Last Meeting …
What is Physics? What is measurement?
Why are units important? Unit conversion?
Chapter 2 PHYSICAL QUANTITIES and
VECTORS
1. Physical Quantities: Classification
2. Physical Quantities: Scientific Notation 3. Scalar vs Vector Quantities
4. Vector notation
5 Vector properties 6. Vector components
Chapter objectives
1. Classify physical quantities and express in
scientific notation
2. Differentiate scalar quantity from vector
quantity
3. Define the components of a vector and use
them in calculations
4. Solve vector related problems graphically
PHYSICAL QUANTITIES
Classification of Physical Quantities
A Fundamental Quantity
can not be derived from other physical quantities. It can only be matched up to a standard using an
instrument or some other techniques e.g. Time, Length
Derived quantities
are obtained by manipulating the fundamental physical
quantities and;
are measured either by theoretical predictions or actual
PHYSICAL QUANTITIES
SCIENTIFIC NOTATIONWhen the need arises, we express quantities and measurements in terms of
a x 10
b(Scientific Notation)
Where a is the measured value, condensed to a single significant 1-9 value at the left of the
decimal point, and b is the correct consequential exponent.
e.g
. 15,000 = 1.5
x 10
4PHYSICAL QUANTITIES
SCIENTIFIC NOTATION
Is also done so we can write exponent instead
of prefixes.
We use:
PHYSICAL QUANTITIES
Consider a particle moving along a straight
line, we notice that it can only move in two
directions.
We can assign its motion to be
positive
in
one direction and
negative
in the other.
For a particle moving in three dimensions,
assigning signs is no longer enough to
indicate direction of motion.
VECTORS
Vectors are quantities with magnitude and another
attribute:
DIRECTION.
These attributes are needed to complete the description of the quantity, which is represented by a VECTOR.
Examples are displacement, velocity and acceleration.
Not all are vectors…
Not all physical quantities involve direction.
Temperature, pressure, energy, mass and time for example do not "point" in the
spatial sense.
We call them scalars, and we deal with them by rules of ordinary algebra.
A single value with a sign (as in a
Scalar
Scalar
• Quantity completely described by magnitude only • Ex. distance, time, temperature
Vector
Vector
VECTORS
Magnitude of a
vector is a number
assigned to
determine quantity
Direction of a
vector is a number
that gives which
way the vector will
go
In general
Vector
VECTOR NOTATIONS
Boldface Letter
Letter with arrow above
(graphical) Straight line with arrowhead
VECTOR magnitude representation:
When dealing with just the magnitude of a vector in print, an
italic letter will be used: A or
A
A
WRITING VECTORS
There are
3 ways
of writing vectors:
1.
AXIAL NOTATIONS
2.
NEWS NOTATION
AXIAL NOTATION
write the magnitude and the angle it creates with
NEWS NOTATION
write the magnitude and
the appropriate direction
based on the NEWS
y
• rectangular coordinate
system (Axial notation)
• geographic reference frame
(NEWS) x
N
W E
S
1 unit, 45 1 unit, NE 1 unit, 180 1 unit, west
1 unit, 330 1 unit, 60 E of S
UNIT VECTORS IN CCS
A unit vector is a
dimensionless vector
with unit magnitude.
Unit vectors are
usually written in the form
Vector
Properties of Vectors
►Equality of Two Vectors
Two vectors are equal if they have the same magnitude and
the same direction
►Movement of vectors in a diagram
Any vector can be moved parallel to itself without being
affected
►Negative Vectors
Two vectors are negative if they have the same magnitude but
are 180° apart (opposite directions) ► A = -B
►Resultant Vector
RESULTANT
►is the vector sum of two or
more vectors. It is the result of adding two or more vectors together. If displacement vectors A, B, and C are added together, the result will be vector R.
We usually write vectors in terms of their magnitude and direction.
But alternatively, we can write it in terms of their components.
A = 5m, 60
N of E
Components of a VECTOR
►
A
component
is a
part
►
It is useful to use
rectangular
components
These are the
►Consider the vector on the right: ►The x-component of a vector is the
projection along the x-axis
►The y-component of a vector is the
projection along the y-axis
►Then,
= 60
A
xA
yx y
Components of a VECTOR
cos
x
A
A
sin
y
A
A
x y
A
A
A
Take note of where the
angle is measured from!
Given the vector
(Vector A) in the
illustration:
►
The previous equations are valid
only if
is
measured with respect to the x-axis
►
The components can be positive or negative and will
have the same units as the original vector
►
The components are the legs of the right triangle
whose hypotenuse is
A
May still have to find θ with respect to the positive x-axis
Components of a VECTOR
x y 1 2 y 2 x A A tan and A A
The components can be positive or negative depending on the
quadrant where the vector is located.
QUADRANT
I
II
III
IV
X
+
-
-
+
Y
+
+
-
Adding Vectors
►
When adding vectors,
their directions must
be taken into account
Vector Addition Techniques
Analytical
Graphical
A. Graphical Method
(using ruler and a protractor, draw the vectors graphically)
1. Parallelogram Method
most applicable for two vectors
2. Polygon Method
applicable for three or more vectors
Parallelogram Method
1. Draw the two vectors.
2. Construct a parallelogram.
3. Construct a line from the origin that will bisect the parallelogram.
3. Construct a line.
A
f
B
2. Construct a parallelogram.
R
Polygon Method
1. Draw the vectors (head-to-tail). 2. Connect the tail of the firstvector to the head of the last vector.
The line that connect the tail of the first vector to the head of last
A
f
B
R
1. Draw the two vectors. (head-to-tail)
A
B
C
R
D
R = A + B + C + D
R = D + A + C + B
D
A
C
B. Analytical Method
(utilizes Mathematical concepts in analyzing vectors)
1. Law of Sine and Cosines
Cosine Law: C
2= A
2+ B
2– 2ABcosθ
Sine Law: A = B = C
sinα sinβ sinθ
2. Component Method
Adding Vectors Algebraically
►Choose a coordinate system and sketch the vectors
►Find the x- and y-components of all the vectors
►Add all the x-components
This gives Rx:
xx
v
►Add all the y-components
This gives Ry:
►Use the Pythagorean Theorem to find the magnitude of
the Resultant:
►Use the inverse tangent function to find the direction of
R:
Adding Vectors Algebraically
y yv
R
2 y 2 xR
R
R
Adding Vector by Components
simplifies the mathematics by
enabling us to add vectors in the
same directions
we avoid having to make careful
Component Method
1.Express the vectors in terms of their component.2. Add the components along the x direction to form the x
component of the resultant vector
3. Similarly, add the y components to get the y component of the resultant vector
If we have many vectors (A, B, C, D,...N), and we need to
find the resultant we just need to "SUM" all the x's and
all the y's separately, as illustrated
In the diagram, A has magnitude 12 units and
B has magnitude 8 units. The x component of
A + B is about:
A
B
60º
45º
x y
Solution
A= 3 units east
B= 4 units 30 N of W C= 2 units 70 W of S
30
70
A
B
C
Get the vector sum
: Take home quizfor C section
Solution
Solve by component method:
Vector Components X Y
A = 3 0
B = 4 cos 30 = - 3.46 4 sin 30 = +2 C 2 sin 70 = - 1.88 2 cos 70 = - 0.68 Rx = - 2.34
Ry = +1.32
= √ (-2.34)² + (1.32)² = 2.68
Note: since X = - and Y = +, so Vector is in II
quadrant 2 2y xR R 2 y 2 x R R
R
43 . 29 564 . 0 34 . 2 / 32 . 1
tan 1
To best understand how the parallelogram method works, lets examine the two vectors below. The vectors have
magnitudes of 17 and 28 and the angle between them is 66°. Our goal is to use the parallelogram method to
determine the magnitude of the resultant.
• Step 1) Draw a parallelogram based on the two vectors
that you already have. These vectors will be two sides of the parallelogram (not the opposite sides since they have the angle between them)
Step 2) We now have a parallelogram and know two
angles (opposite angles of parallelograms are congruent).
Step 3) We can also figure out the other pair of angles
since the other pair are congruent and all four angles must add up to 360.
Step 4) Draw the parallelograms diagonal. This diagonal is the resultant vector
Use the law of cosines to determine the
length of the resultant
Cosine Law: C
2= A
2+ B
2– 2ABcosθ
C2 = 282 + 172 - 2(28)(17) cos 114
A= 3 units east
B= 4 units 40 S of W C= 2 units 55 E of S
55
40
A
B
C
Get the vector sum
: Take home quizfor V section
Solution
Solve by component method:
Vector Components
X Y
A = 3 0
B = 4 cos 40 = - 3.06 4 sin 40 = -2.57 C 2 sin 55 = + 1.64 2 cos 55 = - 1.15 Rx = + 1.58
Ry = -3.72
= √ (1.58)² + (-3.72)² = 4.04 Note: X = + and
Y = - so
Vector
is in IV
quadrant 2 2y xR R 2 y 2 x R R
R
67 35 . 2 58 . 1 / 72 . 3
tan 1