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Star Wars Camp Toolkit

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1

Intro

Welcome Letter from Lucasfilm

2

Games

short Games

• Droid Deactivation Tag • Droid Disasters • Jedi Communicator • Droid Armies Attack • Jedi Stealth

LonG Games

• Bounty Hunter Round-Up

• Jedi Trials

• Planetary Olympics

• Escape the Death Star

• Find Obi-Wan Kenobi’s Home

3

trIvIa

4

arts & Crafts

• Build Your Own Lightsaber

Star Wars Marble Magnets

Star Wars Diorama

Star Wars Rock Buddies

• Ewok Garden

• Medal of Yavin

Various Puppets from the Star Wars Universe

• Cantina Character Finger Puppets

• Yoda Finger Puppet

• Admiral Sackbar Puppet

5

CharaCter &

PLanet Cards

Also Included: Information about the 501st & Character Appearances

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Some who are reading this can tell me who Watto is or what famous bar houses thieves, bandits and bounty hunters from around the galaxy, but for those that cannot, do not fear. This toolkit is for fans of all types and maybe some that don’t know they are fans yet. Star Wars is more than just a movie which is why you can see it referenced in our everyday lives. It is something that brings families together, creates friendships, inspires kids and adults to dream and takes people to a world outside their own imagination. This toolkit was created to bring camps an opportunity to converge universes in the name of fun, with a bit of learning mixed in too. The four core values of the YMCA – caring, respect, honesty and responsibility –sound like modern day Jedi teachings and through games, crafts and other tools Lucasfilm hopes to build upon those teachings. With games like Escape the Death Star, campers will use teamwork to infiltrate the Empire’s massive vattle station and track down vital data while avoiding Imperial attention, or in craft-like games like Yoda Finger Puppet, campers get a chance to use their crafting skills and then show off their work and imagination. Whether your camp is a day or week long, our hope is that through the Star Wars characters and environments, kids will get a chance to grow and learn and have a great time doing it!

I hope this is the toolkit you were seeking. Have a blast this summer! Your Friends at LucasFiLm

hI and thank you for your Interest

In the star Wars CamP tooLkIt!

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droId

deaCtIvatIon

taG

set-uP:

• Designate and mark off a reactor chamber area • Pick two kids to start off as the Jedi team

• instruct the rest of the kids to play as droids

SHORT GAMES

GoaL:

two droids need to make it all the way to the reactor chamber without being deactivated (frozen) by a Jedi. the Jedi keep the galaxy safe by deactivating as many dangerous droids as they can by tagging their power boxes.

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Game PLay

at the start of the game, challenge the droids to walk like robots while working together to get two of their team members inside the reactor chamber. once a droid is deactivated (frozen) they are unable to move until two droids reach the reactor chamber. The Jedi try to thwart the droid plan by running around and deactivating (tagging) as many droids as possible. Once two droids make it safely into the reactor chamber, all the deactivated droids are powered up and can move again. the two droids that succeeded become the Jedi team and the game can be played again.

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droId dIsasters

(for 3-5 year oLds)

SHORT GAMES

GoaL:

R2-D2 and C-3PO have gotten themselves into danger again and your campers are their only hope!

dig them out oF the sand and heLp them Find a waY home with these games.

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heLP r2 home

R2-D2 was On his way baCk TO The JeDi tempLe, using directions he got From C-3PO. UnfORTUnaTely, The DiReCTiOns Led him astraY and now he is Lost! heLp him Find his waY home.

• Predetermine a path in the grass with tape or spray paint; make multiple courses.

• Put campers in pairs and have them try to roll a beach ball down the path without straying from the line.

• See which team can guide R2 home first without rolling off course.

droId sand dIG

TheRe was a TeRRible sanDsTORm On TaTOOine anD nOw R2-D2 anD C-3PO have been lOsT in The sanD! will yOU helP finD Them?

• In a large shallow container filled with sand, hide R2- D2 and C-3PO pictures pasted on

Popsicle sticks, tennis balls or balloons.

• Using a large spoon or plastic tools, have campers dig through the sand to find the droids.

• Toothbrushes can be used to clean the sand off of the droids once found.

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JedI CommunICator

SHORT GAMES

GoaL:

The lead counselor has received a very important transmission from the Jedi temple and the padawans’ mission is to pass along the message to their other padawan team members without distorting the signal. each Padawan can only say the message once.

set-uP:

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dIreCtor’s notes:

This game can also be used as a competition – split up into teams and the team that gets the most right wins. Also, extra points or tie breaker can be given to a team that remembers one of the previous transmissions.

Game PLay

The game begins when the lead counselor whispers a “Jedi cookie” to the first Padawan in the group. That Padawan turns to the Padawan to their right and whispers the transmission in their ear and so on. The final Padawan to receive the transmission has to stand up and say the transmission out loud. The goal is for the final transmission to be the same as the original Jedi cookie as transmitted from the Jedi Temple.

JedI CookIes

• a lesson learned is a lesson earned

• Overconfidence is the most dangerous form of carelessness • The first step to correcting a mistake is patience • a true heart should never be doubted • believe in yourself or no one else will • no gift is more precious than trust • sometimes accepting help is harder than offering it

• it is the quest for honor that makes one honorable

• easy isn’t always simple • searching for the truth is easy. accepting the truth is hard • a wise leader knows when to follow

• courage makes heroes, but trust builds friendships

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droId armIes attaCk

SHORT GAMES

GoaL:

to defeat the opposing droid army. Your mission is to secure the opposing team’s general by taking their power source and capturing them.

set-uP:

socks act as power source and are tucked in the back of players’ shorts.

separate players into teams and have the counselors as the droid army generals and senate representatives. (Different color yarn works great to distinguish teams)

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ruLes of enGaGement

1.

If a general’s sock is pulled from their waist, they must be taken to their prison.

2.

Your identification color on your wrist must be visible at all times.

3.

You cannot be taken prisoner in your own territory.

(Only a general may run from base if chased but must stay in territory).

4.

Prison breaks only happen when a friendly team player runs into the prison untouched.

5.

A fallen general means that a bell rings and all

armies return to their home base.

6. If a general is defeated then their army changes

colors and joins the conquering army.

You will receive your new color when you report after the bell rings.

7.

Senate representatives are untouchable at all times and decide conflicts.

8.

Boundaries are marked with lines and hunting tape around trees.

9.

Non-vanquished generals must stay in original areas.

10.

Generals must stay in original sector.

11. Jailers must be hit by water balloons or

tagged by an opposing soldier to initiate a jailbreak.

12.

Power card option:

Select Power cards are issued to each team representative of their group. Used one time each to avoid capture.

1. rebel — mind trick 2. empire — Force grip 3. ewok — Camouflage 4. bounty hunter — Traps

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JedI steaLth

SHORT GAMES

GoaL:

To recover the Jedi holocron and/or be the last Jedi caught.

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dIreCtor’s notes:

Stealth can be used as a standalone evening game by adding multiple rounds, as time filler or as a part of the Planetary Olympics.

ConCLusIon:

team of Jedi with the most points wins the round.

teams are aWarded PoInts for:

Holocron Recovery: 150 points

Last five Jedi caught: Fifth: 15 points Fourth: 20 points Third: 25 points Second: 30 points

Last Jedi caught: 75 points

set uP:

Define a perimeter prior to beginning the game. at least one acre of land is recommended to play the game; the more wooded the better.

all campers, or Jedi, are arranged in equal size groups. you can have as many groups as needed but we recommend a minimum of ten Jedi per group. counselors, playing the roles of imperial troopers, are opposing the groups and serve as defenders of the holocron but not in the area of holocron itself. their goal is to tag all Jedi.

a holocron (can be any type of small object, preferably cube-shaped) is hidden in a wide open, accessible space. The holocron is not guarded by imperial players, although they are prowling the area of play.

those captured are sent back to their team’s pre-determined starting point (base) until the round is complete.

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Bounty hunter

round-uP

LONG GAMES

GoaL:

this is a Star Wars-based counselor hunt game where campers play bounty hunters attempting to round up all counselors who are dressed as characters from the

Star Wars universe. The tournament

is sponsored by Jabba the hutt. han solo is the highest prize.

set-uP:

each cabin group shall play bounty hunters on a mission to capture as many wanted personnel as possible. the group with the most captures wins. * expLaining the game anD basiC RUles ahead oF time is recommended.

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Game set-uP:

1. Provide each cabin with a list of “Wanted” for

them to search for.

• List the names and brief descriptions of the wanted on the check list

note: If possible, take pictures of staff in their

costumes and print in wanted posters to add to the effect.

2. Game twist: See to it that a few counselors

(or campers, if there are not enough counselors) are assigned Imperial guards or stormtroopers for taking bounty hunters into custody. Create a memory maze, give Star Wars trivia quiz or create different time-delays for captured bounty hunters to escape.

3. Have ‘locals’ offer clues of the location of high-value bounties. These locals would be two or three

stationary characters.

4. Have some locals offer a side job for bounty hunters of causing breakouts of the captured wanted.

• A breakout is caused by running into the holding area and tagging a held prisoner. It can only be done by free players not captured.

5. Prisoners are brought to the jail where the wanted list is signed and payment is given to the bounty

hunter team

6.

Boundaries of area are determined for camp play. Mark your boundaries with spray paint, ribbons, maps, and/or counselors staged on the perimeter, then explain boundaries and staying together as a cabin group rules to the campers.

7.

Need a base/prison to return captives to and to give cabin groups credit for capture (i.e. Basketball court).

8.

You could change the game by creating a flip time where counselors are allowed to chase and round up campers in an area. They could place campers in a memory maze to escape first before returning to play.

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attentIon Bounty hunters:

The Empire and the rebels are paying high prices for individuals of interest. And who better to collect than our brethren in the bounty hunter line of work?

Included is a list of “wanted” individuals. Payment differs for each. Make a capture and return them to the processing station holding cell for payment.

Some locals may help you locate the “wanted” or may even provide some side opportunities.

bewaRe! The Empire has some local patrols out,

so keep your head down and avoid capture. Good luck and keep track of who you turn in because you can’t capture the same person twice. To make things more interesting the bounty hunter group with the most captured will be named Bounty Hunter

Team of the Galaxy.

By the way… Jabba the Hutt is backing the round-up and is providing a huge payment for bringing in the smuggler, Han Solo.

Give him a rough time…

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PLanetary

oLymPICs

LONG GAMES

GoaL:

The campers will compete in various competitions as a planet (cabin group). The overall best time completion can win the Olympics or individual performance/ teamwork awards can be given at the closing ceremonies. (Refer to craft project – medal of yavin)

estImated PLayInG tIme:

2 hours

set-uP:

• send letters to campers the day or night before informing them of the Star Wars galaxy olympics.

• after being assigned a planet to represent, campers must decorate and prepare to represent their planet. (see Planet cards)

note: Can create camp opening and closing

ceremonies for campers to show their planet representation and for awarding.

materIaLs:

• materials to set up the challenges (can also use the stations from the Jedi Trials game)

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suGGested

aCtIvItIes for

oLymPICs are:

JedI trIaLs tImed Game:

blindfold memory maze, Jedi wisdom Challenge, Lightsaber challenge and naboo water challenge

arts and Crafts raCe:

must decorate and ride your planetary float in a designated circle one time to complete

star Wars PaPer aIrPLane ChaLLenGe:

cabin group must make and decorate a Star Wars spaceship and fly their ship into a designated spot on the ground

tuG of War:

Opposing sides, ie: Jedi and sith, Clones and bounty hunters can compete

Game PLay

Campers will play as a planet (cabin or group) and must complete each challenge.

tWIst for LonGer Game

PLay or aLL day theme

during lunch or a break from planetary Olympic perform a Jeopardy-style trivia game (see Trivia section)where each table works together to answer questions OR have counselors act out a scene from one of the movies and have the crowd guess the character or scene for points.

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esCaPe the

death star

LONG GAMES

set-uP:

each cabin group shall travel as a Rebel strike team on the death star mission. • campers will be instructed to disguise themselves as imperial personnel or stormtroopers. in some cases calling campers before attending camp to inform them of this will add to disguises.

• give each cabin the letter at the meal or night before so that the cabin can discuss the goals and rules with their counselor. stress that the campers need to be disguised as imperial stormtroopers or imperial fleet personnel. (it would be helpful in getting this information to campers prior to camp arrival)

GoaL:

infiltrate the Death star and retrieve the confirmation file and data disk, disarm the tractor beam and escape the station.

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envIronment set-uP

1.

computer room: Will require the decoration of or use of a real computer for campers to find the confirmation file from R2-D2.

2.

trash compactor room: Suggest the shallow end of a pool decorated with floating debris and the sunken data disk.

3.

TRaCTOR beam ROOm: Create a tractor beam decoration and provide the ability to “pull down” a lever to symbolize powering down of the beam.

4.

hangar room: a place for campers to end the adventure by boarding their ship.

5.

prison ceLL: For captured campers, provide escape, maybe memory maze.

6.

wandering characters: Bothans to help (code: SW7713), trooper to try and capture campers.

7.

leTTeR PaCkeTs fOR CamPeRs: include file identification code, hangar number, prison cell number, Bothan spy ID badge identifier.

8.

map: Take a facility map and create a layover Death Star map with multiple locations on it. Have pieces of the map found through different spies on the Death Star. This will create the sense of being lost on the Death Star and needing to get out.

9.

ID Badges on staff with different codes and numbers.

CamPers WILL Be dIreCted from Game

exPLanatIon to a dIsemBarkatIon area.

Using maps positioned around camp and talking to wandering characters, they need to locate the listed areas.

1. Find spies who will give map pieces to help

them find their way to the areas needed to complete mission

2. Prison cell/ trash compactor room 3. Hangar and computer room 4. Tractor beam room

* Decorative signage should be used to direct campers to locations. Wandering character spies will provide maps pieces to certain locations. Create a sense of being lost.

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dear CaBIn

_______________

We are preparing to launch an attack on the Death Star, but we still need to confirm some information obtained through transmissions to Princess Leia. Recently, Princess Leia was returned to us by an impressive escape. We are asking you to now return to the Death Star.

We can’t ask our onboard spies to get the files we need. But you may find some help on the Death Star from some of our agents. They will have a special code on their badges for you to recognize. We will provide you with the last four digits to identify our agents. They should have a way to help guide you around the Death Star! Find them and get their help.

Princess Leia’s droid (R2-D2) left a coded file in the mainframe computer (the identifying file label will be provided) and she left a data disk in the trash compactor in which she and her comrades were briefly trapped. We need both.

We have captured an Imperial shuttle craft and your team will use it to enter the Death Star impersonating an equipment relief crew. ID number: TK-421.

Once on the station you need to locate a computer terminal next to hangar bay and download the file left by the Princess’s droid, R2D2.

Locate the trash compactor room and search for the data disk and retrieve it.

Then you will have to get to the tractor beam room and disengage the tractor beam, and lastly you will have to avoid capture, and if captured, escape. You should be able to blend in. But Imperial personnel are suspicious and on high alert after the Princess’s escape. Avoid Lord Vader at all costs!

Your file will confirm the plans we are using to stage the attack on the Death Star. The Empire would never expect us to return to the station after the Princess’s spectacular escape.

You have two lunar cycles to complete your mission before we launch the attack with or without confirmation.

Good luck and May the Force be with you.

Commander

ESCAPE THE DEATH STAR: CAMPER LETTER WITH RULES

incLuded materiaL:

1. Princess Leia was located on Level 5, detention block: AA-23 Cell: 2187 2. ID Badge of Spy who may help: SW7713

3. Locate trash compactor 3263827 find the data disk 4. File number: # 613R2D21977 for confirmation

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statIons:

*Once map is created and directions secure have these stations ready

i. QUesT: PRisOn Cell: 2187/ TRash COmPaCTOR:

a. Wandering Characters direct to cell and next to it will be a cut-out opening into the trash compactor. b. **Suggest a pool location and have a cardboard cut- out for campers to pass under into the shallow end of a pool to recreate wet trash room. Float many objects and hid the real disk among them.

c. **Suggest making two or three false cell rooms to trap campers. Need to get the whole numbers correct… level 5 Block AA-23 Cell: 2187

ii. hangar and computer room:

a. Create or use a room in your facility where you can create a file room, or actually use a real computer. Code is: 612R2D21977

i. 612 (June 2013) R2D2 (of course) 1977 (Year of Star Wars: Episode IV’s release) ii. Have campers collect or download the file. iii. **Create false computer room or stations where file is not located.

iii. TRaCTOR beam ROOm:

a. Create three levers to be powered down to simulate tractor beam disengage.

iv. hOlDing Cell:

a. Troopers will detain suspicious campers to check their identity.

i. Escape through memory maze, or have ID code TK-421.

WanderInG CharaCters:

1. stormtroopers:

a. Their job is to detain suspicious campers and take them to a holding area to check out their story. b. Capture campers.

2. TeChniCal sTaff (bOThan sPy is One Of Them):

a. Non-spy technical staff will call for troopers to question and or capture campers.

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darth vader:

Staff: ________________________________________

sPIes:

dressed as Imperial personnel with id badge

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. * Map pieces of Death Star overlay or facility map for overlay.

WanderInG CharaCters:

(Imperial Personnel and Stormtroopers)

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. Staff: ______________________________________ 5. Staff: ______________________________________ 6. Staff: ______________________________________ 7. Staff: ______________________________________ 8. Staff: ______________________________________

statIons:

i. QUesT: PRisOn Cell: 2187/ TRash COmPaCTOR:

a. Staff: ___________________________ (life guard) b. Staff: ___________________________ (life guard) c. **Suggest a pool location and have a card board cut out for campers to pass under into the shallow end of a pool to recreate wet trash room. Float many objects and hid the real disk among them.

ii. hangar and computer room:

a. Staff: ___________________________________ b. Staff: ___________________________________ c. Create or use a room in your facility where you can create a file room, or actually use a real computer. Code is: 612R2D21977

i. 612 (June 2013) R2D2 (of course) 1977 (Year of Star Wars: Episode IV’s release) ii. Have campers collect or download the file.

iii. TRaCTOR beam ROOm

a. Staff: ___________________________________ b. Staff: ___________________________________ c. Staff: ___________________________________ d. *On guard. Campers must sneak around to tractor beam. (Have guards use line: “What’s going on?” “Probably another drill”

e. Create three levers to be powered down to simulate tractor beam disengage.

iv. hOlDing Cell:

a. Staff: ___________________________________ b. Staff: ___________________________________ c. Staff: ___________________________________ d. Troopers will detain suspicious campers to check their identity.

i. Escape through memory maze, or have id code TK-421.

ESCAPE THE DEATH STAR:

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fInd oBI-Wan

kenoBI’s home

LONG GAMES

GoaL:

on the planet of tatooine, locate general Obi wan kenobi’s home and retrieve Jedi holocrons. secondly, arrange for your own transport off Tatooine and avoid capture.

**Provide a Cabin Letter during the meal or night before so that the cabin can discuss the goals and rules with their counselor. Stress that the campers need to stay together and use the wandering characters to find the location of Kenobi’s home.

set-uP:

each cabin group shall travel as a Rebel strike team on tatooine. this can be played as a two-part game or be shortened by removing extra morning stations and combining them with map pieces distributed at the market place.

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envIronment set uP

i. map:

Take a map of your facility and divide it up into three or four pieces. Places pieces at stations. When campers assemble entire map, have it designate a location (either Obi-Wan’s home or the place they will find out where his home is).

ii. beggaR’s CanyOn:

Locals hang out here to fly the canyon and practice sharpshooting. • A surfer-type group. For campers to speak with locals, they have to complete a sharpshooter challenge.

• Locals will give campers a map piece of the Dune Sea (Facility map)

iii. tosche station:

A gas station-like outpost in the town of Anchorhead, on Tatooine. Power converters and tech equipment can be traded here.

Wandering characters will give a map piece of Dune Sea. (Facility Map)

iv. mOisTURe faRm:

a. Here are farmers who will create a challenge for a map piece of the Dune Sea. i. Complete challenge and gain map piece of Dune Sea (Facility Map)

v. Obi-wan’s hOme:

a. Create a mess of objects and a chest that holds Jedi holocrons. (Take at least two cube-shaped holocrons)

**Consider making this location remote. Ben was known as a hermit.

vi. imPeRial hOlDing Cell:

For campers caught by Stormtroopers, create a prison or memory maze holding area.

sTage TwO: geT TO mOs eisley anD aRRange TRansPORT Off-PlaneT vii. mOs eisley:

a. Create a Mos Eisley Marketplace

i. Campers work with market people to trade , buy and sell to increase money to purchase transport off-planet. Have some wandering characters give credits for interaction with campers.

b. Mos Eisley Cantina:

i. Meet with captains to arrange transport. Set a price that campers need to raise for transport.

c. Mos Eisley docking bay: Final location: get to flag pole after paying captain to finish.

d. Mos Eisley Imperial outpost holding area: Camper prison. Create a prison or memory maze time delay that campers need to escape from.

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dear CaBIn,

Word has reached us that General Obi-Wan Kenobi, the famous Jedi from the Clone Wars, was killed on the Death Star by Lord Vader. It is believed he lived in hiding on the planet Tatooine all these years somewhere near the Dune Sea.

Princess Leia has requested that your team go back to Tatooine and track down General Kenobi’s home. In it is a chest of holocrons containing Jedi history and knowledge. If the Jedi are ever to return to their place as guardians of peace and justice as they were in the Old Republic, that information will be essential.

The Empire is on high alert and it will not be easy to navigate Tatooine. Don’t forget that it is also a hotspot for pirates and crime lords. You will have Imperial troopers, sand people and outlaws to avoid as you search the local population for clues as to where Kenobi resided.

Afterwards you will have to find your own transportation off-planet. Security is too tight to drop you off and re-land to pick you up. Acquire transport to sector Ds45g in the Tatooine system and we will meet you there. Good luck. Be resourceful to earn the funds you need for transport after you complete your mission.

1. find general kenobi’s home and retrieve the holocrons, 2. make your way to the space port and negotiate a transport off-planet. 3. you may have to use your wits and trade for credits and or earn credits from the locals. we will provide you with some tech items you can trade, or sell for credits to buy passage. Remember to trade and barter. Trade up for higher value and earn credits. 4. avoid capture and escape if captured. Do not fail to return the holocrons to the Rebel fleet. Good luck!

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ImPerIaL stormtrooPers:

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. Staff: ______________________________________ 5. Staff: ______________________________________ Chase campers and place them in holding

cells (Memory Maze)

sand PeoPLe:

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. Staff: ______________________________________ 5. Staff: ______________________________________ Chase Campers and place in holding cell

or memory maze.

BeGGar’s Canyon:

1. Staff: ______________________________________ 2. Staff: ______________________________________ Locals hang out here to fly the canyon and practice sharpshooting. A surfer-type group. For campers to speak with locals, they have to complete a sharpshooter challenge. Will give a map piece of Dune Sea (Facility map)

tosChe statIon:

1. Staff: ______________________________________ 2. Staff: ______________________________________ A gas station-like outpost in the town of Anchorhead, on Tatooine. Power converters and tech equipment can be traded here. Wandering characters will give a map piece of Dune Sea. (Facility Map)

moIsture farm:

1. Staff: ______________________________________ 2. Staff: ______________________________________ Here are Farmers farmers who will create a challenge for a map piece for of the Dune Sea. Complete challenge and gain map piece of Dune Sea (Facility Map)

FIND OBI-WAN KENOBI’S HOME — STAR WARS GAME DAY CHARACTERS:

CounseLor sIGn uP sheet

Create a mess of objects and a chest of that holds Jedi holocrons. (Take at least two cube-shaped holocrons). Consider making this location remote. Ben was known as a hermit.

ImPerIaL hoLdInG CeLL:

1. Staff: ______________________________________ 2. Staff: ______________________________________

For campers caught by Imperial troops, create a prison or memory maze holding area.

stage two: get to mos eisLeY and arrange transport oFF oF pLanet…

mos eIsLey market PLaCe

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. Staff: ______________________________________ 5. Staff: ______________________________________ 6. Staff: ______________________________________ Campers work with market people to trade, buy and sell to increase money to purchase transport off-planet. Have some wandering characters give credits for interaction with campers.

mos eIsLey CantIna:

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________ 4. Staff: ______________________________________ Meet with captains to arrange transport. Set a price that campers need to raise for transport.

mos eIsLey ImPerIaL hoLdInG CeLL

1. Staff: ______________________________________ 2. Staff: ______________________________________ 3. Staff: ______________________________________

outpost hoLding area:

Camper prison. Create a prison or memory maze time delay that campers need to escape from.

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GamePLay

• each cabin/ group will first be required to acquire a galaxy map in pieces by

questioning wandering characters (Star Wars characters played by staff). after questioning and performing required tasks or requests (use trivia or sith, Jedi, droid game), the wandering characters will present them with a map piece.

• Create three maps (notated by color) versions with different start stations to stagger the padawan groups.

• once the galaxy map is competed the Padawan group must complete each station of the Jedi trials as a team, helping

each other. • after a Padawan group has completed all the Jedi Trial stations they will go as a group to check in with master yoda (at a central camp location). yoda will log the time of arrival for each Padawan group to determine the fastest padawan team. all the padawan groups will be “winners” as they have worked together to complete the Jedi trials.

LONG GAMES

JedI trIaLs

set-uP:

for overnight camps, send letters to campers the day or night before informing them that they will represent Padawans divided into three basic color teams. each padawan group is trying to locate and compete in the Jedi trials. each group will be scored in order of completion. The overall winner of the Jedi trials is the team whose group/cabin has the fastest total completion time when checking in with master Yoda.

materIaLs

a Star Wars map cut into pieces (overlay your camp map onto the Star Wars map and color code with three different starting locations for the three different Padawan groups) • various materials to create the Jedi Trail stations • station sheets for the counselors with the color coded appropriate next trial location

GoaL:

The path to becoming a Jedi is tough but one that every padawan must complete. padawan groups must use the Force and work together to complete each Jedi trial to learn master yoda’s location.

note: Starting with the “build your own lightsaber” craft

is a great way to begin this game giving campers a chance to get into character.

(31)

naBoo Water ChaLLenGe:

“Ignore your instincts at your peril”

• Mark a few tennis balls with special markings and drop several into the pool. Groups will have to jump in the pool and help each other find the special marked ball.

• Once the group has found the special marked ball then they will have completed the station and receive the next location clue.

GeneraL CamPer safety:

• Cabin groups must travel together or they are out of the game.

• Wandering characters (counselors) are spread out for supervision coverage.

• Clearly marked boundaries and some staff assigned at borders.

• Younger cabins assigned a CIT or Junior counselor.

JedI trIaL statIons

use the forCe:

BLIndfoLded memory maze

“The winding path to peace is always a worthy one, regardless of how many turns it takes.”

• Pre-create on the ground with spray paint a

checkerboard of squares that will make up the maze the cabin group must travel through.

• Blindfold the person entering the maze (only one cabin mate may enter the maze at a time and they must be blindfolded).

• Cabin mates outside of the maze must guide each camper’s steps with verbal directions to guide them through the maze from start to finish.

• If a camper steps into the wrong square they must leave the maze and pass their blindfold to the next player.

• Upon completion of the station the campers will receive the location of next trial.

JedI WIsdom ChaLLenGe

“The first step to correcting a mistake is patience.”

• Create a large octagon area where each point of the octagon has a Star Wars characters picture on a stake.

• Groups must work together to answer trivia about the Star Wars characters.

• Campers will tie a rope to each stake that refers to the answer.

• Once the counselor supervising the station verifies that all the trivia questions have been answered correctly they will give the Padawan group the location of the next trial.

LIGhtsaBer ChaLLenGe:

“Trust in your friends and they will have reason to trust in you”

• Make a large circle (10-20 feet circumference) on the ground and supply each cabin group with a jumbo wiffle ball bat and small balls (racquetball, tennis ball or wiffle ball).

• One cabin mate will stand blindfolded in the middle of the circle at a time. Using the bat, each cabin mate must hit three balls out of the circle. Cabin mates will call out at they toss the ball towards their member in the circle. (circle size and goal can be adjusted for ages and difficulty). • Upon completing the station, the campers will receive the location of the next trial.

the FinaL cLue sends the groups to Find and CheCk in wiTh masTeR yODa fOR TheiR TRial compLetion. order oF compLetion is recorded. OveRall gROUPs TO COmPleTe The JeDi TRials The fasTesT is CalleD OUT, bUT all gROUPs aRe winneRs fOR wORking TOgeTheR.

(32)

TRIVIA

star Wars trIvIa

TRivia QUesTiOns Can be UseD in a vaRieTy Of ways TO enhance Your STar WarS CamP exPeRienCe. belOw aRe a few iDeas TO TesT yOUR CamPeRs sTaR waRs knOwleDge: • play Star Wars Jeopardy where each film is its own category • surprise your campers with a Star Wars pop quiz during lunch • have a Trivia leg in the Planetary Olympics

• Test your campers after a Star Wars movie night

these are only a few ways to get your camp excited about learning

Star Wars Trivia. make your questions multiple choice, true or false

– it’s up to you! Come up with your own ideas to help your young padawans expand their minds with the knowledge of the Force.

In thIs PaCket you WILL fInd trIvIa questIons

from the star Wars saGa. each question has been

hand selected to showcase a variety of skill levels from

Padawan to Jedi master.

(33)

q:

Who represented the planet Naboo in the Senate during Queen Amidala’s rule?

a:

Senator Palpatine

q: What kind of hyperdrive generator did Qui-Gon

need to repair the queen’s ship?

a: A T-14 hyperdrive generator

q:

Who was Anakin Skywalker’s father?

a:

He didn’t have a father

q: What was Queen Amidala’s birth name?

a: Padmé Naberrie

q:

According to Obi-Wan, how high was Anakin Skywalker’s midi-chlorian count?

a:

Off the chart (over 20,000)

q: What did Queen Amidala do as a security

measure whenever she was in public?

a: She disguised herself as one of her handmaidens

q:

What was so special about the fact that Anakin participated in Podraces?

a:

He was the only human who could do it

q: Anakin Skywalker had a special ability that

made him a very important worker in Watto’s shop. What was it?

a: He was mechanically inclined

q:

What was Anakin Skywalker building to help his mother?

a:

A protocol droid (C-3PO)

q:

What was Watto’s favorite pastime?

a: Gambling

q:

Who declared, “At last we will have revenge”?

a:

Darth Maul

ePIsode I: the Phantom menaCe

q:

Whose lightsaber skills were second to none on the Jedi Council?

a:

Yoda

q:

How many Jedi sit on the Jedi Council?

a:

Twelve

q:

What was Jabba’s species?

a:

Hutt

q:

What was Sebulba’s species?

a:

Dug

q:

What was Jar Jar Binks’ species?

a:

Gungan

q:

What was Watto’s species?

a:

Toydarian

q:

How many horns does Darth Maul have?

a:

Ten

q:

How many towers does the Jedi Temple have?

a:

Five

q:

Who was the Podracer pilot who just couldn’t get his engines to start?

a:

Ben Quadinaros

q:

What color was Qui-Gon Jinn’s lightsaber blade?

a:

Green

q:

What color was Obi-Wan’s lightsaber blade?

a:

Blue

q:

How many Sith did Jedi Master Yoda say were always present?

(34)

q:

What did Anakin Skywalker often have nightmares about?

a:

His mother

q: Who did Obi-Wan Kenobi check with to find out

information about an assassin’s dart?

a:

Dex (Dexter Jettster)

q:

Who accompanied Anakin Skywalker to Tatooine to look for his mother?

a:

Senator Amidala

q:

Who was Count Dooku’s former Padawan?

a:

Qui-Gon Jinn

q:

According to Lama Su, how many clone units were ready when Obi-Wan Kenobi arrived on Kamino?

a:

200,000

q: Who told Obi-Wan Kenobi that, if the prophecy was

true, Anakin Skywalker was the only one who could bring balance to the Force?

a: Mace Windu

q:

Where was the first battle of the Clone Wars?

a:

Geonosis

q:

Who acquired the plating that made C-3PO complete?

a: Shim Skywalker

ePIsode II: attaCk of the CLones

q: Why did the planet Kamino not appear in

the Jedi Archives?

a: Because someone erased it from the archive

records.

q:

According to the Kaminoans, who ordered the clone army?

a:

Jedi Master Sifo-Dyas

q:

According to Lama Su, what makes clones preferable to droids?

a: They could think creatively

q:

What surprised Obi-Wan Kenobi when he was greeted by Taun We on Kamino?

a:

He was expected

q:

How far away from Tatooine was Geonosis?

a: Less than one parsec away

q:

What was Anakin’s first assignment on his own?

a:

To escort Senator Amidala to Naboo

q: Who did Senator Amidala think was behind the

attempt on her life?

a:

Count Dooku

q:

Who killed Jango Fett?

a:

Mace Windu

(35)

q:

What were Padmé last words?

a:

“I know there is still good in him.”

q: What name did Darth Sidious give

his new apprentice?

a:

Darth Vader

q:

What did General Grievous collect?

a:

Lightsabers

q:

What mechanical threat nearly destroyed Obi-Wan’s Jedi starfighter?

a: Buzz droids

q:

Who killed Count Dooku?

a:

Anakin Skywalker

q: Who was Darth Sidious’ Sith Master?

a: Darth Plagueis

q:

What planet to Wookiees come from?

a:

Kashyyyk

q:

Who adopted baby Leia?

a:

Senator and Queen Organa of Alderaan

q:

Where was Darth Vader sent on his first mission?

a:

The Jedi Temple

q:

What planet did Obi-Wan track General Grievous to?

a: Utapau

q:

What planet did Darth Vader track the Separatist Council to?

a:

Mustafar

q: What species does Yoda say he has a good

relationship with?

a: Wookiees

ePIsode III: revenGe of the sIth

q:

Which Jedi said he didn’t trust Anakin Skywalker?

a:

Mace Windu

q:

What sinister order did Chancellor Palpatine give Commander Cody?

a:

Order 66

q:

How did Obi-Wan Kenobi defeate General Grievous?

a:

With a blaster

q:

Into what organization did Chancellor Palpatine reorganize the Republic?

a:

The first Galactic Empire

(36)

BuILd your oWn

LIGhtsaBer

thIs Is a Great Way to start

your CamP

since all Padawans in

the star Wars galaxy must first learn the

power of wielding a lightsaber and then

in a very ceremonious event, must seek

out the crystal that is meant to be theirs

and build their lightsaber using great

care and the force.

aBout the LIGhtsaBer

The lightsaber is the weapon of a Jedi, an elegant weapon of a more civilized age. In comparison, blasters are crude, inaccurate and loud affairs. To carry a lightsaber is an example of incredible skill and confidence, dexterity and attunement to the Force. In the hands of a Jedi, a lightsaber is almost unstoppable. It can be used to cut through blast doors or enemies alike. Using the Force, a Jedi can predict and deflect incoming blaster bolts, and reflect them back at the firer.

Although use of the lightsaber is the mark of a Jedi – the only ones capable of handling the difficult weapon – it is also used by their sworn enemies, the Sith.

ARTS & CRAFTS

What you need:

• pool noodles in assorted colors • serrated knife to cut pool noodles • scissors

• gray duct tape • black electrical tape

(37)

1

1

2

2

3

for reGuLar

LIGhtsaBers:

Mark the center of the pool noodle, and cut in half with a serrated knife. Each pool noodle will make two lightsabers.

Cover the cut end of the pool noodle with two short strips of duct tape. Once the end is covered, form the hilt of the lightsaber by wrapping approximately 6”-8” of the pool noodle with duct tape.

Use the black electrical tape and additional gray duct tape to create custom designs on the lightsaber hilt. Each lightsaber can be different. Use your imagination and have fun!

for douBLe BLaded

LIGhtsaBers,

darth mauL-styLe:

Use one red pool noodle for each double bladed lightsaber. Mark the center of the pool noodle and wrap approximate 8” in the middle with duct table.

Use black electrical tape and additional gray duct tape to customize the lightsaber.

(38)

ARTS & CRAFTS

star Wars

marBLe maGnets

1

What you need:

• small Star Wars images

• Craft glue that dries clear (silicone-based is best) • white paper • scissors or ½” scrapbooking hole puncher • Craft stick • ½” round (strong) magnets • Clear, flat marbles (usually found in the fake-flower area of the craft store)

• clear nail polish

Glue the images that you wish to use for your magnet to white paper. This will prevent the black magnet from being seen through your image. After it dries, cut your image out a second time now that it has a white paper backing. You will want it to be a circle about half an inch wide.

tIP:

If you don’t want to use scissors, get a special craft hole puncher that punches half-inch holes (found in the scrapbook section of the craft store). Hole punchers make it easier for you to make a bunch of magnets at a time, but either method will work.

(39)

2

3

4

After you cut the image you want into a half-inch circle, set it aside. Next, put a small bead of glue on the craft stick. Then take one of the round magnets and carefully dab the glue onto one side with the craft stick, then place your cut-out image on top of the glue. You want your image to be facing up.

Now put a small amount of glue on the stick. This time, dab the glue in the middle of the flat side of a marble. Then place the glue-sided marble on top of your image on the magnet. Gently press down so that any air bubbles disappear.

Let dry. Paint the back of the magnet with clear fingernail polish so you won’t leave any black marks from the magnets on the fridge or your locker.

(40)

star Wars

dIorama

the planets that make up the

star

Wars

universe have a wide variety of

environments. the planet of hoth is

covered in ice, naboo has whole cities

underwater, tatooine is a desert,

mustafar is made up of molten lava—

just to name a few.

In thIs Craft you WILL Create

a dIorama to Look LIke the

star Wars PLanet of your

ChoosInG.

The ResT Of The maTeRials aRe niCe TO have, bUT aRe nOT neCessaRy. The mORe Of DiffeRenT TyPes Of maTeRials yOU have, The mORe vaRieTy yOU Can aDD TO yOUR DiORama. • paint • paintbrushes • magazines for cutting out pictures • Felt • crayons • Popsicle sticks • any other craft supplies you have on hand, including yarn, scraps of fabric, cotton balls, etc. you can even incorporate things from nature like sand, rocks, leaves, etc.

ARTS & CRAFTS

What you need:

• shoebox (you can also use a cereal box for a more shallow diorama)

• Construction paper • glue

• scissors

The forest moon of Endor

(41)

some Ideas to Create the

envIronment you Want:

• Use white paint and cotton balls to create the snowy environment of hoth.

• Use red, yellow, and orange tissue paper to create the look of lava on mustafar

• paint the inside of your box blue and create some weird looking fish to create the undersea environment of naboo.

1

2

3

4

5

Decide which planet you would like to make. What does that planet’s environment look like? Is it a desert? Is it tropical or cold?

Use construction paper or paint to decorate the inside walls of the box you are using for your diorama. The inside of the box is your environment, so you can give it a sky, land, water, or whatever else belongs on your planet.

Once you have decorated the walls of your box, think about what you want to have inside your environment. People and creatures can be drawn on construction paper or cut out of magazines. Make them stand up with creating a tab at the bottom and gluing the tab to the diorama.

Arrange all the items inside the diorama and make sure you are happy with the way they look. Create the look of depth by placing some items in the front of the diorama and some in the back.

When you are happy with your arrangement, glue everything in place.

Tatooine

dagobah

Mustafar

(42)

ARTS & CRAFTS

star Wars

roCk BuddIes

1

2

Pick out and clean the stone you’d like to paint. Use elongated stones for the heads of battle droids, heart shaped stones for Yoda, and wide ovals for astromechs.

Place newspaper or a plastic tablecloth down on your work surface before you start painting.

What you need:

• smooth stones

• Plastic tablecloth or newspaper

• pencil

• acrylic paints

• paintbrushes

(43)

3

4

5

6

7

Paint your rock the color of your character of choice — yellow for C-3PO, white for R2-D2, green for Yoda, and so on.

Lightly draw the design of the faces and other details of the character you’re painting onto the rock.

Paint in the details with the acrylics. Let dry.

Coat the painted rock with clear nail polish on one side. Allow it to dry, then coat the other side.

The painted rock buddies make excellent planter decorations or even paperweights for your desk.

(44)

eWok

Garden

ewoks live in the forests of endor, where

they grown their own vegetables.

you Can start your oWn

Garden WIth thIs easy method.

ARTS & CRAFTS

What you need:

• paper egg cartons • Potting soil

• vegetable or herb seeds • non toxic paint

• paintbrushes • crayons • scissors

(45)

1

3

2

4

5

6

Before starting, you may want to decorate your egg carton. Draw on them with crayons or paint your favorite scene.

Fill each cup in egg carton ¾ of the way with potting soil.

Place one or more seeds on top of the soil in each cup. Check the directions on each package of seeds, as some more space than others.

Add more soil to cover the seeds. Each cup should be full of soil.

Add enough water to each cup so that soil is damp, and place in a warm, sunny spot. Add water every day, to keep the soil moist.

Once the seedlings have started to grow, you can plant them in the ground. Use scissors to cut apart each cup and plant cups directly in the ground. The paper carton is biodegradable, but you may wish to poke a hole in the bottom of each cup to the let the roots grown through.

(46)

ARTS & CRAFTS

medaL

of yavIn

make your oWn versIon

of the medaL of yavIn

to CeLeBrate your

aCComPLIshments.

What you need:

• cardboard, for base of medal

• poster board, cardboard, or cardstock, for decoration on medal • gold spray paint, or gold craft paint • glue • paintbrushes • ribbon • scissors

(47)

meDal Of yavin

1

2

3

4

5

For each medal, cut a 3” circle out of heavy cardboard. This will be the base of the medal.

Cut out decorative shapes from the thinner cardboard. You can follow the design of the Medal of Yavin, or make your own design. Glue the cutouts to one side of the medal base.

Paint the medals gold using spray paint or craft paint and a paintbrush. Paint one side and let it dry, then paint the other side.

Cut ribbon to 24” long, or long enough to go around your neck and hang down a bit.

Glue the cut sides of the ribbon to the back of the medal and let dry

(48)

ARTS & CRAFTS

CantIna

CharaCter

fInGer

PuPPets

When Luke skywalker first walked into the

mos eisley cantina with Ben kenobi, he saw

many unusual and shifty-looking characters

lurking around the place. of course,

these make PerfeCt suBJeCts

for fInGer PuPPets.

1

Trace the basic finger puppet pattern using scrap paper and a dark pen. Cut

out the pattern and set aside. You’ll be using this pattern for the basic body to all your puppets.

What you need:

• basic finger puppet pattern (see appendix)

• pen and paper

• scissors

• Fake fur in white, brown, and beige

• Chenille stems/pipe cleaners • Colored felt squares (brown, beige, black, red, green, gray, tan, orange, white) • sewing needle • brown, black, gray, white thread • straight pins • Pillow stuffing • glue

• small googly eyes

• black and brown yarn

• black beads

(49)

2

3

4

Cut out bodies from the tan, green, and white felt for your finger puppets. Sew the bodies together so that you have basic finger puppet bodies to work with.

Stick pipe cleaners inside the puppet arms to make them bendy. Cut out hands from scrap felt and sew onto the ends of the arms. You can stitch in fingers for more detail.

If you are making a furry character, such as Muftak, cut the fake fur to cover the basic body pattern you have sewn. Cover the body, front and back, with the fake fur and glue it to the basic body. You can sew the sides for extra durability. Now cut out more fur to cover the head, allowing it to overlap the body fur a little bit to add some extra dimension. Glue the fur to the basic body’s head and sew the sides if you wish.

(50)

5

6

7

You’ll be using felt for the head of your puppet. Be sure to match up the color of your felt with the skin color of your alien. Greedo is green and Bith are off-white. Now look at the head shape of the Cantina alien you wish to make. Bith band members have oval heads. Greedo’s head almost looks like the letter Q! Cut out these shapes from various colored pieces of felt depending on their skin color. Match them up with the basic bodies you’ve already sewn together. Glue the head shapes to the front and back of the puppets to give them more of a 3-D look. Sew the sides if you wish. Add stuffing to the head of the basic body as well.

CANTINA CHARACTER FINGER PUPPETS

Look closely at the costumes each of the Cantina characters is wearing. Cut out the fronts and backs of the clothes you wish to place on your puppets from the felt. Make basic T-shirt, robe, and jacket shapes. You can either glue or sew the costumes on the fronts and backs of your puppets. Always be sure to not sew your puppet shut; you want to be still be able to get your fingers in the opening.

Time to give your puppets faces. This is where you give your puppets their expressions and other details that bring them to life. Glue on googly eyes and tiny felt triangles for mouths. Other puppets will require more specific details. Make Bith eyes from medium-sized black felt circles. Cut out a small square, fold it in half, and attach to Greedo’s face for his nose. His antennai can be made by making two small cones from felt, and his ears are simply cut from felt and attached. Use black beads for Greedo’s eyes! Glue four googly eyes to Muftak’s head and give him a long white felt nose.

(51)

8

Once you have everything glued down, you can act out your own favorite moments from the Cantina.

(52)

CANTINA CHARACTER FINGER PUPPETS

desIGn tIP:

lighTsabeRs — To make a lightsaber start by cutting the blade from blue, green, red, yellow, or purple

pipe cleaners. For the hilt, roll and glue together a strip of gray, black, or brown felt at the end of the pipe cleaner. Glue onto the puppet’s hand or use nylon adhesive tabs such as Velcro.

you Can Create

a WhoLe WorLd

Cast of star Wars

CharaCters to

add to your fInGer

PuPPet CoLLeCtIon.

(53)

BasIC fInGer PuPPet Pattern

uth Laynuma. ChesPo

kutata kreesta

(54)

yoda

fInGer

PuPPet

ARTS & CRAFTS

What you need:

• Yoda body, robe front, and robe back patterns

• scissors

• green, brown, red, and gray felt squares

• straight pins • sewing needles • brown and green thread • Chopstick • Pillow stuffing • Pipe cleaner/chenille stem • glue • googly eyes

you seek yoda

Well you find the little Jedi master right here, at

the tip of your finger. follow these steps to create

a handy yoda puppet that will always be there to

guide you in the ways of the force.

1

Copy and cut out the Yoda body and robe patterns. Secure the Yoda body pattern to two pieces of green felt and the front and back robe patterns to the brown felt with straight pins. Then cut the felt.

(55)

desIGn tIP:

sTiCk PUPPeT — For young crafters,

instead of sewing, you can glue all the finger puppet pieces of Yoda to a wooden craft stick or chopstick to make a fun and easy stick puppet.

2

4

3

Sew the two pieces of green felt together,

but don’t sew the bottom—that’s where your finger will go for the puppeting action. Use a chopstick to push the pillow stuffing into the head and top half

of the body. Cut two small pieces of pipe clear and stick each piece into the arms to make them bendy.

Next, sew the robe onto Yoda’s body but don’t sew the bottom. Don’t forget to put the small gray felt square inside the robe.

Glue on a small green square for the nose, a small red triangle for the mouth, and googly eyes!

turn the page

for patterns,

(56)

YODA FINGER PUPPET

(57)

YODA FINGER PUPPET

yoda’s roBe Pattern

front

(58)

ARTS & CRAFTS

admIraL

saCkBar

PuPPet

It’s not a traP!

I

n fact, you’ll be recycling while making

a cool puppet. transform boringpaper

bags into a sassy puppet of mon Calamari

military hero admiral ackbar.

What you need:

• 2 small brown paper bags

• Craft glue

• large googly eyes (optional) • black, white,

yellow, and beige felt squares • scissors

1

2

Lay one of the paper bags down with the folded end of the bag face up on your work surface. Cut the bottom half of the other brown bag off and tape to the bottom of the bag to make an extra long bag puppet head. Be sure to crumple up the other bag scraps and stuff into the elongated head to give it some shape.

Glue the large googly eyes on the far sides of the head. Or cut out two medium-sized beige felt circles, then two slightly smaller yellow felt circles, and even smaller black felt circles. Glue the black circles onto the yellow circles, and then onto the beige circles to make a pair of eyes. Glue on either side of the bag heads.

(59)

3

4

5

6

7

8

Cut two small black ovals and glue them right above the bag fold for Ackbar’s nostirils.

Cut out thin strips of beige felt and glue underneath the fold. These will be the fleshy bits that hang from Ackbar’s mouth.

Cut a thick strip of black felt and glue inside the bag bottom’s fold to make his mouth.

Trace the outline of the bag on the white felt. Cut out two pieces and glue them on the front and back of the bag as Ackbar’s tunic. Cut and glue a thin strip of white felt to the top of the front and back of the tunic to make his collar.

To make Ackbar’s arms, roll a long tube of white felt and glue the edges together. Let dry. Then cut in half making two arms. Make hands from the beige felt and glue them inside one end of each roll. Glue the arms to the side of Ackbar’s body.

Don’t forget to cut out small squares of gray and black felt to make Ackbar’s command insignia badges and glue them to his uniform.

ma

y the

force

be with us

(60)

master yoda

Lightsaber color: Green

Known for his legendary wisdom, mastery of the Force and skills with a lightsaber.

Luke skyWaLker

Lightsaber color: Blue then green

after contructing his own.

oBI-Wan kenoBI

Lightsaber color: Blue

The mentor of both Anakin and Luke Skywalker, training both in the ways of the Force.

JedI knIGhts

members of the Jedi Order study, serve and use the mystical energies of the force. The Jedi fight for peace and justice in the galactic Republic, defending against their mortal enemies, the sith, masters of the dark side of the Force.

(61)

quI-Gon JInn

Lightsaber color: Green

He was once Padawan to Count Dooku, and mentor to Obi-Wan Kenobi and briefly, Anakin Skywalker.

aayLa seCura

Lightsaber color: Blue

A Jedi Knight of the Republic who served as a General during the Clone Wars.

maCe WIndu

Lightsaber color: purple

Jedi Master of legendary status

anakIn skyWaLker

Lightsaber color: Blue but eventually red

(62)

sIth

The sworn enemies of the Jedi knights, the sith once ruled the galaxy before they were defeated over a thousand years ago. after that time, they only existed in the shadows, two at a time: a master and an apprentice. the sith secretly toppled the republic and destroyed the Jedi so that a sith Lord could create the galactic empire.

CharaCter Cards

darth sIdIous

Also known as Palpatine, a seemingly friendly politician from Naboo, Darth Sidious was the mastermind of the Republic’s downfall. He set into motion a series of events—including the Clone Wars—which ultimately destroyed the Jedi Knights and the Republic, allowing him to usher in the evil Galactic Empire.

studied under: Darth Plagueis

darth tyranus

A former Jedi Knight, Darth Tyranus was the secret Sith identity of Count Dooku. Dooku left the Jedi Order because he felt it had lost its way serving a corrupt Republic. He became the leader of the Separatist Alliance that threatened the Republic in the Clone Wars, secretly serving his Sith Master who had engineered the conflict.

(63)

darth mauL

Formerly a Nightbrother from Dathomir, Darth Maul was trained from a young age to become a fierce Sith warrior. He carried a double-bladed lightsaber. After being defeated by Obi-Wan Kenobi, Maul’s devotion to the dark side kept him alive long enough to be recreated by Nightsister magic and transformed into a menace during the Clone Wars.

studied under: Darth Sidious

darth vader

Once a Jedi hero of the Clone Wars, Darth Vader emerged as the Sith apprentice responsible for carrying out the will of the Emperor. Severe injuries suffered in a lightsaber duel on Mustafar required Vader to wear an ominous life-sustaining suit of dark armor.

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tatooIne

A desert planet with two suns. Home planet for Luke Skywalker and Anakin Skywalker.

moon of endor

Home of Ewoks, Endor is a forested moon covered by giant trees and is sometimes called the “forest moon of Endor”

There are 20 different planets and moons shown in the six films. each one is very different from the next as are their inhabitants as well.

References

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