draw upon the power of death to bolster their actions. draw upon the power of death to bolster their actions. This Charm is explicitly allows to be combo’ed with This Charm is explicitly allows to be combo’ed with Charms from other abilities.
Charms from other abilities.
Death’s Might
Death’s Might
Cost: 15 Motes, 1 willpower, 1 Health Level Cost: 15 Motes, 1 willpower, 1 Health Level Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Endurance: 5 Minimum Endurance: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Furry of Death Prerequisite Charm: Furry of Death Description:
Description:
For the rest of the Scene the Exalted reverses their For the rest of the Scene the Exalted reverses their wounded penalties into bonuses as they literally draw wounded penalties into bonuses as they literally draw upon the power of death to bolster their actions. upon the power of death to bolster their actions.
Death Essence Gathering Technique
Death Essence Gathering Technique
Cost: 1 Mote Cost: 1 Mote Duration: Instant Duration: Instant Type: Reflexive Type: Reflexive Minimum Endurance: 3 Minimum Endurance: 3 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
Whenever a mortal creature dies within 50 x Essence Whenever a mortal creature dies within 50 x Essence yards of the Exalted, they may activate this Charm. yards of the Exalted, they may activate this Charm. They roll Stamina + Endurance, for each success they They roll Stamina + Endurance, for each success they gain one mote of essence, to a maximum of the gain one mote of essence, to a maximum of the
Abyssal Exalted Charms
Abyssal Exalted Charms
ENDURANCE
ENDURANCE
Nerve Chilling Attitude
Nerve Chilling Attitude
Cost: 5 Motes Cost: 5 Motes
Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Endurance: 2 Minimum Endurance: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
The Abyssal Exalted reduces their dice pool penalties, The Abyssal Exalted reduces their dice pool penalties, for being wounded or fatigued by their Essence while for being wounded or fatigued by their Essence while under the effects of the Charm.
under the effects of the Charm.
Fury of Death
Fury of Death
Cost: 10 Motes, 1 willpower Cost: 10 Motes, 1 willpower Duration: One Turn
Duration: One Turn Type: Simple Type: Simple Minimum Endurance: 3 Minimum Endurance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Nerve Chilling Attitude Prerequisite Charm: Nerve Chilling Attitude Description:
Description:
For the space of a single turn the Exalted reverses For the space of a single turn the Exalted reverses their wounded penalties into bonuses as they literally their wounded penalties into bonuses as they literally
Endurance
Endurance
Ox-Body
Ox-Body
Technique
Technique
Nerve Chilling
Nerve Chilling
Attitude
Attitude
Fury of Death
Fury of Death
Death’s Might
Death’s Might
Death Essence
Death Essence
Gathering
Gathering
Technique
Technique
Will Stealing
Will Stealing
Attack
Attack
Drawing Upon
Drawing Upon
the Well of Souls
the Well of Souls
Gorging the Souls
Gorging the Souls
Will
Will
Font of Death
Font of Death
Starvation
Starvation
Causing Method
Causing Method
Sleepless Nights
Sleepless Nights
of the Dead
of the Dead
Stillness of Death
Stillness of Death
Endless Sleep of
Endless Sleep of
Death
Death
Stillness of
Stillness of
Breath
Breath
Life After Death
Life After Death
Method
Method
Minimum Endurance: 5 Minimum Endurance: 5 Minimum Essence: 5 Minimum Essence: 5
Prerequisite Charm: Drawing Upon the Well of Prerequisite Charm: Drawing Upon the Well of Souls
Souls
Description: Description:
This Charm relies upon great death nearby, there This Charm relies upon great death nearby, there must be a number of people dying in the round that it must be a number of people dying in the round that it is invoked, within Essence x 100 yards of the Exalted, is invoked, within Essence x 100 yards of the Exalted, equal to their c
equal to their current peripheral urrent peripheral essence pessence pool. ool. If thisIf this requirement is meet, when the charm is invoked, the requirement is meet, when the charm is invoked, the Exalted rolls essence, each success adds a mote of Exalted rolls essence, each success adds a mote of essence to
essence to their pool. their pool. This ChaThis Charm’s power rm’s power relies onrelies on the fact that it can be used even while under the the fact that it can be used even while under the effects of Drawing upon the Well of Souls.
effects of Drawing upon the Well of Souls.
Font of Death
Font of Death
Cost: 10 Motes, 1 Willpower Cost: 10 Motes, 1 Willpower Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Endurance: 5 Minimum Endurance: 5 Minimum Essence: 6 Minimum Essence: 6
Prerequisite Charm: Gorging the Soul’s Will Prerequisite Charm: Gorging the Soul’s Will Description:
Description:
For the rest of the scene the Death Knight feeds off all For the rest of the scene the Death Knight feeds off all the death near them, everything a mortal dies within the death near them, everything a mortal dies within Essence x 100 yards of the deathknight it is recorded Essence x 100 yards of the deathknight it is recorded on a track.
on a track. When the track reaches When the track reaches a number equal toa number equal to the current peripheral essence pool of the Death the current peripheral essence pool of the Death Knight, it is erased back to 0 and the Death Knight Knight, it is erased back to 0 and the Death Knight gains 1 mote of peripheral essence, even if they are gains 1 mote of peripheral essence, even if they are above their current normal max.
above their current normal max.
Starvation Causing Method
Starvation Causing Method
Cost: 1 Mote Cost: 1 Mote Duration: instant Duration: instant Type: Simple Type: Simple Minimum Endurance: 1 Minimum Endurance: 1 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This rather Ghoulish Charm allows the Death Knight This rather Ghoulish Charm allows the Death Knight to steal
to steal sustenance sustenance from mortals. from mortals. They simply They simply needneed choose their target (who must be within essence x 20 choose their target (who must be within essence x 20 yards) and enact this charm and they Deathknight is yards) and enact this charm and they Deathknight is considered to have eaten a full measure of food for considered to have eaten a full measure of food for that day, while the mortal is less that amount if that day, while the mortal is less that amount if nutrition an
nutrition and deathly d deathly hungry right hungry right away. away. RepeatedRepeated use of this charm can easily kill a mortal.
use of this charm can easily kill a mortal. creatures original Health levels, by feeding of the
creatures original Health levels, by feeding of the soul’s passage to the underworld.
soul’s passage to the underworld.
Will Stealing Attack
Will Stealing Attack
Cost: 3 motes Cost: 3 motes Duration: Instant Duration: Instant Type: Reflexive Type: Reflexive Minimum Endurance: 3 Minimum Endurance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Death Essence Gathering Prerequisite Charm: Death Essence Gathering Technique
Technique Description: Description:
When the Exalted strikes the killing blow on a When the Exalted strikes the killing blow on a creature, they may roll that creatures Essence in dice, creature, they may roll that creatures Essence in dice, each success gives the Exalted back 1 temporary each success gives the Exalted back 1 temporary willpower to a maximum of the permanent willpower. willpower to a maximum of the permanent willpower. This Charm is explicitly allowed to be combo’ed with This Charm is explicitly allowed to be combo’ed with Charms from other abilities.
Charms from other abilities.
Drawing upon the Well of Souls
Drawing upon the Well of Souls
Cost: 20 Motes, 2 Willpower, 1 Health Level Cost: 20 Motes, 2 Willpower, 1 Health Level Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Endurance: 5 Minimum Endurance: 5 Minimum Essence: 4 Minimum Essence: 4
Prerequisite Charm: Will Stealing Attack, Death’s Prerequisite Charm: Will Stealing Attack, Death’s Might
Might
Description: Description:
This Charm relies upon a great deal of death being This Charm relies upon a great deal of death being nearby, either the characters retainers and attendants nearby, either the characters retainers and attendants slaying a number of mortals within essence x 100 slaying a number of mortals within essence x 100 yards of the character. Or a great battle wherein the yards of the character. Or a great battle wherein the required number are dying within that range. They required number are dying within that range. They must all be
must all be slain in the slain in the same round. same round. The Exalted rollsThe Exalted rolls Endurance + Stamina
Endurance + Stamina. . For each succesFor each success they are ables they are able to absorb 1 of
to absorb 1 of the deaths. the deaths. Each death causes Each death causes them tothem to gain a mote of essence even over and above their gain a mote of essence even over and above their normal
normal maximum. maximum. The The Charm Charm persists persists until until thethe characters peripheral Essence pool, is spent down characters peripheral Essence pool, is spent down below
below its normal its normal max. max. The The characters characters peripheralperipheral Essence Pool does not regenerate until the Charm Essence Pool does not regenerate until the Charm ends and nor can any charm increases the characters ends and nor can any charm increases the characters Essence total unless it explicitly says
Essence total unless it explicitly says so.so.
Gorging the Soul’s Will
Gorging the Soul’s Will
Cost: 1 Mote, 1 Willpower Cost: 1 Mote, 1 Willpower Duration: One Turn
Duration: One Turn Type: Simple
heartbeat.) heartbeat.)
Stillness of Breath
Stillness of Breath
Cost: 5 motes Cost: 5 motesDuration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Endurance: 3 Minimum Endurance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Stillness of Death Prerequisite Charm: Stillness of Death Description:
Description:
The Abyssal Exalted need not breath for the duration The Abyssal Exalted need not breath for the duration of the charm.
of the charm.
Life After Death Method
Life After Death Method
Cost: 20+ motes, 2 Willpower, Remaining Health Cost: 20+ motes, 2 Willpower, Remaining Health Levels Levels Duration: Varies Duration: Varies Type: Reflexive Type: Reflexive Minimum Endurance: 7 Minimum Endurance: 7 Minimum Essence: 7 Minimum Essence: 7
Prerequisite Charms: Stillness of Breath, Endless Prerequisite Charms: Stillness of Breath, Endless Sleep of Death, Starvation Causing Method
Sleep of Death, Starvation Causing Method
This charm allows a truly powerful Abyssal Exalted to This charm allows a truly powerful Abyssal Exalted to retain their grasp upon their Soul-Shard even after retain their grasp upon their Soul-Shard even after death.
death. Once enacted this Once enacted this charm functions for one charm functions for one dayday for every 5 motes spent to activate it beyond the first for every 5 motes spent to activate it beyond the first 15.
15. In this sIn this state the character tate the character is treated as is treated as a Hungrya Hungry Ghost, but they retain their own essence score and Ghost, but they retain their own essence score and essence pools, and any and all other stats that are essence pools, and any and all other stats that are superior to those of a Hungry Ghost, they are literally superior to those of a Hungry Ghost, they are literally an exa
an exalted ghost. lted ghost. They caThey cannot however nnot however enact thisenact this charm after death, however long in the past the charm after death, however long in the past the Deathlords found something else to do in the days Deathlords found something else to do in the days allotted them by this charm…
allotted them by this charm…
PERFORMANCE
PERFORMANCE
Howl
Howl
Cost: 3 Motes Cost: 3 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Performance: 2 Minimum Performance: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:Description:
The abyssal Exalted unleashes a blood-curdling howl, The abyssal Exalted unleashes a blood-curdling howl, and rolls
and rolls Performance + Performance + Charisma. Charisma. Any how Any how listen,listen,
Sleepless Nights of the Dead
Sleepless Nights of the Dead
Cost: 5 Motes Cost: 5 Motes
Duration: One Night Duration: One Night Type: Simple Type: Simple Minimum Endurance: 3 Minimum Endurance: 3 Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This charm allows the Abyssal Exalted to draw into This charm allows the Abyssal Exalted to draw into themselves the sleepless nature of the undead they themselves the sleepless nature of the undead they command, allowing them to go for one night without command, allowing them to go for one night without the need for s
the need for sleep. leep. Repeated use Repeated use of this charm beof this charm beginsgins to have its wear however, if used concurrently for a to have its wear however, if used concurrently for a number of days equal to the Stamina + Endurance number of days equal to the Stamina + Endurance score of the Abyssal they gain a -1 penalty on all their score of the Abyssal they gain a -1 penalty on all their dice pools as the lethargy of the dead begins to set it. dice pools as the lethargy of the dead begins to set it. This penalty continues to accumulate in the same This penalty continues to accumulate in the same number of days each time.
number of days each time.
Endless Sleep of Death
Endless Sleep of Death
Cost: 2 Motes per day Cost: 2 Motes per day Duration: Varies Duration: Varies Type: Simple Type: Simple Minimum Endurance: 4 Minimum Endurance: 4 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Sleepless Nights of the Dead Prerequisite Charm: Sleepless Nights of the Dead Description:
Description: The
The Abyssal Exalted Abyssal Exalted places places themself in themself in stasis. stasis. TheThe must pay
must pay the entire cost of this the entire cost of this charm up charm up front. front. OneOne enacted they loose all consciousness of the world enacted they loose all consciousness of the world around
around them. them. Only Only direct direct damage or damage or the charmsthe charms duration ending
duration ending will awaken will awaken them. them. While in While in stasisstasis they appear completely dead, and need not eat, drink they appear completely dead, and need not eat, drink or breath.
or breath. They do They do not even not even age while age while under theunder the effects of this charm.
effects of this charm.
Stillness of Death
Stillness of Death
Cost: 1 Mote Cost: 1 Mote
Duration: Until Ended Duration: Until Ended Type: Simple Type: Simple Minimum Endurance: 1 Minimum Endurance: 1 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
The Abyssal Exalted freezes in place like a corpse, The Abyssal Exalted freezes in place like a corpse, until this charm ends, they may remain absolutely until this charm ends, they may remain absolutely completely still, even their breathing is not visible. completely still, even their breathing is not visible. (Though physical examination can find it and a (Though physical examination can find it and a
Minimum Performance: 3 Minimum Performance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Lullaby of the Dead Prerequisite Charm: Lullaby of the Dead Description:
Description:
The abyssal Exalted unleashes a blood-curdling The abyssal Exalted unleashes a blood-curdling battle-cry, and
cry, and rolls Perolls Performance + rformance + Charisma. Charisma. Any howAny how listen, whose essence is lower then the number of listen, whose essence is lower then the number of successes scored on the roll, must roll valor or successes scored on the roll, must roll valor or immediately flee.
immediately flee.
Grim Ward
Grim Ward
Cost: 10 Motes, 1 willpower, 1 experience point Cost: 10 Motes, 1 willpower, 1 experience point Duration: As long as maintained
Duration: As long as maintained Type: Simple Type: Simple Minimum Performance: 5 Minimum Performance: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Terrorize Prerequisite Charm: Terrorize Description:
Description:
The character beings to sing, and their song echo’s The character beings to sing, and their song echo’s around the area they are in as long as they maintain around the area they are in as long as they maintain the Charm.
the Charm. The echo’s The echo’s act as act as the Terrorize the Terrorize Charm,Charm, being used each and every round as long as they being used each and every round as long as they whose willpower is lower then the number of
whose willpower is lower then the number of successes scored on the roll, lose a point of Valor until successes scored on the roll, lose a point of Valor until the end of
the end of the scene. the scene. Valor can Valor can be reduced be reduced to 1 atto 1 at minimum.
minimum.
Lullaby of the Dead
Lullaby of the Dead
Cost: 5 Motes Cost: 5 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Performance: 3 Minimum Performance: 3 Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: Howl Prerequisite Charm: Howl Description:
Description:
The abyssal Exalted sings a blood-curdling song, and The abyssal Exalted sings a blood-curdling song, and rolls Performance +
rolls Performance + Charisma. Charisma. Any how listen, whoseAny how listen, whose essence is lower then the number of successes scored essence is lower then the number of successes scored on the roll, suffer a dice pool penalty of 2 to all actions on the roll, suffer a dice pool penalty of 2 to all actions
Terrorize
Terrorize
Cost: 5 Motes,1 willpower Cost: 5 Motes,1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple
Performance
Performance
Howl
Dirge
Howl
Dirge
Lullaby of the
Lullaby of the
Dead
Dead
Terrorize
Terrorize
Grim Ward
Grim Ward
Life Sundering
Life Sundering
Word
Word
Soul Shattering
Soul Shattering
Song
Song
March of Power
March of Power
Requiem of the
Requiem of the
Spirit
Spirit
Symphony of
Symphony of
Theft
Theft
soak damage equal to the essence score of the abyssal soak damage equal to the essence score of the abyssal using only their stamina and soak increasing charms. using only their stamina and soak increasing charms. Supernatural creatures however do not take damage Supernatural creatures however do not take damage instead each dice of final damage they would have instead each dice of final damage they would have taken they loose a mote of essence, of every two motes taken they loose a mote of essence, of every two motes of essence lost total to the performance, the abyssal of essence lost total to the performance, the abyssal regains one to their
regains one to their normal maximum.normal maximum.
Life Sundering Word
Life Sundering Word
Cost: 10 Motes, 1 willpower Cost: 10 Motes, 1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Performance: 5 Minimum Performance: 5 Minimum Essence: 4 Minimum Essence: 4 Prerequisite Charm: Dirge Prerequisite Charm: Dirge Description:
Description:
The Abyssal exalted focuses all the necromantic The Abyssal exalted focuses all the necromantic power of Dirge into a single word, spoken to a single power of Dirge into a single word, spoken to a single foe.
foe. It causes It causes 6 + Esse6 + Essence dice of nce dice of lethal damage thalethal damage thatt can only be soaked with stamina and soak increasing can only be soaked with stamina and soak increasing charms.
charms.
Soul Shattering Song
Soul Shattering Song
Cost: 15 Motes, 2 willpower Cost: 15 Motes, 2 willpower Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Performance: 5 Minimum Performance: 5 Minimum Essence: 5 Minimum Essence: 5
Prerequisite Charm: Life Sundering Word Prerequisite Charm: Life Sundering Word Description:
Description:
The Abyssal Exalted unleashes a deadly song that The Abyssal Exalted unleashes a deadly song that shatters the
shatters the souls of ansouls of any mortal y mortal that listens. that listens. AnyoneAnyone with essence 1 who hears the song, and has less with essence 1 who hears the song, and has less willpower than the Abyssal’s permanent essence score willpower than the Abyssal’s permanent essence score is ins
is instantly slain tantly slain and their and their soul shattered. soul shattered. AnyoneAnyone whose willpower is greater than the Abyssal’s essence whose willpower is greater than the Abyssal’s essence score must roll willpower, each failure is a point of score must roll willpower, each failure is a point of permanent
permanent willpower willpower lost. lost. Anyone Anyone whose whose soul soul isis shattered, never rises as a ghost of any type, nor can shattered, never rises as a ghost of any type, nor can they be contacted, nor do they reach the lands of the they be contacted, nor do they reach the lands of the dead.
dead. Their memories Their memories are scattered acrosare scattered across the area s the area of of the charms effect.
the charms effect.
PRESENCE
PRESENCE
Wake the Dead
Wake the Dead
Cost: 10 Motes Cost: 10 Motes Duration: Instant Duration: Instant persist. persist.
Dirge
Dirge
See Exalted Storytellers Guide. See Exalted Storytellers Guide.
March of Power
March of Power
Cost: 6 Motes, 1 Willpower Cost: 6 Motes, 1 Willpower Duration: One Turn
Duration: One Turn Type: Simple Type: Simple Minimum Performance: 3 Minimum Performance: 3 Minimum Essence: 3 Minimum Essence: 3 Prerequisite Charm: Dirge Prerequisite Charm: Dirge Description:
Description:
The Abyssal Exalted sings a droning song that saps the The Abyssal Exalted sings a droning song that saps the energy of
energy of all who all who listen. listen. Anyone who Anyone who listens mlistens mustust soak damage equal to the successes on a Charisma + soak damage equal to the successes on a Charisma + Performance roll as if it were damage using only their Performance roll as if it were damage using only their stamina
stamina and and soak soak increasing increasing charms. charms. SupernaturalSupernatural creatures however
creatures however do not do not take damage take damage instead instead eacheach dice of final damage they would have taken they loose dice of final damage they would have taken they loose a mote of essence.
a mote of essence.
Requiem of the Spirit
Requiem of the Spirit
Cost: 8 Motes, 1 Willpower Cost: 8 Motes, 1 Willpower Duration: One Turn
Duration: One Turn Type: Simple Type: Simple Minimum Performance: 4 Minimum Performance: 4 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: March of Power Prerequisite Charm: March of Power Description:
Description: The Abyssal
The Abyssal sings a ssings a song, painful to heaong, painful to hear. r. Any whoAny who listen must soak damage equal to the essence score of listen must soak damage equal to the essence score of the abyssal using only their stamina and soak the abyssal using only their stamina and soak increasing
increasing charms. charms. Supernatural Supernatural creatures creatures however however do not take damage instead each level of final damage do not take damage instead each level of final damage they would have taken they loose a point of they would have taken they loose a point of temporary willpower.
temporary willpower.
Symphony of Theft
Symphony of Theft
Cost: 9 Motes, 1 Willpower Cost: 9 Motes, 1 Willpower Duration: One Turn
Duration: One Turn Type: Simple Type: Simple Minimum Performance: 5 Minimum Performance: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: March of Power Prerequisite Charm: March of Power Description:
Description:
The Abyssal Exalted sings a droning song that saps the The Abyssal Exalted sings a droning song that saps the energy of
troops f
troops for lesor less s essence. essence. It It allows allows the the Exalt Exalt toto simultaneously raise an number of Walking Dead simultaneously raise an number of Walking Dead equal to their E
equal to their E ssence score x Presencessence score x Presence
Calling the Army of the Fallen.
Calling the Army of the Fallen.
Cost: 5+ Motes, 1 Willpower, 1 Health Level Cost: 5+ Motes, 1 Willpower, 1 Health Level Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 6 Minimum Essence: 6
Prerequisite Charm: Mustering the Fallen Banner. Prerequisite Charm: Mustering the Fallen Banner. Description:
Description:
This Charm allows the Death Knight to spread their This Charm allows the Death Knight to spread their power across a
power across a large area large area such as a such as a battle field. battle field. TheThe effect extends in a radius of 100 yards per point of effect extends in a radius of 100 yards per point of permanent es
permanent essence the sence the Deathknight possessesDeathknight possesses. . WhenWhen the charm is invoked the character chooses how much the charm is invoked the character chooses how much essence
essence to invest. to invest. Each mEach mote beyond ote beyond the first the first 55 animates a number of bodys equal to the essence score animates a number of bodys equal to the essence score of the Death Knight in the area of effect into one of of the Death Knight in the area of effect into one of the walking dea
the walking dead instantly. d instantly. The effect persThe effect persists for theists for the rest of the scene and immediately animates the dead rest of the scene and immediately animates the dead Type: Simple Type: Simple Minimum Presence: 4 Minimum Presence: 4 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Summon Skeleton Prerequisite Charm: Summon Skeleton Description:
Description:
This Charm duplicates the ability of Midnight Caste to This Charm duplicates the ability of Midnight Caste to raise the dead with a touch, and functions almost raise the dead with a touch, and functions almost exactly like that ability, except as listed above.
exactly like that ability, except as listed above.
Mustering the Fallen Banner
Mustering the Fallen Banner
Cost: 10 motes, 1 willpower Cost: 10 motes, 1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 4 Minimum Essence: 4 Caste: Midnight Caste: Midnight
Prerequisite Charm: Wake the Dead Prerequisite Charm: Wake the Dead Description:
Description:
This Charm can only be used in a Shadowland and This Charm can only be used in a Shadowland and only by members
only by members of the midnight caste. of the midnight caste. It allows theIt allows the Exalted to connect their anima with the ambient Exalted to connect their anima with the ambient energies of the Shadowland in order to animate more energies of the Shadowland in order to animate more
Presence
Presence
Summon
Summon
Skeleton
Skeleton
Wake
Wake the
the Dead
Dead
Mustering
Mustering the
the
Fallen Banner
Fallen Banner
Calling the Army
Calling the Army
of the Fallen
of the Fallen
Call Hungry
Call Hungry
Ghost
Ghost
Call War Ghost
Call War Ghost
Call
Call Nemissary
Nemissary
Awaken
Awaken the
the
Recently Slain
Recently Slain
Type: Supplemental Type: Supplemental Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 4 Minimum Essence: 4
Prerequisite Charm: Call Nemissary Prerequisite Charm: Call Nemissary Description:
Description:
This Charm can only be used on a recently dead This Charm can only be used on a recently dead corpse.
corpse. It does It does not work on not work on the corpse the corpse of a of a slainslain Exalted, as their god protects them from such abuses. Exalted, as their god protects them from such abuses. It Reaves the shroud long enough to allow a It Reaves the shroud long enough to allow a Nemissary through,
Nemissary through, to enter to enter the corpse. the corpse. The CharmThe Charm ends, when the character releases the Nemissary or ends, when the character releases the Nemissary or when the
when the body the body the inhabit is inhabit is destroyed. destroyed. The bodyThe body retains full use of its normal abilities or the retains full use of its normal abilities or the Nemissary’s w
Nemissary’s whichever is higher. hichever is higher. While this chWhile this charm isarm is in effect the Nemessary cannot vacate the body.
in effect the Nemessary cannot vacate the body.
RESTISTANCE
RESTISTANCE
Unyielding Flesh of the Corpse
Unyielding Flesh of the Corpse
Cost: 2 Motes Cost: 2 Motes Duration: Instant Duration: Instant Type: Reflexive Type: Reflexive Minimum Resistance: 2 Minimum Resistance: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This charm reflexively siphons the energy out of an This charm reflexively siphons the energy out of an attack the
attack the Exalted was Exalted was not aware not aware of. of. The charaThe character cter removes their resistance from the attack’s base removes their resistance from the attack’s base bashing dama
bashing damage, before soak ge, before soak in applied. in applied. This cannotThis cannot reduce attacks damage to less then the attacker’s reduce attacks damage to less then the attacker’s essence rating; however the attack can be soaked essence rating; however the attack can be soaked down to zero afterwards.
down to zero afterwards.
Tenacious Obsidian Skin
Tenacious Obsidian Skin
Cost: 4 Motes Cost: 4 Motes Duration: Instant Duration: Instant Type: Reflexive Type: Reflexive Minimum Resistance: 3 Minimum Resistance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Unyielding Flesh of the Prerequisite Charm: Unyielding Flesh of the Corpse
Corpse
Description: Description:
This charm reflexively siphons the energy out of an This charm reflexively siphons the energy out of an attack the
attack the Exalted was Exalted was not aware not aware of. of. The charaThe character cter removes their resistance from the attack’s base lethal removes their resistance from the attack’s base lethal damage, before
damage, before soak in soak in applied. applied. This cannoThis cannot reducet reduce attacks damage to less then the attacker’s essence attacks damage to less then the attacker’s essence as soon as the bodies become available often turning a
as soon as the bodies become available often turning a fallen ally directly against his own people, this charm fallen ally directly against his own people, this charm can be devastating when used in
can be devastating when used in battle.battle.
Call Hungry Ghost
Call Hungry Ghost
Cost: 15 Motes , 1 willpower Cost: 15 Motes , 1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Wake the Dead Prerequisite Charm: Wake the Dead Description:
Description: This Charm
This Charm can only be uscan only be used within a sed within a shadowland. hadowland. ItIt allows the Exalted to call forth a hungry ghost from allows the Exalted to call forth a hungry ghost from the corpse
the corpse of a of a fallen mortal. fallen mortal. Once sumOnce summoned themoned the ghost remains in the Exalted service, until it is ghost remains in the Exalted service, until it is destroyed.
destroyed.
Call War Ghost
Call War Ghost
Cost: 20 Motes , 1 willpower Cost: 20 Motes , 1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Call Hungry Ghost Prerequisite Charm: Call Hungry Ghost Description:
Description: This Charm
This Charm can only be uscan only be used within a sed within a shadowland. hadowland. ItIt allows the Exalted to call forth a war ghost from the allows the Exalted to call forth a war ghost from the corpse of
corpse of a fallen mortal. a fallen mortal. Once summoned Once summoned the ghostthe ghost remains in the Exalted service, until it is destroyed. remains in the Exalted service, until it is destroyed.
Call Nemissary
Call Nemissary
Cost: 3 Motes ,
Cost: 3 Motes , 1 willpower 1 willpower Duration: Until discontinued Duration: Until discontinued Type: Simple Type: Simple Minimum Presence: 5 Minimum Presence: 5 Minimum Essence: 4 Minimum Essence: 4
Prerequisite Charm: Call War Ghost Prerequisite Charm: Call War Ghost Description:
Description: This Charm
This Charm can only be uscan only be used within a sed within a shadowland. hadowland. ItIt allows the Exalted to call forth a Nemissary from the allows the Exalted to call forth a Nemissary from the lands of
lands of the dead. the dead. Once Once summoned the summoned the NessisaryNessisary remains in the Exalted service, until they no longer remains in the Exalted service, until they no longer commit the essence.
commit the essence.
Awaken the Recently Slain
Awaken the Recently Slain
Cost: 4 Motes ,
Cost: 4 Motes , 1 willpower 1 willpower Duration: Until Ended Duration: Until Ended
Chill of Bone
Chill of Bone
Cost: 5 Motes Cost: 5 Motes
Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Resistance: 3 Minimum Resistance: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Bone Armor Prerequisite Charm: Bone Armor Description:
Description:
This Charm summons forth a cold blue field of This Charm summons forth a cold blue field of energy… or perhaps anti-energy, that reduces the energy… or perhaps anti-energy, that reduces the damage of incoming attacks, by 5, to a minimum of damage of incoming attacks, by 5, to a minimum of the attackers
the attackers Essence. Essence. This CThis Charm is harm is not compatiblenot compatible with the usage of armor.
with the usage of armor.
Armor of Darkness
Armor of Darkness
Cost: 10 Motes, 1 willpower Cost: 10 Motes, 1 willpower Duration: One Scene
Duration: One Scene rating; however the attack can be soaked down to zero
rating; however the attack can be soaked down to zero afterwards. afterwards.
Bone Armor
Bone Armor
Cost: 3 Motes Cost: 3 MotesDuration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Resistance: 2 Minimum Resistance: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This Charm summons forth a shroud of bones, that This Charm summons forth a shroud of bones, that clings to the Exalted’s body, protecting him from clings to the Exalted’s body, protecting him from harm.
harm. As long as As long as the Charm perthe Charm persists the bone sists the bone armor armor adds 3 to the Lethal and Bashing soak of the character, adds 3 to the Lethal and Bashing soak of the character, it does
it does not impair not impair the character the character in any wain any way. y. ThisThis Charm is not compatible with the usage of armor. Charm is not compatible with the usage of armor.
Resistance
Resistance
Unyielding Flesh
Unyielding Flesh
of the Corpse
of the Corpse
Tenacious
Tenacious
Obsidian Skin
Obsidian Skin
Bone Armor
Bone Armor
Chill of Bone
Chill of Bone
Armor of
Armor of
Darkness
Darkness
Contagion
Contagion
Banishing
Banishing
Attitude
Attitude
Frigid
Frigid
Banishment
Banishment
Dead men don’t
Dead men don’t
Drink
Drink
Body of Ice
Body of Ice
Mediation
Mediation
Absolute Zero
Absolute Zero
Defense
Defense
Prerequisite Charm: Body of Ice Meditation Prerequisite Charm: Body of Ice Meditation Description:
Description:
For the rest of the scene the Abyssal Exalted can as a For the rest of the scene the Abyssal Exalted can as a reflexive action spend 5 motes and totally drain the reflexive action spend 5 motes and totally drain the energy
energy from a from a single attsingle attack. ack. It reduces It reduces the finalthe final damage of
damage of the attack the attack to 0. to 0. No matter No matter what other what other charms are in effect the attack simply deals no charms are in effect the attack simply deals no damage.
damage.
Contagion Banishing Attitude
Contagion Banishing Attitude
Cost: 10 Motes Cost: 10 Motes Duration: One Day Duration: One Day Type: Simple Type: Simple Minimum Resistance: 3 Minimum Resistance: 3 Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This Charm prevents the Exalted from having to roll This Charm prevents the Exalted from having to roll when exposed to death and corpses, to resist catching when exposed to death and corpses, to resist catching a disease, they are automatically considered to a disease, they are automatically considered to succeed.
succeed.
Dead Men don’t Drink
Dead Men don’t Drink
Cost: 3 Motes Cost: 3 Motes
Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Resistance: 4 Minimum Resistance: 4 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Contagion Banishing Attitude Prerequisite Charm: Contagion Banishing Attitude Description:
Description:
The Exalted cannot be harmed by any foreign The Exalted cannot be harmed by any foreign substance in what they ea
substance in what they eat. t. Liquid iron will still burn,Liquid iron will still burn, but drinking a cup of mercury would have no effect, but drinking a cup of mercury would have no effect, they cannot become sick or poisoned from anything they cannot become sick or poisoned from anything they ingest while under the influence of this charm. they ingest while under the influence of this charm.
SURVIVAL
SURVIVAL
Bloodless Element Ignoring Prana
Bloodless Element Ignoring Prana
Cost: 5 Motes Cost: 5 Motes Duration: One Day Duration: One Day Type: Simple Type: Simple Minimum Survival: 1 Minimum Survival: 1 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description: Description: Type: Simple Type: Simple Minimum Resistance: 4 Minimum Resistance: 4 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Chill of Protection Prerequisite Charm: Chill of Protection Description:
Description:
This Charm summons forth a cold blue field of This Charm summons forth a cold blue field of energy… or perhaps anti-energy, that reduces the energy… or perhaps anti-energy, that reduces the damage of incoming attacks, by 5, to a minimum of damage of incoming attacks, by 5, to a minimum of the attackers
the attackers Essence. Essence. Also any sAlso any successful attacker uccessful attacker inin melee or hand to hand combat takes Essence lethal melee or hand to hand combat takes Essence lethal damage in return as the chill flows down their damage in return as the chill flows down their weapon.
weapon. This Charm This Charm is not compatible is not compatible with the usagewith the usage of armor.
of armor.
Frigid Banishment
Frigid Banishment
Cost: 5 Motes, 1 willpower, 1 Health Level Cost: 5 Motes, 1 willpower, 1 Health Level Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Resistance: 5 Minimum Resistance: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Armor of Darkness, Tenacious Prerequisite Charm: Armor of Darkness, Tenacious Obsidian Skin
Obsidian Skin Description: Description:
This Charm totally drains the energy from an attack. This Charm totally drains the energy from an attack. It reduces the
It reduces the final damage of anfinal damage of any one attack to 0y one attack to 0. . NoNo matter what other charms are in effect the attack matter what other charms are in effect the attack simply deals no damage.
simply deals no damage.
Body of Ice Meditation
Body of Ice Meditation
Cost: 10 Motes, 1 willpower, 1 Health Level Cost: 10 Motes, 1 willpower, 1 Health Level Duration: One Turn
Duration: One Turn Type: Simple Type: Simple Minimum Resistance: 5 Minimum Resistance: 5 Minimum Essence: 4 Minimum Essence: 4 Prerequisite Charm: Frigid
Prerequisite Charm: Frigid BanishmentBanishment Description:
Description:
This Charm totally drains the energy from all attacks This Charm totally drains the energy from all attacks in a sing
in a single turn. le turn. It reduces It reduces the final damage the final damage of allof all attacks for the
attacks for the turn it is turn it is enacted in enacted in to 0. to 0. No matter No matter what other charms are in effect the attack simply what other charms are in effect the attack simply deals no damage.
deals no damage.
Absolute Zero Defense
Absolute Zero Defense
Cost: 15+ Motes, 2 willpower, 1 Health Level Cost: 15+ Motes, 2 willpower, 1 Health Level Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Resistance: 5 Minimum Resistance: 5 Minimum Essence: 5 Minimum Essence: 5
In extremely harsh environments, they may need to In extremely harsh environments, they may need to eat half-rations, or if they are truly in a lifeless area eat half-rations, or if they are truly in a lifeless area this charm cannot be used at all.
this charm cannot be used at all.
God Feeds the Raitons Technique
God Feeds the Raitons Technique
Cost: 3 Motes per success Cost: 3 Motes per success Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Survival: 3 Minimum Survival: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Bloodless Element Ignoring Prerequisite Charm: Bloodless Element Ignoring Prana
Prana
Description: Description:
The Abyssal Exalted uses her natural attunement with The Abyssal Exalted uses her natural attunement with Death and Killing to enhance the results of a hunting Death and Killing to enhance the results of a hunting expedition.
expedition. They may buy aThey may buy additional successes on dditional successes on anyany survival roll to hunt, at the cost of one success per 3 survival roll to hunt, at the cost of one success per 3 motes of essence invested, to a maximum of the motes of essence invested, to a maximum of the original number of successes + their
original number of successes + their essence.essence.
Predator Luring Style
Predator Luring Style
Cost: 7 motes Cost: 7 motes Taking the elements with the stolid resistance of the
Taking the elements with the stolid resistance of the dead, the Abyssal Exalted can ignore natural extremes dead, the Abyssal Exalted can ignore natural extremes of heat or cold while under the effects of this charm. of heat or cold while under the effects of this charm. It will not however protect them from the effects of It will not however protect them from the effects of storms, windborne particles and the like.
storms, windborne particles and the like.
Life-Stealing-March
Life-Stealing-March
Cost: 6 motes Cost: 6 motes Duration: One Day Duration: One Day Type: Simple Type: Simple Minimum Survival: 3 Minimum Survival: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Bloodless Element Ignoring Prerequisite Charm: Bloodless Element Ignoring Prana
Prana
Description: Description:
The Abyssal Exalted draws life-force from the area The Abyssal Exalted draws life-force from the area around them killing small plants and animals to around them killing small plants and animals to sustain
sustain themselves wthemselves without the ithout the need need to eat. to eat. WhileWhile this charm is in effect the Abyssal Exalted leaves a this charm is in effect the Abyssal Exalted leaves a clear trail behind them, they cannot magical cloak clear trail behind them, they cannot magical cloak their passage, and all rolls to track them gain +2 bonus their passage, and all rolls to track them gain +2 bonus dice.
dice. However the Abyssal Exalted does However the Abyssal Exalted does not eat at all.not eat at all.
Survival
Survival
Aura of Menace
Aura of Menace
Lord of the Flies
Lord of the Flies
Cloud of Doom
Cloud of Doom
Aura of Fear
Aura of Fear
Spies of the
Spies of the
Eyeless
Eyeless
Eyeless Seeing
Eyeless Seeing
Method
Method
Bloodless
Bloodless
Element Ignoring
Element Ignoring
Prana
Prana
Life-Stealing
Life-Stealing
March
March
God Feeds the
God Feeds the
Raitons
Raitons
Technique
Technique
Predator Luring
Predator Luring
Style
Style
Cost: 3 Motes Cost: 3 Motes
Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Survival: 3 Minimum Survival: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Aura of Menace Prerequisite Charm: Aura of Menace Description:
Description:
This Charm allows the Death Knight to surround This Charm allows the Death Knight to surround herself with small insects attracted to the scent of herself with small insects attracted to the scent of death.
death. Flies buzz Flies buzz around her, anaround her, ants crawl up ts crawl up to her to her boots locusts hover nearby.
boots locusts hover nearby. The effect is sThe effect is so unnervingo unnerving that it adds two dice to all intimidation attempts as that it adds two dice to all intimidation attempts as long as
long as it persit persists. ists. It however It however adds two adds two to theto the difficulty of all stealth rolls while it is active.
difficulty of all stealth rolls while it is active.
Spies of the Eyeless
Spies of the Eyeless
Cost: 1 mote Cost: 1 mote
Duration: One Day Duration: One Day Type: Reflexive Type: Reflexive Minimum Survival: 4 Minimum Survival: 4 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Lord of the Flies Prerequisite Charm: Lord of the Flies Description:
Description:
This charm allows the Death Knight to convince a This charm allows the Death Knight to convince a small creature that feeds on carrion (Ravens, Rats, small creature that feeds on carrion (Ravens, Rats, etc.) to act
etc.) to act as a as a scout for him. scout for him. He gives He gives a mentala mental impression of the basic orders (find this person, watch impression of the basic orders (find this person, watch me while I sleep, etc) and the creature will me while I sleep, etc) and the creature will communicate as best it can with squeaks squawks and communicate as best it can with squeaks squawks and gestures the information it has found.
gestures the information it has found.
Eyeless Seeing Method
Eyeless Seeing Method
Cost: 3 motes Cost: 3 motes Duration: One Day Duration: One Day Type: Reflexive Type: Reflexive Minimum Survival: 5 Minimum Survival: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Spies of the Eyeless Prerequisite Charm: Spies of the Eyeless Description:
Description:
This charm allows the Death Knight to convince a This charm allows the Death Knight to convince a small creature that feeds on carrion (Ravens, Rats, small creature that feeds on carrion (Ravens, Rats, etc.) to act as a
etc.) to act as a scout for him. scout for him. For the duration of theFor the duration of the charm the Death Knight forms a mental link with the charm the Death Knight forms a mental link with the creature to a range of essence x 20 miles he gives a creature to a range of essence x 20 miles he gives a mental impression of the basic orders (find this mental impression of the basic orders (find this person, watch me while I sleep, etc) at will and the person, watch me while I sleep, etc) at will and the creatures senses are open for him
creatures senses are open for him to share.to share. Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Survival: 5 Minimum Survival: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: God Feeds the Raitons Prerequisite Charm: God Feeds the Raitons Technique, Spies of the Eyeless
Technique, Spies of the Eyeless Description:
Description:
The Abyssal Exalted uses their power of death and The Abyssal Exalted uses their power of death and creatures
creatures associated with associated with it. it. (Rats, Ravens, (Rats, Ravens, Raitons,Raitons, etc.) to cause a plague of such creatures to bring them etc.) to cause a plague of such creatures to bring them a
a plethora plethora of tiny of tiny kills. kills. The The food may food may not benot be appetizing but it is enough to feed a number of people appetizing but it is enough to feed a number of people equal to the Abyssal Exalted’s essence rating for one equal to the Abyssal Exalted’s essence rating for one day.
day. It It arrives arrives during during the the scene. scene. This This charm charm worksworks even in extremely desolate environments.
even in extremely desolate environments.
Aura of Menace
Aura of Menace
Cost: 1 Mote Cost: 1 Mote Duration: One Day Duration: One Day Type: Simple Type: Simple Minimum Survival: 2 Minimum Survival: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
This allows the Deathknight to surround himself in an This allows the Deathknight to surround himself in an aura of icy threat that repels all small vermin, and aura of icy threat that repels all small vermin, and insects awa
insects away from her. y from her. No such No such creature will creature will bother bother her without magical influence as long as this charm her without magical influence as long as this charm persists. persists.
Aura of Fear
Aura of Fear
Cost: 5 Motes Cost: 5 Motes Duration: One Day Duration: One Day Type: Simple Type: Simple Minimum Survival: 3 Minimum Survival: 3 Minimum Essence: 2 Minimum Essence: 2Prerequisite Charm: Aura of Menace Prerequisite Charm: Aura of Menace Description:
Description:
This charms allows the Death Knight to create a much This charms allows the Death Knight to create a much more powerful
more powerful aura of terror. aura of terror. Normal animals, Normal animals, eveneven powerful predators will avoid the Death Knight, powerful predators will avoid the Death Knight, unless on the point of starvation or actively defending unless on the point of starvation or actively defending their territory, even then they will try and scare her their territory, even then they will try and scare her off before
off before fighting her. fighting her. This This aura gives aura gives the Deathe Deathth Knight a +1 bonus to all intimidate rolls vs. sentient Knight a +1 bonus to all intimidate rolls vs. sentient creatures as well.
creatures as well.
Lord of the Flies
Lord of the Flies
Cost: 10 Motes Cost: 10 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 2 Minimum Crafts: 2 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
The Exalted can make relatively minor changes to a The Exalted can make relatively minor changes to a body prior to its
body prior to its animation. animation. Things such Things such as replacingas replacing arms with swords, adding spikes to increases damage arms with swords, adding spikes to increases damage in a clinch by +2L and sealing a ribcage so that troops in a clinch by +2L and sealing a ribcage so that troops behind it can gain cover are possible, but nothing that behind it can gain cover are possible, but nothing that changes the b
changes the basic form of the asic form of the body is permitted. body is permitted. TheThe actual physical shaping normally takes ten minutes actual physical shaping normally takes ten minutes per change; the Charm is invoked at the end of this per change; the Charm is invoked at the end of this time.
time.
Boneshape
Boneshape
Cost: 15 Motes, 1 willpower Cost: 15 Motes, 1 willpower Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 3 Minimum Crafts: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Bonecraft Prerequisite Charm: Bonecraft Description:
Description:
This Charm allows gross re-shaping of corpses prior to This Charm allows gross re-shaping of corpses prior to
Cloud of Doom
Cloud of Doom
Cost: 5 Motes, 1 Willpower Cost: 5 Motes, 1 Willpower Duration: Turns Equal to Essence Duration: Turns Equal to Essence Type: Simple Type: Simple Minimum Survival: 5 Minimum Survival: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Lord of the Flies Prerequisite Charm: Lord of the Flies Description:
Description:
This Charm allows the Death Knight to spew forth a This Charm allows the Death Knight to spew forth a cloud of stinging,
cloud of stinging, biting insects. biting insects. When this When this charm ischarm is invoked the Death Knight they must specify a single invoked the Death Knight they must specify a single target, A wooden house, a given person, a field of target, A wooden house, a given person, a field of crops.
crops. The cloud will The cloud will continue to ravage continue to ravage the target asthe target as long as it
long as it persists. persists. Stone and Stone and metal are metal are immune, butimmune, but wooden structures are ruined at a rate of 10 cubic feet wooden structures are ruined at a rate of 10 cubic feet per turn, fields and crops at 100 yards square per turn per turn, fields and crops at 100 yards square per turn and people suffer a -2 on all combat rolls and must and people suffer a -2 on all combat rolls and must soak 3L damage each turn with their stamina and soak 3L damage each turn with their stamina and Charms
Charms only. only. The The insects insects are are formed of formed of deathdeath essence, and Charms like Corona of Radiance are fully essence, and Charms like Corona of Radiance are fully effective against them.
effective against them.
CRAFTS
CRAFTS
Bonecraft
Bonecraft
Crafts
Crafts
Rust
Bonecraft
Rust
Bonecraft
Boneshape
Boneshape
Soulforging
Soulforging
Decay
Decay
Corrode
Corrode
Restore
Restore
Aura of Decay
Aura of Decay
Taint
Taint
Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: Rust Prerequisite Charm: Rust Description:
Description:
This charm allows the character to destroy objects This charm allows the character to destroy objects must like the rust charm does, but they need not be must like the rust charm does, but they need not be made of metal for it to work, leather and wood rots, made of metal for it to work, leather and wood rots, stone crumbles, and glass brittles and shatters.
stone crumbles, and glass brittles and shatters.
Restore
Restore
Cost: 10 Motes, 1 Willpower, 1 Health Level Cost: 10 Motes, 1 Willpower, 1 Health Level Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 5 Minimum Crafts: 5 Minimum Essence: 3 Minimum Essence: 3 Prerequisite Charm: Decay Prerequisite Charm: Decay Description:
Description:
This charm allows the Death Knight to draw the This charm allows the Death Knight to draw the negative energies out of a damaged or destroyed object negative energies out of a damaged or destroyed object and into themselves.
and into themselves. While this does While this does harm the Deaharm the Deathth Knight it instantly restores a damaged object no bigger Knight it instantly restores a damaged object no bigger than a suit of armor even if i
than a suit of armor even if it was dust before hand. t was dust before hand. ItIt does not work on magical objects or any item made does not work on magical objects or any item made from the five magical materials.
from the five magical materials.
Corrode
Corrode
Cost: 8 Motes Cost: 8 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 4 Minimum Crafts: 4 Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: Rust Prerequisite Charm: Rust Description:Description: animation.
animation. It can be used It can be used for a variety of tasks anfor a variety of tasks and isd is needed to create S
needed to create Spine Chainspine Chains. . It might also be It might also be usedused to re-form the bones of a large creature such as a to re-form the bones of a large creature such as a whale as a mobile engine for a catapult, turning the whale as a mobile engine for a catapult, turning the wheels, firing the
wheels, firing the arm, etc. arm, etc. Changes normally Changes normally take antake an hour or more to physically perform, the Charm is hour or more to physically perform, the Charm is invoked at the end of that time.
invoked at the end of that time.
Soulforging
Soulforging
Cost: 15 Motes, 1 willpower Cost: 15 Motes, 1 willpower Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Crafts: 4 Minimum Crafts: 4 Minimum Occult: 4 Minimum Occult: 4 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Boneshape Prerequisite Charm: Boneshape Description:
Description: This charm
This charm is used is used in the in the forging of Soulsteelforging of Soulsteel. . ItIt requires a base material (Iron, Stone, etc) and a ghost. requires a base material (Iron, Stone, etc) and a ghost. The ghost is completely destroyed in the process, The ghost is completely destroyed in the process, however its can be alloyed with a number of pounds however its can be alloyed with a number of pounds of base matter equal to its essence pool to create of base matter equal to its essence pool to create soulsteel.
soulsteel.
Rust
Rust
See Exalted : Storytellers Guide See Exalted : Storytellers Guide
Decay
Decay
Cost: 4 Motes Cost: 4 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 4 Minimum Crafts: 4Investigation
Investigation
Speak with the
Speak with the
Dead
Dead
Speak with the
Speak with the
Corpse
Corpse
Dead
Dead Man’s
Man’s Eyes
Eyes
Blood
Blood on
on the
the
Hands Mediation
Hands Mediation
Type: Simple Type: Simple Minimum Investigation: 4 Minimum Investigation: 4 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Speak with the Dead Prerequisite Charm: Speak with the Dead Description:
Description:
This charm allows the Death Knight to summon up This charm allows the Death Knight to summon up the ghost of a
the ghost of a specific corpse, specific corpse, to query it. to query it. The SpiritThe Spirit knows all that it did in life, in addition to its exact knows all that it did in life, in addition to its exact time and method of death, though not necessarily time and method of death, though not necessarily who exactly killed
who exactly killed it. it. The character The character gets the agets the answer nswer to one question per dot of investigation.
to one question per dot of investigation.
Dead Man’s Eyes
Dead Man’s Eyes
Cost: 1 mote per eye Cost: 1 mote per eye Duration: One Scene Duration: One Scene Type: Simple Type: Simple Minimum Investigation: 3 Minimum Investigation: 3 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Speak with the Dead Prerequisite Charm: Speak with the Dead Description:
Description:
By using this gruesome charm the Death Knight may By using this gruesome charm the Death Knight may lick the eyes of a corpse, and attune himself to the lick the eyes of a corpse, and attune himself to the death energies
death energies therein. therein. So long So long as the as the eyes remaineyes remain within the corpse and intact the Death Knight can within the corpse and intact the Death Knight can close his own e
close his own eyes and see yes and see through them instead. through them instead. ThisThis charm has any number of uses for a clever Death charm has any number of uses for a clever Death Knight.
Knight.
Blood on the Hands Meditation
Blood on the Hands Meditation
Cost: 4 motes Cost: 4 motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Investigation: 4 Minimum Investigation: 4 Minimum Essence: 2 Minimum Essence: 2
Prerequisite Charm: Dead Man’s Eyes Prerequisite Charm: Dead Man’s Eyes Description:
Description:
This Charm allows the Death Knight to measure the This Charm allows the Death Knight to measure the number of souls that a target they can see has let pass number of souls that a target they can see has let pass into the underworld (how many people they have into the underworld (how many people they have killed.) and when the last one
killed.) and when the last one was.was.
LORE
LORE
Scourge
Scourge
Cost: 3 Motes Cost: 3 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Lore: 2 Minimum Lore: 2 This Charm allows the Abyssal exalted to rust a largeThis Charm allows the Abyssal exalted to rust a large amount of ma
amount of matter at once. tter at once. Everything within EssenceEverything within Essence x 5 yards of the abyssal exalted including items on x 5 yards of the abyssal exalted including items on their own person that is susceptible to rusting their own person that is susceptible to rusting immediately does so, as if it had been subjected to the immediately does so, as if it had been subjected to the rust charm.
rust charm.
Aura of Decay
Aura of Decay
Cost: 15 Motes, 1 Willpower Cost: 15 Motes, 1 Willpower Duration: One Scene
Duration: One Scene Type: Simple Type: Simple Minimum Crafts: 5 Minimum Crafts: 5 Minimum Essence: 3 Minimum Essence: 3
Prerequisite Charm: Corrode, Decay Prerequisite Charm: Corrode, Decay Description:
Description:
This charm allows the Death Knight to emit an Aura This charm allows the Death Knight to emit an Aura of Decay an
of Decay and corruption. d corruption. Any object within essAny object within essence x ence x 3 yards of the death knight (excluding the Death 3 yards of the death knight (excluding the Death Knights own possessions) instantly decays or rusts as Knights own possessions) instantly decays or rusts as per the decay charm.
per the decay charm.
Taint
Taint
Cost: 20 Motes, 1 Willpower, 1 Experience Point Cost: 20 Motes, 1 Willpower, 1 Experience Point Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Crafts: 5 Minimum Crafts: 5 Minimum Essence: 4 Minimum Essence: 4
Prerequisite Charm: Aura of Decay, Restore, Prerequisite Charm: Aura of Decay, Restore, Soulforging.
Soulforging. Description: Description:
This powerful Charm allows the Deathknight to Taint This powerful Charm allows the Deathknight to Taint an item made of one of the four magical materials an item made of one of the four magical materials other than Soulsteel.
other than Soulsteel. It can only It can only be used on be used on a singlea single artifact.
artifact. When When this this charm charm is is used used the the artifactartifact effectively becomes soulsteel, and its statistics fully effectively becomes soulsteel, and its statistics fully convert to
convert to a soulsteea soulsteel version l version of itself. of itself. Though itsThough its appearance remains relatively the same there is some appearance remains relatively the same there is some visible sign of the corruption.
visible sign of the corruption.
INVESTIGATION
INVESTIGATION
Speak with the Dead
Speak with the Dead
See Exalted : Storytellers Guide See Exalted : Storytellers Guide
Speak with Corpse
Speak with Corpse
Cost: 5 Motes, 1 willpower Cost: 5 Motes, 1 willpower Duration: One Scene Duration: One Scene
Desolation
Desolation
Cost: 10 Motes Cost: 10 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Lore: 3 Minimum Lore: 3 Minimum Essence: 2 Minimum Essence: 2 Prerequisite Charm: Blight Prerequisite Charm: Blight Description:Description:
The Exalted channels the power of the underworld The Exalted channels the power of the underworld they then roll Charisma + Lore and every plant within they then roll Charisma + Lore and every plant within successes x
successes x meters dies. meters dies. All animals inclAll animals including Exalteduding Exalted and humans in the area take three dice of lethal and humans in the area take three dice of lethal damage.
damage. The effect persist for a nuThe effect persist for a number of years equalmber of years equal to the Exalted Essence, while creatures take no more to the Exalted Essence, while creatures take no more damage plants will not grow back.
damage plants will not grow back.
Glimpse of Shadow
Glimpse of Shadow
Cost: 20 Motes,1 willpower Cost: 20 Motes,1 willpower Duration: Essence Turns Duration: Essence Turns Type: Simple Type: Simple Minimum Lore: 5 Minimum Lore: 5 Minimum Essence: 1 Minimum Essence: 1 Prerequisite Charm: None Prerequisite Charm: None Description:
Description:
The Exalted channels the power of the underworld The Exalted channels the power of the underworld and kills every plant and small animal within an area and kills every plant and small animal within an area equal to the Essence in
equal to the Essence in Yards. Yards. It has no effect on largeIt has no effect on large animals or humans. animals or humans.
Blight
Blight
Cost: 5 Motes Cost: 5 Motes Duration: Instant Duration: Instant Type: Simple Type: Simple Minimum Lore: 2 Minimum Lore: 2 Minimum Essence: 2 Minimum Essence: 2Prerequisite Charm: Scourge Prerequisite Charm: Scourge Description:
Description:
The Exalted channels the power of the underworld The Exalted channels the power of the underworld they then roll Charisma + Lore and every plant within they then roll Charisma + Lore and every plant within successes x
successes x meters dies. meters dies. All animals incAll animals including Exaltedluding Exalted and humans in the area take three dice of lethal and humans in the area take three dice of lethal damage. damage.