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A Real Time Virtual Dressing Room Application using Kinect and HD camera

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Academic year: 2020

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Figure

Fig. 1. The user interface of the application
Fig. 2: Major steps for content creation. Catalogue images are first manually modeled and textured offline in 3DS Max
Fig. 5: The front view of the Interactive Mirror with Kinect and HD camera placed on top
Fig. 6 illustrates the major software components of the virtual try-on system. During the offline preprocessing stage, we need to calibrate the Kinect and HD cameras, and create 3D clothes and accessories

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