ISBN 90-77275-51-7
lSI
edition
Publisher:
Van WijgerdenDrawings:
Rupert van der LindenInformation:
www.stappenmethode.nl
E-mail:
[email protected]
©
Copyright
2005:
Van Wijgerden
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any other fonn or by any means without pennission in writing from the publisher.
Workbook Step 5
--�Name:
-----Street:
Club:
1 st step completed:
3rd step completed:
Date of birth:
Place:
Trainer:
2nd step completed:
4th step completed:
Material and time
Evaluating a position in tenns of material is easy. All you have to do is count: queen =
9
points, rook = 5 points, etc. Now that you have taken your chess skills to a higher level, you will find that this way of evaluating positions is too simplistic. It is also important to take into account the dimension of time -not the time on your clock, but the time on the board.III
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On the right, Black requires
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two moves to bring the knight on a5 back into play.
White not only has a slight lead in development, but he can also exploit the poor position of Black's knight. The knight cannot take part in the defence of the kingside. Many of White's pieces are aimed at Black's king. The appropriate course of action is therefore an attack on the king:
1. Qa4
(to the kingside with a gain of tempo)1.
•••b6 2. Qh4 h6
3. Bxh6 gxh6 4. Qxh6 Nb7
(there is no much else)s.
NgS NcS 6.
Bh7+ KhS 7. Bc2+ KgS S. Re3
and9.
Rg3.
White has a clear advantage on the kingside. The black knight was unable to join the defences.The following three positions have been taken from a game between Leo Kerkhoff and Eddie Scholl. Kerkhoff cleverly exploits his lead in development while Scholl rather neglects to develop his pieces. The first diagram arises after
1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. BgS c6 S. Be2 Nbd7 6. NfJ Qc7 7. Qd2
bS?
(Black should have followed up with 7 .... Bg7) .The side with the temporal advantage should: •
find concrete targets
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dxeS NxeS 10.
NxeS QxeS 11. 0-0-0 Be6
12. BfJ NdS 13. Bf4!
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A bishop sacrifice that can not be accepted. White wins after 13 . ... Qxf4 14. Qxf4 Nxf4 15. Bxc6+ Bd7 16. Rxd7. The game continued13
• .•.Qf6 14. BxdS BxdS
15. NxdS cxdS.
The position has been opened up and Black has not been able to develop his pieces. The end is near.
16.
QxdS Qxf4+ 17. Kbl.
Black resigned. The position after17 . . . . f6 is hopeless.
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stepThe use of pawns
Pawns are important. They have a number of different functions:
Protecting the castled king.
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Defending pieces, by cover ing them (Nf6, Nc3) and shielding them off (Bd6) . In both diagrams the pawns form a formation. We refer to this formation as the
pawn
structure.
The pawn structure has not yet been fully determined. On the left, only the pawns on e4 and e5 are fixed.
On the right, the structure is almost completely fixed.
In those positions where pawns can capture each other there is
tension.
On the left, the pawns on d4 and e5 are attacking each other; hence, there is tension in the centre. At right, there is tension in the cluster of pawns on c4, d4, c5 and d5 . It is usually advantageous to maintain the tension.
Demolishing
the structure of your opponent can give you the advantage.On the left, Black demolishes the white structure with
1. ...
b4.
This move leaves White with a weak doubled b-pawn. On the other side White plays the strong1. f5.
On the right,1. f6
demolishes the castled king's protective pawn shield.1.1.1.
.1.
Controlling squares, and thereby restricting the mobi lity of enemy pieces.
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stepPawn race
The march of passed pawns towards their promotion squares can be likened to a race. A lot of things can happen during such a race.
The race in this diagram is not very exciting. The white pawn queens; the black pawn gets no further than the
3rd
rank:1.
b6 g4 2. b7 g3 3. b8Q.
Another tie. This time there is no X-ray check. Rather, Black is mated:
1. e7 f2 2. e8D f1 Q
3. Qa4 mate.
White must be careful. After
l.
Kb6 Black queens with check. White must assist the pawn by1. Ka6 g2 2. c7 Kd7
3. Kb7.
Both pawns require a further three moves. But note that White will queen with check on b8:
1. b6 g3 2. b7 g2 3.
b8D+.
A one-sided race. White's pawn simply marches on, but Black's pawn can be stopped. Black's king is outside the square of the pawn:
1. g6 d3
2. Kf3
and White wins.Racing with 1 . ... e5 is bad. White will pick up the new queen with Qf8+ and Qe8+. Black should go after the a pawn with
1. ... Ke7.
Reaching the finish line at the same time does not always lead to a draw. Here White has a winning X-ray check:
I.
h7 b2 2. h8Q blQ 3. Dh7+.
White is ahead, but the black king is inside the square of the pawn. White can shield off the king and win:
1. Kb5
Kd6 2. Kb6 Kd7 3. a6 Kc8
4. a7.
The white pawn is doomed while the black pawn is free to go. All the same, White can draw with
1. Kti
(threatening 2. e6)1. ... Kxe5 2. Kg6.
Pawn ending
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l::.
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l::.
l::.
l::.
l::.
l::.
l::.Wi
l::.l::.
l::.l::.l::.
l::.l::.
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II
X
X
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•
IX
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,
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,
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l:t
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Discovered attack
A double attack can be set up with the help of five different types of preparatory move: •
luring
•eliminating the defender
•aiming
•
chasing
•clearing
The same types of preparatory move can be used to prepare a discovered attack. As you will probably recall, a discovered attack requires the presence of a battery. In some positions, the battery may not yet be effective or must first be set up. This is where the preparatory move comes in .
.I
.i.
This position does not contain a battery yet. White sets up a lethal battery with
l. Qf2+.
The target piece (the queen on d4) is already in place. It does not matter how Black gets out of check. On the next move White gives check with the rook and then picks up the queen.
Preparatory move:
aiming
.I
ii
� .I
.i.
i.i
�i
..tltJi
�
The battery on the c-file lacks an attacking target. White can lure the queen into the rook's range with
1. Nc7,
the point being thatl . ... Qxc7
is met by2. Bf8+.
If Black does not take the knight, then White will win the exchange. Preparatory move:luring
20
The battery Rd IIBd3 is in place. It is as yet ineffective, since 1. Bxg6 Qxg6 does not give White anything. White must therefore chase away the knight on g6 with
1. h5.
The knight is lost. If it moves away, White will unleash the battery with2. Bh7+.
Preparatory move:
eliminating the defence
I.
•
!.
ii
.t.
i
�
i �
ltJ
�
�
��
1d
1d �
The battery Bb3/Nc4 lacks an attacking target. The front piece (the knight) can give check. What is needed is a target for the back piece. We can find one by chasing the rook to g8; White wins the exchange after
1. Bg7 Rg8 2.
Nd
6
+
.Preparatory move:
chasing
.i.'¥lH
ii
i�i
.Ii
�
i
..t
ltJ
�
� �
�W/i
�
�
�
The battery on the d-file does not yet work, since the rook is obstructed by two of White's pieces. White needs to play two clearing moves. The best method is
1.
Bxb7 Bxb7 2.
Nf5+, winning the queen. Preparatory move:
clearing
This position concludes our overview of preparatory moves. The back piece (Bb3) and the front piece (Rc4) are both ready. The back piece has an obvious target (Qf7) . But what about the target of the rook? Is it the king? No. Material? No. A square? Yes! It is mate after
1. Rh4 Qe7 2.
Rxh7+ Kxh7 3. Qh4#
.Discovered attack
Preparatory move:
A
•
•
•
E *
•
t3J
i
ii
i
i
*
l:t
•
.,ti iV
i
i
t3J�i
0J
E
t3J
�
l:t
t3J
t3J
t3J
�
i
t3J
'i¥
•
t3J
�
�
.i..r@
•
J:
• .i..
E
.i..�
•
ii
i
'i¥
iii
i
'lW
.i..
K
-i
i
•
�i
iii
'i¥
i
i
0J
t3J.
•
t3J
'lW
.,t
.,t
t3J
t3J
0J
'iV
t3J
t3Jt3J
t3Jt3J
t3Jt3Jt3J
t3Jt3Jt3J
t3Jt3Jt3J
t3J
l:t
.,t
<;it
n n <;it
<;it
k!
X •
.i..
X .
�
.i..
.i.
.I.
I.�
•
iii
iii
'iV
iii
ii
iii
1-
i
•
i 'iV
.iV
'i¥
.,t
0J.t3J
t3Jl:t
0J
0J
0J
t3J
t3J
t3J iV
t3J
t3Jt3J
t3Jt3J
t3J
t3Jt3J
t3Jt3J
.,t
t3Jt3J
� t3J
l:t
�
�
l:t
.,t
1:.
�
1:.
1:.
I.
•
@l
I. •
I.
•
I. 1-
I.
I•
ii
ii
ii
ii
ii
i�i
t3J
'if
1-
'iVi
i0J
i
i
t3J
�
1-'i¥
•
t3J
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t3J
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t3Jt3J
t3Jt3J
t3Jt3J
t3J
t3J�.,tt3Jt3Jt3J
�
�
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n
1:.
n
�
Discovered attack
K
•
K
•
-t.
• •
.
�
.
�
'YW
�
t2J.t
���
��
�
�
<;t
K
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K.
•
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-t.
•
'if
• t2J
�.t
t2J
��
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�
l:i
<;t
KK*,
•
•
•
• •
•
.-t.
•
t2J
�
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�
�
<;t
K.I�
•••
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••
•
�
�
�
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�
�
<;t
1:Ikt
22K
.t'YAVJ:
•
•
-t..
•
�
.-•
•
•
�
�
t2J
•
.t�
��
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�
� <;t
•
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••
•
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•
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� �
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�
�
I<;t
IK
.-t.
X
.t'YAV
• •
•
•
�
•
•
•
.�
.t
�
t2J
t2J
�
��
��
�
'ii
�
.t<;t
J.
'YAV
• •
•
•
.i.
'if
�
�
�
kt <;t �
.t
�.t
.l
•
Preparatory move:
B
I.'YWK �
•
.t
.-t..
. . . . .
-.t2J .
� ���
�
'if
t2J�
�.t
.t
� � <;t
K
K�
•
�
• ••
.�
.t
•
�
�
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� �
n
I:t<;t
X
I.
•
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�
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� .
I.
•
•
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•••
•
.t
� t2J
.t
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llkt
- -
<;t
Fijil!
stepDouble attack
J:
.I.
,
'iV'
,
,
�
ttJ
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1.1.
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,
�
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,
,
,
III
,
ttJ
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8.i.
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tttt�
g
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tt
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1d
.I
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ttJ
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Discovered attack:
A
•
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1Il.l
,
�
'Ill
"
.i.1.
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,
�
'8
�
.i.
�
ttJ���
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ttJ
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tt
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•
•
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Double attack
.I
*d� .I
ii
..t.
i
i
�i
i
i
iV
itI
Cfj�t3J
t3J�
t3Jt3Jt3J
ii
itI
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t3J
�
i
t3J
t3J
i'YW
t3J
�
.:
24.:
.: �
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•
t3Ji
i
iCfji
t3J
itI
t3J
iV
t3Jt3J
.: �
•
i
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i
�
t3Jt3J
i
t3J
t3J
.:
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.I
.I
•
ii
i
i�i�
t3Jt3J
t3Jt3J
<;t>
•
•
•
.I
ii�
ii
i
..t.
t3J
.:
t3J
�
t3J
t3Jt3J
iV
�
.i
.!�
�
iii
i
.:itli
i
Cfj
t3J
t3Jt3J
iVt3Jt3J
.:
�
.i
.i
•
iiVi
ii
�
i
..t.
t3J
t3Jt3J
Cfj�t3J'YWt3J
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.:
!..1
i�.i
ii
i
�
.:
.:�
t3J
iV
t3J
t3Jt3J
�
•
•
Discovered attack:
B
.1*
i
i
..t.iii
i
�
.!
� �
t3J
t3J
Cfj
�t3J
Cfj
t3Jt3J
.:
iV
�
.I
.!
�
i
��iii
�i
i
t3J
�
lai
�
t3J
Cfj
t3Jt3Jt3J
I.J:I
�
.i
..t..I
•
i
..t.
iii
i�
i
t3JWJj
t3J
Cfj�
t3J
�
iVt3J
t3J
.:
: �
'YW
!.
•
i
ii
i
��
i
..t.
t3J
t3Jt3Ji
t3J
iVCfj
t3J
t3J�.1
��
.:
.:
Fi/ill
stepPin
E
:!�
1.1.'iV
1.1.1.
I.
I.
•
I.
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�
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1:t �
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I. I.
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I. ll
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ltJ 1:t
��
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tfl.
I.
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g
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l.
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r..--�
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,
L._r--�I.
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ltJ �
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Preparatory move:
A
.t.
tf
I.
I.
I.
�I.� �
� �
1:t
�
t
.l*
�I..t.
I.
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I.
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'fI�
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1:t
�
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•
I.
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I.�I.I.
�
ItI
'fI�
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.i
1..1
i.
iltll.'iV
i
ltJ
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I.
�
�
�
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�
�
�
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•
.
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m
_',_lj'
<J <J
.
- "'
LLL
_
'
<J �
'
...
. t-+
'
...
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...
�<J
Gl
�
a;
,
[
Gl
..go
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L
<J
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-,
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-ani ...
<J
�
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r
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E
"
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.£ri
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r
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r-
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l...
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l
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-ani
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as
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Rook against pawn
The struggle between rook and pawn is tense if the king of the side with the rook is not too close by. If the following principles are correctly applied, this type of ending can be played correctly.
The win is easy if the king of the side with the rook is inside the square of the pawn and can approach it unhindered. On the left, White picks up the pawn after
1. Kc3 e3 2. Kd3.
The side with the pawn has an easy draw if the enemy king is too far away. At right, Black draws after
1. Kb6 e2 2. Kc5 Kfl.
Strategy for the rook side:
The king must approach the pawn from the side opposite to the ene my king. Thus, on the left White plays
1. Kc6 c3 2. Kb5 Kd3 3.
Kb4 c2 4. Kb3.
On the right, the king is unable to approach, so the rook side must drive away the enemy king:1. Ra2+ KO 2.Ra8
e3 3.Rf8+ Ke2 4. Kg2
NotI.
Ra8 e3 2. Rf8+ Kgl. Kgl.
The king is on the right side, but approaching the pawn directly does not work:
1.
Kf7 e4 2. Kf6 e3 3. Kf5 e2 4. Kf4 Kd3 5. Kf3 Kd2. The rook is misplaced. Correct is1. Rd1+ Kc3 2. ReI
Kd4 3. Kti
and White is in time. The diagram on the right shows that cutting off the enemy king on the 5th rank or higher is always winning:1. Rf5 d3 2. RO.
Strategy for the pawn side:
Shielding off and advancing the pawn is all the pawn side can do. The former is usually better than the latter. On the left, Black draws with
1
• •••Kf4.
He is lostafter
I
...
. Kf2 2. Ke4 g3 3. Ra2+.On the right,
I
. ... d3 loses. The right method is1.
•..Kd3 2. Kb5
Endgame
Rook against pawn:
A
Strong square
A square is strong if: • it cannot be controlled by one of the opponent's pawns; • it is, or can be, occupied by one of your own pieces.
Strong squares are significant only if they are on or close to the part of the board where the action takes place. The battle for strong squares includes the following elements:
.I.
.. *'
i
.t
ii
iii
�
i
888
8
tjj8�
32�
ii
i
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Creating a strong square
With
1.
c4 White gains control of the square d5. This square cannot be controlled by any of the black pawns.On the right, White can create a strong square on d5 by taking on d6. The c7-pawn can then no longer control d5.
The route to a strong square
On the left Nd7 is better off on the strong square
d4.
This can be achieved with Nb8-c6-d4 or, even better, with gain of tem po:Nd7-c5-e6.
White is down an exchange but has compensation in the form of a strong square on c4. He can reach c4 by
1. Nd2.
Note the function of the pawn on a5.Eliminating the defender
On the left White cannot occupy d5, since it is pro tected by the c6-pawn. White can exchange this pawn with
1. b5,
securing d5.On the right, Black can elimi nate the defender of d4 by
1
. •••Bg4
and2
• • • .Bxf3.
Denying your opponent a
strong square
On the left, Black threatens to occupy a strong square with
1.
... Nd7 and 2 .... Nc5. Hence, White must play1. Bh3.
On the right, White threatens to play his knight to d5. Black can prevent this with
1.
•••a6
2. Bxc6
(otherwise 2 ...
. b5). Black conquers d5..!
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Fifth
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Defending
The following
9
positions contain examples of various defensive strategies. These include defending against mate, the loss of material and pawn promotion. We recommend that you study them well!White threatens mate on g7. Black cannot protect g7, but he can save himself with a
counter pin : 1. ... Df4 2.
Dxf4 Bxe5.
.
, , I.
,
.i.
,
,
t::,
1:.
t::,
t::,
t::,
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t::, t::, �
Black can escape the X-ray attack with a gain of
tempo:
I
• •••Rc4 2. Rxc4 Rd8+
(a check in-between)3. bxc4.
The rook is safe.
Black counterattacks. Is there a better move than
I.
Qd2? There is!1. Qxh7+ Kxh7 2.
Rxd4,
and2
• •••Nc2
is met by3. Be4+.
White remains an exchange up.36
White threatens mate on e8. Black can protect e8 by means of a
double attack: 1.
..•
Rh4+ 2. Kg3 Rh8.
.i.
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•
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1:. .i.
,
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-..----
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Sadly,
I
.
... Kf8 2. Rxe7 Dxe7 3. Dxc8+ fails. The double attack can be avoided bytrapping
the rook:I
• •••Qt7
2. Rxe7 Qxe6+ 3. Rxe6
Kt7.
The c-pawn cannot be won without losing material, but the new queen can. After
I.
BaJ cl Q 2. Rxb2
White wins with adiscovered attack.
I. .i •
1t\ , � 'YW
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"-i-Black survives with the help of a
pin
and anin-between
move: 1. ... Qt7 2. Rxt7
Rxdl+.
Black's gamble
1.
.••e2
(1.
... Bf6 ! ) paid off; after2. fxe7
Bd4+
White resigned. White could have won with3. Ne3!
(X-ray protection
offl)
The knight can cover