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Date of Revision Date of Previous Revision

Programme Specification (2015-16)

A programme specification is required for any programme on which a student may be

registered.

All programmes of the University are subject to the University’s Quality Assurance

and Enhancement processes as set out in the DASA Policies and Procedures Manual.

Programme Title

MEng in Software Engineering

Final Award

(exit route if applicable for Postgraduate Taught Programmes)

MEng

Programme Code

SOE-MENG

UCAS

Code

G602

JACS

Code

I300

Criteria for Admissions

(Please see General Regulations)

A-level: AAB including Computing, Mathematics or Software Systems Development + GCSE Mathematics OR AAA including Chemistry, GCE A-level ICT (not Single Award Applied ICT), Physics, Technology or Double Award Applied ICT + GCSE Mathematics.

BTEC Extended Diploma: a relevant computing, engineering or scientific BTEC Extended Diploma with 16 Distinctions and 2 Merits + GCSE Mathematics.

Irish Leaving Certificate: AB2B2B2B2B2 including Higher Level grade B2 in Mathematics OR AAB2B2B2B2 including Higher Level grade B2 in Chemistry or Physics + Ordinary Level grade C in Mathematics

Mode of Study (Full-time, Part-time, other)

Full-time

Type of

Programme

Single Subject Length of Programme

4 years

Total Credits for Programme

480

Awarding Institution/Body

Queen’s University Belfast

Teaching Institution

Queen’s University Belfast

School/Department

Electronics, Electrical Engineering and Computer Science

Framework for Higher Education

Qualification Level

http://www.qaa.ac.uk/publications/informationan

dguidance

Level 7

QAA Benchmark Group

http://www.qaa.ac.uk/assuringstandardsandqualit

y/subject-guidance/pages/subject-benchmark-statements

Computing

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Collaboration (if applicable)

Accreditations

(PSRB)

Accredited by the British Computing Society.

Date of next

scheduled

accreditation visit

2018

ATAS Clearance

Not required

External Examiner Name:

External Examiner Institution/Organisation

Professor Faron G Moller Swansea University

Does the Programme have any approved

exemptions from the University General

Regulations

(Please see General Regulations)

Yes

No

x

(If yes, please state here any exemptions to regulations which have been approved for this programme)

Programme Specific Regulations

Examinations

The programme is subject to the University General Regulations which can be found at:

http://www.qub.ac.uk/directorates/AcademicStudentAffairs/Academi cAffairs/

Progression from Stage 1 to Stage 2:

In order to proceed to Stage 2, Stage 1 students must have passed a minimum of 6 Level 1 modules and have passed CSC1012. Progression from Stage 2 to Stage 3:

In order to proceed to Stage 3, Stage 2 students must normally have passed, at the first attempt, a minimum of 6 Level 2 modules (taking account of any prerequisites) and have passed 6 modules at Level 1 and aggregate an overall mark of at least 55% based on the marks achieved in the 6 Level 2 modules of equal weight = 75% of overall mark and the 6 Level 1 modules of equal weight = 25% of the overall mark.

Students achieving an overall mark at the end of Stage 2 less than 55% may be required to transfer to the equivalent BEng

programme.

Progression from Stage 3 to Stage 4:

To proceed to an MEng degree, students must, at the end of Stage 3, pass in 18 modules and aggregate an overall mark of at least 55% based on the marks achieved in the best 6 modules at Level 3 of equal weight = 60% of overall mark, best 6 modules at Level 2 of equal weight = 30% of the overall mark and 6 other modules at Level 1 of equal weight = 10% of the overall mark.

Students who do not achieve an overall mark of at least 55% may be required to graduate with the equivalent BEng degree.

Students with protected characteristics

N/A

Are students subject to Fitness to Practise

Regulations

(Please see General Regulations)

Please indicate No

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Educational Aims of Programme

The overall aim of the programme is to provide a broadly-based education in Software Engineering, supported by fundamental topics in Computing Science, which will

produce graduates equipped to apply best practice in software engineering to the design and development of a wide range of information systems in organisations.

On completion of the programme the student will be able to:

Embark on careers as professional Software Engineers or undertake research and teaching in Software Engineering.

Implement the knowledge and understanding of the fundamental principles of Software Engineering and Computer Science.

Maintain a rigorous approach to the design and development of software systems and the analysis of their correctness and complexity, which will remain applicable

through changes in technology.

Exercise a broad understanding and experience of the professional context and the wider business and legal environment in which Software Engineers operate.

Apply the skills necessary to critically evaluate new developments in technology and take advantage of them where appropriate.

Adhere by the values, attitudes and competencies needed to undertake CPD and self-directed learning throughout their careers.

Timely exposure to, and practical experience in, a range of current, emerging, novel and exciting developments in software development.

Consistent with the general Educational Aims of the Programme and the specific requirements of the Benchmarking Statement for Computing, this specification provides a

concise summary of the main features of the Single Masters Software Engineering programme, and the learning outcomes that a typical student might reasonably be

expected to achieve and demonstrate if he/she takes advantage of the learning opportunities that are provided.

Specifically, students graduating from the Single Masters Software Engineering programme will have achieved the following learning outcomes, commensurate with degree

classification, relating to subject specific knowledge and understanding; intellectual, practical and key transferable skills

Learning Outcomes: Cognitive Skills

On the completion of this course successful students will

be able to:

Teaching/Learning Methods and

Strategies

Methods of Assessment

I1 Analyse, evaluate, interpret and synthesise information. pervasive across all modules and comprises the forms of thinking needed to specify, design, implement, evaluate or maintain software systems.

Combination of unseen written examinations (I1), assessed practical work (I1, I2), practical examinations (I1), online MCQs (I1), assignments (I1, I2, I3, I4), projects (I2, I4), technical reports (I1, I2, I3, I4) and dissertations (I1, I2, I3, I4). I2 Critically evaluate and balance quality indicators in the design and development

of software solutions. primarily developed through software design modules and programming/project based modules. I3 Critically evaluate a given software design, component or project, identifying and

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I4 Appraise the professional, legal and ethical framework within which a computer

games developer must operate. explicitly developed within the CSC2011 professional practice module, although, modules that explore software quality and capstone projects also permit development of this learning outcome.

Learning Outcomes: Transferable Skills

On the completion of this course successful students will

be able to:

Teaching/Learning Methods and

Strategies

Methods of Assessment

T1 Work effectively with and for others, including as part of a team. primarily developed within modules that involve a team-based project element and to a lesser degree within all modules.

combination of unseen written examinations (TE2, TE4, TE5), assessed practical work (TE2, TE3, TE5), practical examinations (TE2, TE5), online MCQs (TE2, TE5), assignments (TE2, TE3, TE4, TE5, TE6, TE7, TE8, TE9), projects (TE1, TE2, TE3, TE4, TE5, TE6, TE7, TE8, TE9), presentations (TE1, TE2, TE3, TE4, TE5), demonstrations (TE1, TE2, TE3, TE4, TE5), technical reports (TE1, TE2, TE3, TE4, TE5, TE6, TE7) and dissertations (TE1, TE2, TE3, TE4, TE5, TE6, TE7, TE9). T2 Retrieve information from a variety of sources and by a variety of techniques. developed within all modules and strongly

embedded as part of modules that include a strong investigative element.

T3 Use information technology effectively. pervasive across all modules and comprises a core competency needed within all computing modules. T4 Communicate effectively using various modes/media and with a variety of

audiences. primarily developed within modules that involve either a presentation/demonstration element or a strong multi-media component. To a lesser degree it is embedded within the submissions required for all modules.

T5 Understand and present information involving a quantitative dimension. pervasive across all modules and comprises a core competency needed within all computing modules. T6 Manage one’s own learning and development including time management and

organisational skills. pervasive across all modules and comprises a core competency needed to successfully complete computing modules, particularly for those after Stage 1.

T7 Learn independently in familiar and unfamiliar situations with open-mindedness

and a spirit of critical enquiry. pervasive across all modules and comprises a core competency needed within all computing modules. T8 Plan and manage their career. explicitly developed within the CSC2011

professional practice module and to a lesser degree within modules that require the student to actively consider and explore roles that map onto a range of software engineering career paths. T9 Appreciate the need for continuing professional development in recognition of

the need for lifelong learning. primarily developed within modules that illustrate the evolution and development of software engineering.

Learning Outcomes: Knowledge and Understanding

On the completion of this course successful students will be able to: Teaching/Learning Methods and Strategies

Methods of Assessment

KU1 Grasp the underpinning mathematics and theoretical framework of Software

Engineering. primarily developed through programming modules (including those that primarily focus on algorithms) alongside software design modules. The theoretical frameworks underpinning software engineering are

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developed and expanded throughout the degree. (KU3, KU4), demonstrations (KU3, KU4), technical reports (KU2, KU3, KU4) and dissertations (KU3, KU4, KU5). KU2 Understand the essential principles, theories, practices, languages and tools that

may be deployed for the specification, design, implementation, evaluation and maintenance of software systems.

forms a core component of the degree and is developed throughout all modules that involve the specification, design, implementation, evaluation or maintenance of software systems.

KU3 Recognise good engineering practice in the specification, design,

implementation, evaluation and maintenance of software solutions. primarily developed through software design modules and project based modules. KU4 Comprehend the importance of quality and fitness for purpose of the software

engineering process and resulting artefacts. primarily developed through software design modules and capstone projects, although, this learning outcome is developed, to a lesser degree, within all programing modules.

KU5 Adhere to the professional, legal and ethical responsibilities of Software

Engineers and their role within an organisation. explicitly developed within the CSC2011 professional practice module, although, modules that explore software quality and capstone projects also permit development of this learning outcome.

Learning Outcomes: Subject Specific Skills

On the completion of this course successful students will

be able to

Teaching/Learning Methods and

Strategies

Methods of Assessment

P1. Apply a range of software engineering concepts, tools and techniques to the

solution of complex software engineering problems. developed within most modules and reflects the practical and problem-based nature of software engineering.

Combination of unseen written examinations (P2), assessed practical work (P2), practical examinations (P2), online MCQs (), assignments (P1, P2, P3), projects (P1, P2, P3, P4, P5), presentations (P4, P6), demonstrations (P4, P6), technical reports (P1, P2, P3, P4, P6) and dissertations (P1, P2, P3, P6)

P2. Deploy appropriate theory, practices and tools for the specification, design,

implementation, and evaluation of computer based systems. embedded within most modules with the strongest development of this learning outcome with development oriented modules.

P3. Deploy effectively the tools used for software development and documentation

of software systems. primarily developed through software design modules and programming/project based modules and to a lesser degree within most modules.

P4. Work effectively as a member of a software development team, recognising the

different roles within a team and the different ways of organising teams. developed within modules that involve a team-based project element. P5. Employ appropriate project management approaches within complex software

engineering environments. developed within modules that either involve a software development project element or provide specific coverage of this aspect of software engineering.

P6. Articulate and effectively communicate the design and technological rationale for a given software component or project through appropriate technical reports and presentations.

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Programme Requirements

Module Title

Module

Code

Level/

stage

Credits Availability Duration Pre-requisite

Assessment

S1 S2 Core Option Coursework % Examination %

Introduction to Software Engineering and Project Management

CSC1009 1 20 X 12 weeks X 100 0

Fundamentals of Programming CSC1011 1 40 X X 24 weeks X 40 60

Programming Challenges CSC1012 1 0 X X 24 weeks X 100 0

Reasoning for Problem Solving CSC1017 1 20 X 12 weeks X 100 0

Foundations of Computing

Systems CSC1018 1 40 X X 24 weeks X 60 40

Tournaments in Computing I CSC1019 1 20 X X 100

Data Structures and Algorithms CSC2001 2 20 X 12 weeks CSC1011 and

CSC1012 X 60 40

Networks and Communications CSC2008 2 20 X 12 weeks CSC1011 X 40 60

Professional Computing

Practice CSC2011 2 10 X X 24 weeks X 50 50

Software Engineering and

Group Project CSC2018 2 20 X 12 weeks CSC1011 and CSC1012 X 60 40

Advance Programming using

C# and C++ CSC2021 2 30 X X 24 weeks CSC1011, CSC1012 X 100 0

Database Systems CSC2036 2 20 X 12 weeks CSC1011 and

1012 X 20 80

Tournaments in Computing II CSC2037 2 20 X X 100

Concurrent Programming CSC3021 3 20 X 12 weeks CSC2001 X 20 80

Agile & Component Based

Development using .NET CSC3045 3 20 X 12 weeks CSC2001 X 60 40

Advanced Computer

Architecture CSC3058 3 20 X 12 weeks X 60 40

Software Design Principles and

Patterns CSC3031 3 20 X 12 weeks X 20 80

Software Testing and

Verification CSC3056 3 20 X 12 weeks X 60 40

Information System Security CSC3048 3 20 X 12 weeks CSC2008 X 20 80

Tournaments in Computing III CSC3057 3 20 X X 100

Approved by Director of Education:

References

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