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(1)

Xbox LIVE Arcade Game

Development

Katie Stone Perez

Sr. Game Program Manager

(2)

Endless Fun is Just a Download

Away!

(3)

Agenda

What is Xbox LIVE Arcade

The Growth of Xbox LIVE Arcade

What’s New

Portfolio Goals

Questions

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What is Xbox LIVE Arcade?

Xbox Live Arcade is a destination

for users to download, try and buy

broad appeal content on Xbox 360

High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase,

licensing)

Available to both Silver & Gold Xbox Live Subscribers

Arcade-specific banner placements drives awareness of new titles

Rich around-the-game feature set drives retention & repeat play

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What is an Xbox LIVE Arcade

Game?

Full game experience

No pieces of games Must stand on its own

Smaller in size

<150 MB (most games <50 MB)

Playable without physical media or other dependencies No instruction manual required

Approachable pickup & play

Free Trial Version with limited but entertaining gameplay

Must up-sell to unlocked “full” version In-game promotional up-sell

Plugs into Xbox Live Arcade around-the-game experiences

Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites

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Growth Of Xbox LIVE Arcade

25M games downloaded

Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles.

Widespread recognition of XBLA as a “key differentiator” for Xbox 360

Broad recognition of individual titles

Over 600K search results for “Cloning Clyde” or “Assault Heroes”

Rapid growth of XBLA publisher ecosystem

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Top Arcade Titles to Date

Street Fighter II' HF

Bankshot Billiards 2

Marble Blast Ultra

UNO®

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Xbox LIVE Arcade- What’s Next?

Size Limit increase to 150 MB

Additional Achievements and Gamerscore for

PDLC (Paid Downloadable Content)

3 Additional achievements available for a total of 50 additional Gamerscore.

Can spread achievements and GS over all PDLC or include it in a single package.

Full details to be released in the next few weeks.

Arcade integration with the XDK and TCR’s

1

st

XNA title Announced

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Fall Dashboard Update

Auto Downloads

Fast enumeration

Expanded Achievements view

Friends Leaderboard

Tell a Friend

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Concept Pitch Guidance

The 6 Pillars of What We Look for in

Games

Innovation

Gameplay

Visuals

Multiplayer

Marketplace Interaction

Global Appeal

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Gameplay

Fits within 150 MB limit

Unique ideas

Pick-up and play gameplay

Allows for bite-size entertainment

experience

Designed for the ENTIRE family

Handicapping

Kid-friendly options

Scaling Difficulty

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Visual Bar

Does this game look like it belongs on the

Xbox 360?

Visual Re-Design, not just a port

Great Examples:

RoboBlitz

Small Arms

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Multiplayer

Xbox LIVE & designing for smaller

populations

Join In Progress

Host Migration

Local Multiplayer (2+ on a single console)

Co-Op

Social Experiences

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Marketplace

PDLC (Paid Downloadable Content)

Levels & Maps

Weapons & Character Objects

Game Types

Game Skins

Picture Packs

Themes

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Worldwide Appeal

Design with a global customer in mind

Localization

English, French, Italian, German, Spanish,

Japanese, Korean, Traditional Chinese,

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Concept Pitch Guidance

Submission docs

Concept submissions often lack

Sufficient description of gameplay

Sufficient quantity and variety of art samples

Screenshots preferred, but concept art helps

Convincing evidence of differentiation

How is this different from comparable titles? What exactly does “new modes of play” mean? PDLC support is not automatically a

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Portfolio Goals

Content balance

Balanced between action and non-action-oriented Many “traditional” casual games (i.e. puzzle, card) Reduced emphasis on retro

Increased emphasis on innovation

More content you might find on portable consoles More Kid & Family friendly content

More Co-Op and Social Experiences

Ongoing commitment to different experience

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The Benefits of Developing for

Arcade

Xbox Developer Support and Xbox 360 Central

Requirements available in the XDK

TCR Compliant Multiplayer Network Stack

Milestone Acceptance Testing

Partnerships in place with testing and

localization vendors

Drive innovation & creative expression without

taking on the risk of a large development budget

Opportunity to reach an entirely new audience

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High-Level Development Process

\

Step #1: Submit Concept – Work with Arcade Portfolio Planning team (arcade@microsoft.com) or your established account manager to determine whether your title is a good fit and to iron out the

business details.

Step #2: Kickoff – Get engaged with the Arcade production team to discuss requirements and best practices that are unique to Arcade titles. Get lined up with Arcade-specific support materials.

Step #3 – Get Cranking – Develop an awesome Arcade title that

every Xbox 360 owner will have to have! Work with the Arcade team along the way to check progress of the title at various milestones.

Step #4 – Submit to Cert – Arcade titles are certified along with all other Xbox 360 titles.

Step #5 – Release to Market – The title is made available in Marketplace and the downloads begin.

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How to Get Started

For Independent Developers:

Work with Arcade Portfolio Planning team

(arcade@microsoft.com) to determine whether your title is a good fit and to iron out the business details.

NDA

Submit Concept Submission Form & Materials Playable Demo goes a long way!

For Publishers

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Microsoft Casual Games

Developer Program

Developer portal is best starting point for

engaging on all our platforms

www.MicrosoftCasualGames.com

Information about technical requirements per

platform

Clear instructions about how to ship your

games on our platforms

Developer program registration

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Developer Program Benefits

Clearer visibility into engagement

process and project status

Developer Newsletter

Invitation to Developer Events

Access to information, SDKs

Assigned account managers for

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© 2007 MicrosoftCorporation. All rights reserved.

This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.

Microsoft Casual Games Developer Website

http://microsoftcasualgames.com/

DirectX Developer Center

http://msdn.microsoft.com/directx

Game Development MSDN Forums

http://forums.microsoft.com/msdn

XNA Web site

References

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