New Mutant Traits Tables New Mutant Traits Tables Created by Brett Hegr Created by Brett Hegr [ Return to GM Section ] [ Return to GM Section ]
Yeah, this is ore stu!! !or Heroes "nliitedt# $hat can % say& %t's a great genre# You'll (robably note Yeah, this is ore stu!! !or Heroes "nliitedt# $hat can % say& %t's a great genre# You'll (robably note that these tables were ins(ired by those !ound in Nightbanet# C#)# Carella had such a good idea with that these tables were ins(ired by those !ound in Nightbanet# C#)# Carella had such a good idea with those tables that %'*e e+(anded the idea to the real o! utants# ! course, you could easily use these those tables that %'*e e+(anded the idea to the real o! utants# ! course, you could easily use these !or designing wild utant anials and the a((earances o! alien-./Bee creatures !ro the ri!ts !or your !or designing wild utant anials and the a((earances o! alien-./Bee creatures !ro the ri!ts !or your basic Ri!ts0 ca(aign# $hate*er you use the !or, they are geared toward re(lacing the outdated basic Ri!ts0 ca(aign# $hate*er you use the !or, they are geared toward re(lacing the outdated utant traits table !ound on (age 123 o! Heroes "nliitedt# %! you can thin4 o! anything % ay ha*e utant traits table !ound on (age 123 o! Heroes "nliitedt# %! you can thin4 o! anything % ay ha*e issed, be sure to e/ail e with a new table or an addition to an e+isting one#
issed, be sure to e/ail e with a new table or an addition to an e+isting one# Things to Reeber
Things to Reeber
%n the (ast, su(erhuans didn't ha*e a Horror 5actor# %'*e changed that# %n this docuent soe o! the %n the (ast, su(erhuans didn't ha*e a Horror 5actor# %'*e changed that# %n this docuent soe o! the traits add to the Horror 5actor, so su(erhuans ha*e a base Horror 5actor o! 6# %! the Horror 5actor traits add to the Horror 5actor, so su(erhuans ha*e a base Horror 5actor o! 6# %! the Horror 5actor inor ability is (osessed 7(age 18 o! 9illains "nliitedt:, use the 12 as the base# The a+iu inor ability is (osessed 7(age 18 o! 9illains "nliitedt:, use the 12 as the base# The a+iu Horror 5actor is 18# You'll !ind descri(tions o! the Horror 5actor in Ri!ts0 R;G, Beyond the Horror 5actor is 18# You'll !ind descri(tions o! the Horror 5actor in Ri!ts0 R;G, Beyond the Su(ernaturalt, and the Nightbanet R;G#
Su(ernaturalt, and the Nightbanet R;G#
The (erce(tion rules, li4e Horror 5actor, are co(letely o(tional# You can !ind a descri(tion o! the on The (erce(tion rules, li4e Horror 5actor, are co(letely o(tional# You can !ind a descri(tion o! the on (age << o! the Nightbanet R;G and also on this (age by clic4ing here# % !ind they !ill a *oid in the (age << o! the Nightbanet R;G and also on this (age by clic4ing here# % !ind they !ill a *oid in the ;alladiu syste#
;alladiu syste#
$hen daage is stated to be =in addition to the daage o! a noral (unch,= % re!er only to su(ernatural $hen daage is stated to be =in addition to the daage o! a noral (unch,= % re!er only to su(ernatural strength> Such things do the listed daage i! the utant has noral strength 7eaning a 1d6 daage strength> Such things do the listed daage i! the utant has noral strength 7eaning a 1d6 daage (unch:# ! course, daage bonuses (robably a((ly# The daage in addition to (unch daage re!lects (unch:# ! course, daage bonuses (robably a((ly# The daage in addition to (unch daage re!lects the su(ernatural strength behind the natural wea(ons#
the su(ernatural strength behind the natural wea(ons# 5or Netsca(e ?#+ users / you can now generate all the 5or Netsca(e ?#+ users / you can now generate all the traits on/line without dice by enabling this dice roller>> traits on/line without dice by enabling this dice roller>> Mutation Table
Mutation Table
21/@2 No Mutant TraitsA Co(letely huan in a((earance and (hysiology, sa*e !or the su(erhuan 21/@2 No Mutant TraitsA Co(letely huan in a((earance and (hysiology, sa*e !or the su(erhuan abilites (resent#
abilites (resent#
@1/6 Cosetic MutationA Roll once on the Cosetic Mutation Table @1/6 Cosetic MutationA Roll once on the Cosetic Mutation Table 6</<2 Rando MutationA Roll once on the Rando Mutation Table 6</<2 Rando MutationA Roll once on the Rando Mutation Table
<1/ Sei/Rando MutationA Roll once on the Rando Mutation Table and also choose a table to roll <1/ Sei/Rando MutationA Roll once on the Rando Mutation Table and also choose a table to roll on, !or a total o! two utant traits#
on, !or a total o! two utant traits#
</8 Broad MutationA Roll once on the Cosetic Mutation Table and twice on the Rando Mutation </8 Broad MutationA Roll once on the Cosetic Mutation Table and twice on the Rando Mutation Table#
Table#
8</3 Broad MutationA Choose one utant trait !ro any o! the tables and roll !or two ore on the 8</3 Broad MutationA Choose one utant trait !ro any o! the tables and roll !or two ore on the Rando Mutation Table#
Rando Mutation Table#
3</22 D+tree MutationA Roll !or 1d6E@ utant traits !ro the Rando Mutation Table# 3</22 D+tree MutationA Roll !or 1d6E@ utant traits !ro the Rando Mutation Table# Rando Mutation Table
Rando Mutation Table
21/12 Roll on the Cosetic Mutation Table 21/12 Roll on the Cosetic Mutation Table 11/?2 Roll on the Strange Hair Growth Table 11/?2 Roll on the Strange Hair Growth Table
?1/@2 Roll on the S4in-Hair Coloration ;attern Table ?1/@2 Roll on the S4in-Hair Coloration ;attern Table @1/62 Roll on Fnial Traits Table ne
@1/62 Roll on Fnial Traits Table ne 61/2 Roll on Fnial Traits Table Two 61/2 Roll on Fnial Traits Table Two 1/<2 Roll on the Neural Mutation Table 1/<2 Roll on the Neural Mutation Table
<1/2 Roll on the Cobat Mutation Table 1/82 Roll on the .e!ensi*e Mutation Table 81/32 Roll on ;hysical Mutation Table ne 31/22 Roll on ;hysical Mutation Table Two Rando Color Table
22/2 Noral !or the character's race, or choose a color 2</12 ;in4
11/1 Red 7as in blood: 1</?2 9erillion
?1/? range ?</@2 Tan
@1/@ Brown 7as in wood: @</62 Yellow 7as in banana: 61/6 Green 6</2 Fuaarine 1/ Blue </<2 %ndigo <1/< ;ur(le <</2 9iolet
1/ Blac4 7as in charcoal: </82 .ar4 Gray
81/8 ight Gray
8</32 $hite 7as in (a(er: 31/3 Gold, BronIe, or Co((er 3</22 Sil*er or Tin
Rando Color FdJecti*e Table 7o(tional: 21/12 Ghostly 11/?2 (aue ?1/@2 Trans(arent @1/62 Sic4ly 61/2 ;ale 1/<2 Chal4y <1/2 ;ure 1/82 5luorescent 81/32 .ee( 31/22 Metallic
Cosetic Mutation Table
21/28 dd S4in ColorA Roll !or a single s4in color#
23/1< dd S4in ColorationA Roll on the S4in-Hair Coloration ;attern Table#
1/?6 dd Hair Color-StyleA Roll !or one to three colors 7(layer's choice and create a growth (attern !or the character's hair, i! desired:#
?/@? Strange DyesA Roll on the (tic Mutation Table#
@@/62 Strange Hair GrowthA Roll on the Strange Hair Growth Table# 61/68 Sall DarsA Subtract one !ro the ;#B#
63/< arge DarsA Subtract 1d6 !ro ;#B#, add E1 to initiati*e# /<6 ;ointed Dars
</? 5ingernails and Toenails Grow at tri(le the noral rate# F scratch !ro the long nails gi*es a E? daage bonus to (unch daage#
@/82 No NoseA /? to ;#B# and E1 to Horror 5actor#
81/32 Strange 5aceA The !ace has a non/huan a((earance be it cat/li4e, alien, or soe other weird cobination o! bone structure and usculature# Subtract 1d6E1 !ro the ;#B#, and add that sae aount to the Horror 5actor# The (layer can design the character's !ace#
31/22 ;roinent 9eins and Frteries or S4eletal Structure gi*e the character a slightly ghoulish loo4# Subtract 1d6 !ro the ;#B#, and add that sae aount to the Horror 5actor# The (layer can decide the layout o! the blood *essels or e(hasiIed bone structure#
(tic Mutation Table
21/28 9ery Sall DyesA Ft least twice as sall as noral#
23/1< 9ery arge DyesA Ft least twice as large as noral, or the eyes ay bulge out unnaturally# 1/?6 9ery Dlli(tical Dyes
?/@? 9ery Round Dyes
@@/62 Glowing DyesA Roll or choose the color o! the glow# This glow cannot be inhibited by
con*entional eans# $hether it is constant, eotionally in!luenced, or selecti*e is u( to the (layer# E1 to Horror 5actor when glowing#
61/? dd ColorA The iris o! the eye has a uniue color, li4e (ale blue, blood red, (in4, or soe other strange color# Roll or choose#
@/<6 Solid Dye ColorA No (u(il, iris, or other (arts o! the eye can be discerned / the eye is one color 7roll or choose:#
</2 Re(tilian DyesA The eyes loo4 li4e those o! a sna4e or !rog# Fdds E1 to Horror 5actor, (lus the character has either underwater *ision eual to noral *ision or night*ision !or 2!t 7choose one o! the two:#
1/< %nsect DyesA The eyes are slightly bulged out and loo4 li4e a !ly's or a bee's eyes# Fdd E1 to (erce(tion, dodge, and Horror 5actor, E? to initiati*e, but subtract 1d6E1 !ro the ;#B# attribute# The character also has ultra*iolet *ision 7<22!t range: and (olariIed *ision 7can tell directions by loo4ing at the sun with 3K accuracy:#
/8? 5eline DyesA The eyes are e+treely cat/li4e in a((earance# The character has night*ision !or 2!t# Fdd either E1 to the ;#B# or Horror 5actor 7choose:#
8@/88 Third DyeA F third eye is located soewhere in the head o! the character, granting a bonus o! E1 to initiati*e and E1 to (arry and dodge# Subtract 1d6 !ro the ;#B# and add E1 to Horror 5actor# The eye can ha*e any a((earance and color o! the (layer's choice#
83/36 $idely S(aced or Multi(le DyesA The character has a total o! 1d<E? eyes 7located in any style about the body:, or the two eyes are widely s(aced 7li4e a rabbit or !ish:# Subtract 1d6E? !ro ;#B#, but add E? to Horror 5actor, E1 to initiati*e, E1 to stri4e, E1 to (arry and dodge, and E? to (erce(tion# 3/22 ;er!ect DyesA The eyes are noral in all a((earances, but the *ision is (er!ect and the character can read the words on a road sign at a distance o! 1-? ile away# The character also has (olariIed *ision and a bonus o! E1 to (erce(tion#
Strange Hair Growth Table
21/1 9ery bushy, !ull head o! hair#
1</@2 9ery hairy all o*er the body, head, ars, legs, chest and bac4# Clearly huan hair# Fbout three ties the noral aount#
@1/6 Huan hair all o*er the body, so thic4 that it resebles !ur# Fbout si+ ties the noral aount# 6</<2 Short, hal! inch long !ur co*ers ost o! the body e+ce(t the !ace, !eet, and hands#
<1/ 5ur, 1d6 inches long, co*ers ost o! the body e+ce(t the !ace, !eet, and hands#
!oot o! growth (er onth# 31/22 No body hair at all#
S4in-Hair Coloration ;attern Table
21/16 ne Solid HueA The s4in-hair is one solid color with little *ariation# Roll !or a color#
1/?8 Stri(edA The s4in-hair has a stri(ed (attern, li4e a Iebra, tiger, or any other sort o! creature# Roll !or one ain color, (lus any nuber 7(layer's choice: o! colors and styles !or the stri(es#
?3/6? S(ottedA The s4in-hair is s(otted, li4e a leo(ard or any other !or o! s(otting or s(ec4ling# The (attern and styliIation o! s(ots is deterined by the character 7on the bac4 only, !orears and legs, side o! the head, at the end o! the hair, etc#: Roll !or one ain color and one to three other colors !or the s(ots#
6@/< MottledA Siilar to the s(ots, the s4in-hair has large (atches that are one color and those o! other colors 7li4e your standard blac4 and white cow:# Roll !or a ain color and 1d6 colors !or the strangely colored (atches#
/2 RainbowA Roll !or 1d<E? di!!erent colors# These colors bleed and blend into one another to gi*e the s4in-hair a ulticolored hue#
1/8 .uotoneA The character has a coloration (attern siilar to that o! a (enguin, 4iller whale, or shar4 7one color on the to(-bac4 and one on the botto-!ront:# %n the case o! hair, there ight be a ohaw4 o! hair that is a di!!erent color 7a la Rogue:, or the hair ight !ade into a second color, etc# Roll !or two colors, (layer decides the style#
8</22 Caou!lageA The character has a s4in and-or hair coloration that allows hi to blend in well to a certain en*ironent# Choose one o! the !ollowing en*ironent ty(esA desert, air, shallow water, dee( water, !orest, ountain, (lains, arctic, Jungle, swa(, and outer s(ace 7or any other concei*able
en*ironent:# %n this en*ironent, add a E1K bonus to the ;rowl s4ill or allow a @2K EK (er le*el s4ill in that en*ironent only#
Fnial Traits Table ne
21/12 ightweight BonesA i4e a bird, the bones are ade o! a strong internal networ4 o! !ibers#
Reduce weight and S#.#C#t by 12K, but add E1 to dodge and (arry and add E?2K to S(d# 7a((lied to !light and su(er s(eed (owers too:#
11/?2 +ygen RetentionA The character can store o+ygen within his body and draw u(on it when necessary# %t will last two inutes (er (oint o! ;#D# %t can only be used in an en*ironent with an atos(here / using it in a total *acuu will cause the character's lungs to e+(lode# This (ro*ides the ability to sur*i*e !or e+tended (eriods underwater 7li4e a dol(hin: or in an en*ironent with a to+ic atos(here#
?1/@2 Gills are located either behind the ears, along the Jawbone, along the ribs, or on the bac4 o! the character# They ust be unco*ered to !unction (ro(erly# These allow the character to breathe norally underwater without liit, (lus be able to breathe air# Fdd E1 to ;#D#
@1/62 $ebbed 5eet-Hands gi*e the character a E@2K bonus to the swiing s4ill 7or a base s4ill o! 2K EK (er le*el:, a E? to (arry and dodge in water, and a swi s(eed o! tri(le his S(d# attribute# Bonuses !ro the swiing s4ill are not a((licable 7S#C#"#B#F# gets the bonuses as noral:# /1 to ;#B# attribute#
61/2 Luills-S(inesA The character has (orcu(ine/li4e uills s(routing !ro his bac4, !orears, head, and legs 7and tails, i! (ossessed:# They (ro*ide E12 S#.#C#t and an F#R# o! 12# Fny hand/to/hand attac4 roll lower than an 11 causes @d< daage to the attac4er 7character ta4es no daage:# F body bloc4 does 6d< daage and a bac4hand-!orear does ?d< daage# Fdd these daages to the (unch daage i! su(ernatural strength is (ossessed# Luills are not shot out o! the body, but can be (luc4ed and used as daggers !or 1d6 daage# Reduce the ;#B# by 1d6E1, but add E? to Horror 5actor#
one gallon can be drun4 (er inute, u( to a a+iu nuber o! gallons eual to hal! the ;#D# attribute# The e+tra water is stored in !at cells on the thighs, bac4side, bac4, and shoulders# Ft a+iu load, reduce s(eed by ?2K# Fdd E1 to the ;#D#
<1/2 HibernationA This is the ability to slow the etabolis down to a (oint o! near/sto((ing, siilar to an o(ossu# %n the rested state, the character needs no !ood and only 12K o! the noral aount o! o+ygen 7or whate*er air is breathed:# There are two le*els o! hibernation# The !irst ta4es two elee actions to achie*e and can last !or one hour (er ;#D# (oint, (lus the character is still co(letely aware# %t ta4es 6d< inutes to enter the second le*el, where hibernation can be aintained !or one onth (er two (oints o! ;#D# %t reuires d< inutes to return to noral !ro a dee( hibernation# .uring dee( hibernation, the character is not *ery aware at all# %n either case, the character will a((ear to be dead unless e+ained by a (hysician#
1/82 Suc4er Cu(sA These are (ositioned on the !eet and hands 7at least / aybe other (laces too:# They (ro*ide the abilities listed under the Fdhesion inor ability on (age 1<@ o! Heroes "nliitedt# /1 to ;#B# attribute#
81/32 5light MebraneA 5la(s o! s4in between the ars and legs allow the sae abilities as listed under the 5lightA Glide inor abililty 7(age 1<< o! Heroes "nliitedt# /? to ;#B# attribute#
31/22 .e+terous HandsA The hands could loo4 rather racoon/ or chaeleon/li4e 7two thubs and three !ingers:, could ha*e an e+tra or issing !inger7s:, etc# $hate*er the case, add E12K the clibing s4ill and EK to s4ills reuiring anual de+terity#
Fnial Traits Table Two
21/12 ;redatory %nstinctsA The character has an innate hunting sense# Fdd E1 to initiati*e, E1 to stri4e, E1 to (erce(tion, E12K to (rowl, E1 to ;#;#, and E1 to ;#S#
11/?2 ;rey %nstinctsA F*oidance and s(eed are the bene!its o! a (rey's instincts# E1d< to S(d#, E1 to ;#;#, E1 to (erce(tion, and E1K to (rowl#
?1/@2 Butylerca(tan S(rayA This 7or soe other cheical: has an e+treely o!!ensi*e sell# %t's the sae cheical that s4un4s s(ew# %t can be used once (er day (er two (oints o! ;#D#, and *ictis who !ail a sa*e throw *s non/lethal (oison will !all unconcious !or 1d6E6 inutes 7or as long as he is
subJected to it:# Those who sell it in all its (ower!ul stench are /? on initiati*e and /6 to stri4e, (arry, and dodge# The sell reains !or 16E1d6 days# Note that characters with ad*anced senses o! sell are /6 to sa*e#
@1/62 BioluinescenceA The character's body, or soe (art o! it, can generate light !ro a biocheical reaction# The light (roduced is eual to about 2 watts 7enough to read by: and can be seen !ro a !ew hundred !eet away# nly one color can be (roduced 7e*en ultra*iolet or in!rared:, and the (layer ay choose what that color is#
61/2 Natural To+inA This to+in is either released *ia s4in contact or by bite# The to+in will last !or ?d6E? inutes i! it has an e+tended e!!ect, and can be used u( to !our ties an hour# The (layer ust choose one ty(e o! to+in, either (oison 71d< daage to hit (oints:, *ertigo-nausea 7/6 on initiati*e and /? to stri4e, (arry, and dodge:, (aralysis 7ta4es e!!ect in a elee and the *icti cannot o*e:, or
wea4ness 7lose one attac4, cut ;#S#, ;#D#, and S(d# in hal! !or the duration:#
1/<2 Sil4 S(inningA Siilar to that s(ider/guy's arti!icial webbing, the character can eit strands o! stic4y aterial# The webbing has a range o! roughly 2!t and a long strand o! it can su((ort the character's weight (lus ten (ounds (er ;#D# (oint# Getting blasted with a bolt o! the stu!! cuts the nuber o! elee attac4s in hal!, results in the loss o! initiati*e, and /@ to stri4e, (arry, and dodge# Tagging an ar (re*ents wea(on attac4s with that lib and reduces attac4s by one# $ebbing the legs cuts s(eed down to @ and reduces the nuber o! attac4s to one# Co*ering the !ace causes blindness, (ossibly as(hy+iation# %t ta4es 1d6E? elees o! constant e!!ort to be !ree o! the aterial# Binding
targets is (ossible too# ne suirt has an S#.#C#t o! ?2, lasts !or 1d6 inutes, and reuires a ;#S# o! 1 to (ull !ree# Dach additional s(ray adds E S#.#C#t, E1 inute duration, and another E1 to the
reuired ;#S# to brea4 !ree# The character has a bonus o! E? to stri4e at le*el one, E1 ore at le*els !our, se*en, and ten# The character can store two blasts (er (oint o! ;#D# and reco*ers the webbing at the rate o! one/!ourth 7round u(: the ;#D# (er hour# %t should ta4e eight hours !or the character to go !ro e(ty to !ull#
<1/2 Heat ;itA i4e a (it *i(er, the character has the ability to sense high te(eratures within a 2!t radius# The sensing has an accuracy o! 6K EK (er le*el and reuires one elee action to e+ecute# %t is not !ast enough to (ro*ide a general location o! in*isible beings, hence no bonuses# Te(eratures !ro about degrees 5ahrenheit on u( can be sensed with a relati*e degree o! intensity 7low, body te(erature, high, !laing hot, etc#: Trac4ing *ia the heat (it is done at /1K, roll once (er 2!t o! ground co*ered#
1/82 5at ayersA %ncrease weight by ?2K# The character ta4es hal! daage !ro cold based attac4s, gains E?2 S#.#C#t and an F#R# o! <, (lus can sur*i*e !or se*eral days in artic te(eratures 7li4e those !ound in dee( oceans:# /? to ;#B# attribute#
81/32 FntennaeA Two antennae s(rout !ro the character's !orehead, gi*ing ad*anced sensory abilities# "se the abilities !ound on (age 11 o! Fliens "nliitedt !or antennae# r, i! that boo4 is not
(ossessed, the antennae ha*e the inor abilities o! Heightened Sense o! Sell, Touch, and Hearing# 31/22 5ast MetabolisA The character has a *ery high energy le*el# Fdd E@ to ;#D#, E1 to ;#;#, and E1d< to S(d# The character is also E? to sa*e *s (oisons, to+ins, and other har!ul cheicals and only
su!!ers !or hal! the noral duration# The character only needs !our hours o! slee( a night, but eats twice as uch#
Neural Mutation Table
21/2 D+traordinary %ntelligenceA Fdd E1 to (erce(tion, EK to all s4ills 7e+ce(t (hysical ones:, and E1d< to %#L# 7iniu o! 16:#
2</12 D+traordinary Re!le+esA Fdd E1 to (arry and dodge, E1 to initiati*e, E1d6 to ;#;#, (lus the character gets one e+tra dodge (er elee 7ta4es no attac4s to use:#
11/@2 Natural TalentA Choose one category o! s4ills# Fll s4ills in that category get a EK or a E1 bonus# @1/<2 %nsanityA Choose or roll !or 1d6 rando insanities# Multi(le (ersonalities count as one insanity each#
<1/2 D+traordinary ;erce(tionA Fdd E@ to (erce(tion, EK to all Ds(ionage s4ills, and E12K to (rowl#
1/82 Strong ;sychic ;otentialA Fdd E? to M#D# and E?2 %#S#;#t i! the character is (sychic# Fll utants with this trait can add a E? *s (sionic attac4, (ossession, and ind control#
81/32 No ;ainA 5ewer than noral (ain rece(tors a4e the character resistant to (ain# Fdd E? to sa*e *s (ain, (lus the character su!!ers hal! (enalties !ro e+tensi*e inJuries and reains concious u( to Iero hit (oints# Flso add E1 to ;#D#
31/22 Heightened %nstinctsA The character is ore o(en to their =gut instinct,= and it ser*es the well# Fny tie cobat is entered or an i(ortant or critical tas4 is (er!ored add a E1 or a EK to one roll during the seuence o! e*ents / (layers choice# Reeber, only one roll (er seuence o! e*ents# Cobat Mutation Table
21/12 Retractable ClawsA .o ?d6 daage (er swi(e and add a E12K bonus to clib# 11/?2 ClawsA .o 1d< daage (er swi(e in addition to (unch daage#
?1/?8 arge ClawsA .o ?d< daage (er swi(e in addition to (unch daage# S4ills that reuire anual de+terity 7electronics, co(uter o(eration, etc#: su!!er a /K (enalty# Subtract one !ro ;#B# and add one to Horror 5actor#
?3/@< Massi*e ClawsA .o @d< daage (er swi(e in addition to (unch daage# S4ills that reuire anual de+terity 7electronics, co(uter o(eration, etc#: su!!er a /?2K (enalty# Subtract two !ro ;#B# and add two to Horror 5actor# These claws are truly huge and can't really be hidden#
@/6? Cobat TailA This tail is stronger than the (rehensile one and has soe sort o! cobat !unction# F stri4ing-slashing tail does ?d< daage (er stri4e 7in addition to (unch daage: and has a E? bonus to stri4e and (arry# F (oisonous tail does 1d8 daage (er stri4e 7or hal! the (unch daage / whate*er is ore:, the (oison does ?d< additional daage (er stri4e, can be used once (er hour (er ;#D# (oint, and has a E1 bonus to stri4e and (arry# The tail is 1d6+12E@2K o! the height-length o! the utant and has a E bonus to dodge# %t cannot gras( ites or gi*e hel( during clibing# The (layer ay choose between the two ty(es o! tails and the tail's a((earance# Fdd E1 to the Horror 5actor and subtract one !ro ;#B# 6@/? Sall HornsA Two 1d6 inch long horns (rotrude !ro the !orehead, gi*ing a slightly de*ilish loo4# Fdd E? to daage !ro a head butt#
@/<2 Single HornA ne unicorn/li4e horn (roJects !ro the character's head 7bac4, !ront, side, whate*er:# %t is 6d< inches long and does 1d< on a slash or ?d< on a stab 7or hal! the daage o! a (unch, i! su(ernatural strength is (ossessed:#
<1/2 arge-Multi(le HornsA The horns could be situated in a crown !oration, curled li4e a ra's, or as broad as an el4's# Generally, they add E1 to Horror 5actor and a head butt does ?d< daage 7or hal! the daage o! a (unch, whiche*er is ore:#
1/82 Biting TeethA The teeth are designed !or rending !lesh# They ight loo4 li4e a dog's, a *a(ire's, or a (irhana's# %n any case, they do ?d< daage 7or hal! the daage o! a (unch (lus one die, whiche*er is ore: and add E? to Horror 5actor#
81/32 Cutting-Gri((ing TeethA The teeth are siilar to those o! a bea*er or a gerbil in that they are sha(ed well !or cla(ing down# They do ?d6 daage 7or hal! the daage o! a (unch, whiche*er is ore: and add E1 to Horror 5actor#
31/22 5orear Blades or nee and Dlbow S(i4esA These are norally retractable 7o(tional: and a 4nee or elbow stri4e does E1 die o! daage than a (unch or 4ic4 71d6 (unch eans ?d6 blades:# Fdd E12 to S#.#C#t E1 to Horror 5actor when e+tended only# Flternately, !orear blades can be (ossessed in (lace o! the 4nee and elbow s(i4es 7and the bonuses too:# %n this case the blades do two daage dice ore than a noral (unch 71d6 (unch eans @d6 blades:#
.e!ensi*e Mutation Table
"nli4e ost other tables, a character is liited to ha*ing only one !or o! !ull/body aroring 7the !irst !our o(tions:# Fll others can be cobined as noral with each other, but not the !ull/body arorings# The aror can ta4e on *irtually any !or 7aradillo, crab, etal s4in, alligator, etc#: astly, it is olted o!! li4e a sna4e shedding s4in 7or soe other eans:, but cannot be reo*ed without e+tensi*e surgery and will e*entually grow bac4#
21/12 ;lated S4inA The s4in is co*ered in thin (lates, with o(en s(ots o! s4in at the Joints and (laces o! aJor o*eent# Fdd E1 S#.#C#t, EK to weight, E1 to (arry, and the character has an F#R# o! <# Reduce ;#B# to 8K the noral *alue, but add E1 to Horror 5actor#
11/13 ight FrorA F#R# 8 and S#.#C#t E?2, add E12K to weight and E1 to Horror 5actor# Reduce ;#B# to K the noral *alue#
?2/? Mediu FrorA F#R# 12 and S#.#C#t E62, add E1K to weight and E? to Horror 5actor# Reduce ;#B# to 2K the noral *alue# The character can daage stone and etal structures#
?8/@6 Hea*y FrorA F#R# 1? and S#.#C#t E<2, add E?2K to weight and E? to Horror 5actor# Reduce ;#B# to <K the noral *alue# The character can daage stone and etal structures#
@/62 D+tra Hea*y FrorA F#R# 16 and S#.#C#t E82, add E@2K to weight and E@ to Horror 5actor# Reduce ;#B# to <2K the noral *alue# 5ire and cold attac4s do hal! daage# The character can daage stone and etal structures#
61/<2 HeletA Fdd E?2 to S#.#C#t and the head has an F#R# o! 8# The helet need not be co*ering the s4ull / it can be a headband o! bone, sha(ed li4e a bo+er's training helet, etc# /1 to ;#B# and E1 to Horror 5actor#
<1/82 Gauntlets BootsA D*erything below the 4nees and the elbows is arored# Fdd E? to S#.#C#t and the !orears and lower legs ha*e an F#R# o! 12# Fdd E? to daage !ro (unches and 4ic4s# /? to ;#B# and /K to s4ills reuiring good anual de+terity# The character can daage stone and etal structures#
81/22 nuc4le 5oot GuardsA These are the eui*alent o! natural brass 4nuc4les# Fdd an e+tra die o! daage to (unches and 4ic4s 7i! ?d6 / @d6 daage is done, i! @d< / 6d< daage is done, etc#: Fdd E12 to S#.#C#t and the character can daage stone and etal structures#
;hysical Mutation Table ne
21/12 Fbide+trousA Sel!/e+(lanatory# Fdd E1 attac4, E1 to (arry, E12K to clibing s4ill, and EK to s4ills reuiring anual de+terity 7electrical s4ills, sleight o! hand s4ills, electronics-echanics, etc#: 11/?2 .ouble )ointedA .escribed !ully on (age 123 o! Heroes "nliitedt# Chance o! esca(e i! hands-!eet are bound by ro(e, handcu!!s, chains, etc# is 3K or 6<K i! the hands legs, ars, and body are bound 7by the a!oreentioned or a straitJac4et:, roll once (er elee# The character can curl u( into a ball so sall that he is ?2K o! his noral height and hal! his noral width# Fdd E? to roll with (unch-!all#
?1/@2 Stoc4y BuildA Broad-hus4y build a4es the character about twice as wide as a noral (erson# Fdd 2lbs to weight, E1d6 to ;#S#, and E6d6 S#.#C#t Fdd E1 to Horror 5actor#
@1/62 S4inny BuildA F slender-s4inny build a4es the character about K as wide as a noral (erson# Subtract ?lbs !ro weight, E? to ;#;#, E1d6 to S(d#, and add E1 to (arry and dodge#
61/2 Massi*e SiIeA The height o! the character is roughly 1d6E< !eet and his weight is generally eual to @2 lbs (er !oot o! height E6d<+12lbs# Fdd E?d6+12 S#.#C#t, E1d6 to ;#D#, and E1d6 to ;#S#
7iniu o! 18 !or both:# Fdd E? to Horror 5actor#
1/<2 Sall SiIeA The height o! the character is three !eet (lus d< inches and his weight is around @d6+12E@2lbs# Fdd E12 S#.#C#t, E? to S(d#, and E1 to dodge#
<1/2 Tougy, u(y S4inA Fdd E@2 S#.#C#t Subtract /1 !ro ;#B#
1/82 $a+y, ;lastic/li4e S4inA Fdd E? S#.#C#t and E1 to roll with (unch-!all# Subtract /1 !ro ;#B# 81/32 Scaly S4inA Fdd E@2 S#.#C#t Subtract /1 !ro ;#B#
31/22 Shri*led, .ried S4inA Fdd E?2 S#.#C#t, E? to ;#D#, and E1 to any attribute o! choice, but reduce ;#B# by 1d6E1# The character loo4s siilar to a healthy uy with no wra((ings#
;hysical Mutation Table Two
21/12 ong 5ingers cause a /1 (enalty to the ;#B# attribute, but gi*e the character a EK bonus to s4ills li4e co(uter o(eration, electronics, deolitions, surgery, and other delicate wor4# The !ingers are all !our to si+ inches long 7!or the standard hand:#
11/? ong and Strong Frs cause a /? to ;#B# and stretch down to the character's 4nees, uch li4e an a(e# Fr length is roughly hal! that o! the height# Fdd E1K to clib, E1 to ;#S#, and E?K to the range o! thrown obJects and bow-sling wea(ons#
?</62 ong and Strong egs cause a /1 to ;#B# and are roughly <2K o! the height o! the character# They (ro*ide a E1 to dodge, a E1d6E1 to S(d#, and the ability to Ju( one/hal! the S(d# attribute 7in !eet: lengthwise or a height eual to the character's 7norally si+ !eet: !ro a standing (osition 7tri(le that with a running start:# 5or characters with su(er s(eed, they can Ju( a nuber o! !eet long (er two (h o! s(eed 7i#e# hal!: and a nuber o! !eet high (er !our (h o! s(eed 7i#e# one/!ourth:# %n any case, add a E? daage bonus !ro a 4ic4 7or add one die to the daage !ro a (unch i! su(ernatural strength is (ossessed:#
61/ ;rehensile 5eet-ToesA The !eet are on4ey/li4e, allowing the character to (er!or tas4s with the# They can throw an obJect or !ire a gun with a /< stri4e (enalty, li!t-carry ites under @2lbs, (ush buttons, (ull le*ers, etc# $hen bare!oot, the character is E@2K to clib 7use this as a base i! the s4ill is not (ossessed: and is E1 to dodge# "sing the !eet to (er!or delicate tas4s 7e#g# co(uter o(eration and
(ic4 (oc4ets: results in a /?K (enalty, while di!!icult tas4s 7electronics, surgery, (iloting a *ehicle, etc#: result in a a+iu s4ill o! 12K#
</2 ;rehensile TailA The tail is less use!ul than (rehensile !eet, but has its ad*antages# The tail gets no cobat bonuses !ro attributes or hand to hand cobat, but is E1 to stri4e and (arry, E? to
tri(-disar-strangle o((onents, has a E bonus to dodge 7tail only:, can be used as an e+tra attac4 (er elee, can su((ort the character's weight, and drag one/third o! that weight# .ragging u( to hal! the character's weight is (ossible, but reduce s(eed by one/third# F swat !ro the tail does 1d< daage or one/third that o! a (unch, whiche*er is ore# The tail is @d6 !eet long, and can ha*e any a((earance# 1/82 Head is 2K arger than noral# Fdd E? to %#L# and M#D# Subtract three !ro the ;#B# and add E1 to Horror 5actor# %! the utant is a (sychic, add E1 %#S#;#t too#
81/32 ong or Short Nec4A ;layer can (ic4 which# The di!!erence isn't e+tree, but noticeable# /1 to ;#B# and E1 to Horror 5actor#
31/3 $ingsA The character gets the 5lightA $inged inor su(er (ower !ound on (age 1<< o! Heroes "nliitedt !or !ree 7doesn't count as a inor (ower:#
3</22 D+tra ibsA Fs (er the Multi(le ibs inor ability on (age ?@ o! Fliens "nliitedt# This can be rolled twice, !or !our e+tra libs# This does not count as a inor (ower !or the character#