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(1)

Towards Music Download and Radio

Broadcast Convergence in Mobile

Communications Networks

Sandro Grech and Sakari Luukkainen

Wireless Telecommunications Symposium

27-29.04.2005

(2)

Outline

Research background

Research problem

Research method

Results and analysis

(3)

• Research background

• Research problem

• Research method

• Results

(4)

Current dominant value chain and cost structure (physical distrib.):

Declining sales attributed to online piracy (pirated digital distrib.)

From physical to digital distribution models (legal digital distrib., e.g. iTunes)

99¢/track of which Apple gets 4¢ (

source: BusinessWeek, April 4th 2005

)

The music industry in a nutshell

Mature oligopoly (“big five” record labels)

In 1947 six labels controlled 90% of the

music industry

In 1999 five of their successors still

controlled 84% of the industry

Market size: 40 billion euros annually

Music = information

Public good = non-rival, non-excludable

Experience good

Repetitive good

Univer sal 24% Other s 28% EMI 13% War ner 12% Sony 16% BMG 8% Source: IFPI (2002)

(5)

A taxonomy of mobile music

Audio/ video

clips

streaming

Ringtones

download

Music

download

Playback from

physical media

Digital

media

playback

FM radio

reception

Music playback

over portable

devices

Multimedia mobile terminal mobile music capabilities

Super-distribution

Music content

delivered

through mobile

networks

Mobile

music

(6)

Mobile music: state of the art

To date mostly limited to

various flavours of ringtones

2002 global ring tone sales

of $1.5 billion

3

rd

party content providers

take up vast part of the

revenue

Operators missed a sizeable

revenue opportunity (keeping

only SMS revenue)

New wave of mobile music

services launched from 2004

Enabled by 3G performance.

Streaming (also video),

Browse & download,

Recognize & download,…

* Annouced on 27.04.2005

* FM radio

* 4 GB HDD

* 3G + WLAN

* MP3, AAC, WMA & M4A

* USB 2.0 + Bluetooth

(7)

• Research background

• Research problem

• Research method

• Results

(8)

Research problem

Given,

- Consumers are willing to pay for legal content obtained through digital

distribution channels

**

Then,

- What are the assets and barriers of mobile digital music distribution vs.

digital music distribution in the fixed Internet?

- How can we introduce a service that builds on these assets and

minimizes the barriers?

- What are the business and technical implications?

- What is the role of the various key business players?

- What key innovations in infrastructure and business process are

necessary in order to complement application software?

- Can mobile operators repeat their success in mobilizing voice telephony

also for digital music distribution?

___________

(9)

• Research background

• Research problem

Research method

• Results

(10)

Research method

First identify the key success factors for mobile music download

Then we turn these factors into a service model

We present and analyze a novel model for music download over

mobile networks

We study the research phenomena taking into account all

relevant players

(11)

• Research background

• Research problem

• Research method

Results

(12)

Key success factors

Music delivery over cellular networks needs to offer something

unique, or

Provide a better, more convenient way of doing something that

consumers are already familiar with

Several available music acquisition channels existing, and

Handheld devices are limited by UI,

BUT… how many times have you listened to a new track on the

radio and couldn’t wait till it was aired again?

Would you be ready to pay to get instantaneously transferred to your music

(13)

First order service architecture

Radio

broa

dcas

t

Synchronize

d online port

al

(including “re

verse chann

el”)

Synchronized portal

Mobile Device

- FM broadcast reception

- application client

- 2.5/3G data

- DRM client

- media player

Mobile Operator

- 2.5/3G infrastructure

- billing platform

- DRM platform

Radio station

- online portal synchronized with radio broadcast

Content aggregation

- hosting of encoded

audio content

Re

co

rd L

abe

ls

Music downlo

ad

(14)

First order business model

Synchronized portal

Consumer

Mobile Operator

Radio station

Content aggregation

1. Pays bill

to mobile o

perator,

including m

usic down

load fees

(content +

bearer cha

rges)

3b. Royalties

3a

. co

m

m

iss

io

n

$ (bearer

charges +

Service

commission)

$ (content fees

- operator commission

- radio station

commission

- record label

royalties)

$ Royalties

2. Content fees - commission

$ “Marketing

Commission”

Re

co

rd L

abe

ls

(15)

Assets and barriers

Assets:

-

Sampling

(through FM radio),

download

(through cellular and WLAN),

store

(GB HDD),

manage

(incl. possibility to transfer),

listen

(including

streaming towards your favorite stereo kit),

purchase

(including

payment) from a single device at any time, in any location.

- FM radio broadcast provides the “experience event”, followed by

one-click download.

- FM radio acts as an implicit “advertising channel”. No need for heavy

marketing campaigns as is required currently for ringtone downloads.

- Intuitive user interface (no need to browse for content)

- No stringent QoS requirements (as may be for music streaming)

Barriers

- New business processes required.

- Big players involved.

(16)

Roles and implications (1/2)

Music development:

Transaction cost economics. Physical distribution requires a distribution

market mechanism.

Record labels distort the market by over promoting a small number of works.

New communication model between performers and audiences. Attenuation

of biased control?

Music production and publishing:

Potential to become a new revenue channel.

Demand for DRM schemes.

Some performers may choose to bypass this step (no physical distribution

channels required).

Music acquisition and aggregation:

Existing music aggregators from the fixed Internet.

Radio stations.

Mobile platform and application providers:

(17)

Roles and implications (2/2)

Network operators:

Provide the wireless channel and possibly micro-payment, and single sign-on

echosystem.

Need to device a viable business case based on <<1€/3MB. Aim at small

margins and high volumes.

Role of complementary access technologies. Delayed transactions.

Service providers/portals:

Rise of a new class of MVNOs? Existing music brands / co-branding (e.g. radio

stations, music TVs).

Device manufacturers:

We are getting there in terms of technical features.

Role of network operators should not be forgotten!

Car stereos, other consumer electronics…

Consumers:

Ubiquity,

Immediacy,

Flexibility,

Convenience and

Personalization.

(18)

Limited coverage

(delayed delivery),

service fee only.

Wide-area coverage

(immediate delivery),

service fee + transfer fee

Multi-access

Dual mode

Cellular/WLAN

device

ADSL Service

NID

DSLAM

BRAS

“Subscriber Premises”

RNC

SGSN

GGSN

MIP HA

PDG

WCDMA/HSPA Node B

“Internet”

BSF

Content aggregators

NAF

Multi-access

service core

Charging

machinery

Based on 3GPP(2)-WLAN interworking

WLAN

AP

Dual mode

Cellular/WLAN

(19)

“Single sign-on” through 3GPP GAA

UE

HSS

BSF

Ua

Ub

Zh Zn

NAF

Avoids requiring a registration with

each content provider

(20)

• Research background

• Research problem

• Research method

• Results

(21)

Conclusions

Music download over mobile communication networks will need

to coexist with several other forms of music purchases

Integration with broadcast radio reception as a driver for

mobile-impulsive music download

Volume is key

Enabling technologies are already in place or will be deployed

shortly

Several business players involved. A lot of experimentation with

various services is expected.

References

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