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Jade Dragons & Hungry Ghosts

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(2)

I)e,.'ign: Wolfgang B:lUr. Da\ld "Zeb" Cook. Enll\lnna. Leon l>tlllhll~. Chri~ Pr.lma~. Ste\en Sehend

hnruduclion: Da\id "Zcb" Cook ":diting: Duane Max",cll

CO\'er Illustration: rk po~t

Illustration: Toren AIluhon. Andrew Baker. Anthony Fr:mcisco. QUlllton Hoo\er. Heather I-Iudwn. ChTl~ Kt .. efe. l\1:ttthew [\·hlchell. Eric Polak. "·hchael Phillipi. rk po,1

Luyout: Rick Achlx-rger

I'roducl Management: Wolfgang Baur "uhUsher: Chris Pramas

Special Th:mh 10 Ron Foster.

for his excellent and Ilrnely tran<latioll effon, Green ROllm Pubhshing

P.O. Bo, 1723 Renlnn, WA 98057-1723

www.greenronin.eom

~~

..,~, .

Tabl

e

of

,

~

v

~

AWilbl

1

Japan

ButI1boo Elf

,

New

GianI Panda

5

.J'l"ew

B

e

ll

SPlOl 6

.Ne\\

Carp Eater 7

N

c

\\

Cia) SoldJe.r

8

Ch,~

Cnm!oOn Moth

ChUla

Dr4;on. Jade.

JO

Ne.",

Dragon. Poison Il Japan

FctJ.g-buun~ 13 China

j-ukuranOOu 14 Ne",

I-i.ldari COnslrucb l.S

'

'I'll

Ihroe 16

'

'I'll

H .. .I-!)a

11

Japan

IllUu-rt·\olllcn l8 Japan

Jilininki 19 JUpUIl

Kijo

20

Japan

KlIlg of the Tcngu

21

'''''"

Kmo·o-bake

22

Japan

Ku::.unc 23 Japan

Komon.nmja

24

Ne",

Kanall Jlji

25

Japan

KUWlg Shi

26

China

Kurotc

27

Japan

Lang-Suya[ 28 Malars1a

Manke), 29 China

~"\on.l.:cy Demon 31 l\C\\

Mounuun Man .l2

''''~

~Iounl:un Woman 32 Japan

Design

Cre

dit

s

Wolfgang "aur: A",abl. B:IIIlOOo Elr. Bell Sptnt. Clay Soldier. Giani Panda. Kmg or the Tengu. Kino-o-bale. Klbune. Kuang Shi. Monle) Demon. Poir.on Dragon. Jade Dragon. Red Mmi~ter. R)uJII1. SamebilO. Sennin. Sililo Me. Shojo. Tanuki. Tenshi-lOmbo. Tiger General. Tilbalnng. Wa~p

W:lrrior. White-hnlrcd Gho~l. Yasha

l)~l\-id "Zcb" Cook: Monle) KlIlg

Erik \lun:l: !-ulur:mOOu. Kurote. L:mgsu)ar. Ponll:lI1al. Rolurokubi. Sm-)ou. Tha}c Tase. rlen Kou. Ubagahl. Zunbcmhou

Leon I'hillillS: Carp Eater. Jlldari COn~!ftlCK Illroc. Ill-fYO, htan-mOlllCn, Jlkrllinkr. Komori-nrnJ". Konaki JiJI. Nmo, Shl.ryO, SPlTlt<. of Kurulll".

Chris "ranms: Chmo. Crim<;()n I\Iolh. Neal·ta. Ta-Jen. '11111(lIIg-luong

Ste\en Schend: I'eng-huang. KiJo. l\lountam Foil

COJ!1teJ!1ts

~

~

~t!fl/'

~/

NeaktJ 34 Cambodia N100

35

Japan POlilianak

16

MalaysiJ Red Mmblcr 31 Ne\\ Rokurulubl

38

'''''"

R) IIJIIl 3. Japan Sameblto 41 Japan Sill r) 0

42

Japan

SllIlo Me.

43

Japan

ShuJo

....

Japan SIII-)OU

"

Japan Spmb of Kuruma

"

Japan Ta-jcn

"

Chllla Tanukt 48 Japan Temhl-lomOO

,.

Japan

Tha)e Ta~c

50

Bumla

Thuou!;-luoog 51 Vietnam

T'len Kou

"

China

Tiger GcnCI".li 53 Thailand

Chiao

"

China

Tilbalang

55

PlulhplIlcs

Ubagahl

56

Japan

Wa~p

Warri

or

57

Nc.w

WllItc-halred Ghost 58 China

Y:bhJ

5.

Japan

Yru,cl 60 Japan

lunbcrabou 6J hpo",

Appendl.\ I: Tcmplatc Sc.nmn 62 Japan

(3)

J

V1tr

od

LACtioV1

It"s

been '>ome fifteen-odd } cars since

Ila~1

"at

d()\~n \0 \\nle the

introduction for

an

A.,imHhemcd

prOOuc!. Bad. then. It \\a:-. the original Oriel/wI A(/I'('lIIlIr('.\. Thi~ time it 1\ .... ell. you can <,CC ",hal II IS.

It

is

Ihc etTon of a lot of writers and game players. including Ill) <,(:If. to I;rcalC:I collection of excit-Ing and inlCre\ting :.d\cr<.aric~ for your pka!>urc.

Now. i1 would

be

vcry casy (and vcry cliche) 10 go on abOll! hov. lhing~ have changed Hl thc fifteen

yea

r

s since

the fi

r

st

Oriell/a{ Atil'elllllreJ.

bUllhc faci

h

Ihcy really ha\c

not changed that

much. Sure,

the Tulc\

h

ave c

han

ged-twice-goi

n

g

through IWO

cdillon~.

one

by

my

own

hand

and one by others.

My 0"'11

life ha ...

chl

m

gcd

(bullhat's neither here nor

there). and if

you're old enough 10

have

been

p

la

ying

\\0

hen

Orie"",'

Al/w-'n/ures

first

came OUI. jour

life has undoubtedly

changl!d. too.

But

for all

that.

people '>till

play roleplaying

games. Mill

\\,allt

ne\, and Interesting

challenge~,

and

~1111

want

the

lure ofthc unlL'>ual.

I

I

rn ..

)

be

}OU are a gamer lIi!cre<'

l

ed in

A~lan campaign~

It

may

be

}OU are

slIn-ply

interested

in acqUIring

lie\\, and unu,>ual mon,>lcr-. for

your OWII

1I0n·A,>ian

camp.ngn.

Whalc\er-11 doesn't

really

mallcr. What malters

and whal

ha~n't

changcd is that gamcrs '>tlll \\,allIIO

h:l\c

fun.

BUI

o

f

COUl~

(and

bad.. to

that

cliche) Iherc

(Ire

dlffcrenccs

belwecn

now

and

thcn. Ilttlc

way' and l

il

-lie

changc~

that

dOIl't add up to a

y,hol

e

101

individually

.

orc\cn that much

a~

a

who

l

e. but

challgc~

that

do

crea

t

e

a

~ubtle

"hift in a lot of Asian

cam

paig

l

h.

Bad..

thcn. the

focu~

of

game" :lIld gamcr-. was

main-lyon Japan. and

Ori('I11(11 Al/l'eI1lUre.l·

had

a

di~tinctly Japane~

b

i

as.

In hone,ty thai

wa~:1

grea

t

deal my

own

doing:

I

wa~

,imp

ly more intcrc<,tcd

in

Japan

Ihan China

or an) of Ihe

re~1 of A"ia,

Pan

of

It

wa~n't

my doing.

Rc~arch

matenal of the type you need for

a

fanta~y

g

.. me-Iegend,.

foll..Jore. ghost '>tone ....

hl,tonc\. biogmphlc,. arr.::hitecture. picture,

...

nd n'K)\

l

e'>-y, ... <'Imply

more

,nailahle for

Japan

than

China. ThaIland.

or

K

orea.

The ..

udience.

too.

\\,

:IS

more mtere\led

in Jap .. n \\, lIh 11' \:Jmurai and ninjas.

dl~tinctive

clernenb

that

didn't <.eem

10

exi<'( in

Chm ..

and cI<;ey, here.

With IImc

th

e

fC~ourcc~

and

the k.nowledge ha\e

changed.

Back then. the

whole genre of

Hong

Kong

mo\

ie~

wllh

thl!lr

\\

tid action. wire \\ork.

fan!i1~y

and

~wordplay

\\ere only

thing~

ll1o,>t of

ll~

heard

about.

but Jlcver

'>:1\\.

Maybe

you

were luck} and

.. aw

one

or two.

MayOc

a fr

i

cnd of a f

r

icnd

had a funy.

1ll

'

lIl

y.timc,-cop

i

ed

tape. Maybc

yo

u

o

nl

y

heard about Ihem

from

Olhcr~.

Now.

wilh

maybe a little

effor

t

(or

a Illcmbcr'>hip at a

Chinc~c

video

~torc).

you can find all 'Oft, of

movies.

(If

you

haven',

,>cen Ihcm you

rcall) .. hould

chcck Oul

A

Chillese

Glum

Ston'.

/Jril/e

Il'ilil

WI,ile flair.

The HerOIC' Trill. Mr.

\~""pire.

LII

U

'llrriors

of/he

Mag/{' MOWlIlIill.

and

Ihe

illlpre~"l\'e Stormrider,~. a~

well as the

le~~er-knoy,

n tltle\

Green SlIake.

The TlII'C/1I MaHer. Drelll/ful Me/Olh. Hurning

ParadIse.

SWOrt/SlIIlIIl

\Cric'>. and A

Chillese

Odyssev. P/,I.

/

&

1.

Thcy

may

nOI

all m:lkc

scn~e but they are full

of ideas.}

Who would

h .. \e

Ihought fifteen

year. ago

Ihat

:I

Chinese

nYlng

~wonhl11an

1110\ ie would

be

nomin .. tcd for:ln Ac ..

demy

Aw ..

rd?

And

1I'~

not JU\tlllO\-IC"

Ovcrallthere

ha~

been a broadening of '>cope III all A":lll

~ubJeet>;.

The

hi,tonan

Jon

athan Spence \\ fltes

highly

readable

aCCOllnt~

of Chine\e hi'>lory.

Mu,>eullh

,>Iage

exhibi-lions

of Cambochan ,cltlpturc. Tour<;

takc

thc

advenlurou,> to

Vietnam and

Burma. Our knowledge

of

thesc

place,

and

theIr

pa~l\.

while far

from

perfect.

1\

a lillie hit broadcr and bettcr informed.

The movies

alone y,ere cnough to

pro\c u,

y,

rong. There

i,> more Ihan ju'>t

~'lInur..lI

and ninjas:

()1her cultufC\ ha\ e equally c\citing fanla,)

world.,

:lIld

rolc~

-

.. word

~alil".

undcl'\\ orld

bo,,\C~.

y,

;In-derlllg

,>word~ll1cn.

maglc

..

1

monk<..

ill1l11on<ll<;

and dcmo.,.,.

falrie

...

wIl.ard~. and ,upern3l11ral ~plnL<;,

And \0 you scc

that

III

thl.'>

collcction.

It

mdllde,>

creature~

from .. broader scope than before.

renectlilg bolh a

deeper

cxpo,ure to

falllliiar

culture,> and

dl~cO\ene

... from ncy,. one'>.

It

pro\'ides

more

undel""'tandmg :md

detail, about

creaturc~

that

may ha\c

been printed belorc.

In

filct, 11 includes

crea-tures \dth

name"

I don't fCcognize

and

from

p"n, of

the

world

I'm

Ie,,> farml1ar w1lh And thai

i~

what·s

exciting

the chance to

open the'>e

pag.c\

and

come acros'> a ne\\ crclllurc. a ney, ide:l, 10

SIIr

up the

imaginatIon and 'el your

pl ..

yel"'" on

their

car~.

So. rcad

thl~.

cnJoy. and 'hen like

the Monkey King.

~toml

thc

hall,> of

HC:J\cn

(ol

roleplaYlIlg)

and

proclaUI1 your,cl!

thc

Greale\1 Sa£c ofThcm

All. Who knows?

IlJu~r

Imght work

0:1\

id "Zeb" Cook

Au!>tin.

TX

2001

(4)

Awab

i

Large l\

lon

stro

u

s

Humanoid

(

A<l

uati

c)

llil Din:: 4J8+28 (46 hpj Inithllhc: -2 (Dex) Sp~~d: 20 ft.. SV,UII 40 ft.

}\ C: 21 C- I SllC, -2 Dc'(. +14 natural)

Flat-footed AC: 21. touch AC: 7

,\II;le,",l>: Tndcm +-4 mckc; or 2 claw~ +4 melee. tUle I melee

l)umaJ,:t': Trident I J8+ 1; or clav." I d6+ J. bill' I d6

Fact'/Wclu.:h: 5 fl. h)' 5 fUS

n

S]K-'Cial \Hacks: k') ~I;jrc

SI",-'('ial Qmllilie!>: II11I1lUllIUC<', ride waH~~

S;uinJ.: Thro\\s: FOr1 +8. Ref +2. Will +3

Ahililil'S: SIr 13. Dex 7. Con 25. 111113. \\., 9. eha 11

Skitl~: Hide +8. Ll~tcn +11. Spot +6

Fcat~: Expert.,;;:. Improved Dl'ann

Climatcfrcrntin: Any co;!,!a] area

OrJ,:llnil:alion: Solitary DllIllclIJ.:t' Rating: "

Treasure: Slan(brd

AliJ,:lImcllt: Usua!!y neutral I'll]

Athllll('crncni Klinge: 5 to 8 HD (Large). 91012

liD {lluge)

Thc'>C ·'-.ca demon," are bluc·h:urcd. \\hltc -\ltnncd creatur~'~ \.Iho lile along rocl) C(M~t' Jnd Cal the boodiC'> of drow ned rhhcnncn Thc outcr ,llll 01 thc a\\abl I' opalc\ccrH ;U1d hard. IIkc thc 'hell of an ahalone. fhi' !>ktn 1\ ,cgrncntcd to alh}\.I freedom of mO\emerH and han! cnough to \\ard off blo\.l\. Thclr

qcs

arc .. urroundcd b) black \lltl. malmg them

.... -ern IIle e,en deeper hollo\,\ Ihan the)

alre;ld} are. Awahl oflcn \.Icar blue clolhes and e:ltry hlue hanncT"'> when ric1mg Ihc waves.

The a.,abi colkl."\ IrCllwre: Ihey carefully

grow

large \Cll\hcll<. containing 'hining pearl~. e.lotic

COI":Il<.. lind Ihe Irea~urc" Ihey halc taken from [helf

.ic-tUll\.

CO

I'Y\bat

All ,1\.I:lhl 1\ a po\.lcrful combatllnt at !>Ca, \pcndlllg rnOlot of its

11I11C underwllter. venturing \() the !>urface primllrily during

~tormI, An awabl i, reluctanl to fighl on land, bUI it will gladly ho:ud <;mall ,h11)'; \() ;llIacl :md cat their cre\.l!>.

Kide \\a.es (t;x): An a\.labl can hlcrally \.I all on \.later al

all) tllnc (though it '\.11111, fa~ter than il walk,). and It can ride

\.I;I'C, dunng great ,I(mn'. '[;lndmg on Ihc fo:mllng waters and

!clung the wUle~ calT) II forward. While ndlng \.laIc!>. an all;,bi ha, ,I I110ICl11cnl ratc of 40 fcc1.

Ie} St:m.' (SIl): lllC gl'lfC of;1I1 ,llVabi Clln tllm w;Hef to icc.

Th" affccl~ as-foOl dlamctef 'Irea. and cannot affoclilling creature\ unlcl.s the) an.' cOlcrcd in I'mcr- in \.Ihlch case, Ihe

creature i;. cntitled 10 a Rene); '><l,mg throw to a,oid being

enlombed In Ice (DC 12). Iflnc s.l\ing thro\.l fail". Ihe creature i~ tmppcJ 111 ICC II IIh eff<.'Ct~ equi \ alent to a web 'pel1 and II

can-not hreathc. U<.<: the drownlll~ rule on pagc 115 of DMG to deter -mine I~hcthcr the ice a,phyxlatc~ the victim. The awabi Ill;!) u-.c

th" ability on('e per round l:>tmlg <,() require, a ~tandard action.

A trJppcd creaturc can 'I!lCmpt to breal free with a Slrength

cheel (IX' 23). Anyone (lut'lde Ihe ice can brc"llt open b)

mnlCtlng an accumulatt.'tl total of 50 points of damage I' Ith a lIe:lpon. Plereing lIeajXlI1' u\eJ to free a trapped creature mnlct

onl) h;M their normal d;ml:lge (round fmcllon, down) Once the (tamagc total reached 50 pomb. the trJpped cre:llure b free.

Immunities (Sul: AW:lhl are immune 10 cold. a~ well as

(5)

4

Bomboo Elv

e

s

Med

iulll

-S

ize Humanoid

(

E

It

)

llit Uice: Id8+1 (5 hpj Initiath e: + I (lxx) Spt.'Cd: 30 ft

Arlllor Ch.ss: 14 (+1 Dex. +3 studded leather) Flat-footed AC: 13. touch AC: II

Attacks: Kalatlll +0 melee or longbow +2 ranged

I)anm!:c: K:ltana IdlO or longbow Id8 Fac~lReach: 5

ft.

b) 5 ftiS ft.

Sp'ecial !\Ihlck~: Amu .. h. shooting \!Ur\

Slx't:ial QU:llitic~: EI\"en traits

Sa_ing Thl'o_\~: Fort - I. R~f +3. Will - I

Allilities: Str II. Dex 13. Con 9. Inl 12. \Vis 10. eha 12

Skills: Htde! +3. Listen +3. Mo\e Sllenll) +3. Search +3. Spot

+4. Wildellle\\ Lore +2

Feats: Weapon Focu~ (]ongbo")

Climatcfl'crn.in: Temperate hill~ or fore,1

O'1;~mil:ltiun: Comp:lny (2-4). or ;,quad (11-20 plus 2 3rd-lc\cI sergeants and I leader of 41h- to 71h- le\\:1)

Challenge Rliling: If.!

Treasure: Standard

Alignment: Often chaotic neutral

A{h'llllccmcnt Rangc: B~ {'haraclcr cla~.,

GoldelHlmncd. ",llh green eye\ and bro~n hair streal..cd wilh pure "htte. the bamboo elves are creature .. of the green Jade bamboo gro\e ... tall and ~Iender and qutck In ~ummcr Ihey often raid human \Clliements for h\oe5lock. orch:ml frutb. and leather: m "'tnter. the} htde in the htlls "hlle the bamboo gro",~ ~kelclal and dry. Their annor.s made of lamellar bamboo or bot led and hardened 1':111<1:1 leather: their bo~ ~ and Mmws usc the same material ttl cOl1lpo<,itc layers.

Bamboo ehes lire Ic~\ aligned to good than other cI\C1l \ub-t}pes. \\'ithm a group. the maJOril} of mdn iduab ,hare the .,anle lllignrncnl. hut group, \ary bet"ccn good. neutral. and e\l1. 11]('ir chaotiC nature often pu" them at odds with human~. Small

~an. bet~een ehe, and human~ arc not uncommon. "ith b:Ull-OOo-culle"," and \ tllagers often the fiN casualttes. Bamboo ehe~

almost alway, ~itl the,e war; 11\ the long nm. as their 11It·and· run tacHC~ dme pea~ants ofT the I.md. and samur.lI ~eapon~ :md

tacttc~ are nOI \cry useful III den", fore~1\ on mountain "Iope~.

Me

dium

-S

i

ze

Animal

lIit I)ice: ]dlS+9 (25 hpj Initi~lli_e: +2 (+2 Dc.') Speed: 40 ft AC: 16 (+2 Dc" +-I nalural) flat-fOOled AC: 14. touch AC

t2

Att:tl;ks: 2 cia"" +6mclee. I bite +1 melee

I)amage: 2 cht"", Id-l+4. bite Id6+2

Face/Rt'ach: 5 ft by 5 f!.lS ft. SIK.'t:ial Allack ... :

S]K't:illl Qualities: Scent

Sa\ing Thro_\~: Fort +6. Ref +5. \\111 +2

j\ bilitics: Str 19. Dc, 14, Con 17. Int 2. W.., 12. Cha 9 Skills: Clmlb +lS. I .• stell +6. Spot +2. S~ tm +8

Co

m

bat

LIke all cI\c~. they:u-e cauIlOu~. e\en xenophobic warrior<.. They prefer to right by stealth. and unlil.c mosl other eh\!11 .. ubl~ pes. bamboo ch'cs arc expert night fighler>..

Eln'l1 Trnils (Ex): LIke all ehc~. b:.nnboo elves benefit from racial lraib . .,llght]) modified for thelf cultural milieu:

Proficient

"1111

<;cimitar. I.alana.longbo ... composite longbo ... shonbov.. and composite shonbo ... regardless of character class.

Immulllt} 10 magic sleep spells and effects.

+2 racial bonu~ to Will Sll\eS ag;nn~1 enchantment ~pclls or effecls.

Lo"~lighl "hion: EI\'c~ cun sec twice as far as a human in

sl:lrligln. 11100l1hghl. torchligh1. etc.

+2 mcml boou~ \0 Search. SpOl, :LOd Li~ten (:h ... -cks. An elf

v. ho merely pas-,c, wllhin 5 fect of a secret or concealed door is entitled \0 a Search check a~ though oclI\cly looking for II.

+2 r.lCial bonu~ to \Vildeme,,~ Lore checks.

Ambush (Ex): Bamboo clve, prefcr to ambush focs by night. so they can attack nnd then di .. appcar. Any attacks they make dl lr-ing a surprise round (see Dj\·IG. page 61) gain a +2 circum~t:U1ce

bonus and count as Sneak Attad,.') (+ld6, liS per a 1st level Rogue).

Shooting Slars (Sp): Druidic teachmgs allo~ e\el) bamboo elf

10 tum Id-l nOlllml :UTO~s into ~peciaJ ~hootmg star arro~-,> each da).1l1e bamboo ehcs fa\"or these arro"'~ m 'heir mght attacks. since tile} <;ow confusion in the enem) r.mks. A shooting stN" :HTOW appears nonnal. but it bur;ts wllh lt brighl grcel1 light upol1 impllct.

This clrcet i~ as thcj1(m' spell (IX II). Bamboo elvcs often Hlrgct the ground nghl In from of the.r foc .. (Ireal tIll!, as an :l\Iack V'o. AC

10: u.>c the grcnadcltl..e weapons chart to dctelllllT~ where mi~'iCd arrow~ fall). Shootmg star arrows nlu!,t

be

used the day they arc enchanted or re\ert back to normal:uTl)WS.

Oark_biun (Ex): Bamboo ehe~ haw darhision to 10 fcct: th.s .s III addition to eh en low-light \ Ision.

Bal",bo

o

E

lf

C

h

a,'acte,s

Iflhe OM 1I110"~ II. a bamboo clf may become a pla}cr charac -ter III an A.,lIln d20 .,)~tem campaign Bamboo ehc~ hll\e the el\en tra.ts .. ho~n abo\e. and al;,o gam II +2 racial bonu\ to

\Vildeme\~ Lore. The} gain +2 Dexterity. +2 Chari~ma.

-2 Conslltutton.

A bamboo elf\ favored clas, .\ ranger. Bamboo elf leader~

lend to be druids and "izanls: they falor illusions. enthant -menlS. and clmnns.

Climlltefl'crrain: Temperate hllh. forc~t. or mountatn.

Organililtion: Solllllry

Ch:lllcnge Rutin!:: 2 Trellsure: None

!\Iignment: AI~a)'s ncutral

j\d\'ancement R:tnJ:e: -1-9 HD (Large)

The gmnt pandlll~ a bear Ihalll\c<, 111 damp. tlltsty bamboo

forc~t~ high m the hilk ThelT preferred forc .. ,~ arc 31 le:I't 4.000 above <,ea le\'\"I. and finding gHUlt plmda ill a fOrcsl at 10.000 or even 12.000 feet I~ not uncommon. They cat bamboo :l!lllost exclusi,cly. although they haH~ been I..nown to cat olher vegeta -lion" hen nece<;SIlI). Giant randa~ often I>cfriend bamboo ehcs. and the '"0 \pccles 11\ e together harmoniou~I~. In man} bamboo elf tribes. c,cepttonatly large and po~erful giant panda~ <,ene as mounlS and a~ guanhan animals. l1le} ~eigh 180 to 280 pound~.

(6)

Giant panda~ are al\l ays wllta!). (''lcept for a hnel !kri<Xl e:kh )ear dunn~ the breedmg sca~n,

While the) do no. Cal meat and h3\e a much more gemle tern-pcrmllem than gnuly bears or CI en bllKk bear.. giam panda can be d:mgcrou\ to thoM: who trc~pa~~ III their tcmwl)' or

thremen them.

Sec.,! (E)(): While panda Vision 1\ qUltc poor, their -.ense of

'imclll~ Cllcellent.

Ciiant

Pandas

CIS

;

\1\

0""

,,15

Bamhoo cI\c~, hengeyol..I, -.ennm, ecle~tlal 'Plrih, and a few

other cn:.lIure~ h;lle been known to ride the large'! of giant

pan-da~ 3\ mount ... While they

are

about a, fa't a~ hol'\C~. pandas

h'lIe a mu(;h I"eher gait. hftmj! and ~W3) Ing thcir riders more

than ,omeone mounled on a \larhoN!. The) p,u11ally make up

for thl" I'.lIh Ihelr ability to S\\1111 and to cJmlh Oler bamcrs Ihat

would confound a hof';c.

o.:'plle alllhc!.C ad~antagcs. panda~ ma!..e temble mounb for

long dl,tan(;c Ir1P'. the) must spend 12 hoUl') a d,IY cliting

(7)

B

e

ll Spirit

S

mall

Outsider

(

Good, Lawful

)

I-Iii Dice: 2d10-t4 ([5 hp)

Initi:llive: +6 (+2 Del(, +4 Improved Initiative)

SI)t'cd: ~O

ft.

AC: 17 (+2 Dcx. +4n:llunll, +1 size)

Flm-fooled AC: 15. touch AC: 13 Attacks: Staff +4 melee

J)OUII(lgt': Staff Id6+J

F:II.:c/H:('(u.:h: 5 fl. by 5 fUS f\.

Special AtI:n:ks: Fireworks. spell-like abilities, pure \ound

Sped:11 Qualiti('s: Damage reduction 15/+1. celestial qualities. immune 10 .onie altad.,. allcmalC ronn

S:lI'ing Throws: Fon +5. Ref +5. Will +5

}\bitilics: Sir 12. Dcx 14. Con 14. Inl 14. Wi~ 14. ella 18

Skills: I-leal +6. Hide +8. Perfonn (belb. dance) +6. Sen.'c

MOIilc +6, Spot +6, Tumble +6 FelltS: Improved Initiative

Clim(lterrcrntin: All) land :Uld underground

Org:miZ1Hion: SoliWI). pair. or \quad (3-5)

Challenge Klllin/:: 3

Treasure: Standard

Alignment: U"ually lawful good

Adv:mecllll'llt ~:mge: 3-5 HD (Medlum-Si,e): 6-8 110 (L:II,£c)

Always moving 10 the tinl..ling sound of bell'>. thc~e cek~tiab arc

small humanlll..e crealUres wllh blacl.. hair. squari,h features.

coppery ~kln. 3nd clothes SlUdded .." itll bells of bron!.c. sihcr.

copper. 3nd even gold. Their h3ts are often tall cylinder:;. ~haped

like tcmple bell-.

The 'ound of a bell spirit\ movemcnt always terrifies oni

and evil spirit!. of all kinds. and the bell 'pirih typically li\e in

telllple~ or shrine~ I..nown for the piet) of their 111on].., or nuns.

and the pure tone of the belh hung there. They love m\l~ic of all

kind~---cspecially gong~. bell~. and c1appcr~-:lIld arc frcquell1

pcrformer; in celc'tial marche~ or ,ummoning<,.

Bell <,pirit" arc reludant fighters. but detcrmined. They wield

st:l\e, 'hod with copper or iron.

Celestilll Qualities (Ex): AUrJ of menace (DC IS). magic

Circle ag:lInst eVIl. electricity and petrification IIllmuZllty.

tcle-pan. tonguc,. +4 save againM pabon.

Sonic Immunity (Ex): Bell spirits are immune to all fonn, of 'onic attacl...

Spell-Like Abilities: At will- (Ii<l. ,Inee/ el·;I. l'OllliIllIG/ flllme. and tml)r(II'nl indyibililY (self only). all as ea~t by a 5th

level \orCerCf. A bell spint can summon fireworks. as a

InfO/eeh-II/es "pell. "IX IImcs per day.

I'ure Sound (t<:x): The pure tones of the bell 'plrit drive

away unde.td and oni aligned again'! the bell spirit. In most

case~. this mean., E\ll-aligned undead. ,>piri!!>. and 0111. but 111 a fe .... case., bell 'pirih hnve been I..nown to drivc a .... ay chaotic

undead. <;pint~. and 0111. The bell spirit aet~ a~ a clcrie for thl~

purpo~c. de'<lroymg Of rebul..ing undead a~ a dcric of level

eqlllvalcrn to 4 IJme~ its Hit DIce (and ... Ith the appropriatc

Charisma bonu,). Most bell spmts rebuke undead as if thcy v.ere

8th-level cleric,.

(

~

The Legend of Shimotari

One of the nl(),t fu-.cinating ,wr~e~ ever told of a hell ,pint wa~ of Yong Yan Du. a hell 'pirit of ,uL·h .... i-.dom Ihat hl~ pure sound summoning ,ueeeeded heYllnq all e.\pc<:tallo1l'. Instead of driving a .... aY an oni. Yong\ pure

'(lund summoned ShllllOlan. and there his ~tory end., and

her-. hcgl1l~. for Shl1110tan wa, a golden !Cng-huang who ,o01\ forgot her summoner and fell in love wilh a monal monk of great pidY and hran-ry.

Shl1l1otari died helping her love and hi, hrethren

defend their monasteT)' fro111 a horde of monsters. In her death. she allowed the monks to keep her hUdy. reducing her blood and tears into inks. and using her s(ales and kathers as needles. For more than .!()() years. the

Brotherhood uf the Golden Feather ha ... tnlined monks. and its most exceptional students gain the honor of an elaborate talloo ritual that invests a tiny ponion of Shimotari'sjlositive energy into them. The most famous

Feathered Monk W'-lS Tumari\<;u .he Shadow Fist: His amls and chest shone with golden feather tallUO\, and his fish glowed as he fought undead without fear of their unholy powers.

The hell spirit's pan in all this is lung forgotten by most. but rememhered by the monks of the Brotherhoud. whu still offer prayers and ea ... t hells in Yong\ memory '-IS

well as Shlmotari·s.

(8)

CCl

rp

EClter

~Icdiurn-Size

l\

l

o

n

stro

u

s

HUI1l

.

llloid

llil nice: 2d~ (9)

(n!liathe: +4 (lmpro\ed Iml1all\e) Spt'Cd:]O 11..]0 ft. '"1111

AC: 10

Fl;ll-rOol~d AC: 10. touch AC: 10 AtllIcks: 2 claw\ +4 melee. bile -2 melee Omn;I~t': Clav. 1114+1. bile Id4

F;lcc/Uellch: 5

ft.

by 5 ft.lS fL Spt..'Cilll l\UlIcks: Demoralize

S,R'Cilll Qualilit"': l\one

5a\l.."': hm

+0,

Ref +3. \\111 +5 \ hililil'S: SIr I:!. Dc~ 11. Con 10,

lnt 14. WI\ 14, eha 12 Skill~: Blutt +12. LI~tcn +8.

P,clI'OL)..ct +18 . Spot +12

I·cah: Alcrlnc~,. Improved [1lL(lallvc.

WC;lpon I-("w. (cia",)

Clirn:ltcf1l'rrui!l: Allllo ... , any land. IhouJ;'h ,11\\ JY' ncar J

body

of \\ ater

Ol):lUlil.alion: Solita!)

Ch:.lleIlAl' R'ltin!!: I

Trell~II~: Double. bul only w:llcrproof item, Ali~nFllt'III: ChaotIC c\il

Ad\ ancemcnt: By cl1:IrJClcr da~~

The carp c;llef 1~ plcally fC.'>Cmblc, an old crone or widowcr with .. ullen cyc .. , papery skill. :md qnng)

h,lIr who,c \ole reason for e"j\lcnce is to create de'pnir III

Olhe" It, clOlhe~ are threadbare. unkempl. and occa~lonnl1y 10m tn the point of '>OCinl IIlndcqunc),. Thcse creature, red. of Iheir

11\\11 dc'p'llr. and thc) k-ed on their abillt) 10 ,prc:ld that aura 10

other cre,IIlIn'"

If (h,lradC" C0111e do-..e enough. the carp eatcr gm'>ps Ihclr clothing nnd tcll~ Ihem oflhe Ills of the Ilorld. \poutlng qUlle fluentl), of mon,lcr, up the rood. brignmh nearb). or elcn a

rcccnt perllld of

poor

\\cnther. In facl. Ihe cnrp catcr cnl1 be qUite

:1 good ,(luree of IIlfOrmnlion if the ch:mlclc" hale enough p<lliellcc. Unt'ortunately. SI:>Ylllg 100 do,>c to n carp emer fur n

prolonged l)I!noo of wnc ,ap' a l)Crson', vilallty and trcatc~ n

decp 11'-Ile"nc,\. Snled. Ihe carp caler Ihen Inc\ to convince her

11(11111 th,Hlhe onl) frcedom fromlhclr pam I ' \Ulcldc.

CJrp eater. arc hlghl)' '[..llIed plc[..pod,cts, Of len lhe) amass Imllre"'11 I.' hOJrd .. of IIcm,> Ihe) hal e filched fronl their I iCli111s.

\1.111) of the .. mailer u..eful bauble;, the) [..cep tuc[.. .. -d a\\ 11) III the

lold, of their dOlhlllg. \\ hlle the grealcr IXlnlon of their sta~h

they hnle, UndCl"\lalcr. They hnle no necd for .... ealth: Ihc)

mere-ly .. eek to deprllc Olher<; 10 funher dc,palf III the .... orld.

Due to her nallirc. the carp enler :IIOIds din..'t:t confrontations e"cept :lg;un;,1 demor,lIll.ed foes. If she er\Countef\ a Ihrcaterung

group. thc 1:rcaturc attcmpt!. to engage them IIIl"OlIICNlion. of len tdhng OUIrJ.gcoll~ hI.', 10 drJ.\\ a re~pon<.C All the .... hile ~he \\orks

her po .... Cf'l of llc-.p.:ur upon the charactef'l, Should the odd~ be ullcrly a)!Jm,' her. the tall> eater di\e~ Into the Ilt'arb) .... aler and

~\\ ll1h a .... :I), III Jetual 001l100\, ~he U'>C\ her Iklrdcncd nall~ as cia .... ~ and m[..c .. at any character blocking her l"-Cape route. I ler bite

:,,,"h 111 filll,hlllg ofT any charJCtef\ thai .. how \lgII~ of .... cak~.

'"

l)e,p:lir (Sul: All crea!Urc~ .... Ithm 10 feet of Ihe Cllrp eater I11I1,t ma[..e a Will '>ale 1.'1 cry round (DC 16) or '>ufTer a penalty

of ·2 \() all rolh due 10 delllomhla110n. Once a char:lcter faib a .. ale. the only I\;IY 10 brca[.. the de~paJr I., 10 n1\J~e ()uhidc the

10-foot areOl Unfortunately. for elcry rtllllute the liClI1I1 ~Iays.

Ihc

DC

for the dc~palr 11l('rell~C' by

I

The penaltlc' :t~'>OCiatcd \\ Ilh the de,p:llT IIlcre:l'>C b) -I for clel) mmU\c a~ .... ell. If:t

\ ICt1111', penaltle, reach

-10.

Ih:ll creature glIC' III to despair.

The \I<.:lIm JU\t '>1" do .... II and gl\C' up. cffcc\1I ely becommg

,wooed (-.ee D\I(,. pg. 85).

Skilb: C:lrp cati'!"! gam a +12 nu:i:ll bonu. to their Pie[..

PocI.et Chl'l[..'

"They soy

hope hos the powel

'

to

Inove

ll\o~\nloins.

'A/

h

at

(9)

C

l

oy

Soldier

Medium-Size

Co

n

s

trut

'

l

lIill)ice: 4<110 (22 hpj Initi:llin':

+0

(Dc~) Spt'ed: 20 fl. AC: 241+14 nalUr:ll)

Flal-fOOl.cd AC: 24. touch AC: 10

J\It:lcks: Spear +9 melee

Danla

!,!C:

Spear Id8+6

F;Ice/Rcach: 5 fl. b) 5 ftlS fl. Sl~illl ,\II:I('ks:

Impal

e

SI)C(:il,1 QUl.lilies: COIl'lrllCI. Immune 10 piercing

S:I\III),: Thruws: Fort

+1.

Ref +1. Will +1

Alliti!i"",: Sir 22. 1)C)( 10. Con . lm- . Wi~ II. eha I

Clinmlcrrcrnlin: Any land

Or):lll1illltilll1: Pair. compnny (11-20, with 4 mountoo hculcnanh of ]·4 HD and I mounted 5 HD lead('rs). or

legion (4(J()-2.000. wilh 80·200 licutcn:mts of 34 HD. 40·100 <:al)lal11' of 5·6 HD. and I general of 9 HD) Challl'lll,!l' IblinJ,\: ]

Trcll~urc: None

/\li):lIll1clIl: Alway, neutral

A(h:lllccmcnt H:lIIl!,:C: 3-9 liD (Large. mounted.

40 feet 1ll0\Clllcnt)

The day .. oldicr." animated by a "izard or <,orcercr;

ere.ltlng one doc~ not n.."qUlrc the .... orl of mighty magic

requlIl_-d to mJ.le a golem. day 500idiers are mther more

tcmporary .... orl ... quicll) fonm.-d and baled. thcn JUSt

a~ qUILll) em:hantcd

EaLh d<lY <,oldlcr I~ marled .... llh the name of a <'01-dlcr ... ho'>C "pmt amm:uc~ II. A~ a result. they can be

a .... cd or Ik,tro)oo a~ If thcy .... cre undcad of6

HD--y,hen Ihc amm:ul1lg ~pmt ., dc~troycd or a .... oo. the clay ~oldler

bccome~ a mere \c~,>cI ag:nn. open to any nearby Spirit. Clay '.()Idle~ are u~ually COII\lr\lctcd for and buried wllh powerful llllg .. , general" and emperor>. In these cases they do

1101 ob.!y direct order<.. bul arc cea~eJc'''ly loyal 10 Ihe last ordc",

gllcn 10 lhem. TYlllcally, 11m 1\. "Guard Ihis lomb from all

Irc~IIa~,er<.

Co

""

bot

Clay "oldlc .... are Icarle~\ con'Mucts. unable to imagine defeat

l ~ _ _ _ :md thu~ ea'lly lured n\1O Imp'. l1o ... elcr. they arc usuatl) made

• III lal}!e number. a\ fOOI'oldle .... and fight .... lIh sl..innish hne or

ma~'>Cd fonll:lIIlln 1,ICIIl;' at the comm:md of an 11llelhgcnl ma~·

tcr. A clay ..ol(licr nbc), I\~ creator or an)One it has been

com-manded to heed. 3\ long ll\ II can hear Ihe commands. Silence

"pel" arc poy,erful 1001, again'l \:I3y soldIer;.

8

Con!,truct: Immune to mlnd-m(1uencing effcrls (chann ... compul'lon\. ph3nla~Ill~. p3\1cm" and morale effcrts). poison.

"iL-cp. pardi} \1\. ~tunnlllg. dl'>Ca-.e. dcmh effcrlS and necromantic

ellcxl\ r-,;ot \ubJcu to crillC31 hlh. \ubdual damage. 3bility dam~ agc. 3bl1ll} dram. energy drain. or death from m3S~I\e d3mage. Immune 10 .lIlY effcctlh~1 reqlllrel> 3 Fonuude sale (unles,> the

elTl'C\ aho .... ork .. on ohJcclQ. Dark\l~ion (range 60 feet).

r\l\c;cnl C

II'\

pc

"

O

I'

S

COL.dd cO

II,\II

'

\OI,\d thc

f;r';l

,\g of

th

OL.,sOl'\ds of gI.IOI·dio

l

,\S/ each

sfo

l\

di

l

,\g

il'\

l'

a

l"<

S fO

l'

cCl'\h

lr'i

es of

dal'k

n

ess.

Wh

cl,\ st-tl11ight a90i

l

'\

falls

v\I;lh;.

·

\

I

Ol\g-dor'kel'\ed

halt

the

dLlsly

c

u'.n):,

is l'l'\lcashed,

"

'

\

c

H'

chil'\g

olll 10

defe~\d

the

.:In'\p<'!'

·

iol

100nG.

(10)

Cl"imsof'1

M

oth.

.. luge

Vermin

llil Hice: 16<18+80 (152 hI') Inili:lti.l': +1 (Oct) SPI-'t'd: 20 It .. fl~ 60 ft (a.er.agc) AC: 28 1-2 \lIe. +1 Dc~. +19 natural)

Flat-foott-d AC: 21. loueh A(" 9 Attacks: 2 ,Iam~ +18

Damage: Slam Idl0+8

"':lcclReach: 10 fl. by 20 ftJIO fl.

Speci:ll AII:u'ks: Blood dram, hghlnmg "mgs. pounce

StK'Cial QU:llilics: Damage reduction 101+2. fa~1 healrng 5. IIneanll) dodge

Sau!!!: Fon +15, Ref +6. Will +6

/\bilities: Str 26. IX~ 11. ('on 20. Int , Wi., I],

Cha 5

Skills: IIltjc -]. L"lcn +5. SJXlI +5 Fl'llls: Flyby Attacl

Clirn;lte/Tt'rruin: Any land

Organiz:llion: Sohlary Challenge Rating: II

Treasure: None

Alignment: ('haollc eVil

Ad"ancemcnt:

11-:'2

liD IG:lrgantuan)

The onginal erilll..on moth. ('hu O ... a~ a bea'" of ou'landr~h ~ii:e, Aeconhng '0 legend, Chu

0

began life a.~ a t)-pical nmlh. hu,

accl-dentaJl) flew tnto ,he gaplllg \\.ound, of a d)-lOg giant. As life ~epcd ou' of 'he giant, Chu

0

t~ted

blood for the fir\ot tllne, The ttny 11101h contmued to

drink. tnto~ieated by the ~\\.eet fla\or, It dronl untIl the grant \\.as a hu~l. and the cOu .... lllg blood ,rorhfonned Chu

o

inlO a 1110lh the ~Ii:e of an elephant

Chu

0

\\.ent on a r:lmTXlge. m1:lckmg mOrlal and Splnt alike,

and sucking them dry. She aho lard egg~. en,unng the

COIHIIIUU-lion of her line. Chu

0

'"

,aid 10 ha\e been ,hlln by a dragon '>Cnt

from He:wen, though ,orne legend, imiq th:lI ,he \\.as merely put to sleep and uwakens once a century 10 \\. re:ll her revenge.

Her progeny contLl1\le to plague the world They nc,t 11I

remote reglOn~. und brmg de,trucllun wlIh no \\. 'ImllIg. Their

cocoons, m:lde of a unique CflllI'>On ,Ill. :Ire much '>Ought after

by treasure hunter, and nmge~. Robe, made from thi, ,ill are said 10 h:l\e the -trcngth of ,Ieel

Likc all \cnmn. ennN)n mOlh~ ha\e no tnlelhgence, This mean~

they fighl by m,WKI alone. Nalurnl pre<!ator\o, enm<;()n moth .. \tall lheir pre) and Ihen pounce The) II) 10 pm Ihelr foes and

then dram theIr blood, If opJlO"I\lon I~ 100 ,tIff. Ihey break off

from combat and fly a" ay 11\ ..eareh of e~ler pre)-,

Ulood Drain (Ex): A Cr1r1l'>on moth thaI hll\ one opponell\

Wllh both of II~ ~Iam :lIIack, can male a funher touch auacl. If

Ihls anad InK the 1I101h\ I'robo..cis ,hoot~ OUI and dr.arn\ the opponent of preciou, Vitae, mOrcllng I d6 POI!1l~ of tempor.l.r) COnSIllUIIOn dumage.

Lightnin,l: W1ulo:S (SII): A cnll1,on moth', "rng~ generale electncity during fllgh!. Once per minute, a cn11l..o11 moth call

,

dl'-Charge a \\'lld ~urge of clectncal p(J\\.cr. Treallhl~ as a chl/m

IlgllllllllX ,pell C:l\l b~ a 16th Ic.d \()rcerer.

!'ounce

n

':

.... )

:

If:1 erim,on 111mh dl\'e~ or leaps upon a foe

durrng the fir,t round of combat II can male a full attack e\'en if

II h:l' alread) laken:1 mOle a.:llon

Unl:unny [)odlo:c (t~\): The cOIllJXlund eyes of the crimson moth glle 1\ all around 'Ight. and II, antennae provide a heigh

l-ened <,erl-.c of "mell Thu, 11 rclam., Its Dc~tenty bonu, 10 AC reganJle,~ of bemg caughl flat-f(K)\('() or berng struck by an m\]\lble JII:lCler. AddItionally. II e:lllnOI be flanked.

t"e:lb: ('TIlmon moth, rceei\e FJ)by Auacl a~ a bonus feal.

T

l

w

tip olth

....

C.'"nsol"

Inoth's

p."oboscb is

shc,,

'

p CIS

stee

l.

.

'

\Ce

stuck

into

soft

pes

h

,

it takes bttt a

In;f1tdt'

to StIck

a body d

."

}.',

(11)

10

DV'C\

go

V\

J

3C\d

e

Dr:lgon

(E~lrlh) Clinl:ltcflCI'min: An} land

Or~anb::lliun: SOlltM)' or dUlch. pair

Ch:llIl'ng ... l{alin~: W}nnhng OJ. H'!) young (5). younS (8).

Ju\cllilc (101. young adult (15). IIdull (18). mature adult (19). old

(10). \1,'1) old (11). :lllelcnt (22). ",}ml (23). great v.}nn (24) Tn.·asurc: Tnplc \I:mdard

\li),(IIlIIcIII: AI":!}" neutral good

\d\:mccmcnl Kangl': W)Tlnlms (6~7). \1,'1) young (9-10), young (12·' ]1. Ju\cmlc (15·16). young adult (18-19). aduh 121-22), m~lurc adult (24·25). old (27-28), \cry old (30-31). :mclcn! (11.:\4). ")nn 06·]7). greal wyrm (39--40)

J:I<lC dragon, ;LTC grccn"h. v. hilI,'. or brov. II dragons wllh

seal-tered \(~II1" of deeper color!l1 their hide", Long.

,;nuou"

lind

whl"kacd. Ihey arc faithful "crvanl~ of Ryujin. Ihe Dragon King. ll1elr eyc' and ,caie, lil('r:1l1y ,hed lighlll1 darloc,,_ IiI from Wllhlll by Ihelr pure ~oul,.

Jade dmgon, art! creatllrc~ of purilY. oppo'lIlg evil io all ii'

form' ·111ey h\e on 1110UI1I:111110P' and in cloud palace,_

'>()lIIe-limc, 111 ri\crbcd~ or on Wlila!) hills. Unlike mO~1 olher dr.Jgon~.

Ihe) arc crcalUre~ of Ihe I:md. nOllhe ;.ca. In a fe\l ea;.c'.lhey become oler/calou, enforcer;, <,CClll1g 10 root out not onl) elil. but al,o nculr.tllly, and punl'hing tho<.c \I ho disagn.--e \I ah Ihcm.

~1clllbcr. of ccnam <.eCrt!t -.ociclle~, ~uch as the Pure Jade

Tnad. are "'Iid 10 be ahle 10 COl11lllllnicate wl1h thcse dragon ... and el('11 [0 ,Ulllillon th('1ll Ilo\lelcr. the<.e clO'>C tlc~ bctv.ecn

hUman, :1nd dr.tgon, arc

rare.

In 1110,[ ca!>('~,pde dragon~ IISII

human land, only un(.kr the ('"(pre'" order-., of the Imgon KIIIg. to -.eck out and pum,h \,()mcone v. ho ha\ sinned again~t Hca\Cn, or to rt!v. ani hCf()(', \lho hal e fulfilled [hclr J.anmc obligations.

COI

n

Gaf

AJade dmgoll C;1I1 au"ck 1IIIh 11<; po\lcrful cla\ls and leelh. bUI ",ually prefer.. 10 fighl fromlhe \ky ",ah ,pells and brealh

\lcapon' Jadc (Iragon, arc rc1cll1le~s in Iheir pursulI of ('III. e'l)ccHllly undead and onl.

1.~I't'lith W(':II)(1n (Sill: The J:lde dragoll bre:lthes a cloud of glov.mg yelh,l\ liglll.;1 ,parklmg cOIJ\lcll~tion that i, as

bc:lul1-lui ", flrcv.ork, by lught. :md re,clllble,,, briglll miq 111

day-hnu' Tin, IUl1ll1lOU\ lal)()r hamh unly evil crC:lturcs. mOic[lIlj.!

dalll.t£c through an o\crwhdnung IIlfu'lon of hoi) encrglCs_ All

cnl CfI!;ltUf\.'\ ,uff ... r hfl!;lth damage,,~ mdicatcd: evil crea[urc~

dc,tro),cd ttll~ \1>1)' eannot he regcner.tted or re,urTe(·tcd, The ga~

t.tke, on .1 cone ,hape.

Frightfull·rL.'~nC1! (10:\): Jade dragon\ can lernf} crealure, mcrely by [hclr pre..cnce, The PO\l cr tak~ effect \I heneler a

drag-on auxk,. dM'1!C\. Of 01(', Of \\1 Im~ olerhcad_ CrealUfC<i \I llhlll

100 fect are \uhJC\:tlolhe C(fl"Ctlflhc) hale (e\ler Hll DIce than lhe dral.!ofl Good-ahl.!lll"t! draj;OfI' arc IIlUllUne to the effect.

SIM'II~: Jade draj.!on\ are cleric", able to Cll.,t spells v.llh but a \lI1glc v.ord \lhlle In Ihclr natural fonll_ The) command the d011lalll\ of L.lrth. \\mcr. ProtectIOn. and Good, and gain all the granted JlO\len. of Iho-.e domam,,_

SIJClI.likc Abmli~: Jade dr.tgon~ gam ;,pecial abllltH~~ ,ho",n In thc t:1hlc bcln\l light, l/(I\/lKht. Il'arlll.g h~llI. slmm-lIm. (}(In·

11111/, and ({,.illll"KfClll·. They can U\C cach ofthe;.c abihlle;, four [lInc\ per day_ In addlllon. allJ~dc dragon~ can de/I'n fii' and drlcu all.l!lImrlll \IX 1Ii1lC' per da)

/

I lIullunitil-", IE\ ): Jade dr.tgon" arc Immunc to cold. leI el and >lhilll~ dr.unll1j.!.

,1C"t'p.

and par.tIYI.ation cffec[,,_

The)' are :11..0 Immune to corruptlon_ That i ... the) C:lnnot be I)(),-.e,'-Cd hy "pmt, or oni. they cannot be forced t(1 perform e\ II ,1Cl\ (e\en \lhcn maglc"ll), chamled. controlled or dominatcd).

ilnd theIr ;Ihgnmclll canllot he altcred,

\\'III('r nn:;lthing (Ex): J;lde dragon, e:lll breathe water a,

(12)

DrCl90V1j

P

O

i

SO

V1

L.nge

Dnlgon

(

Wa

t

er

)

Clilmllcfl'crruin: /\Jl)" plain .. , h.Ill>. or de..cn

OrJ:llni/:llioll: SohlaJ)

Challenge I-(alillg: \\ymlhng 3. \cry young 7, young 9.JII\C1111C 15. )ioung adult 16. adult 15.

mature adult 14, old l3

Trc:''>lIl'c: Normal

Alignrm:l1l: U,ually chaotic evil

Ad\ lllll'ClIlcnl RlInJ,:c: Wymlhng 7 [01) 110.

It,'"

~oung 11-12 HD. young 1:'i-17 I1D.Ju\cllile. young adult. adult. mature aduh. and old.

191021 III)

Among th ... dcadhcl,t of demons.

POI-son drag(Jn~ are norlllal dragons Ihm

hale been c01nJplcd by e\il ~pifil~ while .,tlll tn Ihc egg. These spirit.

1;1I1111hc dragon wllh faulnes,> ami eVIl. allnwmg It ." grow faqcr and .. tronger II' an abo.lmu1;l\ion. :mu bummg the

drag-on', c",cnr.:c frtlm the inside. ,loll, 1)

\\l1h-cnllg the urngoll', body. It takc., year; fOf II

pQN)r1

dragt)n'>

cnonnou!< ~ile and

\lrength 10 ~IO\.\ Iy fade. But before they

dic. pONJIl dragon' foul "db. kIll cnure herd\ of IIw..cock for ~port. and dc\our human\, c,pccially chIldren. The pain of their 1>I)"onO\l, hl()(x1 mal..e!> them

hot-tempered lUld ea'lly pro\oked \0 astounding aCb

of \ JOlence. Thc)' create drought~ a~ :mUheillcnt,. and \\

ipc

out

enl1re \ IlIagc\ jU\\ for \port.

l1Cl.:au\C POl\l)[l dragon~ arc lamtt."<i \\hlle \\lllll1lhc egg. Ihey gro\\ through the nonnal slage~ of draconic life much more qUld..!y. The) are fed and cared for b) their parent\ a~ If the)

"ere norm,ll, though the) quicUy out~lr1p and then dc .. troy their

\Ibllng hatchling". A typICal poiwn dragon!> eat~ hi\ or her

broth-c .... and "'I"-Iel'o and then lea\e\ the ne~1 while ~ull a \\ )'mlling or

very young. I>oi'-On dragon~ effecU\cly reach adulthood by the tllne mo,t dragon, :lfe ,till ju\enile~, butlhey ne~Cf li~e beyond

old llgC. CH'epl a, undead.

A II (Xu <,()11 dmgon, delight In tamlln!! anulher dragon . ~ ne~l.

While the tamt 1\ nOi out\\ardl) apparent. :my nc\t fouled thi~

"a), gl\e, bIrth to at 1ea~t one young poIl,{)n drngon hatchling. 1'00'>On dmgon\ do mate and lay egg'. bUlthc-.c are rarely fertile.

u~uall) re'>ulung In 'IIllborn abominalton ....

Unl1l..e mO\1 dmgon!<. poll>On dragon ... cannot fl). 1l1c) are

,trong \"Imme ... ho"e\er. able to light a l'urrcnl e\en whIle

1e:1\ Ing a tr:ul of dcad Ii~h and bladened \\ ;Itcr, behind them.

Combed

Poi~()n dragoll' di'hl..e direct confrontallon. prcfernng to poison

a 11:111)"\ mount .. b)' fouling their 'Water. then hara~smg the party

or fouling all the" I'll!; ncar them. [n eomb:u. thc} cannot fly but

often fl!ar up high 10 ,<,Inl..e like a ,nake. Whcn \\ounded. theif blood bt.'Conte' a "eapon "hich II o,c:mcr\ onlo opponenh b}

.,hal..m£. 11\ hod)-.

Hrenth "C:lpon (Su): POI..on dr:tgon~ brealhe a cone-shaped

cloud of pure comlpllon. damagmg an) creaturc Ihal breathes Jnd that f,uh a Fortllude ,,,,c.

Poison nite (E,):

A poiwn drngon· ... bllc I' al"a},

toXIC. though II, cla\\, are 1lQI. The poI,on ~trength \Mie, b) age. but II

pro-duce, poI\(Jn bcgllllllng a~;.ooll

a.,

It I, hatched Thl' OC

mcrea'-c, b) ., p.:r age catcgol). from II f\>fa \\}rmllng. to 14 fora \Cl) )oung. 17 for )oung. 20 for ju\enlle. and ..0 on. n,e damage

hke" I\C mefe:he,. ,Iartmg \\-lIh I d4 Sir (:In(l I Str '>CColldary) and H1efl!:t,mg by that amount per age e:uegory. An old dmgon', pOi\()11 hite ha, DC 32 and infeeh Sd-! Str !lnd 8 .. econd'iry.

SI}CII-like Abilities (511): A Ju~cll1le fXll'OI1 dragon C'lII ca~t IHJisml threc IlInc~ per day. a }oung dr.lgon can Implant a Sll~­

gtIllfJ1I Ihrcc IIllle, per da),.:J. young adult {'an 'W/Wl/OM' a ~ite

once per nionth. an adult can ('omrof 1.-('(11/"" once per day. and an old dragon can fimulJ..1ff "1'( illIte' per da).

SIICllclisling: \ pol\()11 dragon ca~I' <,pell, :1' a cleric. "llh :lece'" to the Death. Enl and War domam,.

l'oi'On mood (E,): Their blood i, pOl~onou' (Contaci DC

18. 2d6 Sir. -.ccol1dal) Id3 SIr). and once a p')I~on dmgon i, wounded III combat It "ill often 'hal..e Ih body a~ a free action. ,c:tllcring the hlo<x1 a~ ranged touch allack.

The IXlI\OIlOU' blood isn·tju-.[ a d'lIIger In combat When il drie ... 11 harden' and contaminates e'er) thing II touche,. Thu!<. a

poi'>On dragon', lrea~ure 15 often Imnted \\ Ilh 1)()1'>OI10U~

<.eC're-tiom (Contact DC 20. 2d6 Con. <.CCondary I d6 Con plu\ Id6 Sir).

T:linl \\:tll'r: A polwn dragon tum'> an) \\-:IIer 1I10uches to poi~on Ilnge,ted DC 12. Id-! Con. "t'cond:lT) Id" Coni. The

poi-<,(InUl!! 1<l~I' for 2d8+1 da),. B) poI..orllng lrngallon \\a1er. a

poi-\On dmgon l'an of len wilher crops or rice Of other gram. or WIpe

(13)

Jad

e

D"a

90

"s by Age

AJ!c Size lIit Dice (hp)

AC

AII:I(:].,; Fori

K

,'

Will Urealh Fear

Wynnllllg S 5dI2+5137. 16 \+1 ~ize. +5 naturn])

+7

+6

+5

+

7

2d6(13) Vel') )'oung $ 8<112+16 (68) 20 (+1 size. +9 n:ttural)

+11

+8

+6

+

8

4d6 (16) Young

"

I IIJ12+33 (1(») 23 (+13 IImoraU

+14

+10

+

7

+10

6116(18)

JUlcl11le M 1-kl12+42 (UJ) 27 (+17 n:atural)

+18

+12

+

9

+

13

8<16 (20)

Ynun!: adult I 17d12+68 (178) 30 (- I ~ize. +21 n:uural)

+21

+14

+1

0

+14

IOd6 (22)

22

Adult L 20d 12+ UX){230) 34 (-I size, +25 natural) +25

+17

+12

+

17

12d6 (24)

24

Malo!\! adult

"

23<112+138 (287) 37 (-2 ~ile. +29 naluml) +28

+19

+13

+18

14<16 (16)

2

.

Diu

"

26J12+156 (325) 41 (-2 Sil~. +33 natuml)

+32

+21

+15

+21

1&16 (28)

29

Very {lid

"

29<.112+203 {391J 45 (-2 ~iLC. +37 nalur..li) +.'6 +2,\

+16

+22 ISd6 (20)

31

AnClt~nl G

32d12+256

(

4

64)

47 (-4 size. +41 natuml)

+38

+26

+

1

8

+25 2Od6 (22)

34

\\} ml G 35dI2+315(542) 51 (-4 sile, +45 natural,

...

,

+28

+19

+27 12d6 (24)

3.

Grc:u II ynn G 38<112+380(627) 55 (--4 size. +49 natural)

+4

.

+31

+21

+30

24<16 (26)

40

Jad

e

D"a

90

"

Ab

iliti

es by

Age

Aj.:c Sjl('cd

S

"

IJc~ Con Inl Wis CII:! SI~'Cial C~ISlcr Lc\'cl Wyrmling 40 ft .. fly 100

n

.

(good)

12

10

"

12

14

11

Immune to corruprion Vcr) young 40 ft .. fly 100 ft. (good)

14

10

14

12

14

15

Light

Young 40 It. rly 150 fL (a\ .. rag(:)

I.

1

0

I.

14

I.

17

I"

JUH~llrlc 40 fl.. lly 150 fl. (a\cmge)

1

8

10

17

I

.

18

17

Da~ light 3rd Young adult -10 ft" l1y 150 fl. (avemge)

20

10

19

18

18

"

D:ullagc reduction 51+ 1

S

'

h

Adult 40 fl.. rly 150 fl. (o\emge) 22

1

0

20

20

20

19

Seanng Irght 7,"

Mattll't! adult 40 ft" Ily 150 1'1. (a\cmge) 24

10

22 22

20

21 Damage reduction [01+2

9

,

h

Old 40 fl..l1y ISO fl. (a\erage)

2.

1

0

23 24 22 23 Sunbc:rm 11th

Vel) old 40 ft . fly 150

ft.

(a\'erage)

28

1

0

"

,.

2'

2S OZl!l\Zlge reducIron 151+3 13th

Anclcnt 40 fl . fly 200 ft. (poor)

30

1

0

,.

28

24

27

P:hS .... :rJ[ 15th

\\ynn .«) fl . l1y 200 fl. (poor)

32

1

0

28

'0

,.

29

O,lInage reduclion 201+4 17th

Great Wyml

.w n

.

fly 200

n

.

(poor) 34

1

0

30

32

28

31

OlslIlIegr:lIe 20th

P

o

i

SO"

D"

"90

"s by Age

,\gc Sile lIil Dice (hll) AC AII:lck Fori Rer Will Breath FC~lr

Wyrtllling

S

MI2 (39) 15 (+ I ~izc. +4 natural)

+

9

+5

+

5

+

7

2d6 (13)

VCI) young M [(k1l2 (65) [8 (+8 natural)

+

13

+8

+7

+

9

4<16 (16)

Yuung M 144.112+28 (119) 22 (+12 naluiCIl)

+18

+11

+

9

+12

&16 (18)

Ju\enl1e L 181.112+72 (189) 25 (- I sire. + 16 natural)

+

22

+15

+11

+15

8d6 (20)

18

Young :tdult L l~dI2+54 ([71) 29(-1 Slle. +20 naluml) +23

+14

+10

+15

IOdb (22)

20

Adult

"

18d12+36 (153) 32 (-2 ~ile. +24 mlllLra1) +23

+13

+10

+16

12d6 (24)

22

Mature :Idult

"

ISdl2 (117) 32 (-2 ~ile. +24 natural)

+22

+11

+9

+1.

14d6 (26) 24

Old

"

18<112- 18 (99) 28 (-2 ~ile. +20 natural)

+19

+10

+9

+17

161.16 (28)

2.

P

a

i

so

" D"

a90

"

r

\biliti

e

s by Ag

e

A~c Spt'ed $" Dex Cun Int "'is Ch:1 Special Casler Le,-eI

Wyrmlrng

"OU

_

14

10

10

"

14

14

Poi..,oo bile

Very younp 40 fl.. ' .... 1111 20 fl.

I.

1

0

12

13

14

15

Foul water

I"

Young 40 fl . ~""IIII 30 1'1.

"

10

14 15

I

.

I.

Sugge<;tion

'''''

Ju\cnrlc 40

no.

~"""n -10 fl.

20

1

0

1

8

I.

1

8

17

POl'-On

3"'

Y~}ung aduh

"0

ft .. .., .... 1111 ..

0

n

"

9

I.

17

1

8

"

Unhallo ....

"h

Adult 40 ft. ~""Im 50 fl.

"

8

14

18

20

19

Control .... eather 5th

M,lIure adult ~) ft.. .., .... 1111 50 ft. 22

7

1

0

19

20

2

0

Damage reduction 51+ I 71h

(14)

F

e

"'9-

hIACH

"

9

Huge

Outsider

(

Good. Fire

)

llil Uke: IOd8+40 (85 hpj Initillthc: 1

SI}Ccd: 40 ft" fly 80 fl. (good)

AC: 18(-2\i/C, I Dc".+ll natural)

Flal-fool.:d AC: 18, tom:h AC: 7 /\U:n:ks: Bue +15/+101+5 melee

1):lIl1agc: Bile 2d6+ 10

Facclll.cm:h: 10

ft_

b) 20 ftJIO ft

Spt'1:i:ll AIt:Ii,ks: po,>.!."c energ}. spell" lummg

S,K'Cilll Qunlilics: Fire <,ubl)pc. damage reducllon 201+2 SlUt':'!: I'on +11. Ref +6. \\'ill +10

I\hilitit':'!: Sir Z",IX" 9. Con 19. IIlI 18. Wi, 16. eha 19 Skills: ConCCl11r,ilJon +14. Diplomacy +16. G:lthcr

lnfonn:nioll + 10. Inllmidate + 10. [ntuil DITC.:1I0n + 12.

Knowledge (arcana. gcogmphy, hl'\ol)'. religion. the planes)

+

I O. Li~l.::n + 14. Search + 12. Sen"c MOllIe + 11. Spcllcraft

+14, Spot +14

FelllS:

Flyby

Altack. Spell PenetratiOn

Climlltef1"t!rruiu: Any aerial or land Orgiinillilion: Solitary

Ch;ll1cngc R:llillg: 12 Trcll-,>ure: Standard

/\Iignment: Neutrnl good

AdnlllccmCIII: 11-15

!-to

(Huge). 16-2-1 ItO (G,lrgantuan)

Fully

17

fcet long from beak 10 lall plume. Ihe fcng-huang I~ a powerfUl and ~tnlmg Image of g(lodnc~, und Ihe powcr of the

co~mo~. They have -.otnelimc\ been rumored to be the <;coul' !lnd me~'>Cngcf1i for the Ccle~lIal Bureaucr.lcy. panlcularly for Shang-Ti.lhe Great Emperor. hlm<;elf The feng-huang'~ head I' sLmilar 10

a

huge phcasant. its feathers of brighl gold ... and roo ... Its body i\ long and smuou",. scaled hke a dragon', or '>Crpent'~ of ma.~ ... i\e Sile and lilewise colol\."'(1 III gold, and reds_ It" lail

(fealhel"' nll1nll1g In a dorsal stnpe from head 10 wll) falb out hke a peacock'~ in a glorious di'pla) of gold. orange. and red "CllIeS and fc:uhef">. Thc 10\\ shlllllller of fire continually <;ur~

rounding the crenture. The feng-huang· .. prevcllce i, me!lnt to be

nOliced :lI1d 10 ~ignify that the god~ arc watc1l1ng,

On 11<' own. Ihe feng-hu:lIIg flle, aoout Ihe plane .. and

watch-e~ the going,-on of all manner of belllg' III" )U<,I a .. II1lere~ted

111 the blnh of a .. hepherd·s daughtcr a, 111<' m wJlchmg a war.

Meellng a feng-huang more Ihan once In a hfc\lffiC 1\ a rare

e\ent. and hcmg allow cd 10 <;ec It c1o'>Cr than n} ing 0\ emead at

dawn I~ r.lfi:r~\l11. Interacling wllh a feng-huang 1<; alwa)'~ an edueallon. bOlh III pallence and In diplomac) The) are II1lelh-gent and pohte. and they IIIdulge In COIl\CNIIIOn rarely but With

great vigor. If their Ii~tcncrs are not up to a _O·hour comef">ation on weaving or the WOO-year history of II long 10,1 empire. a feng-huang might take offen->c.

Feng-huang re<,pond to summo/l 1II00nll'r 1'( .. pell' or at Ihe beque"l Of:l god (h:6Cd on the pra)cf' of h ... r<lllhful). and they ha~e been known 10 mtercooe m many way .. III the monal world The) may do 'it) ,ubll). an omen III the mOTllmg .. ky. or more dlrecll). perchmg atop a cliffSIde o\erlookmg J hoi) temple Ihal enemle .. and dc~pollers approach

The feng-huang tend~ 10 ll\OId combat. prctcmng 10 remam an ob~cn cr and reporter of e\C11l~ for the Ccle~tlal Bun.::lucracy (or for It .. ow-n \<lII,factlon). If draw n11l10 comtlat. 111\ Illcrciles~

loward undead and enl creatures.

l'~itiH' Eller&) (Su): The feng·hullIlg " IInrnunc to po5ltl\e elJoCrg) d;unage

or

effect~. It take .. double damage from negall\e cnerg) attack ... mcloolllg energ) dram. negatl\e energ) ablhl) damage. and negali\c energ) ablhl} dram. unle .... a..a\ mg throw

for h:1If dam;lgc L, allo .... ed. 111 .... hleh ca!>C It lake .. half damage on a ,uccc, .. and double damage on a failure. It al'>O UlnlCl~

dou-ble melee d,lInage agalll\1 all und.·ad and neglltl\e energy cffech. and itlldd, Id6 addillonal melee damage to any e\il

Crealtlrl.". bll undcad tall.' double ba .. c damage and Id6 ad

di-11011:11 uamOlge.

Slwlls: The feng-huang can ca .. 1 "pell, a .. a 12Ih-ll.'\el ),()rcer~

cr. Ihough II need~ no matenal componcnt~ or foci. It can al~o

ea~t .. pell .. fronllhe cleric'~ Fire. Good. Kno,," ledge. and Sun domalll',

Turninl: (SII): A feng-huang can lurn undead a~ If It ,,"ere a 12Ih·le\el clenc. When dClenlllnmg tummg damage. roll--kl6

and j)dd the feng-huang·~ efTcrll\e dene Ie\el and liS Charisma modifier 10 detenmlle the tOlal number of hit dice of undead il c:t11 turn Treal the feng-huang ll~ If., ha~ (he Extr:t Turning f~at. allowlllg II to :tHempt 10 turn undead :l number of tulle, per day C(IUal to 7 + 11'> Ch:tfl,ma modifier. Each lurning altempt requires a "llUld;lrd action

Firt! Subt~pt' (E'\:): A~ a fire creature. the feng-huang is IIlImUl1e to all form' of fire. It tale~ double damage lillie,s It make, a \ucce"ful '>:I\e.

Ou,--,>ider Chara<:leristics: The feng-hu:lIlg ha~ dan. \ Ision 10 60 feci. and cannot he raJ<;ed or rewrrecll-d to re'lore lIS life (only "'i\1I or IIIlmde \pclb work on oUh,def"»_

(15)

Mcdium

·

Siz

c U

nd

e

ad

ltiIDkl': &112 (52 hpj IIlili:llilc: +3 (Dc>;)

Spel'd:~O fL climb 15

n

.

AC: 17 (+] Dc;.;. -+4 1I:IIU(;II)

Fl31-fOOled AC; 14. louch AC; I]

Allaeks:

6

inlC~llI1e ~Iem' +8 ranged. cia" +3 melee

1):Hllage: Inle~lme ~Ienl Id8+1 and Id2 lernporaf) Chari\nI:l.cl3\1 Id4

Face!Rl':lch:

5

ft. by

5 ftiS

fl

(15

fl, "1Ih mleMlIle stern,)

SIK'Cial AlIlIcks: Inle~lme ~tellll>. III1Pro\OO grab. CUf'\C of lhe rotten gUI

SIK'Cial QU:llitics: Unde:ld, ~ lunl rc~i'lancc,

Ultel>IUle cra\ll

Sa\c,: Fon +2. Ref +5. Wilt +6

Ahilitics: Sir 12. Dc;.; 17. Con . Inl 14. Wi,

10.

Cha

6

Skills: Balance +1 1, Bluff +6. Climh +9. Concenlralion +8. E'tcape Arti'l +7. llide+

7,

LI\len +6. l\.'Ime Silenlly +7. SIXlI +6

Fcub: Combat

R

cnnc'.

Dodge. 1'-Iulhallacl. WC:lpon Foeu, (l1Ileslinc \tem)

Clinmlefl'crrain: An) land lind underground

Organizlliion: Solitaf) or clique (I fuluranbou pIli!> 2-4 ghoul,)

Cimllcn)!c Raling: 5

Tn';I~ure: Standard

AIiJ:Ill11cnt: Always thaollc c\11

Athmwcmcnt: By chllr:lcler cia',

'-uluranbou are corporclil 'pmh of human!> 'oI-ho \penl their enllre li~c\ ob'>Cv.cd with (X:l"\Onal beauty and magneh'lll

IInk-ou,I) ugt), Wllh ~plotch}. l'OOr-.c \llll. malted hair. and a grotc"'lue dl"tendcd bc1l~. ,uch creature, ha\e III death become l'I

parod} of their -.elflrnage III hfe- ;1I1d Ihe) aren't In on the

ccle~tlal jole.

All fuluranbou belle\e they arc Ihe paragon~ of ph)'~lcal perfectlon,and so Ihey di'pJ.I) their ull'lghtl) girth cl1her COI11-plelely naled or with a lI1ooC\t cloth cOlcring Ihe gCllltall;l. Their bloated bellle~ contaltl the helm of Iheir eornJpllon, ;1 "nthltlg lI1a\s of prehell\l1c ItIIC,hllC ,[em,>, cach of \I hll'h end,

ItI ;I 1000hy nta" Fulurl'Inbou ficrccl) covet thc 1r.Uh Ihe) \() valued In hfe, dnl\lJlIg Iho\c qu,IIIIIC\ from their victim, II" [he'>e abhorrent appcndJgc\

]'ukumnbou .. peallhe languagc\ the} ,pole 111 life Cu,u;tll) Common).

Co

,

,,Gat

t\ fulur:ntbou can lmle 11\ nt!e<.[ntc ~tcnl' "ilhnt lI~clf a' II frce aCllon (they can tilde all or nonc the ere:Hllrc c;mnot hide 'ome 'tC111' and fCleal olhel'l), The ne,h mold, lIround the ~!em'.

m;),lmg them completcly frum \lghl Ch;lraClcI'I ma) m;lle l'I Spot chccl (DC 20) to ob-cl'\c II 'hght nppllng oflhe belly front

[lInc 10 lime, as if \olllcthlng \lere .. Inhering aboul \I .Ihlll Rcle;l,mg the mle~tlne 'tem' ., a 'tandard aClion that doc, nnt prolole al1acl, of oppof1umt). A, Ihe fuluranbou I(Xll, Ille a normal Calbell e~tremcl) ugl}) hUlllan "hen hiding I'" \lelll'. I[ ottcn ;JIICl1lpb 10 all) \lllh l'I part) ofad\cnturers. po"n}; :l';I

p,)\\crful and 1111portan1 dlgnH;JIj, If gllcn an opportu1ll1). Ihe

fuluranbou Wltllf) 10 'plillhe p;lrly. leamlllg up 1\lth [hc mO\l chari .. matic parly member for n I;lter ~n;lck

Int~linc SIems ( .. =~): A fuluranbou's di\!ended belly con· lalll\ a dozen prchclNlc Inle,llIIe \!elll\, each endlllg 111 a foul -\l11e1ll11g many-toothed mouth \llIh a lolhng. discolored tongue_ SI\ of the<.e dl'gU"lI1g ,Ippcndage, 'tnle ea<.:h round, 'oI-lIh a range of up to 15 fLoc!. LI\ Ing (fe;llUre\ 'tro.:l b} nn IIlIe't11le ,tcm ,uffer Id2 POlllt' of IClllpor.t1j Chan'l1ll'l dalllnge_ lach 1'01111 of Chari'ma dal1l,lge re .. tllrc, 2 hll poinl~ 10 a \loundl'd tulur.lIIhou_ Such hit 1'0111[\ cannot granlthe crealure hll 1'01111" abmc 11\ onglIIat 1(1laL A creature reduced to Chl'ln"l11a () Ii) a fulurJnhou i., UIKon'l-IOU",

llllllrl1\cd Grab (E'I.): It [he lulumnbou hlh \\lth an IIlle .. -tille ,[em attad. II dc.th d~m;Jge a, nomlal and may altempt to ,[ilrt J grapple a~ a free a<.:lll)l\ 'oI-lthout prmo!-..lIIg an 1I11acl 01

0PIXlrtullll}. Grapplcd l-re;JIUre\ ;JUIOllIliheall} ~uffer Id4 p<lInt' (If telllporaJ) Chan "ilia damagc each round for each allached IIlle'tllle '>!elll,

CUTW of Iht' HOllcn GUI (Su): LI\ 111g creature, dallla~cd b) a luluranbou often contract J hornhle di'ea~c lnO'ol-n a' the eur-.c of the rotlcn gUl_ The UI1'>Cllll1lg cur-c, dcll\ cred by the lulur:lnbou's hideou\ tougue, 1\ a nMglcal dl,cn'>C (h'l[ COI1\'C)\

lhe nflU'Cl111 ng '>Cn,ullon of humlred, of unduhu IIlg "OTlll\ cr" II 1 -illS \I Ilh11l lhe IKIlIll', \IOnt;ldl Cur'te of (he rotten gUI llcl. hlr111ude ,a\'c (DC' 12), lIIcubalion period I day: damage ld6 ICI1lp<W.iry Con,(ilUtlon ];.;Idl day Ih.-.reafler. on a failed ,a\e. the l-realure mU\lmIllIL'(h3Icl)' \uc~' ... ed al another Fortllude \a\c or ,uffer 1 point of pcmlancnl C(ln~htutl{ln dram. Creature\ "hll d ... hllt': mnll·ted \11th the CUI"'>C 01 lhe rollen gut an--.c a,;J ghoul m Id4 d3~', Ca\lmg 11fI1lf'(/JOII jmm ('Iii on 3 bod) hcfore the end 01 that lime a\en .. Ihe Ir.m .. tormallon (bUI doc, nOl cure lhe dl'>C3>e),

(16)

IntC'itinc Cnl,,1 ([,,): If a fu\..uranbou ha~ :IlI{';J~tlhree

mt~,tm~ 'Ienh fn:c. it can usc them to cra"l, The 'tern moulh~ <:reatc en'lugh \u<:llon thai a fulwranbou <:;In e\ en <:Iunb along "all, andl:cllmg, .... llh a climb IX of 0 or higher,

Lndelul: Immune to nund·mfluencmg effL"\:t.;.. p01wn. ~Ieep.

paral) "" ... tunnmg. and di~casc

Not

\ubJect to enucal hlb. su b-dlul dam;Jge. ability damage. encrg) drain.

or

dc.lth from

mas-sil e It.Jm:lgc.

Skill~: A fU\..llranbou n!cel\'Cl>

a

+

10 l'lll:iHI bonu~ 10 Climb and MOle Silently \\..ill chec\..\

v.

hen emplo)lI1g hi" Inlc~tllie ~te]ll,.

~ledium-Sizc

Co

n

s

truct

llit Dict': 2dlO (II) pili" char:l(·ter cla~\

Initi:lthc: +()

SIX.'t:d: 2() ft.

AC: 24 (+14 natuml)

Flat· looted AC' 2-1. tou('h AC: 10 l\tI~lck,: SI"m +7

1);lIlIa).:c: Id6+6

,,'llct'iRt::lch: S fl, by 5 ftl5 f1. SI)e~:ial \tlllck,,: None

SI)t.'(i;11 Qualitil"'i: Damage resl"tance 10/+1. con\truct

S:l\C~:

hm

+0.

Ref +0. Will

+0

Abilitic .. : Str 23.

Dc,

10. Con: - . Int 10. Wh 10. eha 14 Skil"': By l:];I"

"'l-lItS: By d,I"

Climate/TeITllin; Any land and underground OrJ,:lmization: Solitary or group (ld4+1) Chullenge Rating; 2 plu, ehamctcr cla" Trellsure: Standard

\liJ,:nment: Special

Adl ltnCCtnCllt: 13) character cla,,~

I1ld:m '>(ulpted \C\cral anllllated Maille, dunng hh lifetnlle. thllugh onl) ol1e of thOM: \.\ a, recorded III legend. The storie, tell

of Ihe 'l:lIlptOf. who upon ~ccl!1g :t beautiful \.\ oman sought to

crt';!t.: Ih.: perfect 1111:1gC of hcr. Upon completion of the project. the pcrfe<:\lon of thc ":ltIiC \\:ts \0 011\\ Ie" that lhe gods IIlrned hrT 1Il10" Il\lIlg crca1urc, While thiS Icgendl\ particul:trly

f,unnu,. lcgend~ 111'>0 ~peak of other Illilgmficent Mone conqructs. crcJlIon, dC'Ignl..-d to ealT) the life c,-.cIlCC of the pcr<>on the) "cre mllddcd aft{'r. IIldari found a .... a) to ein:ul1l\ent mon:tlity.

Eoldl panll:ular con'lruet carrie, the life and c'pericnccs of a

parti.:ular PCN.lII. Duc to the e'\prnsc of thc\C con,lruCiS. il is

Ineredlhl} rare to find 11\ II1g ,tatue~ of an)onc other than

\\e:ll1h) .. d\wcrat\, Occasionally. ~hdllri Cn!atrd 11 \(','>(;1 for a

lord\ f"lIlnte "lIlIumi. courticr. 1>OCt. or gCl'ha. The con,truc" are u\ually made of polished marble. and thc wor\..man,hip is \0 prrfect that e\cn \\ hen the creature, mo\e their dothlng appears to On .... a!lOlI! them,

IIld"ri COI1,tfUl:h may ne\er mo\e mort: Ihall (Jne mile from the pl"l:c thc) .... ert: created. Doing so unr:l\eh the m .. gic that hind, ;Jnllllatlllg 'PlTltlO lIlanimate \C'loCl.

SJ.illJ,; ~hd,m con,trucl~ hale Ihe '\..llh til<!} learned .... hlle aJt\e. T)plcal '\..Ilt.. are h,too bclo .... :

,\rl"tocnlt; Appraise +6. Diplomal:Y +14. Kllo\.\ ledge Ih"lOry) +6. Sen-.c fo,l01l1 ~ +6

SlilllUfai: Inlllllldate +10. Jump +I'L Li,tcn+6. Spot +6 Courtier: llIull +10. Dcnph~r Script +4. DlplollHIl:Y +10. 11ll1llcndo +8. Knowledge (11I~t()ry) +4. Sen,.: Motivc + 10

I'oct: Kno .... ledge (hl~tory) +15. I\'rform (I>oclry) +15

FI'lltS: I lIdan Con~tructs al~o po,-,('''" the feal' thcy learned \\hlle alt\('. Typicalleab arc hsted belo\\'

Aristocr:lt: Lcaden.hlp

S:ullunli: Clea\c. I~o .... er Attac\... Qllle\.. Dra ....

The c()n,tmct\ hght dependcnt lll)On the crca1Un! that they

rt:,cmblc. A ,<ullumi construct will have the addilitmal fighting ,kill, 111':1 ~:unurin (t)pically at Ic\cl 8). II hi Ie OIIC of a courtier ha~ limited :tddltlonal fighting ,\"ill\. I 10\\ c\cr. all of the con-struct, 11;1\ e the ha~ic ~Iam attac\...

Construct; \ con~trucl i~ Immune 10 mnld'lfIflucnclfIg

effcl:I'. pol'>On. \il'Cp. paral) ~1\. ~lIlnnlflg. di'>C:I-.t'. death effccts and liCl:mnMllIic effect~. Not ,ubjCl:! 10 l:Tlllc:tlllll". ~ubdual d:un

-age. ilbiltt) d.lm:tge. ellC'l!) drain. or death from ma~sl\e damage.

Effech that TCquu"C a Fonnude ,a\e do 1101 am.'Ct constructs

References

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