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Submittedin:June2013

Acceptedin:October2013 Publishedin:January2014

Recommended citation

Rius, À., Masip, D. & Clarisó, R. (2014). Student projects empowering mobile learning in higher

edu-cation. Mobile Learning Applications in Higher Education [Special Section]. Revista de Universidad y

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Abstract

Educationalinstitutionsarefacingthechallengeofprovidingstudentswithtoolsformobilelearning (m-learning). However, theevolutionoftechnologymakesthedevelopmentandcontinuousimpro

-vementofthesetoolsratherexpensive. Forexample, itisdifficulttoassessthedifferenttechnology optionsavailableandtochoosewhichonesarebestsuitedtoaparticularcontext. Inthisarticle,

theproposedsolutionistoengagestudentsontechnology degreecoursesinthedevelopment ofm-learningtools. TheOpenUniversityofCatalonia(UOC)isanalyzedasacasestudy, andseveral examplesoftoolsdeveloped bystudentsas partoftheir finalyearprojectsare presented. These projectsexploredifferenttechnologiesandprovideusefulinformationtoguideinstitutionalinves

-tmentinthedevelopmentofm-learningtools. Akintothecollaborativedevelopmentmodelinthe

fieldofopensourcesoftware, thisparadigmthereforecanensurethesustainabilityofm-learningin educationalinstitutions.

Keywords

finalyearproject, mobiledeviceapplications, m-learning, e-learningtools, innovation

Proyectos de los estudiantes para potenciar el aprendizaje móvil

en la educación superior

Resumen

Las instituciones educativas se enfrentan al reto de ofrecer a los estudiantes herramientas para aprendizaje móvil (m-learning). Sin embargo, la evolución de las tecnologías hace que el desarrollo y la mejora con-tinua de estas herramientas sea algo muy costoso. Por ejemplo, resulta complicado evaluar las diferentes alternativas tecnológicas disponibles y seleccionar la más apropiada según el contexto. En este artículo, se propone como solución implicar a los estudiantes de titulaciones tecnológicas en el desarrollo de herra-mientas de m-learning. Se analiza como caso de estudio la Universitat Oberta de Catalunya y se presentan ejemplos de herramientas desarrolladas por estudiantes como parte de su trabajo final de carrera. Estos trabajos permiten explorar diferentes tecnologías y proporcionan información útil para guiar la inversión institucional en el desarrollo de herramientas de m-learning. Así pues, este paradigma, cercano al modelo del desarrollo colaborativo en el software libre, permite asegurar la sostenibilidad del m-learning en insti-tuciones educativas.

Palabras clave

trabajo final de carrera, aplicaciones para dispositivos móviles, m-learning, herramientas de e-learning, innovación

1. Introduction

Accordingtosomeauthors(Traxler, 2006;Frohberg, 2006;Sharples, 2010), wearelivinginaso-called

‘mobileera’, andthereistalkofanewrevolutionathand;arevolutionwheremobiledevicesplayakey

role. Therapidevolutionofwirelesstechnologiesandtheunremittingdevelopmentofapplications

(apps)for mobile devicesin recent yearsaregood examples ofthat. Inparticular, newtypesof

deviceshaveburstontotheeducationalsceneregardlessoftheday-to-dayactivitiesundertakenby

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Wireless technologyandmobiledevicesaregettingfasterandmorepowerfulallthetime. In

fact, thereisnowatendencytoreplacedesktopandlaptopcomputerswithothertypesofdevices

thatrequireadifferentkindofinteraction. Inaddition, thereiscurrentlyaproliferationoftoolsand

programminglanguagestodevelopmobiledeviceappsand, simultaneously, arelentlessgrowthin

thespecificmarketplacesforpublishingandsharingappsofthistype. Inthesphereofeducation, the

demandfornewappstoadaptlearningenvironmentstonewmobiledevicesisdrivingtheneedfor

moreandmoreworktobedoneonthem. Someauthorshaveidentifiedmajoropportunitiesinthe

fieldofhighereducation, oneofthemis AlanLivingston. Hehasnotedthattheuseofmobiledevices

byhighereducationstudentsispracticallyuniversal, which, inhisopinion, representsanexcellent

opportunity(Livingston, 2009).

Thenewcontextenablesstudents–asusersofmobiledeviceswithaccesstoacommunications

network– tostudyanywhereandanytime. Facedwiththisnewscenario, educationalinstitutions

havenooptionbuttoadapt;theyhavetomodifytheirplatformstoenablevariousmeansofaccess

toresources from different types ofdevice. The objective must be nottolose the competitive

advantage(Cobcroftetal., 2006).

Apps to facilitate learning via mobile devices are usually developed by the development

departmentsofeducationalinstitutions. However, inthecurrenttimesofeconomicdifficulty, some

ostensiblyinterestingprojectsmaynotbeviablebecausetheinvestmenttheyrequireistoogreat.

However, iftheaimistonarrowthedigitaldivide, thenitisessentialtoworkoninnovatinglearning

environmentsandplatforms. Itiscrucialtolookforalternativeoptionsinordertoadapttothisnew

reality.

Intheparticularcaseofhighereducationinstitutionsofferinginformationtechnology(IT)degrees,

itshould benotedthat finalyear studentshavethenecessary skillsand knowledge tobecome

potentialdevelopers. Anadvantageisthattheyarealreadyfamiliarwiththeenvironmentandits

requirements, andthisenablesthemtosolvecertainproblemsthattheyhaveclearlyidentified. So

whynotcapitalizeonthissituation? Ifcreatingsuchtoolsfortheirownbenefitandforthatoftheir

fellowstudents–and, byextension, forthatoftheeducationalcommunity–motivatesthem, then

whynothelpthemdoso?

Manyearlierproposalsinthespheresofe-learningandm-learninghavepromotedthe figureof

thestudentasacreatorofteachingcontent(Kukulska-Hulme, 2007; HernándezRequena, 2008), in

keepingwiththephilosophywherebycontentemergesfromWeb2.0usercontributions(Alexander,

2006;Ferguson, 2011). However, theideaputforwardinthisarticlegoesfurther, asitproposesthat

studentsshouldbecometheauthorsof(oratleastcontributorsto)theirownm-learningtools.

Consideringthisoptionasasustainablemethodologyfroma financialperspective, theuniversity

oreducationalinstitutioninquestionshould:1)provideaminimalsetoftoolstogainopenaccessto

certaininstitutionaldatainacontrolled, secureway, and2)setoutproceduresthat firstlyenablenew

appstobedevelopedfortheinstitutionandsecondlyfacilitatetheirintegrationintothelearning

platform, inasimilarwaytohowappsarecreatedinopensourcesoftwarecommunities.

AttheOpenUniversityofCatalonia(UOC), thisopportunityhasbeenidentified:intheComputing,

Multimediaand TelecommunicationStudies, besidestheirroleasm-learningconsumers, students

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toundertakeprojectsrelatedtoeducationaltoolsinarealenvironment. Thisarticledescribesthis

experiencefromtheperspectiveofthetoolsorappsthatwerecreated, andthebenefitsderivedfrom

thisactivitytoboththestudentsandtheinstitution.

Thesecondsectionofthisarticleanalysesthecharacteristicsofm-learningandthechallengeit

posesforeducationalinstitutions;thethirdsectiondescribesthecontextoftheinstitutionwithin

whichtheprojectswereundertaken, thestudentprofilesandthestudents’m-learningneeds;the

fourth sectionpresents someexamples ofthem-learning toolsdeveloped bythestudents, and

describestheirobjectives, thetechnologiesinvolvedandtheauthors’motivations; finally, the fifth

sectionanalysestheconclusionsdrawn..

2. M-learning in educational institutions

Mobilelearningor ‘m-learning’(Naismithetal., 2004; Holzingeretal., 2005; Ally, 2009;Bachmairet

al., 2010)isthetermusedtodescribetheuseofmobiledevicesastoolsinthelearningprocess.

Somestrengthsofm-learningare:portability, asmobiledevicescanbeusedanywhere, insideand

outsidetheclassroom;theirpotentialasatoolforcollaborationandinteraction;theabilitytoobtain

informationsuitedtothecontextorsituation;permanentconnectivity(alwayson);andthepossibility

ofadaptingcontenttoeveryuseraccordingtotheirneedsandexpectations.

Notableweaknessesarethelimitationsofmobiledevicescomparedtocomputers. Theseinclude,

forexample, asmallerscreensize, aninterfacethatisnotwellsuitedtoenteringlargequantitiesof

data, orfragmentation(differentmanufacturers, operatingsystems, screensizes, etc.). Inotherwords,

whendesigninganm-learningsolution, notonlydothepedagogicalaspectsneedtobetakeninto

account, butsotoodothetechnologicalandusabilityaspects(Ally, 2005;Seong, 2006).

In the literature on the topic, a very diverse range of m-learning tools has been explored

(Naismith et al., 2004), such as self-assessment questionnaires, simulations, problem-solving

exercises, augmentedrealityguides(formuseumsormonuments), groupworkactivities, andtools

forpersonalorganization(studycalendars)orlearningmanagement(alertnotificationduringthe

course, formalityadministration, etc.). Inotherwords, m-learningtoolsaimtoprovidearesponseto

objectivesasdisparateaseducationalcontentdelivery, assessment, student-studentandstudent

-lecturercommunication, andteachingmanagement.

Theevolutionoftechnologyhaschangedthelandscapeofm-learningproposals. Forexample,

someearlytoolsfavouredtheuseoftextmessagingviaSMS(Stoneetal., 2002)ore-mailorweb

-browsing via WAP (Motiwalla, 2007). Today, such proposals have been totally surpassed by the

availability of apps for smartphones or tablets, which can incorporate on-demand multimedia

content(Özdemir, 2010), usegeolocationtosenddata(Wang, 2004)orfostercollaborationthrough

instantmessagingfunctions(Kukulska-Hulme, 2008).

Inthisarticle, m-learningisconsideredfromanacademicandinstitutionalperspective, bearing

inmindthattheresourcesavailableforallocationtothecreationoradaptationofm-learningtools

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developmentbecomes. Inaddition, asmentionedalready, theremaybetechnologicalproblems, so

itisvitaltoensurethateverystudentcanusethedevelopedtools, notonlyatpresentbutalsointhe

future, togetareturnontheinvestmentmadeinthem.

Currently, therearemultipleplatformsforwhichmobileappsarebeingdeveloped, suchasiOS,

Android, WindowsPhone, Blackberry or othercross-platform solutionsbasedon HTML5(Cavalas

etal., 2011;Charland & Leroux, 2011). A badchoiceoftechnology mayrender theinvestmentin

e-learningtoolsuselessinthelongterm. Forexample, theuseofJava2MicroEdition(J2ME)used

toberecommendedasameansofensuringplatform-independentimplementation(Holzingeret

al., 2005). However, theJ2MEplatformisnolongercompatiblewithmanynewandpopulardevices

(Gartner, 2012).

In short, educational institutions intending to commit to m-learning will need to make a

considerableinvestmentintermsofresources. Moreover, theyruntheundeniableriskoftheinvestment

quicklylosingvalueowingtothetechnologicalchangestakingplace. Thus, itiscrucialtodevelopa

strategytoexperimentwithvarioustechnologiesbeforedecisivelycommittingtothem. Thisarticle

aimstoaddressthatneed, basedontheexperienceofwhathashappenedinaparticularuniversity. .

3. Context: m-learning at the UOC

TheUOC(http://www.uoc.edu)isavirtualuniversitywhosemissionistoofferlifelonglearning, using

technologyasateachingtoolandacommunicationchannel. A UOCstudentissomeonewhousually

combinesstudyingwithworkand/orfamily-relatedresponsibilities, makingitdifficultforthemto

attendatraditionaluniversity(Duart, Salomón, & Lara, 2006). Thus, studentswiththisprofilearevery

motivatedwhenitcomestousingtechnologytoovercomethebarriersofnonface-to-faceand

asynchronouslearning. Theyarepotentialusersofm-learningsolutions.

AlthoughtheUOCisanatypicaluniversitygivenitsvirtualnature, itisneverthelessapotential

pointofreferenceforanyotherhighereducationinstitution. Infact, traditionaluniversitiesarenow

offeringmore andmorenon face-to-faceservicesthrough websites, onlineservices andmobile

apps. Goodexamplesofsuchservicesareopeneducationalresource(OER)repositories, campuses

withvirtualclassrooms, ormassiveonlineopencourses(MOOCs).

The UOC and all ofthese initiatives have one characteristic in common, which is crucial to

thedevelopmentoftheirprojects:theyneedtoinvestininnovationandtechnology. Aspectslike

theincorporationofon-demandvideo, theadaptationofcontenttomobiledevices, etc., require

continuinginvestment. Inthecurrentcontextofeconomiccrisisandlimitedresources, alternative

waysofdrivingtheseinnovativeprojectsforwardneedtobefound.

And this is wherecenters(faculties, studies or departments) specializing in engineeringand

technologycanplayaveryimportantrole. Forexample, inthecaseoftheUOC, technologydegrees

comeunderComputing, Multimediaand TelecommunicationStudies.

Studentstakingthesecourseshavethenecessaryskillsandknowledgetodevelopm-learning

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potentialusersandarefamiliarwiththesubjectareaandtherequirements. Finally, theEuropean

HigherEducation Area(EHEA)providesthemwiththeopportunitytodevelopappsofthistype:the

finalyearproject, anindividualassignmentthatstudentsmustcompleteasameansofintegrating

andapplyingknowledgeacquiredinearlieryearsofundergraduateorgraduatestudy.

Inthecaseinhand, thestudentshadthefreedomtochoosethetopicoftheir finalyearprojects

andsomeofthemputforwardtheideaofdevelopingm-learningtools orservices. Itshouldbe

notedthathavingthefreedomtochoosethetopicmadethestudentsmoremotivated. Inaddition,

whilethestudentsweredoingtheirprojects, theyweresupervisedbysomeone withexperience

(projectsupervisor), whowasableprovidethemwiththenecessaryguidancetoensurethequality

ofthe finalproduct. Inthisrespect, itshouldbenotedthatthequalityofsomeofthedevelopedtools

wasoutstanding, approachingthatofa finishedproduct. Asaresult, theywereeligibleforinclusion

inthecatalogueofteachingtoolsoftheVirtualCampus.

Forthestudents, undertakinga finalyearprojectrelatedtom-learningallowedthemtolearn

andapplytheirknowledgetoa field(mobiletechnologies)thatisinhighdemandwithinthelabour

market. Inaddition, beingusersoftheirownproductsandofferingtoolsthatmightbeusefulto

theirfellowstudentsprovidedthemwithevenmoremotivation. Fromtheuniversity’sperspective,

projectsliketheserepresentanexcellentopportunitytoassessprototypesandnewtechnologies

beforemakinganysignificantinvestmentinitsownapps.

4. M-learning tools born of the students’ contributions

Thissectionpresentsfourexamplesofprojectsundertakenbythestudentsinaccordancewiththe

proposedinitiative. Inordertoputthemintocontext, sub-section4.1givesashortdescriptionofthe

profilesofthestudentsthatundertooktheprojects. Sub-section4.2givesdetailsoftheirobjectives

andtechnicalcharacteristics. Finally, sub-section4.3summarizesthestudents’futureexpectationsfor

thedevelopedapps.

4.1 Student profiles: motivation and prior training

The profilesof the studentsthat performed thefunction ofm-learning producerswerediverse.

Regardingtheirpriorknowledge ofappdevelopment form-learningenvironments, itshouldbe

notedthatsomeofthestudentswereself-taught:from thosewhohadbecomeinterestedinthe

topicseveralyearsbeforehandtothosewhohadtakenatutorialoraspecific, one-off course. In

contrast, othershadnopriortraining inthisrespect. Onlyonestudent hadapurelyprofessional

interest.

All of them were very attracted to the topic, either because they had recognized that this

technologywascutting-edgeandofconsiderableinterest, orhavingidentifiedcertainlimitationsin

relationtothelearningenvironmentsandtheuseofmobiledevices, hadbeenunableto findappsor

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thestudentswasunabletostudyifhe/shewasnotinfrontofacomputer. Another, whowantedto

learnJapanese, hadlookedforallsortsofmobiledeviceappsbutfoundthattheyallhadsignificant

limitations. Inthe firstcase, thestudentchosetodesignatoolfromscratch, andinthesecond, the

studentdevelopedatoolthatwouldnothavethelimitationsidentifiedintheexistingones.

Inthemajorityofcases, thechallengewaslifelonglearningformobileenvironmentsthroughthe

creationofanappthatwouldbeusefultothepersondevelopingitandtoothersaswell.

4.2 Final year project descriptions

Described in detail below are the four projects undertakenby these students in the sphereof

e-learning. Table1summarizestheirmaincharacteristics:

Table 1. Summary of projects presented

LiveUOC iUOC Language Learning Mprogcourse

Objective

To enable access to the Virtual Campus (e-mail, forums and

activities)

To enable access to the Virtual Campus (e-mail, resources and

activities)

To enable learning of Japanese Kanji

symbols

To enable subject monitoring (activities,

resources and events)

Platform Android iOS Cross-platform

(HTML5)

Cross-platform (HTML5)

Architecture Client Client Client-Server Client

Technologies

Android, Java and JSON

iOS (XCode, ObjectiveC) and JSON

Sencha Touch 2, Apache Tomcat, J2EE,

MongoDB, HTML and CSS

Phonegap, JQuery Mobile, HTML and CSS

API used OpenAPI (LTI) OpenAPI (OAuth2) -- Gmail and Dropbox

4

.

2

.

1

LiveUOC

TheLiveUOCproject(Serrano, 2012)developedaninterfacefor Androiddevicestoenableaccessto

theUOCVirtualCampus(seeFigure1). ThisinterfaceallowedpeopletoidentifythemselvesasVirtual

Campususers, toaccesspersonale-mailandcheckmessageboards, discussionforumsandactivity

calendarsinthevirtualclassrooms.

The technologies used in this project were Android (the platform), Java (the programming

language)andJSON(thedataexchangemechanism). Inordertoperformthesetasks, themobileapp

alsointeractedwiththeVirtualCampusviaan API, whichprovidedidentityandmessagingservices,

etc., inaccordancewiththeLTI1.1standard(IMS, 2012).

It shouldbenotedthattheproject was developedbeforethe firstcorporateapp formobile

accesstotheVirtualCampus. Theappthereforeallowedthechallengesofdeliveringsomeofthe

Virtual Campus servicesvia mobiledevices tobeexploredand theusability of asimplemobile

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Figure 1.Image of the LiveUOC app

4

.

2

.

2

iUOC

TheiUOCproject(Fernández, 2013)developedamobileinterfaceforiPadstoenableaccesstothe

UOCVirtualCampus. TheappalloweduserstobeauthenticatedontheVirtualCampusandtoaccess

anddownloadcourse-relateddocuments. Finally, theappprovideduserswiththeoptionofviewing

theassessmentactivitiesofthesubjectsinwhichtheywereenrolled.

This projectusedtechnologiesassociatedwith developmentfortheiOSoperatingsystem

(ObjectiveC, theprogramminglanguage, andXCode, thedevelopmentenvironment)andJSON

(thedataexchangemechanism). Inordertoperformthesetasks, themobileappalsointeracted

with the Virtual Campus via an API called OpenAPI (Rius et al., 2012) based on the OAuth2

protocol.

Besidestheresultantapp, thisstudentofferedthelibrarydevelopedinthecourseoftheproject,

whichconnectstotheOpenAPI, totheUOCinordertofacilitatethedevelopmentofmoreadvanced

apps. Likewise, thestudentofferedanopensourcecodeversionofit, havingdevelopeditfree-of

-chargefortheinstitution;thestudentreservedthefullversioninordertoofferittothegeneralpublic

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4

.

2

.

3

Language

Learning

The Language Learning project (Capell & Lorca, 2013) developed a client-server app toenable

learningoftheJapaneselanguageKanjialphabet. Theapphadadictionaryofwordsdisplayedinthe

formof flashcardstofacilitatememorization. Inaddition, usershadtheoptionofsortingtheirlistsof

wordsbytopics(daysoftheweek, food, etc.)toguidestudy.

Figure 2.Screenshots of the iUOC app interface

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The project usedthe Sencha Touch 2 framework (for cross-platform development based on

HTML5), Apache Tomcat(theappserver), J2EE(forserverdevelopment)andMongoDB(thedatabase).

Theresultant sourcecodehadanopensourcelicenseandwassaved ontheGitHubwebsiteto

facilitatecollaborativedevelopment.

Itshouldbenotedthatthisprojectwasundertakencollaborativelybytwostudents. Thework

wasdividedupaccordingtotheplannedfunctionality:onestudentundertooktheserverpartand

theotherundertooktheclientpartforthedatadisplay. A jointprojectbetweentwostudentscan

beariskyventurebecause, ifonedropsout, theybothsuffer. However, iftheysucceedinworking

together, thentheteamworkcompetenciesareconsiderablystrengthened, aswasthecaseinthis

instance. Inthisprojectinparticular, oneofthestudentsdidnothaveanyexperienceinmobileapp

development, andhe/shecompensatedforhis/herlackexperiencewithaself-teachingattitudeand

remarkablededication. Theimplementedtoolwasfullyfunctionalandbothstudentsassertedthat,

owingtoitsmodularstructure, ithadbeendesignedtobeeasilyextensible. Theyplannedtomake

theappfreelyavailabletothegeneralpublicinanappmarketplaceatsometimeinthefuture.

4

.

2

.

4

Mprogcourse

TheMprogcourse(Rodríguez, 2013)projectimplementedatooltoenableacademiccoursestobe

monitored;itdisplayedpracticalinformationtoenablecoursemonitoring. Inparticular, theproject

allowedaclassroomtobesimulated, where, usingtheirmobilephonesortablets, studentscouldaccess

course-relateddocumentsorresourcesandtheadjunctlecturers’curricula, receivenotificationsin

accordancewiththecoursecalendarandaccessthegeographicallocationofcourse-relatedevents.

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ThetechnologiesusedinthisprojectwerePhonegapandJQueryMobile(fordevelopmentbased

on HTML5), theDropbox API(foruserauthenticationand filedownload)andtheGoogleMaps API(to

displaymapsandeventlocations).

4

.

3

Continuity

expectations

Oncompletionoftheirprojects, thestudentsfeltverymotivatedbytheresultsobtainedandsatisfied

withwhattheyhadlearntduringtheprocess. Theyalsoremainedinterestedintheideaofcontinuing

todeveloptheappsproducedinthecourseoftheirprojects:

R Threeplannedtomaketheappsfreelyavailabletothegeneralpublicinanappmarketplace

(AppStore, GooglePlay, etc.).

R Onehadpublishedhis/herappwithanopensourcelicense.

R Anotherwas workingon anew appbased on afuture lineof workidentifiedduring the

project.

However, atthetimeofwriting, onlyoneoftheprojects(LanguageLearning)wasbeingassessedfor

potentialuseinasubject. Inthisrespect, oneofthechallengesfortheinstitutionistoensurethat

theeffortsthatthestudentsputintotheseappscanhaveapositiveimpactonthefaculty. Thus, for

example, thefollowingfeaturescanbepromoted:

R Theuseofopensourcelicensesonsuchapps.

R Theuseofinstitutionalrepositoriesforappstorage.

R Thecollaborationoftheuniversity’steachingstaffandmanagerialstaffwhile theseprojects

are beingdeveloped toprovideguidance onthe expectedoutcomes andensure thatthe

knowledgeacquiredineachprojectisnotlost, butinsteadremainswithintheinstitution.

Inthisrespect, itisimportanttohighlighttheenormousdiversityoftechnologiesexploredbythe

studentsin theirprojects. Evenif theend product cannot bedirectly exploited, the knowledge

acquiredaboutthesuitability, levelofmaturityandtoolsavailableinthevariousenvironmentsis

veryvaluabletotheinstitutionwhenitcomestodevelopingitsm-learningpolicy.

5. Conclusions

Thisarticlepresentedaninstitutionalapproach, withintheuniversitysphere, ofundertaking finalyear

projectswhoseendproductscouldbeofbenefittotheinstitution. Theobjectivewastwo-fold: first

andforemost, totrainstudentsonthetopicofdesigningandapplyingmobiledeviceprograms, and

second, toprovidethemwiththenecessarybackgroundtoensurethattheproductsobtainedwould

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Thepreliminaryresultsofapplyingthisnewprocessto finalyearprojectsweresatisfactorywith

respecttobothstudent outcomes andcommunitycreation. Regardingtheformer, thestudents

acquired mobile development and usability competencies and demonstrated a high level of

engagement(becausetheresultsoftheirworkwouldbeusefultotheirfellowstudents). Concerning

thelatter, ithasalreadyenabledsomeofthenewmobiletoolstobeincorporatedintotheVirtual

Campus. Furthermore, theuseofopensourcecodeinthedescribedapproachallowsnewappsto

bedevelopedbybuildingontheresultsobtainedinearlierprojects, aswellasaddingfunctionalities

tomobileappsthathavealreadybeendeveloped.

Theresultsobtainedmayhelpotherinstitutionstofollowasimilarprotocolintheirface-to-face

andvirtualteaching. However, educationalinstitutionsthatwanttoengagetheirstudentsinthe

developmentofm-learningappswillfacetwochallenges:

R Reducingthebarriertoentry:studentsinterestedindevelopingnewappsmustbegivenfacilities

todoso. Inthisrespect, apotentialstrategywouldbethecreationofanopen APItoenable

accesstoauniversity’sservicesandIT systemsinacontrolled, simpleway(Riusetal., 2012).

R Gatheringanddisseminatingtheresultsoftheseappssothatfutureprojectscanuse, expand

and improvethem. In this respect, itiscrucial tohave acatalogueof apps produced(for

example, http://open-apps.uoc.edu/index.php/en/) to facilitate their re-use and expansion.

In otherwords, itshouldnotonlyinclude thefinal app, butalsotheuser manuals, design

documents, sourcecode, etc.

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Motiwalla, L. F. (2007). Mobilelearning: A frameworkandevaluation. Computers & Education, 49(3),

581-596. doihttp://dx.doi.org/10.1016/j.compedu.2005.10.011

Naismith, L., Sharples, M., Vavoula, G., Lonsdale, P. (2004). Literaturereviewinmobiletechnologiesand

learning. FutureLab Series. Retrievedfrom http://www2.futurelab.org.uk/resources/documents/

lit_reviews/Mobile_Review.pdf

Özdemir, S. (2010). Supportingprintedbookswithmultimedia: A newwaytousemobiletechno

-logy for learning. British Journal of Educational Technology, 41(6), E135-E138. doi http://dx.doi.

org/10.1111/j.1467-8535.2010.01071.x

Rius, A., Aracíl, X., & Baró, X. (2012). UOC APISite, aseedforneweLearningapplications. Actas de IX

Sim-posio Pluridisciplinar sobre Diseño y Evaluación de Contenidos Digitales EducativosInM. MarcoSuchs

(14)

symposiumonthedesignandevaluationofdigitalcontentforeducation(pp. 245-252). Universi

-dadde Alicante. Alicante, Spain. Retrievedfrom:https://dl.dropboxusercontent.com/u/5141121/

spdece2012.pdf

Rodríguez, M. J. (2013). Mprogcourse: programación de cursos para plataforma móvil [Mprogcourse:

courseplanningforamobileplatform] (Final YearProject - ComputerEngineering). Retrieved

fromhttp://hdl.handle.net/10609/18934

Seong, D. S. K. (2006). Usabilityguidelinesfordesigningmobilelearningportals. Proceedings of the 3rd

international conference on Mobile technology, applications & systems(Article25). ACM. Bangkok,

Thailand.

Serrano, J. A. (2012). LiveUOC: Diseño de una aplicación de acceso a la UOC desde Android [LiveUOC:

DesignofanapplicationtoenableaccesstotheUOCfrom Androiddevices] (Final YearProject -

TechnicalEngineeringinComputerSystems). Retrievedfromhttp://hdl.handle.net/10609/15041

Stone, A., Briggs, J., & Smith, C. (2002). SMSandinteractivity–someresultsfromthe field, andits

implicationsoneffectiveusesofmobiletechnologiesineducation. InMarceloMilrad, HeinzUl

-rich Hoppe, Kinshuk(Eds.). PaperpresentedatIEEE international workshop on wireless and mobile

technologies in education (WMTE’02)(pp. 104-108). Växjö, Sweden.

Sharples, M., Taylor, J. & Vavoula, J. (2010). A theoryoflearningforthemobileage. Medienbildung in

neuen Kulturräumen [Mediaeducationinnewculturalspaces] (pp. 87-99). VSVerlagfürSozialwis

-senschaften(PublisherofSocialSciences). EditorBenBachmair. Wiesbaden, Germany.

Traxler, J. (2009). Learninginamobileage. International Journal of Mobile and Blended Learning,1(1),

1-12. doihttp://dx.doi.org/10.4018/jmbl.2009010101

Wang, Y. K. (2004). Contextawarenessandadaptationinmobilelearning. Proceedings of the 2nd IEEE

International Workshop on Wireless and Mobile Technologies in Education (pp. 154-158). IEEE. JungLi,

(15)
(16)

Figure

Table 1. Summary of projects presented
Figure 1. Image of the LiveUOC app
Figure 2. Screenshots of the iUOC app interface
Figure 4. Mprogcourse app interface

References

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