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Authors • Jesse Benner,John Benne,RobertBrookes,Duan Byrd,Jeff Dahl,Andrew Fields, Kaelyn Harding,Thurston "Goddamn" Hillman,Nick Hite,Sarah Hood,DanielHunt, Andre James,Patrick Julius,Mike Kimmel,Isabelle Lee,Andrew Marlowe,Monica Marlowe, Jessica Powell,Joshua Rivera,David N.Ross,Todd Stewart,Jeff Swank,Jacob Thomas,Sco Young
Lead Developer• RobertBrookes
Developers • Alvin Dixon,Lisa Jean Long,Jacob Thomas
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Editors • Eytan Bernstein,Lyz Liddell,Savannah Broadway
ArtDirector• RobertBrookes
Cover• Dio Mahesa and Jean Roux
InteriorArt• Erin Frye,Alejandro Garcia
Graphic Designer• RobertBrookes
Thisproductiscompliantwith the Open Game License (OGL)and issuitable foruse with the PathfinderRoleplaying Game or the 3.5 edion ofthe world’soldestfantasy roleplaying game.
ProductIdenty:The following itemsare hereby idenfied asProductIdenty,asdefined in the Open Game License version 1.0a,Secon 1(e),and are notOpen Content:Alltrademarks,registered trademarks,propernames(characters,deies,etc.), dialogue,plots,storylines,locaons,characters,artwork,and trade dress.(Elementsthathave previously been designated as Open Game Contentorare in the public domain are notincluded in thisdeclaraon.)
Open Co
Open Content:Exceptformaterialdesignated asProductIdenty (see above),the game mechanicsofthisEncounterTable Publishing game productare Open Game Content,asdefined in the Open Gaming License version 1.0a Secon 1(d).No poron ofthiswork otherthan the materialdesignated asOpen Game Contentmay be reproduced in any form withoutwrien permission. Aethera Campaign Se ng CantorPlaytestispublished by EncounterTable Publishing underthe Open Game License version 1.0a © 2000 Wizardsofthe Coast,Inc.The Aethera logo isa registered trademark ofEncounterTable Publishing.
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Whatyou’rereadingnow isoneofthelaststepsonalongjourney.TheAetheraCampaignSettingEarlyAccessGuideisan exclusive,earlylookintothesciencefantasysettingofmydreams,broughttolifebythetirelessworkofdozensofartists, editors,writers,andloyalfanswhobackedusonKickstarter.Inthesepagesyou’llfindanearlylookatthesetting’sraces, aswellasnew classarchetypes,andskillusesthatyoucanapplytoyourcurrentPathfindergames.There’snotellingwhat thefuturewillhold,andwithStarfinderaroundthecornertheAetheraCampaignSettingmightstillevolveandchange,but you’ll you’llbeabletobetherewithusalongtheentirejourney,untilwereachourfinaldestination— whereverthathappensto be.Untilthen,we’llseeyouinthestars. RobertBrookes AetheraCreatorRac
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ThemyriadworldsoftheAetheraCampaignSettingareinhabited ThemyriadworldsoftheAetheraCampaignSettingareinhabited bysomeofthefamiliarcreaturesfrom thePathfinderRoleplaying Game.However,themostcommonoftheseinhabitants—elves, dwarves,gnomes,Halfling,andthelike—simplydonotexistinthis corneroftheuniverse.Assuch,theonlyracefrom thePathfinder RPG CoreRulebookavailableintheAetheraCampaignSettingis human.Theotherprimaryracesofthesetting:erahthi,infused, phalanx,andokantaareintroducedinthefollowingsection.These phalanx,andokantaareintroducedinthefollowingsection.These new raceshavehistoriesintrinsicallytiedtothehistoryofthe AetheraSystem andareintendedtocreateadifferentatmosphere andcanvasforstorytellingthantraditionalfantasyraces. Inspiteofthisdivergence,theAetheraSystem ispopulatedby otherracesfrom thePathfinderRoleplayingGameinmorelimited amounts.TheseracescanbefoundinthePathfinderRPG Advanced RaceGuideandincludetheelementallytouchedracesofifrit,oread, sylph,andundine,whileotherracesfoundinthelikechangeling, dhampir,kasatha,ratfolk,tengu,mightbefoundinremotecorners ofthesystem butarebynomeansaspopulaceastheprimaryraces. Playersinterestedincreatingacharacterfrom aracenotfoundin Playersinterestedincreatingacharacterfrom aracenotfoundin thischaptershouldconsultwiththeGM. Oneconsiderationtotakeintoaccountwhenchoosingaraceis theinteractionbetweentheracesofAethera.Humanityandthe erahthionlyrecentlyendedabloody,century-longwarandtensions createdbythisconflictstillrundeep.Whileotherraceslikethe
REFERENCE
ThisbookreferstoseveralotherPathfinderRoleplayingGameproductsusing thefollowingabbreviations,yettheseadditionalsupplementsarenotrequired tomakeuseofthisbook.ReadersinterestedinreferencestoPathfinder RoleplayingGamehardcoverscanfindthecompleterulesofthesebooks onlineforfreeatpaizo.com/prd. PathfinderRoleplayingGameAdvancedClassGuide PathfinderRoleplayingGameAdvancedPlayer’sGuide PathfinderRoleplayingGameAdvancedRaceGuide PathfinderRoleplayingGameAdvancedRaceGuide PathfinderRoleplayingGameOccultAdventures PathfinderRoleplayingGameUltimateCombat PathfinderRoleplayingGameUltimateMagic ACG APG ARG OA UC UM phalanxwerephysicallyconstructedbyhumanityandexistedonly asweaponsofwaruntiltheiremancipationatthewar’sconclusion. Thesesortsofsocietalinfluencescanaffectthedynamicofaparty andevenchangethecourseofadventuresinthesetting.A group preparingtocreatecharactersforanAetheracampaignshouldtalk aboutthesedistinctionsanddifferencestogethersoastocreatea partythateveryonehasfunplayinginandcantellinterestingstories through. through.Tr
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SomeracesnotfoundintheAetheraCampaignSettingmaybetoo appealingforaplayerorgamemastertoresistincluding.While introducingandroidsorgoblinsmaybefunaroundthetable,game mastersshouldbepreparedtoexplainwhytheseracesexistinthe settingandwhattheirroleiswithineachofthesystem’scultures.If they are coming from outside of the Aethera System through purposeful purposefultravelormishap,how willtheyreacttosomeofthe changespresentinthesystem?IftheyexistinyourAetheragamesas nativestothesetting’smanyworlds,whatwastheirroleduringthe CenturyWar?Whatimpactdoestheirculturehaveontheothermajor cultures?TheworldsoftheAetheraSystem arevastandmanyarenot fullyexplored,leavinggamemasterswithplentyofopportunityto createnew culturesandpeoplethatmightinhabitanunexplored continent continentorevenresidedeepunderground.Besuretohaveanswers readyforthequestionsthatmayarisefrom thesechoices.TABLE 1–1:AGE,HEIGHT,AND WEIGHT Aging Effects Race Erahthi Infused Okanta Phalanx Heightand Heightand Weight Race Erahthi Infused,male Infused,female Okanta,male Okanta,female Adulthood 40 15 6 1 Middle 100 20 15 — Old 150 30 30 — Venerable 200 45 35 — Maximum 200+4d% years 45+1d10 years 35+2d10 years — Base Height 5 ft.5 in. 4 ft.10 in. 4 ft.5 in. 6 ft.6 in. 6 ft.8 in. 6 ft.8 in. Base Weight 150 lbs. 120 lbs. 85 lbs. 270 lbs. 310 lbs. 310 lbs. Modifier 2d10 2d10 2d10 2d12 3d6 Weight Multiplier x7 lbs. x5 lbs. x5 lbs. x7 lbs. x7 lbs. x7 lbs.
ERAHTHIRACIALTRAITS
+2 Con,+2 to One Other Ability Score: Erahthiare very hardy and grown for speciic roles. Outsider: Erahthiare outsiders with the erahthiand native subtypes.
Medium: Erahthiare Medium creatures and thus have no bonuses or penalties due to their size. Normal Speed: Erahthihave a base speed of 30 feet.
Darkvision: Erahthican see in darkness up to 60’.
Languages: Erahthibegin play speaking Hymnas and Erahthi.Erahthiwith high Intelligence scores can choose f
can choose from the following languages:Aklo,Aquan,Auran,Sylvan,Terran,Treant,and Zahaj-el. Dermal Breathing: Erahthibreathe through their skin.As such any exposed portion of their body can be used to breathe,such as keeping one hand above water to avoid drowning.However this leaves erahthisusceptible to inhaled toxins and they suffer a –2 penalty on allsaves to resist inhaled fumes,poisons,smoke,or other such effects.
Camoulage: An erahthiblends in to the trees and underbrush,gaining a +4 racialbonus on Stealth checks while within forest terrain.
Born oftheverdantand ancientforestscovering the wood-aligned planetofKir-Sharaat,theerahthiareat onceboth plant-likeand elementalcreatures.Grown to maturity beforetheirsoulsinhabittheirbody,erahthi servein predetermined castesfortheearly partoftheir livesbeforebeing allowed to chooseanew path. Mastersofsymbiotictechnology,theerahthigrow and animateplantmaterialfornearly every purpose,from animateplantmaterialfornearly every purpose,from personalequipmentto entirecitiesofliving wood.
PhysicalDescription:Erahthiaremedium-sized bipedalhumanoids.Theirskin istough and inflexible, often with avisiblegrain pattern orareasofrough bark. They lack anose,externalears,orfacialhair.Erahthi eyesareasinglesolid color,buthavedistinctirisesand pupils.Theseeyesarehighly light-sensitive,butquick to adaptto changesin illumination.Someerahthi exhibitpatchesofplantorfungalmaterialorhave exhibitpatchesofplantorfungalmaterialorhave tendrilsofvinehanging from theirskin (which can be fashioned to resembletraditionalhumanoid hairif desired).Erahthido nottruly sleep,butdo requirerest to avoid fatigue.Erahthieatasnormalforhumanoids, and requireoxygen,butabsorb itthrough thesurfaceof theirskin ratherthan using lungs.
Society:Erahthisociety isarigid system ofcastes, with every memberofthespeciesbeing grown fora specificrole.An erahthi’sphysicalbody isgrown in hugeorchardson Kir-Sharaat,called Heartwoods, tended by specialized castesoffarmerswho ensurethe body developsasrequired.When an erahthibody is only aseedling,divinationspre-determinewhatcaste theerahthiwillbebestsuited for;thisdefinesthe theerahthiwillbebestsuited for;thisdefinesthe methodsused to bring thebody to fullmaturation.Once thebody ismature,itisinhabited by asouldrawn from theaethericcurrents;thisisconsidered the“birth”of theerahthiindividual.Despitethebody being fully formed atbirth,erahthistillrequireseveralyearsto mentally and physically matureand becomeaccustomed
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to their form and the caste they were born into. Typicalerahthiliveformorethan 200 years. ThisThisunusualreproductivecyclemeansthaterahthido nothave“gender”in theway thatmostotherspecies do. Some erahthi who explore beyond their home world often takeon thecustomsofotherspecies,and may chooseto presentoneormoregendersbased on personalpreference.
Relations:Dueto Century Warmosterahthihate and fearhumansand their“tools”,theinfused and phalanx.With thecessation ofhostilitiesmany erahthi endeavorto find common ground with humanity and otherracesfound beyond theirworld,seeking to begin anew and releasethehatred ofthelastone-hundred years. Most adventuring erahthi leave Kir -Sharaat because of the difficulty posed in holding these ideals, seeking to avoid causing more friction with their people. people. Themost significant racenativeto theerahthihomeworld arethe zahajin. These subterranean dwellers are the antithesis of erahthi culture, depending on toxic toxic aetherite to survive; the two species exhibit mutual hatred towardseach otherthat haslasted centuries. Although thisinsularattitude can borderon xenophobiafor oldererahthi,thoseborn since the end of the Century War havebeen ableto leavethese prejudicesbehind.Theerahthi
Tree Skin: Erahthigain a +1 bonus to naturalarmor due to their tough skin. Treespeech (Sp): Erahthiwith a Charisma score of 11 or higher can communicate with trees and other plants and may use speak with plants once per day as a spell -like ability.
Wood-Infused: For the purposes of effects targeting creatures by type (such as bane weapons or a ranger's favored enemy ability),erahthicount as both native outsiders and plants.E
and plants.Erahthigain a +4 racialbonus on allsaving throws against mind-affecting effects,paralysis,poison,and stun effects,and are immune to sleep effects. Woodland Passage (Su): An erahthimay move through any sort of undergrowth (such as naturalthorns,briars,overgrown areas,and similar terrain) at up to half their normalspeed and without taking damage or suffering any other impairment. Thorns,briars,and overgrown areas that have been magically manipulated to impede motion,however,stillaffect an erahthi.An erahthithat moves at more than half their speed suf
than half their speed suffers the normaleffects of any undergrowth.
Theerahthioftheexplorercastestendtohaveanopen mind about alien species, judging individuals by their actionsratherthantheirspecies. Faith:ErahthisocietyisgovernedbytheTritarchs(also knownastheEra-Sharaat),amythicraceofbeingsthat createdtheerahthiintheirownimage.Thesethreebeings direct erahthi civilization, but not in concert; tradition dictatesthattwooftheTritarchsareasleepatanygiven time.EachTritarchgovernserahthicivilizationforasingle kil-athaat(theperiodbetweenalignmentsofthesixmoons of of Kir-Sharaat, corresponding to approximately 250 Akasaatyears).Inthisway,theTritarchsservetheerahthi asgod-kings,rulingoneatatimeandrepresentingdiffer -entaspectsoferahthilife.Indaarinisthekeeperofknowl -edge,thephilosopher;Erathliasrepresentsprogressand masteryoverthenaturalworld;Athrakarusisboththe explorerandthewarrior,responsiblefordiscoveringthe starsbutalsoforthedeathsofmillionsduringtheCentury War.Erahthioutlooktendstoadjustdependingonwhich Tritarchisawake. Adventurers:Mosterahthiremainintheircastesand neverleavetheirhomeworld,workinginquietcontempla -tionforthebettermentoftheirspecies.TheTritarchAthra -karusfavorsexploration,andduringhiscurrentreignthe explorercastehasflourished.Erahthischolarssearchthe primordialforestsforcluestotheProgenitorsandtheir ownhistory,whileothersleavetheirhomeworldtovisit thoseoftheirrecentenemies.Individualerahthimay petitiontojoinoneoftheexplorercastesifsoinclined,and thesemakeupthebulkoferahthiseenbyotherspecies. Names:Erahthinamesaregenerallychosenduringdivi -nationsbeforebirth,andmanybelievethattheirname influenceswhatsouliscalledtoinhabitthebodygrownfor them.Erahthinamesoftengrow astimegoeson,withthe owneraddingnew namestohonorfriendsoreventsin theirpersonalhistory.Commonfirstnamesformembers oftheknowledge-basedcastesareSeph,Quooth,Zenne, Leth, Leth,andHyaam;morephysicalcastesusenameswith harderinitialconsonantssuchasKeth,Girin,Nald,Rive, andDourm.Erahthitakeonaportionofthenameofthe Heartwoodgrovewheretheywerebornasasuffixtotheir birthname.SoSephbornfrom theHeartwoodofAkithval mightbeSeph-ValorSeph-Akith.
Favored ClassOptions
Thefollowingoptionsareavailabletoallerahthiwhohave thelistedfavoredclass,andunlessotherwisestated,the bonusapplieseachtimeyouselectthefavoredclassreward. Barbarian Barbarian: Add +1/6 to the barbarian’s natural armor bonus. Druid:Adda+1/2bonusonKnowledge(nature)checks relatingtoplantsandplantcreatures. Monk:Add+1/2pointtothemonk'skipool.
HUMAN RACIALTRAITS
Human abilities are the same as in the Pathinder RPG Core Rulebook,except as follows:
Languages: Humans begin play speaking Hymnas. Humans with high Intelligence scores can choose from any alanguage they want except secret languages such as Druidic.
Humansdwellprimarily upon theirhomeworld of Akasaat,though they havelong sinceslipped theirter -restrialbonds.Humanswerethefirstracein the AetheraSystem to acquireboth interplanetary and inter -spatialtravelaftertheCollapse,and assuch,areoneof themostwidespread peoples.They now havesignificant presenceson OrbisAurea,among theasteroidsofthe Amritabelt,and even on oneofthemoonsofKir -Sharaat.
Humansoften exhibitaheadstrong nature,following whateverpath they setthemselvesupon with an admi -rabledetermination;unfortunately,thisattributecan also manifestascolonial-mindednessand iron-fisted control–theHierarchy,rulersofthemetropolisarcol o-giesofAkasaat,demonstratesmany ofthelattertraits, and thisisoften thefirstimpression otherspecies receiveofhumanity.
Happily,notallhuman attitudesareso contentious; thesamestubborn naturethatliesattherootofthat colonial-minded attitudealso makeshumansenterpris -ing and driven,and ispartofthereason why humans werethefirstinto space.Theothertraitforwhich humanshavebecomeknown isastrong affinity for–somewould say adependency on–aetherite.While even itsdetractorscannotdeny thataetherite-based even itsdetractorscannotdeny thataetherite-based technology hassurmounted an impressivearray of obstacles,thefactremainsthatmuch ofhumanity’s technology and society isbuiltatop an incredibly toxic, and finite,resource.
PhysicalDescription:Akasaatisaharsh and tha nk-lessworld with an arid climate,and humanity survived on thischallenging world formillenniabeforeestablis h-ing theirmodern-day urban civilization.Assuch, humansarepredisposed to survivalin theseextremes. Humansgenerally tend toward dark skin with awide variety ofhaircolors,though therearecountlessvaria tionsofphysicalappearanceamong humanity.Humans born in low gravity environmentstend to betallerthan theirterrestrialcounterparts.
Society:Human presencehasspread acrossthe AetheraSystem,butthepoliticalcenterofhumanity is undoubtedly stilltheHierarchy,ruling overAkasaat with an iron grip and commanding oneofthemost impressivemilitary forcesin thesystem.Buteven in
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Central—thelargestarcology on Akasaatand the seatoftheHierarchy'spower—itisnotdifficultto find thosewho disagreewith theHierarchy’s policies.OutsideofthearcologiesoftheHierarchy OutsideofthearcologiesoftheHierarchy humanity stillexistsmuch asitdid in theyearsfol -lowing theCollapse,divided into clansand tribesof like-minded individualswho struggleto survivein theharsh wasteland,butrevelin thefreedomsthis lifeprovides.Many oftheseclanstracetheirlineage back thousandsofyearsand resentthestructureand ideology thattheHierarchy represents.Stillyetare ideology thattheHierarchy represents.Stillyetare humanswho began theirlivesin theHierarchy and fled into thewastes,many ofwhom turned to savagery and crime.Itistheseoutlierraidersthat thosein thearcologiesthink ofwhen they hearthe term “wastelander”and failto recognize thebeauty and cultureofthedisparate clans. clans. Thesinglegreatestinfluenceon human society in theAetherasystem hasbeen theCentury War; nearly ahundred yearsof nonstop warfarehasleft humanity uncertain of how to go aboutdealing with peace.Thesecond with peace.Thesecond greatestinfluencehas been theSlotting program implemented by theHierarchy in the war’simmediateafter -math;whilethis program hassuc -ceeded in maintai n-ing societaland economic stability on Akasaat during the transition
to apeacetimeeconomy,ithasalso resulted in a swelling surgeofdiscontent,particularly among those oftheyoungergeneration,who havespentalesssi g-nificantportion oftheirlivesunderwartimeconditions.
Beyond Akasaat,human society tendsto bemuch lessoppressive,taking on very differentforms.While theParagonson OrbisAureaostensibly rulein thename oftheHierarchy,theirenforcementoftheHierarchy’s edictsisfarfrom consistent.TheAmritaAsteroid Belt isan even wilderfrontier;individualsettlementsthere (called “ramshackles”)havetheirown codesoflaw,and whilesomecan bequitecivilized,themajority ofthem whilesomecan bequitecivilized,themajority ofthem tend to takearatherfastand looseapproach to law enforcement.Itisnotsurprising,therefore,thatboth areashavegarnered theirfairshareofemigration from thoseseeking morefreedom than can befound under theHierarchy’sgaze.
Relations:Thehuman view oftheerahthiisadark one,colored by nearly acentury ofwarfare.Although theCentury Warisnow ended,therearemorethan a few humans—old soldiersand graying generals,aswell asthosewho havelosttoo many loved ones—who would behappy to seetheCentury Warresume,this timenotto end untilonespeciesortheotherhasbeen wiped from existence.Even among thosewith more wiped from existence.Even among thosewith more moderateattitudes,therearestillmany who view the erahthiwith ameasureofwarinessand suspicion;the scarsofacentury’sworth ofconflictarenoteasily erased.
TheHierarchy hasessentially swepttheinfused undertherug,and asignificantportion ofhumansseem alltoo eagerto turn theirbackson thethem,to moveon and forgettheugly truth thatthey represent.Although, therearesomeamong humanity who view theplightof theinfused with sympathy.
Whiletherearestillthosemadeuneasy by the Whiletherearestillthosemadeuneasy by the phalanx’sartificialnatureand unsettling demeanor, enough humansfoughtbesidethephalanx during the Century Warto ensurethatthey gained ameasureof respectasdecorated veterans.
Ofallthenonhuman racesoftheAetheraSystem,it Ofallthenonhuman racesoftheAetheraSystem,it istheokantawho areviewed mostfavorably.Partof thishasto do with thefactthathumanity atlargehas neverhad asignificantconflictwith theokanta,asthe Paragonshad already brokered an alliancewith them beforeOrbisAureawasopened to travel.A finalfactor in thispositiveoutlook stemsfrom thefactthatthe okantatribesclosestto human settlementson Orbis okantatribesclosestto human settlementson Orbis Aureahaveundergonesignificantculturaldrift,absor b-ing elementsofhuman culture.
Faith:Thedominantphilosophy on Akasaat—ifnot acrosstheentirety ofhumanity—isScorism,thebelief in thevalidity and accuracy ofthemusicalprophecy of theScoreasespoused by theHierarchy.TheHierarchy hasbeen thedominantforceon Akasaatformany
and themajority ofhumanity followsitslead in matters political,philosophical,and theological.
Adventurers:Human adventurerscomefrom all walksoflife,from wasteland explorers,spacesalva g-ers,and aeven Slotted arcology wage-slavesliving a secretdoublelife.
Names:Human namesvary depending on thearcology orsettlementthey originatefrom and aregenerally deviationsofnamesconventionalto pre-Collapse humanity,though theserootnamesarenotoften known.Humansborn among theHierarchy adopted surnamed based on ancestralprofessions(Blacksmith, Carpenter,Miller)whilehumansoriginating in waste -land settlementstend to useoneoftheirparentsnames land settlementstend to useoneoftheirparentsnames astheirsurname.Humansdo notdisti
n-guish between genderwhen deter -mining names,and itisa common practicefor sonsto benamed aftertheirmothers and vice-versa. Sample Names: Akanda, Dyfid, Mikael, Pael, Yseravelle.
AstheCentury Warground generationsofhumanity into dust,theHierarchy soughtto swiftly end thewarby breeding ageneration ofsuper-soldiersendowed with latentaethericpowers.Thehuman researchersgathered volunteersfrom civilians,veterans,and even prisoners suffering from terminalaetheritepoisoning and began a seriesofstrangeand torturousexperimentsknown as theParagon Project.SomeoftheParagon Projecttest theParagon Project.SomeoftheParagon Projecttest subjectswerewilling volunteersdonating themselves body and mind to theHierarchy,whileotherswereless fortunate.
Thefailurerateoftheseexperimentswasexcee d-ingly high,and justasmany aetherite-infused super -soldierswereproduced ascatatonichusksortwisted horrors.Thefirstgeneration ofsoldierswho survived thesetorturoustransformationsbecamewhatarenow called theinfused,named fortheaetheriteinfusion that granted theirpowers.Asan unintended side-effectof theircreation,theinfused possessamutualpsychic bond,providing them with insightsinto oneanotherand even allowing them to sharethoughts,dreams,and emotionsafterbonding.Thepriceforthispowerwas high,however,with infertility and ashortened lifespan themostnotableside-effects,aswellasapproximately thirty percentalso suffering partialortotalmemory loss oftheirlivespriorto infusion.
oftheirlivespriorto infusion.
Theinfused weresentinto thetheatreofwaraspart ofelitecommando unitsnotlong afterrecovering from theiraugmentation.TheParagon Projectcontinued long into thewar,creating thousandsupon thousandsof theseaugmented humans.Butin spiteoftheirpersonal sacrificesand stunning victories,theinfused werecast asidewhen thefirstphalanx cameonline,leaving many to wonderifthesuffering thatcreated theirpeople to wonderifthesuffering thatcreated theirpeople served any point.
Although many oftheinfused foughtand died during theCentury War,someabandoned theirpoststo
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to find freedom and theirown destinieson the fringesofthesystem,whileotherswentmad and disappeared.Thoseinfused who returned to thewel -coming armsoftheHierarchy afterthewarfound themselvesushered into menialrolesoutofthe public’seye,theHierarchy’sattemptto forgettheir sinsby hiding them away untiltimeitselfremoves them from theequation.Few found theirblood them from theequation.Few found theirblood familieswelcoming and many turned theirback on a society thathad already turned itsback on them.PhysicalDescription:Infused largely resemble thehumanstthey werebeforeexperimentation, although theinfusion processhasleftthem visibly transformed.Theveinsand eyesofan infused glow bluewith varying levelsofbrightness,
reflecting theaethericenergy coursing through theirbodies. Theintensity ofthisillumina Theintensity ofthisillumina -tion tendsto vary with e mo-tionalstate,surging when adrenalineand emotion runs high and dimming when calm orsedate. Society:Infused areout -sidersin human society,either living in theshadowsor working in rolesoutofthe publiceye:toiling in sl um-levelfactories,working in aetheritemines,or operating asmerce -naries.Infused fall underthe Hierarchy’sstrictlaws regarding theregistration ofmagically-active citizensand each infused was,at theircreation, registered. INFUSED RACIALTRAITS
+2 Dexterity,+2 Charisma,–2 Constitution: An infused has enhanced relexes and strong personalities but fragile health from the torturous experiments that created them.
Humanoid: Infused are humanoids with the aether and human subtype.
Medium: Infused are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Infused have a base speed of 30 feet.
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Aetheric Manipulation (Sp): Infused with a Charisma score of 11 or more gain the following spell-like abilities:at will—mage hand,open/close,1/day—shield
Telekinetic Guidance (Su): When in zero gravity (or affected by levitate) infused gain a ly speed equalto half their base speed.
Arcane Strike: An infused gains Arcane Strike as a bonus feat at 1st level,even if they do not meet the prerequisites.
Aetherite Immunity (Ex): Infused are immune to the effects of aetherite radiation.
Psychic Bond (Su): An infused can create a psychic bond with another creature that has the aether subtype.Creating this bond requires both creatures remain in physicalcontact for 1 minute.An unwilling target of psychic bond may negate the effect with a successfulWillsave (DC 10 + 1/2 the infused’s hit dice + the infused’s Charisma modiier.)
After a successfulbond,both creatures gain a +4 racialbonus on Sense Motive checks made against one another and a +4
another and a +4 racialbonus on Bluff checks made to pass secret messages.Once per day,an infused can share thoughts with one or more creatures they are psychically bonded with as though they are allunder the effect of mindlinkOA.An infused can be bonded to a maximum number of creatures equalto 3 + their
Charisma bonus.
Languages: Infused begin play speaking Hymnas.Infused with high Intelligence scores can choose any languages they want (except secret languages,such as Druidic).
thatsurvivedthewaroftensticktogetherwiththeiroriginal unit,connectedmorestronglytooneanotherthroughtheir psychicbondsthantoanyoneelse.A numberofinfused havefoundthemselvesseekingserviceundertheParagons ofOrbisAurea,whohavewelcomedtheirsmallercousins withopenarms.WhileinfusedaretreatedbetteronOrbis Aurea,theharshrealityoflifeonthatfrozenworldisnot how mostinfusedwishtospendtheiryears. how mostinfusedwishtospendtheiryears. Thelifespanofaninfusedrarelyexceeds35yearsofage andtheyoungestinfusedcreatedattheendoftheproject’s lifecyclein3993arealreadyquicklyapproachingthistime oftwilight.Thebrieftimeremainingfortheinfuseddrives eachofthem intheirownway,whethertomakeapersonal markonhistoryandneverbeforgotten,toseekvengeance againsttheHierarchyforwhatwasdonetothem,orto discover discoverawaytoprolongtheirlivesorcreatemoreoftheir ownkind.From heroicmartyrstothosewhowouldexperi -mentoninnocenthumanstodiscoverthesecretoftheir owncreation,theinfusedthatsurvivedtheCenturyWar tendtoextremes. Relations:Thewaythattheinfusedview otherracesis coloredbythepredispositionsandprejudiceofhumanity, althoughtheirexperiencesduringthewarandthewaythey werecastasidebytheHierarchyhasallowedtheinfusedto deviatefrom thepatrioticlinetheywereborninto.Indi -vidualscanrangefrom firebrandswantingrevengeagainst all humankind to martyrs desperately hoping to make humanity humanityseetheheroicsoulswithinthem.Eachinfused’s relationshipwiththeirbloodfamilies,ifanystilllive,adds anadditionaltwisttotheirpersonalconflict. Asthevastmajorityoftheinfusedareveteransofthe CenturyWar,it’sdifficultformanyofthem toseethe erahthiasanythingotherthanenemies.Still,someinfused havecometowonderiftheHierarchy’swaragainstKir -Sharaatwasnotajustone,andtheErahthinottheterrible enemytheyhadbeenledtobelieve.Intheyearssincethe war’s conclusion, this undercurrent of doubt has only grown. Thephalanxareasourceofcontentionfortheinfused. Likemanyhumans,theinfusedseephalanxasusurpers. Notofjobsorothermoretangiblethings,butratherof prestige.Itwasthephalanxwhowereultimatelythechief weaponthatturnedtheCenturyWarinhumanity’sfavor. Whilethisanimosityisfarfrom universal,manyinfusedhave strainedrelationswiththephalanxinpost-warinteractions. Theokanta,ontheotherhand,areadifferentmatter entirely.MostinfusedwhochosetoliveonOrbisAureaor foughtinthelatteryearsoftheCenturyWardidsoalongside theokanta.Thesetremendouslypowerful,intelligent,and treattheinfusednotasmonstersbutpeopledeeplyintune withtherhythm oftheuniverse,boundedastheyareto aetherite–asubstancetheokantatreatassacred. Adventurers:Asthemajorityofinfusedwereonce soldierstheytendtotakelevelsinmartially -inclinedclassessuchasfighters,rangers, and cavaliers, although the aetheric infusionprocessdidleavemanywithan aptitudeforsorceryandpsychicability. Names:Infusedhavehumannames, thoughsomeabandontheirsurname. FAVORED CLASS OPTIONS The Thefollowingoptionsareavail -abletoallokantawhohavethe listed favored class, and unless otherwise stated, the bonus applies each time youselectthefavored classreward. classreward. Brawler:Add1/2usesper dayforthebrawler’smartial flexibilityability. Kineticist:Add1/3points ofdamagetoaetherele -mental blasts that deal damage. Psychic: Gain 1/6 of a new phrenicamplification.
Thenomadicokantahavesongsclaiming ofan exis -tencethathaslasted forover800 yearson thefrozen world ofOrbisAurea.Theokantacalltheplanetas Amurtah,named when thefirstoftheHarmarandh shaman heard thewhispersofthespiritsand began their people’sstorytelling tradition.Theokantaareaproud, powerfulraceofsavantsthathaveonly justentered interplanetary society.
interplanetary society.
PhysicalDescription:Believed to bedescended from giants,theokantahaveapowerful,towering staturethatisatestamentto theirgreatstrength and stand between 7 and 8 feettall.Though powerfulin stature,theokantaarealso surprisingly quick forcrea -turesoftheirsize. Whileallokantasharethetraitofbeing impressively sized,thefeaturesand buildsofokantavary wildly. Each okanta’ssharesphysicalcharacteristicswith a specificmammal,both nativeto OrbisAureaand those not.Thisanimalisticdistinction isnotshared across bloodlines;an okantawith boarfeaturesmay have children thathavebearand ram qualities.In spiteof thisvariance,allokantahaveimpressivehornsirrespec thisvariance,allokantahaveimpressivehornsirrespec -tiveoftheirotheranimaltraits.Okantan oraltradition speaksofhow thefirstcreaturesoftheworld made pactswith distantokantan ancestorswhen theworld wasyoung and thespiritsofthesecreaturesnow manifestin thegenerationsthatcameafter.
Society:Okantan society can befound in several regionsacrossOrbisAurea,themajority ofarescattered acrossthetemprateband attheworld’sequatorand into theedgesofthetundrato thenorth and south.However, okantaareanomadicraceand haveformed arelati on-ship with clansofgiants(stoneand taigaclans,primar -ily)in orderto surviveagainsttheincursionsofthe frostgiantswho dwellin thesubpolarand polarregions neartheirborders.
Though allokantashareanomadiclifestylewith a
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long history oforaltradition and songs,each tribe holdsdifferentvaluesamong them.Tribesareled by shaman elderswho may each interpretthewhispersof thespiritsin adifferentway.Though strength isvalued highly by allokanta,somehold mentaland spiritual strength in high esteem,whileothersbelievethatpure physicalstrength isthekey to survival.Having relatively shortlifespansofrarely longer Having relatively shortlifespansofrarely longer than 25 years,okantaarebold and passionate,making themostoftheirlivesand striving to createalasting memory thatwillberecorded in thetraditionalsongs and chantsoftheirpeople.
Itisrarethatokantatribeseverwaragainsteach Itisrarethatokantatribeseverwaragainsteach other.Disagreementsaresettled by duelsofhonor between individualsand exilefrom one’stribeisc on-sidered afateworsethan death. Relations: Having c o-existed along with stoneand taiga giantsfor genera -tions,the okantaunderstand the importanceofforming alli -anceswith others.Foreigners who do notopenly display hostility arewelcomed by mostokantatribesand treated with hospitality. Storiesarealways expected to be exchanged by those invited into okantan homesand they are OKANTA RACIALTRAITS
+2 Strength,+2 to One Other Ability Score: Okanta are powerfully built,but also lexible and varied.
Humanoid: Okanta are humanoids with the okanta subtype.
Medium: Okanta are Medium creatures and have no bonuses or penalties due to their size,but are sometimes treated as one size larger when it is beneicial(see powerfulbuild.). Normal Speed: Okanta have a base speed of 30 feet.
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Low-Light Vision (Ex): Okanta can see twice as far as humans in conditions of dim light. Light Sensitivity: Okanta are dazzled in areas of bright light.
Gore: An okanta’s horns are deadly weapons,granting them a gore attack as a naturalweapon that deals 1d6 points of damage.
Adaptive Mimicry (Ex): Once per day an okanta may spend 1 hour observing a creature actively using any skillthat the okanta has no ranks in.After this observation period the
okanta gains a number of ranks in the observed skillequalto their leveland treats the skillas a class skillif it is not already such.This effect lasts untilthe okanta dedicates time to studying a different skill,which replaces their previous selection.This ability cannot grant access to skillunlocks.
Powerful Build: The physicalstature of okanta lets them function in many ways as if they were one size category larger.Whenever an okanta is subject to a size modiier or specialsize modiier
specialsize modiier for an opposed check (such as during grapple checks,bullrush attempts, and trip attempts),the okanta is treated as one size larger if doing so is advantageous to him.An okanta is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him.Additionally,an okanta can use weapons designed for a creature one size larger without penalty.However,his space and reach remain those of a creature of his actualsize.The beneits of this racialtrait stack with the effects of powers,abilities,and spells that change the subject’s size category. Languages
Languages: Okanta begin play speaking Okanta and Hymnas.Okanta with high Intelligence scores can choose from the following languages:Aklo,Aquan,Erahthi,Infernal,and Giant.
suspiciousofthosewhoarereservedandunwillingtoshare knowledge. Besidesgiants,humansandinfusedareracestheokanta areclosestto,duetothearrivalofhumansandParagonsto OrbisAureamultipleokantangenerationsago.Asrelative newcomerstotheinterplanetarysociety,okantaarelargely regardedasunknownquantitiesbyotherraces,thoughthey didchoosetofightalongsidehumanityinthefinaldaysof theCenturyWar. Whileokantamercenariesdidfighterahthiforcesinthe finaldaysoftheCenturyWar,theydonotholdthesame long-seatedenmityasmosthumans.Okantaseekindred spiritsintheerahthi;adeeplyspiritualpeoplewithan intrinsicconnectiontotheplanaraspectsoftheirworld. Erahthiinturnview theokantanotasagenerations-old enemy,butayoungandcuriousraceinneedofguidance. Okantaview phalanxinmuchthesamewasastheydo spiritsboundinaetherite,butwithmorepitythanrever -ence.Toanokantathesanctityofaphalanxsoulisdimin -ishedbythemetallicprisonsoftheirbodies,butatthe sametimemanyokantaseephalanxasanew evolutionof the whispering spirits; once incorporeal entities now capableofinteractingwiththematerialworld. Faith:A form ofshamanisticanimism calledUutohis theprimaryokantanfaith.Thefirstoftheshamanswere calledtheHarmarandhandtheywerethefirsttohearwhis -peringfrom aetheriteinthelandandthesky,whichthey latercalledtheSongoftheStars.Theblessedokantawho couldhearthissongwereconsideredvesselsforspirits whograntedthem powersgreatenoughtofightallthose who who threatened the okanta, including the frost giants. Under the guidance of these shamans, the wondrous metropolisofHaj-Harmarandhwasbuilt,theonlyperma -nentsettlementeverconstructedbyokanta.Evenafterthe fallofthisgreatcity,beliefintheSongoftheStarscontin -uedon. Adventurers:Wanderlusthasalwaysflowedthrough okantaveins,makingthem travelerswhorarelysettle downforlong.Thoughraisedintight-knittribesandco m-munities,thisshort-livedraceisrestlessandhasalways heardthecallofsomethingmore. Thoughsomeokanta,especiallytheirshaman,stillcling stubbornlytotheoldways,manyofthenewergenerationsare eagertolettheirnomadiclifestyleleadthem beyondOrbis Aureaandintothestars.Youngokantaareeasilyluredaway bypromiseofadventureandtroublemakingexilesoftenseek employmentfrom off-worldersratherthanfaceasolitaryexis -tenceintheunforgivingwildsofOrbisAurea. Names:Okantannamesarenon-genderedandtypically consonant-heavy,andusuallyfollowedbytheirclanname. TypicalnamesincludeArakhu,Tauth-el,Kithare,Lenshura, Yashka,Zureen.
FAVORED CLASS OPTIONS The Thefollowingoptionsareavail -abletoallokantawhohavethe listedfavoredclass,andunless otherwise stated, the bonus applieseachtimeyouselectthe favoredclassreward. Bloodrager: Increase the bloodrager’s total number of bloodrageroundsperdayby1. Cavalier: Add +1/4 to the cavalier'sbannerbonus. Fighter:Add+1/2todamage dealtonachargeattack. Paladin Paladin:Adda+1/2cir -cumstance bonus on critical hit confirmation rollswithaweaponofthe paladin'schoice(maximum bonus+4).Thisbonusdoes not stack with Critical Focus. Focus.
Thephalanx arean artificialraceofbio-mechanical constructs,granted freewillby theancientpower locked within aetherite.Thephalanx’sbodieswerenot built,butratherfound in an ancientvaulton Prima, Akasaat’smoon.During theheightoftheCentury War, thesemachinebodieswereinfused with raw aetheritein occultritualsdesigned to reactivatethem.Unbeknownst to theirhuman engineers,thephalanx werealso to theirhuman engineers,thephalanx werealso endowed with living soulsand freewill.
PhysicalDescription:Whileaphalanx isac on-struct,itpossessesasophisticated seriesofsynthetic organsthatprocessbodily functionssimilarto ahuman, savethatallphalanx bio-organicfunction isderived from aetherite.Allunmodified phalanx stand atexactly six feettall,with baresteelplating and glowing blue eyes.Phalanx do notbreathe,eat,drink,orsleep.
Phalanx usebody modification to expressthe m-selves,beitstenciled painting on theirarmored chassis ormechanicalmodificationsthatdrastically change theiroutward appearance.Thisprocessbegan during the Century War,wheresomephalanx weremodified for specialized operations.Many phalanx adopted thistra -dition ofmodification afterthewarand madeittheir own,inspired by thebiodiversity ofthenumerous worldsthey visited during thewar.A typicalphalanx changestheirmodsovertimedueto experience,change in personality,orasimplechangein tastesand mood. Allphalanx wereoriginally constructed with gender -neutralframes.Sincetheirliberation following theend oftheCentury War,somephalanx havechosen to adopt gendered identities,even going asfarashaving their chassisremodeled to representhumanoid standardsof gender.
Society:Nearly allphalanx surviving today arewar veterans.Whilenotallphalanx foughton thefrontlines oftheCentury War,allserved theAkasaatiwareffortin somecapacity.Thisshared history assoldiers,and the
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collectivetragedy oftheirorigin and lives,united phalanx in away thatfew otherracesunderstand.The phalanx wereborn,lived,and—in many cases—died undertheordersofanother.Oncegranted freedom and independence,however,thephalanx discovered thatthe starsheld no placethey could calltheirown.With freedom camethestruggleto discoverwhatitmeansto truly live.truly live.
Knowing only warfortheirentirelives,many phalanx found itimpossibleto adaptto civilian lifeand returned to themilitary aftertheirliberation.Those who did leavethemilitary took up jobsthatused the skillsthey developed assoldiersduring thewar.A formercounter-intelligenceagentmay havebecomea law-enforcementofficeron Akasaatorasecurity chief on aremoteasteroid mining colony,whileamechanic on aremoteasteroid mining colony,whileamechanic may havebecomean independent
inventororaethercraftengineer.The vastmajority ofthephalanx,however, liveon thefringesofsociety,putting distancebetween themselvesand the civilizationsthey foughtforand died against,creating theirown customs against,creating theirown customs and beliefswholecloth. Phalanx communitiesare typically close-knit, adopting human concepts offamily within their socialcircles.Many phalanx communi -tieshavemeetings to discusssocietal to discusssocietal and culturaldevel -opment.Such meetingsoften becomeweek-long celebra -tionsofthearts,afterwhich the participating phalanx spread newly developed stylesofmusic, PHALANX RACIALTRAITS
+2 Charisma,+2 Constitution,–2 Wisdom: Phalanx have sturdy mechanicalbodies and strong personalities,but are often too accepting of others.
Type: Phalanx are constructs with the phalanx subtype.Unlike normalconstructs,phalanx possess a Constitution score and do not gain bonus hit points based on their size.
Medium: Phalanx are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Phalanx have a base speed of 30 feet.
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Darkvision: Phalanx can see in the dark up to 60 feet.
Curiosity: Phalanx are an inherently curious race and adept at parsing data and gain a +4 racialbonus on Diplomacy checks made to gather information.
Flashback (Su): Phalanx can tap into the lashbacks their race experiences to gain abilities they do not normally possess.Once per day as a move action that provokes attacks of opportunity,a phalanx may willingly experience a lashback to gain the beneit of a feat they don't possess.This effect lasts for 1 minute.The phalanx must meet allthe feat's prerequisites.
Natural Armor: Phalanx have a +1 naturalarmor bonus because of their durable metallic bodies.
Languages: Phalanx begin play speaking Hymnas.Phalanx with a high Intelligence score can choose any other language (except secret languages such as Druidic.) paintings,sculptures,andradicalphilosophicalideasinto theirneighboringcommunities. Relations:Manyphalanxresenthumanityfortheir treatmentduringtheCenturyWar.However,phalanxtry nottoallow themselvestobeconsumedbybitternessat humanityasawhole,realizingthatitistheinstitutionof theHierarchythatshackledthem. Theinfusedareseenbymostphalanxasdistantkin unitedbyabondofmutually-experiencedservitudeand suffering.Bothracesweredesignedasweaponsofwarby humanityandneithertrulyfitintothemodernworld.Some phalanxfeelaform ofsurvivor’sguilt,knowingthatthe infusedaredoomedduetotheirunnaturallyshortened life-spans. Theerahthiareoftenseenasaninspirationtothe phalanx,duetotheirnaturalphysicalexpressionthrough plant growth and use of symbionts. However, many phalanx have an underlying guilt due to their violent historyastoolstofighttheerahthi.Somephalanxdedicate themselvestoprotectingorcontributingtoerahthisociety, inreparationforthedamagetheycausedduringthewar. Withregardstotheokanta,phalanxtendtoview their peoplewithamixtureofcuriosityanduncertainty.The okantaarerelativelynew arrivalstotheuniverseatlarge andthephalanxhavenothadaslongtoquantifytheirrela -tions. Thephalanxalsoadmiretheadaptabilityoftheokanta, especiallytheirabilitytolearnnearlyanyskillthrough simpleobservation. Faith:Themostcommonreligiousbeliefamong phalanxisreincarnation.Manyphalanxbelievethedreamsand visionstheyexperienceimpliestheexistenceofpastlivesas racesotherthanphalanxandseektounderstandthepurposeof theirpresumedreincarnation.Somephalanxadoptthespiritual outlookoftheokantaafterlivingwiththem,learningtoappreci -atetheirdiverseandstoriedhistoriesandthenotionofokantan animism.Phalanxnearlyuniversallybelievethattheiraetherite cores coresareaphysicalmanifestationofthesoulandtheokanta connectiontospiritsinaetheriteareseenasalinktyingthese tworacestogether. Names:Phalanxnamesvarybasedonpersonaltasterather thanculture.Thosewhofeelclosertotheirmilitaryrootsretain theiroriginalserialnumbers,whileothersadoptnamesfrom life experiences,suchasdeceasedfriends, favoritepiecesofart,emotions,orother objectstheycloselyidentifywith.While most phalanx objectively possess a gender,likehumanstheydonotdifferen -tiategenderednames. SampleNames:Citrine,Crow, Fall, Legacy, Seven-Thirteen, Sorrow.
Favored ClassOptions Thefollowingoptionsare availabletoallphalanx whohavethelistedclass, and and unless otherwise stated, the bonus applies eachtimeyouselectthe classreward. Fighter:Adda+1racial bonuson checks checksmadetostabilize whendying. Monk Monk: Reduce the Hardness of any object made of clay, stone, or metalby1wheneverthe objectisstruckbythe monk's unarmed strike(minimum of 0). 0). Rogue: Add a +1/2bonuson DisableDevice checks. Phalanx Subtype
A creaturewiththephalanxsubtypeisaliving,biomechanicalconstruct. Theyhavethefollowingtraitsunlessotherwisenoted. •Unlikeotherconstructs,aphalanxhasaConstitutionscore.A phalanx doesnotgainbonushitpointsbysizebutgains(orloses)bonushitpoints throughaConstitutionbonus(orpenalty)aswithotherlivingcreatures. Unlike Unlikeotherconstructs,aphalanxonlypossessesthefollowingimmunities: disease,exhaustion,fatigue,poison,andsleepeffects. •A phalanxhealsdamagenaturally,likealivingcreature,howevertheyare stillimmunetotheeffectsofpositiveandnegativeenergy.Phalanxcanbe repairedbyspellssuchasmakewholeandcanbetreatedfordamagewith theDisableDeviceskillasthoughtheyweresubjectedtoaHealcheck. •A phalanxreducedto0hitpointsfallsunconsciousandbeginstobleed outlikealivingcreatureanddiewhentheyreachanegativetotalofhit pointsequaltodoubletheirConstitutionscore. •Phalanxcanberaisedorresurrected,butonlyiftheyaresubjectedtothe effectwithin1hourperHitDietheypossess,regardlessofthenormal natureofthespelloreffect. •Phalanxcannotbecomeundeadcreatures. •Phalanxdonotneedtoeat,sleep,orbreathe,butcanstillbenefitfrom the effectsofconsumablespellsandmagicitemssuchasheroes'feastand potions. •Phalanxdonotneedtosleep,butmustrestfor8hoursbeforepreparing spells.
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The Aethera Campaign Setting is replete with disci -plines and traditions not seen anywhere else on the MaterialPlane.Thearchetypesin thissection represent justasmallportion oftheuniqueculturaland socialtra -ditionsthatcan alterfamiliarclassesand transform them into exciting new options.
Warsinger(Bard Archetype)
Ableto tunemusicto thefrequency oftheelements, warsingersofAetheraarenotto betaken lightly.Even thegentlestoftheirsongscan callforth thedestructive forcesoftheelementalplanesatany moment.
Diminished Spellcasting:A warsingermay castone fewerspellofeach levelthan normal.Ifthisreducesthe numberto 0,hemay castspellsofthatlevelonly ifhis Intelligenceallowsbonusspellsofthatlevel.
ElementalAffinity:At1stlevel,awarsingerchooses oneprimary elementon which to focus.Thiselement determineshow heaccessestheraw powerof the Ethereal Plane, and grants him access to specific elemental powers (see below). A wars -inger picks an element normally normally available to the kineticistclass.Thisaffinity cannot be changed once chosen. KineticBlast(Sp):At1st level,awarsingergainsakinetic blastwild talentofhischoice.This kineticblastmustbeasimpleblast that matches his element and is only useablewhilethewarsingermaintainsabardic performance.A warsinger’skineticblastsaremodified by
by theirCharismabonusratherthan theirConstitution bonus.Otherwisethisability isidenticalto thekineticist ability ofthesamename.Thewarsingertreatshisbard levelsaskineticistlevelsforpurposesofdetermining the damage dealt by his kinetic blast. This ability replaces the fascinate, suggestion, soothing perfor -mance,and masssuggestion bardicperformances.
ElementalMusic:At5th levelawarsingerreceives ElementalTuning asabonusfeatregardlessofwhether ornothemeetstherequirementsforit.However,awars -ingermuststillpossessranksin aPerform skillwith auditory componentsto usetheElementalHarmony skill unlock.At11th levelawarsingermay usetheElemental Harmony skillunlock twiceperday.At17th levela warsinger warsingermay useElementalHarmony threetimes perday.Thisability replacesloremaster. ElementalResonance(Su):At6th levelthe
warsingermay superchargehiskineticblastwith thepower ofhisElementalHarmony skill.When awarsingerwith thisability useshiskineticblast,hemay also useEleme n-talHarmony to add additionaldiceofenergy damageto the kineticblastasaswiftaction.Thesebonusdiceareequal to thedamagenormally dealtby ElementalHarmony and arenotmultiplied on acriticalhit.A warsingermay use this thisability twiceperday at6th level,and then oneaddi -tionaltimeperday at10th,14th,to amaximum offive timesperday at18th level.Thisability replacesversatile performance. ElementalRetuning:At20th level,thewarsingerhas becomeso in tunewith theprimalsong oftheuniversethat hehaslearned how to “retune”hisharmonicsto channela differentelement.Atthebeginning ofanew day following aperiod of8 hoursofrest,thewarsingercan changehis elementalaffinity,allowing him to usethisnew element with both hiskineticblastand hisElementalHarmony skillunlock.
skillunlock.
Titan (BrawlerArchetype)
A titan isamoving waveofdestruction on thebattlefield. They are experts in close quarters combat who have blended hand-to-hand combatand firearmsinto adevastat -ing combination.
Weapon and ArmorProficiencies:A titan isprofi -cientwith allmartialweaponsand with allfirearms.Sheis also proficientwith allarmor(heavy,light,and medium) butnotwith shields.Thisreplacesthebrawler’sweapon
and armorproficiencies. Deeds: Titans spend grit points to accomplish deeds.A titan’sdeeds open up powerful, new abilitiesfortheir havoc charge. The following isthelist oftitan deeds.A titan can can only perform deedsofherlevelor lower. Unless otherwise noted, a deed can be per -formed multiple successivetimes,as long as the appr o-priate amount of grit is spent to perform thedeed.
Unstoppable(Ex):At1stlevel,whenatitansucceedsata Fortitudesavingthrow againstaneffectthatstilldeals damageonasuccessfulsave,shecanspend1gritpointas animmediateactiontoinsteadtakenodamageforthat effect. ForceShot(Su):At3rdlevel,asamoveaction,atitan canspendagritpointtoimbuehergunswiththesame aethericenergyusedtopowerherhavoccharge.Thetitan firesablastofaethericenergyfrom awieldedfirearm.This shotconsumesammoanddealsdamageasnormal,butthe attackistreatedasaforceeffectandbypassesalldamage reductionandhardness.Thisabilitycannotbeusedinthe sameturnasahavoccharge. sameturnasahavoccharge. PistolWhip(Ex):At3rdlevel,atitangainsaccesstothe PistolWhipdeed,aspertheGunslingerdeed. HavocBarrier(Su):At7thlevel,attitanmayspend1 gritpointduringahavocchargetogaintemporaryhitpoints equaltohalftheirbrawlerlevel(rounddown).Thesetempo -raryhitpointsarelostatthebeginningofthetitan’snext turn. Deathfrom Above(Su):At11thlevel,whenper -formingahavocchargefrom atleast10ftabovea target,atitanmayspend1gritpointto dealanadditional1d6pointsofadditional damagewiththeirchargeattackperfive feettravelleddownwards,toamaximum of+4d6pointsofdamagefor20feet travelled.Anyfallingdamagethe travelled.Anyfallingdamagethe titanwouldtakewhileperforming thisdeedisreducedbyhalf. Shockwave(Su):At15thlevel, whenatitansuccessfullyhitsan opponentwithameleeattackwhile performingahavoccharge,shemay spend1pointofgrittogeneratea shockwaveina10-footradiusburst centeredonthetitan.Anycreaturesinthe shockwave’sareamustsucceedataReflex shockwave’sareamustsucceedataReflex save(DC 10+ 1/2thebrawler’slevel+ the brawler’sWisdom bonus)orbeknocked prone.Thisabilitycannotbeusedwhile havocbarrierisactive. ArmyofOne(Su):At19thlevel,when performingahavoccharge,atitanmay spend2pointsofgrittoperform afull attackattheendofthecharge.Thebonus damageforhavocchargeonlyappliesto tothefirstattackmade.Thisabilitycannotbeusedatthesame timeashavocbarrier. Grit:At1stlevelatitangainsafluctuatingpoolofgrit, measuringatitan’sdistinctblendofferocityandtenacityto getthejobdone,nomatterthecost.Atthestartofeachday,a titangainsanumberofgritpointsequaltoherWisdom modifier(minimum 1).Hergritgoesupordownthroughout theday,butusuallycannotgohigherthanherWisdom modifier(minimum 1),thoughsomefeatsandmagicitems mayaffectthismaximum. mayaffectthismaximum. Thisabilityworksinallotherwayslikethegunslinger's gritclassfeatureexceptatitancanonlyrecovergritwiththe followingmethods: CriticalHitwithaHavocCharge:Eachtimethetitan confirmsacriticalhitwhenmakingahavocchargewhilein theheatofcombat,sheregains1gritpoint.Confirminga criticalhitonahelplessorunawarecreatureoronacreature thathasfewerHit Dicethanhalfthetitan’scharacter leveldoesnot restoregrit. KillingBlow withHavocCharge:Whenthetitan reducesa creatureto0orfewerhitpoints with anameleeattackmadewhileper -formingahavocchargewhilein theheatofcombat,sheregains1 gritpoint.Destroyinganunat -tendedobject,reducinga helplessorunawarecreatureto0 orfewerhitpoints,orreducinga creaturethathasfewerHitDice thanhalfthetitan’scharacterlevelto 0orfewerhitpointsdoesnotrestoreanygrit. Thisabilityreplacesbrawler’scunning. HailofBullets(Ex):A titanistrainedto mixfirearmsintounarmedcombatwith seamlessefficiency.Wheneveratitan performsabrawler’sflurry,shemay exchangeameleeattackforarangedattack madewithafirearm.A titanmayonly exchangeattacksanumberoftimesperday equalto3+ herWisdom modifier.A titan equalto3+ herWisdom modifier.A titan mayusethisabilityanadditionaltimeper dayat6th,10th,and12thlevel.At20thlevel atitanmayusethisabilityatwill.Thisability replacesmartialflexibility. PointBlank Master:At2ndlevel, thetitangainsPointBlankMasterAPG asabonusfeat,evenifshedoesnot meettheprerequisites.Thisreplacesthebonuscombat
featat2ndlevel HavocCharge(Su):At4thlevel,asafull-roundaction,a titanmayperform achargeattackthatisdeadlierthan normal.Whenperformingahavocchargeatitangainsa+3 bonustomeleeattackrollsandtakesa–3penaltytoAC for1 roundandmovementmadeduringthischargeattackignores difficultterrain.A meleeattackmadeattheendofahavoc chargedealsanadditional2d6pointsofdamage.Thisbonus damageincreasesto4d6at10thlevel,and6d6at16thlevel. damageincreasesto4d6at10thlevel,and6d6at16thlevel. Thisbonusdamageisnotmultipliedonacriticalhit.This abilityreplacesknockout.
Divine Dancer(CantorArchetype)
Amongcantors,thereareafew whostandoutfornotspread -ingtheScorethroughtheirsong,butratherbyfeelingthe rhythm ofitsbeatandattuningtheirmovementsaccordingly. DivinePerformance:Divinedancersdonotgainthe divineperformanceabilityoranyofitsperformancetypes. Vision Dance(Su):At1stleveladivinedancerisableto feeltherhythm oftheScorewithinherbody.Asaswift action,adivinedancercanenteravisiondance,givinghera +1insightbonusonattackrolls,savingthrows,skillchecks, andweapondamagerolls.Shecanusethisabilityfora numberofroundsperdayequalto4+ herCharisma modifier.Maintainingthisbonusisafreeaction,butitends immediatelyifthedivinedanceriskilled,paralyzed,stunned, immediatelyifthedivinedanceriskilled,paralyzed,stunned, knockedunconscious,orotherwisepreventedfrom takinga freeactiontomaintainiteachround.Visiondanceistreated asdivineperformanceforthepurposesoffeats,abilities, effects,andthelikethataffectdivineperformance.Like divineperformance,itcannotbemaintainedatthesametime asotherperformanceabilities.Thisbonusincreasesto+2at 5thlevel,+3at11thlevel,and+4at17thlevel. 5thlevel,+3at11thlevel,and+4at17thlevel.
PropheticRhythm (Su):At2ndleveladivinedancer movesinaflowingrhythm whenmaintainingavisiondance. ThedivinedancergainsaninsightbonustoAC equalto1/4 herlevelwhilewearinglightornoarmoronanyroundshe maintainshervisiondance. UncannyDodge(Ex):At2ndlevel,adivinedancergains uncannydodge,astherogueclassfeatureofthesamename. Thisabilityreplaceswell-versed.
AetherSoldier(FighterArchetype)
Thefirstaethersoldierswerebornoftheearlydaysofthe Thefirstaethersoldierswerebornoftheearlydaysofthe ParagonProject,seekingtoimbuehumansoldierswithsuper -humanability.Whiletheseinitialexperimentsdidnot producethedesiredresults,adjustmentstothealchemical aetheriteinfusionprocesscreatedanew breedofmagically -attunedwarrior.OverthecourseoftheCenturyWarother raceshaveadoptedthetradition,beitthroughpersonalaug -mentationinthecaseofphalanx,orthespiritualempower -mentoftheokantadirectlyinfusingthemselveswiththe frozenessenceofleylines.Aethersoldierspossesssingularly uniqueabilitytomanipulateandenhancetheirarmaments withsupernaturalpower. AetheriteFamiliarity:Anaethersoldier’sintense trainingandlongterm handlingofaetheritemakesthem well-acquaintedwiththematerial’sinner-workingandother materialsproducingsimilareffects.At1stlevelanaether soldieraddsKnowledge(arcana)tohislistofclassskillsand removesKnowledge(dungeoneering)andHandleAnimal.In addition,hegainsa+2insightbonusonallKnowledge (arcana)checksinvolvingaetherite. (arcana)checksinvolvingaetherite. AetherBond (Su):At1stlevelanaethersoldiergainsa freemasterworkmeleeweaponcraftedfrom refinedaetherite. Thisfunctionsasawizard’sarcanebondwithaweapon (PathfinderRPG CoreRulebook).Thisreplacesthebonus featgainedat1stlevel. ArcaneStrike:At2ndlevelanaethersoldiergains ArcaneStrikeasabonusfeatevenifhedoesnotmeetthe prerequisites,usinghisfighterlevelsashiseffectivecaster level.AnaethersoldiermayonlyuseArcaneStrikewith naturalattacks,unarmedstrikes,orhisaetherbondweapon. Thisabilityreplacesthebonusfeatgainedat2ndlevel. IndomitableWill(Ex):At2ndlevelanaethersoldier gainsa+1moralebonustoallWillsavestoresistcharm and compulsioneffects.Thisbonusincreasesby1at6thlevel andevery4levelsthereaftertoamaximum of+5at18th level.Thisabilityreplacesbravery. ArcaneResilience(Su):At3rdlevel,wheneveranaether soldiergainsarmortraining,hemayinsteadchoosetogaina cumulative+1bonusonallsavesagainstspells,spell-like abilities,andsupernaturaleffectsratherthanthebenefitsof armortraining.Thisabilitymodifiesarmortraining. ArcaneAugmentation (Su):At5thlevelwheneverthe aethersoldierusesArcaneStrikehemaysacrificesomeof theenhancementbonusprovidedbythefeattogranthis aetherbondweaponmagicweaponenhancementswithequal valuetotheamountofenhancementbonussacrificed.At5th levelanaethersoldiermaymaketheirweaponghosttouch,at 9thlevelhemaygranthisweapontheviciousenhancement, at13thlevelhemayapplythelimning at13thlevelhemayapplythelimningUEenhancement,andat 17thlevelhemayapplythenullifyingUEenhancement.This abilityreplacesalllevelsofweapontraining. Shield AgainstMagic(Su):At19thlevelanaether soldiergainsspellresistanceequalto11+ herlevel.This
Correspondent(InvestigatorArchetype) DuringtheCenturyWar,militaryreportersbroughtback DuringtheCenturyWar,militaryreportersbroughtback first-handnewsfrom thefrontlines.Thesereports,radioed backtomilitaryheadquartersandheavilycensoredbefore beingreleased,gavethegeneralpublictheirfirstglimpseofa warfoughtinthestars.AstheCenturyWardraggedon, manymilitaryunitstookoncorrespondentstoensurethat theiraccomplishmentsmadethefrontpage.Thesejournalists oftenfoughtalongsidetheunitstheywerecovering,losing oftenfoughtalongsidetheunitstheywerecovering,losing professionaldetachmentandbecomingadeptatpropaganda. Afterthewar,someofthesecorrespondentscontinuedas freelancejournalistsreportingonpolitics,entertainment,and new discoveriesastheyweremade.Otherssoldtheirservices tothehighestbidder,workingtoshapepublicopinionfor corporationsorcriminalelementswithequalease. Weapon and ArmorProficiencies:A correspondentis proficientwithallsimpleweapons,plusthehandcrossbow, rapier,sap,shortbow,shortsword,andswordcane.Theyare proficientinlightandmedium armorsandshields(except towershields).Thisreplacesaninvestigator’sweaponand armorproficiencies. RallytheTroops:At1stlevelacorrespondentcanuse bardicperformanceasabardofthesamelevel.Hecanonly utilizethefollowingperformancetypes:inspirecourage, inspirecompetence,dirgeofdoom (gainedat8thlevel), inspiregreatness(gainedat9thlevel),soothingperformance (gainedat12thlevel),andinspireheroics(gainedat15th level).A correspondent’sbardicperformancealwaysuses audiblecomponents.Thisabilityreplacestrapfinding,poison audiblecomponents.Thisabilityreplacestrapfinding,poison lore,andpoisonresistance. Propagandist:At1stlevelacorrespondentcanuseinspi -rationonanyBluff,Knowledge,orLinguisticsskillchecks withoutexpendingauseofinspiration,providedhe'strained intheskill.Thismodifiestheinvestigator’sInspiration ability. MEDIUM Themedium classordinarilyderivesmuchofitspowerfrom Themedium classordinarilyderivesmuchofitspowerfrom theastralplane.WithaccesstotheAstralPlanecutoff, mediumsnativetotheworldsoftheAetheraSystem tapinto powerfulpsychicforcestrappedinaetheriteorimpressionsof ancientemotionsandpersonalitiesembeddedintheEthereal Plane.Toreflectthesechanges,themedium classaspre -sentedinPathfinderRoleplayingGame:OccultAdventuresis modifiedinAetherabytheethericdreamerarchetype.For modifiedinAetherabytheethericdreamerarchetype.For playinAetheraethericdreamerisnotconsideredanarche -typeandplayersarefreetouseotherarchetypesthatmodify orreplaceitsabilitiesasiftheywerebasemedium class abilities.
EthericDreamer(Medium Archetype;Special) MediumsthroughouttheAetherasystem havelivedtheir wholeliveswithoutanyconnectiontotheAstralPlane, insteadlearningtousetheirabilitieswiththeaidofdream impressionsleftupontheEtherealPlane. AetherCharge(Su):Anethericdreamer'ssharedséance grantsheralliestheabilitytodealhalfdamagetoincorporeal andetherealfoeswithnonmagicalweaponsandtootherwise physicallyinteractwithincorporealandetherealcreatures witha50% chanceoffailure.Thebonusfrom sharedséance isreducedby1.Thisabilityalterssharedséance. Ask theSpirits(Su):Anethericdreamer'saskthespirits abilityconsultstheEtherealPlaneratherthantheAstral Plane,buttheeffectsarethesame.Thisabilityaltersaskthe spirits. EtherealJaunt(Sp):At14thlevel,anethericdreamer canuseetherealjauntonceperdayathercasterlevel.At 17thleveland20thlevel,theethericdreamercanusethis abilityoneadditionaltimeperday.Thisabilityreplaces astraljourney. EtherealBeacon (Su):Anethericdreamer’sethereal beaconabilityfunctionsasAstralBeacon,exceptitinteracts withtheEtherealPlane.
Shadow Visionary (Medium Archetype)
Shadow visionariesaremediumsthatdraw theirpowerfrom shadowsofthepast,ofthingslostanddestroyed,ratherthan legends. Shadow Walk (Su) Shadow Walk (Su):At13thlevel,theshadow visionary canuseshadow walkathiscasterlevel.Thisabilityreplaces askthespirits. Ask theShadows(Su) Ask theShadows(Su):At14thlevel,theshadow vision -arycansendhisconsciousnesstothePlaneofShadow toask theshadowsofthepastforadvice.Thisabilityotherwise functionsascontactotherplaneusedtocontactademigodof theOuterPlanes.Thisabilityreplacesastraljourney.