genres \ navigational framework \ homepages

\ writing & managing content

\ basic e-commerce \ advanced e-commerce 2/27/2002 26

Pattern Format

1.

Pattern Title

2.

Background Information

3.

Problem Statement

] forces

4.

Solution

5.

Solution Sketch

6.

Other Patterns to Consider

2/27/2002 27

HOMEPAGE PORTAL (C1)

]

Problem

\ without a compelling home page (HP), no one

will ever go on to the rest of your site

\ surveys show millions of visitors leave after HP

[ most will never come back -> lost sales, etc.

2/27/2002 28

HOMEPAGE PORTAL (C1)

] Problem: home pages are portal through which most visitors pass. They must seduce visitors while simultaneously balancing a large number of issues, including branding, navigation, content, and the ability to download quickly

HOMEPAGE PORTAL (C1)

Design Rules

] Breadth on left

] Highlights articles of general interest in center & right

] Links distinguished ] Subsections further down

show more detail in particular areas

Six Ways to Make a Good

Homepage

] Make a positive first impression by

\ testing

[ uses DESCRIPTIVE, LONGER LINK NAMES (K9)and

FAMILIAR LANGUAGE (K11) [ understanding customers

•who are they? contextual inquiry & surveys •appropriate colors & graphics?

–neon green & screaming graphics on a skateboarding site, but not on a business-to-business or health site

(6)

2/27/2002 31

Six Ways to Make a Good

Homepage

] Focus on a single item of

interest

\ create a CLEAR FIRST READ (I3) [ draw the eye to a single

graphical item

\ make it clean & larger

than rest on the page

\ cut down remaining elements to chosen few

2/27/2002 32

Six Ways to Make a Good

Homepage

]

Build your site brand

\ present the message of what your company does

\ include

[ UP-FRONT VALUE PROPOSITION (C2)

•promise to visitors

[ links to PRIVACY POLICY (E4)to show you are trustworthy

2/27/2002 33

Six Ways to Make a Good

Homepage

]

Build your site brand

\ present the message of what your company does

\ include

[ UP-FRONT VALUE PROPOSITION (C2)

•promise to visitors

[ links to PRIVACY POLICY (E4)to show you are trustworthy

2/27/2002 34

Six Ways to Make a Good

Homepage

] Make navigation easy to use \ novices & experts must instantly

“get it”

\ use MULTIPLE WAYS TO NAVIGATE (B1)

[ basic features of site as EMBEDDED LINKS (K7)

[ NAVIGATIONS BARS (K2)

•there are several types

[ HTML POWER (L4)

•table colored backgrounds to delineate sections

[ REUSABLE IMAGES (L5)to highlight new things

Six Ways to Make a Good

Homepage

] Lure visitors to return

\ with fresh content [ keep it updated so there is

a reason to come back

\ by seducing with text [ you have only seconds

•lively, sparkling, precise

] Make it download quickly (2-3 seconds) \ if not, they’ll go elsewhere

] Strategies

Six Ways to Make a Good

Homepage

\ use HTML POWER (L4)(text) as much as possible

[ first thing to download

[ images take 10 server-browser comms

[ get a web-savvy graphic artist (font colors, styles, & b/g color)

\ use FAST-DOWNLOADING IMAGES (L2)

[ small graphics

\ use min. number of columns & sections in a GRID LAYOUT (I1)

(7)

2/27/2002 37

Six Ways to Make a Good

Homepage

] Make it download quickly (2-3 seconds)

\ if not, they’ll go elsewhere. Which have you left due to slowness?

2/27/2002 38

Summary

] Design patterns allow us to reuse? \ design knowledge

] Previously used in? \ architecture & S/E

] Web design patterns are new & evolving \ example: Homepage

[ problem

•if it isn’t compelling, they won’t return [ solutions

•make a positive first impression •focus on a single item •build your site brand •make navigation easy •lure visitors to return •make it download fast

References

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