DESIGNING
FOR THE FUTURE:
MODERN INTERFACES & EMERGING
TECHNOLOGIES
Over the last decade, emerging technologies like Multi-touch, Virtual Reality (VR), Extended Reality (XR), Voice and 3D Touch have been propelling us toward the next generation of human-computer interactions. But the pandemic of 2020 accelerated the speed of innovation—at home, at work, and inside government. Some examples include:
• The corporate tech team for manufacturing company Siemens began working in a virtual simulation of their lab, doing demos for people around the world.
• Use of voice activated assistants like Siri and Alexa is growing massively because they make technology more accessible—and make everyday tasks easier.
• Popular VR games like Beat Saber may still be the most widely recognized applications of VR technology, but automotive giants like Ford are also using VR to help teams collaborate virtually. • The U.S. Air Force, among many other organizations, has adopted VR training for a variety of its programs, one of which cut the required training time and related costs significantly for pilot training.
With technologies going beyond the touchscreen, what are the implications for business? How do we design user experiences that immerse users into a new reality? And how can we make smarter
decisions about allocating the resources necessary for adopting, developing, and marketing new technologies?
Developed by NYU’s Tandon School of Engineering, this program will get you up to speed on the environment of emerging technologies as it applies to new interfaces and digital product
development. Gain both historic and modern perspective on designing with emerging technologies, and a framework for how to identify opportunities, and apply human centered design approach to ideate and innovate with emerging technologies at your organization.
WHO IS THIS PROGRAM FOR?
This program was created to provide a solid understanding of the business considerations for modern interfaces and emerging technologies for product designers, product managers, creative directors and product directors in the areas of product development, product management and interactive design.
It is ideal for:
• Product designers and design managers seeking to gain a better understanding of how product designs are evolving, stay current with the latest trends and technology related to emerging user interfaces, and learn principles and best practices around interface design and emerging
technologies.
• Creative/innovation/product/design directors looking to develop a strategy for implementing best practices related to interface design and emerging technologies, better understand the impact of related privacy and security concerns, improve the user experience for their company’s products and services, and develop a mindset that drives innovation with digital tools.
• Consultants seeking to understand the past and present landscape of digital interfaces as well as how to build good interface usability in design and develop a strategic roadmap for their clients.
Program Duration
6 Weeks, Online
2-4 hours per week
*GST applicable to Singapore residents
Program Fees
US$1,400
Throughout this six-week program, you’ll develop the common design and innovation language, heuristics, and values that will enable you to build engaging new products and user experiences while gaining a better understanding of business opportunities, challenges and considerations of adopting and/or developing new technologies.
PROGRAM HIGHLIGHTS
Understand the past and present landscape of digital interfaces
01.
Examine the emerging technologies environment relative to new interface and interaction design and product development, AR and VR, and the converging technologies and use cases driving movement in this space
03.
Consider the balance of ethics and profitability in this new era of human-computer interactions
05.
See where emerging technologies are gaining traction in various industries through use cases that will apply to your industry and field of practice
07.
Identify patterns of good usability in design and apply Human Centered Design
methodologies that scale with emerging technology
02.
Develop a mindset that helps drive innovation with digital tools
04.
Discover the current environment of emerging technologies
including VR, AR, Voice
Interaction, Machine Learning and AI
06.
IDENTIFY
DEVELOP
CONSIDER
DISCOVER
SEE
EXAMINE
UNDERSTAND
Throughout this six-week program, you’ll explore the past, present, and future of UX design, as well as discover best practices for design and usability and contemplate the balance between ethics and profitability for the emerging technologies that are taking human-computer interactions to new heights.
PROGRAM SYLLABUS
• The history that led to today’s interfaces • The most important innovation
• Design vs. science
• How we made progress by hating our tools and their limitations
Rise of the Multivariate Digital Interface
The Makings of Good Design
Modern and Emerging Interfaces
Moonshots: Creating the Next iPhone
Impact (Privacy, Security and Accessibility)
Impact of AI and Machine Learning on
Product Design
MODULE 1
• The patterns of good usability in interface design • Single-use tools vs. multivariate tools
• Modern desktop computer as a super tool • The tragedy of skeuomorphism
• The human centered design approach that scales with new technology
MODULE 2
• Game controllers: What works and what doesn't? • Learn from The Failures: Apple Newton
• Musical interfaces • Audio assistants • Gestural interfaces
• Gaming (or entertainment?) systems • AR & VR
MODULE 3
• Just-in-time information • Media: then vs. now • Rise of the second screen • Incremental steps vs. moonshots • Thinking of tools as multivariate
MODULE 4
• How WIMP discriminates
• Case Study: Tumblr and universal accessibility • Accessibility bias in tech products
• The business case for making new interfaces more inclusive
• OS security, privacy and ethics • Triumph of closed systems • Hate your tools: a second plea • Ethics vs. profitability
MODULE 5
• Vernor Vinge essay on singularity • Early AI efforts
• AI recommendations
• Predictive technology and purchasing decisions • Predictive algorithms
• The post-humanist future
MODULE 6
YOUR
WORKBOOK
Developing a Personalized Action Plan for
Product Development Strategies
YOUR WORKBOOK
Developing a Personalized Action Plan for UX Design Strategy
Throughout this program, we’ll cover a range of topics you can apply to interactive product design in your organization. We’ve created a companion workbook to enhance the learning experience by providing takeaways that make the content immediately actionable.
The workbook is organized by module and includes a brief summary of each, followed by a related exercise.
YOUR WORKBOOK
Developing a Personalized Action Plan for Product Development Strategies
Using the workbook, you will be able to:
Build product development strategies that help you set priorities, whether you’re adopting new products or technologies to use internally or making new tech prod-ucts to sell to others.
Create a list of actionable takeaways that you can implement in your work, teams, and organization going forward.
CASE STUDIES
Take a deep dive into case studies that feature globally-recognized companies making
decisions about what—and what not—to build.
How has this multinational corporation
created first-class products across so many
product lines and categories (and decades)?
Take a closer look at a company that has
always prioritized innovation and teamwork
between business leadership, designers and
engineers.
Consider two perspectives on
Google’s controversial AR glasses.
While initially a commercial flop,
find out how this moonshot
product broke new ground and
continues to be a business driver.
Legacy Innovation: Sony
REAL-WORLD EXAMPLES
Through engaging video shorts and a VR demo, instructor Joshua Goldberg highlights the ways interfaces have evolved by delving into real-world interface successes and failures and what can be learned from them.
Consider the incremental
development of
game-changing
innovations like the iPod,
iPhone and Siri and the
influence of the Apple
“ripple effect” on the
market
Apple Ripple
Effect
Instructor Joshua Goldberg
demos VR painting with
Goo-gle’s Tilt Brush, a room-scale
3D-painting virtual-reality
application.
Google Tilt Brush
After failing with GameCube,
Nintendo needed a big win.
Learn how they went all-in on
gestural control and owned the
game console market for a short
time—and what lessons we
should take from it.
Moonshot: The
Nintendo Wii
PROGRAM FACULTY
Joshua Goldberg
Adjunct Lecturer,
NYU Tandon School of Engineering
Joshua Goldberg is a planner, developer, installer, and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists, and more. For nearly two decades, he has consulted with a variety of companies in the areas of show control programming, interactive sensor consulting, Max/MSP coding, VJ software development/show design/production management, and media server production as well as technology consulting for artists.
Joshua earned a Bachelor of Arts degree in Theater from Hampshire College and an MPS in Interactive Telecommunications from NYU. Beyond his extensive consulting work, he also served as a senior product design manager at Tumblr, where he was tasked with rebuilding a department and re-integrating a design team into the Tumblr infrastructure.
Adaora Udoji
Adjunct Professor,
NYU Tisch School of the Arts: Interactive Telecommunications
Program (ITP)
Adaora Udoji is an emerging technology strategist and maker. She has worked in artificial intelligence, virtual reality, augmented reality, and other new digital technologies. Currently, she is the Director of Corporate Innovation at New York City’s RLab, the first city-funded hub focused on the next
generation of user interfaces including virtual and augmented realities and related technologies. She is also an adjunct professor at NYU Tandon School of Engineering and the Interactive
Telecommunications Program at the Tisch School of the Arts.
After graduating from the UCLA School of Law and the University of Michigan, she began her career at ABC News where she reported on breaking news, features, and politics from Boston to Baghdad for that outlet, CNN, and public radio for more than a decade, winning numerous awards in the process, including recognition from The National Academy of Television Arts.
Upon successful completion of the course, participants will be awarded a verified digital certificate by NYU Tandon.
CERTIFICATE
THIS IS TO CERTIFY THAT
YOUR NAME
HAS ATTENDED AND SUCCESSFULLY COMPLETED
DESIGNING FOR THE FUTURE: MODERN INTERFACES &
EMERGING TECHNOLOGIES
YEAR
Nasir Memon
Associate Dean for Online Learning NYU Tandon School of Engineering
THE LEARNING EXPERIENCE
The program is spread over 6 weeks and includes video lectures, a live faculty webinar, assignments, discussions, polls, a companion workbook, and video shorts featuring real-world examples.
The first week is orientation. During this week you will be introduced to the other participants in the class from across the world and you will learn how to use the learning management system and other learning tools provided.
ORIENTATION
In other weeks, you have learning goals set for the week, including watching the video lectures and completing the assignments. All assignments have weekly deadlines.
GOAL SETTING
The recorded video lectures and interviews are conducted by program faculty and also feature industry experts sharing their interface design expertise. The program also features one live webinar with faculty.
VIDEO LECTURES & INTERVIEWS
Program discussions and polls make the experience highly interactive and allow you to share your perspectives with product development professionals from around the world.
DISCUSSIONS & POLLS
The program includes a companion workbook designed to shape program learnings into a personalized action plan that guides you through the program.
COMPANION WORKBOOK
The Program Support Team will follow-up through emails and via phone calls with participants who experience challenges.
FOLLOW-UP
You will continue to have access to the program videos and learning material for up to 12 months from the program start date.
ABOUT
The NYU Tandon School of Engineering empowers people to use science and technology as tools to build a better society. Dedicated to creating solutions that can tackle tomorrow’s problems today, the school focuses on invention, innovation, and entrepreneurship.
As an institution that traces its origins back to 1854, NYU Tandon School of Engineering is rooted in tradition and opportunity. The school was, quite literally, the birthplace of the American Dream; it was their alumus James Truslow Adams who coined that phrase in 1931. Just as it was then, Tandon is a place where ambitious students from all walks of life get the solid education they need to launch their careers.
Invention, innovation, and entrepreneurship suffuse every aspect of Tandon as it strives to carry the school’s great history forward with a shared goal: To generate ideas and build solutions for a
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education courses. An Emeritus Certificate course created in collaboration with New York University is based on syllabus approved by New York University, and contains video content created and recorded by New York University faculty, combined with assessments, assignments, projects, cases, and exercises delivered by Emeritus. Upon successful completion of the course, learners will be awarded a certificate by New York University.