Date Revision Description of Revision Author Reviewed Approved
20/09/2011 1.0 Issued for training on 12.1.1 JP NM SK
15/11/2011 2.0 Issued with latest copyright footer CF CF
06/03/2012 2.1 Issued for review for12.1.SP2 JP/AH
09/03/2012 3.0 Reviewed and Issued for 12.1 SP2 JP/AH JP
21/03/2012 3.1 Updated and reviewed after training JP JP SK
03/05/2012 3.2 Updated and reviewed after training (KA) JP
02/11/2012 3.3 Issued for review for 12.1.SP3 JP
10/01/2013 3.4 Reviewed JP WR
10/01/2013 4.0 Issued for Training on 12.1.SP3 JP WR SK
All headings containing updated or new material will be highlighted.
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1 Introduction ... 11
1.1 Aim ... 11
1.2 Objectives ... 11
1.3 Prerequisites ... 11
1.4 Course Structure ... 12
1.5 Using this guide ... 12
2 How AVEVA Marine Can Help You. ... 13
3 Getting Started. ... 15
3.1 The Interface ... 16
3.2 Toolbars ... 16
3.2.1 Toolbar Tips ... 17
3.2.2 Viewing the Toolbars ... 17
3.3 Marine Drafting Explorers ... 17
3.4 Storage of Drawings ... 18
3.5 Opening an Existing Drawing ... 20
3.5.1 Starting a New Drawing ... 22
3.5.2 Saving a Drawing ... 24
3.5.3 Deleting a Drawing ... 25
3.6 Functions and Operations ... 26
3.7 Viewing the Workspace/Drawing ... 27
3.7.1 Zoom In ... 27
3.7.2 Zoom Out ... 27
3.7.3 Mouse Wheel Zoom ... 28
3.7.4 Mouse Wheel Move / Pan ... 28
3.7.5 Move / Pan ... 28
3.7.6 Display Entire Drawing... 28
3.7.7 Display Previous Window ... 28
3.7.8 Predefined Windows ... 28
3.7.9 Display a Predefined Window ... 29
3.8 Displaying Viewports ... 30
3.9 Setting up a drawing ... 31
3.9.1 New geometry preferences ... 31
3.9.2 Defaults ... 32
3.9.3 Drawing Scale ... 32
3.9.4 The Title Block ... 33
Exercise 1 Creating a Drawing ... 34
4 Viewing the Ship Model ... 35
4.1 The Marine Drafting View Concept ... 35
4.2 Adding Hull Items to a Model View (Insert Model) ... 35
4.2.1 Drag and Drop to a Model View from Design Explorer ... 38
4.3 Adding Outfit/Hull Items to a Model View (Search Utility) ... 41
4.3.1 Changing an Existing Model View Projection ... 43
4.3.2 Copy Model Objects from an Existing View. ... 44
4.4 View Types ... 46
4.4.1 Wireline ... 46
4.4.2 Modelled Wireline ... 46
4.4.3 Wireline Hidden Line ... 47
4.4.4 Local Hidden Line ... 47
4.4.5 Global Hidden Line ... 47
4.4.6 Universal Hidden Line ... 48
4.4.7 Changing View Type ... 48
4.5 Creating a Sliced View ... 49
4.6 Updating the Views Model Data ... 51
4.6.1 Update Design ... 51
4.10.1 The Plane Tab ... 55
4.10.2 The Limits Tab ... 56
4.10.3 The Select Tab ... 57
4.10.4 The Outfit Tab ... 58
4.10.5 The Misc Tab ... 58
4.11 Recreate an Existing Symbolic View. ... 59
4.12 Modify an Existing Symbolic View. ... 59
4.12.1 Modify the view. ... 59
4.13 Detail Views. ... 60
4.13.1 Creating a Detail View of Multiple Objects. ... 60
4.13.2 Creating a Detail View of Flanges, Stiffeners, Brackets or Seams ... 62
4.14 Model Information ... 62
Exercise 2 View Creation ... 63
4.15 Adding Rulers to an Existing View ... 64
4.16 Text ... 64
4.16.1 Adding Text ... 64
4.16.2 Editing Text ... 65
4.16.3 Moving/Rotating Text ... 65
4.16.4 Options for Text. ... 66
4.16.5 Copy Text ... 67
4.16.6 Delete Text ... 67
4.17 Introduction to Subpictures ... 67
4.18 The Drawing Structure ... 68
4.19 Current subpicture. ... 68
4.19.1 Make an existing subpicture current ... 69
4.20 Create New View (Level 1) ... 69
4.21 Create New Subview (Level 2) ... 69
4.22 Create New Component (Level 3) ... 70
4.23 Transforming a Subpicture ... 70
4.23.1 Ways to Transform. ... 71
4.24 Copy a Subpicture ... 74
4.25 Deleting a Subpicture ... 74
Exercise 3A Hull Trainees ... 75
Exercise 3B Outfitting Trainees ... 76
4.26 Re-use of Subpictures ... 77
4.26.1 To split level 1. (Create new view) ... 77
4.26.2 Split level 2 (Create new subview) ... 78
4.26.3 Regroup Subpicture ... 78 4.26.4 Output subpicture ... 80 4.26.5 Insert subpicture ... 80 4.26.6 Exchange subpicture ... 81 4.26.7 Backdrops ... 81 4.26.8 Transfer Subpicture ... 82
4.27 Standard Detail Book ... 83
4.28 Delete Standard Detail Book ... 84
Exercise 4 Subpicture Handling ... 85
5 Basic Geometry ... 87 5.1 Creating Geometry ... 87 5.1.1 Points ... 87 5.1.2 Lines... 90 5.1.3 Arcs ... 91 5.1.4 Insert Fillet ... 91 5.1.5 Virtual Geometry ... 92 5.2 Modifying Geometry ... 93 5.2.1 Colour ... 93
5.3.2 Trim by Gap ... 97 5.3.3 Trim by Cutout ... 98 5.3.4 Trim by Fillet ... 98 5.3.5 Stretch ... 99 5.4 Hatching ... 101 5.5 Fill Styles ... 101 5.6 Deleting Geometry ... 102
5.6.1 Deleting an individual geometry ... 102
5.6.2 Deleting a group/area of geometry ... 102
5.7 Creating Geometry ... 103 5.7.1 Polylines ... 103 5.7.2 Staircase ... 103 5.7.3 Splines ... 104 5.7.4 Rectangle ... 105 5.7.5 Squares ... 105 5.7.6 Parallel Curves ... 105 5.7.7 Conic ... 105 5.8 Moving Geometry ... 106 5.9 Copying Geometry ... 106
5.10 Additional 2D Geometry Functions ... 107
5.10.1 Create Pipe Restriction Symbol ... 107
5.10.2 Create Cross (Tank Boundary) ... 107
5.10.3 Create Cloud ... 107
5.10.4 Delete Last Entity ... 107
5.10.5 Chain Geometry ... 107
5.10.6 Dechain Geometry ... 107
Exercise 5 Create Geometry ... 108
6 Annotation & Enquiries ... 109
6.1 Dimensioning ... 109
6.1.1 2D Linear Dimensions... 109
6.1.2 Radius measure ... 116
6.1.3 Diameter measure ... 116
6.1.4 Angle measure ... 117
6.1.5 Dimension along a curve ... 118
6.1.6 Dimension area ... 119 6.1.7 Distance ... 120 6.1.8 3D Linear ... 120 6.1.9 3D Axis Parallel ... 121 6.1.10 3D Coordinate ... 122 6.1.11 3D Curve Length ... 122
6.1.12 3D Weight and COG ... 122
6.1.13 Shell Profile Mounting Angle ... 123
6.1.14 ... 123
6.1.15 Dimensions from a plane ... 123
6.1.16 Associative Dimensions ... 124
6.1.17 Deleting dimensions ... 124
Exercise 6 Creating Dimensions ... 125
6.2 Adding notes ... 126
6.2.1 Adding Outfit Intelligent Text Labels ... 127
6.2.2 Hole Annotate ... 129 6.2.3 Delete Notes ... 129 6.2.4 Deleting Labels ... 129 6.3 Auto Tagging ... 130 6.3.1 Creating Tags ... 130 6.3.2 Library Tagging ... 131 6.3.3 Local Tagging ... 132
6.3.4 Creating a new Local Tagging Rule ... 133
6.4.2 Adding General Position Numbers to a Drawing ... 138 6.5 Symbols ... 138 6.5.1 Inserting a Symbol ... 138 6.5.2 Symbol Status ... 139 6.5.3 Symbol Properties ... 139 6.5.4 Move Symbol ... 139 6.5.5 Copy Symbol ... 139 6.5.6 Deleting a Symbol ... 140 6.6 Enquiries ... 140 6.6.1 Model Information/Attributes ... 140 6.6.2 Verify Drawing ... 141
6.6.3 Tools Enquiry Name ... 141
Exercise 8 Adding Labels & Position Numbers ... 142
7 Automatic Drawing Production (ADP) ... 143
7.1 General ADP ... 143
7.1.1 Creating a General ADP Drawing. ... 143
7.1.2 Modify General ADP View ... 145
7.1.3 Apply ... 148
7.1.4 Update ... 148
7.1.5 Updating the View Content ... 149
7.2 Steelwork Detailing ... 150
7.2.1 Creating Outfit Steelwork Detail ... 150
Exercise 8 Automatic Drawing Production... 151
8 Appendix A Common Functionality ... 153
8.1 The Attributes Form ... 153
8.1.2 Modifying Attributes ... 159
8.1.3 Attribute Right-Mouse Options ... 159
8.2 Search Utility ... 161
8.3 Introduction ... 162
8.3.1 Item Type ... 162
8.3.2 Search Filters ... 163
8.3.3 Attribute Filters ... 164
8.4 General Functionality on the Search Results Form ... 165
8.4.1 Displaying Search Results in Separate Tabs ... 165
8.4.2 Setting of Columns in the Tabular Control ... 169
8.4.3 Additional right click menus ... 175
8.4.4 Virtual Hierarchies ... 176
8.5 Manipulating the 3D View ... 177
8.5.1 Using the 3D View Shortcut Menu ... 177
8.5.2 Using the Keyboard Function Keys ... 177
8.5.3 Using the 3D View Controls ... 177
8.5.4 The 3D Shortcut Menu ... 181
8.6 Status Control ... 186
8.7 Activating the Status Controller ... 187
8.8 Status Control Toolbar ... 188
8.9 ... 188
8.10 Removing Status ... 189
8.11 Status History ... 189
8.12 Statistical Report ... 190
8.12.1 Changing the Graphical representation of the report ... 191
8.12.2 Additional Graphical Report Features ... 192
8.12.3 The Element Interaction Toolbar ... 193
8.13 Saving a Status Layout ... 194
9 Appendix B Toolbar Listing ... 195
9.1.7 Geometry Line Toolbar ... 196
9.1.8 Geometry Polyline ... 196
9.1.9 The Vitesse Toolbar ... 196
9.1.10 Geometry Point Toolbar ... 197
9.1.11 2D Lock Toolbar ... 197
9.1.12 Transform Toolbar ... 197
9.1.13 Subpicture Level Toolbar ... 198
9.1.14 Shaded View Tools ... 198
9.1.15 Dimension toolbar ... 198 9.1.16 Subpicture Toolbar ... 198 9.1.17 Windows Toolbar ... 199 9.1.18 Symbol Toolbar ... 199 9.1.19 Text toolbar ... 199 9.1.20 History ... 199 9.1.21 Search ... 199 9.1.22 Default ... 199 9.1.23 Assembly Drafting ... 200 9.1.24 Assembly Department... 200 9.1.25 3D Request ... 200 9.1.26 Isometric ADP ... 200
10 Appendix C Keyboard Short Cuts... 201
11 Appendix D Intelligent Text Syntax ... 203
This training course will be taken by all users of the Hull / Outfitting system and provides the grounding for further training in the AVEVA Marine modelling applications.
With AVEVA Marine 12 Series it is possible to view the model by creating a wide range of views of the ship model. There are special functions to handle these views and produce the desired drawings rapidly and accurately.
Once the relevant views are placed in a drawing they can be annotated with further information.
AVEVA Marine 12 Series has powerful text and dimensioning functions and full 2D drafting functionality. AVEVA Marine 12 Series also has very powerful editing functions. All entities have editable properties, such as, colour, layer, and line type. Whilst a series of transformations provide all other tools needed to edit the layout of the drawing.
The basic Marine Drafting functions can also be found in all the AVEVA Marine Hull Design products (Structural Design, Planar Modelling, Curved Hull, and Plate Nesting).
Over the next two days the participants will learn the basic functions to control the graphical view, create hull symbolic views, outfits views, annotate and dimension the drawings.
To have a clear understanding of the basic features of AVEVA Marine. To be familiar with the screen layout and the workings of the user interface.
To create and manipulate views of a model, in a way that reflects the intended use of the system.
To discover the ways in which the model can be interpreted on screen.
To understand the concept of sub-pictures and be able to work effectively with them. To create geometry and add text and other annotation to a drawing.
To understand the various ways in which a drawing can be edited or modified.
Trainees should be familiar with Microsoft Windows
Outfitting users will be familiar with the Attribute forms, Search Utility, Groups, 3D View and
Status Control functions which are covered in the TM-2201 AVEVA Marine (12.1) Outfitting
Foundations training guide. However these are included in Appendix A of this guide as reference only for Hull users. It will not be covered as part of the training course.
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will have a training project, populated with model objects. This will be used by the trainees to practice their methods, and complete the set exercises.
Using this guide
Certain text styles are used to indicate special situations throughout this document, here is a summary:- Menu pull downs and button press actions are indicated by bold dark turquoise text.
For Menu pull downs > indicates the next menu level e.g. File > Open Drawing
Information the user has to key-in will be bold and red. Annotation for trainees benefit:
System prompts should be bold, italic and in inverted commas i.e. 'Choose function' Example files or inputs will be in the courier new font, colours and styles used as before.
How AVEVA Marine Can Help You.
The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully detailed, full size model.
AVEVA Marine allows the user to see a full colour shaded representation of the model as the design progresses, adding an unprecedented level of realism to drawing office techniques.
The model can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the project. This model becomes a single source of engineering data for all of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases through which information can be distributed, these range from reports on data stored in the databases, fully annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which allow visualisation of the complete design model.
Even with the advanced features of AVEVA Marine, the main form of communication between the designer and those who build the ships remains the drawings. Without engineering drawings the task of shipbuilding would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping isometrics
All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the design information.
Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each module accesses the databases for a different purpose. To start AVEVA Marine click
Start > All Programs > AVEVA Marine > Design > 12.1.SPx > Marine Drafting
After starting the application the following screen will be displayed, for the training project environment use the following login information as displayed in the screen below, the Password is PHULLFWD (upper case). In reality the system administrator will set project specific databases/passwords and will advise the users of these settings when working on real projects. They are selected from the scrollable list menus by clicking After completing the information in the form click OK.
The Marine Drafting interface is also accessible from within the Hull Design modules Planar Modelling, Curved Modelling, Plate Nesting etc.
Drawings created using the
Outfitting Draft application can be
opened using the Marine Drafting interface. However, if any changes are made to the document it will not be possible to re-open the document in the Outfitting Draft application.
The Marine Drafting interface is displayed. The status of Toolbars and Explorers which are displayed are saved when exiting the application and may vary to those displayed below:
The functions accessed via the application pull-down menu are also readily available via numerous toolbars. The layout and availability is determined by the user and will consequently vary from user to user.
Toolbar Application Pull-down Menu
Cross Hair Workspace
3.2.1 Toolbar Tips
The function of each button of the toolbar can be displayed by placing the cursor over the appropriate button.
Refer to Appendix C for a list of the available keyboard shortcuts
3.2.2 Viewing the Toolbars
The toolbars are displayed by clicking the right mouse button in the menu bar area of the screen, then clicking the appropriate toolbar text. A check box will be added to show the toolbars currently displayed.
There are numerous tool bars available which can be toggled on/off depending upon the task being performed. It is not recommended to include all toolbars for general use as this will take up valuable workspace. The following are the recommended settings for this training course
For a complete listing of the toolbars that are available to the user refer to Appendix B Toolbar Listing
Marine Drafting Explorers
There are four explorers available to the user in the Marine Drafting application:-
Design Explorer this shows the hierarchy of the Design World present in the current MDB Manufacturing Explorer - this shows the hierarchy of Manu World present in the current MDB. Draft Explorer - this shows the hierarchy of the Draft World present in the current MDB
Marine Drawing Explorer this shows the hierarchy of the current drawing with respect to the
These explorers are accessed by selecting View > Explorers > Design Explorer/Manufacturing Explorer/Draft Explorer/Drawing Explorer from the application pull-down menu.
The function of Manufacturing Explorer is not relevant to this course. It is covered in TM-2106 AVEVA Marine (12.1) Hull Detailed Design Production Information.
The use of each of these explorers will be covered in more detail in the relevant sections of this guide.
Storage of Drawings
All drawings created within in the Marine Drafting application are stored in a Registry which is in turn owned by a Department. This can be easily seen by checking the hierarchy of the Draft Explorer.
The Departments and their members are stored in PADD databases. The allocation of the Departments to the relevant databases is an administration task, but the general user should have some knowledge of this to understand the limitations that are imposed.
The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
Marine Drafting adopts the common philosophy that is used
throughout the AVEVA Marine applications. The User must be a member of the Team that owns the database.
This means that logging in as a different user might result in previously created drawings not being available.
From the Admin application it can be seen that the
HULLFWDDPADD1 database is owned by the HULLDRAFTFWD Team.
The PHULLFWD user is a member of the owning HULLDRAFTFWD Team.
The access rights to any database in the MDB can be determined by keying in STATUS in the Command
Window. This will list all the databases and suffix each with R or RW for Read and Read/Write access
Opening an Existing Drawing
By default when the Marine Drafting application is started there is no drawing open.
To open a drawing select File > Open Drawing from the application pull-down menu or click the Open an existing drawing button on the
The Open Drawing form is displayed:-
When starting AVEVA Marine for the first time the list will not be populated, click the List button to view the drawings in the current Department.
To reduce the number of drawings that are listed, wildcards may be used to replace single or multiple characters in the file name.
* replaces any number of characters. % replaces one character.
For example keying in *KEY* and clicking the List button will result in only drawings with the
The behaviour of the application on start up is influenced by the INITIAL_DRAWING
keyword in the Drafting Default file. This can be set to New drawing / Previously saved drawing / Open drawing etc.
For more information on default file settings refer to TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
To open a drawing, select it from the list of drawing names. When a drawing is selected, a preview is displayed for verification. The drawing name will be displayed in the Name box and the List button will be replaced with Open. Click the Open button to display the selected drawing.
The Department and Registry are read-only fields defined by the system administrator for storing different types of drawings. They are directly related to the Drawing Type selected.
The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
The drawing can be opened as read only by checking the Read-Only checkbox.
Default databases exist for different drawing / sketch types. To change to another database to access other drawings / sketches select thearrow at the end of the
Drawing typebox, and from the list displayed select the type of drawing / sketch to be viewed. The contents of the selected drawing database can now be listed as described above. The set up of these databases is the responsibility of the administrator.
The Search all departments check box allows the user to search all departments for a drawing when checked. When unchecked the search will be performed only on the Drawing type / Department chosen.
The drafting default keyword SEARCH_ALL_DEPARTMENTS controls the value of the Search all departments checkbox.
The Envelope section of the form controls the appearance of the drawing:-
None No envelope will be shown. This is the default behaviour, the drafting default setting for SEARCH_ALL_DEPTARTMENTS = No
Initial View are initially shown within their envelope. Subsequent pan, zoom etc. will remove the envelopes.
selecting Open Sheet from the right mouse button context sensitive menu.
3.5.1 Starting a New Drawing
To start a new drawing selectFile > New Drawing from the application pull-down menu.
Alternatively click the Create a new drawing button on the File toolbar. The system will then display the New Drawing as shown.
Name: The Drawing Name can be replaced with the desired drawing name.
Drawing Type: List of drawing types that the new
drawing should be assigned. Use the scrollable list to select an appropriate drawing type.
Backing Sheet: Click the Browse button to open the Select Backing Sheet form. The list will initially appear empty, click the List button to list the available drawing forms.
Click on the name of the desired Backing Sheet, the List button will now be replaced with an Insert button, click the Insert button.
The name of the selected Backing Sheet will then be added to the New Drawing form as shown.
At this stage if no name has been specified for the new drawing. The drawing will initially be called UNTITLED until the first time the user saves the drawing, at this point the user can specify the desired drawing name if not already defined.
If the user attempts to key in a drawing name that already exists an Error alert form is presented to the user.
Click the OK button on the Error alert form and the system will return to the previous form allowing the specification of a unique drawing name.
Clicking the OK button on the New Drawing form will open the new drawing with the selected drawing form.
It is possible to work without a drawing form if desired. Simply leave the Backing Sheet text field empty on the New Drawing form. This will allow the user to draw and create views without the confines of a drawing border.
If at any time the user wishes to add/exchange a drawing form, this is achieved by the selecting Insert > Drawing For from the application pull-down menu. The user will then be presented with a form allowing the selection of the drawing form. The use of which is identical to the form explained previously.
3.5.2 Saving a Drawing
To save a drawing, selectFile > Save Drawing from the application pull-down menu.
Alternatively click the Save the drawing button on the File toolbar.
If the current drawing is new and has not previously been saved the Save Drawing will appear. Allowing the user to replace UNTITLED with the desired drawing name, select Drawing Type for the location that the drawing should be saved in, and click the Save button.
Drawing names should not contain any blank spaces or special characters. Giving a drawing the exact same name as any other object in the Dabacon database should be avoided. Drawing names can be saved in upper case only using DWG_NAME_UPPERCASE = YES keyword in the drafting default file.
If the drawing name already exists in the database an Information alert form will appear.
Click the OK button and the system will return to the previous menu allowing the definition of a unique drawing name.
If the drawing has already been saved successfully then subsequent saving will simply result in the user being notified in the Message Window.
To save an open drawing with a different name select File > Save Drawing As from the application pull-down menu. The form shown previously will be displayed. The current name of the drawing will appear in the Name field. Edit this to suit and then click the Save button.
Please note that Save Drawing As will result in a drawing with the new name being stored in the database, the original drawing will not be deleted.
3.5.3 Deleting a Drawing
To delete a drawing from the database select File > Databank > Delete from the application pull-down menu. The Delete in Database form will be displayed as shown
Click 1. Drawings and the system will display the Delete Drawings form.
If the list is empty click the List button to display the available drawings.
Locate the drawing to be deleted, using wildcards if required.
Selecting a drawing will result in the List button being replaced with the Delete button.
Clicking the Delete button will result in the user being prompted to confirm the deletion.
Click the Yes button to remove the drawing from the database.
Functions and Operations
The Marine Drafting application has a workflow using functions and operations. Normal use consists of beginning or initiating functions/operations, executing them, then ending or completing in order to move on to the next operation/function.
Consider the function Insert > Line
This can be accessed from the application pull-down menu or from the Geometry toolbar.
Once the Insert > Line function has been invoked an operation can be started to define the type of line to be inserted, in this case Line: Two Points. This operation is started from the Geometry Line toolbar as shown.
To complete an operation or accept a selection, click the Operation Complete button or use Return/Enter on the keyboard.
To exit a function and quit any operations in progress, click the Quit button. or Esc on the keyboard. As many drawing operations will be repeated, most operations behave in a looped fashion so that after one operation the system is immediately ready to perform the same operation again. Use the Quit button or Esc key to leave this loop.
Drawing poly line Ready for next poly line Ready for new function
Viewing the Workspace/Drawing
3.7.1 Zoom In
This will adjust the view so the selected area fills the screen. Select Cursor Position 1 (1st Corner)
Select Cursor Position 2(2nd Corner)
3.7.2 Zoom Out
This will adjust the view so the current display will fill the area of the rectangle indicated. Select Cursor Position 1 (1st Corner), Select Cursor Position 2(2nd Corner)
3.7.3 Mouse Wheel Zoom
Rolling the mouse wheel will zoom in or out of the drawing depending on the direction of the mouse wheel turn. Rolling the mouse wheel in a direction away from the user will zoom in and rolling it towards the user will zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing and the
Zoom Increment setting on the Tree Property Sheet form accessed via Tools > Preferences > Miscellaneous from the application pull-down menu.
The mouse wheel zoom can be toggled off or on using the check box. The increment setting can also be changed between 1 and 20. This setting will affect the zoom level of the mouse wheel zoom. The higher the setting, the greater the zoom effect.
3.7.4 Mouse Wheel Move / Pan
Click and hold the mouse wheel, to drag the drawing to the required position.
3.7.5 Move / Pan
When selected the cursor position it is fixed at the centre of the drawing area, the next indicated position will be moved to the centre of the screen.
3.7.6 Display Entire Drawing
This will adjust the display scale so that all objects appear on the screen. This is
independent of the drawing form
3.7.7 Display Previous Window
This will toggle between the previous window and the current window.
3.7.8 Predefined Windows
To define a window that can be recalled, zoom / pan to display the area of the drawing to be defined for redisplay.
Select View > Zoom > Define Window from the application pull-down menu. Select the view number on the Windows toolbar to be
Multiple windows can also be defined in one operation.
Click Display the entire drawing button to display the whole drawing area.
Select View > Zoom > Define Window, then click the options button .
Instead of selecting the Predefined Window number the user is prompted to indicate the opposite corners of the area of the drawing to be displayed, then select a view number to associate with your selection. This can be repeated, indicate opposite corners / select view numbers, for each view required.
3.7.9 Display a Predefined Window
Displays the predefined windows on the drawing, allowing the user to make the desired selection.
Select a window number on the Windows toolbar or indicate the window on screen.
For example, selecting window 5 in this case displays the title block.
If the Windows toolbar is visible and the user is aware of the window definition it is possible to select the windows by clicking the corresponding number on the toolbar directly.
Viewports are additional windows that can be created.
Select View > New viewport from the application pull-down menu.
This allows the user to stretch a rectangle around the area to be displayed using the left mouse button. A new viewport is now displayed.
To display an existing viewport select
Window then select the name of the viewport to be displayed, Main Viewport is the default name of the original window displayed when opening a drawing.
There are also various methods of arranging the viewports from the Window pull-down option.
Setting up a drawing
3.9.1 New geometry preferences
The preferences for drawing colour, line type, layer and hatch pattern are set under the Format pull-down.
Select the desired option and the system will display a menu of available options for that setting. Select from the displayed menus by clicking on the desired setting.
When a menu is active and the system is prompting the user to select a setting it is possible to use the Options/Indicate button and identify existing geometry. The system will then set the relevant value to that of the geometry selected.
To view / edit the defaults for the current drafting session select Format > Default from the application pull-down menu. The system will display a menu containing all the current default settings.
A particular setting can be selected and edited, affecting the current drafting session only.
It is also possible to store the changes made to the defaults but this should not be attempted by a user unless with relevant authorisation. The setting and maintenance of the master defaults is considered a task for the system administrator.
The default keyword TEXT_STD_HEIGHT is used to change the STANDARD text height, not the model text height
The setting of the Default File keywords is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
3.9.3 Drawing Scale
Marine Drafting have one scale as such, instead each view within the drawing has its own scale. As an example of this, main sections, elevations and plan views could be displayed at 1:50 while detail views could be shown at 1:5 or 1:10 etc.
For views created using the modelled elements each view in the drawing is generated by the system and it is therefore very easy to modify the scale of each view. Therefore the initial scale is not a major concern as it can be modified at any time.
However if the occasion arises where a new view is to be created using traditional drafting methods then it is important to set the correct scale before constructing the view.
To start a new view with a new drawing scale select Tools > Subpicture > Current... from the application pull-down menu or click the Current Subpicture button on the
The system will display the current drawing scale in the Message Window and display the Current Subpicture form as shown.
Click 4. New View and the system will display the following dialogue box:
The system will automatically display the scale set in the defaults or of the current view. Modify the scale as required and click the OK button. It is not necessary to type the full string, entering 100 has the same effect as entering 1:100.
The system will redisplay the original menu and the Message Window will contain information regarding the new drawing scale created. Any geometry created will now appear at the new scale.
If it becomes necessary to add geometry to an existing view it is important to make that view current. Making the view current ensures the correct scale is applied to any additional geometry added to a view.
3.9.4 The Title Block
Marine Drafting drawing forms are created using numerous drawing form rules that allow predefined attributes to be added to the drawing. This makes it possible to fill in the title block for the drawing via an input form. This ensures all title blocks appear the same as it standardised text style and text height. To complete the title block via the input form select File > Propertie from the application pull-down menu.
The system will display the File Properties form as shown.
Fill in the fields relevant to the particular drawing form and click the OK button.
The system will automatically update the fields in the title block with the information submitted in the form.
(For alternative forms select
UPDATE_DRAW_INFO_FORM Key in 1 / 2 or 3) Alternative form representation can be selected by altering the
UPDATE_DRAW_INFO_FORM keyword to the permissible values of 1, 2 or 3.
The creation and maintenance of the drawing forms is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
Exercise 1 Creating a Drawing
1. Click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting use the following login details.
Password = PHULLFWD
2. Create a new drawing with an A1-AVEVA drawing form.
3. Examine the title block and practice using the zoom and pan functions. Add the following information to the title block using the input form.
Drawn by: <user name>
Dep: Hull or Outfit
4. Save the drawing as EXERCISE-01
Viewing the Ship Model
This chapter involves working with an existing model, which has been created by the designers and modellers at AVEVA Solutions Ltd. The modelling functions are covered in other training courses.
The Marine Drafting View Concept
views of a section of the ship. An example is shown below.
When a Marine Drafting drawing is plotted the views appear just as any 2D drafting output would appear. However the main differences and advantages of
Marine Drafting views become
apparent when a drawing is open on the screen.
live window into the 3D model. Each view is a user-defined slice through the model and is capable of displaying all objects in the model at any given time.
Adding Hull Items to a Model View (Insert Model)
Firstly a drawing must be open to which the view can be added.
To add a new model projection or view to a drawing selectInsert > Model from the application pull-down menu or click the Insert Model button on the File toolbar.
The Model Selections form will then appear.
There are 3 main steps to adding a model projection to a drawing:- 1. Select how to add model objects to the workspace. 2. Collect the type of model objects to add to workspace.
1. First in the View scrollable list select New as the way to add objects to the workspace. New: Will create a new view containing the
All: Will add the selected objects to all views in the
workspace, if no view exists a new one will be created.
Single: Allows the user to select a single view to
add the objects to.
Multiple: Will add objects to multiple views selected
by the user.
Existing: Will add objects to all existing views.
Properties: Allows the user to choose the properties of the view eg. Wireline or Hiddenline etc. These properties effect all view types, plan / section / elevation and 3-D. This can also be determined later in the workflow.
2a. Select the Plane Panel check box as the type of model objects to add. This will ensure that only plane
panels are selected in the selection process.
2b. Key in the name of the model object to be
select, wildcard is accepted.
Multiple wild cards may be used separated by a comma e.g. F108-BHD*, F108-LP*. If all the panels in a block should be included use the Block/Zone box and give the name of the block e.g. F108
2c. If the user is confident about the name that has been entered, click the All button to automatically select all objects. Alternatively use the Verify button as shown to display a list of selected objects to be presented.
Type of objects to be selected
The selected objects will be displayed with check boxes alongside, those which are checked will be included in the view. Selecting a check box will toggle the selection On/Off.
Incl. All will select all items. Excl. All will de-select all items.
First, Prev, Next and Last allows the user to view additional pages where then list contents exceeds the current page.
OK will include the selected parts in the view. Cancel will return you to the previous form.
After the system has searched for the requested objects the number collected is displayed in the Model Selection form.
2d. The user will need to select a projection for the view, click the
Projection button to select one of the options from the form.
2e. Clicking the View Properties button will open the View
Properties form as shown. When only adding hull elements it is
only the View Type options that are applicable. This can be set to the values shown.
A full explanation of the View Types is covered later in this chapter. The Style values are only applicable to Outfitting elements
If it is the intention to slice the view at a later date then the Wireline and Wireline Hidden Line options should not be used. Refer to the Creating a Sliced View section for more details on this function.
3. Click the OK button on the Model Selection form to add the elements to the workspace
With the cursor, place the new model projection in the workspace. Only the first object is displayed at this stage for positioning purposes.
When placed click (Operation Complete) to add the rest of the model objects.
The model objects will appear in the system designated colours. (Each component has its own colour)
4.2.1 Drag and Drop to a Model View from Design Explorer
An alternative method to the use of the Model Selection form is to drag and drop the elements directly from the Design Explorer. This is very useful for adding groups of elements that have a common owner.
Select the element from the Design Explorer, right click and drag into the drawing canvas.
The view options will be displayed, as shown. These are the same options that are available from the Model Selection form covered previously.
If the user drags the cursor over an existing view the options will be slightly different with the addition of the Selected View option.
Selecting New View will present the Choose
Select the Universal Hidden Line and /TT/DRA/PRJ/REPR/GEN/BASIC options for the View Type and Style respectively and click the OK button.
This view contains outfit elements so the correct Style is important.
There are numerous Styles supplied with the MTP/MAS projects, these are only examples for the users to experiment with. It is expected that the system administrator will copy/rename the useful Styles and make any necessary additions to suit the requirements of the customer.
The creation and maintenance of the Style Libraries is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
The Choose Projection form will then reappear allowing the user to select the project, in this case the plan view.
As shown previously the user must then place the first element in the hierarchy on the drawing.
This can also be used for hull items. In this BLOCK F401 will be added to the All Views.
Select the element from the Design
Explorer, right click and drag into the
drawing canvas. Select the All Views option.
The View Type and
Styles already set for
the existing views will be applied to the new elements being added.
Adding Outfit/Hull Items to a Model View (Search Utility)
Elements can also be added a model view using the Search Utility. Select View > Addins > Search Utility from the application pull-down menu. The following Search form is displayed:
Name Contains: Is a filter to allow names
of items to be used to limit search results, wildcards supported.
Element Type: Is a filter to allow specific
types of items to be used to restrict the search results. [ALL] may be used if all elements are to be included. However it is more likely to apply specific type such as: EQUI, PIPE, STRU, HVAC, CWAY, HPANEL, CPANEL etc.
Beneath Element: Using /* indicates the top level world element will be used. If a node is selected on the Design Explorer and the CE (current element) button is clicked, the name of that element will automatically populate this box. In this case only elements below this level will be searched for and displayed in the results.
In Database: Set to Design using
scrollable list when searching to add elements to a view.
The option to Filter by modified date and Show Modified Date on Output.
Of Elemement: If a node is selected in the Design Explorer and the CE (current element) button is clicked, the name of that element will automatically populate this box, only elements within the volume of the selected element will be searched for and displayed in the results.
Explicit Volume: Lower and upper limits of a volume may be given to limit the search results within that volume.
The Wholly Within radio button results in only items totally within the given volume being added to the search results. The Wholly & Partially Within results in items totally within the given volume and those that intersect / pass through being added to the search results.
Additional attribute filters can also be applied, for example it may be necessary to search for all pipes belonging to a particular system.
Pipe and Equipment in the MDB that is wholly & partially within the volume of Hull Block F204 will be collected.
When the required filters have been set click the Search button.
The Search Results will be displayed as shown. It is possible to highlight the elements using the standard Shift/Ctrl keys, while Ctrl + A will select all.
Once the selection has been made the user can drag and drop directly from the Search Results using the same method as from the Design
Explorer previously covered.
The Search Results remain available during the current session. If the form is closed it can be accessed by selecting View > Addins > Search Results from the application pull-down menu.
Alternatively, the user can select Add to Insert Model from the right mouse button context sensitive menu. The Model Selection is displayed and can be
used to add the selected elements to new or existing views.
The presence of the drag and drop from the
Search Results means this method is less likely
to be used. It has been shown for information.
Checking the Display Search Results in Separate Tab check box on the Search Utility form, results in additional tabs being created on the Search Results form. This allows the user to
Here is the resultant isometric view using View Properties of Global Hidden Line and /TT/DRA/PRJ/REPR/GEN/BASIC for the View Type and Style respectively.
4.3.1 Changing an Existing Model View Projection
To change the isometric projection to a section view looking forward (+X).
Select Tools > Model View > Change Projection from the application pull-down menu. Select the view to be changed.
The user is presented with the Choose
Projection form to determine the new
Section View looking Fwd (YZ)
Click (Operation Complete) to complete the operation.
4.3.2 Copy Model Objects from an Existing View.
Once a view has been created often it is quicker to copy the objects from one view to another rather than use view creation methods shown so far in this guide. To do this selectTools > Model > Copy from the application pull-down menu.
The user must consider whether the whole view or individual elements are to be copied:-
If the whole view is being copied then any element in the view can be indicated and Level 1 selected from the Subpicture Level toolbar.
If individual elements are being copied the user must indicate the correct element in the view and Level 2 selected from the Subpicture Level toolbar. In this case EQUI MPS4001, the main engine.
This selection phase can be continued to collect numerous elements.
Click (Operation Complete)to complete the selection procedure.
The user can then indicate an existing view to copy objects to or click (options) to create a new view.
Clicking the (options) button will result in the Choose Projection form being presented to the user.
Alternatively, indicate an existing view to copy the select element(s) to that view. In this case EQUI
All of the view creation methods require the user to select a suitable View Type.
The following is an indication of the type of result that can be expected.
This produces a conventional wireline view showing all element and points. This option is the quickest to generate the view graphics.
This View Type cannot be used if the outfitting elements are to be sliced
The examples shown here are PIPE 403-LOS_002 belonging to ZONE 403-PIPE, EQUI LOS1005 &
LOS1006 belonging to ZONE 403-EQUIP.
4.4.2 Modelled Wireline
This produces slightly greater realism by blending the intersection of primitives, but without incurring the computational overheads of removing hidden lines. This is best indicated on the valve detail
4.4.3 Wireline Hidden Line
This produces an image where hidden lines are removed from individual significant elements (EQUI, SUBS etc), but not from items hidden behind them, i.e. the valve does not hide any pump elements
This View Type cannot be used if the outfitting elements are to be sliced
4.4.4 Local Hidden Line
This produces an image where hidden lines are removed. Where two or more elements overlap the elements overlapping are shown in wireline, i.e. where the valve over laps the nozzle on the equipment.
This representation differs from Wireline Hidden Line because individual significant elements are shown properly so that intersections between primitive and holes are correctly shown, i.e. the valve hand wheel.
4.4.5 Global Hidden Line
4.4.6 Universal Hidden Line
This produces an image where all hidden lines are removed (as in Global Hidden Line), but in addition intersection lines between significant elements (e.g. EQUI and STRU, SUBS and BRAN) are generated. The difference can be seen where the two pipe branches intersect
This option is the slowest to generate the view graphics.
4.4.7 Changing View Type
It is possible to change a view type within the drawing, from the Marine
This is performed by selecting the view in the explorer, the view will be highlighted in the drawing and from the right mouse button context sensitive menu selecting the Properties option.
The View Properties form will appear showing the current setting of the view. Select View type and Style required and click the OK button.
Creating a Sliced View
Slicing a view creates a view that is limited between two points perpendicular to the plane of the view. The use of slicing requires the presence of a second view with a different projection to allow the user to indicate the limits of the slice.
In the example shown a plan view is being sliced to show the pipe work around the main engine just above the tank top. The section view has been used to pick the two points.
To perform the slice select Tools > Model View > Slice from the application pull-down menu.
Indicate the view to be sliced, the plan view in this case.
An aid line is added to all views with perpendicular projections, the section view in this case.
The position of the aid line is determined by the initial indication on the view being sliced. This can be very beneficial when slicing complicated views. the two points that the slice will be between on the other view (plan view)
The two points that define the slice can then be indicated. The slicing procedure will commence upon indication of the second point.
The point definition used here is via a simple cursor indication. It is possible to specify the positions with complete accuracy using the Geometry Point toolbar or right mouse button. Refer to the Points section later in this guide for more information.
The resulting plan view shows the view sliced between the two points.
Indicating this view for slicing again will result in the existing slice points appearing on all views with perpendicular projections.
The slice values are also stated in the Message
Clicking (Operation Complete)at this stage will remove the slicing from the view.
The Slice function is not intended for use with a Wireline or Wireline Hidden Line View Types.
The result of slicing the view is very similar to the Before/Behind boxes shown on the Limits tab of the
Updating the Views Model Data
It is common for existing drawings to need to be updated due to changes in the model. Currently there are two methods of doing this at the view level which work in very similar ways, but there are some subtle differences
4.6.1 Update Design
From the application pull-down menu select Tools > Model View > Update > Update Design.
The user can then indicate the view to update or click the ALL button on the Buttons toolbar to update all views in the drawing.
4.6.2 Exchange Model View
Alternatively, select Tools > Model View > Exchange from the application pull-down menu.
The user can then indicate the view to update or click the ALL button on the Buttons toolbar to update all views in the drawing.
The user is then prompted to select the discipline that should be exchanged or ALL.
Another form is the displayed that is specific to Hull elements only.
In this case select 1. From Model.
Option 2.Defaults is covered in the
following section Hull Model Draw
Updating Individual Elements (Exchange Model)
Individual model elements can be updated by selecting Tools > Model > Exchange from the application pull-down menu or by clicking the Exchange Model button on the File toolbar.
The user can then indicate the specific element to be updated. In this case it is a pipe which is highlighted in the view.
The user is then presented with a Question form to confirm the selection. Click the Yes button to continue.
If the element selected is a Hull element then another form is displayed that is specific to Hull elements only. In this case select 1. From Model.
Option 2.Defaults is covered in the following section Hull Model Draw Codes.
If the element is present in more then one view yhe user can then specify whether the update is to be performed on All views, to Confirm one by one or Only Indicated.
The Confirm one by one option will cycle through every view that contains the selected element and require the user to confirm whether the update is to be performed for that specific view by clicking the Yes or No buttons on the Question form.
Hull Model Draw Codes
The detail at which the model is displayed in the workspace can be controlled by the model draw code for example.
To change the model draw codes select The draw codes can be changed by accessing the tree on the right of the property sheet.
When adding a model view the new settings will take effect.
When exchanging a model view or an individual element select 2 Defaults in the form to apply the changes in relation to the Model Draw Code settings.
Low level of detail
(Only basic material is shown)
High level of detail
(Plates, profiles, cutouts, clips are
Validateis used to track and optionally exchange all "out-of-date" models in the current drawing. The validation tool will also track and optionally remove all models in the drawing that are not found in the data bank.
Select Tools > Model View > Validate from the application pull-down menu.
The system prompts the user to indicate a model view to validate. The user can validate all the views in the current drawing by clicking All. The Validate Model View form is displayed with a list of possible out-of-date models. The user can choose what to exchange or, if preferred, select All of the models in the list.
If the user chooses a single element and clicks the OK button to exchange that element. The list will be updated with the previously selected item removed allowing the user to repeat the procedure.
Click (Operation Complete)to complete the procedure.
If there are no models in the indicated view that are possibly out of date, the system displays the Information alert message: 'All models in the model view(s) are valid' as shown.
4.10 Creating a Symbolic View
To create a Symbolic View a drawing must be active in the Marine
Drafting session. The symbolic views are true cuts from the model
and represent structure that has been modelled at the given plane.
Select Symbolic View > from the application pull-down menu. Curved Hull views are covered in more detail in
training guide TM-2104 Hull Detailed Design-
Curved Hull Modelling.
The resulting menu is made up of five separate tabs, Plane, Limits, Select, Outfit and Misc.
4.10.1 The Plane Tab
Name: Assign a name to the view. The name used should be
unique within the drawing.
It is important that a name assigned to an existing object is not used as the name of the view. Therefore never use a drawing name, a panel name or a block name as the name of a view. The views will automatically be give unique names when opening the form, for all exercises the default names will be used.
Scale 1: Controls the scale of the text and symbols in the resultant
This value does not control the overall scale of the resultant view this should be manipulated by the use of the transform sub-picture function.
18.104.22.168 Plane Options
X - The resulting view will be a transverse section, typically on a frame. If this option is activated the
X: Origin field will become active, enter the desired value i.e. FR121 for a section at frame 121. Y - The resulting view will be a longitudinal elevation. If this option is activated the Y: Origin field will become active and the desired value should be entered i.e. LP0 for an elevation on centreline. Z - The resulting view will be a plan view. If this option is activated the Z: Origin field will become active and the desired value should be entered i.e. 7000 for a plan view at 7000 above base. 3 Points - The plane of the resulting view will be defined by three points. If this option is activated all 9 fields will become active and the user should define an Origin, U-axis and V-axis by giving an X, Y and Z value for each. This option is used to define non-orthogonal views.
Panel - The plane of the resulting view will be defined by an existing panel. If this option is activated the Name: field will become active and the name of the desired panel should be entered. If the panel to be used for the plane is the starboard instance of a reflected panel then the Reflect check box should be checked. The Name: field will default to Panel, which means the plane for the plates in the main panel will be used to define the view. However it is possible to select a particular
Bracket, Stiffener or Flange to further define the view. If one of these options is selected the relevant
Component No: should also be added so the system knows which Bracket, Stiffener or Flange to use to define the view. The Only Current Panel check box should be checked if the user desired only the named panel to appear in the resulting view.