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T

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Iss

Trolls Delve

Standing in

Eating for A

Henchmen

Meszmyr H

Night Walk

The Tooth P

Rubus the R

Old Kramm

Soul Survivo

Armor Altern

Ice Exile (T

Troll Links 6

sue 6

e – by Dan H

a Corner – b

Adventurers

for Solo Del

eldaer – by

in the Wild

Pick vs. the

Redneck Ho

– by Roy Cr

or (T&T sol

natives – by

T&T GM Ad

6

TABL

TrollsZ

Hembree

by David S. M

– by Stefan J

lvers – by D

Paul Ingrassi

d Woods (T&

Broadsword

obb – by E.P

ram

o)– by Sid O

y Justin T. W

dventure) – b

LE OF

Zine! is a T

Moskowitz

Jones

Dan Hembree

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&T solo) – b

d – by Mark

P. Donahue

Orpin

Williams

by Mark Tho

F CON

Trollbridg

e

by James Fall

Thornton

ornton

NTEN

ge Produc

lows

NTS

tion

Page 3

Page 4

Page 6

Page 9

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C

T T F A T C C A T p T c h

E

E C C

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S D A P E J J S D S J P p  

Credits

Tunnels and T Tunnels and T First edition o All rights reser TrollsZine! Lo Cover Layout Cover Illustrat All visual and The copyright permission for The contents copyright hold hope you do!

Editing

Editor – Dan Compilation, I Copy Editing –

Art Cre

Submitted Ar Darrenn E. Ca Alexander Coo Patrick Crusiau E. P. Donahue ames Fallows . Lambert: p. Simon Lee Tra David Ullery: p Stock Art eff Freels: p. 2 Public Doma p. 34, 37, 42, 4

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Trolls™ is a t Trolls™ produ f this magazin rved. © 2010 T ogo © 2012 M Design © 201 tion © 2012 P textual conte ts for the con r their work to of this publi ders; however

g Credit

Hembree Interior Layou – Dan Hembr

edits

rt anton: p. 7 ok: p. 3, 24, 26 u: Cover, p. 4 e: p. 22, 23 : p. 13, 15, 16 56 anter: p. 11 p. 9, 10, 47, 49 2 ain Art 43, 45, 46 trademark of ucts visit www ne published b Trollbridge M. E. Volmar & 12 M. E. Volm Patrick Crusiau

ent has been c ntents of the o be published ication canno r, you may fre

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ut and Design ree, Val Kelso

6, 29, 31, 33, 3 , 18-20 9-54 Flying Buffal w.flyingbuffalo by Dan Prentic

& Simon Lee T mar & Simon L

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contributed by magazine are d within Trolls ot be reprodu

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– Dan Hemb on, Dan Prenti

36 lo Inc., and is o.com. ce and Kevin Tranter Lee Tranter y the individu e the property sZine! on a no uced elsewher contents of t bree ice s used with pe Bracey in July ual authors an y of the indiv ot-for-profit b re without the this publicatio ermission. Fo y 2010. nd artists cred vidual contrib basis. e express con on for your pe or more inform dited in this pu butors, who h nsent of the ersonal enjoym mation on ublication. have given respective ment—we

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W f a G t e t c g s d T o S w J e c R a p s s c J c J Y H f o in h c M a P a K H N f T W a B c C TrollsZine!  

Trolls

Welcome to T focused on de all about. In GM adventure the creative m enough to kee think. There characters to glory, and im several article delvers and ha This issue inc old and new. D

Salkti, gives us

wits and inge ones, author excellent rules characters wit Roy Cram, adventures inc provided this slightly differe such notable contributing t ames Fallow challenging so ames provide You can find

Hobb-Sized Ad from James in of my favori ncluding Raps has provided characters cow Mark Thornto

and Giants blo Pressure Drop,

adventure thro Ken St. Andre

Hammer Press,

NPC sure to m for your next

TrollsZine! wit Williams. This armor elaborat Bringing all o contributions Canton, Alexa

s Delv

TrollsZine! #6. elving, which these pages a e, and a shor minds of the T&

ep you busy fo are plenty o die horrible mmortality. W es to help s arried game m ludes a nice m David Moskow s an interestin enuity of an of Dark Temp s on challengi th the basic author of m cluding Mistyw issues piece ent take on tro

members o to TrollsZine!. ws who wro lo Night in the ed the illustra another one dventures. I loo n the future. S ite recently p scallion, Devoti another solo wering in fear.

on, the creati og and autho , has provid ough which h e. Paul Ingras presents us w make a valuabl t game. Of c thout an arti s issue he pr tions for all yo of this writin of many art ander Cook, P

e

This issue o is what Tunn are two solo rt GM scenari &T communi or quite some of opportunit e…I mean o With these ad support your asters. mix of T&T witz, author o ng game scena adventuring

ple, has come

ng players to necessities of many T&T

wood and Gam

e of short fi olls. It’s wond of the T&T Among the n ote the ente

Wild Woods. A

ations for the of James’ so ok forward to Sid Orpin, au published sol ion to Duty, an guaranteed t Did someone ive mind beh

r of the uniq ded a

giant-e ran thgiant-e Tro sia, the powe with an intere le ally or cunn course it just cle by the p resents an ex ou gear heads ng to life are tists including atrick Crusiau f TrollsZine! is

nels & Trolls is

adventures, a io fresh from ity; more than time I would ties for your obtain wealth, dventures are r beleaguered

authors both of Amulet of the ario to test the party. Stefan up with some provide their f life. Finally, articles and esmen of Kasar, iction with a derful to have T community newcomers is ertaining and As a side note, solo as well olos online at o seeing more uthor of many lo adventures nd Formication, to leave your e say demons? hind the Gems que new solo -infused GM ollgod himself, r behind Troll esting Wizard ning adversary t wouldn’t be prolific Justin cellent set of out there. the inspired g Darrenn E u, E. P. Page 3 s s a m n d r , e d h e e n e r , d r, a e y s d , . t e y s , r ? s o M f, ll d y e n f d . Don Tran impr prod Crus the rathe trave could I ho this m like t Visit discu Now Dan nahue, James nter, and D ressed by the duce and free siau provided

cover of this er benign, d elling together

d be more ple ope you enjoy magazine dep to see TrollsZ t the TrollsZin ussion forum w, let’s get delv

Hembree Fallows, J. David Ullery. e quality of w ely contribute the trollish i s issue. The don’t they? Ju r on a bright easant? y this issue of pends on your Zine! thrive, th ine! thread at to learn how y ving! Lambert, Si I am con work that th e to TrollsZin illustration fe featured tro ust a father t and sunny f TrollsZine!. A r contribution hen please get the TrollBri you can contr

Issue 6   imon Lee ntinuously ese artists ne!. Patrick eatured on lls appear and son day; what As always, s. If you’d t involved. idge T&T ribute.

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T T p r c

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A if t t le P in s m I t t A in ja a A u c d c in A t E r p

T

T t g TrollsZine!   This is a con player’s ability rolling dice an crippled by co

SETUP

A generically p f I didn't thi talking to you together befor

etting you tak Poof. They're n diameter an soon as playe mechanical sou In the center o three objects triangle: A glass jar w nside. At the ar is enchant anything but A candle as c unlit, but at it character can damage. If yo cigarette or ba nstead. A carved ram to the touch. Embedded in red button. Fe prefer a bit mo

The Gam

The players sh the room befo greenish fog. T ntrived encou y to act like ch nd revealing nventions in e

P

powerful pote ink you could

. I want to se re I decide w ke with you. Y

teleported in nd 30 yards h ers are inside

und from beh of the room i positioned as with a pair of jar's base is ed to be imm the mallet w colorful as the ts base is a sm cast a Call our world has arbecue lighte m's horn, clea the center o eel free to wr ore subtlety, u

e's Afoot

hould have a ore jets in the The fog will ri

Sta

unter, designe haracters rathe they've been electronic gam ntial employe d fight, I wo ee how you th what of mine our goal is to to a round ro high, with a sin

there will be hind the door l is a single rou s vertices of

moth wings a small golde mobile and in which will eas e moth wings mall wand wi Flame spell more munda ers of some s

arly made for

f the table is ite “Reset” on use an appropr

t

minute or tw e floor start fi

ise at six inche

anding

By Dav

d to test the er than actors n intellectually mes. r says, “Look, ouldn't bother hink and work I should risk get out.” oom, 20 yards ngle door. As e an ominous leading out. und table with

an equilateral flying around n mallet. The nvulnerable to sily shatter it are drab. It is ith which any of negligible ane items like ort, use them

blowing, cold a palm-sized n it or, if you riate symbol. wo to explore illing it with a es per minute, Page 4

g in a C

id S. Mosk

e s y , r k k s s s h l d e o . s y e e m d d u e a irrita dama dama chara their is als room inhal the l playe

Ho

The empl door cann of th The effor what soun by t effec The If pu initia repla Lost

Corne

kowitz

ating exposed age. If inhaled age to CON acters must a r level minus so flammable m into a toxic lation become level of the sa ers' level plus o

ow Things

Door: When

loyer's minio r with enough not break thro

he door, the door is no l rt that failed t's happening nds coming fr the employers ct work to foo Giant Red B ushed, all of al state, insta ay of the afor t CON and ex

er

d skin but d, however, th N per minut also make a s one to avoid . Any contact c inferno at w es three CON aving roll aga one.

s Work

n the players f

ns barricade h force to ens ugh. After the minions will longer locked

previously w in the room rom the door

s’ minions d ol players.

Button: This i

the room's c antly and sile rementioned xpended WIZ otherwise ca he fog does on e, at which saving roll on being blinded t with fire wil which point d N points per m

ainst blindness

first enter the the other si sure that the e characters' fi

remove the d, just stuck. will work, reg . All of the m r are actually doing their b is indeed a res contents rever ently—except t sounds from are not refres

Issue 6   ausing no ne point of time the n CON at d. The fog ll turn the damage for minute and s becomes room, the de of the characters first testing barricade. The same gardless of mechanical produced est sound set button. rt to their there is a the door. shed, but

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T c T a a t a r T R t B t s T tw f k f s t TrollsZine!   characters that The Horn: Bl a ray of cold t away, with no time a delver c allow others in realize that the

The Candle: Roman candle that gets in i Blasting Powe the player wh should get a re The Wings: twenty feet a flapping cause kick up the ca face—and any stay close enou they fly out of

t were blinded lowing the ho that will freez saving roll ne commits to bl n the way to m ey need to mo Lighting the e of unlimite ts way is hit er spell and rec

ho pointed it eal-world smac

Once freed, cross and fly e’s sufficient t austic fog so y lit flames. If

ugh to the tab f range of the h

d, however, ca rn will cause i ze anything up

eeded or allow low the horn, make a SR on ove. candle will t ed duration. A t with the eq ceives 5D+10 t at his or h ck in the head the moth w y around the turbulence in it now hits p f the candle is ble to be froze horn’s ray. an see again. it to discharge p to ten yards wed. The first , the GM may n IQ or LK to turn it into a Any character quivalent of a 0 damage (and her teammate d). wings grow to room. Their the room to players in the lit, the wings en. Otherwise, Page 5 e s t y o a r a d e o r o e s , The ...is Barri the wing room whis the Perh Gno

En

The pleas and C of Th Delv of a orde the b the E path of no h of course to ing that, play candle, then gs, which will m gives no tles, or openi players have haps delvers otehfeckingexb

nd Game

reward for su sed, provide CON. If not, That's A Natty B

vers who spen actions should eal than those

bonus should EMPLOYER harm... o ignore eve yers should ac breaking the fall to the gr signs of suc ing of the do e done anyt can learn em bawx or some uccess? Chee extra calcium maybe it will Beard. nd time trying d receive sligh who don't lo pale in compa trusts them w erything but ct immediatel e jar and fre round and sh ccess; no ligh oor. No sugge thing right o mployer's true ething similar. se, of course m and protein act as a whisk g multiple com htly more AP se sight of the arison to the e with. Issue 6   the door. ly, lighting eezing the hatter. The ghts, bells, estion that or wrong. e name is . If you're n for STR ker-variant mbinations Ps for the e goal; but equipment

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TrollsZine!   Page 6   Issue 6  

Eating for Adventurers

By Stefan Jones

Most T&T adventures are not the sort of errands

where characters need to be bothered with trivial details like eating, or keeping track of rations. However, on extended quests the challenge of staying fed can add to the fun rather than being an exercise in tedious bookkeeping. Below are a set of suggested rules for dealing with buying food, foraging, and staying fed.

Well Fed, Hungry, and Starving

To be in tip-top shape for adventuring, characters need at least two square meals a day. The quality doesn't matter; a meal could be a feast, a piece of hard tack and a bit of sausage, or a couple of handfuls of bugs, berries, and roots resulting from foraging. A character that eats two or more meals is well fed and suffers no penalties.

Characters that eat just one meal per day are hungry. Hungry characters take twice as long (twenty minutes) to regain a lost point of Strength (STR) or Wizardry (WIZ). They also heal damage to Constitution (CON) at half the normal rate (1/2 point a day).

Characters that go without a meal for more than a day are starving. Starving characters regain lost STR and WIZ at one-sixth the normal rate (one point every hour). They not only do not regain lost points of CON through normal healing, but they also lose one point of CON each day. This damage cannot be healed by magic or potions, but is "healed" immediately after eating two hearty meals and getting a good night's sleep. Eating just one meal returns a character to hungry status; the hunger damage then starts to heal at "normal" hungry rate of a half point a day.

Buying Food

Meals can be served up at an inn ready to eat, purchased in the form of raw materials for cooking, or bought in the dried or salted form for eating on the road or underground. Players should feel free to have their characters bargain for better prices!

Meals at an Inn

Virtually every inns and tavern serves meals to their guests. The quality varies with the type of inn and how much the guest is willing to pay. The quality of a meal doesn't affect a character's health unless the GM makes a special ruling; but meals could affect an adventure in other ways. A potential employer might look down her nose at adventurers who are seen eating boiled turnips, for example. On the other hand, a fancy meal might make a nice bribe for an official whose favor the adventurers are trying to curry (Mmmmm, curry!). Eating an especially rich and fancy meal could have consequences as well, ranging from being a bit slow or having gas.

Meals at an Inn

Miserable Meal 5 cp Ordinary Meal 12 cp Fancy Meal 3 gp Sumptuous Feast 10 gp

Miserable meals consist of poor peasant fare like

porridge, hard black bread, and thin fish soup.

Ordinary meals include dishes like stew, good bread and

butter, cheese, sausage, and greens.

Fancy meals include chops of fresh meat, roast fowl,

vegetables with sauces, and good wine.

Sumptuous feasts are rarely found outside of the homes

of nobles and inns that serve the high-born; they include fancy roasts, soups, sauces, and pastries. The basic price includes some kind of drink, ranging from cheap ale to a goblet of fine wine. Extra rounds might add 20% to the price of the meal.

Raw Ingredients

If the campaign deals with the characters' lives between adventures, they will want to know what it costs to stock their cupboard.

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T R a m a

M

F li f F w m D s h c M v s a c

C

I k s e a o d A d b t TrollsZine!   Raw Ingred Miserable Me Ordinary Me Fancy Meal M Raw ingredien a meal! Most meal; fancy appropriate Ta

Meals on t

Rations Field Rations Dungeon Rat

Field rations are

ike rolls, saus fresh for abou Field rations with a pot an more appealin Dungeon rations sturdy, spoil-re hard tack. Th consists of two Miserable me vegetables) can ship's hold. T and keep for cooked.

Cooking G

In a rough-an knife, some w small game o elaborate mea are for new ite or salvaged fr dens.

A mess kit is a doubles as a b

big pot or cauld

to hold a sturd ients eal Fixings al Ingredients Makings nts need a kitc t people can feasts requ alent.

the Go

s tions e used on the sage, cheese, ut a week. A ra can be eaten nd tripod can g. s (which are a esistant foods hey can keep

o meals. al fixings (gr n be brought Two meals wo a week; how

Gear

nd-ready medi wood, and a wa r fish into a als require som ems; used gea rom ruins, b

a modest ind bowl. A cooking

dron over a fire

dy spit for a la Meal 2 cp s 5 cp 12 cp chen and a co make a mis uire someon Cost 5 sp/day 1 gp/day e road. They i and dried fru ation consists as-is, but ca turn them in

also used abo s like jerky, pe

for many we

rains, dried fi on the road orth weighs a ever, the sup

ieval world, a ay to start a f tasty roasted me gear. The ar can be had attlegrounds, dividual cookin g tripod is used e. Two tripod arge piece of g Week 3 sp 8 sp 2 gp ok to become serable-quality ne with the Weight 30 w.u. 20 w.u. include things uit. They keep of two meals ampfire cooks nto something

ard ships) are emmican, and eeks. A ration

fish, and root or stored in a bout 40 w.u., plies must be

anyone with a fire could turn d meal. More prices below very cheaply, or monsters ng set, which d to suspend a ds can be used game. A camp Page 7 e y e s p . s g e d n t a , e a n e w , ' h a d Coo Me Coo Big Cau Cam cook's for a

Fo

Anyo This area roll m wild perso A ch at a n at ha work Fora finds roll s oking Gear ss kit oking tripod g pot uldron mp cook's kit

's kit has every

a dozen or mo

raging

one can try to

requires a L1 or a L2SR on means the ch greens, and on. Foraged fo haracter can m normal pace, t alf normal pa king from a ca aging can be s two meal's w succeeds. 10 2 3 1 ything require ore people. o find edible i 1SR on Intelli n INT in a bar haracter finds grubs to ma food keeps for make one forag two rolls if tre ace, or four r amp. taken as a ta worth of foo Cost We 0 gp 20 w.u 2 gp 40 w.u gp 50 w.u 8 gp 800 w 10 gp 100 ed to prepare a items in the w igence (INT) i rren waste. A enough root ake one mea r two days.

ging roll while ekking throug rolls if staying alent! A skille d instead of Issue 6   eight u. u. u. w.u. 0 w.u. a big meals wilderness. in a fertile successful ts, berries, al for one e traveling gh the land g put and ed forager one if the

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T A W of O r c r m S m d c 1 p

T

I a d f A t tw in s s m t le TrollsZine!   A party of adv Woods. Two of t of extending the One character h rolls a 6, not eno character is a R rolls a 6, but it meals worth of nu Shomol the Ar making his way done is picking b can make two fo 11, he must rol pickings for a sin

Trapping

Instead of for animals. This difficult, but w from trapping A character trapping roll p two trapping r n a fertile area successful L2S success above meals worth o talent. A talen

evel of the tra

Trapping G

Trapping Kit

venturers is on the characters de eir food supply.

as an INT of ough to find a m Ranger with a F

is enough for a uts and berries. rcher has escape up a desolate c berries as a kid. foraging rolls a d ll a 14 or bett ngle meal. raging, a chara takes more wields richer keeps for one traveling at per day; a char

rolls. Trappin a, or a L3SR o SR yields two e L2, the ch of game. Trap nted trapper apping SR by o ear t

the march thro ecide to forage as

They can mak 13; she makes meal's worth of fo Foraging talent successful SR a ed from a slav coastline. The on Because he is tr day. But with a ter on each roll

acter can try t time and is rewards on s e day after it is half pace ca racter staying ng requires a L on INT in a b o meals. For haracter obtain

ping can also may reduce one.

Cost

2 gp

ugh the Drebat they go in hopes ke one roll each. her L1SR and rage. The second of 16. He also and he finds two

ve galley and is nly foraging he's raveling slowly he an INT of only l to find enough to catch small a little more success. Food s caught. an make one

put can make L2SR on INT barren area. A each level of ns two more be taken as a the difficulty Weight 20 w.u. Page 8 t s . d d o o s s e y h l e d e e T A f e a y A tr spear allow per d Laza spend snare make does h a 5. make game. Gann slow p per d Gann L2 S player earnin

Big

Of c deer, dino itself num expir the p need such If a h doze prep at le ratio trapping kit i rheads for ga ws a character day.

ark the Reproba ds his day tickli e made from his e two trapping ro have an INT of The first roll a e a L2 SR and .

nert the Ranger pace would norm day, but she has

nert is a skilled SR versus her T r rolls an 8 an ng Gannert two

g Game

course, charac , boar, wild saurs. Huntin f, requiring t mber of hits o

ring, and whe party runs int d to make SR h as Hunting o hunt is succes ens of meals paration; smok east a day) bu ons. includes snar affing fish and r to make one

ate is hiding out ing fish and try s shoelaces. Sinc rolls. He doesn't f 18. On a part and Lazark's d thus gather tw is patrolling the rmally allow her

a trapping kit trapper, meanin Trapping talent d an 11. The s meals. cters can go a cattle, giant ng of this sort the GM to of damage a ether the prey

to a prey crea Rs on INT o or Tracking or ssful, a single s. Game will king meat is a ut results in res, fish ho d frogs. A tra additional tra in a small, fertil ying to catch rab ce he is staying have the trappin rticular day he ro INT totals 25 wo meals worth

barren frontier r to make one t so she can mak ng she only need

of 16 to succeed second roll is a after bigger g bipedal birds is really an ad determine ra beast can ta y can fight bac

ature by chan r an appropr r Survival to fi deer or boar c l keep a day major operati the equivalen Issue 6   oks, little apping kit apping roll le valley. He bbits with a put he can ng skill, but olls a 7 and 5, enough to of fish and wastes. Her trapping roll ke two rolls. ds to make a d. Gannert’s L2 success, ame, be it s or small dventure in anges, the ake before ck! Unless nce, they'll riate talent ind one. can supply y without ion (taking nt of field

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T L y u n e je t h s (w c f d c li g T p c A w f e n n i t d w in TrollsZine!   Let’s face it, b you have to b undead, slaver needles, and everything. N ewels, and m torches, oil, ro hold your ow shield or secon (which is the course someo for your plun do kill that countryside an ifetime of sac going to carry That’s where professional d come from all After all, they work. Maybe t fair share of everything to now afraid of nobleman tryin s simple. Th torches. They deal with the well out of the

n combat, sco

H

being a solo de be prepared to ring monster ancient magic ot just the g agic swords b ope, water, an wn torch or l nd weapon wh typical workp ne was nice e ndering conve giant ogre nd his great cking and loo it all back hom

henchmen c elvers, they ar l walks of life y’re agreeing there’s a farm the family’s l fire, flood, or water, or even ng to survive ey carry back make sure th dangerous st e way. They m out ahead for t

Hench

elver is tough o face ravenou

s, spike-filled c but you’ve good stuff lik

but extra wea nd food. Plus lantern, so fo hen you go so place of delve enough to lea nience. Then that was te horde of tre oting is yours; me yourself? come in. No re simply hired

, but they are to some pret mer’s son who land, a merch r gambling, a n a disowned

in the real wo kpacks, sacks hat your hand tuff while the most certainly d trouble, open

hmen fo

By D

. Not only do us beasts, vile d pits, poison got to carry ke gold coins, apons, arrows, you’ve got to orget using a omeplace dark ers); unless of ave a light on let’s say you errorizing the easure from a how are you

o, they’re not d hands. They all desperate tty dangerous

didn’t get his hant who lost sailor who is and disgraced orld. Their job s, chests, and ds are free to ey hang back do not engage doors, chests Page 9

or So

Dan Hembre

o e n y , , o a k f n u e a u t y . s s t s d b d o k e or to cann said,

Rul

The adve henc rules solos comp A ch henc abov (e.g., three Whe num henc Henc no a own; be us locks wind

olo De

ee

ouch anything non fodder (b they do come

les For H

following rul entures. In a chmen may c s are intended s while still panions. haracter with a chman at a t ve 12, a chara , a character w e henchmen a en you hire a h mber by 100. chman. chmen have armor nor ma

; they are stri sed to lead th s, force down dows, or any o

elvers

g first for tha

ut accidents d e in quite hand

Henchmen

les are for us adventures ru certainly play d to preserve

allowing th

a Charisma of time. For eve acter may hav with a Charism at one time). henchman, rol This is the no other attr ay they carry ct noncomba he way, solve p n stuck doors, other kind of d at matter. The do happen). T dy. sing henchme un by game a greater ro a sense of f he solo delv f 12 or less ma ery point of ve one more h ma of 15 may h ll 3D6 and mu carrying abili ributes. They y any weapon tants. They al puzzles, test fl , open chests, delving related Issue 6   ey are not That being en in solo e masters, ole. These fairness to ver a few ay hire one Charisma henchman have up to ultiply that ity of the may wear ns of their lso cannot loors, pick , doors, or d task.

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T H t s e b o w ( A t h TrollsZine!   Henchmen ca the delver mu sacks for most etc.). Henchm belts, bows, q over their sho weapons such (they just cann Another excel torch or lanter hands in dark an carry what ust provide co t items (food, men could als

quivers of arr oulders or ac h as spears or not use them t llent use of a rn bearer, givin

environments

ever the delv ntainers such oil, torches, r so carry spare ows or extra ross their ba r pole arms in to fight). a henchman w ng the solo de s.

ver wants, but as packs and rope, treasure, e weapons in shields slung cks, or larger n their hands would be as a elver two free

Page 10 t d , n g r s a Henc does nonc in co 1D6 henc has b abso Whe to st requi from henc The 2D6 incre Savin along more rand the S Of c expe Each mon cour I hop be to be al priso exch or w or tw do yo chmen may n s not mean th combatant rol ombat (scorin . If another chman got cau

been killed. If orbs that point en the going g tick around. ired. Whenev m Spite dama chman is kille Saving Roll >3) the first eases by one ng Roll means g with everyth e than one he domly. Note th Saving Roll lev course, hench ect to get som

h henchman netary treasure rse of the adve pe that you c o a solo delve llowed them in oner for exam hange for just wizard worth h

wo. You don’t ou?

not engage in hat your oppo le. For every 6 ng spite dama r 6 is rolled ught in the m f using spite d t of spite. gets tough, he At these tim ver the delver age), runs fro ed make a Sav

starts at Leve time a moral for each subs s that one of y hing he/she w enchman, det hat a failed Sav vel progressio hmen don’t w mething out should recei e (coins, gem enture. can see how v er. While you n all solo adve mple), they can a little gold. his salt should t want to carr

combat; how onents will res 6 that an adve age in 7th ed d, that mean middle of the damage, this enchmen may mes a Morale r loses CON om a fight, o ving Roll on el 0 (requires le check is req sequent check your henchme was carrying. If termine which ving Roll doe on.

work for free of this dange ive a 5% cu ms, jewelry) w

valuable henc may not nee entures (if you make life a lo After all, eve d have a trust ry all that stuf

Issue 6   wever, that spect their ersary rolls dition) roll ns that a fight and effectively y not want Check is N (but not or another Charisma. a roll on quired and k. A failed en has fled f you have h one fled s not reset e; they do erous job. ut of any won in the chmen can d them or u start as a ot easier in ery warrior ty sidekick ff yourself,

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T

M

D 5 S C D S I W L C A T W w D w t p p o R P a M b p T a a le b (w e h e c M s TrollsZine!  

Meszmyr H

Dark Elf 5th Level Wiza STR: 17 CON: 17 DEX: 39 SPD: 17 INT: 21 WIZ: 56 LCK: 27 CHA: 22 ADDS: +52 Talents: Alch Weapons: Sta with stone-fish Description:

with deep pur top of his hea pointy ears, an pierced multip on each of his Ring of Dis-S Protective P appropriate kr Meszmyr has bottom jaw, a pointy nails. The Dark Elf assortment of and black, all

eather sandals burlap-like ma (which he ne eyes, and the t hat to pitch fo eyeball. It is cl can make it o Magic, Oh Th spells one at a

Heldaer

ard hemy, Magical aff Ordinaire h poison Meszmyr is a rple eyes and ad. He has a

nd dark tan, ple times, and s hands. The Spell; the one Pentagram. E

remm amount two small f and his finge

f wears volum f earth tones held closed w s on his feet. aterial, long an ver fastens). tip ends in a s orward. The ' losed when in open, and then

here It Is, Ca time, without

M

A

Lore, Gem T , Poniard, Bl about 5'8" tall a jet black tu long, narrow, leathery skin. he wears an e ring on the ri e on the left Each leeche t from him wh fangs protrud rs and toes e minous robes - deep green, with a belt. He Meszmyr’s h nd pointy, wit The hat dro ort of tassel th 'tassel' is actu active, but at w n he is able t ateyes, or Om t any kremm c

Meszmy

A T&T

By P

Trader lowpipe/darts l and 170 lbs uft of hair on , pointy nose, . His ears are enchanted ring ight hand is a is a Ring of es half the hen he uses it ding from his

end in sharp, s in a motley , brown, gray, e favors black hat is a heavy th chin straps oops over his hat causes the ually a magical will, Meszmyr to cast Detect mnipotent Eye cost. Page 11

yr He

NPC P

Paul Ingrass

s . n , e g a f e . s , y , k y s s e l r t e Mesz bull's most smal The 10 p jar is on w hand of hi to de also item Back eyed Torr influ the d city.

eldaer

Portrait

ia

zmyr carries s horns, with t likely) strun ll corked jar h skull is magic points of armo s always filled what Meszmyr d. Meszmyr kn igher level sp etermine base has a variety s hidden away kground: Me d, blonde haire r-ah Orilin, w uence in Khaz daughter of a Tarr, to the c a 7' staff o a tiny skull (h ng between t hanging from

cal and grants or when he is d with a potio r’s needs may nows all 1st le ells, which I w ed upon their of magical, en y in his tower. eszmyr was bo

ed, Noble Elf was a rich al an. His mothe another influe hagrin of his s

ordinaire crow hobb, gnome the horn poin

the base of t s him the equ s holding the on, the type d

be for the ad evel spells, and

will leave for own unique nchanted, and .

orn Tarr Orili f of Khazan. H

chemist with er, Kahla Oom ential noblem snooty father, Issue 6   wned with or dwarf, nts, and a the horns. uivalent of staff. The dependent dventure at d a variety each GM needs. He d bespelled in, a green His father, powerful mpah, was man of the , was quite

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T a m W u w O e t d w w p le w b r h b in A d w f a D a U b b a h a o b A a it t c t b H lo la b n TrollsZine!   a mischievous magical aptitu Wizard's Guild use his magica would curb his Only a few we exploring the through a ma demonic worl what happene would never b purple, his ha eathery, dark would be Mes be referred to returned with hatchling. Alm began to morp nsatiable thirs Although Me disobeying Gu was at the top for his sadisti also feared th Demonosaur a and spent near Upon graduati by his side, set became obsess apprentice wit his personalit apprenticeship on a life of ad became the ac After many amassed a gre tems. He dec tower by sla constructing a tower he star black market He also indulg ore, by build aboratories w building proje network of tun lad. However ude, so his fa d. Torr-ah ho al gift, and tha s troublesome eeks after arriv Guild hall agical portal ld for 666 ho ed in the de

be the same. air black, and tan. He decla szmyr Heldaer as Tarr Orilin a new compan most immediat ph into a quiet st for power. eszmyr was uild rules, he p of his class, c, pompous p he ever-growi always by his rly all his time ing from the G t out to build sed with gems th a gem trad ty clashed w p was short-liv dventure and cumulation of years of ad eat amount of cided to settle aying the res

a dungeon be ted a busines business as a ged his other p ding an exten

within his d ct that was be nnels and room

r, he also displ father enrolled

ped his son w at the regimen e ways. ving, while sne

after hours, that brought ours. Tarr ne emon portal,

His eyes had d his skin ha red his name r, and that he n again. Meszm

nion, Ghor, a tely, his misch

t, brooding cu

in constant excelled at hi a class which personality. H ing, and high

side. Meszmy e at his studies Guild, Meszm his power an s and jewelry, er. He learned with his mas

ved. He decid exploration, f magic and ge dventures, M f wealth and u e down, so h sident wizard eneath it. Fro ss as a gem potion and p passion, magi nsive library a dungeon, a ecoming quite ms. layed a strong d him at the would learn to n of the Guild eaking around Tarr passed t him into a ever spoke of but the boy d turned dark ad become a from then on e would never myr had also

Demonosaur ievous nature uriosity and an trouble for is studies and despised him His classmates hly protective, yr was a loner s.

myr, with Ghor nd fortune. He so decided to d quickly, but ster’s, so the ded to set out and his focus ems. Meszmyr had unusual magic he captured a d, and began om within his trader, and a poison dealer ic and magical and series of never-ending e an extensive Page 12 g e o d d d a f y k a n r r n r d m s , r r e o t e t s d c a n s a . l f g e From adve speci his st

Gh

Fam

MR 2 Gho attrib attrib killed death feroc equa The giant green stron thick and the t three flat a its m tusks nose black magi tusk m time to time entures to ac

ial magic item tudies in Mag

hor the

miliar)

216 (22D + 1 or’s MR is equ

butes, and inc butes, not hi d, Ghor will im h, and then w cious in com al to Meszmer Demonosaur t ball of flesh n reptilian sca ng legs, but ha k as his body a row of horn tail, where the e horns acros and takes up mouth is filled s extending fr e (actually two k eyes topped ical 'armband' that grants hi e, Meszmyr an cquire more w m he may have gical Lore.

Demonos

08)

qual to the tot creases/decrea s current attr mmediately try will die after mbat, and has ’s INT + 4. r stands about and muscle c ales. Ghor ha as an enormo is tall. It tape ns runs down e horns end i ss the top of the entire fro with razor sh rom the botto o nostril holes d with bony ' type of ring im 20 points o nd Ghor still wealth, or to learned abou

saur (Me

tal of all of M ases with his

ributes. If M y to avenge hi rwards. The c s a Talent in t 4'10" and lo covered in dul s only two sh ous tail that is

ers to a thick, n the back to

in a cluster. I its face. Gho ont of its body harp teeth and om jaw. Ghor

s) and two sm ridges. Gho around his rig of armor prote Issue 6   go out on o chase a ut through

eszmyr’s

Meszmyr's maximum Meszmyr is is master’s creature is n Tracking ooks like a ll, grayish-hort, thick, almost as , blunt tip, the tip of It also has or’s face is y. Most of d two huge has a tiny mall, beady or wears a ght mouth ection.

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T T a t m m L L n t a b o s n c d

I

Y H f W t c a f o h h n n a c o u r I m o g TrollsZine!   This adventure w and designed to b that the text ins make it at your make a Saving L1SR on LK, Lower level char nor enter into co that feel that th assured that ther be arbitrarily kil or kindred of ch simplicity, option need to use your cast. Your char distant city. So fa

ntroductio

Your journey Hulgar’s Fort, fabled city of G West, across B trader of som caravan by tha arrival of a s farms at Jabb opportunity to her guard for however, is p night’s delay h need to ma accompanied b cabbage. So y out alone on t up onto the b read paragrap It is late in the many long mi over the dista gloomy forest

N

A

was written usin be playable by ch structs you to m character’s level. Roll on Luck, if 5th level th racters ought to ombat indiscrim heir mettle will re are plenty of lled. Thus is bal haracter may be ns for magic use judgment to det racter is betwee far, the journey h

on

has been lon , you are enc Ghometh lies Black Oak H me renown, at road. But f shipment of bersnatch Gu o earn a hand the journey. Y pressing and holds no appea ake the rem

by the pervas you decline th the broken, d bleak moors o ph 1. 1

e day, and you les. The sun s ant mountains of gnarled oa

ight W

A T&T

ng the T&T 5t characters of any make a Saving R

(e.g., if the text if you are 1s en you must m be careful not t minately. Higher not be put to opportunities ah lance achieved! A

used. For reaso have not been g termine the outc en adventures, has been uneventf

ng and lonely couraged to l

just a few da eath. Madam will soon b for now she is

cabbages from ulley. She of dful of silver b Your business the prospect al, particularly mainder of y sive stench of he offer and deep-rutted ro of Black Oak 1 u are weary, ha sets amidst cr s. The road a aks and leaning

Walk in

5th Ed

By J

th Edition rules y level. Any time Roll, you should t instructs you to st level, make a make a L5SR). to roll unluckily r level characters the test may be head for them to Any gender, type, ons of space and given, so you will come of any spell travelling to a tful…

y. Arriving at learn that the ays’ ride to the e Shakasha, a be taking her s awaiting the m the goblin ffers you the by enlisting in in Ghometh, of even one y if you would your journey f Jabbersnatch instead strike ad that winds Heath. Now aving travelled rimson clouds ahead enters a g pines. Page 13

n the W

ition So

ames Fallow

s e d o a . y s e o , d ll ll a t e e a r e n e n , e d y h e s w d s a Shad any prese spen optio (mec read hollo the n A di regar in se hear perh meek this Apol hear the magi Read

Wild W

olo Adv

ws

ded over by re tunnel in the ence, and you nd the night w ons. If you w chanical, magi d 20. If you w ow somewher night, read 30 isembodied h rds you with a epulchral tone my tale of w haps bowing

kly for good loathsome sp logize that, m the head’s ta story about t ical kingdom d 37.

Woods

venture

eaching branc e ground. The u are not sur within it. You wish to press a ical or natura would prefer re off the roa

0. 2 head floats ab a cold, blank es: “Stranger! woe!” Will y your head a measure? Rea pecter with yo much as you ale of woe, y the little pigg in a friendl

s

ches, it looks e forest is a f re whether yo pause to con ahead, and ha al) of lighting instead to fin ad and set up

ove the fores stare and add Kneel befor you kneel as and baring y ad 16. Take a our weapon? would be de you’d much ra gies that trav

ly wizard’s f Issue 6   as dark as forbidding ou wish to nsider your ave means your way, nd a small camp for st floor. It dresses you re me and requested, your neck a swing at Read 29. elighted to ather hear velled to a flying hat?

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TrollsZine!   Page 14   Issue 6  

3

Ouch! You lose 1 point of CON. It certainly seems that you are awake, however strange your surroundings. Perhaps you should follow the path? Read 6. Or would you prefer to settle back down to sleep, hoping that you will awaken in better circumstances? Read 13.

4

You slay your doppelganger. As its corpse slumps to the floor, it blackens and crumbles to dust along with all of its possessions. With a mighty rumble the room beyond the mirror collapses, and the tree roots around you twist and writhe. You decide that you had better get out of here as quickly as you are able. Read 18.

5

You press on into the forest. Make a LUCK Saving Roll. If you fail, read 25. If you succeed, read 17.

6

The path twists and turns through the woods, and you are soon completely befuddled about which direction you are heading. As doubts plague you, you are distracted by the noise of something approaching. You

have been disturbed by the occurrence of a Random Encounter.

Read 49. If you survive the encounter read 32. 7

The runes are of some lost language unfamiliar to you and broken in many places by the protruding tree roots. However, you find them strangely fascinating, and a sense of their meaning begins to grow in your mind. Make an INT Saving Roll.If you fail, read 21. If you succeed, read 43.

8

Unless you are somehow immune to all forms of poison (in which case there is no effect, and you may continue, following your snack, to 35), that was a particularly bold (or foolish) decision! The glowing toadstool is indeed virulently toxic. Make a CON

Saving Roll. If you fail, read 13. If you succeed, read on.

You choke on the foul tasting fungus. You lose 5 points

of CON. If this is sufficient to kill you, read 13. If you

still live, then read on further still.

You drop to the floor in a convulsive spasm, and are afflicted by a striking auditory hallucination, in which it appears that the very woods around you speak: “Stranger, your lack of sense in the face of obvious dire danger does you credit! What is more, it indicates that you may be the one we seek. Our name is Fafahlfahal, and we are afflicted by Ghrl’khutt

Bhaeghoar, Eater of Souls! Fight him in our name, and naught he does may harm you!” Should you perchance find yourself in combat with an incarnation of Ghrl’khutt Bhaeghoar, Eater of Souls at any time in the near future, you may say “Fafahlfahal” and indeed suffer no damage from Ghrl’khutt Bhaeghoar, Eater of Souls’ attacks, whilst inflicting your full damage against him, until the demon is slain. At length, the vision passes, and you are recovered. As you come to your senses, though, you fear that something fearsome approaches you through the trees. Read 25.

9

You are glad to leave the sobbing and the blackened oak behind you, but fear that you are hopelessly lost in these confounded woods. Make a LUCK Saving Roll. If you are successful, read 23. If you fail, read 25.

10

You take great delight in mocking your weeping reflection. This enrages your double – it jumps to its feet, takes a couple of steps back, and launches itself once more at the glass! This time… (read 14)

11

“You!” the horned rider declares in a voice as deep and strong as the very woods themselves. Will you flee as fast your little (or big, whichever) legs will carry you? Read 19. Or stand and fight? Read 22

12

The water is refreshing. Regain 5 points of lost CON. Drinking it also cleans your mind and suggests an idea – you could follow this stream, as surely it must eventually lead you out of this forest. If you wish to do this, read 33. Otherwise, strike back out in what you hope was the direction you were originally headed

(read 35).

13

Alas, that was not one of your better ideas. There are terrible things that lurk in dark places, and it seems that one such has brought about your untimely demise. For you, the adventure ends here. For your shade, an eternity of torment lies ahead, haunting these cursed woods. The hours aren’t good, the pay is lousy, and the prospect of career progression non-existent – but all that said, at least it’s a job…

14

The glass shatters into a thousand pieces. Your reflection is no longer weeping but smiling. It is not one of those friendly, light-hearted smiles that you like to think give you quite a winsome appearance, but a

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T s le f a A c a I Y r D y k m Y r s d r d s c h s n a t TrollsZine!   sickening, twis eaps to attac fighting is a f attributes and Any tactic, spe consider to e against you. If If your Doppe

You are overw run to escape

DEX Saving R

you flee and lo kill you, read make the Savin You run along run, and you sense of horro distance than road. Perhaps deeper into th some kind o confused and hooded cloak strides. Will yo new menace? attack? Read the new arriva

sted leer. “Th ck! The mirro

form of Dopp same equipm ecial item, spe employ again f you defeat y elganger defea 15 whelmed by a from this un

Roll. If you fail ose 3 points of C 13. If you sur ng Roll, read o g the winding run. In fact, y or that you ha you originall in your con he forest – or f enchantmen unsure, you ks approachin ou strike off i Read 32. D 44. As confid

ls and ask for

hank you,” it s or creature w pelganger. It ment that you c

ell, or ability th st it, it will your Doppelga ats you, read 3

5

primal panic, nwholesome w

l, you stumble

CON. If this i

rvive this dam on.

path, and you you realize w ave run for a ly travelled o nfusion you h perhaps you nt? Standing

see three fig ng you with

nto the trees Draw a weapo dently as you

directions? R

says, and then which you are has the same carry yourself hat you might

also employ anger, read 4.

34.

and turn and wood. Make a e on a root as is sufficient to mage, or if you

u run, and you with a growing much greater on this forest have only run are subject to momentarily gures in long swift, certain to escape this on and boldly are able, hail

Read 42. Page 15 n e e f. t y . d a s o u u g r t n o y g n s y l “Ala adve Perh not expe some skull As y is ca grow bite form besid out o fooli indul thing The sense gone statu mon unpl comp is qu be w Once open Dayl bran unwh air. A that trunk westw relief out, moo You unhin your adve whils slain desti

as,” begins the enturer, and fe haps there is m

hear it, for erience a ewhere in the l and the top o

you proceed w aught by a wing at the bas marks in one m of some de

de it. You feel of the unwho ish thoughts a

lge your stran g? Read 8. chamber of e that the po e. On the flo uette of a rath nstrosity. Com leasant thing pels you to pi uite heavy for worth hundred e you have a n air, you light is break nches overhe holesome cha Able to see b the paths whi k soon join a tward. You f f, find that be

and the road orland. Read 5

flee in abj inged by fear r senses and enture ends he st you are redu n by foul crea ined to haunt 16 e head, “I wa ell prey to a Ra more to the the narrativ sudden, d e region betw of your should 17

warily into the patch of tall se of an ancien e of the toadst ead squirrel-l l a curious co olesome fungu and quickly m nge whim and

18

f runes has a ower which o oor in its cen her hideous, m mmon sense w well alone, ick it up and r its size (weig ds of gold piec ascended the notice anoth king through ead. The aracter, and tr better in the g ich diverge aro again, in a roa follow the ro efore too long d proceeds o 50. 19 ject terror, y r. Unfortunat whatever yo ere. If it is an uced to a gibb atures, and do this accursed as once a mo avening Fiend tale, but sadly ve is interrup

ecapitatory ween the bas ders. Read 13

e woods, your l, luminous nt pine. There tools, and the like creature ompulsion to t us. Will you ig move on? Rea

taste the eeri

altered someh once dwelt he nter is a sm many-limbed, warns you to , but somet place it in you ght 20), and c ces to the righ

spiral stairca her welcome the dense co forest has rills of birdso growing light, ound the blac ad which head oad, and to y

g the trees beg once more ac

your mind c ely, you neve our fate may

ny consolation bering loon, y

o not becom place for all e

Issue 6   ost foolish d Head…” y you will pted. You sensation e of your 3. r attention toadstools e are some e shriveled curled up take a bite gnore such ad 35. Or ily glowing how. You ere is now all golden cylindrical leave the thing else ur pack. It could well t buyer. ase to the e change. overing of lost its ong fill the

, you note kened oak ds steadily your great gin to thin ross open completely er recover be, your n, though, ou are not me a shade eternity. I

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T h g s Y e t a u p W o y t A w p a k s T a s t k a g E li p t Y r b F w f h I y a y 1 H t a TrollsZine!   hope that help glass half full suppose.

You decide to eerily quiet. A the last circle are deep in th unease – there place, and you Will you turn of this place b you made of s the imminence As you trace words form o pressure in yo attempting to knees in agon sufficient to ki The pain is suc aware of a ha suddenly reali that you do knowledge daw a looming pre gag, as there is Every sense y

ife! Will you presence? Rea turn and face i

You fight th reduce the Hu blow another Foul Wolves. wolves are sum fight against huntsman. If you defeat t your prize. T anywhere abov you exactly as 1D6 worth However, you the horn will antlers out of t ps. Kind of d or glass half 20 o proceed int After a few tw of daylight is he murk. You e is something u sense that and flee as qu before ill bef sterner stuff, e of peril? Rea 2 your fingers on your tongu our skull as force their w ny! You lose 5 ill you, read 1 ch that you alm arsh, rhythmi ize is your ow o not under wns on you: s esence. You h s a thick, chem ou have screa flee in blin ad 19. Or wi it? Read 31. 22 he Wild Hun untsman to a blast on his h Roll 1D6 mmoned. Eac you togeth the Huntsman The horn can

ve ground in it has for the of MR20 F u will discover be that you w the sides of yo depends whet f empty kind 0 to the gloomy wists and turns s left behind

u feel a grow g very unnatu

hidden dange uickly as you c falls you? Rea and in no wa

ad 5. 1

over the run ue, and you f though the c way out. You

5 points of CO 3. If you live, most black ou ical chanting wn voice, sp rstand. Then something stand have stopped mical odor in ams at you to d panic from ll you defy y 2 ntsman! (MR MR of 40 o horn, summon to determine ch wolf has M her with th

n, you may tak n be used o the wilds. It e Huntsman – oul Wolves r that a side-e

will grow irre our skull (part

her you are a of person, I

y forest. It is s of the road, you, and you wing sense of ural about this ers lurk here can, to get out

ad 15. Or are ay deterred by nes, unfamiliar feel a growing contents were drop to your ON. If this is read on. ut, but you are

– which you eaking words n unwelcome ds behind you, chanting, and the chamber o run for your m the terrible our fears and

R80). If you r less, he will ning a pack of e how many MR20 and will he wounded ke the horn as once per day will work for – summoning to aid you effect of using emovable stag ticularly Page 16 a I s , u f s . t e y r g e r s e u s e , d . r e d u l f y l d s y r g . g g emba perm hum or f when You you are n just abou fresh strea this p You own that eyes You your again abjec Read reflec you a arrassing if manently redu mans and other forgot to ma

nce you arrive

trudge waril fear that you not even sure wandering ai ut in growing h looking wat am? Read 12. place? Read 3 try to speak t misery, it pay beyond it, a d and a profusi turn around q r side of the nst the glass, w ct fear. Will d 39. Smash ction? Read are able? Rea

you are a d uce your Ch r judgmental s ake a note o ed, read 13. 23 ly through th have lost all if you are fol imlessly betwe panic, you n ter. Do you w . Or press on 32. 24 to your reflect ys you no atte dark, monstro ion of weavin quickly, but th mirror. Your wailing, its so you wait to the glass to 14. Or get ou d 19. doe/female). harisma to 5 species. If you of the paragr he strange for sense of direc llowing a path een the trees notice a small

wish to drink n and try to g

tion, but abso ention. Then y ous shape with ng limbs is app

here is no such r doppelgang rrow now ove

watch what free your un ut of here as Issue 6   This will amongst u are slain, raph from rest. Soon ction. You h at all, or s. Looking spring of k from the get out of orbed in its you notice h three red proaching. h thing on ger shrinks ertaken by happens? nfortunate quickly as

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TrollsZine!   Page 17   Issue 6  

25

Your apprehensions are realized! Something terrible approaches! Consult the Encounter Table at 49. If you

survive the encounter, read 35.

26

Congratulations! You have found the Lost Scythe of Yang-yi! It has 26 dice and 17 adds. Furthermore it allows you a free strike at the start of any combat, inflicting full damage against up to six opponents. Shouldering your newly found weapon, and laughing at your great good fortune, you proceed merrily on your way. Read 13

27

You are in a small circular chamber beneath the forest. Roots protrude from the ceiling and walls. There is a stone staircase leading up, and a single corridor exiting the chamber. A mournful sobbing echoes down the corridor from somewhere ahead. The walls of the chamber are inscribed with ancient runes. Do you wish to head down the corridor? Read 36. Or would you prefer to first make a closer examination of the ancient runes? Read 7.

28

You push your way into the room and stand before the mirror. You see your reflection looking back – well, almost your reflection, for the face in the mirror is twisted in grief, and crying out in wordless anguish! You stagger backwards in surprise – but your reflection lunges forward! It crashes against the glass – which shivers at the impact, but doesn’t shatter. How do you wish to respond? Try to speak to this thing beyond the mirror to find out how it/you came to be trapped there? Read 24. Use a weapon to smash the glass and free your reflection? Read 14. Jump up and down and pull moonish faces to mock the mirror being in its torment? Read 10.

29

You attack the Ravening Fiend Head (MR70)! If you defeat this foe, you will be pleased to discover that it wore a pearl earring, which your inner pawnbroker whispers is worth a good 50 gp from any (semi-) respectable booty dealer. You may also wear it yourself if you wish, it is most fetching. If you do not defeat this foe or if you cannot remember which paragraph you were supposed to return to following your encounter, read 13.

30

The ground rises to the north of the highway, and there you find a little hollow, shaded from the road by

a growth of stunted bushes. It seems to be a discreet spot to make camp. The evening is warm and you have hard cheese and stale bread, so decide not to risk a fire in case of drawing unwanted attention. Helping your sparse meal down with a few gulps of sour Brannish wine, you settle down on a bed of ferns, pulling your travel cloak over you, and soon drift into a troubled sleep.

You dream a most peculiar dream. In it, you are floating above the ground, looking down on your own sleeping form. Tendrils of mist are rolling out from the forest, and these reach your body like so many gaseous tentacles. The limbs of mist wrap themselves sinuously about you, lift you into the air, and draw you within the dark, forbidding woods.

You awaken with a start, reaching instinctively for your weapon and your pack, which you are relieved to find straight away. But although you have grabbed your belongings, you cannot see them, or anything, for you are in pitch blackness. What is more, you feel a pressing presence around you that you instinctively know to be the old forest. Was your dream true, or did you wander here, sleepwalking?

You are about to scrabble in your pack for the means to light your way, when you notice that you can see your hands before you, and the ground, and the trunks and branches of trees. Everything seems to be lit with an eerie luminescence that your eyes grow increasingly accustomed to. You seem to be in a small clearing of sorts (though branches still cover over head), with a single path winding out amongst the trees. Will you follow the path to see where it leads? Read 40. Or should you pinch yourself hard to see if you yet dream? Read 3.

31

You turn and behold the thing behind you – and your heart almost freezes in shock at what you behold!

Make a CON save! If you fail, read 13! If, however, you

succeed, read on.

The thing is huge, quite filling the small chamber and blocking you from reaching the stairway. It is a great cylindrical mass of rubbery, luminescent flesh, from which dozens of jointed limbs extend and weave ominously. At the center of the mass is something of a face – three small deep red eyes regard you balefully; beneath them is a long vertical fissure lined with hundreds of irregular, razor sharp teeth. A thin purple tongue protrudes from the mouth, snaking slowly towards you. Do you turn and flee, screaming

(19)

T in W y s Y d u r r o s A a M b e ( s e Y u a c h d c a m d i a a a y r m R T p B t m Y e in TrollsZine!   ncoherently d Will you draw you believe th stand your gro

You are lost direction to undergrowth relief find that relief is sho overwhelmed something ver

As you follow and its merry

Make a LK Sa by some wan exactly what, m (33) if you s succeed in t encounter, rea Your mirror unusual situa adventure as character was have to work double twiste corpse of you and treasure, i magical items duplicated in s only one cat any future que an evil doppelg at your triump you set off ba runes. You are mirror world

Read 18.

The road that press in, until By the blacken the path splits menacingly clo Your attentio emanating fro nvestigate the

down the corri your weapon hat it would b ound and see w

32

in the trees, go. Striking and fallen br t you are back ort lived, h by growing an ry wrong in th 33 w the stream, i rhythm match ving Roll. If yo ndering beasti making note t should surviv the LK Savi ad 38. 34

self has trium ation where your twisted already twist k out for yo d and evil m ur former self including any s gained on your doppelg tch, which is t ests, you shou

ganger of you ph over your

ack down the en’t entirely s

or its original

35

you are follo it is soon little ned shell of a l

s at a fork. ose, both rout on is caught m within the e sobbing? Re idor behind yo and fight? Re be folly to do what befalls yo 2 , with no sen out, you p ranches, and k on the fore however, as nxiety and do ese woods. R 3 it grows wide hes your own ou fail, you ha ie. Go to 49 to return to t ve the encou ing Roll or 4 mphed! This you may c , evil mirror ted and evil ourself exactly means. You m f. Note that a y ridiculously previous ad ganger’s posse that hencefort uld only choos urself would ta foolish and w e corridor to ure whether y l, as both app 5 owing dwindle e more than a lightning-blast With the tree tes seem equa by faint, m dead tree. Do ad 45 Or will ou? Read 19. ead 48. Or do anything but ou? Read 46. nse of which push through to your great est road. Your it is soon ubts. There is

ead 35.

er and swifter, n rising spirits ave been beset

9 to discover this paragraph unter. If you survive the leads to the continue this self. If your then you will y what being may loot the all belongings over-powered dventures, are essions. There th, in this and se actions that ake. Delighted weak original, the room of you are in the pear identical

es as the trees a narrow path

ted oak trunk, es pressing in ally uninviting mournful sobs o you wish to you ignore it Page 18 o t h h t r n s , . t r h u e e s r l g e s d e e d t d , f e . s . , n . s o and (read The you thick conc there they of ro beyo and some of th Read The groan piggy you sooth this recor table It is After taken To expe out, early maca of bi out o press on dow d 9)? corridor leads have to push ker tree roots. cealed by the

e are other fu cannot be se oots. The so ond the mirro look into ething (call it his eerie hole i

d 9

head seems s ns, “oh, very y’s…” Althou

find the fam hing. You recov

experience. No rded before e, or, failing th a long march r a while, you n on an incre your great ectations, you

and that the y dawn. The abre aspect, an irdsong and o of the forest!

wn the left for

36 s to another c h and squeez To one side roots, is a larg urnishings in o een owing to obbing appear or. Do you w the mirror? common sen in the ground 37 surprised at yo y well. Once, ugh the circu miliar story of ver 10 points of ow return t rolling on t hat, read 13. 38 h through a s u notice that y easing and un relief and u realize that luminescence woods aroun nd are slowly other morning rk (read 6) or hamber, whic ze past more of the chamb ge, gilt-edged or exits from

the thick ent rs to be com wish to enter

Read 28.

nse) warn you d as quickly as

our request. “ there were t umstances are f your childh

f CON and gain

to the parag the random eemingly end your surround nfamiliar lum against yo the trees are e is the natur nd you have coming alive g noises. Finall Issue 6   r the right ch to reach and ever ber, almost mirror. If the room, anglement ming from the room Or does to get out s possible? Really?” it three little e unusual, hood most n 50 AP for graph you encounter dless night. dings have minescence. our worst e thinning ral light of lost their with trills ly, you are

(20)

T Y r w le y r m u g y S T e p n Y o m u t r Y p S t it a w s h L t “ o r “ li t t T li “ TrollsZine!   You stumble u road; a better which must le eft you weary you and hopef recover. You mystery of tho unresolved, b gratitude for t your veins. Something or Take 50 AP experience. If prefer to head night there, th You watch otherworldly d much like you up at you, and the glass as th run! Read 19. You follow t pounding in yo Something la towards you! Y ts approach. T a horse rears u wearing the a strange rider? horn-headed o Langford’s Ho thou hoary mi “Excuse me,” one of you fi route out of th “Well,” says th ike rusted stee to give you th that question… The second G

ike foul air “That’s you all

up a rise, and one than th ead to Ghom

, but you hop fully find an i carry a lin ose haunted w ut that is no the life blood

someone has and increase f this feels so d back to the en go ahead a 39 and see w demon devour u. When it has d then moves hough it were 40 he path, you our ears. Read

4

arge is crash You draw you There is the b up before you antlers of a Read 22. As one?” Read oly Bones, be sbegotten trop 42 you ask in a q ne fellows di his confounde he first Grim el scraped ove he rather obvio …” Grim Spectral W escaping from l over,” he com beyond it yo e one you we math. A sleepl pe to get some inn where you ngering doub woods has rem ot enough to d which still f s been watch your Luck b mehow unear e forest and s and read 13 in 9 what happens rs someone w s finished, the s forward, pa e not there. Y 0 ur heart racin d 25. 1 hing through ur weapon an blast of a hunt , bestridden b stag. Will yo sk, “What is i 11. Or decla

gone and tro pe!” Read 47 2 quavering voic rect me as to ed place?” Spectral Warr er wet stone, ous and termi

Warrior lets ou m a newly o

mplains, “alw

ou see another ere following, less night has e miles behind u can rest and bt that some mained behind, o lessen your flows through

hing over you by 1 for your

rned and you spend another nstead.

s, when the who looks very demon looks ssing through You turn and

ng, the blood

h the woods nd prepare for ting horn, and by a huntsman ou attack this it you hunt, o are: “By Saint ouble me not,

.

ce, “but could o the shortest rior, in a voice “I’m tempted inal answer to ut a long sigh, opened tomb

ays going for

Page 19 r , s d d e , r h ! r u r e y s h d d s r d n s o t , d t e d o , . the o millen The chuc suitab the f time fight Frog back As y word press attem ment wren mark Your of CO wors walls lurks this Your from befo Read from obvious. Get nnia now.” third Grim S ckle like… we

bly morbid simil

first. He shov at all, all t ting over cop g Tavern. Whi k away, then tu

you trace you ds form on y sure as thoug mpting to for tal effort, yo nching your kings! r head spins a

ON), but you

se fate. It seem s are runes of s here, beyond the cancerou r thoughts are m down the c

re. Will you n

d 36. Or is it t

m this place as

ts mighty tedi

Spectral Warr

ell, take 30 A ile to insert here)

ves the third i three are bra pers in the g hilst the three urn and run. R

43

ur fingers ove your tongue, a gh the conten rce their way ou force you gaze away

and you feel n u feel that you ms to you th f binding, and d the thin, stra us heart of th e interrupted corridor – ren now investigat time to get ou quickly as po ious after, oh rior chuckles AP if you can ), which great in the chest, awling like s gutters outside

are thus occu

Read 35.

er the runes, and you feel nts of your s y out. With a urself to stop from the nauseous (yo l u have escape hat the markin that somethi aining walls of his wood’s str by hearing th newed, and lo te this unsettl ut of this hole ssible? Read Issue 6   h, say four at this (a think of a tly offends and in no treet girls e the Blue upied, you unfamiliar a growing skull were a supreme p reading, invidious lose 3 points ed a much ngs on the ng unseen f reality. Is rangeness? he sobbing ouder than ling noise? and as far 9.

References

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