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The Implications of Virtual Learning & Gamification on Post-Secondary Learners

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The Implications of Virtual Learning & Gamification on

Post-Secondary Learners

Amineh Olad

B.Ed., M.A., OCT.

Learning Technologies Facilitator &

Julie Rivers

B.ScN., R.N., M.A Ed.

(2)

What is a VLE?

3D Virtual Learning Platform

-Experiences are Self-guided and Multi-user based

-Major end user simplification = higher adoption and use rates

Generates Revenue for the College

-Fee Structure:

Royalty or per user based structure + annual guarantee

where applicable

(3)

Combining video game-based learning

tools with an Academic Curriculum

Innovative Instructional Strategy

-Aligned with Loyalist Strategic Mandate Agreement

-Revitalize programming by sparking student curiosity

-Invite learners into a problem-focused space, where they

can utilize information from lectures and readings to practice

routine skills, develop mastery level understanding, and

more flexible ways of understanding course content

-Design experiences around what

students might be thinking and doing

within their respective fields, carefully

graduating complexity for a holistic

experience

Border: Multi-user platform where you can simulate a Canadian customs agent and traveler interaction

(4)

Combining video game-based learning

tools with an Academic Curriculum

cont.

Remove Motivational Barriers

Remote Access Configuration

: VLE’s can be accessed

from any computer with internet access

Cost Effective

: Unity 3D Player, HTML

iFrame, Flash, ActionScript, SQL, HTML 5, and C#.

We have synchronized this with other

eLearning software (Articulate)

Increase Student Engagement:

Place

students as active participants in high-risk,

low-incidence simulated events

Nurse Safety: studentsidentify and document hazards in patient rooms based on predetermined Content, Droplet, and Airborne Precautions

(5)

Virtual Learning Environments at Loyalist

Campus Landing Page: Only students enrolled in courses that use the VLE will have access to a specific environment. All students have access to Campus from the College’s Portal Page.

(6)

The Development Process

Envisioning Stage

Determine what will be built based on program needs, facilitate faculty buy-in,

search for funding opportunities (Productivity and Innovation Fund, SIM-one

Research & Development Grant ), establish a budget, facilitate student buy-in, and

gather data (to get more funding!!).

Determine Team Values and Norms

Subject Matter Expert(s) Learning Technologies

infiniteSpaces

Lead Artist & Designer

2D and 3D Artist

Lead Programmer

Web Developer

Managing Director of iS

IT Project Manager

Baccalaureate nursing program students completing COPD scenario in simulation lab

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The Development Process

cont.

Speculation Stage

Plan and hold meetings between all team members

-Clarify subject-matter content that has been given, perform needs assessment,

establish rudimentary creative layout for game flow

Develop a delivery plan and establish requirements for Sprints

-Create a game-based simulation document that is reviewed by subject matter

experts before being given to design team

-Team members meet to prioritize items for the Sprint (2 week duration)

-Readjust priorities and mitigate potential risks

-Periodically demo scenarios

Clinical Nursing: Upon entering the ward, the student selects which scenario they want to practice

(8)

Case Study: Clinical Nursing

Why we are exploring VLE’s for Nursing

Student placements in hospital environments are becoming

increasingly difficult to secure. As a result, these experiences are

being supplemented, and at times, replaced by manikin

simulation-based learning activities that are very resource intensive.

Medical-based games that currently exist do not always align with

best practice guidelines and course/program learning objectives.

Building games from simulation design templates permits a very

focused and direct link to course learning outcomes and best practice

guidelines.

Acute Stroke: Patient is performing task from a neurologic system assessment

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Case Study: Clinical Nursing

cont.

Scenarios: Cardio Pulmonary Obstructive Disease (featured above), Acute Stroke, Paediatric Pneumonia, Cardiac Dysfunction,

and Hypoglycemia eDocumentation: Students are

required to fill out eDocs, SBAR, sign/date MAR, and complete a Quiz

(10)

Clinical Nursing

Cont.

Images of the Tools and Medication Wheel Menus. After selecting a piece of equipment to use, the player may be able to choose additional equipment attachments needed for patient treatment. For example, after

selecting the Venturi mask, the player must identify the appropriate adaptor that attaches to the mask to ensure the correct amount of oxygen will be delivered.

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Project Outcomes for Nursing VLE’s

1. Remove motivational barriers and

reinforce clear expectations about

students’ responsibilities for clinical

and simulation preparation

2. Develop, evolve, and practice clinical

judgment skills

3. Successfully interpret a patient’s

symptoms and test results in order to

prioritize/conduct appropriate

interventions

4. Summarize and record data into correct

documentation fields for: vital,

respiratory, neurological, blood glucose,

and pain assessments

Campus Clinical: 4 scenarios based on respiratory, cardiovascular, thermoregulation, and hypoglycemia neonatal assessments

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What are Students are Saying…

EcoWalk:

93% of students said that they enjoy[ed] using the EcoWalk Virtual Learning Experience

92% of students said that they would you like to see more Virtual Learning Experiences in other courses

84% of students said that they would you use EcoWalk as a self-study tool

70% of students agreed that having access to EcoWalk has helped [them] to better learn this material

71% of students agreed that the EcoWalk has increased [their] level of engagement with this unit of study

Campus Clinical:

75% of students said they were comfortable using the technology

80% of students said that Campus Clinical adequately reflected the routine care of a newborn

"I found it much more comfortable to be able to do the assessments without fear of being watched, and

without fear of missing something in a real newborn assessment. This covered a lot of areas and definitely

helped strengthen my newborn/ postpartum assessment skills."

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QUESTIONS?!

EcoWalk: First year Biology students observe and classify samples from the Fungi Kingdom. Aims to help improve observation of structure which leads to the classification of an organism

Traffic: Multi-user scenario that reproduces a motor vehicle accident.

(14)

Contact Information

Amineh Olad

[email protected]

613-969-1913 x 2835

Julie Rivers

[email protected]

613-969-1913 x 2390

References

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