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Digital Game-Based Learning in the Agrifood

Training

Marcin Wardaszko PhD

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Dr Marcin Wardaszko

Weronika Szatkowska

Michał Jakubowski

Małgorzata Ćwil

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Serious games and gamification

Gamification and serious games are related because both try to leverage aspects of games to achieve something beyond playfulness.

Source: Ganit Richter , Daphne R. Raban and Sheizaf Rafaeli

Gamification Game Serious games

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WHAT IS GAMING SIMULATION?

A gaming simulation session:

• Mimics the behavior of a real-world system • Uses real people as decision makers

• Combined with (computerized) simulation models

A broad range of simulations in which the role of a

human decision maker is enacted by a real human

participant instead of a computer.

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Simulation gaming in 4 domains

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ROLE AND PLACE OF SIMULATION GAMES IN

EDUCATIONAL PROCESS

Choice of the role, model and place of simulation games

implementation in the educational systems have a great impact upon the way they are used:

• Games as a summary of knowledge and skills – at the end of the process

• Games as a motivation to learn and knowledge and skills gaps recognition – at the beginning of the process

• Games as a support to particular and specific field of knowledge or skills – in the middle of the process

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Types of games

• Free-form games

• Role-play games

• Serious board games – haptic games

• Hybrid games

• Serious computer games

• MLG – mobile games for learning

• ARG – alter reality games

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MLG

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Game Layout

• Intro screen with choice of the knowledge area

• Short game instruction ahead of every level

• Level 1-5 quiz questions randomly chosen from

database

• Mini-games:

– cross-word puzzle;

– Pac-Man style game with Leo;

– Matching Photos with names of famous people, objects, logos etc.; – drag-and-drop – matching famous quotes with people;

– grouping objects or names

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Database

• The questions’ mechanism is flexible; you can add

a new question at any time.

• In order to add any of categories it is necessary to

have at least:

– 30 questions with 4 possible answers

– 4 passwords to cross-words

– 4 images for matching images module

– 4 passwords to group the category

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Game – CMS

The number of categories is unlimited, but due

to operational capabilities of older devices it is

recommended to set the Content Management

System (CMS) max to 10.

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Unique interface

• Touch screen optimalized

• Single page design

• Interactive map and design

• Growing complexity along player’s experience

• Rich tutorial and onboarding

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Simulation game

• Web browser-based game

• Played in the small (2-3 person)

groups of students

• You create, run and manage

hotels in a virtual city of Pekunia

• 17 decision rounds

• Growing complexity

• Dynamic scenario of the game

will feature seasonality, random

events, and competition

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Teaching program

• overall game scenario

• teachers’ manual

• students’ manual

• program syllabi with 36 detailed lesson scenarios

• 23 presentations covering the simulation game and

knowledge presented in the program

• 15 exercises for both in-class tasks and homework

activities – with solutions

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Differences in entrepreneurial attitudes among

high school students before

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HCD Learning all rights reserved

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HCD Learning all rights reserved

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HCD Learning all rights reserved

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HCD Learning all rights reserved

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HCD Learning all rights reserved

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BLUEPRINT CONSPIRACY

Augmented Reality Game (ARG) mobile

as a source of information and tasks for

the players:

• Available missions,

• Status of the game and current tasks,

• Resource management,

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BLUEPRINT CONSPIRACY

Areas of implementation:

• Acquaintance with building,

campus or area,

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AR/VR/MR

• Growing number of applications • Falling prices of hardware

• Mobile and cardboard solutions

• Ability to build visually rich immersive environments • Human-computer interface

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Learning program content

The learning program of CICERO VR has been designed with modern digital native in mind:

✓ the VR simulation game with 2 modes of work and flexible build for more future scenarios

✓ Student instructions

✓ Training video material – total amount of 2h distributed through private YouTube channel

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Game system

The game has been build with Unity 3D system. The CICERO VR works in two modes:

✓Practice mode – in this mode students train with prepared

presentation on the selected business problem – with the help of the video material they goal is to mimic the master.

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Randomized avatar

creation system

System creates up

to 5 avatars with

gender and racial

balance for

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AR/VR for training

• Ideal for on-the-job and on-the-site training and

onboarding

• Future of job safety training

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Course framework

Course name: Gamification of business and education

Course narrative:

Space Quest: students as spaceship crew

teacher as a spaceship commander

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Course framework

The storyline – need to have some epic meaning. Thanks to that

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Course framework

Points system: each spaceship system needed some number of

energy cells (points) to activate it back.

How to earn points?

- Missions' accomplishment (1 for each system) - Activity during lecture

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Course framework

Other game mechanics:

Badges + achievements – recognition

Challenge #1

Name all the social media platforms from the picture above. Prize: 10 cells + SocialMediaNinja badge

Challenge #2

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Course framework

Progression:

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Course framework

• Boss fights – case study, final project

– Worth a lot of points

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Course framework

• Short missions – focuses students' attention on certain knowledge/activity

Mission 3.

Pick-up 3 favorite games and analyze their content. Provide findings on different mechanisms you found in them, group them by different outcomes and features in the table. After having a table color, the elements that are unique for this game with one color and with different color mark elements that are the same for more than one game you picked.

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Gamification take-aways

• Player-centric design

• You can start with simple tools • Stimulating positive behavior

• Gamification could be the answer for millennials:

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Thank you for listening !!!

wardaszko@kozminski.edu.pl

References

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