1. Goals
2. Identify Target
Audience
3. Define the Look &
Feel
4. Developing
Specifications
1. Goals:
What do we want to
accomplish?
•
informational
only
•
interactive such
as gaming or
multimedia
•
e-commerce
PLANNING A WEBSITE
2. Identify Target
Audience
Understand the
potential viewers:
Example: children respond
to exploration and
surprise
Have a dog wag its
tail when the
mouse rolls over it
PLANNING A WEBSITE
3. Define the Look
& Feel
Howhost.com
How will the Web
site be presented
to the user:
•
tone
•
approach
•
emphasis
PLANNING A WEBSITE
Tone,
will the Web
site be:
•
Humorous
•
Serious
•
Light
•
Heavy
•
Formal
•
Informal
The tone can be used
to make a
statement-Example:
PLANNING A WEBSITE
EXAMPLEs OF TWO DIFFERENT TONEs: British number one Andy Murray admits he will have to improve if he is to beat Rafael Nadal in Friday’s
Wimbledon semi-final.
The Scot believes his growing maturity and experience can help him overcome the number one seed.
- BBC News 2011
Andy Murray has a massive challenge on his hands. He’s taking on the best player in the world, Rafael Nadal, in the Wimbledon semi-finals on Friday, but Andy says he’s ready!
Andy says: “I just have to go out there and play well, serve well, and believe I’ll have a chance.” - CBBC Newsround
Approach:
how much direction will be provided to the user
Puregrips.com
Interactive game:
might focus on exploration as when a user points to an object it changes or becomes animated
Informational:
might provide lots of direction and include lists of options in drop-down menus
4. Developing
Specifications
Wire Chart
StoryboardSpecifications:
•
Navigation –
connections using a Wire Chart
•
Layout –
content (storyboard)•
CSS formatting
PLANNING A WEBSITE (WEB DESIGN)
Home
Gallery
Animation Graphic Design
About Me
Contact Me
Workflow Process
•
Create/Acquire
Layout Elements
•
Arrange according
to layout
•
Add interactivity –
nav btns, video,
etc.
•
Format
•
Test, Publish
PLANNING WEBSITE
DEFINING GOOD DESIGN -
NAVIGATION
Navigation is Intuitive
• The main navigation block should be clearly visible on the page • Each link should have a descriptive title
• The navigation structure is consistant across the Web site
• The navigation itself changes appearance when a mouse hovers • The navigation structure indicates the active page or section
DEFINING GOOD DESIGN -
CONSISTENCY
Storyboard:
•
Balance
•
Consistency
•
Theme
•
Simple, Easy
•
Provide Feedback
PLANNING A WEBSITE
Use other designs, templates as guidelines
Provide more than one layout, usually 3 samples (build 3 templates for Home page)
DEFINING GOOD DESIGN –
LAYOUT OF PAGE
1. Container
2. Logo, banner
3. Navigation
4. Content
5. Footer
6. Whitespace
PLANNING A WEBSITE -
LAYOUT -
WIRE FRAME EACH PAGE
Company Logo
Image – different on each page
General info about event Event Branding Navigation Register Background Image
Columned paragraphs using
table, background color is solidDivision Block -solid colorText for each page Division Block -solid color News items
Footer
Copyright, Webmaster, Contact Newsletter Sign-up
DEFINING GOOD DESIGN –
GRID THEORY
• Making things square and line up
• Proportion helps divide the elements across the page
• Compositions divided by lines that are proportionate are
aesthetically pleasing • Rule of Thirds
• Golden ratio – line bisected by the golden ratio is divided into two
sections
DEFINING GOOD DESIGN –
WEB PAGE CREATED WITH A
GRID
DEFINING GOOD DESIGN –
BALANCE
Symmetrical Balance :
DEFINING GOOD DESIGN –
UNITY
UNITY - a unified layout is one that works as a whole rather than being identified as separate pieces.
The monkey image above demonstrates similarity in shape and color enables them to be recognized as a group rather than 4 separate elements.
a page design element: • similarity in shapes • similarity in colors • grouping of items
DEFINING GOOD DESIGN –
PROXIMITY
Proximity- a way to make a group of objects feel like a single unit. Placing objects close together within a layout creates
DEFINING GOOD DESIGN –
REPETITION
Anytime you bring a set of like items together they form a GROUP.
Repetition - repeating colors, shapes, textures, and similar objects to help Tie a Web page design together to form a cohesive unit.
DEFINING GOOD DESIGN –
EMPHASIS
Other items to consider when designing:
• Emphasis -making a particular feature draw the viewer’s attention
• Focal point
• Placement - the top-left corner of the Web page draws a users eye initially
• Continuance – the item that makes our eyes start in one place and moves in one direction along a path until a more dominant feature comes along.
DEFINING GOOD DESIGN –
ISOLATION
• Isolation – promotes emphasis!
• Contrast - is defined as the juxtaposition of dissimilar graphic elements and the most common method used to create emphasis in a layout.
• Concept: the greater the difference between a graphic element and its
DEFINING GOOD DESIGN –
MOST COMMON LAYOUTS
DEFINING GOOD DESIGN –
MOST COMMON LAYOUTS
DEFINING GOOD DESIGN –
MOST COMMON LAYOUTS
PLANNING A WEBSITE -
FORMAT
www.vollawn.com Peter Fiorella
Alexis Ogg
Aleia Coster