eMadrid Network
eMadrid Network
Carlos Delgado KloosUniversidad Carlos III de Madrid www.it.uc3m.es/cdk www.emadridnet.org
Outline
What is eMadrid?
Partners
Activities
What is the research of UC3M in eMadrid?
What is the research of UC3M in eMadrid?
Areas of works
Challenges
Work carried out
Following talks:
eMadrid Network:
Partners
UC3M (coordinator) UAM UNED UPM UAM UCM UPM URJC EDUCON, 2010-04-14eMadrid Network:
Associated Partners
Universidad de Alcalá
Universidad de Cádiz
Universidad de Castilla-La Mancha
Universidad Jaume I
Graz University of Technology
Max Planck Institut für Informatik
Instituto Superior de Engenharia do Porto
Universidade do Porto
Universitat Oberta de Catalunya
Universidad Politécnica de Valencia
Universidad San Pablo-CEU
Universidad Rovira i Virgili
Universidad de Valladolid
Universidade do Porto
Università di Roma “La Sapienza”
University of Skövde
eMadrid Network:
Associated Partners
UNU-MERIT
NIME, Japan
Tokyo Institute of Technology
Center of Competence in AENOR TELSpain INES eNEM Center of Competence in Online Labs and Open Learning
De La Salle University
eNEM
IEEE Education Society
Capítulo Español de la Sociedad de Educación del IEEE
Portuguese Chapter of the Education Society of IEEE
Events
Talks
2010-04-15, UC3M: Bernd Simon (Knowledge Markets): “The ICOPER Reference Model:
Interoperability for a New Higher Education”
Yearly Workshops
2010-06-30—07-01: Jornadas eMadrid
Monthly Seminars
2010-02-19, 15:00, URJC:
“e-Learning and Games” (UCM,
CEPAL
, URJC)
2010-03-12, 15:00, UC3M:
“3D Learning” (UC3M,
Simumak
, UCM)
“3D Learning” (UC3M,
Simumak
, UCM)
2010-04-16, 16:30, EOI:
“Open Educational Content” (
OCWC
, UPM, UNED)
2010-05-21, 15:00, UAM: “e-Learning Platforms and
Tools” (UAM, UNED,
Centro educativo de Tarragona
)
Object of study: e-learning
1. Educational modelling(including collaboration & virtual communities)
2. Educational methodologies based on ICT
6. Immersive 3D learning
7. Edutainment (Integration of games and simulations in Virtual Learning
Environments)
3. Standardization of tools and educational content 4. Platforms and tools for
e-learning
5. Adaptation, adaptability, and accessibility
8. M-learning (Mobile and ubiquitous learning)
9. Authoring & Applications of Web 2.0 and Web 3.0 to e-learning
10. Free and Open Source Software
Object of study: e-learning
Research Questions and Results
of UC3M in eMadrid
of UC3M in eMadrid
Carlos Delgado Kloos, Abelardo Pardo, Mario Muñoz Organero, Mª Blanca Ibáñez, Raquel Crespo, Pedro Muñoz Merino,
Luis de la Fuente, Derick Leony, Israel Gutiérrez Universidad Carlos III de Madrid www.gast.it.uc3m.es, www.emadridnet.org
GAST UC3M
Grupo de Aplicaciones y Servicios Telemáticos
E-Learning
http://www.youtube.com/user/gastresearch
EDUCON, 2010-04-14 Web Technologies
Ubiquituos Computing Intelligent Systems
1. Educational Modelling
IMS LD for defining learning designs
Achieving a higher flexibility
Allowing changes on the fly at “teaching time”
Integration
of services
2. ICT-based
Educational Methodologies
Adaptive Peer review
1. Development Technological support Learner’s profile 3. Analysis of received feedback 2. Review Matching Criteria Pedagogical support Matching Authors & Reviewers
3. Learning Content & Tools
Standardization: Challenges
What makes a good standard?
Andrew S. Tanenbaum: “the nice thing about standards
is that there are so many of them to choose from”
What is better?
What is better?
A collection of small related standards
A comprehensive with profiles
What is a good process for adoption?
How to achieve maximum adoption?
3. Learning Content & Tools
Standardization
iCoper <icoper.org>
eContentPlus
4. e-L Frameworks & Tools:
Challenges
From Learning Management Systems (LMSs)
4. e-L Frameworks & Tools
.LRN <dotlrn.org>
Players for IMS QTI and IMS LD
5. Adaptation, Adaptability
& Accessibility: Challenges
Should the person adapt to the tool or the tool to the
person
Several related concepts
Adaptation
Adaptation
Adaptability
5. Adaptation, Adaptability
& Accessibility
FLEXO <flexo.atosorigin.es>
6. Immersive 3D Learning
Until now “flat learning”
6. Immersive 3D Learning
Challenges
How to integrate LMSs and 3D environments?
How can the virtual space immersion help to achieve a better learning? help to achieve a better learning?
How to integrate virtual and physical space (cross-reality)?
How to find a perfect mix of avatars and NPCs?
6. Immersive 3D Learning
España Virtual <www.españavirtual.org>
8. M-learning: Challenges
Technological challenges:
improving the computational capabilities of mobile devices
increasing mobile network capacity
improving programming languages for mobile devices
integrating multimedia content
using embedded sensors
interacting with smart environments
8. M-learning: Challenges
Pedagogical challenges:
using mobile devices to support face to face activities
using mobile technology to reinforce traditional e-learning
using mobile devices as an always on channel to provide immediate and personalized feedback
immediate and personalized feedback
controling the learning process with mobile devices
using mobile devices to support meta-cognitive activities
how to use the physical learning context in the learning process in either
8: M-learning: Challenges
Motivational challenges
how to use technology to enhance the motivation of the students
how the increase in the control
of the learning process motivates them of the learning process motivates them
how the interaction with smart objects using mobile devices can also be
a motivational factor for the student
8. M-learning
SOLITE <remo.det.uvigo.es/solite/>
CYTEDLearn3 <learn3project.upf.edu>
CICYT CICYT9. Authoring & Appl. of Web 2.0
and Web 3.0 to eL: Challenges
Authoring
How to achieve that anyone (not just experts) can create rich, complex educational material?
Applications of advances web technology
Applications of advances web technology
What is the effect of new web technology on education? Web 2.0, social web
Web 3.0, semantic web, linked data
9. Authoring
& Applications
of Web 2.0 and Web 3.0 to eL
9. Authoring
& Applications
of Web 2.0 and Web 3.0 to eL
ADA (Agile Distributed Authoring):
Automation with Production Rules
Multi-purpose documents with DocBook (XML)
Collaborative edition with GIT
Collaborative edition with GIT
Used in several courses with several hundreds of students and several dozens of teachers
www.it.uc3m.es/abel/
ADA/doc/FAQ.html
9
. Authoring &
Applications
of Web 2.0
and Web 3.0
to eL
Authoring &
Applications
of
Web 2.0 and
Web 3.0 to eL
Conclusion
E-learning is a very rich field of knowledge
where the newest advances in ICT can be applied
Since we are teaching ourselves, we can apply the
findings and tools developed in our courses