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CISC 2540: Intro to Video Game Design

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CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

CISC 2540: Intro to Video Game Design

Overview

Robert K. Moniot

Fordham University

Department of Computer and Information Sciences

(2)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

(3)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

Intro to Video Game Design

What is this course?

An EP-3 seminar (a core requirement for class of

2013 and later)

An introduction to concepts of video game design

and the game industry

What is this course

not?

A course primarily about video game implementation

A “real” computer science class

Course requires

no programming.

No pre-requisites.

(4)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar

What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

Eloquentia Perfecta

(EP) Seminar

Requirements of any EP seminar:

Writing

Minimum of 15 pages of writing that has gone

through at least one cycle of feedback and revision

We will fulfill this by two term papers

Oral expression

Minimum of 20% of class time devoted to student

writing and oral expression

(5)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar

What will be required?

Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

What will be required?

Grade will be based on:

attendance and participation (15%),

a midterm paper (6–8 pages, 20%),

an in-class presentation (20 minutes plus Q&A,

20%),

a game project (20%), and

(6)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required?

Attendance and participation

Term papers Term papers, cont’d In-class Presentation Game project Game demos

Attendance and participation

15% of grade

This is a seminar: attendance is required.

If you must miss a class, get excused in advance

Graded on 5-point scale:

Mere presence is 3 points

Contributing to discussion adds 1 or 2 points

Arriving late or detracting from discussion subtracts 1

or 2 points

(7)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation

Term papers

Term papers, cont’d In-class Presentation Game project Game demos

Term papers

Midterm paper 6–8 pages, 20% of grade

Final paper 9–10 pages, 25% of grade

Each will go through stages of:

proposal

first draft, feedback

final draft

First drafts should be at least 2/3 of final length

proposals & drafts are graded only on timeliness

Papers graded on:

writing quality & length

organization & clarity

research & citations

content & depth

(8)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers

Term papers, cont’d

In-class Presentation Game project Game demos

Term papers, cont’d

Topics you may use:

review of a commercial video game

exploration of some aspect of the social impact of a

game or of some genre of games in general

issues raised by some aspect of the game industry

or other topics of interest related to video games

Papers are to be of academic quality

based on at least some research

include critical analysis

(9)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d

In-class Presentation

Game project Game demos

In-class Presentation

20% of grade

15–20 minutes plus 5–10 minutes Q&A

Max 25 minutes total, to fit 3 per class meeting

Topic the same as one of your papers

No two presentations on same topic

First come, first served

(10)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project Game demos

Game project

20% of grade

Must be original

Need not be elaborate

We will use

8.1

Drag and drop, no programming needed

Lite version is free — adequate for this class

Full version $40 — optional

(11)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project

Game demos

Game demos

Session held in lieu of final exam

fun break from finals

Each student presents game project

using podium PC

5 minutes

show basic controls, play

peer evaluation is part of grade

(12)

CISC 2540

Spring, 2014

Robert K. Moniot

Course Overview

Intro to Video Game Design

Eloquentia Perfecta(EP) Seminar What will be required? Attendance and participation Term papers Term papers, cont’d In-class Presentation Game project

Game demos

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