"""
Orcs, Hanten., Dwarft.:
eve. _
an
the-
m~t
,..,.. of the " ' - "
WwId
tllild _
of
the
minor
ones
too,
haw
'te'ms'
of
Warriors,
mighty
herOe.
W1>obonte
in _
... t",
their
~.·8
honour
, pride.
and the
sheer
unmitigated
helt of itl
Blood
Bowl the game CNtB
~
in~
1'016
of •~
... <if ...
t.,moretIO' ...
_~
... \bu ... Ihe
fino.u .. _
the
IoctIc.. ... " ...
of .... day • ;ftoo
Can
oer ...
--"'-P'-o
-
with on'v
~
_
....
tOIbd _ ,
•
.... cen _
the ~
_
the ....
ow
...
91
0ry of
victoryl
~
.. - . , - - - ...o/_'OC~
"'-tiC _ _
i. If
... _
, _
As"""""' •
... -
.. f1Igh-..tv
,
-
~'1b.
"""
rnind-blowiog 8toOd
Bowl
~
plW con,ple.,v-reviMd
... ' ... "'" will
be ... _
0 ...
in
minutH.
'dding -tro
~tems
for
even
gt&ateJrealism ... you
master
U:re
U4me.!
00G
1
1
1
hd3
1
o
ISSUE
103 JULY 1988
Editorial Manager Phil GaUagher EdltOl' Sean Masterson
Contributor. Mik. Brunton. Greeme Davis. Oeve Langford, Jervis Johnson. Derrick Norton, Rick Pliestlev. Ken Rolston lind Nigel Stillman
Graphic
0.-'9"
Chris Colston, Mark Cr8l11:1n, Brian George and BiL SedgwickAn Editor John Blanche Cover B,mlBcars Jim Bums
lIluJtrllUon MOave Andrews. @Paul Bonnar. ~'crlldf8x.
!Be
a
,'
Crilchlow, CD Colin Dixon,H, CJ.tGary Harrod. '" Pele Knihon, <».180 Miller,
!ldI Russ
Nicholson endt Sid
'1'Production Ollye Clemmett, Chris Colston, Nick O.d, Tony O.borne. Richerd Wright and H
Mlnlaturn PaInter8 Sid. Mike McVey and Darren Matthews
Photography Phillswis
lYpeMttlng Lind$fIV 0 I.e Dou){ F'lIton lind Dewn DuffV
IlMIluable l'yplog Mary Anne Naismith Adwrtlllnil Tim Pollllrd
Publillher Games Workshop Limited Print Buv-' Bob Malin
Publeat\on. M.naga. Alan Merrett AN'-tant ProdUC11on Mln~ Steve Bruce
Studio Manager Tom Kirby Head Honcho Bryan AnHIl
Printed by Thamesmouth Web OffHt. Basildon, UK. All correspondence eKcept subscriptions should be addreu ud to; White Dwarf, Gemes Workshop Design Studio, Enfiald ChembtU8, 14·16 Low Pllvement, Nottingham NGI 70t.
Hello, come on in. There's a lot going on in herB. When we get to Ken Rolston's Vermilion
Pawn and meet Lukas Pfandleiher, be nice to
him. Remember, it's carnival week in Middenheim and he's as busy as everyone else.
Perhaps we can interest you in some weaponry while you're here. Some fantastic workmanship has gone into this selection.
Generals, our definitive breakdown of goblinoid armies is hot off the classified list.
You may also be surprised to learn the lethality
of the latest in chaotic technology -unless you
are chaotic, in which case, just take one of these pulverisers for a test maul. Please. If it's a holiday you want, the galleries are filled
to capacity with new, exciting works. I'm sure you'll enjoy taking them in on your tour. There's sport, too. Work off that weight -lose
a limb.
Transport is'available in a wide variety of colours and weapon payloads.
You have definitely come to the right place.
Sean Masterson
CONTENTS
3
Barbeque your brain for summur.4
"Yeah, it's magical but how dOEtS it work?" Ken Rolston asks someone who should know.
73
Dave Langford is on holiday this month, so ...74
Where is our hero going? Does he know? What unfortunate might cross his
path?
76
Warhammer 40,000 vehicles written off by Rick Priestley.25
The realm of readers.29
There are two sides to consider when Jervis Johnson presents rules for Elves and Dwarfs in Bloodbowl.32
Graeme Davis answers questions on Characters and Careers in WFRP and finds that life isn't that hard after all.33
The biggest chunk of Realm of Chaos yet, hewn with what type of blade?Mike Brunton and Bryan Ansell examine the armoury.
50
Stonking, spiky, swirling barrows of oblivion - the Tenderiser and the Whirlwind.56
John Blanche with some Imperial custom jobs.60
Hot metal and oil· in ink. Carl Critchlow.63
The colourful history of this M.41 AFV.69
A Warhammer Armies assault led by goblinoids Rick Priestley and Nigel Stillman.
SUBSCRIPTIONS Plln .... nd _ m_ remittance to: G""," VttIrl<~ 0.-"", St- . Hillrop. Eurwood. NQrts NGI6 3HY (USA: GIIh)~~ Work.shop Us. 1210 K." Highwsr. Bllltimore. M~ 21230USA/. ~ 107731769731. Whit.o .. ort I. i>Ubliohad monlhly. Annuol wbocriplion detalll _ ,.1 . . I .. 1 _ on p59. PIHH mab all peymtn'-'" Pomdo Starling. WIlen you lulncrlbe. pl . . . . I.1I UI .. I>oIMt you a,a ",n_1ng on old lubacription or rtlIrtlng I new one.
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adwrtiHtI.
Whill Ow.rf ... _ lhI rlghl to ameod or .. jf<::1 any mlle,I,1 aubmiTtad lot i>UblK:etion al III IdwrtlHlTlftnt.
CONTRI6UTIONS
n..
..:lIto. will bot pl . . 1Id 10 accepl nny praviouoly ... P'JbIiohld articIae or Irtwork lor 1r>cIuoIorl'" WhiteAlI ... bjact _ In Whiuo Owort II copyright G ... Wortlhop Limited.
All righ!I on !hi eontenll oIlhi1 ~1cMiorI ... ...:I. NothIng may bot reproducld In part or In ~ wijhou\!hI prior ... in..., con"nl 01 the p\lbbh ...
() G.me. WoIkIhop Limited '955 Covet CI 'obung Artlill 1988
Blood Bowl. 01'" Future. We,hemmer F.Muy Rol.pl.y. Wo,hllmm'r 40,000 and WIIrl>.mm., FIMuy S.ttI., Third Editkm a'. trodeme",," 01 G.mel Wor~1hop Umhod.
YOU ASKED FOR ITI YOU'VE GOT ITI A STARTLINIG NEW RANGE OF SPACE
MARINES, ESPECIALLY POSED FOR USE WITH THE RHINO AND OTHER VEHICLES
FROM CITADEL. THE MODELS (BLOOD DRINKERS IN THE PHOTOGRAPHS BELOW)
COME IN A VARIETY OF POSES SO THAT THEY CAN BE: POSITIONED AS HOLDING
ONTO THE HANDRAILS OR RECLINING ON THE BODY. THERE ARE ALSO THREE
TORSO MODELS (COMPLETE WITH HATCH PIECES) TH"'~T CAN ACTUALLY BE BUILT
ONTO THE MODEL. EQUIPPED AS A FULL FIGHTINC; CREW, THEy'RE ARMED,
POWER-ARMOURED AND SPOILING FOR A FIGHT. BEAUTIFULLY MADE FOR
COLLECTORS, FOR WH40K GAMES, AND MOST 01:- ALL, FOR SCARING THE
Ken Ro
l
ston returns to our
page
s
thi
s
i
ss
ue
as
th
e
proprietor
of
the
cur
i
ous
l
y
na
m
ed
Vennilion
Paw
n
. Ken
'
s
Dwarven
magica
l
mercantile
venture
marks the
beginning of
a new
,
occas
i
ona1 series of
Compleat Encounters
-
FRP situatio
n
s
which
incorporate intere
s
ting
NPCs
in
adventure
s
i
tuations with
l
ocations
and
background ma
t
e
rial
(such as
n
ew
i
tems
or i
nt
eres
tin
g
treatments
of creatures and
items) for easy incorporation into a
ro
l
e
playing session. Apart from
being
entertaining,
it
mig
ht
give you
some
ideas for sendi
n
g
us
your mostintri
g
uing
NPC.
WFRP
s
ituation
s
are
most
wanted
but we're also
inter
es
ted in
C
thllih
u.
Stormbringer
.
Dr
edd,
R
uneQuest.
I
n
fac
t
,
the new
WD
s
ub
missions
gu
i
de
lin
es tell a
ll
,
so
w
rit
e fo
r
yo
urs
if
you're interested.
Why are
GW
games
so popular?
Ah
,
yo
u
don't w
in
a p
ri
ze fo
r
answering correctly.
Think of
the
spee
din
g me
tal
of
Dark
Future, the
g
rim
peri
l
o
f WFRP
,
the
i
ro
ni
cal
l
y co
l
ourf
ul
4
1
s
t millennium
of
War
hammer 40
.
000
,
the parody
in
Blood Bowl.
..
T
h
e tro
u
ble with a w
h
ole
universe
is the
difficultly in getting it all into pri
n
t.
There's always a
n
other aspect
t
o
it
that
wedon't
have
roo
m
to show you. Sun::ly,
ple
nt
y of peo
pl
e
wou
l
d be
int
erested if
we
found
a way of revealing a little ml)re
of the strange
place
s,
peopl
e
and
creatures t
h
at exist in the games?
Ye
s,
but how
?
We're going
to
produce
a
high prof
ile,
mo
n
thly adventure comic. After
spe
nding
months
of
planning, thinking
and
'
getting our
heads togeth
er',
this
graff
ik
s extravaga
n
za
i
s
now
well
underway
,
with a
rti
sts and writers
gett
i
ng
t
o 'M)rk on
th
ei
r
s
t
rips. Each S
l
rip
i
s
faithfu
l
to th
e
game background
it
s
prings
from. Some are blockbusting
epics while others are
more
co
mpa
c
t
-t
h
ey're all
hard hitting
.
The comic will open up and
explo
r
e
w
h
o
l
e
new
areas of our wor
l
ds,und
we're
pa
c
king this
monster wit
h
adventure from cover
to
(48
pag
es
la
lter)
cover.
We
're
ta
l
king
to
some of the most
respected people working in the
comic
indu
stry
in
this
co
untry
.
They're as
excited as
.
we are. Apart from
the
Famous Names who'
ll
be appearing
within
itspage
s,
we
ha
ve fo
u
nd
so
m
e
new wrilCrs and artists
-
who you'
U
soon
get very excited about. Betcha. Waltch
thi
s s
pa
ce.
Meanwhile,
Peterborough Rolegames'
Ga
m
esfest 88 co
n
ve
nti
o
n
took
pla
cf:
o
n
Satu
rda
y
th
e 28
th Ma
y at the Cc.
u
rt
Ex.
h
ibition ce
n
l.rC. A good
time
was
had
by
ali, even though there was
sti
ll
room
to park a
cross-c
hannel
ferry in
th
e hal
l
where the event was held. Companies
an
d
groups
h
eld
gaming sessions
throughout the
day. The
relatively
low
attendance al
low
ed everyone
to
explore
th
e various games tab
l
es and dea
l
er
stands
at
their
own pace. GW's
srand
was
framed
by
'Eavy
Meta
l
and
Illumination
s
Live, which attracted
e
n
ough
interest
to keep
the
sta
nd
's
occupants busy
talking
,
mod
ell
ing
,
pain
tin
g a
nd
drawing for
th
e
who
l
e
day
.
On
top
of a
ll
t
h
at was
th
e
regional
Go
l
den Demon
heat.
Some interesting
music
(wet
no
thrash?) helped
add
tothe
relaxed atmosphere. Organiser Mel
Gilbert was pleased with
the
affair and
is already planni
n
g
n
ext year's
even
t
.
Go o
n
the
n
,
h
ow
man
y
of
yo
u
stayed
up
getting
sq
u
a
r
e-eyed
durin
g
lTV's
Telethon? Among the
hundred
s
of events
taking
place under Tel
ethon's
banner
,
members of
th
e
Roundabout Youth
C
lub
got together for a
marath
o
n
session of
Warhammer Fantasy Battle.
The lads
h
ad a good 24
h
o
ur bash
(t
h
eir report
i
s
c
ur
rently on
i
ts way to White Dwarf).
GW thanked
th
e
members of
th
e group
(w
ho
each received free games for their
efforts)
,
and Andy
Jone
s
organised
a
kaboodJeof phenomenal proportions to
be sent to
the
youth club's
l
eader.
Mr
Robin Dew
s.
He
will be
making
sure
tha
t th
ese goodies are now
pa
sse
d
to a
hosp
i
tal
-
where some of the patients
are
bound
to apprecialC a break
...
Members
of
theclub, together w
i
th Workshoppers
in
Dark Future
gear, presented
a
c
heque
for £300 raised
by
the game
,
GW
spo
n
sored
Mythlore. those maste
rs
of
the
fu
ll
sized
beastie,
in th
e
Telethon
director's
c
hall
e
nge.
Mythlore. who
faced
sixteen othe
r
teams in the
competitio
n
,
won the event with
ease,
even
though the
compa
n
y's
co
nt
estants
were sweating out a
Krypton
Facto
r
style
assault
course
in full
costume. A
c
heque
for
£20,000 was
pre
se
nted
o
n
behalf
of
all
th
ose
taking
pan.
Southsea
mod
els
became the
second
OW Spec
i
alist SlOckist
l
ast month.
They
opened their doors to a fevered
crowd
of garners on Saturday
1
4th
May
,
when
the
ent
hu
s
i
asts were trea
t
ed to a free
hit
on t
h
e head
(f
rom
a
rubber
swo
r
d-wielding Workshopper) with
every
purchase. Oh,
all
sorts
of
stra
nge
things
happened. Go along to an
opening
when
it
happen
s
ncar
you.
Culture Shock
ex
t
e
nd
s
congratulations
and
tentacle
s
to BiL
-
who
married
the
equally
s
tran
ge
ly
named Gabz in May.
May you both
zag
happily ever
after
andhave
lots
of gcoks!
,
~~~~~,~~~i!~~~~~~~~~
Appc=arancc
Master Luwwith
a
slighlly protruding belly, an air of
isand Social Standing
a ple25:lnt-looking Dwarf of laic middk-2ge,scholar
ly
dishevelment,
and
chuml,penetrating blue eyes. Lubs
has
completed the equivaknt of 2n apprenticeship in Alchemy,
a
n
advanced career as Scholar, and a Level Two
ca
r
eer
in
Daemonology_ He has sioce moved aW2Y from the daemonic arts to resume a caret:r in Wizardry, and de5pltehis In"oly~ent in the darker sid(~ of magic, a nicer daemon summoner you'd
never
ho~to meet
.
A5
a
daemonoiogisl.luk2s has suffered two disabilities, neitheri
~~~~~~~~~~§3~g~~;;:j~~~~~~
particularly disabling. Luns is allergic 10 pollen, but he St2ys2
way
from
the
co
untrySide
.
and poll!:'n allergy
is
not
uncommon among normal folk. He has also suffered Strength Loss - Inconvenient, but hardly crippling.
A Complete Encounter for WFRP
by Ken Rolston'Cor! That's a GOOD '1m, tblll is. Ebr. .. what is it?' 'Blazed if J knoUJ. Btlt fI's sure enough magical. Here .. feel
It
:
(Tbrustlng tbe fist-sized object tip agaitlst tlJe other's cbeek.)'AHHHGH!' (Letlphlg fulckwards 111 terror). 'It's ALfVE!' 'No, ya ""lilY. 11 's just a rock - ( think .. .'
'Wtll, ya better be sure 'fore)'a gojammlt/' it Irlta otber folk's faces. Look ... (lem,Ingoveratuf wbisperlng) ... ma)'be )V' better take II to tbe ''ennilion PtUlm. The swl"e charges an anti (md a leg, but from what / bear he's good, ... alld discreet.'
Outline
TlJe ~rmiIlOIl Pawn and Mast~r Lukas, its propril!lor, perform
sl!rvices of vital importance in any WPRP c2mp:algn -tbe
identiflcllflon 2nd ev3Juation of magic items. Master Lukas is 2.Iso 2 sou~ of cash loans for desperate :.tdvenrurers, though they'll p2y high r;ues of imerest, and must ie:.tve magic21 lreasure behind as security.
Setting
Thl! encounter m:l)' be IOC2tl!d in llny large town or city in
your fanlllsy campaign -most plausibly in :I sell1e:mem largl!
enough 10 havl! its own college lind Magic Guild, because, in his r~search Luklls"musl occasion:.tlly rei)' on the I:uger reference Iibr.u1f!s of such instiludons.
Reputation
Among thl! common folk, who have link nil to pawn or idl!ntify magical treasures, Master Lukas and his establishml!nI ~ linle more than a \'2gue rumour:
'EIJ? lim 'tle a magical whatsls you walll priced? ~OH! Let me 100k ... No, no idea who'd)'ou go to. The Guild p'raps, or a btmker. .. tbe 'Temple .. Ob, t/Jere's the Red Prill", or something, tbat's it, dOIll~ itt tbe Frieburg .. .'
Experienced adn:nturcrs and arc:me students and pr.tCtilioners know Luk2s either from persona.l experience or direct report: ·""tll, tbere's Lllkas at the Venl/i/fon Pawn, and little else to choose. 1'1:)/1 could take to the Magic Guild, if you 'retl wizard, and If)'ou 're a member, and)'Oli know what )"Ou're about. Tby've (I library tbere, and maybe you ca" cbivy some old geezer into helping Ollt on tbe research. Bllt J bear they're none too lJelPful tlnless)'Ou 're well cmmected, and ifyotl're not a member; well, forget II.
Coune, if},OIl'rea man of the fa lib, )"011 can take It toa temple -though they don 't kt/owa lot about sorcery tbere, mid what they do understand, they're likely to requisition -'for tbe greater good' or somesl4cb.
Nope, Lukas is your best bel. III gods, his fees are blgh, but if)'Ou "eed casb, be's got it, and no questions asked. He's tlwful fast alld aWflll good - too good 10 be true some say. He's been arouTld for years, so he's got to be reliable -and, (IS J say, )'011 haven't mucb cboice.'
As a pawnbroker, Luk2s is a remarkably agreeable SOrt. He
charges a lot for his services, but so do physicians and other trained prokssion.als. He'san anU.ab1e but runt-willed bargainer: He knows he has an effective monopoly in his trade, and doesn't hesitate 10 renlind the client, 'If you don', like my prices, weU, where else can you go?'
Lukas is a respected member of the imdlectu:t1 community. Since he is an expert in magical coUectibles, he Is especiaUy favoured by rich! nobles, who are alw3YS tr-ying to wheedk
a bit of free advice out of him on what sort of treasures :Ire
particularly valuable. He is also a sought-after guest at parties,
where an offhand comment from Luk:ls - 'My, Ch:lnceUor, I see you have:l Sf't of}:u111Cek Globes: -promptS the envy and admiration of o'ther aristocratic collectors.
Lukas is quite proud of his dw:uven herilllge, and rnues :I
coocious effort 10 treat Dw;ufs generously in trade and friendship. In fuCl, his manner tOW2rd them is II bit plltronising;
'Db my, yes, WI~ DW:lrfs have 10 stick together, don't we?'
However, he is quile at home SOCiwing with human and elven
scho13rs, wiZ2J"Cis, nobles. and other professionllis.
Dwan-en Guards; Lukas tmploys six d\\'3.tVen fighters. when
he can g~ them. He outfits them with chalnmail and p2)'S them weU.1YpicaUy. twO guard his home in an upper-class section
oflown(in ]l.liddenheim, the Nordganen district). 'TWo remain allhe Vermilion Pawn at all times, while two accompllny him as bodyguards on his walks to and from his bomt, his shop,
and on his social \'isits.
Master Lu~ Pfaodldhtr; Level Th'o Wizard
M OS W I lot CI WP Fc1
}S2
2
5
3
5
18
"
6
7
S8 85 32
Sldlls: Arc:,me Langu:lges (D:lemonic Magick)j Astronomy;Brewing; Canography; Cast Spdls(Peny Magic, Baule Magic 1 & 2, Dacmonic Battle Magic I & 2); Chemisuy; Daemon
Lore; Ev:alullle; Herb Lore; Hislor-y; Identify Plant; Identify Magical Artifactj IdeDlify Undedj linguistics; Magical Awareness; Magic Sense: Medit:ltionj Night ViSion: Numismatics; Rcad/\Vtite:; Rune Lore; Scroll Lore; Secret
Language (Classical); Spe2k Additional I.3nguages (Dllrk Tongue)
Possessions: Leather jerkin, ShOft sword, Whistle (to :lttrAct the Watch lC needed); Amulet of Adllmantine (sbaped as a daemooic hand -providtS T7); Wand ofJel (command
is "Have iU thee!" with 14 Charges remalning).
Magic Point:,: 18 AUgnment;Neuual
Petty ~gicSpells: Gift of Tongues, Glowing Ught, Open,
Prolection from lUiD, Reinforce Door, Sleep.
Battle Magic I (including Daemonic); Aura of Protcction, Cause P2nic. Mystic Mist, Summon Energy. Zone of
Six Dwarf Bodyguards
MWSBSS
T W I A IA. InlCI WP
fel 3652254 9
34 2204731 52 48 20 Skills: Disarm, Specialist Weapon (Fist), Sm:et Fighting,Strike Mighty Blow, Strike to SlUn.
Posscsslons: Knuckle-dusters, Axe, Sleeved M:dl Coat, Mail Calf, Shield,
206
GCs.Lukas's Routine
Lukas keeps ir~gularwork hours· to discoUf"olge plouers, he
says. Chances of finding bim :11 the shop during daytime Is 50%; 10% during the night. The rest of the time he is either
at home -where he
refuses
to see clients, doing research atthe Magic Guild or the University, or on social engagements,
When he's at the shop, guards fetch food for Lukas, and in
addition several dozen live rats are delivered weekly -most
of which
are
fed to the dogs (but sec lK'low).The
Pawnshop
The formidable stone structure squats among shabby old book stores. alchcmlcaJ
wholesalcrs and other shops of scholarly
:lOd antiquarian interest. (In Middenheim, the shop is in the frieburg, on a nameless
alley off the northeast edge of the Grt.."at P:lrk). Loc:uing the place is a simple matter
of Inquiring among the local shopkeepers, or wandering around looking for a stone
building with a red chess pawn on the
door,
The shop itself is a massive, windowless stone "ault, -resembling a military
blockhouse. The stonework is dwan'en,
dry·mort'.ared and ponderously secure.
The arched stonework of the roof is
supported by thick interior walls ·
. Bedrock solid!' a Dwarf might remark
with satisfaction, 'and as good as you're
likely to see above ground.' Built by
dwarven Stonemasters, the Vermilion
P-,lwn appea.rs to lK' (and is) more .secure than the 2ver.tge bank or prison.
A walk 2fOund the building reveals only the {rom door and a sturdy timber shed wilh a rear entrance.lf M25ter Luk2S is in,
two war dogs on disconcertingly long chains are tethered In the back, ever· so-enthuSIa5tica.l1y greeting any casu21
v!si[ors.
During construction, Lukas made filings from worthless cursed m2gic items, and SC2t1ered them in tbe stonework to
confuse magical probing. To Magical
Awareness, the entire structure radiates
magic power.
Front Door: LOL'a(ion I
This is thick 02k, reinforced by iron. A red pawn is painted
on the door togeth.er wilh Ihe follOWing notice: 'Knock loudly and wait.'
Lukas scrutinises visitors from the Service Chamber through ;J concealed wide·angle peep lens. Unless a Daemon or a full
regiment threatens, Lukas then releases the locks and bolts.
Booth: Location 2
This narrow room is fitted with a wooden bench for patrons.
'Come in, and dose the door behind you, for your
own
pri\'2CY and mine; Lukas invites, and will procttd no fumer until the outer door is closed and locked.Lukas watches patn)Ds through peep holes. If he suspects foul play, he releases 81ack Lotus powder bombs through a
mechanism in the ceiling of the booth. He dumps the first dose, and, if the miscreants seem merely foolish or stupid,
he may open the locked door and allow them to escape to
warn others against funny business. If his victims appear 10 be real criminals, he leaves the door locked, dumps 2 second
dose, and sends a guard for the City W2tch.
If 211 is in order, Lubs opens the iron shutters on 2'x2' window between the Service Ch2mber and the booth. All business is
conducted through this window, 2nd at the fltSt sign ofuouble,
Lukas slams the shutters 2nd pours on the Black lotus.
==
1ft
c:
1ft
I
-c
o
z
;
z
Service Chambe
r
:
L
oca
ti
on 3
Lukas keeps his business records and minor magiCOll trinkcts in here. along with a few bulc rekrence tats and analysis
tools. ThC'M: allow him to Identify most common potions and
devices whilC' the patrOn waits.
ALL ITEMS MUST BE ANALYSED AND APPRAISED BY LUKAS BEFORE HE WILL EVEN DISCUSS OFFERING A LOAN
AGAINST THE LTEM, OR BEFORE CONSIDERING PURCHASE
OF THE ITEM.
The procedure is simplC'. Lukasaplains his lerms (see bdow),
and if the patron agrees he is charged an Initial10GC for each ilem 10 be identifled, appr:alsed, pawned or offered for nJe.
Luw then withdr:aws and seals the shut~ while he perfonns buic tC'Sts on the items. NOle that if Luku can't identify the object with simple testS, the client slillloses the: IOGC adv:rnce, u Luw al'W:I.YS warns his customers.
U
the tC'$tS re\-'eal the nature 2nd value of the item, he opensthe shutters, and collecu the balance for his analysis, before
2IU1ouncinghis fmdings. If the Item requires further study and
l"C5e:l.rch, Lukas iruorms the cUents and estimates when they should retum for the fin21 f(:port,
Patrons interested in purchu ing somethlng from Lukas must
explain what they seek and how much they are willing to p2y br:fore Lubs will fC'VC':I.1 whether he h:lS the item in question,
or wh:1t he will ch:uge for It. B:ugainlng will :dfect [he sale
price in the usual manner.
If the barg:l.ining is successful, the shutlers ~ sealed, Lulus retri('\'es the object, returns, opens the shutter, and concludes
the deal, If lum and the client cannot come to IUms, Lubs
politely asks the client to 1e2ve, and closes the shutlef$. Troublesome-clients are usisted from the premises by the
guards or. or if necessary, the W2ICh.
Lucas's Business Practices
Paw1II"g ItemsLubs offers 5Q.% of appraised value u a cash Joan secuf(:d alPinst the item. His terms:lre 1% interest per day on the 10m,
with a minimum credit ch:uge of 20Ge (to cover the COSI of
his :lpprais:l..l).
Thw, if he :lppraises your Ring of W:1r<ling al 500GC, he'll loan you 250GC on the ring, You t:I..I.::e the loan and repay It in teo days. At 1% per day, Lukas requif(:s the 250GC loan, plus 25GC lnterest for 10 days, for a total off 275GC, If you
paid it back in one day, you'd only owe 2Y.!GC in inlerest, but you'd still have to pay the loan (25OGC) plus the 20 GC
minlmum credit charge.
Ide"tlfylng Items
A flat fee of 20GC
+
5% of :lppralsed value is charged foritem analysis, wilh IOGC paid in :ldvance.
H.is sl2nding offer is, 'IJ you think my :lppraised value is too high, I'll buy tbe object from you for the apprused value. If
you think the \'3.I.ue is tOO low, be thankful - your 5% fee is
thereby reduced:
U luku aln't fully identify the Item with his bulc analysis tesl, he offers his Adv:rnced Resc:lrch services. 'If I can't identify il by mundane methods, you can eilher take the object to someone else, or p2y my advanced research fee: 200GC and
5
% of appraised value plusexpenses
for :.Idv:mced resurch.'Advanced Resc:lrch t:I..I.::es from
4
-6
weeks, with no gU:lr.lRteeof success. However, if Lubs can't identify the item, the client only p:lys the: IOGC buic fee, and is always free to recrkve
the item and take il elsewhere for identiflc:ltion.
Identifying Magical Items
In addition to revealing whether or nOl:.ln item is magical, the skill Magical Sense :llso reveals tbe number of powers
(Ie how powerful the item is), To discover JUSt wh:lt Ihese powers are, a ch2J"':lcter wllh the skill Identify Magical Artifact must hold the item, :lnd for each successful WP
test a single power is rC'Yealed. Once the ch2J"':lcter fails the
test he cannOI lPin 2ny mort' information.
II is this latter skill thai Lukas uses, and the fml power
learned wiU alw:l.ys be 2 gener:al notion of the objec!'s
history or function. A Cure Light injury ring, for ex:.unple,
would be identified:lS a healing ring, ora Dagger-a/Death
might berecognlzed:lS the WOrk of Ma..rlo Fettucini,:I Tile-.m
sorceror fom'lerely employed by the Assusins of the Bbde.
With tepe:lted WP tC'StS, speCific powers (wilh passwords if applic:l.ble), can be obtained. Most items require aspecllc
invoc:ltion to activate their magic:l..l properties, and since
this is generally asecurlty precaution, r.uely is the Invoking
phrase clarly ma..rked on the device.
In addition to tbese Sl:lndard methods of investigatiOn,
Lubs also bas recourse to a vaSt collection of books :md
tools which he can use ifhis /(le1lt/jj'skill is Dot sufflciem. This reference m:lterial and equipment forms the Msis of
his Advanced Research, and allows him 10 continue gaining
Information where he lefl off: le:lrning everything about
an item is exTremely difficult for a typical advenrurer, but
mere child's play for aperienced m:lgic h2ckers like Luw .
Again, Luw must ,na.ke a WP test to obtain inform:l.lion on each power.
Items with functions purposely or acddently obscured, and items of inherently obscure function are more serious
ch2.l1enges to magic hackers. V:lrious elabor:ate research
procedu~ llrC' available, most of whicb ~ either
time-consuming or dangerous, and none of which guarantee
success,
For these vc'ry difficult cases, Lukas can always :lsk his daemoll cabl1letfor an appraisal. Luw generally saves this :is a !:lSI resort, since the Daemon charges in quarts of
bumanoid brood. Lukas is 2 nice fellow, and dislikes such
practiCes, but he is alSO:l practic:l..l bUSiness man, and will
~
~
'
Ere! Bob Olley'z dun loadsa Gobboes. an
'
they're
dead good
,
jus' like
'
is uvver stuff! An
'
Iron Claw
minnichers
,
they're fish'ly appr
...
er
,
yer can usc '
e
m
in
y
er WAR:AMMER armies. no !rubble! So watcher
w
aitin' fer! Cerronwivit an
'
get stompin them Stuoties!
(JOBLINS
26
27"
Designed
by
Bob OlleyPainted
byCitadel Figure Paint
e
rs
z:
~
z:
o
...
-I
\101
~
\101
=
....
Purcbasing ItemsLukas sells items for double Iheir appraised value. On the black
market he sells for a lower price, but does a greater volume, Since it is almOSt impossible to buy magical items elsewhere, the doubled price is really rather fair -'Folk looking for a specific item are happy to pay, and folk who complain about
the prices have no business shopping in the first place.' The following magical ilems are for sale, and :lte stored on shelves behind the curtain, out of sight of the clients. Lukas's appraised value and his asking price:lfc Listed after each ilem. Lukas honestly represents the true capabililies of the items to his clients· a polic), he steadfastly adheres to. (For details
of
magical functions refer
to
WFRPpp183-
1
90
.)
Mor
e
expensive items are available to the right sort of people, bur Lukas keeps rhese secure in a special cabinet (see below).Lukas may accepr less than his askingpricc, but never less than
the appraised value. Factors inclining Lukas to accept a lower price are package deals or asuccessful use of
Bargain
.
Obvious e1perts in magic gain + 10% to theB
arg
ai"
rcst OUI of professional respect. None of the following are panicularly remark:able or valuable as collector's items.Items
for
Sale
Rlllg
0/
Gift 0/ TOllgtU!s; 2 magic poims remaining. Invoke with 'Speak and Be Known to Me: (120Gc/240GC)Rlllg
0/
Magic Lock; 9 magic points remaining. Invoke with 'Bu to Mine Enemy.' (190/380GC)Ring o/Cure Light bljury; 10 magic points remaining. Invoke with 'In SbaUya's Name: (200Gc/400GC)
Ringo/Cure Light Injury; 6 magic points remaining. Invoke with 'The blessing of ShaJlya on this one, wbo comes in ) humble supplkation.' (I60GC/320GC)
II Ringo/Cureligbt Injury:, 2 magic poims remaining. Invoke With 'In Ulric's name, heal this warrior.' (120Gc/240GC)
,
I Ringo/
Protection
Against Chaos; IO magiC pointS remaining. When invoked by the pbrase. 'Cbaos Avert! In SoUtan's Name!' a magic point is ex:pendcd, and protection lasts for 7 rounds. (200GC1400GC)Rblg 0/ Protection Agllinst Chaos; 6 magic points remaining. When invoked by the phrase, 'Deatb to Chaos!' a magiC poiO[
is expended, and protection lasts for 7 rounds. (16OGC/320GC)
Ring 0/
P
rotection
AgainstChaos:
5 magic points remaining. When Invoked !by tbe phrase, 'By the Hammer ofSigmar, BlastYe, Cb:l.os Fiend!' a magic point is expended, and prOiection
lastS for 7 rounds. (150GC/300GC)
Kni
g
h
t
's
Helm
+
J: in battered condirion. (IOOGCI200GC)Swordo/
P
rot
ectlo,,
;
+1 AP to::t.ll body areas, 10 magicpoims.When invoked by tbe phrnse, 'Ward mine enemies!' a magic
point is ex:pet:lded, and protection lasts for 206 rounds. (300GC/600GC)
Sword
0/
F
ear;
5 magic points. When invoked by the phrnse'Yield or die!':1 magic point is expended, and protection lasts for 206 rounds. (200GC/400GC)
Dagger
0/
Death
;
+ 2 <hmage, 6 magic points. No command word but with each successful :l.ttack, a magic point [s expended, and the additional damage is inflicted . (400GC/800GC)AJa
ce
o/Sleep:
4 magic points, Invoke with 'Sweet dreams',a magic point Is expended, and victim struck makes a Magic
test ar ·30 penalty or falls asleep for 206 turns (300GCl600GC)
Spear Head
of
UTldead BaTIe
;
7 magic points. Invoke with 'ServeMorrand die, undead!' a magic point is expended, :l.ndbane effect las'tS for 10 rounds.(170GC/340GC)
The Lab
;
Lo,calion
4
Here Lukas does most of his Advanced Research. Hjs e1iem services take up only as small portion of his time. The remainder is spent on personal projects· magical studies or researching items he has purchased for his own collection. The Magic Guild itself does not have such a fine collection of magical references pertinent to Lukas's trade. The value of the reference works and tools alone is over 8000GC. (J'd love to list each dll,e and tool, but we're running:l. bit long here.
if the player (:har2cters get inlO the I:l.b and sian asking embarrassing qluestions aboulLukas's equipment, I'm sorry, but you're on your own.)
Magical items of greal value or interest:ue stored inside whal appears to be a mew cabinet. This is in fact, a Lesser Daemon,
bound into thc; form of a cabinet, and sworn to serve Lukas
for 1001 years. The Daemon is intelligent, can speak and Is incredibly vicious. It can form Ihousands of tiny toothy mouths, each of which delivers a serpent's poisonous bite. Lukas feeds il a live roll daily· a rather discouraging experience
Sikinnes - the Daemon Cabinet
Slklnnes normally keeps his mouths shut, as ordered by his mastCr'. However, If someone touches him without Lukas's consent, Sikinnes gleefully forms lOG mouths and cbC!\fs on
the improvident victim, aUlOmatically-"deliverlng 106 bites
at 51, och with the additional effect of adder
root
(see WFRP pB'2). Un2ble to conWn"l\is amusement, Sikinnes then chattenlike a magpie, glo:uing o\'er his triumphant attack, mocking the probably-dying victim, and generally making a nuisance of himself.
ute
as a cabinet is nOi sucha
hardshipfor Sikinnes, 'Try a couple of aeons 2S
a
Lesser Daemon somet~ 2l1dsee
how)'OU like it,' he observes, 'The Greater Daemons stand around aU day and,kick
molten rock and ectoplasmic slime on
you. No fun, believe you me:
In his cabinet form. Sikinnes doesn't
cause fear, nor is he subject to
"'stability. Ifhe takes damage from any
physical or magical :J.tIack, the spell
binding him
as
a rulnet is disrupted, andhe is free to attack as a Lesser Daemon.
(It's a good thing Sikinnes doco't know
Ihis; he'd probably goad the PCs Into
all·.tcking him.)
Contents
of
the:
Cabinet
In Ihecabinet arc four items for sale, all
quite valuable but fairly unremarkable.
Note that the values listed are (or
collectors; no sensiblc advcnrurer would
ever consider paying sucb prices. Thro
othc.r items are not for sale, neither
are
particularly valuable, but both are diStinctly remarkable.
•
BOOIS ofGucci: 3 magic points. When invoked with 'Grace is beyond style: In
TiJean, a magic point Is expended, and
the wearer receil'es a + 40 bonus to
Fellowsbip as long as the boots remain
on the feet. Primarily of interest to
collectors, for Gucci is a enchanter of
wide renown. (B,OOOGClI6.000GC)
The Sword ofTt4fn-Ella: 0 magic points.
The secrets of recharging this eiven
sword. as weU as the function of the device are lost, but the sword ret:lins its
enchantment. n in·elia is recorded as a St'a !lIven merchant prince of late 23rd Century. A collector's item.
(t500GC/3000GC)
..,.
1"be Hand ofHartlarln: a Wand of Jet in the form of an ebony
staffwitb a carved fist at the top, Currently it will only function when invoked by Hardarin -do d for 75 }'an. Thecommand phrase could be altered by a master enchanter, but it would destroy the collectible value of the item, (S,OOOGClIO,OOOGC)
Tbe ROd of the Flftb Pari: an ancient device of obscure origin
and function, but has a wide reputation in folklore as a staff of great power if the other parts were assembled. At present, no more than a fabulously·expensive curiosity.
(IO,OOOGCJ'20,OOOGC)
Not
for Sale
A badly battered mini:l.ture suit of armour fora humanoid two
inches tall, engraved with three power runes, none of which
have been identified by Lukas. Origin, function, and value
unknown.
A gold-plated Fimir skull, Lukas has identified it from ancient chronicles as a decoration from a Fimir battle standard. but
has been unable to determine any details of the object's
function. Value unknown.
Rear Vestibule
:
location
5
When Lukas is not present, two Wolf dogs
are here, unchained. Or.lterwise, they arc:
chained outside the rtlr entrance.
An)' attempt to open the false door
causes a triple dose of Black Lotus bombs
to drop from a concealed trap door in the ceiling, Between two stones to the
left of the fa1.sedoor at knee height is the
release catch for the secret door. A thin object three inches long must be inserted
between the stones and pressed down
in orde:r to release the catch. which then
remains open for one round· just time e:nough to step to the se:cret door and go through. HOwever, pressing the catch
does not revollhe location or the secret door, so tbose cleve:r enough 10 find II will probably assume it opens the falK'
door -heh heh!
Guard Room
:
Location
6
When Lukas is not present, twO guards sit here and take turns napping, When Lukas is present. his personal bodygu:lrds takc over, pe:rmitting the
regul:ir
guards 10 run errmds or take timeoff. (Lukas is a gracious aDd generous employer,)
Both Lukas and the guards on duty have keys to the sturdy locks on the rear
entrance. Only Lukas has the key to the
locks on the door from the guard room
to the: rear vestibule.
Addltional Security Measures Player characters contemplating
breaking and entry upon The Vermilion
P2wn should be permitted an
Intelligence lest to :lnticipate the
following deterrents, or may be
informed of such by locaJ criminals, al
}'our discretion.
Lukas has designed elaborate
prec2utions to protect his !:I.b 2nd hiS
wares, but he knows that making his
shop a fortress is n')l suffidefll to discoul'2ge the dedicated
thief. Therefort' he p2yS a substantlaJ protection fee to the
prominent nckeue:ring bosses of the city. No sensible locaJ thief would think of encro3ching on the territory of these powerful crime boHses.
Further, Lukas has powerful friends in the Magic Guild who would be happy to help him tnck down anyone who vio!:l.ted his privacy or ranS'lcked his magiC21 treasures and reSCllrch
facilities. Consequently, Lubs would not risk his Ufe in ddence
of his shop. confidt:nt that he could pursue thieves !:I.ter and wre2k a terrible ve.ngeance upon them.
"""""" """""'" 9
- t
==
1ft
m
=-=
-...
-o
z
i
z
Cast out by his own kind, the Dwarf Engineer Thymbrin Snakebc:ard turned 10 Chaos, Now he dClligos and m:mub.crucrs dCVUI:lllng war
machines (or Chaos umies, crewed by the ferocious and powerful Chl105 Dwarf Boar
Centaurs which he has bred specially for this p ...
Two of his creations, the Whirlwind and the ~ndcrisn, mY!: been ff:cmued in mlnlaturc: by the shotl bul spiky Mike Perry.
A successfu
l Bl
ood Bow
l
team needs a
good offence and a good defence. and
these two can provide t
h
at vital ext
r
a
power in either role. The Ogre player, designed by Jes Goodwin, and the Troll player, designed by Mike Perry, are
practically guaranteed to improve your
team's touchdown averages and kill ratios· and the transfer fee is a lot less than you might expect.
CHAOS DWARF
~&\R
MACHINES
ORC
CROSSBOWS
Dead good, these
crossbows.
An' jus' C02
the Stunties use
'em
don't mean we can't.
S'grate
-
yer can stick a
Stunty m
il
es away. A
n
'
why
should
them
Gobbo
bowboyz
'ave
a
ll
the fun? That Kev
i
n
Adams
come
up w
i
v the
goods again - loadsa
crossbow
boyz f'yer
War'ammer
army -
aU
wiv them new p
l
ashc
Slkinnes
•
Lesser Daemon
In unbound form Sikinnes :.ppears much like a tradition:.1
Daemon, but with a very long tongue that flicks around
with lighming s~d. His bite attack is poisonous, and as with the Daemon's bound form, has the effect of mlder root.
This unique Daemon :.150 has the skill 1{lefitifY Magical
Artifact, and is allowed as m:my attemptS at discovering
powers as he has quarts of blood: failu~ to make the WP
roll does not preclude further dfort, and only a highly
protected Item will be: inunune from the monster's probings.
Since changing from Daemonologist, Lubs has used this power rarely.
Two Wardogs
MWSBSS T W I A Ld lot CI WP Fel
6 41' 0 :}
3
7
30
Both a~ trained only to accept food from Lubs.
Adventure Hooks
I. A vaJuable magical item is stolen from the player ch:lr2cten, or from a patron or cult of the PCs. h is suggested that they :.tpproach Lukas :.tnd enlist his :.tId, anticipating that the thieves may try to pawn the purloined m:.tgical Item at his shop. 2. A master sorceror with a unique teleport bootb mlistS the
:.tid of the PCs. 'A fellow has a fine:: p:.tirofmagical bootS I want.
I'll teleport you Inside:: his l:.tb. right past all his de::fences, and all you have:: to do is find the boots. I'll gi~ you one hour,
then I'JI Ieleport you right out. Safe as houses:
3. Lubs gelS:.t wind oh plOt to bre:.tk into to his l:.tb. He hires
the PCs as ext.ra guards, though as he says 'I doubt I'll need much belp, I can take care of myse::lf.'
Pride cometh befo.fC' a fall. Four Chaos mutants enter the
p:.ttron's parlor. One with inc~dible strength rips the iron shutters aside before the Bl:.tck Lotus takes effect. The PCs, sitting in the guard room, heou:.tshriek:md:.t sound of rending
metal shuue::n.
Now what? Lukas has not $Cen fit to reve:d the security secrets of his lab to his temporary employees. Lukas manag~d to open
the front door before he W:.tS b:.tshed unconscious. Now the
mutmts, still groggy from the Bl:ir.ck Lotus, :.tre loose Inside
the l:.tb.
4. A squadron of pixies th~at~n to set up houseke~plng with
the PCs unless aid~d in recovering:.t precious pl.xi~ :.tncestral treasure from Lulas's shop. (Sure, pixie armor. Set :.tbove: If don't beUev~ me.) '.oon't worry, humans,' Ihe pixies sque2k, 'we'll help you with our marvelous magical powers!'
With :.t dozen pixies :.trmed with halr·br:.tined scheme::s concealed in their shirtsleeves, our heroes more or less
confidently enter l.ukas's front door ...
Campaign Tip, Magical Items
The magical items listed for sale embody my two basic principles of the Idol Fanwy Magic Item;
CokJurflli Detail; The invoking phr.;LSe5 and curious histories,
for example. give the items :.t little pcrson:.tlity. Without this
appro:.tch, m:.tgic ill .. "01s ~ generic shotguns in their f:mtlsy contexts.
Limited Power and Uses: Import:mt for t"Wo ~sons· first,
because it keeps tbe campaign's Magic Quotient under the GM's control, and second h«:.tuse Invoking :m item with limited 'charges' is
-a
significant t:l.ctical decision, developingprudent 2pplications of a scarce resource.
A Final Note
My one regret :.tbout The Vermilion P:.twn is that Sikinnes the Daemon Cabinet is. in a place where no PC is ever likely to encounter him. Perfectly plausible. and a great relid to Ihe
PC, no doubt, but it seems :.t sh:.tme to wa.ste 50 ch:.trming :.t
little nasty. So m:.tybe lots of sorcerors, Chaos b:.tddies, :.tnd
rich, evil folk h:.ve.cabinets like SUdnnes lying around where
PC burgulars can find them.
Or maybe you w:.trtt to leave onc lying around in (he:: Slft:et somewbere. You'~ welcome.
;!
1ft
I
i:
o
:z
:z
e
:z
5
THf UfRMILION
PA~UN
~
Secret
~
~
o=J?:=~:r=.
\5J
Door
(locked)
Service
Tl~ChamberI"'.£~'"
I'items
'M~'~
'
I
for
I rsale
Window
Patrons'
Parlour
Entrance
1 (locked)
On th
e
B
e
a
c
h
In other periodicals you often
see.
instead of a regul:1r colunmist, lhe ~rds "Fred Bloggs is onhoUday". This may mean " .... 'C·ve sacked him",
or "he W.JS too drunk 10 write this week's picce".
or "He sent it on a computer which we
accidentally wiped", or "if we'd printed it,
Maxwell would have sued", or even, sometimes.
"Fred Bloggs is on holiday". I'm on holiday myself, but afler a day of building. sandcast/es
I haul out a portable computer and write furtive reviews ... Are you going to admire my dedication? I thought not.
Haifa Glass of
Moons
hin
e
by Graham SUllStanMartin (Unwin
179pp
£ll.95) is lhe fourth adultnovel by a writer who's been gcltingconsistentJy Deller since I aUoued faint praise: 10 lhis first,
The SOIlI Masler. This latest is one of lhe few intelligent books whose mainspring is the
"paranonnal". having not only a good slOry wilh
nifty characters but a background of intelligent theory. Its closest thloretical rival is Ian WaI:SOfl'S
bizarre Miracle Visitors, which tackles the
problem of inexplicability and irreproducibililY with arguments from rnathc.mllticallogic - our
universe, as Godel's theory shows for complex
formal systems, contains unprovable truths.
Marlin's best-arliculated approach is neurotogical, a matter of perception: our universe
may
contain tnlth.~ which forexccllent Darwinianreasons aren't usefully detectable. E~ple.~ are
given: MOOOllshil1e's cheekily Carroll ian and Tolkienian ooapter-headings conceal several
rabbit-punches, most effectively wben the
amiable craziness of the Mad Garde/lCr's Song
(SyMe &: Bruno) ~kes a nighunarecase-hiSIOry from the pages of OrO liver Sacks. Initially sl~
mcNing and thrifty with its fantastic/n'ssons, tlle
book takes the well-drnwn heroine Kirsty on
journeys outside rationality to a conclusion as satisfying
as
the rules allOY! -dependingon
theangle of your question, the final answer is (a) a Iife-SlN'ing jU5tirLcation of everything that's gone before, or (b) a lemon.
1
enjoyed this one hugely.Moonshil1e has been given Unwin Hyman's new
"posh" look, apparently reserved for ~rk oot
easily forced into genre pigeonholes. It's a
striking design: broad while bands above and below a central picture whose dominant colour
is picked up in the initialleuers of the title. In
the same format are two good short story collections, Garry Kil~rth's The Songbirds of
PIlin (1!npp £2.95) and M John Harrison's The
Ice t\fonkey (l44pp £2.95), Kilwonh is a highly effective shon-slory writer with a particular gift for exotic locales and nerve-tingling insights.
Harrison's main theme here is top class kitchen
sink fantasy, inner--city sleaze with ambiguoill,ly nasty implications; in ICI! Monkey, the
individually fine stories add up
a
littleoppressh-ely, and outdoor
pauses are
needed toclear one's head of the metaphysical stench.
Gollancz indicate their front-runner books with
colour covers (to lhe discomfonure of authors
who only ever getlhe grony st.andard design);
one
such is Greg Benford's Great Sky Ril'er(326pp £\1.95). This features electronically enhanced humans pursued by inimical machine inteUigenceacross a dying ~rld nearthe central
black hole into which our galaxy is gurgling luke
bathwater: ambitious stuff, conscientiou!;ly
~rked out, Rod I wish I could enjoy il more. Benford's (mure people are such dim and
unsympathetk: hicks. so lumpish in their slang and so wilfillydelermined not tousethe wisdom of the ages built into their augmented memory banks, that the pursuing "Mantis" mach.1ne
deserves to win. This is theoretically a good
book. but something's gone wrong in t.he
execution: theskilled imaginings (think ofa vast
electromagnetic intelligence anchored in and
powered by the black hole's stormy accretion disc) can barely fight their way throu.gh meticulous but uninspiring prose.
By contrdSl, though
Garry
Kil~nh has linlenew 10 say in Cloudrock(Unwin 16Opp£ll.95). and his low-tech tribesare
shackled by still lessdefensible practices like ritual cannibalism and
incest, lhe colourful story e:oceeds its moc1est
ambitions and -in a ~rd -works. This clo:sed environment tale of a jungle in the sky ga.ins power not from scientific lhinking (theset-u-p is just barely plausible) but from psychological and anthropological conviction. Oddly enough. Kilwonh's primitives sound both more convinCing and more literate that Benford's
enhanced folk: their difference is conveyed through omissions and tone of voice, rather than
a
mass of jargon.Michael Scott Rohan and Terry Pratchett
conlinue their fantasy sagas with the "Winter of
the World" conclusion, The Hammer or the Sun (Macdonald S02pp £1I.9S), and the fifth
DisC\\'Orid farce, Sourcery (Gollancz 243pp £10.95). Rohan's trilogy is well above average, marred only be sluggish trnnsilions involving rather too many words: as soon as our
Mastersmith herosenJesdown 10 his forge again,
the inventiveness is compelling. Halling previously sussed carbon fibres and
electroplating, he
now goes
on 10 inl-ent weathercontrol, Greek fire, distillation, napalm, poo.o;ered
nightand the solar furnace, while casting
impressil'e mythic shadows as crippled Vu.lcan and, later, Thor. As for the Hammer of the Sun
itself. the final masterstroke against lhe Powers which plan anetemal ice age ... it's sooutrageous
that Rohan hints at its fullll81ure only indirectly. Sourcery (sic) is also outrageous, if II fraction less triffle than it's predecessor Mon. I'd describe. ii, bUi I don't think your feeble minds could withstaod being told of a magical disaster
so
appalling that even the bedbugs nee Unseen University, taking their mattress homes with
them; of the horse tbeft resulting in One
Horseman and Three Pedestrians of tbe Apocalypse (we also discover Pestilence'S
favourite tipple, a small egg
nag
with a cberry in it); ofverse rewrites to mllke Omar Khayyamrotate at
15000
rpm in his grave; of eldritchfootnotes and abominable puns beyond the grnsp of sanity ... All right, read it; don't say you weren't warned.
The Misenchanted S
w
ord
by Lawrence Watt-Evans (Grafton 332pp £2.95) is an absolutely bog-standard famasy novel. [n a hau of magical absolutism and spelllevcls suggesting a heavy RPG influence, our hero acquires a charmed/cursed sword which preserves him from
death and when drawn the first
100
times giveshim an infallible kill, but (isn't there always
a
But'! isn't it always ridiculously arbitrary'!) will then smite him and give the next user 99 sure kills until ~!) the one after that gelS 98.., This "countdowD" plot dtNice resembles Robert
louis
Stevenson's "The Bottle Imp', which was satisfyingly concluded in about 30 pages. Wall
-Evans takes 332 pages to avoid any exploration of the long-term events he's set up. For a while it does
seem
that he's going 10 tackle seriouslythe hero's lilhonus problem (the sword keeps him
alive, not young), but all is solved by a second and not even hard·won dose of magic. a
conclusion which is unsatisfying and flabby. Inoffensive; instantly forgett.ablc.
Slow Fall to Dawn by Stephen Leigh (Headline 16Spp £2.50) is
a
first navel: ~nhy but slightlyoverwrought SF with distant ed\Ots of Frank
Herbert, eg much mental debate (here kept to
Ii reasonable level), a feudal, Guild-based future society, and unlikely excuses forswa~hbuck1ing
swords and daggers when lasers and sonic
weapons exist. The action centres on an Assassins' Guild which sportingly rigs the odds
so
15 % of contracted vK:iims scape (itseems less
sporting forthem 10 ~ire payment for failures).
When a politically important kill joins the
15
%,
the Guild's essential neutrality is called intoquestion, and the story takes off from there. I boggled on finding that not one of these frightfully honourable people questions the mornlity of assassinlltion, and became altogether incredulous when this obscure planefs offworld embaSl>)' start.'i talking turkey wilh the assassins. like
a
British Raj civil servant giving serious consideration to the officially sanctioned export of Thuggee to ViclOrian England. Leigh writesv.-ell
but not quite convincingly.Lastly, a worthy reissue: The Intrepid Enchanter by L Sprngue de Camp and Fletcher
Pratt collects all their humourous fantasies about
Harold Shea, the incautious academic who
traVels to ftCtionai ~rlds via "syllogismobile" 10 mess up the action of Norse. chivalric. Finnish and Irish mylh. Neither author achieved quite this light touch when ~rking alone. If I had II collaborator. maybe we'd think of a winy conclusion for this column. but instead I'll just
note that the cover -Ian Miller's quirky stccl
engraving style -is a welcome change from facile
PLANETARY RAIDERS, WORLD-BURNERS,
SPACEWAY SCUM ... CALL 'EM WHAT YOU
LIKE THEY'RE ALL THE SAME - ALL DIRTY
ROTTEN PIRATESI STAMP ON ONE NEST AND
ANOTHER SPRINGS UP, BUT DEEPER,
DARKER, BETTER HIDDEN. IT IS BITTERLY IRONIC THAT THERE IS NO SHARPER THORN IN THE SIDE OF THE IMPERIUM THAN ITS OWN KIND GONE BAD.
,
.
CHAPTER APPROVED
Following the revised Dreadnought rules in WDIOO, many readers have asked for vehicles to be given a similar treaunenr. As with the Dreadnoughts in the WH40K book, the vehicle rules were designed to be generic so that garners CQuid field their own conversions and scratch-built modeJs. Howe\"er, now that Citadel produce a range of vehicles, with more on the way (including the much awaited Rhino, see pp51-S4), it seems appropriate to overhaul the existing material.
These new rules are in
t
ended to ma
k
e vehicles more effective
on the baulefield. Their survivability has b~n increased by the conunon use of power fields and power field synchronisers adapted from the Dreadnought rules. In addition,they
can now carry far more equipment and weaponry. putting themon a new plane of dfectivenc:ss. Although I anticipate most players welcoming these changes, they are by no means
compUlSOry. Players may opt to use only sections of the new rules, depending on the scale of battle being fought.
TURNING
The turning rules don't change but let's go through them here to make sutt everybody's clear on how the system works. A vehicle with a move of, for instance, 10" can turn either left or right throughout any pOrtion of its movement. For example, it could move stl'2ight ahead 3 ", turn left through
3", move Straight ahead a further 2" and tum right 2". The total dislance moved is 10". Any combination of turns and straight movement is permitted, so long as the total equals the vehicle's movement dislance. Players are recommended to stick to whole inches.
When moving forward simply measure directly to the vehicle's front. To malee a turn to the left or right, move the vehicle
so that its path describes
an a
rc.The vehicle makes a turn to the left or right.
)
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Weigh tbe fist that strikes men down~ And nlutes tbe biltlle won.