• No results found

Basic Multiplexing models. Computer Networks - Vassilis Tsaoussidis

N/A
N/A
Protected

Academic year: 2021

Share "Basic Multiplexing models. Computer Networks - Vassilis Tsaoussidis"

Copied!
42
0
0

Loading.... (view fulltext now)

Full text

(1)

Basic Multiplexing models

Computer Networks - Vassilis Tsaoussidis

?

Supermarket ?

?

(2)

Schedule

Where does statistical multiplexing differ from TDM and FDM

Why are buffers

necessary - what is their tradeoff, how far shall we use buffers?

How do we model

networks and how do we represent the models

• Understand basic concepts in

multiplexing

• Store-and –forward

leads to delays but

better utilization of

resources

(3)

Where queuing theory helps

• Resources: Bandwidth, Processors, Storage

• Demand is unscheduled=> delay or loss likely

• Quantify Delay or loss

• System has four components:

– An entry point (arrival rate important) – A waiting area (waiting time important)

– A service entity (service time differs – consider size) – An exit point (nothing associated with it – hence,

ignore it)

(4)

Q-ing models

In a typical application, customers demand resources at random times and use the resources for variable

duration

This assumption holds - packets have variable length, therefore demanding varying service time

When all resources are in use, arriving customers form a queue

We assume that interarrival times are independent random variables

(5)

Classification

Customer arrival pattern

Service time distribution

Number of servers

Max number in the system

– For example

– M/M/1/K corresponds to a queuing system in which the interarrival times are exponentially distributed/the

service times are exponentially distributed/ there is a single server/ at most K customers are allowed in the system

– M/M/1 is similar with no restriction in the number of customers.

– M/G/1: exponential arrivals/service time follow general distribution/single server

– M/D/1: exponential arrivals, constant (deterministic) service times/single server

(6)

Arrival process/service time/servers/max occupancy

M=exponential M=exponential 1 server K customers

D=Deterministic D=Determinis

tic C servers Unspecified if

unlimited G=General G=General infinite

Arrival rate

=1/E[t], t=interarrival time

Service rate

=1/E[X], X=service time

(7)

Colnclusions

• Buffers are good, infinite (too large) buffers of no use

• Better without traffic lights?

• Better without separation lines?

• QoS has a price!

• There is always a

tradeoff….

(8)

Traffic analogy

Consider m lanes in a highway

• In FDM, crossover is not allowed, thereby each lane can be used only by cars in the lane.

• In Statistical multiplexing crossover is

allowed (or otherwise a single sixfold lane

is used) thereby using the road better

(9)

Multiplexing Traffic

Transmission capacity C :

– number of bits per second which can be transmitted.

TDM:

– with m traffic streams, link capacity is divided into m time portions - one per traffic stream

FDM:

– channel bandwidth is divided into m sub-channels, (I.e.

bandwidth portions) each with bandwidth W/m and transmission capacity C/m per channel, where C is capacity of total bandwidth W

– L bit long packet needs L/(C/m)=Lm/C transmission time

In statistical multiplexing

– we have a single queue and FIFO transmission scheme; the full capacity is allocated in each packet. L-bit packet takes L/C

seconds for transmission.

(10)

TDM and SM

– For n packets in a Q belonging in m streams, which are L-bit long we need n x L transmission time with SM

– For n packets belonging in m streams, which are L-bit long and time slot is L/m we need at least n x L

transmission time in TDM – m =3, n=9 OR m=3 n=7

m1: 1r, 2r, 3r; m2: 2r, 3r; m3: 1r, 3r; time slot is 1/3 ms;

packet transmission time is 1ms

– Scheduling in TDM (ms): 1m11/3, 2 -, 3m31/3, (3 rounds complete 2 packet transmissions in 3 ms) 4m12, 5m22, 6-, (3 times complete 3 ms) 7m13, 8m23, 9m33 --> 9ms

– Scheduling in SM (ms): 1m11, 2m31, 3m12, 4m22, 5m13, 6m23, 7m33-->7ms

(11)

Why/When buffering helps

With buffers:

Link is better scheduled Queuing delay is increased Resource utilization is better

(12)

Basic Queuing model for multiplexer

Customers (connection requests or packets) arrive to the system according to some arrival pattern

System: multiplexer, line, or network

Customer spends some time T in the system

After T, customer departs from the system

System may come into a blocking state (e.g. due to lack of resources)

Measures:

– Time spent in system: T

– Number of customers in the system: N(t)

– Fraction of arriving customers that are lost/blocked: Pb

– Average number of packets/customers per second that pass through the system: Throughput

(13)

Arrival rates and traffic load

• A(t): number of arrivals from time 0 to t

• B(t): number of blocked customers (0->t)

• D(t): number of departed customers (0->t)

• N(t): number of customers in the system =

A(t)-B(t)-D(t)

• Long term arrival rate, throughput:

sec ) /

lim (

sec ) /

lim (

customers t

t throughput D

customers t

t A

(14)

Little’s formula

Relates:

– Average time spent in the system E[T]

– Average number of customers in the system E[N]

– Arrival rate

Then:

– E[N]= E[T]

– That is, crowded systems (large N)are associated with longer customers delays (large T)

– a fast food (take-away food) needs small waiting room, while on a rainy day traffic moves slower (large T) and the streets are more crowded (large N).

(15)

Little's Law says that, under steady state conditions, the average number of

items in a queuing system equals the average rate at which items arrive multiplied by the average time that an item spends in the system. Letting

L =average number of items in the queuing system,

W = average waiting time in the system for an item, and A =average number of items arriving per unit time, the law

is

L=AW (N= )

This relationship is remarkably simple and general. We require stationarity

assumptions about the underlying stochastic processes, but it is quite surprising what we do not require. We have not mentioned how many servers there are,

whether each server has its own queue or a single queue feeds all servers, what the service time distributions are, or what the distribution of inter-arrival times is, or what is the order of service of items, etc.

(16)
(17)

Proof

:

sec ,

.

) .

• Graphic proof: The integral equals the Sum.

Multiply and divide by A(t).

(18)

Servers

• .=>customer arrives every 1/ sec

• If = departure rate and system has 1 server=> , else m

• For 1 server:

=> congestion

=> underutilization

= ->average load

(19)

Use of Buffers: why, when

• Assume no buffers: ?

• Buffers help in scheduling the link.

• Arrival pattern (i.e. density of arrivals) may overcome max service rate (that is, capacity); buffering allows for later service

• Buffers shape traffic to match the

properties of the server

(20)

Example: k arrivals at time t

0

• No buffers: ->fraction of

• Buffers: ->

=1pkt/ms, to: k pkts, tk 0 pkts

=>k ms->k pkts, =kpkts/kms=1pkt/ms=

• RTT should be smaller than Qing delay, buffers at the senders are better than buffers in the

network.

• Network buffers affect all arrivals, should be

kept as small as possible.

(21)

Cost of buffers

• Cost of shaping traffic to match the

service rate is the increase of queuing delay

• Queuing Delay appears to all packets

• Less impact Better service: a new

approach to network services and fairness

(22)

, ,

(layer)

, 95%

7-layer model OSI

.

”,

.

(23)

OSI: 7 Layers

(24)
(25)

(7) ?

Layers are only to help simplify things by breaking the functionality into pieces.

3

.

A network is not consisted of 7 layers. Some guys found that 7 layers describe appropriately and completely the network functionality.

The Internet community however ignored them..

(26)

• Multiplexing and Demultiplexing (demux key)

• Encapsulation (header/body)

(27)

Internet Architecture

– Internet Engineering Task Force (IETF)

– Application vs Application Protocol (FTP, HTTP) – Features

does not imply strict layering

hourglass shape

(28)

Signal

Bit

• Bit-rate, Baud-rate

Byte

• Frame/Packet/Message

• Contention/Congestion

Flow

(29)

Performance Metrics

• (B, D, J, R, F)

• Bandwidth and derived metrics

• Delay and derived metrics

Jitter

• Reliability

Fairness

(30)

Bandwidth

• Amount of data that can be transmitted per time unit

• Example: 10Mbps

• Notation: b-bit, B-Byte

– KB = 2

10

bytes

– Mbps = 10

6

bits per second

• Bandwidth related to “bit width”

Performance: Bandwidth

(31)

Bandwidth-derived metrics

Bandwidth: (bps) « »

» bits.

Throughput: (Bps) , ,

.

Overhead Bytes (B)

Throughput= Data Sent in Bytes / Time

Application Throughput=Data Received in Bytes / Time

Goodput: (Bps) To Throughput headers retransmission overhead.

« » .

Goodput=Throughput-(Overhead/time)

(32)

Latency (delay)

• Time it takes to send message from point A to point B

• Example: 24 milliseconds (ms)

• Sometimes interested in in round-trip time (RTT)

– e.g. to know how long to wait for an ACK

• Components of Delay (latency)

Delay = Processing + Propagation + Transmit + Queue

Propagation = Distance / SpeedOfLight Transmit = Size / Bandwidth

(33)

• Speed of light

– 3.0 x 10

8

meters/second in a vacuum – 2.3 x 10

8

meters/second in a cable – 2.0 x 10

8

meters/second in a fiber

Notes

– no queuing delays in direct link

– bandwidth not relevant if Size = 1 bit

– process-to-process latency includes software overhead

– software overhead can dominate when

Message is small

(34)

Delay

Propagation Delay (ms) . Transmission Delay (ms)

.

Transmission Delay = Transmitted Data / Bandwidth Queuing Delay (ms)

buffers routers .

Processing Delay (ms)

.

Delay = Propagation Delay + Transmission Delay + Queuing Delay + Processing Delay.

(35)

• Relative importance of bandwidth and latency

– small message (e.g., 1 bit): 1ms vs 100ms dominates 1Mbps vs 100Mbps

– large message (e.g., 12.5 MB): 1Mbps vs 100Mbps dominates 1ms vs 100ms

• Delay x Bandwidth Product

e.g., 100ms RTT and 45Mbps Bandwidth = 560KB of data

Application Needs

– bandwidth requirements: average v. peak rate – jitter: variance in latency (inter-packet gap)

(36)

Overhead

Overhead: (B)

.

Overhead=Headers + Retransmission Overhead.

(37)

Reliability:

What Goes Wrong in the Network?

Bit-level errors (electrical interference)

Packet-level errors (congestion)

Link and node failures

Messages are delayed

Messages are deliver out-of-order

Third parties eavesdrop

The key problem is to fill in the gap between what applications expect and what the underlying

technology provides.

(38)

Tradeoffs

/ - Throughput

/ Delay

/ Jitter

• / Fairness

(39)

Fairness -

,

. « »

Fairness index

n ( , flows) ,

f(x1, x2, ..xn) , i throughput flow

i.

1 .

1 min

/ , 1

. 1 ,

1

max 1

, 1 0

) ) (

,..., ,

(

2 1

2 1

2

2 1

ator deno

numerator

then x

nxn then n

i x

fairness f

x n

x x x

x f

i i

n

i i

n

i i

n

(40)

(P2P): Bandwidth 10Mbps.

Propagation Delay 50ms. Overhead 40 bytes.

1450bytes.

RTT .

(41)

Bandwidth 10Mpbs

1KB 1

(2 , 4 , 8 ).

40 Bytes headers KB.

20

Propagation Delay 10ms. Goodput

Throughput .

(42)

Bandwidth Propagation Delay ).

?

References

Related documents