OfficI.,
~t.,"fIII.''''.
contain 10 foldout posters each measuring 16"xZZ" plus complete story of the films, biographies of thestars and photos! • ROCKY IV S3.50 • RAMBO S3.50
• STAR TREK III: THE SEARCH FOR SPOCK $3.00
• CONAN THE DESTROYER S3.00
• SUPERMAN III S3.00
p---• OFFfCIAL MOVIE MAGAZINES
I
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~ ROCKY IV ,,-C ROCKY IV BOOK $" CAVIEWTOAKILLS31"io EX
PLORERS SJo
STAR TREK III: THE SEARCH FOR SPOCK $3 50o STAR
TREK II: THE WRATH OF KHAN $1,r,o_ OCTOPUSSY $3 51: :: ROCKY III SJ 00 ~ BEST OF SYLVESTER
STALLONE $300
o HIG
H ROAD TO CHINA $l5Oo
STAYING ALIVE $l00o
2Ql0 $3.00o
ANNIE $2.~Please edd posl8ge end halldilng charge for eech publlc,lIon ordered. Moo-I, M.gulnt-St.5O; Potl.,
M'!I.llnt_Sl.5O; Potl .. e _ _ 11.oo
OFFICIAL POSTER MAGAZINES ROCKY IV SJ50
RAMBO 13 50
STAR TREK III: THE SEARCH FOR SPOCK S3.OO
CONAN THE DESTROYER 13.00 SUPERMAN III 13.00
OFFICIAL POSTER BOOKS ROCKY .. $1.50
HIGH ROAD TO CHINA $1.95 SF SUPERHEROES $1 50 TV SUPERHEROES & SPACE FANTASY SI 50
JOANIE LOVES CHACHI $1.95 FAME $1.95
ANNIE $1.15
send elS". cn.c:k 01' montIy order to:
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--Editor's
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4
Blue Screen
Fill Light
Coming to terms with blue
screen photography.
3 2
By Paul Mandell _ _ _ _ _ Build your own 6QO·watt fill
6
light. 8, Thom .. Full.,__ _ _
On Location
3 "0 Mov."es
Walter Pitt's winning shortfilm, Welcome Back Mr. Fox.
36
Make your own 3·0 movies!12
By John Clayton. _ _ _ _By
MichaelRile
y.
_ _ _
_
Searching
Friendly
Plastic
for
3· D
Fighting the clock withFilmmeking in 3·0 is still an looth and nail.
38
experimental form2lt.18
By John Dods. __ _ _ _ _By David Hutchi50n. _ _ _ _
Music Videos
The b<!lsics of tllking a songfrom vinyl to video.
22
B
y Rex
PiMO
.
Great Mouse
Detective
Disney's latest lInimatedfeature.
25
By David Duward _ _ _ _ _
Careers
Stephen Frears' hit film.My Beauliful LaWldreUe, was shot
in 16mm!
30
By David Bacon. _ _ _ _
Back to the
Future
Artist Andrew Probert talks about designing the DeLorean time machine for last summer's
biggest hit movie.
41
By Di!lvid Hutchison. _ _ _ _Stop
Motion
with Style
Developing your own stop·motion animation style. By Dougles Borton45
Producers'
Bulletin Board
llItest news of our readers
50
productions. _ _ _ _ _ _Issue
#33
Festivals
News on film festivals
5 3
eround the country _ _ _ _Grip Kit
Useful accessories for
54
filmmakers, _ _ _ _ _ _Making
Monsters
Create your own creatures,Cheap-and fun!
58
By Thomes Via,~":_
::::::;=::;;:-_
Cinemagic
Marketplace
Classified edvertising and
60
announcements, _ _ _ _Filmmakers'
Forum
Reeders' correspondence
63
about fantasy filmmaking.~Stop"Motion
Studio
Illusion Engineering's
66
precision armature kits, _ _~boul I!II C ... , l~t ... Sf 1roM1VtI1W,) Q;J.-icI Sw,man \IePIOf'I'!'~~ prOl* lecMoQut wtlh lilt I~ 90IP 3-D _ , ... iI1~ on JN9I18; _ 01 0II0iC Me"'1 ~Ia'o i t _ IS ~n eo.illlJ)le O! 'IOCHI'IOt-on IlyIe$ ~ 45 ~G EOlunol er ... s - . I model In \IIUrwMI1, IlJIl8 32 IDMIO ~ VI'~ MI,"fIO) -'UIIT_" ~ otIfI' _ Ill ... _ ' 1a1~1 prorluCIlilM
@//4-Iu
ue
"'
33
PubU.tlers
Norman Jacobs/Kerry O'Quinn A.Noclate PubUaher
Rita Eisenstein
Autunt
Publlaher Milburn SmithV.P
.
Circulation
Dire
ctor
Art Shulkin
Creative
Director
W.R. Mohalley
Production Director Bob SacksEditor
David Hutchison Managing Editor John Clayton Art Director Emily SlavesDesigners
M8ggie Hollands Ann Nelson Lewis Robison Daniel Recchia Editorial Contrtbutors David Bacon Douglas Borton John Dods James Duward Thomas Fuller Carl Kurte Paul Mandell Rex Piano Walter Pitt Andrew Probert Tom Viall Special Projects Mike Hadley Rex Piano Damon Santostefano Production Assistants Connie Bartlett Ed Berganza Maria DamianiE
l
iz
lIbeth
Dejesus
Joe Dunn Richard Frllnzoso Brent Hatcher Peter Hernandez Penny LayneFinancial Manag
er
Joan Baetz... ",.."tlolr.glnlon'l'lMion: Rj.a Eloensteln (21l) 689-2830
4 CiNEMAG/C"33
Editor
's
BENCH
I
must self? I have scheduled been out of my mind, How could two of the most difficult technical I possibly have done this to my, topics for the same issue: travelling mattes and )·0 movies. Both topics have been in the planning stages for many months, so I guess they just happened to come up together.The article on bluescreen travelling mattes has been Included in CINEMAGIC, not as a how·to, but as an "Oh,1 see" item. I do not eJlpect any of our readers to run out and start making their own bluescreen shots; in fact, the purpose of this article is to discourage you from attempting it. From time to time, Iget letters from readers who want to shoot bluescreen mattes in Super·a, but run into problems. I remember one letter which began: ") am shooting my models in front of a blue screen, so [can matte them into a space background. But, I am having problems getting the blue to disap· pear, .. "Paul Mandell's blue screen question·and·answer format should give you a basic understanding of the process, but it's strictly for the pros, , ,or brav!! amateurs with access to an optical lab and lots of money.
While )·0 movies are a lot more accessible to amateurs than bluescreen, the )·0
process is not for the faint of heart, either. Th!! first article by Michael Riley explains the basics of )·0 filmmaking from a beginner's point of view and describes the con· struction of an inexpensive rig, which will allow almost anyone to experiment in )·0
with a minimum of fuss and expense. If you get the bug, and )·0 requires passion, then the second article will acquaint you with some of the options available to people who wanllo get serious about )·0.
One of the most popular ways to get started in video is through the production of music videos. Producerfdirector Rex Piano takes you through the basic steps of music video production, lind lets you know what would be involved if you wanted to graduate to brOlldcast standard.
We have two construction articles in this issue, Thomas Fuller gives usan inexpen· sive alternative to buying movie tights and Thomlls VillI! describes his method for building hand puppet monsters on a very low budget. Animation f!lns should follow Douglas Borton's discussion of style in stop·motion animation, and then explore a low·cost source of professional animation armature parts from a pair of midwestern film buffs.
I have included two articles for the many "armchair filmmakers" who read this magazine: a preview of Disney's latest animated film TheGreal Mouse Defecliue and a brief interview with British filmmaker Stephen Frears. Frears' remllrkllble film, My BeauUful Laundrelte, is currently playing around the country. It WllS shot in 16mm and blown up to 35mm for theatrical release, It just goes to show that you don't have to work in 35mm to get into the big time.
All in all. it looks like a very exciting issue (there are other great articles that I haven't even mentioned), it has also been a very complicated issue to put together. As I sit here typing this, r am wondering what is going to go wrong. I have learned over the years, that no matter how careful you are or how many months you plan things ... something can always go wrong, Last issue it was the Ten Commandments color. The printer reversed the red and yellow plates, making the illustrations forthat article took like they had been sprayed oay·Glo pink,
I have my fingers crossed that all wfUgo well with this issue. The travelling matte article is particularly susceptible, If just one press operator or printing plate maker is thinking about his girl friend or what's going to happen after he gets off work. it can be disastrous. Perils of publishing, it'scalled, In any case, this issue of ClNEMAGIC is chock full of information, which can be found no where else. You may thank our skilled writers and contributors whose names are listed in the left hand column.
- David Hutchison
CINEMAGtc Is publislle<l qUI"I~r!)' by STARlOO PRESS. INC, 41!i Pa,k A.-e1'lUe Soull>. New yon.., NY l00lli. Thls Is
ts-·)J(Vokm'~ 7. No. l)for Summer.ISSN .oogo.)(lOO. Conlent ls ... 1986 by STARLOO PRESS. INC. All righ ... reo ..,rve<I. RO"pfln. 01 ~11on 0/ any "",1",,101 in pen or in ... _ ..,thoul .... rillen permlssion from In. publi .... rs I •• HId!), forbiddM. CINEMAGIC e<:«pts n<> responolblhty for unooIi<;l!~ ... nuocrlpu..l'hOIOl, .rl or other "",!enol. bu' If fJffto""" oubml.tals .'e IK'Compern..d by • ..,~·<tddfes.st:d .• ta~ """'iopr,1hey w1ll be consI6erN _ . If ~ry, 'elu'~.
P,C/dOCls _e.lioed ~ not nec<!SMflly encIorso!d by ONEMAGIC. and ""y~' apres.st:d In N~orlol copy .re no! necessorflji tl>ose of CfNEMAGIC. ~rlp!ion rat..: 11).96forone~ar(four ~)doli~r~ In 1r..(J.5 .. D,,'~and Mot •• leo. I<>noi{ln subsoc'OpIIon 118.98 In U.S. funds only. New Subocrlptlon.:.end clhwly to CIf'IEMAGIC, cJo STARLOG PRESS, IN( .. 47!i P.rk Avenue South, r;".... York. NY 10016. Nodflc.11on 01 change 01 addru-or ren ... _I • ..,nd 10 CINEMAGtc. SubocrIpO:Ion o.,p!. P.O. 80>< 142. 1'I1./IIorrls. It. 61~.()142. PMI_o'er: SeI>d charI{Ie 01 acid", .. 10 ONEI'IAClIC Subscription Dept. .. P,O. 80>< 142.1'11 /'\ottls, IL 61~·OI42. Seconclc_l>OOI.
p.Kl.
,
1'1_ York, NY and ",wllionol mailing offIcu. Prln~ in U.s.A.'2_~lp_Mak_
I",,: Blood MaI<e\4I: Smoke Generelor; Ught BHm EIIects;
Mailing an SF Logo,
'3 -RobcK Constn.IcIion;
DevelopIng an Aroimation Style: Fluid Art Anlmoolion; ElecItonic Sp.ci.1 EIIec1s:
' 4 -Aef\Allmage Optical Pfinler -Constructloo; Wire Ar· malu ... ; .... e RoIlIng; Mor,
Ele<:tronlc Special EIIec1s; Fog 'I'ICI Mist Ef1ecIl.
'I5_AerWI~OptIc ..
Prlnter-UNoge: WldnaHn Supe<-8; Slit Scan E11_: Gleaming Eyes for $lop.Mo!lon
...
' S -Amuing ElIocIronic G~_cn."",I: Bring y"""
.... ien 10 L~-l.rex Mash: 8IISic EdIIlng TKtlniqun; In-YIIib1e Man Ettec~.
l1_BaaIc: CartoOn Anlm. _;c"rm-non:~
En.ct.; Profile_Damon Santostfiano.
'S_VIdea Tape Tta",!ers; R _ .. F~ming EM_; L..t> SeNIces; cs.1h cI /11(11"/W»i Preview; PfOi;le-Paul VIIOUI .ndMiI<aMlOr1ucd.
,V_AnImating Pogo; lithograPhic film Tn"'; Sets onaSl\ontring; ProIile-The
UngIey Punkl.
CINEMAGIC BACK ISSUES
, 1 O-Mast&rlng MlIIt ... ; Z"",BucIgoeI Sets:
CINEMAGICISVA Awards N;gtrt; 6u~lng. Super SouncJ.
trow;k; Pen SfI! Ba~.nO-Socket Armatures; Profile-,J.,. Rm ...
. , 1 -GJass Shots: Miniatur. &~: Fogure AAlml!ion;
8100dy Hal, HUfIka; pmt;Ie_ Koch.nd lori"
' ,2_MakeupMagIc_Yt.x
AppIiances;~: Z"'" BuOQM Aey Gun; Profile_ DNn Barnes_Gt90GIIget.
• 1 3-SIrt Scan: C.utlng
UFO "lqmahlp'"; M0de4 In-tenors; I.\ofe Electronic SpecIal
E"_: The Saturn Machine;
ProIi"'-
Bonn'" Boruc:I<I.• 14_S!orybcwding: Sound ENeeI. Generator; Mi .... tu ..
Oevu"~ C"*: Chm..
Joow.' I&nmSj>actl Epic. PfofiIe-Jeny PeriJI.
, 115_&~ Wming: M1n~u .. lighting Special Et·
, _. C.r .... -George lucas .,.., JolIn Oyl'I11'; s.,p., Depth
... Oiofamas; Profile-Ralph
Mil"',
, 1 II_Sc~ Wmlng. Pan 2; EkK:vonic SPFX-LED CII·
CU~; FI~ An ExploU:rns;
C.,..,..-F.ank Van ".. V_; Build Your Own Camera C.ane: P!'o!ile-St ... Parady
and Bin RudOw.
, 11_Scr\pI W.~Ong. P." 3;
Production Managing Low
B....:I\I81; Electronic SPf')(_
Ligot>1"Ch...,-;
C1NEMAGICISVA
Con-tn!Rulu; Secrets o! Graphic
Gore; Profi .. _Ch", Call~han
and Bob Griffith.
, 18_Making Monsters;
ro ...
Downs lor ",,"m.1Ion Models; ~"" Fitmmakers; Electronic SPFX-R_ignecl Sound Generator; Profi"-AI M8QIl<>cMrtI., lV-CINEMAGtClSVA
Aw ... '" NiOht: Build Your Own
COO Web Sj)Ifmer; High School
Wa...:>lt;c...Mrs-GeorQe
Mel;"'; EIIctronIc SPFX-Llg/tting GlIdgoe!s; Fronl UghUBadr Ught Animation TechnIQ ....
'2G-Anieulll1ed FuH Head Masks; Dream 50;."",;
Preci-sion Ball-an6-Socltet At· met"," pans; Elec1fonic SPFX- Syro:; Strobe;
Prolile-JoeyMl>um.
.2 l-Cu.tom Spacehlj>s;
Elec1ronic SPFX -DC Strobe; CarM ... _ Robe" StIon; Foam
RuIJbe< Build-up Method, C"'''ng. MonsI .. ; PfoIiIe_ Deborah Von Moser.
'2 2-MiN/l1Ure Landoc~; Electronic SPF}( _ Strobe
Ao-_ Ao-_ ; Titifl Spon_:
Ball-and-Soc:kat Armatur. PartS; Making CrN1U .. Mal<.eup;
f'fofile_ Dayid CQCi.
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• 23_MictocompuW Anima· tion, Makey"",OwnC_Star Filter; Animetion Ar·
mlltures: CINEMAGIC Back ISsues Guide: Mali< Sulljv..,·s HiQI>riM; On Localion-Z)/Zak isKlnQ.
• 24_Awa,'" Night; $cralCh-Build'ng _ Spaceshlpe;
Glowing E.,... for C .. ature Masks; An,mation Tipa; Easy
A,mSlu, ... : Ca' .... '._Roge' Corman'S Mil"on"'m StOOioe;
EZ EI!«1I- Make
'1'"",
OwnFog Fillar •.
' 2 5 -Build'l'OIIfOwn
Came,a St.lbillzer: Color FiKer
FX. ShoOt'''9 PWlicitySml1l,
Make y"", Own Armor: E
Iee-lronicSPFX-Oigit.ll F, ... Counter: On Localion-Dr. ~'" .211_Hand Puppoot Monste,.; Ele<o1ronic SPF)( _lnle",alomot1er; 'Sta,
Zoomer": Thr .... Heacled A,·
mature: "s SIll!> Motion OeadT MeK'ng Man FX: An,mMor
Tony Loudali:On Local",,_
MerodeIM.".. .
• 27 _Ne .. Doubl ...
lormaU The At1 01 SlOp MOtion: SpI~-Sc""'n FX, Re .. $c ... Techniques: S<JPQlySoufC<M: $cuipl'ngClay; J,mmy f'icker"' SUndft .. New Yorl<; M,n,aIU"
Planets; R,ppIe Title FX: Cas~"9 MoIda; Caree ... -Jim
Dan!or1l>. Pan t. Armalu,,,; On
Locab(l(l-Rayptm~ Nigluma ...
'28-019"""'ng aF'lm: Jim
Danlorth on Stop-MotOOfl; A Slop-MOl"" Epte; Ur>Oo<wa!er F,lming: Pete Pe,OfIlOll; F . .
Uy",; Headlesa Dum""": Casl'ng ACtors: ACtOOfl StuntS;
SlOP Motion Rock Video; Pin, 0CCIIi0; Car Cra_ : Makel>/>
F)(: Beamspliner Ray FX
• 21iJ-~ Ca.bie-Controi
1 ... llntrOcluction to C-C;
Bu,khng a C-C Conlro1 Handle; Build<ng a C-C Syslem.
C ... : Jim D.ntorlh. pan It; M.ree! ~-M . . tero! Miniatu ... : Filmmllker Karel
Z_n; E·Z F)(_ Anlmat""
Compound: Georoe Par.
Won-derlu/ WotIdct rIKt 8rofhen
Grimm: Miniatu,. Mechanical
Monll,,".
'30- .0. Ha'ryhau .... Gallery;
Build an Aerial B,_: Beam·
Spliner TechnlQ""It; Makeup Eflectt.: Build an ",,"million
G1"II": Jim Oantorlh, Pari III: LOS! SeqUflIlC8 From KlnQ KMfI: $culpli"9 Tools; EIee-l'onOC Blinking Eyes: Slop-Motion hntasy_FfOQ and
T,*,_Fri&ndo: Mote!
.31_Paning!holt R-.!S<ta fn
OeMil .. •• Ten Comm.-..nts:
Syr>lhetoc Flesh: Eyn""
Monslera: Moire Pettem F)(;
Rea, Projection; Stop-Motion
E.ere ... : Fest;"aIo Guide;
Ca,_a' Ptlil Kell...,.,; On
Localion-S I " . T~I'"
'32_T..,
Commandmentl_ Pan 2; 1m·
pI(XI'ng Head FX: SIeeI"ng
Beauty: Phil Kelfis<)fl-Parl2:
How No! to Make Movies:
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- 53.00 0 '12 - .3.00 D. 3 - .3.00 0 ' 1 3 - 5 3.00 O. 4 _ .5.00 0 ' 14_53.00 '25 _ 53.00 O. 15 _ 53.00 0 '115_53.00 .2B - $3.00 D' 11_ 53.00 0 '18 _ 53.00 '27 _ 54.150 D' 7 _ 53.00 0 '17 - $3.00 .2B _ $4.150 D. 8 _ $3.00 0 '18 _ $3.00 129 _ 54.50 D. 1iJ- $3.00 0 .19 _ $3.00 .30 _ $4.150 0 ' 1 0 - 5 3.00 ::::: 120 _ 515.00 .31 _$4.150 0 '11 _ 53.00 0 '21 - 53.00 .32 - $4.150 NAME ADDRESS CITY STATE'"
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-CONSTRUCTION PROJECT
Building a Better
Light
Bulb
Build this low
-cos
t
600-waU
/iI/light
and save
a
bundl
e
on your
li
g
hting
e
quipment budget
W
hether you video you need light. and Ictsof work with film or it.Ev
e
r
y amateur
producer
knows how expensive professional quality lighting equipment is, and how inade· quate the hobbyist grade lighting gcar can be with its hOI spots, low light output. and overall poor construction.To light some sets you may require several units to achieve the desired effe<:t. and the two or three lights that you may now have just are not enough. forcing the
scene
to
be ch
anged and
t
he set rework·
ed. usually with less than satisfactoryresults.
t have designed an inexpensive and
eaSily built tungsten-halogen lighting unit that is quite powerful. very versatile. and quickly put together by anyone basically familiar with workshop technique. You will need the readily available materials listed at the end of this article.
C
on
s
truction
The first step in building your fill light is the construction of the lamp house. made from the aluminum chassis box. The inner and outer halves of the box are drilled and punched as shown in the Diagram A. the largeventllation holes be· ing very important for safe operation of the finished unit. These lj~·inch diameter holes are most eaSily made using a Greenlee Radio Chassis Punch. available from a large hardware store or industrial tool supply house. Without this punch. however. you can make the holes by drill· ing with the largest bit you have. then enlarging the hole to size with a round file. The outer half of the box will be bolted to the outside bottom of the mixing bowl. which will serve as the refie<::tor. Measure carefully to assure correct alignment of all parts in the finished unit. Drill a small pilot hole in the front center of the box. as well as in the center of the mixing bowl. Line up these holes. making sure that the box is centered on the bottom of the bowl
before drilling the mounting holes
through the bowl. Fasten both of these parts together with short '10 round head machine screws. making sure that the pilot holes are still aligned.
6
c/NEMAGIC' 33By THOMAS
F. FULLER
Author ThI:Irns Fuller WIth the
CQIlllIeIed
600-wan fill light project.You are now ready to cut the I·and· \ ·inch diameter center hole. This hole is also most eaSily done with a large Greenlee punch. but an adjustable rotary hole cutter held in a bit brace will also do. In the absence of either of these tools, the center hole can be made by drilling a ring of closely spaced '-'·inch diameter holes and filing out the metal in between. To prevent serious cuts. be sure to smooth the edge of the hole with emery paper.
Remember. you will be cutting through two layers of metal at the same time. the chassis box and the reflector bowl being already fastened together. Use the pilot
hole as the center point for whatever kind of cutting tool you use. For even illumina-tion. finish the renector by rubbing the in· side of the bowl with steel wool in a smooth. circular motion.
Next. make the mounting yoke from a strip of steel natstock. bent and drilled as shown in Diagram B. The inside dimen· sions of the yoke should be 2
%
x 4 1/2 in· ches. The easiest way to bend the riatstockis to file a shallow groove at the point where the bend is to be made, and then clamp the stock into a vise and hammer
lightly for a sharp, even bend.
DIAGRAM
A
CHASSIS 80X OUTER HALF00
ALL VENTILATING HOLES trr I. , " YOKEo
0 W ~ I) MOUNTING HOlE""" .ND0
0
"EW(I)
FRONT VIEW.'
->
--,..
"-/
'
I
PILOT 1/8~ HOLE \I
0
I
(
REFLECTOR \ I ~ - -MOUNTING, ,
-HOLESI
:W1S" /~"""
"
CENTER HOlE TO BE CUT AFTER REFLECTOR BOWL IS ATTACHED-t:wS"
CHASSIS DRILLING BOX
o
000
000
BASE BLOCKHOLE
O
1'"''
DIHOLES AMETER000
POWER CORD HOLE 311"
CHASSIS 80X INNER HALF
through the bottom I/.-inch diameter hole, and attach the completed yoke to the reflector assembly using the II. ,inch holes in each side of the lamphouse, Use short 1/.,20 stove bolls with wing nuts on the outside. as shown on page 29.
View of lamphouse Interior.
large
ventllatlonholes In chassis box are lmportanllo prevent overheating, Use only 16'gauge ruMler covered heater cord fOr electr1Ca1 safety. Vinyl grommet
placed Into power cord hole preV6f1ts abrasiOO
The 6OO,watt DYH lamp is fitted with a pairof large spade lugs, bent and crimped to the two pins at the ceramic base, Be sure to bend the lugs before fastening them to the pins, I have found that it is much easier to place a crimp in the shank of the pre,bent lug and then press it onto the pin, rather than trying to crimp the lug with it already in place on the pin. Don't force the Jugs onto the pins; only moderate finger pressure should be used. If a lug doesn't eaSily fit, discard It and try another that has been crimped less. Work carefully to avoid loosening the pins from the lamp base,
The IU9S will hold the lamp in place on the lamp base block, made from a I %x 1
%,inch piece of hard wood as shown in Diagram E, The two wood screws hold both the lamp lugs as well as the power
.~ FIIOHT VIEW
DIAGRAM B
MOUNTING YOKE
-
LlOHl$TANO -~ to" IIENDISo
=
-HEAT DEFLECTOR PLATES
---
-
-
--DIAGRAM C
~"•
O!'f.NIItO: ~r. IJl1r8
ClNEMAGIC-33
'''''r.I~.1I1r ollUMINUM $HEfT (2 R[O\JI~£DI .~, ~.
_
.
'1-
-~LATI•
cord lugs. The block itself is secured into
the inner half of the lamphouse by a wood
screw from the outside. [nstall a vinyl
grommet to protect the power cord from
abrasion where it passes through the box.
Photo (on page 27) shows the com·
pleted inner half of the lamphouse.
Slide both lamphouse halves together
and secure them with the four sheet metal
screws provided. The tip of the lamp
should protrude no less than 1
:r..
inches in-to the reflector if all has gone well. Ifnecessary. loosen
the two
lamp
mounting
screws (Not the reflector mounting
screws) slightly and gently move the lamp for exact centering within the reflector.
-ing construction be sure to always handle the DYH lamp with care.
The final stage of this project is to make and install the heat deflector plates. These simple yet crucial parts are cut from scraps of sheet aluminum as shown in
Diagram C. For convenience. an extra
'"270·235 chassis box can be purchased and its inner half "cannibalized" for two pieces of exactly the right size. The notch in the top plate must be cut accurately. so that it fits around the rectangular lamp base with as little dearance as possible. Also. the mating edgt!s of the top and bot· tom plates should fit together tightly. as the purpose of these deflectors is to
pre-(continued on page 29) LAMPHOUSE LAMP BA$f: BLOCK DIAQRAMD TOI'YlEW IIOTTOMYIEW
DIAGRAM
E
ELECTRICAL SCHEMATIC
-VINYL OAOMMI;TIN LAMPHOUSE TO PREVENT A8R.lSION OF POWE~COAO POWEA COAD CONDUCTOII IN·lINE ON/OFF SWITCH
TWO-PRONG HOUSEHOi.O TYPE PLUG
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IlIdIO\¥OOO IILOCIl
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Classic, IoIk and . ina! melodies by
George FenlOn
n:t
Ihi:s dariI, haunt·Ing orcI1estra-with-ofgan SCOfe.
HAUOWtEJI
Chill all year 'roooo to music composed and per1orml!(j by
John carpenter.
STAR TREl TV- Vol 112
Music from the classic series \fIa1 started it ... Available in IWO separale
""""'.
WSlTER
Kef1 Thome's drtmg Ofchestral
soundtrack 10 Tom StDeck
delectivt caper. Ii'=;..~
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TOf'SECRETMaurice Jarre conducts Royal
PhIlharmonic Orchestra (digital-nU)1or 1hisIush,madcap comedy.
AlFRED HnCMCOCX
~ digital recooling (Utah Symphony) from "F~miIu Plot"" John WIliams.
"<:' ~-;-, Waxman, "Str.Y1QerS
On
AT~'NotoOOus."
BATTU: BEY'*D TttESTARS
Excltino orchestral score lor humorous Sf advefl1ure. RARE!
__
The origi1aI motiOn picture soundtrack, composed and
conducted by Stu PhiHips.
SECfIfT AGIIT AU
18 cuts in all! Bond films. "Ace 01 Spies," ·'U.N.C.l.E.," "1
Spy" '"
othefS.
THE LAST STARRGHTER
Ttlriltino music by Craig Salan 1rom
compulerllraphiC$ space adventure.
11tf AVENGERS
Themes from the series, plts
THE NEW AVENGERS and THE
PROfESSIONALS
HAUOWEEN II
Music to scream 10, by the maker ot Halloween.
STAll TRO I: WRATH OF
....
James Homer's SCOfe lor the popular film. Digital.
stWTR .... N.G
Music by Peter ScIIckele; songs by Joan Baez. Newly remastered.
a.OSE ENCOUNTERS OF THE THIRD IIINO John Williams's soundtradl
,c,,,
.
STARMAN
Jack Nitzsche·s haunting, romantic score 10 John tafpef. I«'S exciting alien adventure.
illN WOLf
Hianous, hit Michael J foK film
With hot. pop music by Miles
Goodman.
n'sAUVE2
8emartt Herrmann's 50th and last soundtraCk
score
.
,
""EPSIICI!O
Sot.ndtriIck COIT"(IOSeCI by John Halrison. Wi! synthesizer music and effeclS.
MUStC FROM THE 21st CENTURY
Tanoeme
Dream, Neil Norman and others. Avaiable in cassette "LP.i
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THE TWI.UT ICMlE
Or~ soundIJd!TIU$C trom Rod Ser!ino's classc TV :strltS - releastd lor !he firSt bme. complete wrll! exteflo SlYe notes on !he ePISOdes and
"
"
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,.
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VOLUME I:
Music by Bei~rd Helfmann. FraN WUITI¥l. Jerry GoIdStnIfl. Van Cleave
(includes Mall Title !heme by Manus
Constant)
YOLUME":
MUSIC by fled Stener. BerNrd Herr· mann. JtrTy GoIdsmr\tl. "lalNn ScOIl
(includes He!'nT\3M's Main & End Me
- I
VOLUME III:
MUSIC by Jerry GoIdsmth. BeINrd
Hen'mam. MalNn Viii Cleil\lf:.ltonald RosenITl¥l and Milrl,lS ConsWlfs allel'
/lite t.Qrn & End Title musIC VOlUME IV:
MUSIC by Jefry GoldsmIth. fred Sl!aner.
Viii
CIuYe
.
pIuS
Bernard Herrmann'si/terN1e Mall and End Title lhemes
VOLUMEY:
Music by GokIsmilfl. Fred Steiner, Van
Cleave and Jeff Alexander-plus allef -nate titles by Bernard Hwmallfl.
ICEMU
lUSh,
raw
score by BruceSmeaton
toTim Hunon adventure/drama.
THE ROAD WARRIOR The Ilard-drMl'lg sequet to Mad
Max wrth mustC by Bnan May
SHEENA
Soundtrack score by RiChard Hartley. \'11k! film escapades of the popular comIC book herorne
OUTlI! ~ACf SUITt:
Muse tor TV & radio Pfograms by !he Qreat Bernard Herrmannr
STAR WARS TRilOGY For 1st lime the 3 themes on 1
alblJmr Jotv1 Wiliams' mastefl)lOCel
YOR·HIHfTEA
FROM
THE FUTURE Unusual pasVfulure heroic ar1venturemusic by John Scali &
De
AnoeIeS
.
475 Park Avenue South
SUPfRGlRL
Composer Jerry Goldsmith and National PhilharmonIC Orchestra
wrlfl
a
Iflrilling originalsooootrack
.
MAD MAli
Dynamc. percUSSive music 10 futunsbC adventure film.
KRUlL
Rictt orchestral score by James
Homer lor magiCal adventure film.
send ~sh. check
Ol" money order
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NAME
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CITY
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f'OST AGE Alii IWIDI. CHAlGiES
U.S.A. - SI.IO lor!irst r8CCrd
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(Payment in U.S. funds only.)
IOn: 11 )'OU do 1'101 want 10 cut !his pagt. send orde'r on anothef p!eCt 01 ~f Pltue allow 4 to 6wetks tor pnxe$$l~ iII'Id~. AJ records l/Uotranleed' Ask tor Ihtse exClbng soundlrK.ks II )'OUr la..ontc record S\()("I 0< Ofde"a.rec:I at " -...
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MAKE
YOUR
OWN
3-D MOVIES
Use
this
inexpensive
technique to make
3
-0
movies
that
reach
out
and grab your audience.
By MICHAEL
RILEY
3·0 camera system coosists 01 two mirrors, a pair 01 I>ool<eods and a c~pboanj. Bookend closest to the
camera should be Oloed lirmly 10 the clipboard; the other should be left unglued so it can be repositioned when the clip is raised.
12
ONEMAGIC·JJR .. priru~ by petm155lon. Pci('f'5C!n$ i'holog.apflk.
Ff"brulI'Y 1977.
I
f you've ever tried to find out anythi n9 about filming in)-0.
you've probably ended up with the impression that youneed expensive equipment, Ihllt the
equipment is hard to find and that you
wouldn't be able to use it unless you had
a degree in mathematics. These were
some of my thoughts when I began to
ex-plore the third dimension, but I stubbornly
set out to make my own 3·0 equipment,
even thought I can', hammer a nail into a piece of wood without hitting my thumb. I think the fact that I succeeded surprised me as much as it did anyone.
The apparatus described in this art ide
can be used with any Super·S or 16mm
movie equipment. It is easy to build (you
won't even have to use a hammer), easy to
use and the results are surprisingly good.
I've had people tell me that the effects were far better than any they had seen in the theater. This Is partly due to the fact
that people can get closer to a small home
movie screen than they can to a large theater screen.
Every 10 years or so, a new wave of
commercial 3·D films hits the theaters,
and people rush to see them. Just as
quickly as the rad dies out. a new genera·
tion of moviegoers comes along. and
another brief wave surges through the
country. One explanation for the erratic
use of 3·D is that this kind of filming im
-poses many restrictions on the way the
film is made. Certain techniques, such as
soft focus. fast cutting and excess depth of field, must be avoided in order not 10
strain the audience's eyes. Furthermore.
with most 3·D systems loom, wide·angle
and telephoto shots are impossible.
Addi-tional restrictions are imposed on the movie theater. The seats in the center of the theater offer by far the best viewing.
When light from the projector (which vibrates in all directions) strikes the two filters in the projector assembly. each pic' ture passes through a different filter. The lines of the filters are oriented so that the
pictures become coded. one in vertically vibrating light and one in horizontally
vibrating light. When the light is reflected back from the screen to the viewer. it meets two more filters in the 3·D glasses. These filters are arranged so that the im·
ages become uncoded. For example. the
image that consists of vert ica Ily vibrating
light is the one that should be seen by the right eye. It is screened out by the horizon·
tal lines of the left·eye filter, but the ver·
tical lines of the right·eye filter let it pass through. In a similar manner. the left·eye filter passes only the left·eye image.
Since our camera system takes two pic· lures from two different angles (corres·
ponding to the two angles from which
your eyes would see the scene if you were actually there), and since each eye sees
only the picture that was intended for it.
System Construction
Use epoxy to glue metal hinges onlo thebacks of a set 01 ordinary bookends. Leave
a l/a·inch gap between them: let paste
harden. Draw a line lengthwise down the center of a clipboard and position the bookends on the clipboard as shown in
Photo
2
.
The joint between them should be at a 45
° angle
to the center line. Gluethe bookend that will be closest to camera
firmly to the clipboard. The other one should be left unglued
so
it can be reposi. tioned when the clip is raised.Glue mirrors to the bookends with
epoxy paste. leaving
a
gap between thetwo mirrors equal to the thicknessol one
mirror. (Note: If your camera is a sound camera. the mirrors may have to
be
gluedto the bookends so that they areabout two
inches higher than the ones pictured in
Photo 2. This allows for the extra height of the lens on most sound cameras.) Use
large dabs of epoxy so that mirrors can be
aligned before the glue hardens. Alignment can be ch~ked by swinging
the movable mirror (the one whose sta nd
is under the clipboard) back until both
mirrors form a nat plane. Hold a ruler
horizontally up to the mirrors
so
that itsreflection is visible. Then note where the
ruler's reflection crosses behind the mir·
ror joint. lIthe rulerappearsbroken-Ihat
is. if the reflection in one mirror is slight·
Iy higher than in the other mirror-then
one of the mirrors must be leaning away
from you more than the other. Squeeze
the bottom edge of that mirror foward un· til the edge reflection of ruler appears as
a straight line.
Attach your movie camera to the clip.
board with a
V.·20 boll and wing nUl.
Thecamera must be positioned so that its lens
is directly over the center line and aimed toward the joint between the mirrors.
Distance from the camera's focal plane
(place where film is when it is being expos·
ed) and the mirror joint should be eight inches.
A
d
j
u
sting Conve
...
ge
nce
The convergence distance is the
distance from the mirror joint of the camera assembly to where the mirror's
two fields of view converge(see Diagram
3)
.
It should be adjusted correctly in orderto avoid eyestrain or double images when
the film is viewed. For most of your film·
ing. the convergence distance should be
nine feet. It gives the most realistic pic'
ture. and it can be used whenever the sub·
ject matter is more than five feet from the
mirror joint. For close· ups the conver·
gence distance clln be temporarily
shortened. This is called variable
convergence.
To set convergence. first position your
camera on the clipboard so that the mir·
ror jOint appears in exact center of your
viewfinder. Then place an object nine feet
from the mirror joint. This object need not
be something that you intend to film. 11 is
DIA
GRA
M
1
Mirrors 01 the prOjeCtion system are arranged SO that ooth PICtures converge on one screen. Polarizing filters
are arranged in your viewing glasses to that each eye sees only
or.e
picture.D
IA
GR
A
M
2
light passes through two poIafllll'lO fitters when
poIariza\lon axes ~re parillel
used merely for a reference point to help
make the convergence adjustment.
Aim your camera assembly so that the
object just touches the left·hand side of the right hand picture in your viewfinder. For fixed convergence adjust the zoom
lens, if you have one. to the widest possi·
ble angle. Then make your convergence
adjustment by changing the position of
the No. 2 mirror. For variable con· vergence. the convergence adjustment
can be made either by adjusting the No.2
mirror or the zoom lens. Either of these
methods will cause the object in the right·
hand picture to remain in position while
the object in the picture on the left will
move either closer to or farther from the
left side of picture. Make your 21djustment
so that the object just touches the left side of both pictures.
If your camera is not a reflex. you will
have to make your convergence adjust·
ment and then reposition your camera on
the clipboard so that the taking lens is aimed directly at the mirror joint. For best
results, this should be done as accurately
as possible.
light is Slowed by two fillerS with perpendicular
axes ThIS is called cfOSSopoiarizalion.
DIAGRAM
4
~\
'
'd
I
'
,'
..
....
~
~
-
,...
...
,
..
The stereo window. (A) The movie screen appears to be a window through which the actioo can be viewed.
(B) When large objects are placed too lar inlrl)(lt 01 the window. the 3·0 illusion is destroyed. (e) This can be
solved by having small objects, which aren't cut by the screen edges. appear to rome through the windoW. C/NEMAG/C-JJ 13
PHOTO 2
Two mirrOfS posltiOned side by side will reflect two slightly diHerent pictures 01 the same subject in the
camera's viewfinder. This double image must be recorded on film to produce a three-dimensional movie,
On the other hand. subjects filmed in )·D
seem
much more real. A movie'saction is much more exciting if the au· dience can be made to feel that they can actually reach out and touch the images that seem to float off the screen. Forthese
'easons you might want to try shooting md screening films in three dimensions. If
so,
then the simple. inexpensive system described on these pages should be just what you're looking for.How 3·0 Works
When you look at things in real life. each of your eyes sees a slightly different picture. In effect, you see things from two slightly different angles. Try holding your
hand
about
two feet in front of your face and then closing first your right eye and then your left eye. Asyou blink your eyes. notice how your hand seems to shift from side to side against the background. The difference between thes~ two images is one of the things that enables your eyes tojudge depth.
In stereo photography two pictures are taken of the same scene. These pictures are usually taken from two points that are
2112
inches part, which is the same as the distance between your eyes. The two pic· tures are then presented so that one eye sees one picture and the other eye sees the other picture. Thisallowseach eyeto see the scene from the same angle that itwould if it were looking at the real thing. The first requirement for making )·0
movies is that two pictures must be taken of the subject from two slightly different angles. The easiest way to meet this reo quirement is by using a mirror arrange· ment as shown in Photo 1. As you look through the viewfinder of this setup. you'll see two pictures of the same subject side
by side, The picture on the left side of the viewfinder is the reflection of one mirror, and the picture on the right is the reflec·
tion in the other mirror, The image that is
14 ClNEMAG/C It 33
recorded on the film is the same as the one seen through the viewfinder.
When the film is projected. the two mir· rors that were used in the camera assem· bly are placed in front of the projector. They are positioned so that each mirror reflects one of the two pictures and each picture is projected onto the same screen (see Diagram I).
The second requirement that must be
met for stereo movies is that each eye must seeonly one of the two pictures. This is accomplished by placing polarizing filters in front of the mirrors and in the )·0
glasses of the spectators. Polarizing filters act as if they had microscopic lines in them which screen out any light vibrating in the opposite direction of the lines but allow light vibrating in the same direction to pass through (see DiL!gram 2).
Filming in 3·0
Before shooting each roll of film, place an object nine feet from the mirror joint of your camera assembly. Center an object in either one of the pictures in your viewfinder and shoot a few feet of film, Thispart of the film will be used laterasa test pattern to line up the projected images.
Filming in 3,0 is not exactly the same as filming in
2·0.
The first thing you'll have to get used to is aiming the camera. When you look straight ahead into the viewfinder. the mirrors will show you a picture of something that is off to your left. If you're not using a tripod, you should practice aiming the camera before shoot· ing any film.In )·0, you have to avoid using a lot of fast cuts, You should especiaJlyavoid cut· ting back and forth between a distant sub· ject andaclose·upone. This is because it HIkes time for an audience to adjust to
sharp changes in depth,
You should also pay attention to the amount of depth in each scene, Subject
matter that is shallow to begin with will also look shallow on the screen. When an object comes closer to the camera than
about five feet. you should use the recom· mendations for super depth.
Super Depth
It seems that almost every 3·0 movie has at least one scene where bats, arrows, landslides. etc., seem to come right off the
screen and out into the audience. The secret for creating this type of illusion is to use a small object and bring it close to the camera without letting it touch the edges of either picture in the viewfinder. This is because the movie screen appears to be a
window through which the action can be
DIAGRAM 5
I-
'
''-I
~n
..
~J
1=
'''
-1
'
''--II
CommerCially made 3-0 glasses tlave a diagonal oneotalion. They reqUITe that filters in the proje(:tion
system be speciaHy cut.
viewed (see lJiagram 4). Your mind will ac·
cept the illusion ofa small object coming through the window, but it won't believe that a large object such as a car can come through a
2
1h.
x 31
1l,foot opening.Another aid tocreating this type of illu·
sian is to have the background the same distance from the camera as the can· vergence distance (usually nine feet). This establishes reference points so your eyes
can compare the near object with the background. When these rules are follow·
ed, each member of the audience will see the objec-t coming directly toward him. If the object issmall enough, it can be mov·
ed to within about four inches of the mir·
ror joint without touching the edges of eitherofthe two pictures in the viewfinder. A member of the audience will then see the object as being about 12 inches in
front of his or her face.
Projection Equipmen
t
The movie screen can be any 2lfa I(3
1/;z ·foot smooth. flat surface. The screensurface must be covered with aluminum paint to insure that light from the projec-· tor remains polarized.
Aluminum paint does not make the
best
3·0
screen surface. but it will work and it is cheap. Standard matte white or glass beaded screens will not work-they depolarize the light. allowing your eyes tosee both images. If you use a commercial
screen it must be a silver screen. If you
already own or have access toan aluminiz· ed video projection screen. you will find that it will work very nicely for
3·0.
Even·tually, if you get the
3·0
bug, you shouldbuya commercial silver screen. Theyare
available from nearly every major
manufacturer.
The
3·0
glasses shown in DiagramI
were made from three pieces of thin card· board that were stapled together. Theside pieces are 2 x
6
inches, and the front pieceis2x6lf. inches. They bow in to fit all sizes
and are big enough to fit over prescription
glasses.
A I x 2 x lO·inch wood block can be used for the filter stand. AUach two of the
6 x 6·inch polarizing filters side by side to
the sland with thumbtacks (see Photo
3).
The other filters can be cut up into smaller
squares and taped to the inside of the
glasses.
Your polarizing filters will probably not
have any markings on them to indicate their axis of polarization. However, you will still be ableto align them properly in
your glasses and filter stand. To deter·
mine if two filters are oriented perpen· dicularly to each other. place them together and hold them up to a light(see Diagram 2).lf they are perpendicular. then the area where they overlap will appear
black or dark blue. If not. they can be
made perpendicular by rotating one of them. Filters will be properly aligned when; I) two large filters on the filter stand
are oriented perpendicularly to each
other: 2) alileft·eye filters in )·0 glasses
are oriented perpendicularly to filter on left side of filter stand (when sighting from projector to filters): and 3) all right·eye filters are oriented perpendicularly to the
filter on the right side of the stand.
Some polarizing filters have a film side
and a base side. For best results the film
side of the projector filters should be fac· ing the mirrors. and the film side of the filters in glass.es should be facing the screen. To determine the film side of two
A rear·screen previewer can tie constructed !of single viewers and editmg purposes. Plastic viewer can be
adapted from parts available from Reel 3-0 Enterprises (see source list on page 2t).
fitters. rotate one against the other until
their axes are crossed. If the film sides of
your filters are face to face. then they will cancel out evenly. and only a small
amount of dark blue light will pass
through. If. however, one or both filters is
facing away from the other. then some
patches of white light will be visible.
Projection Set
-up
Drawa linedown the center of IO·inch
x four·foot board. Remove the camera
from the mirror assembly and attach the
assembly to one end of the board. as shown in Photo 3. The center line of the
mirror assembly should be directly over
the center line of the board.
Place the filter stand on your board so
thaI the joint between filters is directly
over the center line and is about six inches
from the mirror joint. Filters should beat
right angles to the center line.
Place your projector on the board so
that the lens is directly over the center line
and about two feet from the mirrors. The
lens should be aimed directly at the mir·
ror joint. If the projec-tor's beam of light is
too wide. not all the light will strike the
mirrors. and some of it will spillover the
edge. In this case. you will have to move
the projector closer.
The best picture results when your pro
jector. filters and mirrors are perfectly
aligned. I've found an easy way to insure
this alignment. First. mOve the filter stand
off to one side and place a white piec-e of
cardboard nat up against the mirrors.
Change your projectors focus so that the
projected image is visible on the card.
This image will contain two side·by·side
pictures. Sight from the projector to the
card and aim the projector so that the line
between the two pictures ralls directly
over the mirror joint. When the filter
assembly is replaced. the joint between the filters will cause a shadow \0 fallon the cardboard. This shadow should also fall
directly over the mirror joint.
Center the projected image on your screen by moving the entire assembly
rather than just Ihe proje<:tor. To raise the image. tilt the assembly by placing blocks
under the board edge.
Run your film through until you gel to
the test pattern. By adjusting the position of the No.2 mirror. you can move one of
the images on the screen from side to
side. while the other image remains still.
The No.2 mirror should be positioned
so
that both images of the test pattern object
arc exactly on top of each other and ap·
pear as one image.
So
far. if everything has been done cor·rectly. the two images should already be
PHOTO
3
camera alignment didn't change too
much during filming. you should be able
to do this without having to adjust the pro·
jector mirrors each time you come to a
test pattern. The basic rule to follow is: The
len·eye imageon the
screen
shotlldnever
be 1l10rcthan /hrc.'Cinches lolhele{t o{therighl·cyeimagc. Youreyesareonly21/2 inches
apart.
so
when the left·eye image is more than 21f2 inches to the left of the right·eye image. your eyes would be forced to diverge (the opposite of going cross.eyed) more than parallel. This is something they are able lodo. but only uptoa point. Too much divergence can cause eye·strain. Before showing the film to an audience. align the images on the screen with one of the test patterns. and then run through the rest of the film without wearing your 3·0 glasses. You will find that some objectsproteCtor system LtSeS the same ITIIrrOf assembly that was made IOf the camera, PolarOId filters have
been placed on a stand between the proteCtor and the mirrors
aligned vertically as well as horizontally. That is. neither should be higher than the other. If this isn't the case. the best way to
align them at this stage is to place a pair
of small wedges underneath the projector
legs in order to tilt the projector slightly to one side. This willlo"!'er one image while raising the other. Unfortunately. changing the vertical alignment will throw all your other alignments off. and you will have to
go back to the beginning of this section and start over.
When your test pattern is aligned. you
are ready for the moment of truth. Put on your
3·0
glasses and see how the rest of your film looks. You'lI find that by moving closer to the screen. you'll get a shallower picture. and be moving away. you'lI get adee'per picture. As soon as you've found
the best place to put the seats for your au·
dience, you are ready for the show.
E
diting
l31'oken .nes fepresenlltle field 01 VIIlW Or nwror No 2 The distance from the ITllffOf ICWlt 10 where these
two fields converoe IS the COf7IIefgefICt distance OBJECT
WHAT VIEWFINDER SEES
CAMERA ASSEMBLY
appear as single images, whileothersap·
pear as double images. Pay special atten·
tion to objects that are farthest from the
camera. Each time you find a pair of im·
ages that are displaced more than three
inches. check with your
3·0
glasses tosee
whether the left·eye image is the one thatis the farthest to the left. If it is. then read· just the No.2 mirror to bring the images back tothethree·inch limit. Your final ad·
justment is the one that should be used to project the show.
large
Audiences
For large audiences you can avoid the trouble of making your own
3·0
glassesby ordering ready.made glasses. Because professionally made glasses have a
diagonal orientation instead of a horizon· tal or vertical direction, the filters will have to be recut as shown Diagram 5. Be careful to cut them so that when they are arranged side by side on the filter stand: \) filter on the right ( ... hen looking from
projector to filters) is perpendicular to
left-~ filter in
3·D
glasses: 2) filteron the leftis perpendicular to the right·eye filter in
the glasses; and 3) the film side of both
filters is facing the mirrors.
Whenever a screen wider than 21h feet is used with this 3·0 system. there is a chance that far pointson the screen will be
displaced more than three inches. To avoid this you can use the system for
alignment that is described above in the Editing" section. or you can make a spKial test pattern lit the beginning of
each
roll. The following table shows what camera·to·object distance to use.TEST PATTERN DISTANCE
FOR
LARGE
SCREE
NS
Sc.e~n Width 02';' 2'1>·3 3·4 4·~· ~·6·D'SI.nc~ From g' 10· 17' 21' 26'
C.me •• to CIt>ject
OlAGAAM3
PLACE OBJECT HERE TO
ADJUST FOR CONVERGENCE " \
...
,
\ \,
\ " \ ',\'..'
'jP
r"
,',
,',
\ " \ ..., ,
: I : Ii
I PLANE OF CONVERGENCE"
I
ii/
J
!
I: I: CONVERGENCE Ii
DISTANCEI!
You may wish to splice several rolls of
film together to make a complete show, If
~
Applications
I
MIN
Thechara~te
r
isticof3.D
films.thath~s
00
been exploited most often IS their
Z
capability to make subjects seem more
real. This feature is espedallyvaluablc in
'
- - I
.!
horror movies. The illusion of being in the
A
same room with a ghost or monster
makesscaryfilmsevenmorefrightening.
I
uT
Not only could you almost reach out and
touch
t
he
ghoul-it could
almost
pop Oul
of the screen and gel you!
BuI3·D can also subtly enhance its
sub-ject. Images from nature take on new
visual fascination when the textures,
leaves. branches and water reflections
ap-pear deep and
real. The perception of
depth isa dramatic, important visual
ele-ment that can
be
used to splendid effect inhome motion pictures.
3·0 offers new challenges in composi·
tion for the serious cinemalic artist. In·
stead of arranging subjects on the screen like a painter would-in two dimen·
sions-the director must think like a sculptor. The added dimension invites the audience into the picture. Instead of see· ing the movie as objective observers, viewers are able to mentally explore the
space of each scene. With this dramatic cinematic effect your J·D movies are bound to be spellbinding eye·openers.
PARTS LIST
Legal·size clipboard
Pair of plain metal bookends
4·fool
x
lO·inch board112 ·inch Ij~
·20
bolt1
/
.·20
wing nut1/.·inch washers
Pair of small metal hinges Package of epoxy glue Small can of i!lluminum paint
21/z x
Jlh·inch piece of smooth, flatcardboard or Masonite for movie screen
Polaroid filters and viewers are available in a special
experimenter's package, which has been assembled for readers of this magazine. Twelve pairs of polaroid
viewers and enough polarizing
material for your projector are available from John Brumage of
LeaVision.
P
.
O. Box
JD.Lyndenhurst, NY 11757 for $15.00 postpaid. Sheet polarizing material is very thin, requiring a cardboard
frame for support.
Two 5 x 7 x
Yi
••
inch mirrorsNote: Front surface mirrors have bet· ter optical properties than regular mir· rors because they have the reflective
surface in front of the glass instead of
behind il. Thus light that's reflected doesn·t have to be disturbed by pass· ing through the glass. These mirrors can be ordered from Edmund Sden·
tific Company, 10 I E. Gloucester
Pike, Barrington, New Jersey 08007. ()I
SPECIAL
3-D
VIEWERS
INCLUDED
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STARlOG's special
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-
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• loO books MCtIonI
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DAV
I
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HUTCHISON
Seaching for
Filmmaking in
3-D is still an experim
e
ntal {ormal.
I
f Michael Riley'sartideon the basics of )·D movie making has whetted your appetite for more. you may pleased to learn that a few companies ac-tually manufactured )·0 movie outfits foramateur enthusiasts. The most common
)·0 movie outfits are (or were) the Bolex and the Eigeet for 16mm users. and the Elmo for Super·B.
Unfortunately, all of these )·0 movie
systems are allachmenls-devices meant
to adapt ordinary 16mm and Super·S cameras 103·D filmmaking. No manufac-turer has ever produced a )·D moviecamera for the amateur markel, nor has a
standarized format ever been established forSuper·8and 16mmJ·Dformats. This is in marked contrast to the situation of )·0 still photographers. who have com· paratively easy access to 3·D equipment and established standards. Several manufacturers in the U.S. and Europe
The
Bole.camera
withnormal
3·0attach,
ment fined to the Iront of thecamera
18 ClNEMAGIC· 33
designed and manufactured a variety of 3·D cameras. which are readily available in used camera shops everywhere.
The entire process of 3·D
still
photography has been thoroughly systematized. You just popa roll of 35mm Kodachrome or whatever. into a Stereo Realist. Kodak Stereo, etc. and shoot away. Send the film out for processing and stereo mounting. and few days later you can project your 3·D slides in any several brands of 3·D projectors. No such luck for would·be 3·D movie buffs-it is all strict· Iy an experimental. make·do operation. particularly for Super·a users. as we shall see.Dedicated 3-D Bolex
The Bolex Stereo System. originally marketed in the early 1950s. is probably the most well· known 16mm 3·D movie at· tachment. Thereareessentiallytwo parts to the system. There is a special camera lens that fits the non·renex Bolex H 16. ex· clusively. and there is a special projection lens which replaces the normal lens on many 16mm projectors. Bolex supplied a number of adapter sleeves for this purpose.
The basic component of the Bolex system is the precision.engineered camera lens. which is screwed into the tur· ret of the H 16 in place of the ordinary lens. At the back of the stereo lens attachment are twin Yvar 12.5mm fl2.a lenses sepa· rated by an optical axis of only 3.5mm. A prism system widens this axis to an effec· tive separation of64mm-normal inlero· cular spacing for 3·D photography. The lenses arc fixed focus. set at the hyper. focal distance of \0 feel: the aperture is continuously variable down to f/16.
The stereo window is set at approx· imately 10 feet. As you remember from Michael Riley's article. a lO·fool window means that when your 3·D movie is pro·
jected, anything closer than 10 feet from thecamera will appear to hang inspace in front of the screen. while objects beyond
10
feet
will appear tobe
placed behind theprojection screen. Bolex recommended
k~ping objects at least five feet away from the camera. For close·up 3·D effects.
ill special close·up attachment permitted shooting at distances from 18 inches to four f~t. Special parallax correcting scales and viewfinder masks were sup· plied to maintain image placement ac· curacy with the close'up system.
The Bolex 3·D lens attachment places the left and right eye images side by side-splitting the normal 16mm frame. For projection a special duplex. lens ob· jective replaces your standard 16mm pro· jector lens. Inside
the
len! barrel are twin 20mm. f/l.6 Petzvallenses with paraliel optical axes spaced 5.6mm apart. Stan· dard orientation pol&rizers are built into the objective. so that your 3·D movies canbe
viewed with commonly available 3·D polarizing glasses.Other accessories in the Bolex Stereo System included a special offset bracket for the camera's viewfinder and the finder aperture mask which masks down the standard 16mm frame to the Bolex stereo format for accurate composition.
The complete system. including camera lens. offset bracket. viewfinder mask, projection lens, two pairs of view· ing glasses and a silver screen. sold for a hefty $397.50 back in 1953.
Universal
Eigeet
3·0
The only major competitor to the Bolex Stereo System was the Elgeet Cine·Stereo System. The system operated in a mannel very similar to the Bolex system, but the Elgecl had two big advantages: it was cheaper and it would fit almost any movie camera.