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Available Online At www.ijpret.com

INTERNATIONAL JOURNAL OF PURE AND

APPLIED RESEARCH IN ENGINEERING AND

TECHNOLOGY

A PATH FOR HORIZING YOUR INNOVATIVE WORK

MULTI-AUV INTERACTION NETWORKING MODULE

ROHAN KELKAR1, RAJESH LOHANI1

Faculty in Dept. of Electronics and Telecommunication Engineering, Goa College of

Engineering, Farmagudi, Ponda-Goa 403401

1.

Accepted Date:

27/02/2013

Publish Date:

01/04/2013

Keywords

AUV,

GUI,

Mission,

Planner,

Intelligent,

Client, Server

Corresponding Author Mr. Rohan Kelkar

Abstract

This paper addresses the problem of development of a module for

interacting with multiple Autonomous Underwater Vehicles (AUVs)

from a single console. The concepts related to each of the blocks

present in the AUV are introduced and a brief background on the

proposed work is given. We propose a revised client-server

architecture, a new intuitive graphic user interface (GUI) and an

intelligent mission planner to address the problem defined. Various

missions carried out previously by the AUV are also represented with

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Available Online At www.ijpret.com

I. INTRODUCTION

National Institute of Oceanography (NIO),

Goa, is developing a small AUV `Maya' as a

tool for scientific and commercial

applications. The development was funded

by NIO and the Department of Information

Technology, New Delhi. Envisioned missions

of the AUV include oceanographic studies,

marine biology studies, water quality

studies in fresh water reservoirs/dams and

environmental monitoring of coastal waters

and estuaries, to name a few.

Operating a single AUV from a conventional

console is now a well-developed area.

However, the marine community needs a

platform from which multiple AUVs can be

programmed to perform a scientific

mission. For this reason, the main objective

was the development of a network

topology (server-client) for interfacing

multiple AUVs to one console. Having a

console for controlling multiple vehicles will

not only suffice the need of engineers but

also the end users of these robots i.e. the

scientists, who need not spend much time

in understanding the complexity of

engineering data. To complete the work, we

are also developing an intuitive GUI for the

console and simple intelligent algorithms

which will generate mission files for AUVs

based on the scientific inputs.

II. PROBLEM SOLUTION

In the current client-server architecture in

the Maya AUV, the AUV acts as a server and

the user is a client. As we need a system in

which a single user can control and

communicate with multiple AUVs, it is

desirable to have the user as the server and

AUVs initiate the communication as the

client. This will enable AUVs to connect to

the console as soon as they are powered up

rather than the user trying to establish the

connection. The client-server architecture

offers many advantages other than being

simple to integrate. Since all data and

transactions happen over a socket

connection, the instructions can be

executed from virtually anywhere

accessible over a TCP link. Acting as a

server, the user is capable of providing

services to many external systems (clients).

Block diagram of such a system is shown in

Fig. 1.[1] This architecture allows

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Available Online At www.ijpret.com the same source requesting mission critical

information such as the next destination.[2]

Moreover, to represent the data collected

by all the AUVs or to know the current

status such as their positions, orientation,

speed etc. we need a console to give a

better representation of the known

information.

Fig. 1 Client Server architecture for

connecting multiple AUVs

Fig. 2 A typical mission showing high

density survey at higher gradient of the

given data

The AUVs are equipped with a path

following algorithm which enables them to

follow any predefined path to perform a

survey or any other scientific application.[3]

These paths are generated by providing

coordinates from Google Earth. Since

survey paths are generally for e.g. lawn

mower pattern which comprises of sections

of arcs and straight lines, or a spiral

inwards/outwards pattern, our algorithm

aims at generating these missions with

variable density based on an existing

science data set.

A typical example of such a mission is

depicted in Fig. 2.

III. IMPLEMENTATION

A. Client-Server Model

Most inter-process communications use the

client server model.[4] These terms refer to

the two processes which will be

communicating with each other. One of the

two processes, the client, connects to the

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Available Online At www.ijpret.com a request for information. A good analogy is

a person who makes a phone call to

another person. The client needs to know of

the existence of and the address of the

server, but the server does not need to

know the address of (or even the existence

of) the client prior to the connection being

established. Once a connection is

established, both sides can send and

receive information.

a) Create a Socket with the socket() system

call

b) Connect the socket to the address of

the server using the connect() system

call

c) Send and receive data. There are a

number of ways to do this, but the

simplest is to use the read() and write()

system calls.

The steps involved in establishing a socket

on the server side are as follows:

a) Create a socket with the socket() system

call

b) Bind the socket to an address using the

bind() system call. For a server socket

on the Internet, an address consists of a

port number on the host machine.

c) Listen for connections with the listen()

system call

d) Accept a connection with the accept()

system call. This call typically blocks

until a client connects with the server.

e) Send and receive data

B. PPP Link on Serial Connection

The Point-to-Point Protocol (PPP) is an

industry standard method of utilizing

point-to-point links to transport multi-protocol

datagrams.

PPP (the Point to Point Protocol) is a

mechanism for creating and running IP (the

Internet Protocol) and other network

protocols over a serial link - be that a direct

serial connection (using a null-modem

cable), over a telnet established link, or a

link made using modems and telephone

lines (and of course using digital lines such

as ISDN). Using PPP, you can connect your

Linux PC to a PPP server and access the

resources of the network to which the

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Available Online At www.ijpret.com directly connected to that network. You can

also set up your Linux PC as a PPP server, so

that other computers can dial into your

computer and access the resources on your

local PC and/or network. As PPP is a

peer-to-peer system, you can also use PPP on

two Linux PCs to link together two networks

(or a local network to the Internet), creating

a Wide Area Network (WAN). One major

difference between serial based PPP and an

Ethernet connection is of course speed - a

standard Ethernet connection operates at

10 Mbps (Mega - million bits per second) or

100 Mbps maximum theoretical

throughput, whereas an analogue modem

operates at speeds up to 56 kbps (kilo -

thousand bits per second). Also, depending

on the type of PPP connection, there may

be some limitations in usage of some

applications and services.

PPP is strictly a peer to peer

protocol;[5] there is (technically) no

difference between the machine that dials

in and the machine that is dialed into.

However, for clarity's sake, it is useful to

think in terms of servers and clients. When

you dial into a site to establish a PPP

connection, you are a client. The machine

to which you connect is the server. When

you are setting up a Linux box to receive

and handle dial-in PPP connections, you are

setting up a PPP server. Any Linux PC can be

both a PPP server and client - even

simultaneously if you have more than one

serial port (and modem if necessary). As

stated above, there is no real difference

between clients and servers as far as PPP is

concerned, once the connection is made.

On either side computers can ping each

other if the connection is active. If for any

reason the physical link connecting two pc's

is disconnected the two machines still try to

connect to each other on the same link.

When the physical link is restored the PPP

connection is setup again.

IV. SCREENSHOTS OF RESULTS

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Available Online At www.ijpret.com Fig. 4 Client Connected

Fig. 5 Windows PPP server connected

Fig. 6 Client reconnected to the windows

PPP server after physical link is

disconnected and re-established

Fig 7. Client trying to reconnect when

physical link was found to be disconnected

Fig 8. Client pinging the server

V. CONCLUSION

In this paper, we proposed the

development of a Human-Robot Interaction

Module for Multiple AUVs. As a first step

toward achieving this goal we developed a

server-client architecture, such that

multiple user interfaces and multiple

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Available Online At www.ijpret.com among each other. The communication

model is based on a PPP link. In an event of

disconnection client (a marine vehicle) tries

to re-establish connection by re-dialing to

the server thus regaining the control over

the vehicle. We tested the system in

laboratory by using a serial connection

between two computers. The test gave

promising results to move to the step for

developing the user interface. {-2in}Future

work involves building GUI client to interact

with multiple AUVs, particularly with

respect to configuration,

planning/re-planning and simulation, from a single

console. Also various kinds of data and

information gathered from multiple AUVs

needs to be displayed in a manner that is

easily and effectively assimilated by the end

user. The next step is to develop a mission

planner which generates scientific mission

for the AUVs using the previously acquired

sensor data.

ACKNOWLEDGEMENT

We would like to thank Pramod Maurya for

giving us opportunity to work on the project

AUV and providing us with the resources for

this project. We would also like to thank

him for his constant support and

encouragement .

REFERENCES

1. A. Tanenbaum, Computer Networks, 4th

ed. Prentice Hall Professional Technical

Reference, 2002

2. J. F. Im, M. Morissette and P. Felix, in

Flexible AUV Vision Framework. AUVSI’s

Unmanned Systems North America, 2007

3. P. Maurya, A. P. Aguiar and A. PAscoal,

“Marine Vehicle Path Following Using

Inner-Outer Loop Control”, in 8th IFAC

International Conference on Manoeuvring

and Control of Marine Craft, 2009

4. “Sockets Tutorial”,

http://www.linuxhowtos.org/C_C++/socket.

htm, accessed: 30/10/2012

5. “Linux PPP HOWTO”,

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Figure

Fig. 2 A typical mission showing high
Fig 7. Client trying to reconnect when

References

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