Lecture 3
About Memory
Dr. Dimitrios S. Nikolopoulos CSL/UIUC
Outline
• Addressing memory
• Data types
• MOV instruction
• Addressing modes
• Instruction format
Basics
• Memory in the x86 processors is byte-addressable
– Whenever we present an address to the address bus, wespecify the location of a byte in memory
• Byte is the basic memory unit
• It is possible to retrieve/store more than one bytes with a single memory access
– 16-bit words, consecutive bytes – 32-bit doublewords, consecutive bytes
Logical vs. physical memory
• Logical memory is the “view” of memory seen by the programmer
– A large byte-addressable array of bytes – We can read/write bytes, words or doublewords
– We do not worry about how data is fetched from memory, we only see the result of the memory access as 1,2, or 4 bytes
• Physical memory
– The physical organization of memory cells, which is not
“visible” to the programmer
– The unit of access to physical memory is equal to the width of the data bus
– E.g. 16 bits in 8086, 32 bits in 80386 and later
8086 physical memory
• Read a byte of address 0:
result=FF
• Read a word from address 0:
result=ABFF
• Read a doubleword from address 0: result=5512ABFF
AB
1 FF
55 12
14 33
76 DE
01 46
F1 24
E9 11
90 87
3 5 7 9 B D F
0 2 4 6 8 A C E
Odd Bank Even Bank
Data Bus (15:8) Data Bus (7:0)
x86 byte ordering
• Memory locations 0 and 1 contain FF and AB…
• But a word access from address 0 returns ABFF
• x86 uses “little endian” byte order
– The requested address (0) points to the lower order byte of the result
– The higher order byte of the result is taken from the next higher sequential address (1)
Byte ordering
• Little endian vs. big endian
– In big endian ordering the higher order byte of the result is retrieved from the requested address
– Used in many UNIX servers
• Byte ordering is a property of the architecture
Byte alignment
• When we read from word 0 data(15:8)=AB,data(7:0)=FF
• Bytes as presented in the data bus are in the right order!
• This is an aligned memory access
AB
1 FF
55 12
14 33
76 DE
01 46
F1 24
E9 11
90 87
3 5 7 9 B D F
0 2 4 6 8 A C E
Odd Bank Even Bank
Data Bus (15:8) Data Bus (7:0)
Byte alignment
• What if read a word from address 1 ?
• It is a valid memory access, you can always read from odd addresses
• Result should be 12AB
• But the bytes in the data bus are not aligned
data(15:8)=AB,data(7:0)=12 AB
1 FF
55 12
14 33
76 DE
01 46
F1 24
E9 11
90 87
3 5 7 9 B D F
0 2 4 6 8 A C E
Odd Bank Even Bank
Data Bus (15:8) Data Bus (7:0)
Byte alignment
• Whenever we read more than one bytes from memory the bytes presented in the address bus must be aligned according to the architecture byte ordering
• If we read a word from address 1, the byte in address 2 must be stored in the higher order byte of the data bus and the byte in address 1 in the lower order byte of the data bus
• 10 years ago I had to do that by hand…
• But you don’t have to do it anymore, the processor takes care of it
Byte alignment
• Do we have to worry about unaligned memory accesses ?
• Yes, if you want your program to run fast!
• In an unaligned memory access the processor has to
– Read odd byte (one memory access)– Read even byte (second memory access) – Align the two bytes (some overhead in the hardware)
• In an aligned memory access the processor just
– Reads even byte (one memory access)• Aligned access is at least twice as fast
Data Types
• Integer numbers
– Bits, Nibbles, Bytes, Words, Doublewords – Signed/unsigned
• Floating point numbers
– Different format than integers• Text
– 7-bit ASCII characters (letters, characters)
– 8-bit ASCII encoding allows for 128 more graphical symbols – Strings: sequences of characters
– Documents: collection of strings
Data Types
• Arrays
– Sequences of numbers, characters
• Files
– Images (.jpg, .gif, .tiff,…) – Video (MPEG, .avi, Quicktime,…) – Audio (.wav, .mp3,…)
• Everything is managed as a sequence of bytes stored in the memory of your computer!
• The data type actually depends on the way you access and use these bytes!
Data Types
• 16 signed/unsigned 8-bit integers
• 8 signed/unsigned 16-bit words
• 4 signed/unsigned 32-bit doublewords
• An incomprehensible string…
• Instructions and operands…
AB
1 FF
55 12
14 33
76 DE
01 46
F1 24
E9 11
90 87
3 5 7 9 B D F
0 2 4 6 8 A C E
Odd Bank Even Bank
Data Bus (15:8) Data Bus (7:0)
Real vs. protected mode
• In real mode we address the first megabyte of memory (00000h-FFFFFh), we are limited to a 20-bit address bus and 16-bit registers
• In protected mode we can address 4 Gigabytes of memory using 32-bit address bus and 32-bit registers
Protected mode at a glance
• Used in 80286 and higher
• Memory accessing based on segmentation
• Segments can be considered as “protected” regions of memory
• Somehow more more complex address translation mechanism
– Still segment:offset, segment is 16-bit, offset can be 16-bit or 32-bit
– Segment field used as pointer to a segment table that contains the starting address of the segment in physical memory
– You are not allowed to modify the segment table in user mode but you can in privileged mode, e.g. if writing an operating system
Using segments
• Logical partitioning of your program
Data
(variables) CS
Code (your program)
Unused stack Used stack
SS
DS:DI DS:SI CS:IP SS:SP SS:BP Original SP
Memory
The MOV instruction
• Move data
– From memory to a register – From a register to memory – From a register to another register – Never from memory to memory!
• Syntax
– MOV destination, source
– Destination and source can be registers or memory addresses defined in different ways which we call
“addressing modes”
Addressing modes
• Register, the fastest!
– MOV AX, BX – MOV AL, BL – MOV DX, SI – MOV DS, BX
– Remember, source/destination must be of equal size
• Immediate
– Load a value to a register – MOV AX, 1234h
Addressing modes
• Direct
– MOV AX, [1234h]
– Move data from a memory location to a register – 1234h is a displacement within the data segment DS
• Register Indirect (base relative, or indexed)
– MOV AX,[BX]– MOV AX,[BP]
– MOV AX,[SI]
– MOV AX,[DI]
– Displacement is put in a register
– BX, SI, DI define displacements in the data segment – BP defines a displacement in the stack segment
Addressing modes
• Base plus index (base relative indexed)
– MOV AX, [BX+DI]– MOV AX, [BX+SI]
– Base can be BX or BP, index SI or DI
• Register relative
– MOV AX, [BX+1234h]– Register on the left can be BX, BP, SI, or DI
• Base relative plus index
– MOV AX, [BX+DI+1234h]How do I learn all this ?
• All you have to remember is this table
• Pick 0 or 1 item from each of the columns, just make sure you end up with at least one item
• Never pick two items from the same column
• 17 valid addressing modes BX BP
SI DI D IS P
Addressing mode examples
89 D8 OP MODE
Move to AX the 16-bit value in BX
MOV AX, BX Register
Memory Contents Comment
Instruction Addressing
Mode
89 F8 OP MODE
Move to AX the 16-bit value in DI
MOV AX, DI Register
88 C4 OP MODE
Move to AL the 8-bit value in AX
MOV AH, AL Register
B4 12 OP DATA8
Move to AH the 8-bit value 12H
MOV AH, 12h Immediate
B8 34 OP DATA16 Move to AX the value 1234h
MOV AX, 1234h Immediate
B8 lsb msb OP DATA16 Move to AX the constant defined as
CONST
MOV AX, CONST Immediate
B8 lsb msb OP DATA16 Move to AX the address or offset of
the variable X
MOV AX, X Immediate
A1 34 12 OP DISP16 Move to AX the value at memory
location 1234h
MOV AX, [1234h] Direct
A1 lsb msb OP DISP16 Move to AX the value in memory
location DS:X
MOV AX, [X] Direct
Addressing mode examples
A3 lsb msb OP DATA16 Move to the memory location
pointed to by DS:X the value in AX
MOV [X], AX Direct
Memory Contents Comment
Instruction Addressing
Mode
8B 05 OP MODE
Move to AX the 16-bit value pointed to by DS:DI
MOV AX, [DI] Indexed
89 05 OP MODE
Move to address DS:DI the 16-bit value in AX
MOV [DI], AX Indexed
8B 07 OP MODE
Move to AX the 16-bit value pointed to by DS:BX
MOV AX, [BX] Register
Indirect
89 07 OP MODE
Move to the memory address DS:BX the 16-bit value stored in AX
MOV [BX], AX Register
Indirect
89 46 OP MODE
Move to memory address SS:BP the 16-bit value in AX
MOV [BP], AX Register
Indirect
8B 87 lsb msbOP MODE Move to AX the value in memory at
DS:BX + TAB
MOV AX, TAB[BX] Register
Relative
89 87 lsb msbOP DISP16 Move value in AX to memory
address DS:BX + TAB
MOV TAB[BX], AX Register
Relative
8B 01 OP MODE
Move to AX the value in memory at DS:BX + DI
MOV AX, [BX + DI] Base Plus
Index
DISP16
MODE
Addressing mode examples
89 01 OP MODE
Move to the memory location pointed to by DS:X the value in AX
MOV [BX + DI], AX Base Plus
Index
Memory Contents Comment
Instruction Addressing
Mode
8B 81 34 12 OP MODE Move word in memory location
DS:BX + DI + 1234h to AX register
MOV AX, [BX + DI + 1234h] Base Rel
Plus Index DISP16
C7 81 34 12 78 56 Move immediate value 5678h to
memory location BX + DI + 1234h MOV word [BX + DI +
1234h], 5678h
Base Rel Plus Index
Machine language
• Everything (instructions, operands, data) is translated to bytes stored in memory
• You need to be able to interpret the meaning of these bytes to debug your programs
• In particular, we need to learn the format of instructions so that we can interpret the bytes that correspond to instructions in memory
• x86 instructions are complex, they vary in size from 1 byte to 13 bytes
Generic instruction format
Opcode Mode Displacement Data/Immediate
No operands Example: NOP OP
OP DATA8
OP DATA16
OP OP OP
DISP8 DISP16 MODE MODE
OP DISP8
MODE
OP DISP16
w/8-bit data Example: MOV AL, 15 w/16-bit data Example: MOV AX, 1234h w/8-bit displacement Example: JE +45 w/16-bit displacement Example: MOV AL, [1234h]
w/mode – register to register Example: MOV AL, AH w/mode & 8-bit displacement Example: MOV [BX + 12], AX w/mode & 16-bit displacement Example: MOV [BX+1234], AX
Instruction Basics
• Each instruction can have only one operand that points to a memory location
• The sizes of the operands of an instruction must match
• The mode byte encodes which registers are used by the instruction
• If the data size used is ambiguous you have to specify it!
– MOV BYTE [BX], 12h – MOV [BX], W ORD 12h
Anatomy of an instruction
• Opcode contains the type of instruction we execute plus two special bits, D and W
• The mode byte is used only in instructions that use register addressing modes and encodes the source and destination for instructions with two operands
• D stands for direction and defines the data flow of the instruction
– D=0, data flows from REG to R/M – D=1, data flows from R/M to REG
• W stands for the size of data – W=0, byte-sized data
– W=1, word (in real mode) or double-word sized (in protected mode)
D W
OPCODE
MOD REG R/M
Opcode Mode Displacement Data/Immediate
Anatomy of an instruction
• MOD field specifies the addressing mode
• 00 – no displacement
• 01 – 8-bit displacement, sign extended
• 10 – 16-bit displacement
• 11 – R/M is a register, register addressing mode
• If MOD is 00,01, or 10, the R/M field selects one of the memory addressing modes
D W
OPCODE
MOD REG R/M
Opcode Mode Displacement Data/Immediate
Registers in the REG and R/M fields
Code W=0 (Byte) W=1 (Word) W=1 (DWord)
000 AL AX EAX
001 CL CX ECX
010 DL DX EDX
011 BL BX EBX
100 AH SP ESP
101 CH BP EBP
110 DH SI ESI
111 BH DI EDI
Example
• Consider the instruction 8BECh
• 1000 1011 1110 1100 binary
• Opcode 100010 -> MOV
• D=1 data goes from R/M to REG
• W=1 data is word-sized
• MOD=11, register addressing
• REG=101 destination, R/M=100 source
• MOV BP, SP
Code W=0 W=1 W=1
000 AL AX EAX
001 CL CX ECX
010 DL DX EDX
011 BL BX EBX
100 AH SP ESP
101 CH BP EBP
110 DH SI ESI
111 BH DI EDI
Displacement addressing
• If MOD is 00, 01, or 10 R/M has an entirely different meaning
R/M Code Function 000 DS:BX+SI 001 DS:BX+DI 010 SS:BP+SI 011 SS:BP+DI
100 DS:SI
101 DS:DI
110 SS:BP
111 DS:BX
00 MOD
01
FUNCTION
10 11
No displacement 8-bit sign-extended displacement 16-bit displacement R/M is a register (register addressing mode)
Examples:
If MOD=00 and R/M=101 mode is [DI]
If MOD=01 and R/M=101 mode is [DI+33h]
If MODE=10 and R/M=101 modes is [DI+2233h]
Example
• Instruction 8A15h
• 1000 1010 0001 0101
• Opcode 100010 -> MOV
• D=1, data flows from R/M to REG
• W=0, 8-bit argument
• MOD=00 (no displacement)
• REG=010 (DL)
• REG=101 ([DI] addressing mode)
• MOV DL, [DI]
Code W=0 W=1 W=1
000 AL AX EAX
001 CL CX ECX
010 DL DX EDX
011 BL BX EBX
100 AH SP ESP
101 CH BP EBP
110 DH SI ESI
111 BH DI EDI
R/M Code Function 000 DS:BX+SI 001 DS:BX+DI 010 SS:BP+SI 011 SS:BP+DI
100 DS:SI
101 DS:DI
110 SS:BP
111 DS:BX
Direct Addressing Mode
• MOD is always 00
• R/M is always 110
• REG encodes the register to/from we take data as usual
• Third byte contains the lower-order bytes of the displacement, fourth byte contains the high order byte of the displacement
Direct Addressing
• Example: 8816 00 10
• 1000 1000 0001 0110 0000 0000 0001 0000
• Opcode 100010 -> MOV
• W=0 (byte-sized data)
• D=0 data flows from REG
• MOD 00, REG=010 (DL), R/M=110
• Low-order byte of displacement 00
• High-order byte of displacement 10
• MOV [1000h], DL
Code W=0 W=1 W=1
000 AL AX EAX
001 CL CX ECX
010 DL DX EDX
011 BL BX EBX
100 AH SP ESP
101 CH BP EBP
110 DH SI ESI
111 BH DI EDI
Oops
• R/M=110 points to BP when MOD=00!
• What happens with MOV DL, [BP]
– No displacement, MOD=00 – [BP] addressing mode, R/M=110
• Hack…
– MOV DL,[BP+0]
– MOD=01 (8-bit displacement) – R/M=110
– This also means that MOV [BP] instructions are at least three bytes long (there is always a displacement even if it is 00)
Immediate addressing
• MOV WORD [BX+1000h], 1234h
110001 1 1 10 00 01 11
1 00 00 0 0 0 0 0 0 0 0 0 0 0
OPCODE W MOD R/M
Displace ment-low Displacement-high
Byte 1 Byte 2
1 00 10 0 0 0 0 0 1 0 1 1 0 0
Data-low Data-high
Byte 3 Byte 4
Byte 5 Byte 6
R/M Code Function 000 DS:BX+SI 001 DS:BX+DI 010 SS:BP+SI 011 SS:BP+DI
100 DS:SI
101 DS:DI
110 SS:BP
111 DS:BX
Segment MOV instructions
• Different opcode 100011
• Segments are selected by setting the REG field
REG Code Segment reg.
000 ES
001 CS
010 SS
011 DS
100 FS
101 GS