^
rj I '^i.'-. IJ^ClRPG MAKER
Monuai 1 O^ 2
WARNING: READ BEFORE USING YOUH PLAVSrATlOU GAMf CONSOLE.
A
vBiv smalt pBiccntage dIiJidlvJdu^lsmay cxpF^nrn
epilnfilicseizupeswten exposed
to cenain iighT paiteina or risshing lightsExposure
to cerlain patlcrns or biickyroiindsnn
i*]tc^lcvision scrucii orwliili! playing vidsugames,
includinggames
playedon
the PlayStationgame
cun^ole,may
inducean
epileptic seizure inIIicsq IndivkJijals.Certain condittens
may
induce prevbusly umtetecLed epileptic^mploms even
inpersons who havena
history of prior seizuresor
epilepsy. Ifyou. or anyorte inyoor
lamily. hasan
cpiinptic condition, consultyour
phy^it^an prior to playing. Ifyou
eiiperienceany
of the tollcMingsympioms
whils pliLvinga
videogame -
dizzinesSn altered vision, eye or ntuscle twilches, loss ol awarenet^s, dlsorlemallDu,any
InvoFirntarymovement,
or oonviJislors-
IMMEDIATELY
discontinueuse and consuH your
physician beloreresuming
playWARMING TO OWNERS OF PROJECTION TELEVISIONS:
Oo
nol conneclyaur
PlaySlalioigame
console lo a projectionTV
wrihoullirsl consultrng the usermanual
foryour
proieelion TV, unless it Is of theLCD
lyps. OLhoiwisB,K may
perrrtsnerllydamage your TV
screen.USE OF UHOFRGIAL PRODUCT:
The use
ol unotTlcial productsand
pefIpheralsmsy damage your
PlaySiationgame
consoleand
invalidateyour
consolewananty.
HANDLING YOUR PLAYSTATION
DISC:- This
compact di^
is intendedFor ij:ie only willi Die PlayStationgame
console.'
Dd
not ttend it. ciusli it orsubmerge
i1 in liquids,<
Do
not leave 11 in direct sunLiglil orneara
radiator orothersaume
of heal.<
Be
sure lo take aii occasional resi break during extended play.<
Keep
thiscompact
disc clB^n.ANvays
hold the discbyihe edges and keep
ii inlis piotQclrvecase nlien not in U3e.Clean Ihe disc witha
llnHree, soft.d:y cloLEt, wiping instraighE linesttom
centerto ouler edge.Never use
solvenis orabrade
cleaners.«(^
CUHT^nT^
become tbc crcilor oftbc uniyffic.
^jiviufielcin.il
lifeto a world
Lifnotbimjiicee.
Ji \6 VOL! \ybc will bre.itlK iik mlo
Ifvic*woilii .ind pen
.in etcitin^^ t.iic]^\^Li
nve limited onlv bv voiir
jm-ik^in.iiion.lliill it
be 3 Icjcnd, a
invtiior j drc^imf
IDIjat will be the world in
\vi7ieljvoui' atoi"? unfolds?
^Uljal ktt aw^ilt^ Tour b^ro?
Cva"?tbin0 13 m vour hnndti.
Vee, voii
.irethe crcalor of Ihc univcreel ^H U
) "5
'W r
Starting Up ?,*Sf. ..». 3
Controller Operation
..,.<4
Overview of the Sample Game
..,,«5
Flow of Game Creation 7
How to Start the Edit Screen 9
System Data
...>10
Test Play
"-^^l^
About Itie Memory Card 61
Data Tables m-. 65
Royaity-Free License ...„...„.
:69
'^ijstomer Service 70
Scenario Data .». Book 2 — 4
Anime Maker... Book 2 — 27
^TflfiTinci Or
Set up
yoQr PlayStation®pame
console accordlnq to the instrijclions fn its InslructionManual,
P.1ake sure thepower
j^ af[ before inserting orremoving a campact disc
Insert Itie
RPG Hi^ef"
discand
close [he DiscCover
Insert garnR conlrnllRrri
and
liirnon
the PlaySlaliongam?
console. Follow an-screeji inslructions to start
a game,
Top View
RE^tT BOTTON
aott
POWER BUTTDH-
PDWtft I^^DlCflTOfl--
DPEN QUrTON
-PI^CCOVER
OUITON
Bu^o^
QunoN
CONTROL LEH POhl
SONY
4-
WT/iWT
® m
^DIRECTIONAL BUTTOWS
5EIEC3
5TART BUTTON aUTlQN
® BORON-'
Obutton-
®BOTTON-
©BUTTON-
Jl
JJ
Front Vpew r
CONTrtOlLEH COrJTrioiLEH
POHn
.P3JRI?MEMORY CARD
ii-OT 1
-htf
WOUY CARD 5L0T?
START
BUnON
BUTTON
flUTTOK
BUTTON
5ELFCT-
BUTTOH 50MY
tanr
®
DIRECTlOrJAL
BOTTOMS
AMLDG BUnON-
/ ®BIITTON-
_/
@Bi|iTaN-
® BUTTON-
OB UITOW-
CunTfioiLCR Urtmin^n
RPG
PjlaKer is operntedm
a controller (plessE refer lothe
dingram nn
IhB lefE for idfuTdiation fcgardintf butEonsand
Unrir fuiiclfon?!.Add
isianally,Anima Maker can be
operatedwFlha mouse
(see pg.27 Book
2)-DIRECTIONAL BUTTONS
These
buttQns are irsed 1o select raritiuscomma<ids,
or tomove
tfie cursor iii (he [EditjscrBan,They are
alsoused
t'j increase/decrease values, ut Id select letters in the text entfv screen. During Hiegame
Uifi plavsrmoves
the
main
character using ihe dlEsctional buttons.The
charactermoves
in Ihe direction correspontling V> tfte directional button pressed./
lo BunoNs
These
buttons areused
to automatrcaJly selectmap
ipafts in [Fielfi Edit],
When
creating alawn
in [FieldEd^, you can use
Ihese buttons tojump
ta the toyjn you
i^ave created before.Vou can
also irse tneWSBfWSM
buttons toengage
the Iflntn Fix!Retting;which
automaticiiHy correcismap
partswhen
Itiey are placed In[Dungeon
Edit]. In the t0;(t-enlTV screens, fAuto Fix]
can be used
lo select letters.f
IS BUTTONS
Tlicsf^ buttons are
used
to erase i^ap partswhen
creating
a dungeon map
orfieldmap
usfng tlie[Map
EdilorJ.
Vi^en
creatinga town
li [Field Edit],you can use these
birttons lojump
to t^etown you toe
createdbefore.
The ID
buttonperlorms
thesame
functioji,START BUnON
/SELECT BUHON
When
creatioif 5dunqeon map
orfieldm^p
using the|Map
Eflitorf, pressing the Start button {tiipiays the [Part Selection] screen. In flPG Maker, the Selectbutton Isnever used alona
© BUTTON
Press this button tu confirm
conimands
In tlie Edit, or teKt-enhy
screens. During thegame,
ttiis l^uttan isused
to allow tliemain
character tocheckon something,
®Bimoti
This button Is
used
to cancsi variouscommand!!,
U'i>also
used
to return lo the prevtousscreen
after canceJing Hie selection ynu've ju,stmade,
©BUnON
InUie
^Map
Editor] for [Field Edit]and [Dungeon
Edrt],preying
Uiis butLopopen
theCommand am^J^
ll»
BUTTON
This allows
you
to delele orre-edit thn euerrtcontents
being set in the eyentcontend
sBlting screen.When a
cursor displayson
tfieevent number,
press Ihe®
button toedit the eventcontents, Prossing the
®
bulJon again wllfresuire the crealion ot
a new
event. This functioncan be used
in tJie [Scenario Edit],COMBINED OPERATIGN
RPG Maker
providesateature
that allows usersloperlorm
operations using^ combination
of buttons.These
are described below:STAFTT BUnON
i-SELECT BUHON
-¥HI
hReset
Uie test play® eunON + DIRECTIONAL BUHDN
Scrolls the
screen more
quickly in IheMap
Editori4
^wm'icw Ur Tk ')mn^
A sample game
entitled "Gobli" is available in flPG Maker. PJdying Ihesample game
iHnw.^you
tounJersfeid
!he various functionsofRPG Maker and what
kind otgsme you can
create with it. Before creatingan
olgfral ganfe,we
fecommend
thatycu
pfa^ theaampie game.
.OVERVIEW OF THE SAMPLE GAME
'The main
ciiatactor is GolJli, v/li'j is aiVnyklma
in the RPG-ssriasgames.
Hiswish
is tobecome
3Boss and
fight the heriies.WiJJ hiswish he
granted'' Playing thesample game
givesyoj
the basioknowledge
you'llneed
To createen RPG gamGufyouf uwnjt
also helpsyou understand
thekey
pointeofgame
crearloi usingflPGM&ker
Select [Sample]and
press tlift©
burton Eo start fhe sapupiegame.
/
P
(Se Upper Horld is tae
,H«rld is tht bactstAflt^
if^^ii
Tlie
sample game
''Gcihir letsyou ieam
the basics ofgame
creation ina
funniaam.
This lihoutrf helpyou
understand
tJieworkings
ofRPG
Maker,-
i-c
[o Ij^ta L'l'A'ii*arSfD3!:SfD3C9f
'qu
can mak« v^ma^ like
TlKisin
.
Hdksr! Tru plauins thif sample B^ma^ It h» lat oF informattfln
,
yau CAR
U5ftto create nour own
.
Read
tlieGame Uanual to
-
Tearr^ mere abtju^ fiam^ crvdtioiir
LOADING THE SAMPLE GAME
To
vieiv Ihesample gaino
dala, fnpid drituusing [Load Sample],
Loading
thesample game
^'^iti overwrite
any game
dala yuu're ciirrenllycreating,
Be
Guro losave any game
datayau \me
baen
CEeaiing before loading tiesample game.
CHANGING THE SAMPLE GAME DATA Ml
onlycan you view
tiie loaOeOsample game, you
TFin njoo edii ii
Use
!his data as the basis for creating y^urgame.
Forexampls,
ifyou wish
tochanpe
thedata
tor the
main charader
in Ihesample
ganifi, load Hiesample data and
select the characleryou wish
to i^liange in [Character Edit], If you're nnl farifiJiar withfiiis functicn, try changirjg Ihe Gilaracter's rfama first
Use
your crealivily to edit thesample
data inmany
different
ways.
^3 ^e^ jiSi2
itti"n
Ne
1Hmm
Ir^
>titc '
OR
Lucl:
6
Flow uf Qnm CR^nnan
Bpfors yoii begin Greeting your
game,
It's important tojnderstand
the tasks fn^olved in the process.You can
basically ilart withany
Jtenij but ilmis
IS the firstt'me yon
tiQVfiussdnPG
Maner,we recommend
following tiie steps listed tjelQw;1.
DEVELOP IDEAS ABOUT THE CGNTf NTS DF THE GAMHTHATYOU'LL BE CREATING, YOU CAN CREATETHE GAME SMOOTHLY
13VHAVING SOf^E ROUGH IDEAS ABOUT THE
SCEfJARIOS,CHARACTERS AWD MAP SETTINGS m
AO\/APJCE.I
f
3,
CREATE THETITLE SCREEN
3.
CREATE THE MAIN CHARACTER AKD OTHER MEMRERS OF
HIS PARTY,HERE YOU'LL CRFATE EACH CHARACTER BY EETTiNG
HISSTARTING LEVEL AND
EOUlPMEflT,YOU CAN ALSO SET THE SKILL FOR EACH CHAflACTER,
\
4.
CREATE HOHSTERS. OR
£NE!,1YCHARACTERS, THAT WILL APPEAfl
INTH£ljAME HEBE YOU'LL CREATE EACH MONSTER
BY SEHiNG
ITSPARAP^ETIRS AND
ATTAG^;PATTERN.
5.
CREATE THE iTEMS USED
INTHE GAME. HEBE YOU'LL CREATE THE ITEMS CARRIED BY THE CHARACTERS, AS WELLASTHE EQUIPMENT ANO TRANSPORT USED, BY SPECIFYING THEIR TVPE.
W
6,CREATE THE MAGIC USEO
INTHE GAME, SET THE APPLICABLE
ETEMS,SUCH A3 [EFFECH AND
[MP],THEN
I
CREATE ACCOMPANYING GRAPHICS. HERE YOU'LL ALSO SET THE USE OF SPECIAL ATTACKS,
^ 7.
CREATF THF MAPS THAT PROVIDE THE F^^'IRONMENTS FOR THE GAME, WORLD MAPS ARE CREATED AS
JRELDS], WHILE ROOM INTERIORS AND TOWNS ARE CREATED AS [DUNGEONf^] YOU'LL CREATE EACH MAP
BY COMBINING A NUMBER OF PARTS,
t
J
^" B,CREATETHEC0MFaNENT3THATMAK£UPTHE GAME'S SCENARIO. HEREYOUUCREATEEACK EVENT "^^-^''^
BY COMBtNING THE EVENT CONTENTS STORED
IfJTHE SOFTWARE.
/
d.
ONCE YOU'VE FINISHED CREATING THE GAME,
RUtJA TEST PUY AS THE FINAL STEP TO CHECK THE OVERALL
I
QAWNCE OF THE GAME. YOU CAN ALSO USE THI3 FONCTlOfJ TO CHECK YOUR PROGRESS, SINCE T£ST PUY CAN BE / RUN AT ANY
TIME,NOW YOUR GAME
ISCOMPLETE!
I
Huw T17 ^innT Th^ ^dit 5cR^(:n
Creating a
game
inPPG
Mjiker Js acEiievfidby
Gflitmg llie various settings.The
tollcjwing will helpyau
familiariie yourself wi&i Uie Efliliiig screens;EDIT
Selecting
[RPG Waker] tEom
themsin game
screen dlsplEivs Ihe screenyou see m
the screen shotor
thispagp
Select [EDIT].Seiechng [GAME]
will allowVou
to play thegame
you've juat creiited, or (Choose[RETURNl
it you'd like to gr^ h?.oY tD Ihe pSain screen.f
Select [Edit Data]. If
you wish
tosave
or load data, select(MEMORY TARD]. T^
run a teyEp]ay,Jii?lect [Test Ray]. To loadtfie
sample game
data, select[Load Sample],
Next, setecl [Edit Data].
:j
EDIT MENU
The
Editjnenu
IncludesSystem
Dataland
|SGenar[o Data].[SysEoin OataJ is
used
lo craale characlRrsand maps,
whilalEcenario Data] is
used
to create events,1
'SYiTCM Data
CONFIGURATION
Here
VDLican
set thirgssuch
as the cursursptcd and BGM^as
wcfl as tiiesound
effectsused
during thegame.
Siinpivmuve
thu cursor lo iho ilerrpu wish h
ctiangEr pres^ tfiR®
buttonand chango
tfie v,iiue tir item Bfittmg.U^
CoFiflgu ration lo set tho idealenvironment
to wJilch IQ i:rcatcvour game,
EDIT
Cursor Speed
Ydu can change
thespeed
atwhich
tiie cursormoves whIlBvou
create yourgame.
(3} is the defeull setting.The
largertlienumber,
tneslower
the cursormovement
will be,BGM
You can
cliangiiM BGM iM
is played whileyou
create yourgame.
IfQ
is aeiectsd,
no BGM
willbe
playetf.There
area
total of35
differentBGM
selections,
SoLind
Make a
selectianbehveen
eltfiermono
orstereo,depending on
ItieTV
you're using.GAME
CDllisJan
Sound
Set the
sound
elfoctused when
Ihfl character hit;an
impassaliie seriiinii, sfichas
thoedge
of ftiemap. You can
set the desiredsound
effect tiy selecting the coFrespandingnumber
with the directional buttons.There
are73 sound
effectstochoose
from.Message SoiLnd
Set the
sound
effectused
wiiena message
is displayed duringthe game,
"i^ucan
set the desiredsound
effectby selccUng
the coirespnndingnumber
using \he directional buttons.There
are78 sound
effectstochoose
from,Leijel
up Sountf
Sei Ihe
sound
effectused when
the character increases their level during theqame,
Yoi;can
set the desiredsound
effectby
selecting the correspondingnumber
with the directional buttons.There
are78 sound
effects lochoose
from--
10
TITLE EDIT
in pille
M{1,
vuu'll create the titlescreen
displayed during the flame. Createa
titlescreen
Ihal matclips Hietheme
of yourgame,
since It willbecome
the face Gi thegame, Vou can
enter thename
af the title usinq[Game
Info).SCBFEN
Select
a background
graphic forthe title screen,When
[ScreEnj Is sElecteda
list of graptiicnames
willbe
displayed.
Mov? [hscursortoadesiferf
graphicname, and
then press ihe©liLittoii to confirmVQur
selection.A
tablelisUnti trie different
background
graphics Is providedon
pg, 66^Set
a backgmimd
Ihatmatches
Uieimage
ofyour game.
BGM
SeltiieBGMrhatmill be
played while the titlescreen
isdisplayed. Wiien fBG^fl is selected, the
n&mes
o1 availableBGMs
willbe
displayed. Selficta
desired tune using thedirecllonal buLloLis, an^i Ihepi conlirm tlie selection iisiiig \hi
©
nutlon.A
taDle listing the differentBGMs
15 providedon
PS
65,TFXT
Here, set
whethar
orjtot to display thename
of tlie titleon
the title screen. SeJect [^ufA],^en choose YES
or NO.cOLOa
Cbc-ase Ihfi coforin wliich the htfe lexl will
be
displayed.Select [Color], then
choose GOLD, SILVER
orBLUE.
[Color]cannot be
set [>n!essVES has been
selected in Hext],^
-r f
-^ 11
n
PLACE
Sal the position
on
thescreen
inwhich
tfie ISllensme
williie displayed. Select [Place],choose
Top,Center or
Bottom
then press\t\c®
button toconfirm
tlie uelection, TTie le^t display positbtis ateshnwn nn
ilia.fPto]i:annQlbesEScn!esEYEShssbeens[)iectadin[Texlj.
Ydj can
cDnibine Uiis function with [EHectJb
create iTiany differentvariations.
»eB Tit ie
hi
I
EFFECT
Set liowt^ietitle
name
willbe
displayed,SclccHng
[Effecl] displaysa
list nf flftRcLi. Eelpcl n dp?sirRd display effect
from
the eight types.P REVIEW
When
thR nflcessaryitems
are sel,check
the title you're iirstcreated, Select [Preview] to
do sc To
e>LFl thepreview
acteeii, presstiie®
button.12
GAMEPLAV EDIT
in
Gameplav
Etlit,decide whether
ornotto enab!a the items dsscribed below, Ssttirfg theseileins to either |0N] or |OrF| clran^as wiiat
can be
set fneach
edflorTo
chani^ethe setting, simplymove
tiie cursor to Oie llGrnyou wish
tochange and
press the©
ttutlon,SPECIAL ATTAC KS
Decidd vjii&tiitr iji not to
ufg
Special Attackswhich consumo HP ScUing
tliis ilGfii lo [ON] enables the satting of [T/pe] In [Magfc Hdii], Specfal attacks are sJmiiarlo magic,except
that IhayconsEiniEHP
Instead oSMR
I
USE OF C LASS
Setlfng this item lo |0H] enables the setting of [Ciassl \n [T-lHglc Ecfft]. [I!&m Edit]
and
[FJlonster Edfl).MDEF
lA
OEF
is Tha rp^slstancn tom^lc {Magic
DEjfensfl}. Sfitling this iteiti (oON
enablesM
setting of[M OEF]
inCharacterEdii, Skill Edit
and MansEar
Edit, ' iABILITIES
Decide whether
ornot touse
the abilities specific lo sklfis. Setting this Item to {ONJ enables the setting of [Abllltyl In SkillEdit
See
pg.2A
fora
list at abilities.M qNSTEH A PPEARAHCE
Choose whether
or nut Ihi; prohahiiity of the monster'sappearance
wilfbe
set automaticallyforeach dungeon
ormanually
foreach
pari, Clianging this sctllngcl^anges the contents of the [MonsterAppearance] menu.
PARAMETER NAME
Van
tionchQngc
thename
ofeach
parameter.Changing
HienameofsparaniBleF
(suchas
bychanging Magic
Id Epel!)changes
UiBnames
at all lelaled pardmelers.To
cfiiinga apafumeter name, aeleuta
paranfeterand
enter thenew name,
SELECTING A PflflAMETER
First, selectIlie
parameter
you'd like tochange. Move
the cursor to the parameter,then
press the®
button.The
tert-enlrv
screen
wiJ[be
displayed. Enter Ihe desiredname. The procedure used
lo cnler tcxtls explainedon
Bic noft page.The new parameler name
will tilbobe
reflected in thaEdit miinu,
TABLE OF PARflWETER NAMES
STH
' StrengthDEF
-Delense STA
'stamina
INT
InlelligenceAGI-
AgilityLUGh UvgI
Eiiuip -
Equipment Magic
SA7K-
SpecialAttackItem
HP
MP
Attack Guard Gold
EXP
- ExperienceM DEF-
MiigicDefense Magic A -Class A magic Magic B
- ClassB magic Magic G
- ClassC magic None
-Ne
ciai^smagic
DflfauU tkm Hams DBfaul
ttJvw Unae STR
""-LbukI
CEF
. . EqiiIp _
JSTfl
lUvic
NOTE: For [MagicA] through
[fJnneJ. alsosee the
labFean
pg. 41.TEXT mPUT SCREEN
LI; ConsiatsoT Ujs fipJti in wfiicti the ragistered text is displayed
and
theone
in wjhfch Ifieselected Textis dlspl^^sd.
L2: This mfiTlll IS
used
lo SGlecl letters,R1: This
menu
f&used
!d switch tjelween t3ietwo
lexl-entry niQdeaand
Gxittlie texI-entFV screen.GHIi¥\
m ..ECDE^QHIJKLHMO PORSTUViXfZ
• . ,123*567e90afl\<.>
1
[^
FINISH INSERT PASTE COPY
^0^^ LOC*:
-xgFirJiiH
The
te^t-enttyprDcedures
explained here apply to all edit screens.ADJUSTIHG TH E CURSOR PQSITIQH. LI
Wiien
theHI
liutlon is pressed;the ciiFSor in the text-entryfield heerns So fiash, indicating that it
can now he ma^ed. Use
the ietl/rlglit Jinjctiunai bnttiins tomove
Iha ciirscr withinthefield. To create a space,
mcve
the cursorone ^pace
nr presK®
button.
EHTEHI NG LEHERS
.L2 I
Pressing the
ID
ontton switches to theL2
field.Seted a
letter
and
confirm the selection using thei.®]l)iitlDn.Me;The
selected latter willbe
entered in tiie LI lext-cntry field,-r=3i
®
dutlon - Confirm®
bulloi^ -Back
Spiice®
tiirllQi! -CAPS Lack
.
®
button -Space
^m
btitton - FinishFimSH,R1
Wtien
[FINISH] is selected,a message
willbe
displayed asking \i yoiiwish
Idupdate
the date. Salecting1115 approDriate button closes the lext-entr^ screen.
You may
also press the Start button to exit Hie screen,ifyoLishQJild
have second
thoughts. prEss the®
buttgn to tancBl tie Cfltnmand.INSERT, R1 te
You can
USE! 'he®
tiuttun lo switch bctwofin flic h-vc teirt-entrymodes.
IntheINSERT mode
the selacled ietter willbe
in&eriett at the ciiisor position. In The flEPLflCE
mode
ihe letters belijnd tfie corsor positioi^ willbe
replaced with themvi
ones-PASTE, R1
UBed
to enterthe letters regiEleTed vjith [CDPV]. Selectinci IPASTEj pastes Itic letters dispfav^d in theupper window
i:'T LI into the text-entfy field at the botlom, Also,
you nan
paste Hipname^
o1 Characters,Dungeons, Town^,
Monsters, Items,MBgic and
Skillswhich you
create usir}geech
of the [Edit]modes.
COPY> R1
Select [COPY]
aad
enterhow many
fettersyou
vtlsli tocopy from
the corsor position, Tlie copifid Ifitters wilibe
displayed in theupper
Jield of LT,a
PORSTJVWXVZ
till ()""-l/- ;=!
16
EXP LAfJflTIOH OF COMMANDS
"m
Selectthis
cofnmsnd
ir you'd like to create amvt Hem,
M?,gfC; etc, or to edit
an
existing item. Selecting [EdrtJ displays tJiumagjc
list screen.Move
Select Ellis
command
ifyou wish
tochange
tlie order of the niegicsyou've created. Select the magic,nmvz
the cursor to tlie deslinationnand
press tlieS
button.The
magic
'ivifimove
to theoew
destrnRtiDd.MAGIC EDIT
In [Magic Edit], yuu'll create Ifie
Magic and
Special Attacks tliecharacters
use
byconsuming
tlieiiMP and
HPf respectively.
The
toiiowing e:tr}falns the itemsyou'llnead
lo set in order to create magic.EDIT SCREEN COMMANDS
Select [Edit]
Iram
the coniinaiidm^nu
riispfayedwhen
[Magic] is s^lecEud in
[System
Data].The magic
list acreanwill
he
displayed,Fortliecommancinienu
Jttims, Includrng[Edit],
see
the jabiashown
below.The
editcommands
explained here apply to all edit screejis.Copy
iSelectthis
command
if you'd like to create muitfple sets ofmagic
having thesame
content. Select themagic you want
Id copy, then select the
number under which
tc create a copy,Ccpying
will begin.Delete
Select tliis
command
\t you'd )ike fa deleteac
existingmagic from
the llsLMove
the cursorto themagic you want
tD delete, then press the
©
buttin.The
n^agic willbe
deleted.
DeJele
AllSrM
thiscommand
it you^d like to delete alfmagic
creatJcns, Selecting [Delete All] displays
a
confirmationmessage.
Select llie aflpropriBte button.Al the top of the screen, tiiere
k \Mmmt] and IMAGW], MEM
indicates the overall capacityavailabfo.which
is not currentlyused b^ system
data.MAG
(Maglcl ijidlcales theremaining numher
ofmagic
tiiatcan
be created.MAG
willbe
replaced in othereditmenus
withthe
following;ftem
Editscreen
-ITM
Character
editscreen
-CHA Monrfm
editscreen
-MON
Skill edit
screen
- SKI'
The use
ofthesecnmnfaniis
is Uissame
fl5 for Ifjosecorrespondfng commands
displayedin the Item,Main
CHafscters, SkiHanffMonster
Editscreens, whic!i wiiltjedescribed
later.i
SPECIFYING THE MAGIC TO EDtT
Sfii^ctirg \b^\l\
Irom
Idecommand msnu
disclays 'hs magirr list screen, In this screen, Eelecta number
denoting
Hu Data and
i^cinfjnn the sefectiGnuajncitlie®
bEitton,Ths magic
editscreen
v/JIIhe
displayed.i
-J :E^
-z-Uc-
I
20 ^BB^h
21 Maaa snush
22.
Explasidn 23 Sliobfir
24 Oreen -^ice
26 RB^urrvct lb Data
Inf
]ict
DoHtaviTInfl ici DasaBC Inflict Duasft Sleep
InfflCI
OdiBidBB.RfiVlV«
EHect
Htire yoii
can
Gel Uie efTetil of Iho magiL, Stilnttiny [Effi}cl] displays themenu
rimagic
effRcEs. Sealeda
tiesired sffacl
from
themenj and
prdS!: the©
button.You can
clieckthe magic
effeclslistedon
pg. ij7.You can
create230
typesofmagic
In tfieMagic
Editor.Name
HereiE^jh&reliienameof
diemagic
willbe
entered.The name assigned
here willbe
dispJayed during thegame as
thename
of this magic.Moving
the ciiFSDr to[Name] and
pressing \he ffi button displays ttie te^ct-entry screen.
Sea
pg, 1
5
Tor teirt'entry procedures.Type
Before setting thia item, sejI [Special Attacks] tn
ON
inIGsmec'iay Edit],
Hero
you'll decide wJiullicr you're creatinga Magic
thatuses MP
ora
Special Attack tfiatuses HR
After selecting [TypEj, selectMagic
ora
Special Attack,'1^5'-- r.tt- -
fo ^4^=z M^ :::
I
2 InFlut
tSdiK^Bv4 Cura Pal»n
5 Curfl SilflDCtt
6 Cur* Con Fust 7 Curt Sleap 3 Cure Par«l<m
Cur.
Cur*
Cur*
Cur* i
Curv
Cut*
.s
Use
orMP
IHP)This Item selsifte waiue ct MP, ijvIi[cI^
is
reduced when
Ihemagic
you'renow
editingisused.TosetttiBMP
Vfliue,move
tre cursor to [Use ot
MP jHP-WHen
SpecfaiAttack is ^elficled]]
and
press ThR®
huttnn, Itierifsrmpiy tnlerthd di'sirisd vdlue.
(Screen
19-1)A maximum ofSS
pointscan be sd-
3
Pornts
Wiieii the
magic
you're settinghas
Ihe effect ofchangfng a
value,
Huch as
givingdamage
[in theform
ot pensity points) Ofrccouenng
HP, sel tiifidegree
to whicti [lie vaiuem\i
chanciE, Sei^ctrng [Poinis] dispiays the vaiue-sstting rnenu, Ertterlhe desired vaiue.You
caniial seta
negiitEve vaiue In [Points].::^ £7 HaM Ttop«
EfFflct
Lka af IP Paiats
Mai
left.None
Ranfli
Graph
ics
C]
ass (Magic
Cfass)Belore seating the ciass, set [Use ot CiassJ to
ON
in[Gcmepiay
Edjtl IWoving the cursor to [Ciass]and
predsinii tht
©
bbtttin displays tiie ciassmenu,
Salfint
a
desired cfass you'd iikR lo assign.Hie magic
tiatis isrelaled(
themonster
class. Forexample, when a
playeruses
CiassA
inagicon a monster
'Aihicli liisMagic
Classwas
set as Ciass Bmagic
in |Monster|Edi!(retertopage41),lhat monster
v;il[ getmore damage,
Ciass
names can he changed
in [ParanieterName],
/
Range
naciic
^W
Set Uie
ranae
withra wliich 1hemagic becomfiS Relive.
Selecling IRangej flt^pfays the Raiiga niflnu,Sdect a
rangefrom
themenu.
(Singie]means
the mac|icIS effective against only
ons
eren'-y; |GrQLip| againstenemies
ofthesame
type; anfl [All] agnlnsialienemiBs,
GrapHlc
From
Siere,you can
crpali;animatiun
tliatis displayedwhen magic
is uiiBd during Ihogame, Animation may
consiatqI Ihree action stages: Itis first,
second mti
tl^ird.To creafu aiiimaliori, tirst
move
the cursor to IGrapJilcland
press^e ©
button. This displaystheAnimaton
Edit screen,which
is expiained in detmfon
tiie next page.Graphics
Slnst«
[Group
is-
You
can't selecttliis item unless you've Ket [Efrecl],Use
tliesample
set untiiyou became
famifiar wilh the procedure-w 20
SEHING THE GRAPHrCS
SCREEN CPNFJGURflTIOH
IrVau
crtiite tiia niagic iinimationby
setting the graphicsand movements
foraach
dution Tlireeactloji
stages
laniflnqfrofiiltlirouqh3
are available,Myoiiaon't
iieetJ to set acliQiiB far alLYou can check
rhscEin-firitactioTJ stage hvtEieposi!iDii atthedarsho™
in theupper letl-handcoriierotines^^^^
2:
Load
thesample atiima1<cndataJnalU6
data sets are available. '3: Sp-jeffv the iiuinber correspunding to the desired animation graphics. In all, Hiere are
30
different patternsfrom which
to chofse,4:
Vmj
caiT set differentmovements, such as
various fades^ Flashand
Fallapart
5:
You cm
specify Ihe sl;e of thfl animation praphlfi at theheginmng and
thfl end, 6:You can
spetijy Hie position ofthe animation graphicaltha
bagfnningandtha
and, 7;YoL can
set tiie anfmaticn qraphic in shaking pattern or Turnfng pattern.a;
You can
ser ttie gatiern of turjilngmovemenl,
as we;i as reversing.9:
YoL can
set titenumber
o1 anrmatian graphicsand
theirarrangement
Effecl 1 - Only onti animation graphic
Effect?
-Two
animalioji graphics horizontallyEffect 3 -
Three
animation graphics horizontally |lEffect
4
-Two
aniuiatioM graphics vertically Effect 5 -Three
animaliorr graphics vertcaJlyIG:
Yoo can
setsound
effectsfor tiie animation.There
are78 sound
effects In alL"^
SETTIHG THE ACTIOH
1THRO UGH flCH0N_3.
SalEcting
an
actionnumber
enables Jhemenu
for satling fhemovemeni
inanimaHon. Use
thismenu
tosenhG
sf;sand
position ofthe aniirattoii.Vdu can
coniblnfi Itiese fiflecl'i33
desired,VJhen
thfi sfltiiiig is complete, press the®
buttonto return lo tneMagic
EditorThe more
actionsyou
set, ihemore
coinplexthemovement
Will be.
MESSAGE
FinaJly, set tlie
message
tobe
dispiayedwhen
themagic
isused
flurina thisgnmn,
S^Ificring [MpR.'iagoJ dispiaysMessage Menu,
Selecta
GEsiradmessage. The
latilebelow
Kste the availableniessages.
Set a
dil^erentmessage
loreach mBgic and
specialmove.
TABLE OF MESSAGES Summon -
1Enchant
-- 1InvoKe -
[CNann -
1
Gall
Upon -
1Hurl
-
!Pra]ect ^
IRadiate -
\Emit -
IDischarge -
!Gather -
1
Command -
!Exhale-
IRelease -
]Raise
-^ [Ca"
Forth-
\Beckon -
]Awake -
IIgnile
-
1
Tups
IkB of IP
Graph
i
,T4 RaleHB -
E'
19 Raise -
I16 Call Font
'117 BKku - 1
M3 Ai«ak« -
I19 J^U*-
1.-.-!':
^2^
ITEM EDIT
In
\i[m
EfJtl} you'llcreate 3 vailely of jtEnisu&ed
during thegame.
You'll also cieale special itemssuch as
Transportand Ke/
here,The
rollowifig explains ihepracedme used
lo create ilems;EDIT
Select
pteml from [System
DataJ.From
thecommand menu
thatIs ffispfayed, select[Edrt|, Formore
infflrmalion
on
theeomniands
in tliianienu
including [Edit],see
pg. 17.SPECIFYIHG THE EDITIfJG ITEM
iSfilEGting [Edit] ffonr the cnniniand inenu dfsplays Itie
Uem
fist screen.From Ms M
stifed -i nuirber denolingNo Data
and
cDnJirm the selection using tlie©
huttan,ThP
[lien E[^.t| screen will bfl displnyed,You can now
edil anew
ilem.1
Fin
2 SilvEr Star A 3 fiatd Smrd
* Herb 6 Sliv
€ur«
Acctssaru TraiLspart
rn
25
H«
A
mai^imtim of250 Hems can be
created.NAME
Selecting
[Name}
displays the text-entry screen. Here, enter thename
you'll assign to Uie Hein. Enter thename
by fallowing iJiGsame
proC[]dureas
t'xplainodon
pg. 15.I'
TYPE
Selthe!vpeDlilGm
you'diikeb
create,such as Weapon
or Transport, Selecting nypB](iis|)lft^^EGleciUieiloin type ffonilie lis!.Tlie
items you can
select foreach ^pe
are explained beginningon
pg. 26,The
contenls voiican
SE^tchange
according to the type.SELL
Decide whether
or not tomake
the Items sel!aD[e aJa
store [see pg,H Book?}, Move
th& cursor iQ [Selll, then pressthe®
button.Select
YES
or NO. Tlie SEllIng pricewHl he
half tiieomaunlsBtas
the purcJiase price [In |Gd1StAtiifiAmir TrvKpart
Iffte
Hem
is Important,set Itas No
to saJI./
SIAIS
Di?c]ijc
whether
cr notId tfisplay the contents of the effect of tire selected itemwhen
the list ofHems
belonging !d the character is displiiyfiJ duriny Iticgame To use
Itils lundion, selocl (StalsJ, press the®
buflDTiand
select |Hldei or [Stiowj,The
efJecl olan
itemcan Ce
checkefl using ti>e [Clieck [lem| magic.2A
DROP
Hocirte wlietl3<?ror not 1oallow Ihe character fo
drop
IheHem
during t!>egame.
Select [Drop], press the®
buttonand
select|Able] or fUnahlaj.If [Unable] is SBiected, jDrop]
can1 be executed durmg
thegame,
GOLD
In [Gnldl, enter the price the player niual
pay
during thegniiii; lo
buy
the Itein at a stare. Select [Gold], press the®
button
and
enter Ihe desired value.The
price willhe
fixed,Vou cannot
entera
negative value.Ty|n
Sen
Status
&apti
Ic
Cor SB
Drop
Br-fllk
Attack
RdftBS
Sell Status Grdphrc CuTsi Class
ic
Una
At Tack
One*
—
^
BREAK
In {Break], sef the percentage far
which an
itemhas a chance
to break. Forexample,
setting thebreak percentage
as10% means
the item willbreak ^d be
(est after it'sused
eppra>;imately10
times.The l^ger
thebreak
percentaeje. thefewer
lime;!the itflmcan be
used, Sfllecting[Break] displays the
menu used
to sol Ihe break percentage. Set thebreak percentage by
choosing
the desired valuefrom
themenu.
The
srTialler thebreak
percentage, the longer the itemcan he
used.1
ITEM EDIT
ITEMS THAT CAN BE SET BY TYPE
Tlie previously explairiH^] iIeiis are sel with Ihe
same
procedure, regardless ofMr
typE,ThE
lollowinBexpl^
the items that are selOifferenUy,
depending on
llieir type.See
pg,24
tor [Typel."f^
X
WHEN WEAPON
ISSELECTED
GT:iphic
Set the eflect graphiDs
used when
ttie character attacksLtn
enemy
duringMtle. Sele^dng
(GrapiiicJ displays alist,
ChoQse
tlie desired elfectIrom
the listCurae '
Cecide whether
or not tomake
tJieweapon removablB from
theequipmanl
If tneweapon
is cursed, it can'Ibe removed from
theequipment.
Select |CUFse|.then YES
arPJO. Ifa Cure
Curse magic
is created, Ihe playercan
rcinova the cursewhen you use
the iTjagic,Class
You can
set Ihe classofweapon,
Sefect[Cfass], thenchoose a
desired classfrom
the Classmenu.
This class i^riiialedtD [Class] in [Wonster Edil}-Magic
During battle, 'he
w&apon
releasesthe specifiedmagic
v\!\\m
an
attackcommand
is execulerifiom
fEQUIP] 11 itis so equipped,
OFwhen used from
[Item] irtheweapon
is held as
an
itemrVjno
Set the characters that
can be equipped
witti theweapon.
In tiie ciiaracter list displayedfrom
[Who], selncta
charscter using the iDtVriglit directional buttons,then Indicate whetiier or not theycan be
GL|uipped with Ihc
weapon
usingM upydown
direGlional btrttons.
Attack
Set the Dl^ensive strengSf. Select [Attack]
and
entera
desired valuo, This [Attack] will !)eadded
to theequipped
character's [Attack].ATKfl
Decide
wiiether the atb^ckcan
hitan enemy
orenemies once
Of twjce ata
time.You can
increase tlienumber
of attacksallowedby
selecting Attack -^ 1from
[Atillity] In [Skill Edit],Range
Set the range within
which
theweapon
is effective,Seietlmg
[Rangel displaysa menu. Set the range by
selecting [Single], [Group| or [M\.WHEN ARMQR. SHIELD O R HELMET ]S SELECTE D Curse*
Decide
v/hetheror nottomake
thearmor/shleid/heimet
removable from
theequipment
II the armor/ shieM/hel
met
is cursed, itcan'tbe
removed from
iheequipment.
Select (Curse], tiienchoose YES
or NO. [fa Cure Curse magic
is created, the playercan remove
the curse.Magic
During battle, the armor/shleldflieimet releases the
specified
magic
'/^nnan
attackcommand
Is ei'eciitetifrom
[EQJ1P] if it isSD
equipped, orwhen used from
[item] if thearm
or/shield/helmet is heldas an
item.Who
Set the characters that
can be equipped
with thearmDr/shieid/lielmel
SeWng [Whol
displays the characterlist. Select a character using the lett/right direclianal buttons,
and
then Midicale whetlier or nqt theycan be equipped
with the armor/shield/lielnietusing tiieup/down
directional buttoir^,
26
^
Guard
SetUieguardiiif]
power
ofIhearmor/shield/helmel, Scloci (Gunid}snd
eiilcr £ desired vdluc, Ttic valuescl In [Guard] willbe added
lo the {Guard]valde ol !heaqjipi>(id character.
WHEN flCCESSORV
ISSELECTED
Set tlie fype ofabtlif/ that wil! bs manjIesTed wiien
equipped with tfie accessarv. Selecting lEftectj displays a
m^nu
Haling ibe setiahls ^Ijilities.Select ihH desired ahirny.Nothing
No
offeot iMDEF
fiitryaee or
decrease Magic Defense Attack
Increase ar
decrease
Attackpout MagJG GRD
Set the
%
ofMagic
defGnse,Use
tbis effect,you can
create tlie accessor^'wblch
never yetsany magic
rfainaga If i^quipped.Guard
fncrea'^e or
decreaER Guard
pnlntMagic A
fnciease of
decrease Magic A
point flGIfncrease or
decrease AG! polnf Magic B
Incfeaise et
decrease Magic B
pointLuck
fncrr^aiie or
decrease Luck
pointMagic C
Increase of
decrease Magic C
pointNone
Increase of
decrease None
class ^^agic prjintNOTE:
Differences botvuconM D£F md
fi/faglc.GHD
-M DEF
wiff increasecr decrease
of f^agicDpfenae (±
- 3999).Magic GRD
sets (ne ?iofmngii: tfaiuagGyou csu
(irevent. Ifyou
set50%. us
Song iiiSyou
aqifip this accessory,you can prevent 50% efany magic damage.
Ifyou
set100%, you can
createan aceensery
fliatwlH prevent
all!^agicdamage as
longas
pfiyerliasit equipped.Vn
Gurse
'Decide whether
or notla Tsiake theaccessary removable from
theequipmeiiL
If theaccessory
1^ cursed, II can'lbe
removed from
!heequipmenT.
Seleci [fiurse], thenchoose YES
orNO. If aCure Curse magic
ic created, the playercan
raniavethB
carse, .Magic
'During battle, tbe
accesscry
releasestbe
specifiedmagic
u'henan
attackcammanfl
Is e;(5culedfram
[EQUiP] If it is so"equipped, or
when used frcm
[Item) ifiheaccessory
is helda^ an
item.Who
Set
the characters thatcan be equipped
witli Ifie accessory.Selecting [Wlioj displays ^he characterlist, Select
a
character using the left/right directional buitons,
and
then indicatewhether
of fid! theycan he equipped
with Ihesccessoty
using tfieup/down
directional bl^tlo^s-Value
Set
theamounf by which
tochange
the value ofthe ability specified in [Effect]. SrTlect [Lvalue], enter the desired valire,and
tiien press the®
button to confirm the sefeclion-'-\
WHEN MAGIC
IS SELECTED
Magic
You can
t:reatsan
itemcapable
of rnlllcting specific n^aqtc damaj^e. Select |Maglc]and
setlflEdesiredmagic by making a setecuon from
tHe llsLWHEH CUB E IS SELECTED
Cure
You can
create aji item that enables thecharnctertarecDvar
(heirHP
ar status, SifledingfClure] displaysa lisi of selectable items- Select ttie desired etfect-Value
If IHP] DT [MP] is specified in {Cure], set
how
nrnch theHP
orMP
value will increase. Select [Value]and
entera
value Inbe added.
/
WHEN T RflHSPORT
ISSELECTE D Type
ieifcl the type otlianspDrtitem. Bring tne cursor to
Type] and
press the©
butlan,Ydq can now choose
[Boat] orBlimp],
WHEH KEY IS SELECTED Key
YoLi cart create eigirttypes ol keys,
from A
Ihroush H.Ftcm the
listttrst is displayedwhen
(Key] is selected, cliODSBa
dejiiredhttyand
confirm flieselectiDn hypressmg'the® huHDn,
W HEH FOOD IS S ELECTED
Food
A Food
lEirns intoan
itemcapable
of clianging the character's abill^.SBlBcCngiFood]
displaysa
list of specffiabfeabilities- Specify tlie desired item.
Effed
Set the
amount by
v^ilch tc Increase ordecrease
ttte value of t3ie ability specilietf In [Food], Cb'TOse [Ef(ect|and
enter Ihe value tobe added
or dedirctetl,Vou can wl a
negaliye value.STR
- StrengthOEF Defense
STfl
-Stamina
INT - InlelllgenceOnly level