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(1)

eMadrid Network

eMadrid Network

Carlos Delgado Kloos

Universidad Carlos III de Madrid www.it.uc3m.es/cdk www.emadridnet.org

(2)

Outline

What is eMadrid?

Partners

Activities

What is the research of UC3M in eMadrid?

What is the research of UC3M in eMadrid?

Areas of works

Challenges

Work carried out

Following talks:

(3)

eMadrid Network:

Partners

UC3M (coordinator) UAM UNED UPM UAM UCM UPM URJC EDUCON, 2010-04-14
(4)

eMadrid Network:

Associated Partners

Universidad de Alcalá

Universidad de Cádiz

Universidad de Castilla-La Mancha

Universidad Jaume I

Graz University of Technology

Max Planck Institut für Informatik

Instituto Superior de Engenharia do Porto

Universidade do Porto

Universitat Oberta de Catalunya

Universidad Politécnica de Valencia

Universidad San Pablo-CEU

Universidad Rovira i Virgili

Universidad de Valladolid

Universidade do Porto

Università di Roma “La Sapienza”

University of Skövde

(5)

eMadrid Network:

Associated Partners

UNU-MERIT

NIME, Japan

Tokyo Institute of Technology

Center of Competence in AENOR TELSpain INES eNEM Center of Competence in Online Labs and Open Learning

De La Salle University

eNEM

IEEE Education Society

Capítulo Español de la Sociedad de Educación del IEEE

Portuguese Chapter of the Education Society of IEEE

(6)

Events

Talks

2010-04-15, UC3M: Bernd Simon (Knowledge Markets): “The ICOPER Reference Model:

Interoperability for a New Higher Education”

Yearly Workshops

2010-06-30—07-01: Jornadas eMadrid

(7)

Monthly Seminars

2010-02-19, 15:00, URJC:

“e-Learning and Games” (UCM,

CEPAL

, URJC)

2010-03-12, 15:00, UC3M:

“3D Learning” (UC3M,

Simumak

, UCM)

“3D Learning” (UC3M,

Simumak

, UCM)

2010-04-16, 16:30, EOI:

“Open Educational Content” (

OCWC

, UPM, UNED)

2010-05-21, 15:00, UAM: “e-Learning Platforms and

Tools” (UAM, UNED,

Centro educativo de Tarragona

)

(8)

Object of study: e-learning

1. Educational modelling

(including collaboration & virtual communities)

2. Educational methodologies based on ICT

6. Immersive 3D learning

7. Edutainment (Integration of games and simulations in Virtual Learning

Environments)

3. Standardization of tools and educational content 4. Platforms and tools for

e-learning

5. Adaptation, adaptability, and accessibility

8. M-learning (Mobile and ubiquitous learning)

9. Authoring & Applications of Web 2.0 and Web 3.0 to e-learning

10. Free and Open Source Software

(9)

Object of study: e-learning

(10)

Research Questions and Results

of UC3M in eMadrid

of UC3M in eMadrid

Carlos Delgado Kloos, Abelardo Pardo, Mario Muñoz Organero, Mª Blanca Ibáñez, Raquel Crespo, Pedro Muñoz Merino,

Luis de la Fuente, Derick Leony, Israel Gutiérrez Universidad Carlos III de Madrid www.gast.it.uc3m.es, www.emadridnet.org

(11)

GAST UC3M

Grupo de Aplicaciones y Servicios Telemáticos

E-Learning

http://www.youtube.com/user/gastresearch

EDUCON, 2010-04-14 Web Technologies

Ubiquituos Computing Intelligent Systems

(12)

1. Educational Modelling

IMS LD for defining learning designs

Achieving a higher flexibility

Allowing changes on the fly at “teaching time”

Integration

of services

(13)

2. ICT-based

Educational Methodologies

Adaptive Peer review

1. Development Technological support Learner’s profile 3. Analysis of received feedback 2. Review Matching Criteria Pedagogical support Matching Authors & Reviewers

(14)

3. Learning Content & Tools

Standardization: Challenges

What makes a good standard?

Andrew S. Tanenbaum: “the nice thing about standards

is that there are so many of them to choose from”

What is better?

What is better?

A collection of small related standards

A comprehensive with profiles

What is a good process for adoption?

How to achieve maximum adoption?

(15)

3. Learning Content & Tools

Standardization

iCoper <icoper.org>

eContentPlus

(16)

4. e-L Frameworks & Tools:

Challenges

From Learning Management Systems (LMSs)

(17)

4. e-L Frameworks & Tools

.LRN <dotlrn.org>

Players for IMS QTI and IMS LD

(18)

5. Adaptation, Adaptability

& Accessibility: Challenges

Should the person adapt to the tool or the tool to the

person

Several related concepts

Adaptation

Adaptation

Adaptability

(19)

5. Adaptation, Adaptability

& Accessibility

FLEXO <flexo.atosorigin.es>

(20)

6. Immersive 3D Learning

Until now “flat learning”

(21)

6. Immersive 3D Learning

Challenges

How to integrate LMSs and 3D environments?

How can the virtual space immersion help to achieve a better learning? help to achieve a better learning?

How to integrate virtual and physical space (cross-reality)?

How to find a perfect mix of avatars and NPCs?

(22)

6. Immersive 3D Learning

España Virtual <www.españavirtual.org>

(23)

8. M-learning: Challenges

Technological challenges:

improving the computational capabilities of mobile devices

increasing mobile network capacity

improving programming languages for mobile devices

integrating multimedia content

using embedded sensors

interacting with smart environments

(24)

8. M-learning: Challenges

Pedagogical challenges:

using mobile devices to support face to face activities

using mobile technology to reinforce traditional e-learning

using mobile devices as an always on channel to provide immediate and personalized feedback

immediate and personalized feedback

controling the learning process with mobile devices

using mobile devices to support meta-cognitive activities

how to use the physical learning context in the learning process in either

(25)

8: M-learning: Challenges

Motivational challenges

how to use technology to enhance the motivation of the students

how the increase in the control

of the learning process motivates them of the learning process motivates them

how the interaction with smart objects using mobile devices can also be

a motivational factor for the student

(26)

8. M-learning

SOLITE <remo.det.uvigo.es/solite/>

CYTED

Learn3 <learn3project.upf.edu>

CICYT CICYT
(27)

9. Authoring & Appl. of Web 2.0

and Web 3.0 to eL: Challenges

Authoring

How to achieve that anyone (not just experts) can create rich, complex educational material?

Applications of advances web technology

Applications of advances web technology

What is the effect of new web technology on education? Web 2.0, social web

Web 3.0, semantic web, linked data

(28)

9. Authoring

& Applications

of Web 2.0 and Web 3.0 to eL

(29)

9. Authoring

& Applications

of Web 2.0 and Web 3.0 to eL

ADA (Agile Distributed Authoring):

Automation with Production Rules

Multi-purpose documents with DocBook (XML)

Collaborative edition with GIT

Collaborative edition with GIT

Used in several courses with several hundreds of students and several dozens of teachers

www.it.uc3m.es/abel/

ADA/doc/FAQ.html

(30)

9

. Authoring &

Applications

of Web 2.0

and Web 3.0

to eL

(31)

Authoring &

Applications

of

Web 2.0 and

Web 3.0 to eL

(32)

Conclusion

E-learning is a very rich field of knowledge

where the newest advances in ICT can be applied

Since we are teaching ourselves, we can apply the

findings and tools developed in our courses

References

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