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DIGITAL GAME DESIGN SHOWCASE

2014 EDITION

Goals

To encourage digital game design

To encourage and inform the general public about digital game design

To share the talent, the creativity and the game designs with everyone

To encourage game designers to create games independent of large budgets and

large company ties

To help the designers to adjust and prepare their designs for the publisher’s

exigencies, reaching higher levels of success

Timeline

1) Submission of games until June 20

th

2) Notification to designers of whether they are invited to the showcase until July

17

th

3) Showcase at Boston FIG on September 13

th

Regulations

What states are eligible for participation?

Conneticut

Delaware

Maine

Maryland

Massachusetts

New Brunswick

New Hampshire

New Jersey

New York

Nova Scotia

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Ontario

Pennsylvania

Quebec

Rhode Island

Vermont

Washington DC

What kind of games are eligible for submission?

Since there is no perfect criteria for what an “indie” game is, we will take submissions on

a case-by-case basis and work with studios to determine what games make sense from

a community standpoint.

Only unpublished games, or games that have been released after October 2013

can be submitted.

Games should be independently produced, though publisher funding/distribution

is acceptable.

Games are not produced by a major publisher-owned studio, list of publishers

here

.

Games should include at least one finished, playable level. The more finished your

game is, the greater likelihood it will make it into the festival.

Game content and other materials are owned solely by the developer/designers

or legal permission obtained to use any other copyrighted material.

Come ready to demo on your own hardware (or send someone who can) on

September 13, 2013.

Game content and other materials are owned solely by the developer/designers or legal

permission obtained to use any other copyrighted material.

If you have any questions about the eligibility of your game, please contact us.

Submissions will be screened by Boston FIG volunteers who will make sure that the

game meets our criteria.

What are the phases of the showcasing process?

The showcasing process will take place in 3 phases:

1. Sending the rules and pre-selection by a team of Boston FIG volunteers;

2. Sending the prototypes and feedback from curators;

3. Showcase of the games during Boston FIG, voting of the public and

announcement of the winners.

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To submit a Windows Game: Your game must fall into the basic requirements of a  computer running Windows 8/Windows 7. These include:    Processor: 1 gigahertz (GHz) or faster with support for PAE, NX, and SSE2   RAM: 1 gigabyte (GB) (32­bit) or 2 GB (64­bit)   Hard disk space: 16 GB (32­bit) or 20 GB (64­bit)   Graphics card: Microsoft DirectX 9 graphics device with WDDM driver  Note: BFIG reserves the right to reject games requiring unusual or outdated frameworks. If  you are asking our judges to install unusual software that a game on Steam might not ask  you to install, please check with head of digital curation, Brianna Wu at  [email protected]    To submit an OSX Game: Your game must run on a machine supporting OSX Mavericks.  This includes the following Apple models:   

iMac (Mid­2007 or later) 

MacBook (13­inch Aluminum, Late 2008), (13­inch, Early 2009 or later) 

MacBook Pro (13­inch, Mid­2009 or later), 

MacBook Pro (15­inch or 17­inch, Mid/Late 2007 or later) 

MacBook Air (Late 2008 or later) 

Mac mini (Early 2009 or later) 

Mac Pro (Early 2008 or later) 

Xserve (Early 2009)  

 

To submit an iOS Game:   Your iOS game must run on the most current version of iOS. This is currently 7.1, but might have  shifted by the time the festival is judged. As always, with iOS content, pay attention to iOS release  candidates through your iOS developer program, and update your content accordingly.   Boston FIG cannot and will not find older versions of iOS hardware and software to test your game  on. We also cannot consider any content requiring a jailbreak.   There are two manners in which Boston FIG will accept an iOS game for submission. The first is by  sharing download codes for a game already on the App Store with Boston FIG. The second is  through Testflight. Ultimately, it is your responsibility as a developer to provision the devices of  Boston FIG judges, and distribute them copies of your game. If you have any problems, feel free to  contact head of digital curation, Brianna Wu at [email protected].   To submit an Android Game:  Due to the fragmented nature of Android, and the wide range of devices available to our judges, it is  impossible to firmly set guidelines for Android submissions. Android submissions will be taken on a 
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per­case basis, and Boston FIG promises you, we will make all reasonable attempts to test your  game.   

Generally speaking, a good place to start would the the requirements for the Google Play store,  available at http://developer.android.com/distribute/googleplay/policies/index.html. It’s also a good  idea to ask yourself if your game runs on the more common Android devices, such as the Samsung  Galaxy, the Moto X or the Nexus. The more common the devices your game supports, the better  our chance to test it.  Codes for games available in the Google Play store are preferred, though we will accept content you  ask us to sideload ­ if we have the hardware to run it. Boston FIG reserves the right to reject your  Android submission for reasons of bugginess, incompatability, or lack of access to supported  devices. If you have any questions, feel free to contact head of digital curation, Brianna Wu at  [email protected]To submit a game requiring specialized hardware:   Boston Fig has assembled a specialized committee to deal with games needing unusual hardware,  such as a game for Oculous Rift. The Boston FIG Digital Principles Committee will arrange a time  to pick up your hardware, and will test it in a private committee. We will return your hardware in a  reasonable time period, probably one week, and not more than two. To make sure we can accept  your submission, please contact head of digital curation, Brianna Wu at [email protected]A note about bugs and computability:  Because Boston FIG is an indie game festival, we understand that many of our submissions will be  from novice game developers and students. We will make all reasonable attempts to install your  game, and understand that problems are inevitable in the process of judging your content. Initial  problems with compatibility and bugs WILL NOT be held against you in the process of evaluating  your game.   That said, making your content playable is the responsibility of the person submitting to Boston  FIG, not the judges. We’ll work with you, but you must be responsive to email, and you must  correct issues in a timely manner. Failure to correct problems can and will lead to your game being  rejected from submission. In the case of such rejection, your entry fee WILL NOT BE REFUNDED.  If your game is not accepted into Boston FIG, your entry fee will also not be refunded, though your  fee may be deducted from the price of a sponsorship package, should you choose to pursue that  route. If you have any questions, feel free to contact head of digital curation, Brianna Wu at  [email protected].

The showcase itself

  During the showcase, the attendees of Boston FIG (last year well over 7,500) will be allowed to play  the games and vote on their favorites. Among them several games will be chosen as the 2014  Boston FIG digital public favorites in categories like Game Design, Visual Art, Audio Design and  more…   The intellectual property rights from the games will belong to the designers, independently of their  places in the competition, and will be respected.  

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If a designer feels harmed by the Jury deliberation or play­test teams, we remind that the games  quality remains subjective, and that the main goal of the showcase is to create buzz around the  Indie board and card game scene. 

s here  http://developer.android.com/distribute/googleplay/policies/index.html

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