Avid Remote Editing Workflow Guide

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Avid

®

Remote Editing

Workflow Guide

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Copyright 1996 Daniel Dardailler.

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© DevelopMentor

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003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Bruno, C|24,

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Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.

Footage

Arri — Courtesy of Arri/Fauer — John Fauer, Inc.

Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior.

Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.

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Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications.

“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. "The Big Swell" — Courtesy of Swell Pictures, Inc.

Windhorse — Courtesy of Paul Wagner Productions.

Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote.

Canyonlands — Courtesy of the National Park Service/Department of the Interior. Ice Island — Courtesy of Kurtis Productions, Ltd.

Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.

Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc. News material provided by WFTV Television Inc.

The following disclaimer is required by Interplay Entertainment Corp.:

The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid products. This product includes portions of the Alloy Look & Feel software from Incors GmbH.

This product includes software developed by the Apache Software Foundation (http://www.apache.org/). © DevelopMentor

Avid Remote Editing Workflow Guide • March 2015 • This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.

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Contents

Chapter 1 Remote Editing with Avid Media Composer | Cloud. . . 9

Setting up the Interplay Environment at the Main Facility . . . 10

Checklist: Setting up the Interplay Server for Remote Editing Systems. . . 12

Checklist: Setting up the Editing Systems at the Main Facility. . . 12

Setting up the Remote Editing System . . . 13

Checklist: Setting up the Media Composer | Cloud Remote Editing System . . . 14

Chapter 2 Editing Sequences from a Remote Location . . . 17

Checklist: Editing a Sequence from a Remote Location . . . 18

Ways of Ingesting Media into your Editing Application . . . 20

Capturing Media . . . 20

Importing Media . . . 21

Linking to Local Media . . . 21

Linking to Remote Media . . . 21

Object Icons in Bins . . . 22

Chapter 3 Editing Sequences at the Main Facility . . . 25

Checklist: Editing Sequences at the Main Facility. . . 25

Using Dynamic Relink with Media Composer | Cloud Editing Systems . . . 26

Applying Working and Target Settings for Dynamic Relink . . . 27

Chapter 4 Using Your Avid Editing Application with Media Composer | Cloud . . 29

Working with Remote Editing . . . 30

Configuring Interplay Settings on the Remote Editing System. . . 30

Interplay Settings for the Media Composer | Cloud User . . . 33

Stopping and Starting Media Indexer on a Mac OS X System. . . 34

Using Remote Media . . . 34

Using the Disk Cache to Manage Cached Media . . . 35

Setting Playback Quality for Remote Media . . . 37

Uploading Media Using the Remote Upload Service . . . 37

Limitations on Remote Upload and Remote Download . . . 39

Uploading Media . . . 40

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Syncing Sequences. . . 44

Media Composer | Cloud and Dynamic Relink. . . 46

Upload/Download Queue Dialog Box. . . 47

Using Remote Download . . . 49

Send-to-Playback and Media Composer | Cloud (Windows Only). . . 51

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1

Remote Editing with Avid Media

Composer | Cloud

Media Composer | Cloud (formerly Interplay Sphere) allows you to edit and collaborate on your sequences remotely for news, sports, and video production. Whether working on a news story across town or a feature film across the world, Media Composer | Cloud gives editors, reporters, and videographers the ability to ingest, edit, and move media fluidly between the story site and production facility from everywhere.

The diagram below shows an example of news production in the field that is centered on a "mobile unit" (such as an Outside Broadcast van) consisting of a journalist, a cameraman and a producer at the station. Since news vehicles typically cover important stories that need to be aired as quickly as possible, Avid Media Composer | Cloud allows journalists to edit video footage captured at the scene of breaking news and quickly share the news story production with other editing stations connected by Interplay.

Avid Media Composer | Cloud Avid ISIS MediaCentral Playback Services Avid Interplay Servers

Local Media Storage OB VAN

TV STATION

Transfer low & high-res media

A Stream low-res media

for playback on remote editing system

Edit sequences with uploaded media Read requested media from storage Browse media AirSpeed 5000 with 4G VPN Connection REMOTE EDITING

Media Composer | Cloud

JPEG Stream

MXF

REMOTE EDITING

Media Composer | Cloud with 4G VPN Connection

Stream JPEG media from Interplay database

Upload clips, sequences and MXF media

Send to Playback

FIELD JOURNALIST

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1 Remote Editing with Avid Media Composer | Cloud

Journalists using Media Composer | Cloud can edit anywhere in the field, while simultaneously compressing and uploading media to a server at the station. The

fully-automated upload process runs in the background so journalists can quickly upload low- or high-resolution proxies of the media for immediate use at the broadcast station. In addition, a journalist who needs to use media on the server at the broadcast facility, can login to the Interplay server through a virtual private network (VPN) connection, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download.

In this manner, multiple crews working on a single story from different remote locations can share and edit assets. By connecting with Interplay tools at the main facility, reporters, video editors and producers can collaborate on projects and work with the combined assets to build sequences. As soon as the necessary sequences are assembled, they can be relinked to the best resolution media that is available in the Interplay database, and sent to air or exported to the final delivery format for distribution.

Setting up the Interplay Environment at the Main

Facility

There are certain components that need to be installed and configured in the central Interplay environment in order to allow communication with the remote editing systems that can be located anywhere in the world.

There are many components required for this installation, and you need to refer to the checklist later in this section. Since not all setup details can be covered in this workflow guide, you will be referred to the associated product documentation when necessary. Any remote editing workstations that need to communicate with the broadcast or post production facility rely on the Interplay Engine. At the main facility, the Interplay environment must be updated so that the services are the same as those installed for the remote editing clients. Also, any local client workstations on the network may need to be upgraded to a compatible version of Media Composer or Media Composer | Cloud. The illustration below shows the components that are required at the main facility:

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Setting up the Interplay Environment at the Main Facility

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Interplay Server: All Interplay clients (both local and remote) connect to a workgroup on the

server. Local editing systems will connect over the network and remote editing systems will login directly to the server via a VPN connection.

The Interplay environment must be updated with the latest version of Interplay that includes the cloud support.

MediaCentral Playback Service: This server will stream compressed media to remote clients

that need to use media from the Interplay environment at the main facility.

The MCPS server must be installed in order to allow remote editing stations to play back media from the Interplay database.

Avid ISIS: The shared storage where all media is stored for the Interplay workgroup(s). The

appropriate workspaces will need to be created for both local and remote clients.

Avid Media Composer clients: Any local Media Composer workstations that need to use proxy

media created by remote Media Composer | Cloud clients will need to be updated with the latest Cloud client support.

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Not all versions of Media Composer are suported as Media Composer | Cloud clients. Refer to the Media Composer | Cloud Readme for the compatible versions.

Avid ISIS MediaCentral Playback Service

(MCPS)

Avid Interplay Server

AirSpeed 5000

Media Composer | Cloud

Interplay | Production Interplay | Delivery Receiver Interplay | Media Indexer

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1 Remote Editing with Avid Media Composer | Cloud

Checklist: Setting up the Interplay Server for Remote Editing Systems

The following checklist contains the steps to install and configure the Interplay environment at the broadcast station or post production facility to support the remote editing systems. This installation and configuration must be done by an Interplay administrator at your facility using the Interplay Server installer.

Checklist: Setting up the Editing Systems at the Main Facility

The following checklist contains the main steps to install and configure local Media Composer systems at the broadcast station or post production facility. These steps are required if these systems need to use media uploaded by the remote Media Composer | Cloud editing systems.

Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow.

Step Refer to

 Before you begin, refer to the Readme for a list of limitations and other late-breaking information.

Avid Media Composer | Cloud Readme

 Install the necessary components listed below: Avid Media Composer | Cloud Installation and Configuration Guide

 Perform the necessary install steps in the main Interplay environment that are required for communication with the remote editing systems.

“Overview” in Chapter 2: Setting up Systems in the Interplay Environment.

 Update the Interplay environment with the version that supports Media Composer | Cloud.

“Update the Interplay Environment to be Compatible with the Remote Editing System”

 Register the cloud services with Interplay Admin.

“Identifying the Media Composer | Cloud Components in the Interplay Admin Tool.”

Step Refer to

 Install the latest Media Composer software that is supported as a client for Media Composer | Cloud. You will require a new license for this version of the software.

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Setting up the Remote Editing System

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Setting up the Remote Editing System

There are some necessary Media Composer | Cloud components that need to be installed and configured on the remote editing system in order for it to connect to the server at the main facility.

 Install the required client components on your editing system.

“Installing Media Composer | Cloud Support Software (Windows)” or, “Installing Media Composer | Cloud Support Software on Mac OS X” in the

Avid Media Composer | Cloud Installation and Configuration Guide.

 Verify that you have the necessary components on your editing system.

“Verifying the Installation (Windows)” in the Avid Media Composer | Cloud

Installation and Configuration Guide.

 Configure the necessary services and components for remote editing.

“Configuring the Media Composer | Cloud Remote Editor Components” in the Avid Media Composer | Cloud

Installation and Configuration Guide.

 You are now set up to share sequences and media with remote editing systems.

“Editing Sequences at the Main Facility” on page 25.

Step Refer to

Interplay Sphere Delivery Support Interplay Sphere Delivery Receiver Interplay Sphere Remote Upload Service Interplay Sphere Transcode Interplay Sphere Media Services Engine Playback Support

Interplay Access Interplay Media Indexer

4G VPN Connection

Avid ISIS MediaCentral Playback Service

(MCPS)

Avid Interplay Server

AirSpeed 5000 Remote editing client running

Media Composer | Cloud

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1 Remote Editing with Avid Media Composer | Cloud

Any remote editing systems that need to upload sequences and media, or use existing media on the central Interplay database, must use the latest Media Composer editing application that is supported as a Cloud client. They will also need to install the client components for Media Composer | Cloud.

Checklist: Setting up the Media Composer | Cloud Remote Editing

System

The following checklist contains the main steps to install the Media Composer | Cloud client components on the remote editing system running Media Composer | Cloud. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow.

Step Refer to

 Refer to the Readme for a list of limitations and late-breaking information.

Avid Media Composer | Cloud Readme

 Install the necessary components listed below: Avid Media Composer | Cloud Installation and Configuration Guide

 Before you begin the installation, make sure you have the necessary prerequisites.

“PreRequisites for a Media Composer | Cloud Installation”

 Install the client components on the remote editing system.

Interplay Access will automatically be installed on your system. You can use this application to connect to the Interplay database, or you may use the Interplay Window in the Avid editing application.

“Installing Media Composer | Cloud Support Software (Windows)” or, “Installing Media Composer | Cloud Support Software on Mac OS X”

 Make sure that you can establish a connection to the main facility.

“Establishing a Connection to your Interplay Environment”

 Configure the necessary services and components for remote editing.

“Configuring the Media Composer | Cloud Remote Editor Components”

 Install QuickTime. Obtain the latest QuickTime installer from

the Apple web site.  If you are on a Windows workstation and would

like to send your sequence directly to air, you need to configure the Send to Playback function.

“Overview” and “Check List for Installing and Configuring an Interplay | Transfer Engine and Client” in Chapter 3.  You are now properly set up for a remote editing

session.

“Editing Sequences from a Remote Location” on page 17 of this guide.

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Setting up the Remote Editing System

15 If you experience playback issues, you may need

to optimize your system.

“Maintenance and Troubleshooting” in the

Avid Media Composer | Cloud Installation and Configuration Guide.

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2

Editing Sequences from a Remote

Location

Using Media Composer | Cloud, you can edit from anywhere in the world. Simply start by capturing or importing your footage into the editing application; or linking by AMA to file-based media on a locally-connected drive or camera.

Additionally, if you need to use media on the server at the broadcast facility, you can login to the Interplay system through a Virtual Private Network (VPN) using either a WiFi or a wireless connection, and playback and edit streamed media (up to 2 video streams and 4 audio streams) without prior download.

During the editing process, you can select and upload the clips and/or sequences that are suitable for final delivery. Clips that have been designated for upload will automatically be transcoded to a predetermined proxy resolution, uploaded, and checked in to the Interplay system as a background process. This automation of the ingest process ensures error-free delivery. Media that is uploaded to the main facility is transcoded before being checked in to the central storage.

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The system will negotiate the best quality (permitted by the available bandwidth) to be uploaded in a reasonable amount of time. This is also based on the settings you have chosen.

While you continue to edit, the system will track changes to the bin contents, and changes to sequences contained in the bin upon save. Any additional frames for previously-uploaded clips will automatically be transferred to the Interplay system. You can monitor the transcode/transfer of assets in a queue while still editing a sequence marked for upload. As soon as you have completed editing your story, you can check in the final sequence to Interplay, while individual clips can continue to upload.

At the main facility, before the story is played out to air or exported to a final delivery file, any sequences linked to proxy resolution material can be set to dynamically relink to better quality media as it comes online. In addition, since rendered media is not uploaded, an editor at the facility will need to render any effects and titles added by the remote editor.

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2 Editing Sequences from a Remote Location

Checklist: Editing a Sequence from a Remote

Location

The following checklist contains some quick steps on how to connect to a central broadcast or post production facility to transfer media and edited stories. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow.

Step Refer to

 Learn about setting up projects in Interplay. “Creating Avid Editing Projects in an Interplay Environment” in the help for the Avid editing application.

 Open a new project for your story. “Creating a New Project” in the help for the Avid editing application.

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Remote editing supports most project formats when transcoding local clips for remote upload.

Media Composer | Cloud ReadMe

 Add your local storage to the media indexing service. If you need to access the central storage at the main facility, you will need to connect to the necessary workspaces.

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Important: The remote editing feature does

not require the Avid ISIS Client Manager to be installed on your system. If you do have the Client Manager installed, make sure that you do not mount any ISIS workspaces.

“Configuring the Media Indexer” in Avid Media Composer | Cloud Installation and Configuration Guide.

 Define the resolution at which your media will be acquired and the place where it will be stored.

“Defining the Media Creation Settings” in the help for the Avid editing application.

 In order to access remote media or upload clips to the main facility, you need to configure access to the Interplay applications and services.

“Working with Remote Editing” on page 30.

 Set the size of the SphereCache folder where temporary files are kept for remote playback.

“Using the Disk Cache to Manage Cached Media” on page 35.

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Checklist: Editing a Sequence from a Remote Location

19  There are a number of ways in which you can work

with media. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote storage via AMA.

“Ways of Ingesting Media into your Editing Application” on page 20.

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The bin display will have specific icons to distinguish clips and sequences linked from local vs. remote storage locations.

“Object Icons in Bins” on page 22.

Uploading locally-acquired media to the main facility:

 As soon as your media is acquired, you can login and begin uploads to the Interplay Server at the main facility.

“Uploading Media Using the Remote Upload Service” on page 37.

 You can monitor the uploads and check on their progress.

“Upload/Download Queue Dialog Box” on page 47.

Using media from the main facility:

 Make sure that you are logged in to Interplay at the main facility.

 Use the Interplay window to browse through the Interplay database for media that you need.

“Editing with Avid Assets in the Interplay Window” in the help for the Avid editing application.

or

Use Interplay Access to browse through the Interplay database for media that you need.

See the help for Interplay Access.

 Link to media at the main facility. “Using Remote Media” on page 34.

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Linked clips are streamed from the server so that you can preview and edit them. There may, however, be some exceptions.

 Optimize your system for best playback performance of remote media.

“Setting Playback Quality for Remote Media” on page 37.

 You can also download remote sequences, clips, or subclips to a local drive. This allows you to edit the remote media locally even when you do not have a connection to Interplay.

“Using Remote Download” on page 49, or

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2 Editing Sequences from a Remote Location

Ways of Ingesting Media into your Editing

Application

There are a number of ways in which you can ingest media with your Avid editing application. In addition to capturing or importing media directly to your locally-connected storage, you can link to media on a local or remote device via AMA. By creating links to media files, you can work with the media without having to capture it to your disk.

Capturing Media

Before capturing media, you must configure certain settings in your editing application. Configuration includes specifying the external device and the input signals coming from the external device, selecting the capture quality, and specifying the storage location for the captured media.

 Enable dynamic relink so that you can view the best available media.

“Using Dynamic Relink with Media Composer | Cloud Editing Systems” on page 26 and

.“Media Composer | Cloud and Dynamic Relink” on page 46.

Editing and uploading your sequence:

 Continue to edit your sequence and add the necessary titles and effects.

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Any effects and titles will need to be re-rendered at the main facility, as precomputes are not uploaded.

“Creating and Editing Sequences” in the Help for the Avid editing application.

 You can set the Remote Upload Service to automatically update your clips/sequences checked in to Interplay every time you save your bin.

“Syncing Sequences” on page 44.

 Check in your clips and sequences to the Interplay server.

 If you have a Windows system, you can send your sequences directly to the video server for playout.

“Send-to-Playback and Media Composer | Cloud (Windows Only)” on page 51

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Ways of Ingesting Media into your Editing Application

21 There are many ways to capture media from a baseband device. Refer to “Capturing Media” in the Help for the Avid editing application, and choose the method that is appropriate for you.

Importing Media

Media that is already in digital format can be imported from file. These include files on storage devices or directly from the camera.

You can access files for import from any folder, disk, or drive source mounted on the desktop, such as a CD or DVD, fixed or removable device, or network server. You can import more than one file or types of files at a time.

When importing files from third-party applications, you may need to install specific codecs to convert these files into an Avid format.

Consider copying all similar files to a single folder before you import the files. Using this folder helps you manage files from multiple sources and streamlines the reimporting process because all files point to the same original path.

Refer to “Importing Media Files” or “File Based Media - AMA” in the help for the Avid editing application.

Linking to Local Media

With the Avid editing system, you can link to media from a third-party device (a camera, reader, or drive), from a CD or DVD, from a folder on your system, or from a virtual volume (a server connected to your system).

By creating links to media files, you can work with the media without having to capture it to your disk. You can manipulate and edit this media as you would any other clip. These linked files can reside on a local disk or anywhere on the network until you’re ready to output your sequence. You can also transcode this media to a lower resolution for the editing process, and switch between the low-res and source media with the dynamic relink option.

Linking to Remote Media

Media Composer | Cloud allows remote Avid editing systems to link to media on a central Interplay server. If you are a journalist in the field, you can link to a database of existing media at the broadcast facility, and playback the clip on your system in real time. You do this by linking to media on a virtual volume (a remote server on Interplay).

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2 Editing Sequences from a Remote Location

When links are created to remote media files, they are streamed in a compressed format so that you can play them back on your system. If you enable dynamic relink on your system, then clips linked to the remote media will display in the appropriate color on the timeline to indicate when better resolution media is available at the broadcast facility. Note that you will still only see the compressed media in your viewer during playback.

When your sequence is uploaded to the Interplay server, the clips will refer to the associated media files that have been uploaded. With dynamic relink enabled at the main facility, these clips can be set to link to the best available uploaded media. The sequences can then be rendered with the necessary effects before being played to air.

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“Using Dynamic Relink with Media Composer | Cloud Editing Systems” on page 26 explains how dynamic relink works on the remote editing system as well as the editing system at the broadcast facility.

Object Icons in Bins

Bins use icons to identify clips, sequences, and other media objects that they display. The table describes all of the object icons that you might see in a bin display.

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By default, bins display all existing media objects except source clips and rendered effects. Icon Object Type Description

Master Clips A clip that references audio and video media files formed from captured footage or imported files

Stereo Master Clips

A single clip generated from a left and right eye pair of master clips that were created when stereoscopic full frame material was captured or imported.

Shared Storage Master Clip

A master clip that references media files located on a shared storage system In an Avid Interplay MultiRez environment, the icon displayed for a clip might change, depending on whether the clip is linked to shared storage or local storage. The Dynamic Relink settings determine how the clip is currently linked.

Local Storage Master Clip

A master clip that references media files located on local storage.

MultiRez Shared Storage Master Clip

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Object Icons in Bins

23 Remote clip In a Media Composer | Cloud environment, a clip checked out of Interplay by a

remote system appears with an arrow pointing down. The clip in the bin uses a proxy resolution.

Remote Sequence

In a Media Composer | Cloud environment, a local sequence that has been uploaded to or synced with a remote Interplay database appears as a sequence icon with an arrow pointing up.

In-progress Master Clips

A master clip that references media currently being captured that you can view and edit. For more information, see .

Subclips A clip that references a selected portion of a master clip

Shared Storage Subclips

A subclip that references media files on a shared storage system

Audio Clips A clip that references audio media files formed from captured audio or imported files

Shared Storage Audio Clips

An audio clip that references media files located on a shared storage system

In-progress Audio Clips

An audio clip that references media currently being captured that you can play and edit. For more information, see .

Sequences A clip that represents an edited program, partial or complete, that you create from other clips

Sources A clip that references the original videotape source footage for master clips

AMA linked video clip

Indicates a file based video clip that links directly into a bin through an AMA plug-in.

AMA linked audio clip

Indicates a file based audio clip that links directly into a bin through an AMA plug-in.

Effects A clip that references an unrendered effect that you create.

Motion Effects A file in the bin that references effect media files generated when you create motion effects

Rendered Effects

A clip that references an effect media file generated when you render an effect

Groups (For MultiCamera editing) Clips containing two or more grouped clips, strung together sequentially according to common timecodes

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3

Editing Sequences at the Main Facility

With Avid Interplay, professionals have a real-time solution to acquire, access, edit and finish stories from anywhere. Whether you are a reporter in the field, a video editor on location, or a producer at the broadcast or post production facility, you have the freedom to share sequences, media and other graphics on a centralized storage.

For example, reporters in the field can edit while simultaneously uploading field-captured material in a low-res broadcastable proxy resolution to allow for timely playout to air. (High-res media may be uploaded if time permits, and will be broadcasted as it comes online.)

In a news broadcast scenario, uploading the low-res proxies also allows multiple crews to collaborate on a single story more easily, as other field reporters and station editors can login to Interplay and edit with media that has already been uploaded to the broadcast facility. In addition, the news production manager can quickly edit and/or pull together the final sequences for playout to air.

An editing system in the Interplay workgroup can check out a clip uploaded by a Media Composer | Cloud client. The media will be viewable as soon as it is uploaded to the Interplay storage. Dynamic relink needs to be enabled on the editing system to view this media and also to select the quality of uploaded media to which to relink.

Checklist: Editing Sequences at the Main Facility

At the main facility, other editors and production managers can work with the clips and sequences uploaded by the remote clients. Each of the steps below has a reference to a more detailed procedure. Return to this checklist to continue with the steps in this workflow.

Step Refer to

 Make sure that you are logged in to Interplay.

 Dynamic relinking allows you to playback clips that were uploaded by remote editing systems.

“Using Dynamic Relink with Media

Composer | Cloud Editing Systems” on page 26.

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3 Editing Sequences at the Main Facility

Using Dynamic Relink with Media Composer | Cloud Editing Systems

Dynamic relink should be enabled when you work with remote editing systems connected with Media Composer | Cloud. Refer to the appropriate section below depending on where your editing system is located in the Interplay realm.

On your editing system, enable dynamic relink for all sequences so that they automatically link to the best available media uploaded by remote clients.

“Applying Working and Target Settings for Dynamic Relink” on page 27.

 Check out the sequences that you want to edit, or open a new sequence for the story you are creating.

For existing sequences, the bin will display all clips that have been created and uploaded.

If you are creating a new sequence, then load the clips you need into an open bin. (Clips uploaded by a remote client have a unique icon.)

 Use the Interplay window to browse through the Interplay database for media that you need.

“Editing with Avid Assets in the Interplay Window” in the help for the Avid editing application. or

Use Interplay Access to browse through the Interplay database for media that you need.

See the help for Interplay Access.  You will need to render all effects and titles in the sequence to

create precomputes on the Interplay storage.

“Rendering Effects” in the help for the Avid editing application.  Save the sequences and check in all assets to the Interplay server so

that the news production manager can create the necessary playlists for playout to air.

In a post production facility, the sequences will be combined and packaged in a format suitable for the final delivery.

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Checklist: Editing Sequences at the Main Facility

27

Remote Editing Systems

Generally, when editing a sequence n a remote editing system, it's best to keep the dynamic relinked enabled. This way, you will have access to a clip's media on a remote storage as soon as it comes online. In addition, any clips linked to local or remote storage will display in the appropriate color on the timeline to indicate availability of media corresponding to your dynamic relink settings—see “Using Clip Coloring to Show Available Resolutions” in the help for your editing application.

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For clips linked to media on the remote storage, you will still only see the compressed media in your viewer during playback.

For clips linked to media on your local storage, you will always see the media in its native resolution. This media is transcoded according to your upload settings when it is uploaded to the central Interplay server. However, your system will continue to display the originally-linked media.

Editing Systems at the Main Facility

In a Media Composer | Cloud workflow, editing systems at the broadcast station or post

production facility need to enable dynamic relink so that they can relink to the media associated with AMA-linked clips uploaded by a remote Media Composer | Cloud client. In addition, they can also set the resolution of the uploaded media to which they want to relink—see ”Applying Working and Target Settings for Dynamic Relink” in the help for your editing application. There are some differences in how dynamic relink functions with the clips uploaded from a remote editing system:

• Unlike typical dynamic relink operations, relinking with AMA media clips requires that you first load the clips associated with the AMA clip in a bin before you can relink.

• For some formats, AMA clips might not provide full media quality description. In this case, the Avid editing application relinks your clip to the available media that most closely matches the dynamic relink settings, ignoring any unspecified parameters.

• Dynamic relink always privileges managed media (Avid media that you have captured, consolidated, or transcoded) over linked AMA media because the quality of managed media is higher than linked AMA clips. Dynamic relink always selects managed media

corresponding to an AMA clip if it is available and has been indexed by the media indexer.

Applying Working and Target Settings for Dynamic Relink

The Working Settings tab lets you specify the rules that determine the resolution you use when editing. For example, you might specify any low resolution or a specific single-field resolution because you are working on a 100Base-T connection and need to work with low-resolution material.

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3 Editing Sequences at the Main Facility

The Target Settings tab lets you specify the rules that determine the media that you use for your final output. For the target settings, you might want to select Relink to Offline if no match is found, because this setting provides a clearer warning if the desired resolution is not available.

To apply working and target settings:

1. Do one of the following:

t In the Settings list in the Project window, double-click Dynamic Relink.

t Right-click the MultiRez button at the bottom of the Timeline and select Dynamic Relink Settings.

2. Select Enable Dynamic Relink.

3. Click the Working Settings tab, and then select your working settings. 4. Click the Target Settings tab, and then select your target settings. 5. To apply the settings, do one of the following:

t Click Apply.

The dialog box remains open. t Click OK.

The dialog box closes.

As long as Dynamic Relink is enabled, your Avid editing application uses the working settings to dynamically relink material while you edit. Applying the target settings, however, does not dynamically relink a sequence to the target settings. You need to take one of the actions described in ”Dynamically Relinking to the Target Settings” in the help for your Avid editing application.

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You can use the MultiRez button in the Timeline to instruct your Avid editing application to color any clips for which media is not available. This is especially important because it indicates if you can create the finished sequence in the target resolution. For more information, see ”Displaying Whether Media is Available for Dynamic Relinking” in the help for the Avid editing application.

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4

Using Your Avid Editing Application with

Media Composer | Cloud

When you use Media Composer Cloud, you can edit media either stored locally on your system or stored on an Interplay server back at your production facility or broadcast station. With Media Composer Cloud, you connect to your Interplay server by way of a Virtual Private Network (VPN) using either a Wi-Fi or a wireless connection. The ability to edit both local and remote media allows you to create and edit your sequence from a remote location, using all of the media captured from your camera locally as well as the media available in your Interplay database. Using Media Composer Cloud for remote editing also provides for the quick uploading of your content from a remote location and checking it in to Interplay as you work. The transfer of media assets works automatically and in the background so that you can continue editing without having to spend your time creating separate output files, compressing sequences, uploading files to a server, and checking them in to Interplay.

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Media Composer | Cloud is not supported in Avid Unity MediaNetwork configurations.

The remote editing workflow consists of all or some of the following components, depending on your configuration and needs:

• Installation and configuration of an Avid editing remote applications on a local computer. • Configuration of Interplay servers to support remote editing.

• Access to a remote broadcast or production facility network using a Wi-Fi or mobile connection and a VPN protocol.

• Access to an Interplay system using the Avid editing application installed on a local system. • Ability to browse and use media stored on the Interplay system.

• Creation of remote Avid Media Access (AMA) clips. These clips use a configured MediaCentral Platform Services (MCS) server to stream media from the remote Interplay system to the local computer for editing.

• Edit both remote clips and local media in a single sequence.

• Background consolidate or transcode of the sequence prior to uploading remote clips to Interplay. This creates a sequence with locally-managed clips.

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Working with Remote Editing

• Check in of consolidated sequence to Interplay. Clips are transferred to the Interplay system using a local transfer manager service that runs in the background without the need of additional configuration. The remote upload service can first upload clips at a proxy resolution, and then upload the full-resolution clips when time and bandwidth allow. The clips are automatically checked in to Interplay.

• Check out the uploaded clips at the broadcast or production facility. You need to use dynamic relink to link the uploaded clips to the uploaded media files now checked in to Interplay.

You can also download remote clips and then edit with Media Composer Cloud while your system is disconnected from Interplay Production. For information on downloading remote clips, see “Using Remote Download” on page 49.

The following workflows are not supported with Media Composer | Cloud while working as a remote client:

• Editing or playing in-progress clips (edit while capture media) • Editing or playing multicamera media

• Performing a digital cut or exporting sequences that include remote media

Working with Remote Editing

There are several configuration steps you need to complete before you can access remote media or upload clips to Interplay using the Media Composer Cloud workflow with your Avid editing application. Before you start using remote editing features, you should have installed and configured your Interplay applications and services. These services must be running before you start the editing application.

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The remote editing feature does not require that the Avid Unity ISIS Client Manager is installed on your system. However, if you have installed Client Manager, you should not mount any ISIS workspaces.

Configuring Interplay Settings on the Remote Editing System

You need to specify three Interplay settings before you can view or use remote editing: • Interplay Server — Use this setting to specify the computer name of the Interplay Server. • Interplay User — Use this setting to specify the Interplay user account to use when logging

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Working with Remote Editing

31

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The Interplay user must also be listed as an ISIS client with read/write privileges in order to use\ the remote upload functionality of Media Composer Cloud.

• Interplay Folder — Use this setting to specify where assets are checked into the Interplay database when you use remote upload function.

You need to log in to the Interplay database through the Interplay User setting before you can specify the Interplay Folder settings.

To configure Interplay settings:

1. Start your Avid editing application.

2. Click the Settings tab in the Project window. 3. Double-click Interplay Server.

The Interplay Server Settings dialog box opens.

4. In the Interplay Server Name text box, type the computer name or IP address of your Interplay server, and then click OK.

It is important to type the correct computer name or IP address. This is the location where the editing system looks to access the database and to check in and check out Avid assets. 5. In the Settings list, double-click Interplay User.

The Interplay User Settings dialog box opens.

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Working with Remote Editing

This name must be a known user on your workgroup system.

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The Interplay user must also be listed as an ISIS client with read/write privileges in order to use\ the remote upload functionality of Media Composer Cloud.

7. Select “Automatic Login at Project Selection” if you want to log in to the Interplay database automatically every time you open a project.

If you do not select this option, you must open this dialog box when you want to access the database.

8. Click Login to establish the connection to the Interplay database.

The Interplay Login dialog box opens, with the server name you specified in the Interplay Server Settings as the Host Name.

9. In the Interplay Login dialog box, select Remote Client, and then type your password, and click OK.

When the blinking yellow light in the upper left of the dialog box turns green, you are connected to the Interplay database and the dialog box closes.

10. In the Project Settings, double-click Interplay Folder. The Interplay Folder Settings dialog box opens.

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Working with Remote Editing

33

11. Click the Set button, and a directory tree is displayed for the Interplay database that you logged in to.

12. Select a folder to use as the default Interplay Root Folder for your project and click OK. The Interplay Folder setting defines where assets are checked into the Interplay database when you use the remote upload function. Interplay checks media in to a subfolder of the folder you specify in this dialog box. The subfolder is named after the bin whose assets you are checking in.

13. (Option) Select options to verify the directory path.

- On login: If this setting is selected, a message box asks you to confirm the directory path after you log in to Interplay. Select “for new projects only” if you want this message box displayed only after you create a new project.

- On first checkin: If this setting is selected, a message box asks you to confirm the directory path the first time you check in from a project. This message is displayed once each time you work in a project.

14. Click OK.

Interplay Settings for the Media Composer | Cloud User

For users to play back remote media from their Interplay | Production system, the Interplay administrator must set two matching user credentials, one in the Application Settings in the Interplay Administrator tool and the other in System Settings in MediaCentral | UX. The credentials must be identical and unique for Media Composer Cloud users. For more information, see your Interplay or MediaCentral administrator.

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The Interplay user must also be listed as an ISIS client with read/write privileges in order to use\ the remote upload functionality of Media Composer Cloud.

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Working with Remote Editing

Stopping and Starting Media Indexer on a Mac OS X System

In an Interplay environment, if your Avid editing application cannot connect to the Media Indexer running on your system the application displays the following message when it starts: “Could not connect to the Media Indexer. Verify the health of the Media Indexer service.” Failure to connect to the Media Indexer prevents the application from finding the online media for your project. To correct this problem, you need to stop and then restart the Media Indexer service. For Media Composer Cloud users, you need to restart the Media Indexer service when the IP address of your system changes — for example, when you switch from an Ethernet connection to a wireless (Wi-Fi or 4G) connection.

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You must be logged in to your Mac OS X system with an administrative account to stop and restart the Media Indexer service.

To stop and restart the Media Indexer service using the Terminal window:

1. Open a Terminal window by selecting Applications > Utilities > Terminal. 2. At the prompt, type the following and press Return:

cd /Applications/Avid\ Media\ Indexer/bin

3. The Terminal window might prompt you for your password. Type your administrative password and press Return.

4. To stop the service, type the following and press Return: sudo ./mi.sh remove

The Media Indexer service stops.

5. To restart the Media Indexer service, type the following and press Return: sudo ./mi.sh install

The Media Indexer service restarts. You might have to wait up to 30 seconds for the service to complete the restart operation.

Using Remote Media

Once you configure the Interplay settings on your Avid editing application, you can remotely view, play, and edit media checked in to Interplay. When you access Interplay assets remotely, audio and video master clips are streamed to your remote system using the MediaCentral Platform Services (MCS) server.

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Depending on your connection, it might take up to 30 seconds to connect to the Media Indexer when you first open your Avid editing application or when you first open the Interplay Window. If you experience a delay and a message box opens, you can choose to Cancel the operation or to Wait. If you select Wait, the connection to Media Indexer should complete after a few moments.

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Using the Disk Cache to Manage Cached Media

35

Remote clips and subclips use icons different from the usual clip icons to differentiate them from local master clips and clips checked out of Interplay.

To access remote media clips:

1. In the Settings list, double-click Interplay User and log in to Interplay.

If you have not configured your Interplay settings, follow the procedure in “Configuring Interplay Settings on the Remote Editing System” on page 30.

2. Select Tools > Interplay Window. The Interplay Window opens.

3. Open your Interplay project folder and drag a clip to your bin. Remote master clips appear in bins with the remote clip icon.

Using the Disk Cache to Manage Cached Media

When you remotely play back media from your Interplay environment, the Avid editing application caches media to enhance playback performance. The application stores the cached media in a folder on your local system called CloudCache so that each subsequent playback of the clip proceeds smoothly. The cache folder can fill up quickly with unneeded media files, so the editing application deletes the cached files periodically. You can control the size of the cache folder and you can clear the cache manually if needed.

Remote clip icon

Remote subclip icon

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Using the Disk Cache to Manage Cached Media

You can also clear the cache both locally and on the MCS system that streams the remote media if you want to ensure that the media playing back reflects the most current version of your sequence.

To configure the Media Composer Cloud cache settings:

1. Click the Settings tab in the Project window. 2. Double-click Cloud Playback.

The Cloud Playback Settings dialog box opens.

3. If you want to change the default folder for cached media files, click Browse and navigate to the appropriate folder on your system.

4. If you want to modify the maximum size of the cache folder, click the Disk Cache Size text box and enter a new number. The default size is 2 GB.

To clear the disk cache of cached media:

1. Click the Settings tab in the Project window. 2. Double-click Cloud Playback.

The Cloud Playback Settings dialog box opens.

3. Click Clear Local Caches.

The Avid editing system deletes all files in the CloudCache folder. The folder is recreated the next time you play back remote media.

To refresh the remote media cache on your local disk and the MCS system, do one of the following:

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Setting Playback Quality for Remote Media

37 t Select Bin > Refresh Remote Media.

The Avid editing system deletes all files for the clip in the CloudCache folder and on the MCS system. The folder is recreated the next time you play back remote media.

Setting Playback Quality for Remote Media

You can choose to play back either low or high resolution remote media. The default setting is Low. You should only play back remote media at high quality when your connection to Interplay supports high resolution playback — for example, if you have an Ethernet connection to your Interplay system. If your connection appears slow, set the playback quality to Low

If you change your playback setting from Low to High, you must clear the media cache and reload your clip in the Source/Record monitor. For information on clearing the cache, see “Using the Disk Cache to Manage Cached Media” on page 35.

To set the playback quality for remote media:

1. Click the Settings tab in the Project window. 2. Double-click Cloud Playback.

The Cloud Playback Settings dialog box opens.

3. Select either Low (the default setting) or High. 4. Click OK.

Uploading Media Using the Remote Upload Service

You can use Media Composer Cloud to upload clips and segments within sequences stored on your system and check them in to Interplay using a VPN connection. The upload operation automatically transcodes your media to the resolution specified in the Cloud Upload Settings dialog box and stores the transcoded media in a folder called Avid Transcode. When you upload a sequence, only the segments of clips used in your sequence are transcoded.

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Uploading Media Using the Remote Upload Service

When you remotely upload sequences or clips, the Avid editing application creates a new subfolder in Interplay as a destination for the uploaded clips. The Upload folder is located in the Interplay folder named for your bin. All uploaded clips appear with an appended tag to indicate their upload status. For example, if you use a clip called ClipA in a sequence stored in Bin1, enable Remote Sync, and then save Bin1, ClipA is uploaded to the subfolder Bin1/Upload with the clip name ClipA,upload, n, where n is incremented each time Bin1 is saved and ClipA is uploaded during the Remote Sync operation. This prevents your bin folder in Interplay from filling up with multiple versions of your uploaded clip.

When you remotely upload a sequence, the following occurs:

• The clips in your sequence are uploaded and checked in to Interplay. The operation only uploads the frames from the segments used in the sequence.

• If your sequence uses multiple clips, each segment is transcoded separately. The upload service then creates one job for each transcoded clip, which are listed in the

Upload/Download Queue window.

• The upload service checks to see if the clip being uploaded already exists in the Interplay database at the requested resolution. If it does, the job is marked as complete and the Upload/Download Queue window displays the message, “Clip Already Exists.” When the segment selected for upload composes part of a larger clip, the upload service checks to see if the clip that is already checked in to Interplay includes the selected frames in the clip you want to upload. If so, the service marks the upload as complete. You can click the Details button in the Upload/Download Queue window to view information about the completed upload.

• If you enable Start Remote Sync Sequence, you can automatically upload sequence content when you make a change to the sequence by adding a new clip or modifying the frames contained in a segment — for example, by trimming a clip. The sync operation starts when the bin containing the sequence is saved. Remote sync does not upload clips that have not changed, although they do appear in the Upload/Download Queue window as completed jobs since they already exist in the Interplay database. For more information on remote sync, see “Syncing Sequences” on page 44.

In the Avid editing application In Avid Interplay

Bin1 • ClipA Bin1\Upload • ClipA,upload,1 • ClipA,upload,2 • ClipA,upload,3

Figure

Updating...

References

Related subjects :