Interactivit
Interactivity in
y in contemporary art
contemporary art
Benjamin Low Teck Hui Benjamin Low Teck Hui Interactive Art Level Two Interactive Art Level Two
Student ID 12406 Student ID 12406 HP no. 97974063 HP no. 97974063 [email protected] [email protected]
An academic paper submitted in p
An academic paper submitted in partial fulfillment of the requirements for the Diploma of Mediaartial fulfillment of the requirements for the Diploma of Media Arts (Interactive Art)
Arts (Interactive Art)
LASALLE College of the Arts LASALLE College of the Arts © Benjamin Low Teck Hui 2011 © Benjamin Low Teck Hui 2011
Signed Statement Signed Statement
This paper represents my own work except where otherwise indicated or acknowledged. No This paper represents my own work except where otherwise indicated or acknowledged. No part of this essay has been or is con
part of this essay has been or is concurrently submitted for any other qualification at any other currently submitted for any other qualification at any other academic institutions. academic institutions. Signed: ___________________ Signed: ___________________ Name: ___________________ Name: ___________________ Student ID number: ___________________ Student ID number: ___________________
Introduction Introduction
As Marshall McLuhan famously said in his book
As Marshall McLuhan famously said in his book Understanding Media: The ExtensionsUnderstanding Media: The Extensions of Man
of Man (1964) - ‘the medium is the message’. This is true for art as it is true in mass media,(1964) - ‘the medium is the message’. This is true for art as it is true in mass media, whereby the format of the medium itself is an interesting topic o
whereby the format of the medium itself is an interesting topic o f study. The medium of massf study. The medium of mass media itself is commentary on how society is evolving. Television led to a revolution in how media itself is commentary on how society is evolving. Television led to a revolution in how mass media could be consumed as moving images and propagated the reach and power of mass media could be consumed as moving images and propagated the reach and power of corporations to reach out to audiences.
corporations to reach out to audiences.
In the world of art, the inven
In the world of art, the invention of the camera, with the mechtion of the camera, with the mechanical reproducibility of anical reproducibility of the image, led to a decline in painting as an art form. The invention of television and cinema the image, led to a decline in painting as an art form. The invention of television and cinema led to artists appropriating the medium of the moving
led to artists appropriating the medium of the moving image to produce video image to produce video art works. Theart works. The invention of the Internet in the 1990s led to Net art being popular in the 1990s.
invention of the Internet in the 1990s led to Net art being popular in the 1990s.
Riding on the ubuiquity of the
Riding on the ubuiquity of the Internet, artists have been quick to use Internet, artists have been quick to use the Internet to sharethe Internet to share their works and their own created tools as a reaction to the corporate power of commercial tools. their works and their own created tools as a reaction to the corporate power of commercial tools. The open source movement in the 2000s has led to a contemporary movement in art which is The open source movement in the 2000s has led to a contemporary movement in art which is still being defined, whereby the choice of medium is no longer confined to one category, but still being defined, whereby the choice of medium is no longer confined to one category, but can straddle a confluence of screen, image, sound, virtual and public space which is invariably can straddle a confluence of screen, image, sound, virtual and public space which is invariably interactive in nature.
interactive in nature.
Technology is a driver of how
Technology is a driver of how art is made. Technology also makes interactivity possibleart is made. Technology also makes interactivity possible in artworks in ways that have hitherto been impossible. This paper traces how interactive art has in artworks in ways that have hitherto been impossible. This paper traces how interactive art has
evolved via art-historical antecedents (Part 1) and its contributions to contemporary art (Part 2). evolved via art-historical antecedents (Part 1) and its contributions to contemporary art (Part 2). PART 1 - Tracing the roots of interactivity in art
PART 1 - Tracing the roots of interactivity in art
From Modernism to Post-modernism From Modernism to Post-modernism
Tracing the history of how art has evo
Tracing the history of how art has evolved since the 1950s, there is clved since the 1950s, there is clearly a movementlearly a movement away from the traditionally defined forms of painting and sculpture towards other
away from the traditionally defined forms of painting and sculpture towards other aestheticaesthetic possibilities. Conceptual Art first led this movement towards non-traditional art forms. The possibilities. Conceptual Art first led this movement towards non-traditional art forms. The
emphasis on form veered towards an emphasis on the idea or concept behind art. emphasis on form veered towards an emphasis on the idea or concept behind art.
Contemporary art has had its roots in important art-historical antecedents such as Contemporary art has had its roots in important art-historical antecedents such as
Dadaism, Pop Art, Media Art etc. However, within the context of interactivity in contemporary Dadaism, Pop Art, Media Art etc. However, within the context of interactivity in contemporary art, it is probably Conceptual Art that has exe
art, it is probably Conceptual Art that has exerted the most influence. The Dada rted the most influence. The Dada movement wasmovement was much in part a reaction to
much in part a reaction to the industrialization of warfare and the mechanical the industrialization of warfare and the mechanical reproduction of reproduction of texts and images, while the Pop Art move
texts and images, while the Pop Art movement arose from an engagement with cment arose from an engagement with commercialommercial culture.
culture.
The term ‘Conceptual Art’ was first coined by Sol Le
The term ‘Conceptual Art’ was first coined by Sol Le Witt in his influential essayWitt in his influential essay Paragraphs of Conceptual Art
Paragraphs of Conceptual Art (1967). He says “In conceptual art the idea (1967). He says “In conceptual art the idea of concept is the mostof concept is the most important aspect of the work
important aspect of the work …. …. all planning and decisions are made all planning and decisions are made beforehand and thebeforehand and the execution is a perfunctory (done in a
execution is a perfunctory (done in a manner of duty) affair...the idea becomes the macmanner of duty) affair...the idea becomes the mac hine thathine that makes the art.”
makes the art.”
In
conceptual art as “a significant and innov
conceptual art as “a significant and innovative method or type (not of style) of artistic practiceative method or type (not of style) of artistic practice on the eve of the Informational Age” and noted a “parallel socioeconomic phenomenon, … the on the eve of the Informational Age” and noted a “parallel socioeconomic phenomenon, … the penumbra between industry and post-industry”. Conceptual art straddles modernism and
penumbra between industry and post-industry”. Conceptual art straddles modernism and post- post-modernism, and is an art-historical conduit between the
modernism, and is an art-historical conduit between the Industrial and Information Age.Industrial and Information Age.
Conceptual Art lays the foundation Conceptual Art lays the foundation
In his essay
In his essay Art in the Information Age: Technology and Conceptual Art Art in the Information Age: Technology and Conceptual Art (2002), Edward(2002), Edward A. Shanken writes that “conceptual art emerged
A. Shanken writes that “conceptual art emerged during a moment of intensive artisticduring a moment of intensive artistic experimentation with technology”. He also argues that the apparently disparate genres experimentation with technology”. He also argues that the apparently disparate genres of ‘Conceptual Art’ and ‘Art and Techn
of ‘Conceptual Art’ and ‘Art and Technology’ have parallels and are reflections and coology’ have parallels and are reflections and constituentsnstituents of broad cultural transformations during the information age.
of broad cultural transformations during the information age.
In a manner very similar to how interactive art can be described, Shankens writes that “In In a manner very similar to how interactive art can be described, Shankens writes that “In interrogating the relationship between ideas and art, c
interrogating the relationship between ideas and art, c onceptual art de-emphasizes the valueonceptual art de-emphasizes the value traditionally accorded to the materiality of art objects. It focuses, rather, on ex
traditionally accorded to the materiality of art objects. It focuses, rather, on ex amining theamining the preconditions for how meaning emerges in a
preconditions for how meaning emerges in art, seen as a semiotic system.” In an interactivert, seen as a semiotic system.” In an interactive artwork, the audience actively engages the artwork within a system of sign exchange and artwork, the audience actively engages the artwork within a system of sign exchange and co-creates its meaning within the semiotic framework created by the
creates its meaning within the semiotic framework created by the artist.artist.
Art critic Jack Burnham, who curated the
Art critic Jack Burnham, who curated the exhibitionexhibition Software, Information Technology:Software, Information Technology: Its New Meaning for Art
Its New Meaning for Art (1970, Jewish Museum of New York), mentioned in (1970, Jewish Museum of New York), mentioned in “Systems“Systems Esthetics” that there is a sense that with software technology, “art had
Esthetics” that there is a sense that with software technology, “art had traversed from the objecttraversed from the object to the idea, from a material definition of
Burnham also expressed his interest in how a
Burnham also expressed his interest in how a “dialogue evolves between the pa“dialogue evolves between the participantsrticipants - the computer program and the human subject - so that both move beyond their original
- the computer program and the human subject - so that both move beyond their original state.”. He further theorised this bi-directional exchange as a model for the eventual two-way state.”. He further theorised this bi-directional exchange as a model for the eventual two-way communication that he anticipated emerging in art. He foresaw that art would become more and communication that he anticipated emerging in art. He foresaw that art would become more and more interactive.
more interactive.
Thus, interactivity in art can be seen
Thus, interactivity in art can be seen as an extension of conceptual as an extension of conceptual art in its heavyart in its heavy
engagement with technology. Conceptual art, with its accruement of technology, has moved the engagement with technology. Conceptual art, with its accruement of technology, has moved the emphasis of art from the aesthetics of form towards the aesthetics of the
emphasis of art from the aesthetics of form towards the aesthetics of the idea or concept, pavingidea or concept, paving the way for interactivity to be seen as part of experiencing the concept of the artwork.
the way for interactivity to be seen as part of experiencing the concept of the artwork.
Interactivity in art arrives Interactivity in art arrives
Originally, interactive media grew out of developments in e
Originally, interactive media grew out of developments in e lectronic computer gameslectronic computer games in the 1970s and 1980s and the technology became so developed that many artists decided to in the 1970s and 1980s and the technology became so developed that many artists decided to use the game concept of branched-out situations to involve the audience in a different kind of use the game concept of branched-out situations to involve the audience in a different kind of imaginative experience. Jane Veeder, Nancy Burson, and Ed Tannenbaum created different imaginative experience. Jane Veeder, Nancy Burson, and Ed Tannenbaum created different genres of interactive work
genres of interactive work 11..
Net Art was popular in the 199
Net Art was popular in the 1990s, allowing artists to circumvent the traditional0s, allowing artists to circumvent the traditional
dominance of the gallery and museum to deliver an aesthetic experience through the Internet. dominance of the gallery and museum to deliver an aesthetic experience through the Internet. Net Art is often interactive, participatory and multi-media based. Olia Lialina’s
Net Art is often interactive, participatory and multi-media based. Olia Lialina’s My boyfriend My boyfriend
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came back from the war
came back from the war , and, and mouchette.org mouchette.org are seminal works in this period.are seminal works in this period.
The open source movement in the 2000s has since led to a burgeoning community of The open source movement in the 2000s has since led to a burgeoning community of hobbyists and hackers creating their own interactive works that are shared online (on Youtube hobbyists and hackers creating their own interactive works that are shared online (on Youtube for example). Open source tools such a
for example). Open source tools such as PureData for sound, Processing/ Cinder/s PureData for sound, Processing/ Cinder/
openFrameworks for programming, the Android development kit for phones, the Arduino openFrameworks for programming, the Android development kit for phones, the Arduino hardware controller platform, and most recently, the Microsoft Kinect sensor (hacking was hardware controller platform, and most recently, the Microsoft Kinect sensor (hacking was endorsed with Microsoft’s approval and support as it would help popularize the Kinect endorsed with Microsoft’s approval and support as it would help popularize the Kinect commercially), means that there are now easily accessible and
commercially), means that there are now easily accessible and affordable tools for anyone toaffordable tools for anyone to create interactive artworks.
create interactive artworks.
PART 2 - Features of interactivity in contemporary art PART 2 - Features of interactivity in contemporary art
The reference artwork The reference artwork
Krzysztof Wodiczko’s
Krzysztof Wodiczko’s Tijuana ProjectionTijuana Projection (part of InSite 2000) is one of the (part of InSite 2000) is one of the bestbest
examples of a contemporary interactive artwork that critically fulfills the criteria of what good examples of a contemporary interactive artwork that critically fulfills the criteria of what good art should be.
art should be. Hence I will be using this artwork as a reference subsequently for the rest of tHence I will be using this artwork as a reference subsequently for the rest of thishis paper.
paper.
In this public intervention, women working in the
In this public intervention, women working in the maquiladoramaquiladora22industry of Tijuana,industry of Tijuana, Mexico wore media technology designed
Mexico wore media technology designed to project their faces onto El Centro Cultural (ato project their faces onto El Centro Cultural (a
spherical building that served as an excellent canvas for the human head) as they spoke
spherical building that served as an excellent canvas for the human head) as they spoke
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emotionally of incest, police abuse, and work
emotionally of incest, police abuse, and work place discrimination in real time. As participants,place discrimination in real time. As participants,
their speech was courageously offered at great risk to
their speech was courageously offered at great risk to themselves for the purpose of moral andthemselves for the purpose of moral and
political change.
political change.
The art of the interactive narrative The art of the interactive narrative
The narrative has always been a
The narrative has always been a dominant cultural force. All artworks tell a story.dominant cultural force. All artworks tell a story. Traditional media such as the novel,
Traditional media such as the novel, television, theatre or cinema usually has a narrative with television, theatre or cinema usually has a narrative with aa classical beginning, middle and end,
classical beginning, middle and end, with the communication being a with the communication being a one-sided affair from theone-sided affair from the artwork to audience.
artwork to audience.
However, with new digital media, the
However, with new digital media, the storytelling can be entirely morph-able, elasticisedstorytelling can be entirely morph-able, elasticised and randomised into a non-linear na
and randomised into a non-linear narrative that moves front and back, sideways or up rrative that moves front and back, sideways or up or down.or down. The non-linear relates to our daily experience
The non-linear relates to our daily experience of the real world, which we cof the real world, which we can affect in manyan affect in many ways whereas traditional media only allow us to watch on
ways whereas traditional media only allow us to watch on as spectators with no power over as spectators with no power over how the story plays out. Stories can be structured like ga
how the story plays out. Stories can be structured like ga mes using the interactive grammars of mes using the interactive grammars of multiple image streams. These kinds of stories do not offer the
multiple image streams. These kinds of stories do not offer the closure of linear narratives, butclosure of linear narratives, but place the participant in the ce
place the participant in the centre of the story-telling spacentre of the story-telling space33..
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In
In Conversation Pieces: The Role of Dialogue in Socially-Engaged Art Conversation Pieces: The Role of Dialogue in Socially-Engaged Art , Grant Kester , Grant Kester writes about art projects that “mark the emergence of a body of contemporary art practice writes about art projects that “mark the emergence of a body of contemporary art practice concerned with collaborative, and p
concerned with collaborative, and potentially emancipatory forms of dialogue and conversation...otentially emancipatory forms of dialogue and conversation... In these projects conversation becomes an
In these projects conversation becomes an integral part of the work itself. It is re-framed as anintegral part of the work itself. It is re-framed as an active, generative process that can
active, generative process that can help us speak and imagine help us speak and imagine beyond the limits of fixed identitiesbeyond the limits of fixed identities and official discourse”.
and official discourse”.
One of the idealised functions of art
One of the idealised functions of art is to effect positive broader socio-political change inis to effect positive broader socio-political change in the world through representation of truth via aesthetic mea
the world through representation of truth via aesthetic mea ns. Through the audience’s experiencens. Through the audience’s experience of the artwork, a new kind
of the artwork, a new kind of perception about the world of perception about the world emerges. This kind of aestheticemerges. This kind of aesthetic knowledge could then be
knowledge could then be translated into concrete action that will play a patranslated into concrete action that will play a pa rt in shaping reality, of rt in shaping reality, of which the artwork is a simulacra of, in
which the artwork is a simulacra of, in its attempt to communicate reality.its attempt to communicate reality.
The
The Tijuana ProjectionTijuana Projection allows the narrator, the one who dons the media helmet andallows the narrator, the one who dons the media helmet and whose face is projected onto the
whose face is projected onto the building, to tell her personal story of suffering. She is free to saybuilding, to tell her personal story of suffering. She is free to say whatever she wants, and whatever
whatever she wants, and whatever she says is a reflection of her own personal real she says is a reflection of her own personal real experience.experience. Her story would likely to be in the form of flashbacks that jump back and forth in time according Her story would likely to be in the form of flashbacks that jump back and forth in time according to a causal logic that predicates the events. The audience would not know what to expect, and to a causal logic that predicates the events. The audience would not know what to expect, and each woman’s story is different. This non-linear structure of the narrative mirrors real world each woman’s story is different. This non-linear structure of the narrative mirrors real world experience. The non-linear narrative is a true-to-life simulacra of reality.
experience. The non-linear narrative is a true-to-life simulacra of reality.
Towards an aesthetic of experience of context over form Towards an aesthetic of experience of context over form
In
In New Art in the 60s and 70s: redefining reality New Art in the 60s and 70s: redefining reality, Rorimer writes that “The expansion, Rorimer writes that “The expansion of art’s thematic parameters to include issues of context has led
of art’s thematic parameters to include issues of context has led to the redefinition of traditionalto the redefinition of traditional materiality and the notion of the autonomous, transcendent object. It has led to the recognition materiality and the notion of the autonomous, transcendent object. It has led to the recognition that a work of art is not, both literally and figuratively speaking, detached from society’s that a work of art is not, both literally and figuratively speaking, detached from society’s interwoven support structures, which encompass the institutional (museological), economic, interwoven support structures, which encompass the institutional (museological), economic, cultural, political, and historical as well as the purely architectural.” Interactivity in art is a cultural, political, and historical as well as the purely architectural.” Interactivity in art is a continuation of this thrust towards emphasising context over form.
continuation of this thrust towards emphasising context over form.
Interactivity in art means that there is a freedom from the
Interactivity in art means that there is a freedom from the aesthetic confines of formaesthetic confines of form towards an aesthetic of experience which involves participation with the artwork. The audience towards an aesthetic of experience which involves participation with the artwork. The audience is part of the artwork, which places a demand on the audience to make choices which will is part of the artwork, which places a demand on the audience to make choices which will alter the artwork in some way. The form d
alter the artwork in some way. The form does not matter. The artwork could be oes not matter. The artwork could be in the form of in the form of environmental architecture, something wearable or as part o
environmental architecture, something wearable or as part o f a performance process in theatre.f a performance process in theatre. This means that there are many possibilities of form for the representation of the artwork’s This means that there are many possibilities of form for the representation of the artwork’s content, and the quality of experience overrides the concern of form.
content, and the quality of experience overrides the concern of form.
Kester writes of socially-engaged art
Kester writes of socially-engaged art practitioners:- “Parting from the traditions of object-practitioners:- “Parting from the traditions of object-making, these artists have adopted a
making, these artists have adopted a performative, process-based approach. They are ‘contextperformative, process-based approach. They are ‘context providers’ rather than ‘content providers’, … whose works involves the
providers’ rather than ‘content providers’, … whose works involves the creative orchestrationcreative orchestration of collaborative encounters and conve
of collaborative encounters and conversations well beyond the institutional boundaries of thersations well beyond the institutional boundaries of the gallery or museum.” Artists can now focus on shaping
gallery or museum.” Artists can now focus on shaping the experience of the athe experience of the artwork by definingrtwork by defining its context rather than form.
The Tijuana Projection
The Tijuana Projection is an artwork whose content is not cis an artwork whose content is not created by the artistreated by the artist (Wodiczko), but decided by the u
(Wodiczko), but decided by the user of the artwork (the woman narrator who weaser of the artwork (the woman narrator who wea rs the helmet).rs the helmet). What Wodiczko has done was to set the context of the artwork, that is, the topic is about the What Wodiczko has done was to set the context of the artwork, that is, the topic is about the experiences of the women who work in the
experiences of the women who work in the maquiladoramaquiladora industry. This kind of open-endedindustry. This kind of open-ended
content is uncharacteristic of artwork other than an
content is uncharacteristic of artwork other than an interactive one which allows the user tointeractive one which allows the user to
create their own content. The
create their own content. The form is not primary, but is chosen to fit the contexform is not primary, but is chosen to fit the context, not the other t, not the other
way round. I would also argue
way round. I would also argue that thethat theTijuana ProjectionTijuana Projection offers a powerful aesthetic experienceoffers a powerful aesthetic experience
which will be elaborated later. The
which will be elaborated later. The point for now is that the aesthetic of epoint for now is that the aesthetic of experience eclipses thexperience eclipses the
aesthetics of form in this artwork, since the focus of the
aesthetics of form in this artwork, since the focus of the artwork is not on its form (which is theartwork is not on its form (which is the
helmet) but rather, the audience’s experience, which is what the audience would remember of the
helmet) but rather, the audience’s experience, which is what the audience would remember of the
artwork.
artwork.
The mediation of space The mediation of space
Interactive technology can be “employed as a means to enable art to become a Interactive technology can be “employed as a means to enable art to become a
responsive, real-time system that ‘merges with the environment in a relationship that is better responsive, real-time system that ‘merges with the environment in a relationship that is better understood as a system of interdependent processes
understood as a system of interdependent processes44.’” .’” This can This can be especially be especially be effective be effective whenwhen the site itself becomes part of the context in
the site itself becomes part of the context in site-specific artworks. Interactive art can break downsite-specific artworks. Interactive art can break down the boundaries between viewer and environment.
the boundaries between viewer and environment.
Another example of how interactive technologies can bear on the representation and Another example of how interactive technologies can bear on the representation and perception of space is in the
perception of space is in the form of virtual reality environments. Powerful computers are usedform of virtual reality environments. Powerful computers are used
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to generate visual experience and to track body movements through the use of prosthetic devices to generate visual experience and to track body movements through the use of prosthetic devices such as data gloves, head-mounted
such as data gloves, head-mounted displays and body suits which encase the displays and body suits which encase the body in fiber-body in fiber-optic cabling. Here, artists have full control over
optic cabling. Here, artists have full control over all the objects or all the spatial coordinatesall the objects or all the spatial coordinates and sound in order to
and sound in order to create an aesthetic effect. There is full body create an aesthetic effect. There is full body participation, a sharedparticipation, a shared telecommunications space, multi-sensory feedback, third person participation and unenc
telecommunications space, multi-sensory feedback, third person participation and unenc umberedumbered approaches. There is little critical literature on virtual reality environments at this point in time, approaches. There is little critical literature on virtual reality environments at this point in time, and this medium is an exciting unexplored frontier
and this medium is an exciting unexplored frontier 55..
Interactive technologies have the capa
Interactive technologies have the capability to transform public space into a space for artbility to transform public space into a space for art to happen. Surveillance and telepresence
to happen. Surveillance and telepresence is a recurring motif in interactive art, and cais a recurring motif in interactive art, and can bridge or n bridge or collapse geographical distances. Telepresence, or experience from a distance, can be achieved collapse geographical distances. Telepresence, or experience from a distance, can be achieved through the use
through the use of web cams of web cams and remote controlled and remote controlled robots. robots. Rafael Lozano-Hemmer'sRafael Lozano-Hemmer'sVectorial Vectorial Elevation
Elevation(2000) allows Web site visitors to maneuver robotic spotlights from afar, creating(2000) allows Web site visitors to maneuver robotic spotlights from afar, creating patterns in the sky above public
patterns in the sky above public plazas. The theme of surveillance in aplazas. The theme of surveillance in artwork has risen with thertwork has risen with the sophistication of surveillance technologies such as networked cameras,
sophistication of surveillance technologies such as networked cameras, biometric identificationbiometric identification systems, satellite imaging and data mining, as artists raise the issue of institutional surveillance systems, satellite imaging and data mining, as artists raise the issue of institutional surveillance and the invasion of privacy. For exa
and the invasion of privacy. For example, Marie Sester’smple, Marie Sester’s ACCESS ACCESS (2003) casts a beam of light(2003) casts a beam of light on those who pass beneath
on those who pass beneath its electronic eye, like that of a spotlight on its electronic eye, like that of a spotlight on a prisoner. The cameraa prisoner. The camera tracks the person according to online commands by a user who can see the ‘victim’, and an tracks the person according to online commands by a user who can see the ‘victim’, and an acoustic beam directs the user’s voice to the
acoustic beam directs the user’s voice to the ‘victim’ that only the ‘victim’ can hear ‘victim’ that only the ‘victim’ can hear 66..
The
The Tijuana ProjectionTijuana Projection features interactive technology that transforms the public plazafeatures interactive technology that transforms the public plaza
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5Digital Currents Art in the Electronic Age, p206-208Digital Currents Art in the Electronic Age, p206-208 6
in front of the El Centro Cultural into a
in front of the El Centro Cultural into a space for the experience of space for the experience of art. At night, the lightart. At night, the light
projection on the dome facade is a captivating presence, especially when the personal space of projection on the dome facade is a captivating presence, especially when the personal space of
the narrator is juxtaposed onto the pub
the narrator is juxtaposed onto the public space via the live image lic space via the live image of the woman’s face. Thisof the woman’s face. This offers an intimate experience for the viewer, be
offers an intimate experience for the viewer, being immersed in another person’s decorporealiseding immersed in another person’s decorporealised emotional space. The audience’s response is in the form of a haptic visuality in which the image emotional space. The audience’s response is in the form of a haptic visuality in which the image seen is also felt as a tangible tactile presence
seen is also felt as a tangible tactile presence through the co-conscious interaction of the senses.through the co-conscious interaction of the senses. The woman’s presence is perceived as
The woman’s presence is perceived as a gestalt whole, with the imagined aa gestalt whole, with the imagined associations of smellssociations of smell and touch through the
and touch through the mere visual and audio sensation. The mere visual and audio sensation. The site-specific nature of the work site-specific nature of the work also uses the context of the e
also uses the context of the environment as part of the artwork. The nvironment as part of the artwork. The site is the Culture Centre of site is the Culture Centre of Tijuana, a space associated with the
Tijuana, a space associated with the identity of the place through its people, identity of the place through its people, history or customs.history or customs. The choice of site also means
The choice of site also means that the audience will consist of members of the that the audience will consist of members of the local communitylocal community who are empowered to create
who are empowered to create change within their own community. The change within their own community. The artwork thus mediatesartwork thus mediates space to create a powerful aesthetic of experience.
space to create a powerful aesthetic of experience.
Summary Summary
In part 1, I argued that interactive art is most heavily influenced by conceptual art as a In part 1, I argued that interactive art is most heavily influenced by conceptual art as a art-historical antecedent, arising from a heavy engagemen
historical antecedent, arising from a heavy engagement with technology. Conceptual art movedt with technology. Conceptual art moved the emphasis from the aesthetics of form towards the aesthetic of the artwork’s concept or idea, the emphasis from the aesthetics of form towards the aesthetic of the artwork’s concept or idea, made possible by new technological mean
made possible by new technological means of art representation. Interactive art also arose froms of art representation. Interactive art also arose from the 1990s onwards from new technological means which were already predicted in the 1970s, the 1990s onwards from new technological means which were already predicted in the 1970s, coinciding with the rise of
coinciding with the rise of the Information Age with the Information Age with the advent of the Internet.the advent of the Internet.
In part 2, I argued that contemporary art benefits from interactivity through the In part 2, I argued that contemporary art benefits from interactivity through the engagement of the non-linear narrative which mirrors real world experience; through the engagement of the non-linear narrative which mirrors real world experience; through the
aesthetics of experience of the artwork’s context ove
aesthetics of experience of the artwork’s context over mere form; and finally, through ther mere form; and finally, through the mediation of space to provide an immersive experience, whereby the boundary of space is mediation of space to provide an immersive experience, whereby the boundary of space is transformed between the viewer and the artwork. I used the example artwork of
transformed between the viewer and the artwork. I used the example artwork of The TijuanaThe Tijuana Projection
Conclusion Conclusion
Our daily stream-of-consciousness experience is based on phenomenology. We Our daily stream-of-consciousness experience is based on phenomenology. We taketake in information about the world through our
in information about the world through our senses. We then interpret the sensory informationsenses. We then interpret the sensory information to create our own meaning according to cultural norms of perception. Embodied knowledge is to create our own meaning according to cultural norms of perception. Embodied knowledge is thus mediated by our senses
thus mediated by our senses77. By making the environment and the audience part of the artwork . By making the environment and the audience part of the artwork through the duplexity of sign exchange, interactive art engages both our senses and perception through the duplexity of sign exchange, interactive art engages both our senses and perception simultaneously. This enhances our experience of the artwork.
simultaneously. This enhances our experience of the artwork.
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2. DigitDigital Curral Currents: Aents: Art in the Ert in the Electrlectronic Age. Monic Age. Margot Loargot Lovejoyvejoy. Routle. Routledge. 2004.dge. 2004.
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1. ConversatioConversation Piecen Pieces: The s: The Role of Role of Dialogue Dialogue in Sociain Socially-Engagelly-Engaged Art. Gd Art. Grant Kerant Kester. 20ster. 2004.04. 2.
2. Art in thArt in the Informe Information Aation Age: Techge: Technology nology and Conand Conceptual ceptual Art. EdArt. Edward A. ward A. ShankenShanken.. LEONARDO, Vol. 35, No 4, pp433-438. 2002.
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3. SensoriumSensorium, embo, embodied exdied experience, perience, technologtechnology and y and contempcontemporary art. orary art. Caroline ACaroline A. Jones. Jones.. 2006.