Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
3-26-1989
A Demonstration of the Genigraphics: An
interactive videodisk for computer graphics
Ruth Cohen
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Recommended Citation
ROCHESTER
INSTITUTE OF TECHNOLOGY
A
Thesis Submitted
to the
Faculty
ofThe College
ofFine
andApplied
Arts
in
Candidacy
for
the
Degree
ofMASTER OF
FINE
ARTS
A
Demonstration
ofthe
Genigraphics:
An
Interactive Videodisc
for Computer
Graphics
Adviser: Professor James Ver Hague
1
_
Date:-~4/J~/17_~~~'f..L-9---Associate Adviser: Professor Robert Keogh
1
_
Date:
----=5'_-_q_~_'<_OC1___=__
_
Associate Adviser: Dr. John Ciampa
'V
_
Date:-
_
Special Assistant to the Dean for Graduate Affairs:
Professor Phillip Bornarth
1
_
Date:
_---=:...S-t6'---'1'--7...,,.../dL..--L
_
I
t
Dean, Coli ge
0
Fine and Applied Arts: Dr. RQbert Johnston
Date:
~
I
if
I,
, prefer to be contacted each
time a request for production is made. I can be reached at the
following address:
Contents
The
Stages
ofthe
Interactive Videodisc
Production
1
.Program design
and productionA.
Defining
objectives,
subjectjustification
andsuitability
tothe
media,
user scenario anduserprofilepages 3-9
B.
Defining
the
strategy
anddesigning
the
flowchart
pages 10-14
C.
Creating
artworkpages 15-30
D.
Writing
the
storyboard ofthe
still-frame sequencespage 31
E.
Creating
aHyperCard
"mini-prototype" page 32F.
Recording
on3/4"tape
and on anOptical
Memory
Disc
pages 33-352.
Post
production andpremastering
Transferring
the
materialfrom the
3/4"tape
and theOptical
Memory
Disc
to
a 1"tape
page 36
3.
Mastering
adisc
page 37
4.
Writing
andtesting
the
program pages 38-405.
Evaluation
page 41
Introduction
"From the
cavedweller's
crudedesign
created with animalblood
and scrawled onthe
wall ofhis home to today's
sophisticated2D
and3D
computer-generatedgraphics,
imagery
has
played a vital rolein
man'sability
to
communicate andlearn.
"This
needfor
visualizationhas been
most evidentin the
develop
mentofpresent-day
imaging
technology.
Four seemingly disparate
fields-education,
science,
broadcast,
and entertainment-havebe
comeless
dependent
uponthe
confines ofthe
writtenword,turning
instead to the
powerfulability
ofimagery
to convey
messages."
St. John
Nancy,
Technical Program Offers Insight
onComputer
Graphics.
Atlanta,
GA: ACM
Siggraph 88, Siggraph
Show
Daily,
1988
My
interest in
visual communication andin
thepotential of technology
to
enhance communicationis the foundation
ofmy
thesis project.The
original proposal ofthis thesis saidthatI intend
toincorporate
different techniques in
orderto design
a certain application ofinterac
tive
videodisc.Although the
substance of thevideodisc wasmissing
at that point, the challenge was not.I
wanted tocombine substance andtechniques in
one project whileachieving both functional
and aesthetic
goals.I
wantedto
choosethe
appropriatetechniquesin
orderto
create effective communication.And I
wantedto learn
and to practice the different
stepsthat
areinvolved in the
production of anin
teractive
project.The
challenge wasin creating
an environmentthatderives from
these considerationsand still works as one unitthatprovides the user with an efficient tool
for gathering information
aswellaswithan enjoyable
learning
experience.This
seemedto
be
possibleto
achieveby
using the
potential ofthe
mediumthatis
calledinteractive
videodisc.A
videodisc cancontain a great amount offrames
(up
to
54,000
on each side), each of which canbe
viewedseparately
andindependently
ofthe onethatis
nexttoit. It
also can contain visualinformation that
comesfrom
different
sourcessuchas computergraphics, video,film
orslides.And
allthis
storedinformation
canbe
controlledby
a programthatis
preparedto
servethe
potential users ofthe particular videodisc.These
advantages,whichareuniqueto this
medium,guidedmein
The
Subject
Justification
andSuitability
to the Media
To
use a computer graphics system onehas
tomakethe
rightdeci
sion at the right time-
to
choosefrom
a menu the right optionsin
the right order.This
is
not aneasy
taskto learn.
Computers,
in
general,
are notvery
friendly
andthey
tend to
intimidate,
especially
abegin
ner.The
more complicatedthe
computer systemis,
the
morecomplicated
the
learning
process mightbe.
Computer
companies provide manualsin
orderto
makethe
user'slearning
andadjusting
process easier.But
manualsare separatedfrom
the
machines.A
manualdescribes
literally,
in
alinear
fashion,
the
machine's components and
how to
usethemin
orderto
achievecertainresults.
The
usershouldbe
ableto accurately interpret this
descrip
tion,
andto
correctly
apply it
on the machinetogetthe desired
re sults.This
literal,
linear
approachdoes
not consider misinterpretationand
does
not providehelp.
The interactive
videodiscis
anon-linear mediumand cansimplify
anon-linear process suchas a
learning
process.One
possibleapplica tionofthis
mediumis
a simulationtraining
toolwhichcan replace the traditionallinear
manual.Such
atraining
tool thatis
madeto
teach computergraphics(which
is
atoolin
itself)
can provide auser with theopportunity to
choosefrom
avariety
of given optionsin
a nonlinear
fashion.
It
can enablethe
userto learn
orto investigate
asubject according to his
ownlevel
andto follow
the paththatfits his
own needs.
The efficiency
ofthis
training
tool canbe
reinforcedby
incorporat
ing
visuals thatderive from different
techniques and sources.Differ
ent techniques are suitablefor different
purposes.In
"ADemonstra
tion ofthe
Genigraphics," someimages
were recordedframe-by-frame
ontheOMDR (Optical
Memory
Disc
Recorder)
and someimag
es wererecorded as a sequence onvideotape.
These images include
stillframes,
an animation and a shortvideo,whichwere createdwithdifferent
techniques andwhicheventually
were put togetheron a videodisc.
But the
interaction capabilitiesofthis system comefrom
aprogram which
is
created on acomputer and whichcontrols the videodisc.
This
program alsodetermines
thegraphicsoverlay
and acti vates the touch screen, whichis the
userinterface.And
thisinterface
is the
means with whichthe useris
interacting
withthe
videodiscor,from
his
point of view,his
accessto
information aboutthe Geni
The
Genigraphics
"A
Demonstration
ofthe
Genigraphics"is
a prototype andthe Geni
graphics
is only
a representativecomputer graphics systemin the
prototype.An
advantage of a prototypeis that it
canbe
changed asa result of
evaluation,
andthus
developed for
new needs.This is
the reasonthat I tried to
establish and maintain aconsistency
of organization and presentation.
I tried to
provide a methodthat
wouldbe
easy
to
expand orto
apply
to
adifferent
type
of computer graphicssystem.
The
Genigraphics is
atypical
example of a computer graphics systemthat
allows a userto
create object graphicsby
choosing, in
a nonlinear
fashion,
from the
many
options provided.It is
also an exampleof a system
that
does
not provide the user withhelp
in making the
right choices atthe
righttime.
The
userinteracts
withthe machine through a set of typicalinterface tools
such as apen, atabletand a puck.These
electronic controls allowthe
userto
reach the resources ofthe
computer andto create,modify,
color, store and retrieve art work and animation.The
learning
processcanbe
time-consuming
be
causeit takes
time to acquirethenecessary
operational skills andtolearn the language that
allowsthe
artist andthe
computertocommu nicate.The
goal of"A
Demonstration
ofthe
Genigraphics" was to makethis
process shorter and easier.The tasks
wereto recordthe
operational processstep
by
step
on a videodisc,to
create a program that controlsthedisc,
andto have
aninterface
that allows a usertointeract
withthe
videodisc athis
own pace.Menu
Puck
The
Videodisc
A typical
videodisc environment contains amonitor,
acomputer,
adisc
player,
adisc
and aninterface device. The
monitoris
connectedto the
disc
player andto the
computer andit
candisplay
images
that
are stored on
the
disc,
andgraphics overlaysthat
are storedin the
computer.
When
a useractivatesthe
interface device
through the
graphics
overlay he is actually activating
the
programthat
controlsthe
images
onthe
disc.
Monitor
Disc
Player
Disc
Computer
For
my
thesis
projectI
amusing
aDEC
RGB monitor,
aPanasonic
disc player,
aVax
computer withthe
IVIS
hardware
andthe
Producer
software.
The
software can controlthe
videodiscplayer,
make graphics
overlays and control atouch
screen.I
wantedto
have
graphicsoverlays on
top
ofthe
videoimages that
comefrom the disc. I
thought that
sincethe
graphics overlays are createdseparately
andlook
different
from the
videoimages
they
couldbe
a good graphicde
vice
for the
menu with whichthe
user wouldinteract. I
alsothought
that
atouch
screen wouldbe
a good userinterface for that
project.I
preferred
to
have
this
simple anddirect
means ofinteraction
ratherthan to
use aninterface
device that
wouldinvolve
anothertool(such
as a
mouse,
ajoystick
orapen.) The
touch
screendevice does
not require
any
operational skills or previousknowledge. I thought that
it is
important
to
providethe
useraneasy
accessto the information that
he
needs andto
let him
concentrate onlearning
to
operatethe Geni
User
Scenario
When
using
"A
Demonstration
ofthe
Genigraphics,"the
user responds
to
information
that
appears onthe
screen.The
screendem
onstrates on one plane aprocess
that
actually
takes
placeontwo.
The
Genigraphics
consistsof atablet
plane and a monitorplane,
andthe
Genigraphics
user usesthem
simultaneously.In
orderto
getthe
maximum out ofthe
interactive
system,
the
system shouldbe located
nextto the Genigraph
system.
This way
the
videodisc's monitor creates athird
p
ofwork
for the
user.The
usersitsin front
ofthe
Genigraphics
monitor and alternates
between the two
systems.He
willbe
ableto
apply
immediately
whathe has learned from the
videodiscto the Geni
graphics andto
practicehis
skills.An ideal
situation wouldbe to
combinethe two
environments.This
can
be done
by
having
the touch
screendisplay
andthe
Genigraphics
User
Scenario
displayes
with acontroller.This idea
wastested
by
Tom
Young,
afor
merAVI student,
and wasfound
unworkablebecause
the
connectionsbetween the two
systemswere not compatible.I
stillthink that
if this
method were applied
to
different
systemsIt
couldbe
a good solutionto this
environmental problem.User
Profile
"A Demonstration
ofthe
Genigraphics"is designed
to serve twotypes
of users(generally
artists anddesigners):
1
.A
userwhohas
no previousknowledge
of computer graphicsin
general orof
the
Genigraphics
in
particular.This
usermightwanttohave the
option ofbeing
introduced
tothe
Genigraphics
componentsand
to the way
they
operate.After that he
wouldprobably
be
able togo
step-by-step
throughthe
subjects providedin the
menu.2.
A
userwhohas
experiencein
computer graphics orwiththe Gen
igraphics
and wantsto
acquire moreinformation,
orwhohas
a particular problem which
has to be
solved.Although
thesetwo
user groupshave
adifferent
background,
they
will
eventually
acquirethe
sameinformation
wheninvestigating
the
same
issue.
The beginner
willbrowse
throughthe options,
whilethe
more experienceduser will
be
able togodirectly
to the
particulardetail
The
Strategy
Once
the
background
of"A
Demonstration
ofthe
Genigraphics"wasestablished,
somekind
ofpracticalstrategy had
to
be
taken.
The strategy
had
to
suggesthow to
apply
the
project's objectivesandassumptionsto
a real
working interactive
environment.I
wantedto teach both the
art work andthe
animationcapabilitiesofthe
Genigraphics. The first
deci
sion was
to teach
by
demonstrating.
I
chose nineimages
for this
purpose.The immediate strategy
wasto
videotapein
realtime
(30
frames
per second)
a usercreating
these
images. The idea
wasto
show each actionthat
the
usertakes,
such asmoving
the
pen andpressing
the
puck.This
idea
was
dropped because
aprocessrecordedin
realtime takes
atot
offrames
of
the tape
andeventually
ofthe
disc. A
userinteracting
withthis
systemwould
have
to
usethe
"play"mode
to
watchthe
real-timeprocess,
andit
would
have
taken
him
along
time to find his way
onthe
disc. I
also couldnot afford
to
plan onusing
somany frames
on adisc
whenI did
notknow
how
muchdisc
space wouldbe
availabletomefor this
project.The disadvantages
ofusing
realtime
images
brought the idea
ofusing
stillimages
andrecording
oneframe
at atime.In this
casetheuserwouldbrowse
through the
images
in steps, using
a"step"mode,
and view oneframe
at atime.
This strategy
requireddetermining
the
exact steps needed
to
create eachimage
and animation.It
also requireddetermining
afixed
screen
design
which would maintainthe
consistency
ofthe
display. This
requirement raised a new problem:
How to
show each actionthat the
Genigraphics
useris
taking
in
one stillframe.
The
useris
working
ontwo
planesat a
time;
whenhe
movesthe
pen onthe tablet he
actually
movesthe
cursor onthe screen,
andwhenhe
pressesthe
puck's rightbutton
he
actually
selectsanimage
or a menu choice onthe
screen.There
weretwo
problemsto
be
solved atthis
point:1
.How to
demonstrate
the
correlationbetween the tablet
plane andthe
screen plane.
2.
How to
simulatethis
processin
a stillimage
that
would appear on oneplane of
the
videodisc's screen.A
solutionfor the
first
problem camein the idea to
add a short real-timevideosequence
that
woulddemonstrate
the
user'sactions andthe
correlation between the two
Genigraphics
planes.This
sequence was namedTools Demo
and wasfirst
included
in
a submenuI
calledIntroduction,
orHelp,
and waslater
located
in
a submenuI
calledTips.
The
solutionto the
second problem was alittle
more complex.The
first
approach was
to
separatethe two
Genigraphics
planesinto
two
stillim
ages,
oneimage showing
the
actiontaken
onthe
screen plane andthe
second
image showing
the
actiontaken
onthe tablet
plane.The
Strategy
plane:
A
hand
holding
the pen,
pressing
the
puck andtyping
onthe
key
board.
I
actually
recordedthese
images
onthe
OMDR
and onthe Geni
graphics'
paintsystem
but
the
resultswereunsatisfactory.With the
key
board
andthe
puckin
shadesofgrey,
and with somelighting
problems,
the
images
were poor.It
was also not agoodidea
to
show ahand
onthe
keyboard because
it
is impossible
to
see whichletters
arepressedwithfingers
covering
the
keys.
The last
objectionto these
photographicim
ageswas
that this
kind
ofimagery
looked
outdated.I thought that it did
not
fit
wellin
aprojectthat
is
trying
to
demonstrate
a newkind
of com puterimagery
in
a new medium.So
I
decided
notto
usephotographic
im
ages and notto
showhands but
ratherto
use a more abstract and schematic
kind
ofimagery.
I
made computerillustrations
(on the
Genigraphics)
ofthe pen, the
keyboard
andthe
puck andI
used colortodenote
the
button that
shouldbe
pressed.Although these images
seemedright at
the
time,
they
wereeventually
usedonly
for
theopening
of
the
Tools Demo
video.While
doing
these
experimentsI
wasalsotrying
toanalyzethe
correlation
between
thetwo
images that
were madetorepresentthe
twoGeni
graphics planes.
I
realizedthatif the
usercould understandthecorrelation
between the
pen andthe
cursor(that the
pen"moves"the
cursor onthe screen), it
wouldbe
redundantto
showthe two
actions.In
otherwords, if the
videodisc presentedonly
the
cursor'sdestination
onthe
screenthe
user wouldfigure
outthat the
pen "moved"the
cursorto that
spot onthe
screen.Since
Tools Demo
wouldtake
care ofdemonstrating
the
correlationbetween the
pen andthe cursor,
my
decision
wasto
avoid
redundancy
and notto
showthe
pen onthe tablet
plane.The only
otherdevice
onthe tablet plane,
besides
the pen,
is
the
puck.I
found
anotherredundancy
in
showing
the
puck onthe tablet
plane afterevery
movement ofthe
cursor onthe
screen plane.Each step in the
pro cess ofcreating
animage usually
consistsofthe two
actionsthat
happen
onthe two
planes:1
.The
cursoris
movedto
thecorrectdestination
onthe
screen.2.
The
puck's rightbutton is
pressedto
activatethe
selecteddestination.
The
Strategy
It
is
important
to
demonstrate
the
first
actionthat
happens
onthe
screen'splane
because
the
cursordestination usually
changesin
every
step.
But
the
secondaction,
onthe tablet
planeis
usually
the
same:The
puck'sright
button is
pressedto
activatethe
cursor'sselection.This
means
that
by
separating
the two
Genigraphics
planesinto
two
still
imag
es,
every
secondframe
wouldgenerally
look the
same.In
orderto
avoidthis
redundancy
I
decided
notto
separatethe two
Genigraphics
planesto
two
frames,
but
ratherto
incorporate
them
in
oneframe
by
placing
anim
ageofthe
puckin
one ofthe
comers ofthe
screen's planeimage.
1+2
1+2
This
solution, though
violating
the
imitation
ofreality,
offered alogical
solution
to the
second problem.Since
the
Genigraphics images
andthe
puckimage had
to
sharethe
samescreen, I had to
makeup
anil
lustration,
or anicon,
of a puckthat
would not compete withthe
Genigraphics
images. The illustration
ofthe
puckthat I
had
createdbefore
on theGenigraphics
was notdistinguished from the
otherGenigraphics
imagery. I thought it
wouldbe
a goodidea
to recreatethe
puck withthe I
VIS'S
graphics overlay.This way the
puck couldbe
visually
distinguished,
andthe
correctbutton
couldbe highlighted
throughthe
control of a program storedin the IVIS.
I
plannedto
usea separateframe
only
whenthe
Genigraphics
usershould
input information
throughthe keyboard.
Some
cases requireda
big
spaceto
contain allthe information to
be
entered.In addition,
the
keyboard is
really
usedseparately
from
allthe
otherGenigraphics
interfaces
andit does
not causeany
immediate
result onthe
screen.I
Flow
Chart
Introduction
16
Animation 23
\S/\
X>
swsw1
-i
jl
RGB &Transformation|
J
HCVcolor ]Move
Transformation
Frame
Transformation
Move &Transformation
Rotation & Inhibit
RGBcolor&Orbit
Tips
26
K>
a
Tools Demo
ColorPalette
Available Fonts
Function Keys
Exit
23
Credits
^
The
numbersin the flow
chart arethe
referenceto the
page number within whichthe
option andthe
suboptions are explainedin detail.
Forward
backward
stop
Forward
backward
stop
Flow
Chart
The
flow
chartis
anillustration
ofthe
paths and choicesin the
program with which
the
user caninteract. The
final
version ofthe flow
chart
evolved,
asthe
projectdeveloped,
from this
original version.Flow
Chart
Version
#1
INTERACIVE DEMONSTRATION
OF THE GENIGRAPHICS
TTTTTTTT
TTTTTrTTT
IJTT1
111
JJQJLJ.U
rn
5
S 5 5 o'
B
Start-up
INTERACTIVE
DEMONSTRATION
ofthe
GENIGRAPHICB
A
thesis createdby
Ruth Cohen
1988
<E> 1868Rj*Cofcwi
This image is
thelast image
ofthe start-up
routine.This
routinecomprises
45
frames
of animationthat
were created ontheGeni
graphics and were recorded on a3/4" tape.
According
to Aaron Marcus in Screen Design Guidelines "The first
meaningfulvisual
impression
a userhas
of a systemis
the
appearance ofthe
start-up
andthe
sign-on screens.For first time
users andfor
demonstrations,
an eyecatching
animationshould appearthat
usesthe
company
logo,
product name anddistinctive
elementsfrom the in
terface
to follow. For
experienced users a simple,logically
organized,
friendly
sign-up is
appropriate."
I
wantedto have
afun start-up
which wouldbriefly
demonstrate
some objects and animationsthatcould
be
created onthe Genigraph
ics.
I
alsowantedtouse aminimum number offrames
ofthedisc.
The
start-up
had to
give a new usera "feeling" ofthe
Genigraphics' character, and
it
had to be
short enough nottobore
an experienceduser whowantsimmediate
accessto information. I
triedto
get aroundthese conflicting
needsby
making the
animationvery
shortbut
alsocomplex.
I thought that
such an animation,in
whichmany
actionshappen
simultaneously, mightbe
effective and attractfor
a while eventhe
more experiencedusersthat
accessthe
systemmoreoften.Introduction
Interactive
Demonstration
of
the
Genl
The Qenlgraphics
Is
atool
to
create
artwork
end animation.
This
system willdemonstrate
how to
do
II.
If
youwantto
know
how to
animate
youshould
first know how to
create
the
animation's
artwork.
In
orderto
create artwork
you
have
to
be
familiar
withthe
Qenlgraphics
toots
andthe
available
features.
touch
arrowto
continueInteractive
Demonstration
ofthe
Genigraphics
The TIPS
optionpresents the
tools,
demonstrates
how
to
usethem,
and provides
the
features'specifications.
The
ARTWORK
option presents nine
pictures
and
demonstrates
how
to
create
them.
The
ANIMATION
optionpresents
nine
different
types
of animations and
demonstrates
how
to
animate pictures.
touchoption
from
menuThese
two
stillframes
were created onthe
Genigraphics.
They
areonly
for
afirst-time
user.An
experienceduser can avoidthem
andArtwork
The Genigraphics
is
atool to
create and animateimages. "A Demon
stration of
the
Genigraphics"demonstrates these two
capabilitiesseparately.
The
artwork option showshow to
createimages
andthe
animation option shows
how to
animatethese images.
Since
I
choseto
teachhow to
usethe Genigraphics
by
demonstrat
ing,
I had to
choosethe
appropriateimages
andto determine
thestages
to
be demonstrated. First I decided
whichimagery
could represent
the
Genigraphics
andbe demonstrated in the
artwork option.I
picked ninevisualapplications
that I
thought aGenigraphics
usermight want
to
create.The
nine are: multipledrop
shadow, embossing, tabulardata,
bar chart,
piechart, line plot,
shaded shapes, star andsketch.
The
nextstep
wasto
createGenigraphics images
which wouldrepresent
these
visual applications-amultipledrop
shadowimage,
anembossed
image
and so on.In
orderto make thelearning
process short and effectiveI
tried toavoid redundant elements andto makeeach
image
as simple aspossible.
At the
sametime,
thecolor choices andthe layout
design werejust
asimportant.Simplicity
and gooddesign
seemed essential,especially for
asystemthatis
supposedto
servedesigners.The image below is the
submenu thatwascreatedfrom
these nineimages.
It
appearswhenthe
artwork optionis
chosenonthe
mainArtwork
from
this
submenu a "picture"that
he
wantsto
learn
how to
create.When he
touches the
chosen pictureonthe screen, the
program retrieves the
sequenceofframes
that
demonstrates
the
process ofcreating
it. When
he is viewing
this
sequencehe
canstep backward
andforward
through the process,
andhe
can,
atany
time,
make anew choice
from the
menu.Artwork
Embossing
Tabular Data
Artwork
Bar
Chart
Artwork
INCOME
INFORMATION
1000 I
JAN FEB **"
MA\
JUNEJUlY
MONTH
Line Plot
Shaded Shapes
Artwork
Star
Animation
The
Genigraphicshas
eighttypesofbasic
animationchoices:RGB
colorHCV
color, move, transformation,frame,
orbit,rotation and in
hibit
'First
I had to decide
whichtypeof animationwouldfit
whichAnimation
image
ofthe
artwork submenu andthen
I
couldactually
animate eachimage. The
animation submenuis the
combination of all nine animations
on one screen.It
appearswhenthe
animation optionis
chosenon
the
main menu.This
sequenceis
made of60
frames
of animationthat
appear at30
frames
per second.The
programthat
controlsthe
videodiscwasto
create aloop
that
would makethe
videodisc playerrepeat
the
sequenceover and over until auserchose one ofthe
animated pictures
by
touching
it
onthe
screen.First
I
createdone sequence made of30
frames that
include
the
nineanimations
that the
user can choosefrom. The
top
image in the
previous page
is the first
frame
(frame
#1)
andthe
bottom
image is the
last frame
(frame
#30). The
Genigraphics
calculatesthein-betweens
of
these
given start andfinish frames. In
ordertohave
a smoothloop
in the
animationsubmenu, I
added30
frames to
theoriginalse quence.The
last
frame (frame
#60)
wasidentical to the first frame
and
the
middleframe (frame
#30)
wasidentical to the
originallast
frame. This
was madeby
the
"posting"technique that
makesit
possible
to
manipulatethe
originalsequence,
repeatit,
or makeit
goback
ward
by
changing
the
frames'positions.This technique
was not usedin the demonstration
of each ofthe
animations.It
wasonly
usedfor
the
representation ofthe submenu, to
makethe
animation sequencerepeat
itself
smoothly
in the loop.
The
animation sequenceis
made ofthe
artwork submenuimage
andeach of
the
nine picturesis
animatedby
one ortwo
ofthe function
choices
that
are availablein
the Genigraphics'animation menu.Each
animation represents
the
particularkind
of animationthrough whichit
was created.
The
one exceptionis in the
piechart animation.This
animation represent
the
frame
choicein the
Genigraphics' animationmenu, but it
wasactually
madeby
the
transformation choice.In
other words, a userwho choosesthe
piechart animation of this submenuwill
learn how to
usethe frame-in
choicein the
Genigraphics' animation menu,
even thoughthe
animation was createdby
the transfor
mation choice.
This
is because the
frame
choice controlsthe
wholescreen.
You
cannotframe in to
adesignated
area ofthe
screen, such asto
one ofthe
nine pictures.So
in
orderto
achievethe illusion
ofthe frame
choiceI
usedthe
transformationchoice,
which allowed meto
getthe
same effectby
enlarging
only
the
objectsthat arein the
piechart picture.
But this
solutioncausedanother problem.The
enlarged
piechart coveredthe
wholescreen, and also some ofthe
otherAnimation
to
appear onthe
screen.I
created masks(black
areas)
whichap
peared right after
the
piechart picture andblocked
the
area aroundthis
picture.This
process madethe
piechart animationlook like it is
framed
in andleft the
other eight animations visible andfunctioning
withintheir
areas as well.Tips
This
image
is the
submenuthat
appearswhenthe tips
optionis
cho sen onthe
main menu.Each
picture ofthe four
wascreated onthe
Genigraphics
and representsthe topic
named underit. The
pictures ofthe
colorpalette, the
availablefonts
andthe function
keys
areonly
reductions
ofthe
originalimages.
The
user can see afull-screen
image
once
he touches
a picture onthe
sensitive screen.The Tools Demo
option represents a one-minute video sequence
that
demonstrates
the
correlationbetween the
Genigraphics
userandthe
Genigraphics
interface devices.
This
option was createdparticularly
to
give new us ers someunderstanding
ofthe Genigraphics interface. It
shows aTips
^^
Color Palette
Igvb
ROBn m vn m
^^
|, >.-^
BK GY4 RD4 0B Y0 VW YG4 OI4 BG BU4 VT4
GY3 RD3 0R3 Y03 VW3 YG3 GN3 BG3 BU3 VT3
GY2RD20R2V02YW2YGZGM2BG2BU2Vr2HV2
GY1 RDt 0R1 Y01 YWl YG1 GNl BG1 BUI VTl RV1
Color
Palette
Function
Keys
Tips
SWSR
SWSB
SWSI
CLRL
DUTR
DOT/
BODB
BODB/
F0MT1
FONT2
FONT3
FONT4
Available Fonts
The
exit sequenceis
the
submenuthat
appearswhenthe
exit optionis
chosen onthe
mainmenu.This
sequenceis
made ofthree
frames
of creditsthat
were created onthe
Genigraphics. The
programthat
controlsthe
videodischolds
eachframe
for three
seconds.After
allthe
frames
aredisplayed
the
systemis
supposedto turn
off.Actually
it
givesthe
optionto
start over.This
option was madeonly
to
avoidhaving
to turn the
systemback
onfrequently during
apresentation.ft^ammmmmmmtm^^m^^^^m
-INTERACTIVE
DEMONSTRATION
of
the
GENIGRAPHICS
4-1
A thesis
created
by
Ruth Cohen
1088
1
1
bHb^HHbjiiHbjiI
1
Advisors:
Jim Ver Hague
John
Ciampa
Bob Keough
Russ
Lunn
For
the
help
and
the
encouragementThank
youJay
Chow
Mark
Gofllaia
Alike
Goobic
Jim
Grey
Ken
Hay
wardAndrea
KundlnStoryboard
After the
art workimages
weredesigned
and createdI had to
goback
anddetermine
the
exact stepsthat
it
took to
create eachimage.
I
illustrated
these
stepsin
a storyboard.Each
move ofthe pen,
press onthe
puck or menu selection wastranslated into
a sketch.I did
the samething
withthe
animation option:After
eachimage
was animatedI
could goback
andillustrate
the
process onthe
stotyboard.Latter,
whenI
wasrecording
the
Genigraphics
screen onthe
OMDR
,I
usedthe
storyboard sketchesto
rememberthe
stages usedMini-prototype
The
process ofdesigning
aninteractive
videodisctakes
placeon
dif
ferent levels
simultaneously.
The images
andthe flow
ofthe
program
have to
be planned, designed
andtested
at
the
sametime.
Since
it is
very
expensive to
masteradisc
and sincealaser disc
cannotbe
erasedor
changed,
It
is
important
to
checkthe
concept andthe
effectiveness
ofthe
interaction
before
the
disc is
produced.The way
I
choseto
do
this
was with a "mini-prototype"of
the
project
that I
created withHyperCard.
This
mini-prototype
contained a stackfor
eachtype
ofoptionin the
program.Each
stack contained examplesofthe
menus andthe
screendesigns
which appearin
response
to the
user's selection.The images imitated
the
Genigraphics
images in
black
andwhite,
andthe
menus suggestedthe
graphicsoverlay
design. Instead
oftouching
the
menus on atouch screen, the
userclicked withthe
Macintosh
mouse onthe
HyperCard buttons.
From
the
way
people respondedto this
mini-prototype
I
couldlearn
what needed
to
be improved. This
wasthe
toolto test how
self-evident
the
menus andthe
design
were.The
observationsthat
weremade
through these tests
wereeasily
appliedto the
program,
sinceit
is
soeasy
to
change aprogramthat is
designed
in
HyperCard. The
last
version ofthe
mini-prototypebecame
a referencefor the final
menudesign
andthe
final
programofthe
"real"prototype.
FSRGN FRAME MWGR CAPT JUST EDIT COLOR SKTCH
HUE 192
CHROMA 000 VALUE 106
ACQUIRE
BLUE
Choosean option
(Tap)
ARTWORK|(
ANIMATION)(
EHIT)
O
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Recording
Once
the
animationofthe
"start
up"sequence and
the
animationfor
the
animation submenuwerecreatedon
the
Genigraphics,
they
wereready
to
be
recorded.The
Genigraphics
is
connectedto
atape
recorder and
the
recording
processis just
anotherfeature
in the
animationmenuAs
withthe
otherGenigraphics features,
it
is
asimple process
if
youknow
the
right order.One has
to
callup
the
animationfile (which
is
anim
age and ananimation
table)
from
the
disc,
selectthe
rightchoicesfrom
the
Genigraphics
animationmenu,
andthe
restis done
automatically.The Tools Demo is
the
only
videosequenceonthe
disc
that
was record edin
realtime.
It
wasrecordedwith aHitachi-Z-31
videocamerain the
Genigraphics
lab.
Jay
Chow,
asthe actor,
had
to
createthe
sameimage
over and over.
The
samesequencewas shot severaltimes from
different
anglesand
distances,
andlater,
segmentsfrom
allthese
shots were edited
into
onesequence.The
mainconcernwhilerecording
wasto
find
abalance between
the
lighting
onthe
user'shands
andthe
lighting
onthescreen.
More
lighting
madethe
images
onthe
screenless legible
whileless
lighting
left
the tablet tools
andthe
user'shands
too
dark. The
solution
wassomewherein
between. But
whenthe
screen wasrecordedsep
arately
the
lights
wereturned
offto
enhancethe
legibility. This
is the
rea sonthat the
screenchangescolors andbrightness
throughout the
edited sequence.
A
storyboardfor the
Tools Demo
was madeonly
after recording.It
contained an
illustration
ofthe
stepsthat
weretaken tocreatethe
image
on
the
screen.Another list
ofimages
was madeto
describe
andlocate
allthe
shotsthat
were recorded onthe tape.
This
was madeby
viewing
the
window
dub
that
I
madefrom the
mastertape.
A
windowdub is
acopy
ofthe
mastertape that
containsa windowthat
showsthe time
codethat
wasrecorded
simultaneously
onboth tapes.
The
windowdub
is
goodfor
making
a rough edit and an editdecision
list
(EDL). An EDL is
alist
ofthe
in
and outpoints(in time
codenumbers)
of segments offrames,
in the
order
in
whichthey
shouldbe
edited.This
list
of numbers canbe
enteredin
anediting
system whichwillthen
make allthe
editsautomatically
(on
line
edit).Although I
plannedonusing
such asystem,
eventually
I
usedthe
Convergence ECS-90 Video Tape
Editing
System,
in
whichone enters the
in
and out points ofevery
segment andinitiates
the
edit.The
advantage of
this
system wasthat
it
allowed meto
vieweach edit afterit
was performed andto
make changesin the
frames'entry
numbers when necessary.All the
otherimages
that
had to be
recorded were stillimages
andhad
to
be
shot oneframe
at atime.
This included
allthe
sequencesthat dem
onstrate
the
process ofcreating
eachimage
from the Artwork
andthe
Recording
Animation submenus, the
stillimages
from the
Tips
andthe
Exit
submenus and
the
submenusthemselves
(except
the
animation submenu).This
wasa much more complicated process.First,
because
there
aremany
waysto
record oneframe
at atime.
The
optionsthat I
considered wereslides, film (16
mm withthe
Bolex),
tape
(using
the
Genigraphics
controller)
or opticalmemory
disc. I
determined
that I
wouldhave to
record about1200
stillframes. If I
usedslidesit
wouldhave
meant1200
slides.Slides
have very
goodresolution, but
toproducethat
amountofslideswastoo
big
an expense.In addition,
since allframes had to be trans
ferred
eventually
to
1"tape,
I had to
considerthe
availability
ofthe trans
ferring
processandits
costs.Recording
onfilm
wasalso not suitablefor
that
reason.Recording
ontape,
using the
Genigraphics
controllerto
record oneframe
at atime,
wouldhave been too
time-consuming.The
opticalmemory
disc,
thoughit has
relatively
low
resolution,seemedtobe
agood solution.The disc is relatively
inexpensive,
it
canbe
transferreddirectly
tothe
1"tape
withoutany
inbetween
process, andI knew
I
might getthisservice atNTID.
At that
pointI
couldbegan to
recordtheGenigraphics
screenonthe
OMDR
andtest the
results.This
led to
thefollowing
seriesofexperi ments:I.
First I
recordeddirectly
from the Genigraphics
to theOMDR. This
meansthat I
tookthe'Video out"cable
from
theGenigraphics
andconnected
it to the "video
in"ofthe OMDR. The
resultspresentedthe fol
lowing
problems:1
.The
top
partofthe Genigraphics
menu was notvisible
unlessthe
"underscan"mode on
the
monitorwasselected.2. Sometimes the
Genigraphics'cursordisappeared
or washardly
visible,
particularly
whenontop
ofcertain colors.3.
The
visibleparts ofthemenu were not always
legible. 4.
The
colors oftherecordedimages
weredistorted.
Problem #1
was causedby
the fact
that theGenigraphics has
afixed
recording
areathatcuts out most ofthemenuarea.This
adjustmentpre ventsthe
menufrom showing
onthescreenin
aregularGenigraphics
recording.
I
could notrely
onthe
"underscan"
mode
because
notall monitors have
thatkind
ofadjustment.A Digital Effects Box
(DEB)
is
ade
vice
that
canshrink each recordedframe to
anewfixed
size.Using
thisdevice, however,
wasbeyond
my
means,sothenextidea
wastotry
toshootwitha cameraoffthescreen.
II. In this
experimentI had
acamerain front
ofthescreen.This
time the"video
out"cable
from the
camera was connectedto
the"video
in" ofthe
OMDR. This
experimentsolvedthescreen'ssizeproblembut
increasedRecording
the
colorquality
deteriorated.
Shooting
offthe
screen caused moreloss
of
quality
than
shooting
directly
from the
Genigraphics.
The
result of adding
gainto
improve the visibility
ofthecursor andthe
menu was video noise.III.
This
experiment wasactually
a continuation ofthe
previous one.The
dark
screenthat
coversthe
Genigraphics
screen was eliminated andthe
terminatorswitches
in the back
ofthe
Genigraphics
monitor wereturned
on.This
madethe
menu andthe
cursorbrighter
andthe
recordedscreen more
legible. Although
thisexperiment showed animprovement
in the
recordedimage
thecursorwasstillin
some cases almostinvisible.
IV. At that
pointI
wasonly
concernedwithenhancing
thecursor'svisibility. An
attempttogetinformation from
Genigraphics did
not work.So
a"low-tech"
idea
was suggested:Stick
onthe
screen,ontop
oftherealcursor,
ahandmade
stickerthat
looks like
a cursor.I actually
createdacursor
from
a phosphorescent material.This
cursorwasmoved onthe
screen
according
to the
real cursor's movement andthe
screenwasrecorded aftereachmovement.
But this
experiment alsodid
notwork.The
phosphorescentmaterialneeds complete
darkness
toglowin the
dark,
but the Genigraphics lab
wasnotdark
enoughand alsothescreenitself
reflected some
light. A non-glowing
"low-tech"
cursor
did
not solvethe
problemeither
because it
needed additionallight.
The best
resultsofshooting
offthescreencame whenthescreenwas recordedin
thedark.
Additional
light only hurt
thequality
ofthe image
onthescreen.V.
The final idea
wasto
recreatethecursor withtheIVIS's
graphicsoverlay.
This
way,I knew the
cursor wouldbe
distinguishableandvisible.After this decision
wasmadeI
wasready
to
record allthestillimages. I
recordedwithan
Ikagami
camerathat
was mountedonatripodand wasconnected
to the OMDR. The Genigraphics dark
screenwas eliminatedand
the
terminatorswitches wereturned
on.Once
thecamera waswhite-balancedand
focused I
couldbegin to
createandrecordthe
stepsofeach sequence
by following
thestepsin
thestoryboard.I
wasvery
carefulnot
to
makeany
mistake and notto
recordawrong image because
theoptical
memory disc is
noterasable.The
results,however,
were stillquitedisappointing.
The images lost
alot
ofquality in
colorand resolution through thisprocessand
I knew
thatthey
wouldlose
evenmore afterthe
transferring
andmastering
processes.The
recreation ofthe
cursorhad to be done
afterthedisc
wasmasteredand all
the
screenimages
couldbe
viewedframe-by-frame.I
planned
to look
atevery frame
andlocate
the new graphics cursor inthe
rightposition.
Ultimately
I did
notfollow this
planbecause
oftime limita
tions It
wouldhave been
along
andtedious processto recreateand position
the
newcursor withthe IVIS's
graphicsonthe1200 frames.
Premastering
The
premastering
process wasrelatively
simple and short.The
in
structional
television
department
atNTID
waswilling to
transferthe
recorded material
to
1"tape.
To
avoidany
needto
perform edits ontheir 1"
editing
systemthey
requiredthat
all material recorded on3/4"tape
be in
one sequence.So my only
task
wasto take the "start
up"sequence,
the
animation's submenu sequence andthe
Tools Demo
and putthemtogetheron onetape.
This
wasdone
onthe Convergence
ECS-90 Video Tape
Editing
System
andwasa simpleediting
process.All the
materialfrom the OMDR
andfrom the tape
wastransferredat
NTID to
a 1"tape.After
transferring,
alongitudinal,
non-drop
timeMastering
Mastering
adisc is
the
processofpressing
alaser disc that
contains1
tape
material onit.
Once
a masterdisc is pressed,
duplicates
ofthe
originaldisc
canbe
made.The
maindifficulty
that I
had
in
mastering
my
owndisc
wasfinancial. It
can cost severalthousand dollars
to
mastera regularlaser disc
that
has
astoragecapacity
of108
000
frames.
I
neededto
useonly
3336
frames
ofthat
storage space
For
a whileI
thought
that I
wouldbe
ableto
"take
a ride"on some one else's
disc.
My
material would notinterfere
withthe
other material,
sincethe
disc
is
controlledby
a program.I
thought
that if
someonewere
planning
to
masteradisc
anddid
not needto
use allthe
storagespace
I
mightbe
allowedto
usesomeofthis
extra space.If this
werepossible,
I
wouldhave had
to
pay
for
only
aduplicate
ofthe
masterdisc,
and aduplicate
is
very
inexpensive.
However,
this
plandid
notmaterialize
because
it
depended
on otherpeople'sschedules,
whenI
wanted
to
follow my
own schedule.The
next optionI
checkedwasthe
shareddisc
service.This
sen/iceallows clients
to
use a portionof adisc
andto
pay
for
only
that
portion. All the
clients'material
is
transferred
to
one masterdisc
andfrom that
any
amountofduplicates
canbe
made.However,
in the
time
I had I
was not ableto
arrangefor this
service.Eventually
I
heard
ofMagno Sound
andVideo,
acompany
that
masters
checkdiscs
in 24
hours
for
$200. This
seemedto
be
areasonablesolution
for
my
situation.I
sentMagno Sound
andVideo
the
1"tape
with
the
requiredinformation. This included
the time
codeaddress ofthe
first
andlast
frame
onthe
tape,
andthe
field
dominance
ofthe
tape.
Unfortunately
I
gotthe
wrong information
aboutthe
field
domi
nance andthe
disc
waspressedwiththat
improper
data.
So
a seconddisc
waspressed, this time
withthe
correctfield dominance. But
when
I
receivedthe
seconddisc,
I
found
that
it
wasonly partly
usable.
The images
weredrastically
shrunk andthe
menu and othertext
were not
legible any
more.Sometimes
they
werepractically invisible.
In
additionthe
disc itself
was notoperating
properly.I
could not seesome of
the
frames because
the
disc
player could not pause on certainportions of
the
disc.
At that
pointhowever I
decided
to
completethis
projectdespite the
problems with
that disc.
And
the
nexttask
wasto
concentrate on adjusting
andimproving
the
programthat
had to
controlthis
disc.
Programming
The
programming
was made withthe
IVIS Producer
whichhas
two
functions:
Draw
andDesign.
Draw is
agraphics packagethat
includes
text
andgraphicsfunctions
andvideodisccalls.Design
is
aPascal-like
programming
language
usedto
controlthe
interactive
videodisc andthe
graphics overlay.First
I
usedDraw to
design
allthe
buttons
that
had
to
appearin the
menu areaat certain stagesof
the
program.Each
button is
made ofsimple shapes
defined
by
specific coordinates.After
creating
the
but
tons
I
defined
each ofthe
graphics as atouch-sensitive
areathat
waslater
usedin
Design.
For example, this
is
the
programthat
createsthe
graphics ofthe
button
TOUCH THE WHITE BAR
:!FORM WHITE
.set
fill_mode
polygonbl (0,520 col=7)
(959,599)
.cen
(480,535
col=0, size=2,height=2) TOUCH THE WHITE BAR
And
this
is the
programthat
makesthis
button,
orthe
area ofthis
button,
touch
sensitive:.'FORM CSTART
.menu
(0,520)
.choice
"start"
.area
(0,520)
(959,599)
.end menu
mum
IBP
|
CHOOSE AN OPTION FROM THE SCREEN|
ARTWORK
I
ANIMATIONnrammn
Programming
Once
I had
allthe
graphics and allthe touch-sensitive
areas savedand organized
in Draw
files,
I
was ableto
begin
writing
the
main program
that
would control allthese
files
in Design.
This
programis
responsible
for
controlling
whathappens
wheneachbutton is touched
and
for
retrieving
the
appropriate video or graphicsimages.
It deter
mines
the
next sequence ofevents,
such as which videoimage
willappear,
at whatrate,
and which optionswillbe
available onthe
screen.Writing
this
program was a cumbersome task.The Design lan
guageis
notvery
friendly,
and neitheris
the
Design
manual.Opera
tions
such asretrieving
the
video or graphicsimages
whenbuttons
are activated were
easy
to
perform.But
someoperations,
such as thecreation ofa continuous
loop
in the Animation
submenu, werevery
hard
to
perform.Another difficult
taskwas tofigure
outhow to
control
the
backward
andforward
controllers(at
thebottom
ofthe pre viouspage)
sothat the
userwouldbe
abletoactivatethemonly
within the
appropriate segment of thedisc. I did
not wanttheuserto
be
ableto
forward
the
disc
pastthe last frame
ofhis latest
choice ortobe
ableto back up
pastthefirst frame
ofhis latest
choice.Otherwise
he
wouldbe viewing
materialthat he did
not chooseto see.This
taskand some other complicated operationswere
eventually
accomplished,but due to
my
limited programming
background,
they
were sometimes solved ratherclumsily.However,
allthese
solutions arepresentedin
acopy
of thefinal Design
program thatis included in
the appendix ofthis
report.I began
towrite theDraw
and theDesign
programsbefore I had
the
mastereddisc.
I
coulddo
thisbecause,
asI described
previously,I
had
basically
designed
and plannedin
advancethe
graphicsoverlay
and
the
interaction.
Since
I
did
nothave
thedisc,
I
viewed andtest
edthe
graphicsoverlay
andthe interaction
onarbitrary frames from
anavailable
disc that I
calledDemo Disc. When I
gotmy
mastereddisc
I
neededonly
to
find the corresponding frame
numbers andapply
them
to
the program.The table
onthe
next page showshow
I kept
trackof
the
location offiles
andframe
numbersduring
this process.Programming
Frame
#File Name
(DRAW)
OMDR Demo Disk Thesis DiscColorBars 1-3
1 Blue(blue) 4-50 4 86-132
2 Jack(jack) 56-118 56 138-200 3 Data(data) 119-286 119 201-368
4 Pie(pie) 287-464 287 369-546
5 Bar(bar) 472-529 472 554-611
6 Line(line) 531-584 531 613-666
7 Ball(ball) 591-651 591 668-728
8 Star(star) 653-747 653 736-829
9 House(house) 749-827 749 831-909
10 Blue.ani(bluea) 829-880 829 912-962
11 Jack.ani(jacka) 881-920 881 964-1002
12 Data.ani(dataa) 921-999 921 1004-1081
13 Pie.ani(piea) 1000-1032 1000 1083-1114
14 Bar.ani(bara) 1033-1067 1033 1116-1149
15 Line.ani(linea) 1068-1113 1068 1151-1195
Data.ani 1114-1185
Ball.ani(balla) 1186-1261 1186 1268-1343
16 Star.ani (staral 1262-1301 1262 1345-1383
17 House.ani(housea)
18 Startup
Demo22(demo22)
Demo33
19 Tips(tips) Palette(colors) Fontslist(fonts) Function(keys) Artwork(art) Exit(exit) Advisors(advise) Thank(thank) Toolsdemo(demo) Jaydemo(demo+demol) Animation(ani)
Startup(start+start1)
Start 1302-1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1302 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100
Video(1800X) 3200-5000
Video(60X) 6000-6060
Video(45X) 6100-6145
Evaluation
The
task that I took
asmy
thesis
projectwasformidable,
and somepeoplewere skeptical
that
I
could overcomethe
obstaclesto
producing
a videodisc.They
were rightandthey
were wrong.The
projectis
done,
but
withmany compromises,
andit
is working,
but
with some
faults. I
have described throughout
this
reportthe obstacles, the
tech
nical
problems, the
solutionsandthe
results.The
final
images
onthe
videodisc
do
notresemblethe
originalimages,
andthe final
programis
not as smooth as
I
hoped
it
wouldbe.
However,
the
images
arethere,
and so
is
the
program.As
aprototype, this
project can give somein
sights
into
how
afinal
project couldlook
and someinsights
into
whatshould
be
avoidedwhenproducing
such a project.The
following
aresome suggestions
for
othersattempting
such a project:1.
Since
the
OMDR does
not offerhigh
resolution and goodrecording
quality, it
is
abetter
idea,
if possible, to
shoot slides.Slides
areeasy
to
take
and provide muchbetter
results.The
opticalmemory
disc is
alsonot erasable.
When
recording
asequenceI had to
avoidmaking any
mistakes,
andif I did
makeany, I had to
rerecordthe
whole sequence.If I had
used slidesI
wouldhave
been
ableto reshootonly
the
mistakenimage
andlater
putthe
fixed
image
in the
right placein the
sequence.2.
I did
not prepare a storyboardbefore
recording
theTools Demo.
This
video sequence couldhave been
moreself-explanatory
if it had
been better
planned.A
storyboard canbe
usefulto
determine details
and
to
get a clearer concept of atask.3. The
same video sequence wouldhave
workedbetter
withthe
help
ofsound.
A
narration could makethe
sequence more self evidentby
pointing
outthe
names ofthe tools
anddescribing
the
user's actions.Generally,
the
addition of soundin
such a project could reinforcethe
images
and also add some entertainmentto the
learning
process.4.
The
forward
andbackward
controlbuttons
weretoo
smallfor the
average
finger.
Sometimes
auserwouldtry
to
touchabutton
and actually
activatetwo buttons. When
designing
buttons it is important
toleave
enough space aroundthem to
preventthis.5. If possible,
it is
important to
checkin
advancewiththe
mastering
company
what equipmentis
neededfor playing the
mastereddisc.
If
you
do
nothave
accessto
the rightequipment, evena gooddisc is
useless.
In this<