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Baidu  Mobile  Services  Group    

&  Baidu  Business  Analysis  Dept.  

Mobile  Internet    

Development  Trends  Report  

(2)

u 

The  Mobile  Internet  Development  Trends  Report  is  based  on  sta@s@cs  provided  by  Baidu  

Mobile  Search,  Baidu  Mobile  Assistant,  Baidu  Mobile  Sta@s@cs,  and  other  related  data  

mining.  It  provides  data-­‐based  insight  into  major  trends  of  the  mobile  Internet  in  China.  

u 

The   Report   consists   of   two   parts:   a   review   of   the   Mobile   Internet   market   in   2014,   and  

insight  into  behavior  of  people  born  aPer  2000—the  “Post-­‐Millennials”  

Part  I:  Review  of  the  Mobile  Internet  Market  in  2014  

1.  The  China  smartphone  market  and  compe@@on  among  manufacturers    

2.  The  Return  of  the  King:  leadership  in  Chinese  mobile  search  

3.  The  old  structure  of  BAT  and  the  new  baWlefield  

Part   II:   Insight   into   the   Behavior   of   Post-­‐Millennials   Related   to   Mobile   Internet  

Services  

4.  Behaviors  of  exis@ng  and  Post-­‐Millennial  mobile  Internet  users  

5.  Ten  characteris@cs  of  Post-­‐Millennial  Internet  users  

Overvi

(3)

Review  of  the  Mobile  Internet  Market  in  2014  

 

1.  The  Chinese  smartphone  market  and  compeGGon  among  manufacturers  

2.  The  Return  of  the  King:  Leadership  in  Chinese  Mobile  Search    

3.  The  old  structure  of  BAT  and  the  new  baMlefield  

Pa

rt

(4)

1.  

The  Chinese  smartphone  

market  and  compeGGon  

among  manufacturers  

 

• 

Smartphone  market    

• 

CompeGGve  landscape  for  

manufacturers  

 

 

 

1.  Smartphone  market  :    

u  Growth  of  the  smartphone  market  slowed  conspicuously  in  2014.  The  benefits  

from  the  growing  ac@ve  user  base  are  expected  to  end  in  2015.  

u  Smartphone  user  scale  and  usage  ac@vity  far  outweigh  that  of  tablets.  Tablet  

devices  are  mainly  used  for  entertainment.    

2.      CompeGGon  among  manufacturers:  

u  In  2014,  Apple  won  over  a  number  of  high-­‐end  Android  users  and  grew  its  

market  share  with  the  launch  of  the  large-­‐screen  iPhone  6    

u  In  2014,  domes@c  Android  manufacturers  showed  robust  growth,  while  the  

market  growth  of  interna@onal  smartphone  manufacturers  such  as  Samsung  has   been  declining.  

(5)

1.1  

The  smartphone  market*  slowed  in  2014.  Benefits  from  the  growing  acGve  user  base  

are  expected  to  end  in  2015.  

Figure  1  :  The  scale  of  the  smartphone  market   (number  of  daily  ac@ve  smartphones)  

(12Q2  –  14Q4,  unit:0.1  billion) 5 3 2 1 4 6   12Q2 12Q3 12Q4 13Q1 13Q2 13Q3 13Q4 14Q1 14Q2 14Q3   14Q4  

*  Smartphone  market  refers  to  the  number  of  daily  ac@ve  smartphones  (connec@ng  to  the  Internet  at  least  once  a  day)  out  of    the  total  smartphone  market.  

*  Internet-­‐connected  phones  refers  to  daily  ac@ve  devices  (connec@ng  to  the  Internet  at  least  once  a  day  )  out  of  the  total  market  of  all  types  of  mobile  phones  (including  feature  

phones)  

Quarterly  average     growth  rate  in    

2012—36%

Quarterly  average     growth  rate  in    

2013—14%

Quarterly  average     growth  rate  in    

2014—6%

Smartphones  account  for  

91%  of  the  total  number  of     Internet-­‐connected     Phones*

(6)

Smartphone  user  scale  and  usage  acGvity  far  outweigh  that  of  tablet  users.  Tablet  

devices  are  mainly  used  for  entertainment.    

Smartphone  volume

Usage  rate  of  apps

3.0  Gmes  higher

9.3  Gmes  higher

Figure  2:  Comparison  of  smartphone  volume  and   usage  rate  of  apps  between  tablet  and  smartphone    

(14Q4,    unit:  0.1  billion,  %)  

Top  3  app  types  for  

tablet  users  

Top  3  app  types  for  

smartphone  users  

(7)

In  2014,  the  iPhone  6  won  over  a  number  of  high-­‐end  Android  users,  and  

domesGc  Android  manufacturers  grew  market  share.  

14Q2 79% 13% 78% 15% Android iPhone Others 14Q4 Windows

Figure  4:    Market  share  of  Android  manufacturers  in   the  total  smartphone  market  

(14Q2  vs  14Q4)   58% 36% Chinese     manufacturers Other  interna@onal     manufacturers Samsung 6% 14Q2 14Q4 39% 52% 14Q3:  The  launch  of  large-­‐screen    

iPhone  6  increased  Apple’s  market  share    

Figure  3:  Device  volume  of  different  opera@ng  systems  in  the   total  smartphone  market  

(14Q2  vs  14Q4)

1.3  

(8)

2.  

Leadership  in  

Chinese  mobile  

search  

 

• 

Search’s  importance  as  

a  gateway  

• 

Search  traffic  trends  

1.  Search’s  importance  as  a  gateway:  

u  Mobile  search  apps  are  the  second  most  widely  used  apps  aPer  social  

messaging  apps.  

u  Mobile  and  PC  search  developed  along  similar  lines—but  mobile  has  grown  

faster.  

u  Demand  for  mobile  search  is  robust,  with  the  average  number  of  searches  per  

user  steadily  increasing.  

2.      Search  traffic  trends:  

u  Baidu  has  a  nearly  80%  traffic  market  share  in  mobile  search,  covering  90%  of  

total  mobile  users.  

u  Baidu  mobile  traffic  has  surpassed  the  PC  traffic  even  as  PC  traffic  has  

increased.  Baidu  embraces  a  new  mobile  age.  

(9)

Mobile  search  apps  are  the  second  most  widely  used  apps  a\er  social  messaging.  

Figure  5:  DAU  of  apps  by  type   (14Q4,  unit:    0.1  billion) Search   Social   messaging Cloud   storage Map   naviga@on   App   store Life   service Browser Online   music

Games  Online Reading

Video News

2.1  

Online   payment Online   shopping    Entertainment

(10)

Mobile  and  PC  search  developed  along  similar  lines—but  mobile  has  grown  

faster.  

2005   2004   2003  

93%  

86%  

74%  

2014   2013   2012  

Figure  6:  PC  search  users/percentage  of  total  PC  Internet  users   (2003-­‐2005,  unit:  0.1  billion)

Figure  7  :  Mobile  search  users/percentage  of  total  mobile   Internet  users  

(2012-­‐2014,  unit:  0.1  billion) Number  of  PC    

Internet  users     Number  of  PC    

Search  users   Number  of  mobile    search  users   Number  of    mobile  Internet  users

87%  

80%  

73%  

2.2  

1.1

6.0

(11)

Demand  for  mobile  search  is  robust,  with  the  average  number  of  searches  per  

user  growing  steadily.  

13H1 13H2

12H1 12H2 14H1 14H2

Figure  8:    Mobile  searches  per  user  per  day  on  Baidu  Search   (12H1  –  14H2)

2.3  

Over  the  last  3  years,  the  number  of  mobile  

searches  per  user  per  day  

has  increased  by  

(12)

Baidu  has  a  nearly  80%  traffic  market  share  in  mobile  search,  covering  90%  of  

total  mobile  users.  

Figure  9:  Baidu  Mobile  Search  market  share     (2012-­‐2014)  

Figure  10:  Percentage  of  mobile  users  who  have/ have  not  used  Baidu  Mobile  Search  

(14Q4)  

Others  

Baidu

2013  

2012  

2014  

10%  

Have  used  Baidu  Search  

90%  

Have  not  used  Baidu  Search

Baidu’s  market  share    

has  increased  by  14  percentage  points    over  the  last  two  years.

(13)

Mobile  traffic  surpassed  PC  traffic:  Baidu  embraces  a  new  Mobile  Age  

Figure  11:  Baidu  PC  and  mobile  search  traffic  composi@on   (13Q1  -­‐  14Q4,  unit:  %) 13Q1 13Q2 13Q3 13Q4 14Q1 14Q2 14Q3 14Q4 20% 60% 80% 100% 40%

Percentage  of    

mobile  traffic

Percentage  of    

PC  traffic    

2.5  

(14)

3

.    The  old  structure  of  

BAT  and  the  new  

baMlefield  

• 

Old  structure  

• 

New  baMlefield  

 

1.  Old  structure:  

u  The  Top  3  apps  take  70%  of  user  market  share  in  most  ver@cals.      

u  17  out  of  the  top  20  mobile  apps  are  developed  by  BAT.  Baidu,  Alibaba  and  Tencent  are  

showing  an  even  stronger  presence  in  mobile  than  they  did  in  PC.    

u  BAT  hold  an  even  stronger  presence  in  mobile  than  PC,  taking  60%  of  @me  spent  on  

mobile  devices.  

2.    New  baMlefield:  

u  BAT  have  started  a  new  baWle  with  their  “super  plamorm  apps”,  aiming  to  “connect  

people  with  services.”  

u  BAT’s  “super  plamorm  apps”  cover  most  high-­‐frequency  lifestyle  services.  

u  Users  prefer  using  a  “super  plamorm  app”  to  look  for  services,  rather  than  installing  

individual  apps  that  offer  a  singular  service.  

u  Baidu  is  well-­‐posi@oned  in  lifestyle  services,  connec@ng  people  with  offline  services.  

(15)

APP  store Online  payment Social  messaging Online  shopping Map  naviga@on   News      Search   Life  service Reading   Online  video Browser Cloud  storage Games  

The  top  3  apps  take  70%  of  user  market  share  in  most  verGcals.      

 

Figure  12:  User  market  share  of  the  top  3  apps  in  each  ver@cal   (14Q4,  unit:  %)

<50% >70%

Total  shares  of     top  3  apps Others    

3.1  

(16)

The  rise  and  fall  of  apps  in

 

2014  

WiFi  is  a  

daily  life  

necessity.   I  am  proud   that  I  am   free.  

Wanna  go     home  for     CNY?  

Shoot,  shoot,   shoot,  I  can’t   stop.    

Big  boss!  

This  is  a  fast   changing  age.    

No  comments,   you  know  

Wechat   bullied  me. One  microblog  is   enough.  

I  am  not  an  

App  store.    

Super   Curriculum

Kuaishou  

Chubao  phone   Wi-­‐Fi  Master  Key  

Smart  train   Gcket   MYOTee Tencent   microblog   Wandoujia   Line

Figure  13  The  Top  5  fastest  growing  and  the  most  quickly  declining   apps  in  2014  (by  DAU)  

Fastest    

Growing    

TOP  5  Apps

3.2  

Most  quickly    

declining  

TOP  5  Apps

(17)

17  out  of  the  top  20  mobile  apps  are  developed  by  BAT.  Baidu,  Alibaba  and  

Tencent  have  a  stronger  presence  in  mobile  than  PC.

 

Figure  14:    Top  20  mobile  apps  and  PC  websites     (by  number  of  users)  

(14Q4)

BAT

PC

13

7

3

17

Others

Mobile  

*  BAT  refers  to  three  Internet  companies  in  China—Baidu,  Alibaba,  Tencent.    

(18)

BAT  hold  an  even  stronger  presence  in  mobile  than  PC,  taking  60%  of  Gme  spent  on  

mobile  devices.  

Others   BAT 14Q4   13Q4  

Figure  16  User  @me  spent  on  BAT  PC/mobile  products   (14Q4)

PC    

Others   BAT

Mobile Figure15:  User  @me  spent  on  BAT  mobile  products  

(13Q4  vs  14Q4)

3.4  

(19)

A\er  a

 

round

 

of  user  acquisiGon

 

compeGGon,  BAT  accelerated  moneGzing

 

their

 

mobile  business  and  started

 

looking  for  new  market  opportuniGes.  

23% BAT Total  Internet   revenue(China) 81% 19% 77%

Total  mobile  Internet   revenue  (China)   Others  

Figure  17:  BAT  revenue  shares  comparison     (14Q4) Mobile  revenue PC  revenue   Tencent Baidu   71% 36% 29% 23% Ali 77% 64%

Figure  18:    BAT  mobile  revenue  contribu@on   (14Q3)

3.5  

(20)

The  next  baMlefield:  BAT  “super  plakorm  apps.”  The  three  companies  are  striving  

to  connect  people  with  offline  services.  

Mobile  Baidu  

Taobao    

       WeChat    

(21)

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21

3.0 1.5 3.5 0 0.5 1.0 Hotel  booking  

Flight  @ckets  booking

Cinema     @cket

Food   delivery

Penetra@on    % Group    purchase

Ren@ng    Job-­‐hun@ng   Frequency  of    use  (  /month) Hospital   registra@on  

Beauty  &  cosme@cs   Car  rental   Taxi-­‐hailing  

Tickets  

Housekeeping

All  high-­‐frequency  life  services  have  been  covered  by  BAT  “super  plakorm  apps”.

•  PenetraGon  refers  to  the  percentage  of  mobile  Internet  users  who  have  used  a  par@cular  service.  

•  Frequency  of  use  is  how  frequent  a  user  uses  a  par@cular  service.  

Figure  19:    Penetra@on*  and  frequency*  of  use  of  life  services   provided  by  mobile  apps  

(14Q4)

3.7  

Highest  demand  

services  

(22)

Users  are  more  open  to  consume  online  on  mobile  devices  than  on  PCs,  parGcularly  

for  life  services.  

78%  

22%   Haven’t used  before

PC   Have  used  before

Mobile   35%   65%  

Figure  21:    Percentage  of  users  who  have/have  not   used  life  services  on  PC/mobile  end  

(14Q4) Figure  20:  Openness  to  pay  on  PC  vs.  mobile  

(14Q4)   Music  

PC   Mobile  

Reading Life  service Games  

30  Gmes    

higher   2.4  Gmes    higher   1.1  Gmes    higher   1.5  Gmes    higher

(23)

Users  are  more  willing  to  search  on  BAT  “super  plakorm  apps”  for  different  life  services,  

rather  than  installing  individual  apps  that  provide  a  singular  service.

Average  number  of  app   ac@va@ons  per  person

Individual     apps  

Super  plamorm  apps

Reten@on  rate Figure  22:  Super  plamorm  apps  vs.  Individual  apps  

(14Q4)

Figure  23:  Why  users  choose  super  plamorm  apps   over  individual  apps  

(14Q4) Demand  is  weak

Online  payment  is  unsafe.   34%

29%

Services  provided     are  limited

Occupy  too  much     storage

3.9  

(24)

Baidu  is  well-­‐posiGoned  in  lifestyle  services,  connecGng  people  with  offline  services.  

 

MulGple  life  service  

Clients    

 

 

Group     buy   Food  delivery   Movie     Gckets   Taxi-­‐hailing   Hotel     booking   Scenic  spot   Gckets   Flight  Gckets   Car     renGng   Show  Gckets  

……

Mobile

 

Baidu  &  

Baidu

 

Connect  

 

 

Merchants   Third-­‐party     plakorms   Value-­‐added  service     providers   ……

...

3.10  

Use

rs’  de

m

ands  f

or

 var

ious  lif

e  se

rvic

es  

Baidu’s  

lif

e  

se

rv

ic

e  

re

sour

ce

s  

 

(25)

Baidu  Connect  has  become  a  popular  service  among  tourists,  who  can  buy  Gckets

 

to

 

scenic

 

spots  by  typing  @  and  the  name  of  a  desGnaGon  into  Mobile  Baidu  

search  app.

   

 

(26)

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26

Chinese  Post-­‐Millennial  Mobile  Behavior  

 

4.  Set  behaviors  of  exisGng  users  and  emergence  of  Post-­‐Millennials  

5.  User  behavior  of  Post-­‐Millennials  

Pa

rt

 II

(27)

4

.    Set  behaviors  of  

exisGng  users  and  

emergence  of  Post-­‐

Millennials  

• 

Set  behaviors  of  exisGng  users  

• 

DrasGc  change  in  user  base  

structure  

 

1.  ExisGng  users’  behaviors  are  set:  

u  Replacing  old  phones  with  new  ones  was  the  driving  factor  of  sales  in  

smartphone.  New  user  purchases  only  account  for  30%  of  the  total  sales  of   smartphones.  

u  No  significant  differences  observed  in  ac@vi@es  of  exis@ng  users  before  and  

aPer  their  phone  replacement—which  means  their  behavior  is  approaching   stasis.    

2.        DrasGc  change  in  the  structure  of  new  smartphone  user  base:

u  New  user  base  structure  is  different,  with  elderly  and  young  users  growing  

faster.  

u  Users  born  aPer  2000  are  much  more  ac@ve  than  those  born  in  the  1950s.  

The  Post-­‐Millennials  will  become  the  major  force  in  the  future    mobile   Internet.  

(28)

Replacing  old  phones  with  new  ones  was  the  major  factor  driving  smartphone  

sales  in  2014.  New  user  purchases  only  account  for  30%  of  the  total  sales.

 

Figure  24:  New  purchases  vs.  old  phone  replacement  in  China,  2014   (13H1  –  14H2) Replacement   New  purchase 69%   31%   14H2   13H2   14H1   48%   58%   52%   42%   13H1 55% 45%

4.1  

(29)

No  significant  difference  observed  in  acGviGes  of  exisGng  users  before  and  a\er  

phone  replacement:  behavior  is  approaching  stasis.  

Figure  26:  Installa@on  of  apps  before  and  aPer  phone   replacement  

(14Q4)     Before  

replacement

Apps  used  on  old  phones     Newly  installed  apps  

22%  

78%  

Figure  25:  User  @me  spent  on  mobile  devices  before  and   aPer  phone  replacement  

(14Q4  )  

*The  Gme  that  users  spend  on  mobile  devices  refers  to  the  accumulated  @me  that  the  smartphone  users  spend  on  all  kinds  of  apps  in  a  day,  excluding  the  

@me  on  text  messages  and  phone  calls.    

154  min/day   155  min/day  

4.2  

(30)

New  user  base  structure  is  different,  with  elderly  and  young  users  growing  

faster.  

Post-­‐Millennials   15%   13%   18%   79%   67%   Exis@ng   users The  rest   8%   Born  before  1950s New   users

Figure  27:  Age  groups  of  smartphone  users   (14Q4)

*  Post-­‐Millennial  users  refer  to  children  under  14  years  old,  while  users  born  before  1950s  are  people  beyond  65  years  old.    

Post-­‐Millennials  are  mostly  

children  age  6  to  15.  They  are  

students  from  Grade  1  to  

Grade  9,  with  an  average  age  

of  12.    

(31)

Users  born  a\er  2000  are  much  more  acGve  than  those  born  before  1950.  The  

post-­‐2000s  will  become  the  main  force  in  the  future  mobile  Internet.

Figure  28:  Average  @me  spent  on  smartphones   (14Q4)    

Born  before  1950  

Post-­‐

Millennials  

Figure  29:  Average  number  of  app  downloads   (14Q4)  

1.2  Gmes    

higher 2.7  Gmes  higher

4.4  

Post-­‐

Millennials  

Born  before  1950  

(32)

5

.    CharacterisGcs  of  the  

Post-­‐Millennials  

 

• 

10  behavioral  characterisGcs    

• 

4  development  trends  

 

 

1.  CharacterisGcs  of  users  born  a\er  2000  

u  They  are  not  the  decision  makers:  Post-­‐Millennials  pay  aWen@on  to  fashionable,  emerging  

brands,  but  tend  to  make  similar  purchase  choices  as  other  users—parents  are  buying  or   giving  second-­‐hand  phones.  

u  MulGple  devices:  Percentage  of  users  with  both  smartphones  and  tablets  among  Post-­‐

Millennials  is  higher  than  average.  

u  Trying  new  things:  Post-­‐Millennials  are  more  willing  to  try  new  and  long-­‐tail  apps.    

u  Work  &  entertainment:  Apart  from  educa@on  apps,  Post-­‐Millennials  show  strong  interest  in  

games,  music  apps  and  app  stores.  

u  Younger  game  fans:  Post-­‐Millennials  prefer  RPG  and  EDU  games  while  show  liWle  interest  in  

board  games.

u  Night  owls:  They  spend  more  @me  on  mobile  devices  at  night  hours  due  to  school  hours.   u  Weekend  effect:  They  spend  more  @me  on  entertainment  during  weekends  than  on  

weekdays.  

u  Pre-­‐exam  effect:  Before  major  exams,  Post-­‐Millennials  tend  to  remove  social  and  

entertainment  apps  from  their  phones.    

u  Search  pioneers:  They  are  more  interested  in  online  search  and  they  are  the  major  users  of  

voice  and  visual  search.  

u  Mobile  lovers:  Mobile  search  has  become  an  essen@al  part  in  the  life  for  the  Post-­‐Millennials.  

Key  Points>

2.  Development  trends  of  mobile  Internet  driven  by  Post-­‐Millennials:  

u  MulG-­‐device  and  cross-­‐device  more  common  

u  More  products  and  brands  that  appeal  to  the  younger  generaGon u  Seasonality  (weekends,  pre  and  post-­‐exams,  holidays)  prominent   u  Voice  and  visual  search  becoming  mainstream  

(33)

Not  decision  makers:  Post-­‐Millennials  pay  aMenGon  to  fashionable  and  new  brands,  

but  tend  to  make  similar  choices  to  regular  users  when  purchasing  a  mobile  phone.  

Figure  30:  

Top  5  Smartphone  brands  that  Post-­‐Millennials  favor  and  actually  buy   (14Q4) Samsung 8% 11% 20% MI   34% MEIZU Others   23% iPhone  

Brands  that  Post-­‐ Millennials  are   interested  in Huawei   4% 7% Samsung 10% Others   MI Lenovo 32% 11% iPhone Brands  that   they  use   32% 8% Huawei Lenovo   MI   Samsung Smartphone   market 34% 29% 15% Others iPhone 5% Huawei 8% 9%

5.1  

Most  Post-­‐Millennials  

have  no  say  in  purchase  

decisions.  Their  parents  

buy  them  phones  or  give  

them  hand-­‐me-­‐downs.  

(34)

MulGple  devices:  percentage  of  users  having  both  smartphones  and  tablets  among  

Post-­‐Millenniails  is  higher  than  average.  

Post-­‐Millenniails   All  ne@zens

Figure  31:  Propor@on  of  Post-­‐Millennials  who   have  tablets  

(14Q4)

Figure  32:  Time  that  Post-­‐Millennials  spend  on  tablets  and   smartphones  (14Q4)   17% 19% Others   Games Video   74% 14% Tablet   64% Smartphone   12% 1.7  Gmes    higher

5.2  

(35)

Trying  new  things:  Post-­‐Millennials  more  willing  to  try  new  and  long-­‐tail  apps.

   

Figure  33:  apps  that  smartphone  users  download   (14Q4)

Post-­‐

Millenniails     The  whole  market   Top  1000  apps*  

Other  apps*

Top  1000  APPs:  the  top  1000  Apps  installed  in  Andriod  devices;  other  Apps,  besides  the  top  1000.  

Post-­‐Millennials  demand  for   download  unpopular  apps  is    

1.3  Gmes  stronger  than     other  users.  

(36)

Work  &  Entertainment:  Besides  educaGon  app,  Post-­‐Millennials  show  great  

interest  in  games,  music  apps  and  app  stores.  

Average  @me  spent  on  Apps   Usage  rate   Time  spent     On  apps   Security Games     Cloud  storage Online  shopping  

Map  &  naviga@on

Work  &  study

Social     chat   Life  service Online  payment   Online     video   Entertainment     App  store Online     music   News     Reading    

Figure  34:    Post-­‐Millennial  use  rate  and  and  average  usage  @me   Average    

usage  rate  

5.4  

(37)

Post-­‐Millennials  prefer  RPG  and  EDU  games  while  shows  liMle  interest  in  board  

games.

   

6% 14% 11% 3% Post-­‐ Millennials   overall  market   Role  playing Ac@on  and     shoo@ng  games   Puzzle  games EDU  games Others     Board  games  

Figure  35:  Types  of  apps  that  smartphone   users  download(14Q4)

(38)

 

Post-­‐Millennials  spend  more  Gme  on  mobile  devices  at  night  due  to  school  hours.

   

The  whole  market  

Post-­‐Millennials

Sleeping    

At  class  

Gewng  up  

&  on  the  

way  to  

school  

Midday  

rest  

At  class  

entertainment Sleeping  

Homework  &  

Figure  36:  Post-­‐Millennial  mobile  Internet  ac@vity:  workdays     (14Q4)    

(39)

They  spend  more  Gme  on  entertainment  during  the  weekends.  

135min/day

168  min/day

Weekend  

Workday  

Others  

Games  

14%

11%

15%

Video    

Figure  37:  Time  spent  by  Post-­‐Millennials  on  mobile   Internet  on  weekends  and  on  workdays  

(14Q4)

Figure  38:  Time  spent  on  different  apps  at  weekends  and  on   workdays  

(14Q4)  

5.7  

(40)

Before  major  exams,  they  tend  to  remove  a  many  social  and  entertainment  apps  

from  their  phones.

 

Figure  39:  Top  3  app  types  removed  before  exams     Social/ messaging     Games     Reading     +42% +27% +17%

The  whole  market Post-­‐Millenniails  

Figure  40:    57%  of  apps  removed  before  exams  are   reinstalled  one  week  aPer  the  exams  

57%  

Post-­‐Millennials  tend  to  remove  apps  

before  exams  and  reinstall  them  a\er  

exams.  

 

(41)

Post-­‐Millennials  are  more  interested  in  online  searches,  and  are  the  major  users  

of  voice  and  visual  search.    

Post-­‐Millennials  

All  

users

Figure  41:  Average  searches  per  day   (14Q4)

Figure  42:  Post-­‐Millennial  users  of  Baidu  voice  and  visual  search   (14Q4)

1.3  Gmes    higher

66%

User  structure  of   voice  and  visual  

search  queries 34%

User  structure  of   mobile  search   Others   17% 83% Post-­‐   Millenniails

Post-­‐Millennials  account  for  17%  of  the  total  mobile  online  search  users,  but   account  for  34%  of  total  voice  and  visual  search  queries.  

(42)

Mobile  search  has  become  an  essenGal  part  of  life  for  Post-­‐Millennials.

 

Movies  &  anima@ons

Others  

Educa@on  &  training

48%  

5% Q&A  about  life  and  love

 

Games  

Books  &  documents

Post-­‐Millenniails   3% All  users   67%   3% 7% f(x)=a-­‐2/2∧x  1   Solve  for  x   One  Piece   My  Li9le  Pony      

Will  a  girl  wearing  glasses  turn     ugly  when  she  grows  up?      

Why  do  I  have  dark  circles  under     my  eyes?  I  am  only  14.

Figure  43:  Mobile  searches  performed  by   Post-­‐Millenniails    

(14Q4)

5.10  

(43)

Trend:  Post-­‐Millennials,  as  the  majority  of  mobile  Internet  users  in  the  

future,  will  shape  the  

development  trends  of  the  mobile  Internet.  

I.  MulG-­‐device  and  cross-­‐device    

The  Post-­‐Millenniails,  born  in  the  mobile  era,   are  used  to  switching  from  smartphone  to   tablet  and  to  PC.  Their  demand  for  trans-­‐device   usage  is  very  strong.    

II.

 

Products  and  brands  catering  to  

the  younger  generaGon

The  younger  genera@on  is  a  major  target  when  a   smartphone  brand  or  an  app  wants  to  acquire  new   users.  The  young  are  always  more  willing  to  

embrace  new  things.

IV.  Voice  and  visual  search  dominates  

Post-­‐Millennials  exhibit  a  stronger  desire  to  use   voice  and  visual  search.  In  just  a  few  years,  voice  and   visual  will  replace  text  search  to  become  the  

mainstream  means  of  online  search  for  the  Post-­‐ Millenniails.

III.  Seasonality

   

With  the  propor@on  of  Post-­‐Millennial  users  

increasing,  the  overall  mobile  Internet  development   is  seeing  more  seasonality:  fluctua@ons  in  different   seasons,  e.g.  on  weekends/before  &  aPer  exams/ summer  &  winter  breaks.    

(44)

Time:  2012.6.1-­‐2014.12.31

Data:  Baidu  Mobile  Search(hWp://m.baidu.com)Baidu  Mobile  Assistant(hWp://as.baidu.com  and  client  products,  Baidu  Mobile   Sta@s@cs(hWp://mtj.baidu.com),  related  user  research  and  data  mining;  

StaGsGcs:  

Source  of  the  data  used  in  this  report:  

u  Analysis  of  results  pages  produced  by  Baidu  Mobile  Search.  Baidu  Mobile  Search  is  an  important  gateway  from  which  mobile  

users  get  access  to  Internet  resources.  It  has  more  than  100  million  visitors  per  day.  

u  Analysis  of  the  distribu@on  of  apps  launched  or  jointly  produced  by  Baidu  Mobile  Assistant    

u  Analysis  of  apps  and  devices  powered  by  Baidu  Mobile  Sta@s@cs.  At  present,  Baidu  covers  more  than  100  million  mobile  

devices.  

u  Online  and  offline  research  and  analysis  on  users  conducted  by  Baidu  Business  Analysis  Dept.    

Graphs  &  Charts  

The  double  slash  sign  in  some  of  the  column  charts  is  designed  to  shorten  the  length  of  high  columns  and  creates  a  beWer  reading   experience.

(45)

       The  report  is  jointly  produced  by  Baidu  Mobile  Service  Group  and  Baidu  Business  Analysis  Dept.  Informa@on  herein  is  for  references   only.    Based  on  the  sta@s@cs  provided  by  Baidu  Mobile  Search,  Baidu  Mobile  Assistant,  and  Baidu  Mobile  Sta@s@cs,  other  related  data   mining  as  well  as    data  from  the  research  and  analysis  on  users,  the  report  is  designed  to  reflect  the  general  development  trend  of  mobile   Internet  in  China.  We  do  not  guarantee  100%  accuracy  and  completeness  of  the  data  in  the  report.  The  report  shall  not  be  used  as  the   basis  of  investment  decisions,  nor  should  it  be  regarded  as  obligatory  or  a  legal  basis  or  evidence,  no  maWer  explicit  or  implicit.  Baidu   Mobile  Cloud  Business  Dept.  will  supplement,  correct  and  revise  relevant  informa@on  at  a  regular  basis,  but  we  do  not  guarantee  a   prompt  release  of  the  informa@on  updates.  Baidu  disclaims  any  responsibility  for  direct/indirect  investment  profit  and  loss  resulted  from   the  informa@on  herein.    

       Copyright  therein  is  reserved  by  Baidu  Mobile  Service  Group.  No  further  redistribu@on  is  permiWed  without  a    wriWen  permission  from   Baidu.  If  quoted  and  republished,  sources  of  the  informa@on  shall  be  indicated  as  Baidu  Mobile  Service  Group.  Quota@ons,  omissions  or   revisions  that  are  inconsistent  with  the  views  herein  shall  not  be  permiWed.    

       The  power  of  interpreta@on  and  revision  of  the  disclaimer  shall  be  vested  in  Baidu  Mobile  Service  Group.          For  more  informa@on  about  mobile  Internet,  please  visit    hWp://developer.baidu.com/.

Baidu  Mobile  Service  Group  &  Baidu  Business  Analysis  Dep.   Address:  10  Shangdi  10th  St.,  Haidian  District,  Beijing  

Postal  code:  100085

References

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