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Mission Possible – 2012-13 B

CeAnn Chalker [email protected]

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Disclaimer

This presentation was prepared using draft rules. There may

be some changes in the final copy of the rules. The rules which will be in the published

Rules Manual will be the official rules.

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What is Mission Possible?

 Students design, build, test &

document a Rube Goldberg-like device

 Device made of a sequence/series of consecutive tasks

 Device must run autonomously

 Specific Start and End Task

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General Tips

ALWAYS go for reliability over “cool factor”

Make every task run as quickly as possible

2010 national champions completed every task in ~0.75s

Make a highly reliable, consistent timer

Use as high-quality materials as you can afford

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Safety Requirements/Inspection

 Students must wear at least safety spectacles with side shields

 Items not allowed

Computers or digital circuitry

Remote controls or Remote timing

Hazardous items

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Other Potential Hazards not Allowed

 Rat traps

 Model rocket engines

 Fireworks, explosives, lighters

 Flammable substances, matches, candles

 Uncontrolled projectiles

 Any other hazardous materials

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Allowed Items

Simple electric DC motors

Factory sealed batteries

No more than 10.0 volts per any

single electrical circuit (no lead-acid batteries)

Energy devices may be set/activated

prior to starting the device (flashlights,

mousetraps, and circuits, not motors)

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Parameters

Max. Size of Device (60 cm x 60 cm x 60 cm)

Top & at least one vertical wall must be open or transparent

Task Sequence List (TSL)

Ten Scoreable Tasks plus the “Special Task” required to earn maximum

points (may have fewer tasks in device)

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Tasks

Receive points only if successful

Listed on the Task Sequence List (TSL)

All Tasks must contribute to the completion of the Final Task

Must contribute to only one scoreable task

No parallel sequence of Tasks allowed

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Other Details

Tasks between the Start Task and Final Task may be in any order.

Additional devices, tasks, and energy sources may be built into the device between the listed tasks but will not earn points.

Additional tasks must contribute to the completion of the final task.

Additional non scoreable tasks must be listed on the Task Sequence List (TSL)

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Start Task – Task A – 100 pts.

Coin Drop - Device must be started by:

Dropping any student provided coin into the device from above the entire device

The first action caused by the coin must not be a scorable task

The coin begins a chain of events/tasks leading to the Final Task

100 points

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10 Other Tasks

 Choose up to 8 to be

scored between Tasks b – k

 May be in any order in the sequence

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Task b

Plastic Egg- Open a plastic egg so the contents fall out and cause the next action

20 points

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Task c

Air - Use a volume of air to push an object at least 10 cm, the new

position of the object must cause the next action.

20 points

Could use fan or syringe

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Task d

Screw - Turn a screw that moves on

object at least 2 cm parallel to the screw’s axis before causing the next action.

20 points

A very good option for a timer

Threaded rod, wing nut (or tapped block), motor

http://youtu.be/ZPekr8j_ItE

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Task e

Spring - Release the energy stored in a spring (not a mousetrap) to cause the next action

20 points

Bow trigger/quick release useful here

Springs from a pen could be used

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Task f

Pulley - Use a pulley system with an IMA greater than 2 to lift an object at least 5 cm before the object triggers the next action

30 points

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Task g

Levers - Combine 2 levers of

different class into a system with an IMA greater than 5 to lift an object so that the object triggers the next action

30 points

Great place to use paint stirrers and nails as fulcrums

Lots of variation possible

http://youtu.be/yDrdPYjyvQw

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Task h

Rack & Pinion - Use a rack and pinion gear system to move an object at least 5 cm before the object causes the next

action

30 points

Legos or zip toys useful

http://www.youtube.com/watch?v=L2Gz1LatQyY http://youtu.be/e-XUph_npL0

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Task i

Third Class Lever - Lift an object with a third class lever at least 15 cm above

where it starts.

Lever must not be in contact with the object at beginning or end of the task.

Final placement of the object must cause the next action

40 points

Example -Mousetrap w/ an extension

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Task j

Lift & Pour Material - Move and pour granular material from one container to another container which is higher in the device.

The presence of granular material in the receiving container must cause the next action.

50 points

http://www.youtube.com/watch?v=e292lkfFTD8

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Task k

Gear System - Use a gear system not

powered by electricity made of at least 3 homemade, non-commercially constructed gears.

The final gear must turn at least 360° and the turning of the final axle initiates the next action

50 points

http://woodgears.ca/gear/howto.html

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Final Task – Task M – 200 pts.

Elevator - Raise a platform

with a figurine higher than the device

 All 8 conditions must be met to receive the full 200 points

 No partial points are award

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Final Task – 8 Conditions (1-4)

1. Figurine must be at least 10 cm tall

2. Figurine must be free standing on the platform when the device is started (must not be held or attached)

3. Figurine starts by standing on 2 distinct separate legs

4. Figurine must stay in contact w/top of platform

X

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Final Task – 8 Conditions (5-8)

5. Platform must be a flat plane and horizontal

6. Figurine is only thing allowed on the platform 7. Entire figurine must be

raised by the platform

8. Only figurine may be higher than the top surface of the platform once it exits the device.

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Final Task - Bonus

remains in it’s

original free-standing

upright position

on the platform

during the run and after the platform

comes to a complete stop

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Yes, 50 bonus pts. No bonus pts.

50 additional points if the figurine:

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Special Task l

Pull a mass up a ramp at least 10 cm vertical

Maximum angle of the ramp is 45° from horizontal

20 points for completion

Bonus -

1 point for every 50 g lifted (max 100 pts) (5 kg)

1 point for every whole vertical cm mass is raised

Suggestion -Use counterweights and pulleys!

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Task Sequence List - TSL

 What is listed?

All tasks in operation sequence

 Follow Specific Format on NSO website

Tasks intended to earn points must be sequentially numbered and identified by letter in both the TSL and the device.

Must be Accurate

Submitted at Impound

Coaching hint - Have several copies of TSL

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Sample TSL

No. Letter Task Points

1 A Coin dropped in device, flopping switch 100 2 L Switch turns on motor, pulling 400g mass up

27cm ramp. 55(20+8+27)

Mass triggers pendulum, swinging across device to hit trigger

3 E Trigger releases spring 20

Spring pulls string

…and so on

12 M Platform lifts figurine 65 cm, figurine still 315(200+65+50)

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Sequential vs.

Parallel & Dead End Paths

 Seemingly simultaneous tasks are frequently not parallel tasks.

 There is no minimum amount of time that must separate tasks.

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Sequential vs.

Parallel & Dead End Paths

Parallel tasks are not measured in a

chronologic manner but in a causality manner. That is to say, if one task causes the next task, then they are not parallel.

Parallel tasks have no direct relationship to one another and if one of the two

tasks fails, the overall sequence of events can still continue or lead to a

“dead-end” path.

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Parallel Paths Examples

Example #1 Parallel Task: Two different levers hit a single switch and only one or

the other is required to activate the switch.

Example #2 Tasks that may appear to be parallel or simultaneous tasks but are not parallel or simultaneous tasks:

A latch releases a spring attached to a third class lever. The spring pushes the lever,

which then moves an object 15 cm and continues the chain of events.

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Tournament Day

Impound

Set up

Only 30 mins. Before you plan or are scheduled to run device

Be able to explain device to judges

Go through TSL

Run Device

Remove from testing location

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Device Operation - Timing

Timing begins when Student releases a coin into the device

Timing stops when:

When Final Task is complete (platform comes to a complete stop)

3 minutes have elapsed (180 seconds)

Tasks completed after 3 minutes will not be scored

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Device Operation – Ideal Operation Time

 The Ideal Operation Times for State

& Nationals will be announced after impound

Regional – 60 seconds

State – from 60 – 90 seconds

Nationals – from 90 – 120 seconds

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Scoring – General Points

 2 pts - each full second of operation up to the “ideal” time.

 100 pts – Start Task

 200 pts - Final Task completed in 3 mins.

 50 pts – no more that 30 min. setup

 20, 30, 40 or 50 pts - each additional task – up to 8 tasks

 10 pts - self measurement of each task requiring movement of a distance or an IMA (only once per task) Max. 80 pts.

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Scoring – TSL Points

25 pts – TSL submitted at Impound

25 pts – TSL correct format

25 pts – TSL & device labels correspond

25 pts – TSL 100% accurate

documentation of device operations

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Scoring – Special Task

20 pts – Completion

1 point per 50 grams of mass lifted in Special Task -max 100 pts. (5 kg)

1 point for every whole vertical cm the mass is raised in Special Task

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Scoring – Final Task Bonus

1 pt - every whole cm the top of the platform is lifted from it’s

original horizontal position. Max 150 pts.

(Note – points awarded

even if the platform does not leave the device.)

50 pts - if the figurine remains in

its original free-standing, upright

position

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Device Operation – Penalties

 -1 pt – each full second device

operates beyond the ideal time until Final Task completion or the 180.0 s time limit

-

15 pts - for each time the device is touched, adjusted, or restarted.

 -50 pts - for anything that leaves the device boundary (except Final Task)

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Points not Awarded

 Points will not be awarded for task completion when touches or adjustments lead directly

to the task completion

 Points will not be awarded for task completion after time as elapsed

 Stalling can lead to DQ

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Tiers

Teams are ranked by the highest score within each Tier

Tier 1 – Devices without violations

Tier 2 – Devices with construction

violations, parallel designs, or “dead end” paths

Tier 3 – Devices impounded after the deadline

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Things to Consider

 Avoid questionable components

 Device may not be timed or

controlled by any remote method

 Final Task – the team may not complete the task themselves

 Obvious stalling will be a DQ

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Costs & Time Commitment

 Look for Inexpensive available materials

 Avoid the “Black Hole” phenomenon

Where does the money go?

 Use a Long Term Project approach

 Consider what’s best for your team –

In your classroom vs. in a student’s garage or basement

 Parent involvement –

Can be a life saver or a headache.

Who’s project is this?

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Resources

 Soinc.org

 Scioly.org (student forums, lots of pictures of past devices for ideas, decent wiki)

 Yahoo coaches’ group

science-olympiad-coaches

References

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