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(1)

Engineering Your Future

Eugene Rutz

(2)

Presentation Covers

Framework for implementing STEM

education in the classroom.

The engineering design process

The importance of teams in the

(3)

What You’ll Do

Hear (hopefully learn) some content

Develop a rubric for evaluating

performance of teams

(4)

Engineering Your Future

High school course offered in

collaboration with UC

We’re just starting year 4

Program growing in number of students

(5)

Broad Partnerships & Connections

Princeton HS

Harrison HS

Indian Hills HS

Oak Hills HS

Mt Notre Dame

Mother of Mercy

Ursuline Academy

St Ursula

Industry – including General Electric, General Mills, Tootsie Roll Inc., Proctor & Gamble,…

(6)

K-12 Collaborator Roles

Recruit students

Lead project-based activities

Manage the

classroom experience

Work with industry
(7)

University Collaborator Roles

Provide instruction on engineering topics

Provide access to common web site

Convene meetings of collaborators

Visit classroom to help teach
(8)

Engineering Principles

Overarching themes

• Problem solving

• Teamwork

• Communication

(9)

Engineering Activities

• Gears – “How Many Licks”

• Forces and vectors – Bridge building

• Buoyancy and motion – Underwater ROVs

(10)

Teams - Learning Objectives

Why Teams are important

What is a Team

(11)

Introduction

Engineering schools requiring students work in teams

• Collaborative study groups

• Laboratory groups

• Design groups

 as part of individual classes

 participating in extracurricular competitions

(12)

Corporations Use Teams

• Engineers asked to solve complex problems

• More factors in design and production than ever before

• Teams understand more through collaboration / varied expertise

• Many corporations are global, operations spread all around

• Concurrent engineering widely employed

due to time to market changes

(13)

Engineer Design Factors

Initial Price

Life Cycle Costs

Performance

Aesthetics

Overall Quality

Ergonomics

Reliability

Maintainability

Manufacturability

Environmental Factors

Safety

Liability

World Market
(14)

International Factor

Many corporations are international in scope

Requires communication and sharing data

electronically

Teams may never physically meet

• At any point in a 24-hour

(15)

Speed…

Timely delivery of products to marketplace

Critical for profits

Do not compromise quality to meet demands

“We have seen what wins in our marketplaces around the globe: speed, speed, and more

speed.”

Jack Welch - Former CEO of GE

“Reduce product development time to 1/3, and you will triple profits and growth.”
(16)

Group vs Team

Group

Individuals with a

shared interest or

task

Team

Working together

to achieve a

common purpose

when this can not

be accomplished

by an individual

A Team IS NOT the same as a Group!!!

(17)

Teams

Purpose

• Its task at hand, reason it was formed

Collective style is how the members

worked together

• Each has own style, approach, dynamic, and ways of communication

(18)

To be Successful …

Common goal or purpose

Leadership

• Every member contributes

Each member makes unique contributions

Effective team communication

• Effective meetings, honest and open discussion

(19)

Attributes to be a Success

Attendance

• Attends all meetings on time (Dependable)

Responsible

• Accepts and completes tasks on time

Abilities

• Meets team’s needs fully for the purpose

Creative and Energetic

• Is excited and has a positive attitude

Personality
(20)

Growth Stages of a Team

Teams require nurturing

Must pass through several

development stages before becoming

successful

(21)

Stage 1: Forming

Team members become acquainted with

• One another

• The Leader

 Or they choose • Team’s Purpose

• Overall level of commitment (workload) required

(22)

Stage 2: Storming

Enormity and complexity of task sinks

in

• May discourage

One person doing ALL the work is

FAILURE

(23)

Stage 3: Norming

Members begin to accept one another

instead of complaining

Shared expectations or rules among

the team

Feelings of closeness,

(24)

Stage 4: Performing

Teams accomplish a great deal

Responsibilities distributed and executed individually
(25)

Stage 5: Adjourning

Team disbands

Accomplished goals

Successful teams

may feel euphoric

Underperforming

team may feel

(26)

Teams

Range of skills needed
(27)

Your Turn

(28)

Engineering Design

Learning Objectives

• Know the elements of the engineering design process

Understand that all designs involve

constraints, limitations, and trade-offs

(29)

What Is Engineering Design?

“Engineering Design is the process of

designing a system,

component, or process to meet a desired

(30)

Significant Factors

• Functionality

• Does it work, does it meet the need

• Quality

• How well ,for how long

• Safety

• End user and in production

• Ergonomics

• Ease of use

• Appearance

• Appealing to the user

• Environmental Considerations

• Production, end of life

• Economics

(31)

Design Process

Need / opportunity

Problem Definition / Specifications

Data & Info collection

Development of alternatives

Evaluation /

(32)

Need / Opportunity

Establish the Need (opportunity)

Identify information sources to understand problem’s scope and nature

Investigate issues and background

• Who are the customers

• Are there existing solutions

• Are there constraints

(33)

Problem Definition / Specifications

Develop a

preliminary, formal problem statement

Establish

preliminary goals

Determine working

criteria

Example Working Criteria Questions

• Costs?

• Production Difficulty?

• Size, Weight, Strength?

• Appearance?

• Ease of Use?

• Safe to Use?

• Legality Concerns?

(34)

Data & Information Collection

For each of the criteria established, collect sufficient data to address

More detailed investigation of impact of the solution (is there a market? at what price?)

Identify other resources (people, equipment,

knowledge) needed

Organization is key Problem Definition / Specifications
(35)

Development of Alternatives

Always more than one solution - develop as many creative solutions to the problem

addressed as possible. Brainstorm

Consider all ideas

• “Dumb” ideas may lead to the final solution!

Generated ideas narrowed to few ideas

Clarify ideas – always keep in mind “what
(36)

Evaluation of Alternatives

Remaining ideas

analyzed thoroughly and accurately

3 to 5 options

should remain after analysis

May have to start process over

Analyzing Possibilities

• Common Sense

• Economic Analysis

• Estimation

• Computer Analysis Techniques

• Modeling / prototype

• Conservative Assumptions Development of

alternatives

(37)

Select Design

Formal presentation of design

information

• Detailed written reports

• Design specifications

• Final drawings

(38)

Implement

Design Team may hand-off project to manufacturing / production team

Product built

Delivered to customer / put in use

One of the joys of engineering is seeing

(39)

Your Turn

The objective of this activity is to design

a free-standing prototype structure to

capture and contain a golf ball sized

object from a 6 foot free fall. The

(40)

Your Turn

(41)

Your Turn

Consider the design process

• Write (in your own words) the problem statement

Try to think of existing solutions

• Try and come up with 2 – 3 alternative

(42)

Your Turn

Constraints

The materials you have to make the

structure are 2 pieces of paper, 6 inches of tape and 1 rubber band

Teams (so you have to be willing to

share ideas !!)

You have 25 minutes to design and

(43)

Your Turn (You’ll Need a Team)

Requirements

In your own words a description of the problem you are solving

List generated during brainstorming

“Detailed” sketch and description of final design

Written description of why you chose that design
(44)

Your Turn

We will test the prototypes

Good luck

References

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