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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Computer Animation

INF2050

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Om kurset

Hva er dette kurset ikke: – matte kurs

– kunst kurs

Det er

– en introduksjon til Max 3D

– forsøk til å forklare prinsipene av data animasjon og det som ligger bak

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

INTRODUKSJON

Animate = “to give life to”

Specify, directly or indirectly, how ‘thing’ moves in time and space

Dataanimasjon inkluderer alle aspekter av bilder i bevegelsen: • Programmering • Modelering • Animasjon • Lys • Rendering • Post-prossesing • Scripting • Storyboarding • Hardware • Software • Lyd

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INTRODUKSJON

Vi skal kune ta opp bare en del av dette. Kanskje bare

• Programmering

• Modelering

• Animasjon

• Lys

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

INTRODUKSJON

Historien

(litt mer omfatende en det vi gjorde på animasjonskvelden)

Aplikasjoner

Metoder

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Methods and Techniques

2D Animation Basics

– Double buffering – Interactive programs – Geometry review

Interpolation

– Linear interpolation – Temporal interpolation

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Introduksjon

3D Animation Basics

– Coordinates and cameras – Transformations

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Introduksjon

Surfaces and Lighting

– Polygonal models – Shading – Texture mapping – Roto-scoping

Procedural Animation

– Procedural texturing – Animated surfaces – Flocking behavior

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Introduksjon

Motion as Curves

– Explicit vs. implicit – Normals – Interpolation – Hermite curves – Evaluators – Motion paths

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Introduksjon

Pragmatic Issues

– Collision detection – Level-of-detail

Post-processing

– Compositing – Color processing – Anti-aliasing – Motion blur

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Short exercise:

Think of a polygonal shape that is

(from orthogonal views)

• a circle at the bottom • a square from the front • a triangle from the side Draw it in 3D!

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Two main categories

Computer-assisted animation

ƒ 2D & 2 1/2 D ƒ Inbetweening

ƒ Inking, virtual camera, managing data, etc

Computer generated

animation

ƒ Low level techniques

Precisely specifying motion

ƒ High level techniques

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Low level techniques

Shape interpolation (in-betweening)

Have to know what you want

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High level techniques

Generate motion

with set of

rules or

constraints

ƒ Physically based

motion

http://www.cs.berkeley.edu/~job/Projects/SoundGen/video.html

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Abstraction

From

Animator colors each pixel

(low level)

to

Tell computer to “make movie about a

dog”

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Heritage of Animation

Persistence of vision: discovered about

1800s

ƒ Zoetrope or “wheel of life”

ƒ Flip-book

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Heritage of Animation

Camera to make lifeless things move

ƒ Meleis 1890 using simple tricks

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Heritage of Animation

ƒ J. Stuart Blackton (American)

Meet Thomas Edison in 1895

Combine drawing and file: “The Enchanted Drawing” Six years later: “Humorous Phases of Funny Faces Animated smoke in 1900; First animated cartoon in 1906

QuickTime™ and a YUV420 codec decompressor are needed to see this picture.

QuickTime™ and a YUV420 codec decompressor are needed to see this picture.

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Heritage of Animation

First celebrated Animator

ƒ Winsor McCay (American)

Little nemo

Gertie the Dinosaur (1914)

QuickTime™ and a YUV420 codec decompressor are needed to see this picture.

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Heritage of Animation

First major technical development

ƒ John Bray /Earl Hurd (1910)

ƒ Translucent cels (short for celluloid) in compositing multiple layers

ƒ Use of grey scale (as opposed to B&W) ƒ Color short in 1920

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Heritage of Animation

Out of Bray’s studio

Max Fleischer (Betty Boop,, Popeye) ƒ Patented rotoscoping in 1915 ƒ Draing images on cells by

tracing over previously recorded live action

Paul Terry (Terrytoons: Mighty Mouse)

George Stallings(?)

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Heritage of Animation

Animation as an art form

ƒ First animated character with personality

Felix the cat by Otto Messmer (1920s)

Force to reckoned with

ƒ Sound and Walt Disney

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Disney: Animation as an

art form

Innovations

ƒ Story board to review story

ƒ Pencil sketch to review motion

ƒ Multi-plane camera stand

ƒ Color (not first to use color)

ƒ Sound!

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Multiplane Camera

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

MGM and Warner

Brothers, etc.

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Other Media Animation

Computer

animation is often

compared to stop

motion animation

ƒ Puppet animation

Willis O’Brian (King Kong)

Ray Harryhausen (Might joe Yong, Jason and the

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Other Media Animation

ƒ Claymation

ƒ Pinhead animation

ƒ Sand animation

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Hierachy of

film/animation

Presentation

Act

Scene

Shot

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Short History of Computer

Animation

In Research labs

NYIT

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Resources (on history)

Timeline from Brown Animation class

ƒ

Animation Timeline

America’s Story

ƒ

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

In Research Labs

University of Utah

ƒ Films on walking and talking figure

ƒ Animated hand and animated face (1972)

University of Pennsylvania

ƒ Human figure animation (Norm Badler)

Cornell University

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History of Computer

Animation

1974: Hunger by Rene Jodoin and

Peter Foldes

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Current activity Centers

University of Toronto's Computer Science Department

Simon-Fraser University's Graphics and Mulitmedia Research Lab Georgia Tech's Graphics Visualization and Usability Center

Brown Computer Graphics Group Ohio State University's ACCAD

Ohio State University's Department of Computer and Information Science

George Washington University Graphics Group

UC San Diego's Department of Computer Science and Engineering University of North Carolina's Computer Science Department

MIT's Media Lab

MIT's Laboratory for Computer Science University of Wisconsin at Madison

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Current Companies

Pixar

Industrial Light and Magic (ILM) Pacific Data Images (PDI) Disney

Xaos

Rhythm & Hues Digital Domain Lamb & Company Metrolight Studios Boss Film Studios deGraf/Wahrman

R/Greenberg Associates Blue Sky Productions Sony Pictures

Cinesite Imageworks

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

Animations that paved the

way

Pixar

Luxo Jr. (1986)

ƒ first computer animation to be nominated for

an Academy Award

Red's Dream (1987)

Tin Toy (1988)

ƒ first computer animation to win an Academy

Award

(36)

Early CG in film

ƒ Future World (1976) ƒ Star Wars (1977)

Lawnmower man (1992, Xaos, Angel Studios) Hollywood’s view of VR

ƒ Tron (1982, MAGI)

Supposed to look like a computer ƒ The Last Starfighter (1984)

Use CG in place of models ƒ Willow (1988, ILM)

Morphing video

First digital blue screen matte extraction ƒ Howard the Duck (1986, ILM)

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

More early CG in film

Jurassic Park (1993, ILM)

ƒ Forest Gump (1994, Digital Domain)

Insert CG ping pong ball

ƒ Babe (1995, Rhythm & Hues)

Move mouths of animals & fill in background

ƒ Toy Story (1995, Pixar & Disney)

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Early CG on TV

Reboot (1995, Limelight Ltd. BLT Productions)

ƒ Similar intention of “inside computer”

ƒ First fully 3D Sat. morning cartoon

Babylon 5 (1995)

ƒ Routinely used CG models as regular features

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INSTITUTTFOR INFORMATIKK INF2050, januar 29, 2008 Alma Leora Culén

References

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