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Usability Heuristics for

Touchscreen-based

Mobile Devices

Usability Heuristics for

Touchscreen-based

Mobile Devices

Rodolfo Inostroza Carvajal

Advisor:

Rodolfo Inostroza Carvajal

(2)
(3)

Contents

Introduction

Problem definition

Research

Goals

Methodology

Mobile devices

Usability

Usability in touchscreen-based mobile devices

Usability heuristics proposal

Conclusions

(4)

INTRODUCTION

INTRODUCTION

(5)

Introduction

Smartphones

Email PIM Internet Connection + Apps

(6)
(7)

Introduction

Energy Capabilities

Processing Capabilities

Screen Size Screen Resolution Data Input/Output Methods Conectivity Context of Use

New

Usability?

(8)

Introduction

»

Problem Definition

Usability: Main attribute

IS Quality

(ISO 9126)

IS Success

(Deloan & McLean, 2003)

Touchscreen-based Mobile Devices

Smartphones  very popular

Large amount of functionalities

(9)

RESEARCH

RESEARCH

(10)

Research

»

Goals

• General Goal

– To establish a set of usability evaluation heuristics for touchscreen-based mobile devices.

• Specific Goals

– To analyze the characteristics, taxonomy, and elements of touchscreen-based mobile devices.

– To analyze usability attributes, rules, principles and evaluation methods.

– To propose a set of usability evaluation heuristics for touchscreen-based mobile devices.

– To validate the proposed set of usability evaluation heuristics for touchscreen-based mobile devices, through the use of heuristic evaluations and usability tests.

(11)

Research

»

Methodology

Methodology Proposal

“A methodology to establish usability heuristics”,

C. Rusu, S. Roncagliolo, V. Rusu and C. Collazos,

ACHI, pages 59–62, 2011

(12)

MOBILE DEVICES

MOBILE DEVICES

(13)

Mobile Devices

»

Classification

According to Schiefer y Decker (2008), which

considers the following criteria:

1.

Size and weight

2.

Input modes

3.

Output modes

4.

Performance

5.

Kind of usage

6.

Communication capabilities

7.

Type of operating system

(14)

Mobile Devices

»

Classification

Mobile Standard PC

Mobile Internet Devices

Handhelds/PDA

Smartphones

Feature Phones

Simple Phones

Special Terminals

(15)

USABILITY

USABILITY

(16)

Usability

»

ISO 9241

ISO defines usability as

"The extent to which a

product can be used by specified users

to achieve specified goals with

effectiveness, efficiency,

and satisfaction in a

(17)

Usability

»

Nielsen’s Usability Heuristics

Visibility of system status Minimize the user's memory load Match between system and the real world Flexibility and efficiency of use

User control and freedom Aesthetic and minimalist design Consistency and standards Help users recognize, diagnose, and

recover from errors Error prevention Help and documentation

(18)

USABILITY IN

TOUCHSCREEN-BASED

MOBILE DEVICES

USABILITY IN

TOUCHSCREEN-BASED

MOBILE DEVICES

(19)

Usability in Touchscreen-based Mobile Devices

Jakob Nielsen (1994)

«Usability Engineering»

Ketola & Röykkee (2001)

User Interface Division

7 áreas

Ham et al. (2009)

A framework for evaluating the usability of mobile

phones based on multi-level, hierarchical model of

usability factors.

Zhang & Adipat (2005)

Challenges, Methodologies, and Issues in the Usability

Testing of Mobile Applications

(20)

USABILITY HEURISTICS PROPOSAL

USABILITY HEURISTICS PROPOSAL

(21)

Proposal

»

First Iteration

Guided Inspection

Nokia X6

Samsung Galaxy S

(22)

Proposal

»

First Iteration

A set of

11 Heuristics

was proposed

Positive and negative aspects.

(23)

Proposal

»

First Iteration Validation

2 Experiments

Ecuador:

4 evaluators - similar experience.

– 2 use Nielsen’s heuristics

– 2 use Proposed heuristics

Chile:

6 evaluators – beginners with a more

experienced leader.

– 3 use Nielsen’s heuristics

– 3 use Proposed heuristics

Blackberry Storm

(24)

Proposal

»

First Iteration Validation

57%

43%

Issues - 1st Experiment

Proposal (3,19)

Nielsen's (2,33)

(25)

Proposal

»

First Iteration Validation

53%

47%

Issues – 2nd Experiment

Proposal (2,35)

Nielsen's (1,62)

(26)

Id Category Total Issues Severity Average

Experiment 1 2 1 2

P1 Problems identified by both

groups of evaluators

18

10

3,14

2,90

P2

Problems identified only by the group that used the set of

heuristics defined at first iteration

21

27

3,00

2,93

P3

Problems identified only by the group that used Nielsen’s

heuristics

14

23

2,68

2,39

Total

53

60

Proposal

»

First Iteration Validation

(27)

SECOND (FINAL) ITERATION

SECOND (FINAL) ITERATION

(28)

Proposal

»

Second Iteration

Touchscreen-based mobile devices heuristics

Id Definition

TMD1

Visibility of system status

TMD2

Match between system and the real world

TMD3

User control and freedom

TMD4

Consistency and standards

TMD5

Error prevention

TMD6

Minimize the user's memory load

TMD7

Customization and shortcuts

TMD8

Efficiency of use and performance

TMD9

Aesthetic and minimalist design

TMD10

Help users recognize, diagnose, and recover

(29)

Proposal

»

Presentation

TMD

3 User control and freedom

Allow undo & redo • "emergency exits"

• Options should be easy to find • No long dialog sequences

(30)

Proposal

»

Presentation

TMD

4 Consistency and standards

• Follow established conventions • The same in the same way

(31)

Proposal

»

Presentation

TMD

7 Customization and shortcuts

• The system should provide basic and advanced configuration options.

• The system should allow customization and set shortcuts.

• The system should allow sorting and creation of groups of elements.

(32)

Proposal

»

Presentation

TMD 12

Physical interaction and ergonomics

• The system should provide physical buttons or similar for main and/or recurrent functions.

• They should be placed in recognizable places, by the user.

• Device’s dimensions, shape, weight and position of buttons or similar should fit the normal posture of the user’s hand.

(33)

PROPOSAL VALIDATION

PROPOSAL VALIDATION

(34)

Proposal Validation

32%

11%

57%

Nielsen (1,75)

Both (0,47)

Proposal (2,67)

(35)

CONCLUSIONS AND FUTURE WORK

CONCLUSIONS AND FUTURE WORK

(36)

Conclusions and Future Work

A methodology for developing usability heuristics

Success!

Physical aspects

affect

usability!

New techniques are required

New set of heuristics (feedback 

new iteration?

)

New usability testing techniques

How to design «

usable

» interfaces?

Design patterns

The development of a

Checklist

improved the

Problem Detection.

(37)

Questions?

Questions?

Thank you.

info

@

randomstudio

.

com

Thank you.

(38)

Really…

You can ask Questions

Really…

You can ask Questions

Thank you.

info

@

randomstudio

.

com

Thank you.

(39)

REFERENCES

REFERENCES

(40)

References

1. Morgan Stanley. The Mobile Internet Report. Disponible en: http://www.ms.com/techresearch, 2009.

2. Dongsong Zhang y Boonlit Adipat. Challenges, methodologies, and issues

in the usability testing of mobile applications. Int. J. Hum. Comput.

Interaction, 18(3):293–308, 2005.

3. Jakob Nielsen. Usability Engineering. Morgan Kaufmann Publishers, San Francisco, California, October 1994.

4. Pekka Ketola Mika and Mika Röykkee. The three facets of usability in

mobile handsets. In Proceeding of CHI 2001, Workshop, Mobile

Communications: Understanding Users, Adoption & Design Sunday and Monday. ACM, 2001.

5. Dong-Han Ham, Jeongyun Heo, Sanghyun Park, Chiwon Song, and Wan Chul Yoon. A framework for evaluating the usability of mobile phones

based on multi-level, hierarchical model of usability factors. Interact.

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References

6. A. Baz, I. Ferreira, M. Álvarez, and R. García. Dispositivos Móviles. Memoria de Título Profesional de Ingeniero de Telecomunicaciónes, Universidad de Oviedo., 2009.

7. Little Springs Design. A New Device Taxonomy. Disponible en:

http://www.littlespringsdesign.com/blog/2006/May/a-new-device-taxonomy/, 2006.

8. Gunther Schiefer and Michael Decker. Taxonomy for mobile terminals - a

selective classification scheme. In Joaquim Filipe, David A. Marca, Boris

Shishkov, and Marten van Sinderen, editors, ICE-B, pages 255–258. INSTICC Press, 2008.

9. Global Stats - Statcounter. Disponible en: http://gs.statcounter.com, revisado el 19/04/2011.

10. Jakob Nielsen. Ten Usability Heuristics. Disponible en:

References

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