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Aveyond 4 Strategy Guide

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Welcome to Wyrmwood….

This is a hidden village deep within a forest be-spelled with ancient magic. Some of the darkest and cruellest minds reside there… because even villains don’t work forever. And when they retire, they tend to settle in Wyrmwood.

When their diabolical plans are eventually stopped by pesky do-gooders, they need a place to put up their feet and retire. With the glory days behind them, they are free to take part in disorganised activities, set up their homes in their own evil images and reminisce about the bad old days.

They tell stories of how they were going to take over the world, but in truth, none of them ever really stood a chance… except one.

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Guide Contents

X

Walkthrough

Page 5

Characters

Page 2

Part 1

Page 5

Side Quests

Page 57

Character

Quests

Page 64

Part 2

Page 8

Part 6

Page 40

Part 7

Page 45

Part 8

Page 52

Part 3

Page 15

Part 4

Page 28

Part 5

Page 32

Items and

Shops

Page 88

Skills

Page 122

World Map

Page 132

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Welcome to Wyrmwood

Boyle Wolfbane

This man with a humble home and fearsome gargoyle statue doesn’t belong in such a place. His failure at conquering the world was through no fault of his own but rather, a string of very bad luck. These days, petty theft and minor scams are the only things that keep him going.

The Raven Lord

The Raven Lord thinks of himself as one of the birds that he has trained to do his bidding. His very first attempt at an evil deed was foiled. It turns out birds aren’t capable of that much. However, he doesn’t take up much room and he’s good for a laugh, so the residence of Wyrmwood let him in anyways.

Sid Riddle

Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their quests until they figured out a riddle. Now that he’s retired, solving little mysteries in Wyrmwood is his main means of entertainment. He’s not too bad.

The Witch Sisters

The sisters are powerful transfiguration witches who can turn people into whatever comical animals they fancy at the time. While they don’t go out of their way to curse people, anyone, even villains, keep their distance.

Ingrid

Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You keep pulling her out only to remember that she’s very unlikely to do much besides embarrass you. Completely insufferable and – oh, great, she’s coming on the quest.

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Party Members

Boyle Wolfbane

Boyle was destined to rule the world. Or so he thought. Forced into retirement, he moved to Wyrmwood where he could commiserate with other failed villains. He’s better than the rest of them, but they understand what he is going through. It’s not a horrible end, but not the one for which he hoped.

Ingrid

Ingrid is a powerful witch. Or she could have been if her spells didn’t backfire half of the time. She resides in Wyrmwood where no one gives her a bad time …except for Boyle Wolfbane who will eventually pay for his behaviour. She put a curse on him to marry her, and as soon as they wed, she plans to turn his life upside down.

Myst

Myst is a mist wraith who resides in the Myst Mountains. She has a big heart, but enjoys playing pranks … especially on her friends. Like many mist wraiths, Myst can transform. Her preferred transformation is a white fox. Myst knows little about humans except that they like to destroy things. When she discovered they are a bit more mysterious, she decides to learn more.

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Robin

Robin had a dream to become paladin. It didn’t quite work out, so now he’s a stable boy. Every once in a while he likes to pretend, though, and if anyone mistakes him for what he is not, oh well. Robin likes to dream big, even if his destiny is to pick up manure. Maybe things will change, but first he needs to complete a list of chores a mile long.

Hi’beru

Hi’beru comes from a civilized land far, far away. He’s come to this corner of Aia to study the barbaric culture of local inhabitants (but he won’t tell them that). Hi’beru has a special gift. He can read dreams and people. And he likes to heal. Which is a big help to his friends who continually find themselves in harm’s way.

Rowen

Rowen likes to create things. Unfortunately, a not-s0-nice fortune teller noticed, too. He cursed her to do his bidding, and now Rowen is stuck in Tor. Rowen helps the fortune teller con innocent civilians. She often sees the great ocean ships pull into the port of Tor and dreams of boarding one to go back home.

Phye

Phye is a Draaghar. He is not happy. A demon has enslaved his people. He wants to free his people, but he also wants revenge. Phye has learned how to create a special blade. When he is finished, the demons had better run. This blade is hungry and it will eat them. Merrily.

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Game Walkthrough

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Part 1: Out of Retirement

Hide From Ingrid

Ingrid is after you and that means you’ve either done something wrong or you’re about to be made to do something. Run away from her and take Fang with you.

If you go south and then east, you’ll no doubt come across the festival in the middle of town – it’s almost bloodmoon season.

Bloodmoon Festival

The season of the Bloodmoon is coming and there’s a party in Wyrmwood! When the moon shines red, there’s more evil in the air. Spells, alliances, and schemes all have a greater chance of working out well for the wicked.

Go to the Bloodmoon Festival

Talk to the guy next to the apple-bobbing barrel. After he stops yammering, talk to him again to take part in apple bobbing for some prize tickets. Boyle detests these sorts of events, but one of the prizes is a gargoyle statue that Boyle has wanted for a very long time. Unfortunately, it will cost him 30 tickets to obtain it.

You’ll need to find 30 tickets total so Boyle can purchase his gargoyle statue.

After speaking with Sid Riddle you can smash pumpkins! Inside you can find all manner of prizes, maybe even pumpkin innards!

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Collect Bloodmoon Tickets

Once you have 30 tickets collected, make your way to the prize table to claim that gargoyle! What happens next will come as a shocking surprise, but you’ll end up in the Mir Woods.

#

Ticket Location

1 Speak to the girl standing at the top of the stairs for an easy scam. 2 Speak to the dodgy looking guy with all barrels in front of the caravan. 3 Go past him to meet the powerful witch sisters. Walk behind their house to find a couple of tickets and a set of stairs that lead you to Sid riddle.

4 Head back to the main area and down the stairs, into the house. Speak to Elzabeth – you’ll need her later. Then head down further.

5 Speak to Ophelia in front of the pumpkin pit and then walk past her toward the broody house there.

6

Head back up the stairs and to the top to help Elzabeth by rounding up the critters and then take all of her tickets. To round them, walk behind them and herd them down the stairs like sheep. Critters are wary of people so they’ll move down to get away from you.

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Go to the Mir Woods

Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain wood from four mir trees.

Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect mir and then head down until you come across a wizard chasing a cheeky magic sprite. Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard gives you a new power: Flames I.

You can now walk around the whole map previously blocked by spider webs. You’ll find three more mir trees in the corners of the woods.

When you have four pieces of mir wood, return to Wyrmwood where everyone in town is now waiting.

When you get to town, you discover it’s covered in mist. A silver fox appears and Fang chases it up Mist Mountain.

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Part 2: Into the Mist

Go to Mist Mountain

Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to follow her. Follow along the high mist path with the help of the fox and manipulate the path until you get to the Mist Queen. The queen commands you to find her son in return for Fang. After speaking to her, return to Wyrmwood.

Mist Realm

The creatures on Mist Mountain require the mist to survive. Few have left the mist realm in many hundreds of years. Nobody knows much about them and many assume bad things.

In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and Myst, the mist wraith who helped him in the Mist Mountains.

Go to Windy Hills

Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you become trapped and Myst must look for a way to get Boyle across the bridge. As Myst, go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to defeat.

After the battle, head east over the bridge and climb the ladder. Look at the platform. It requires two rocks to move.

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You need to find two rocks to move the platform. Go through the nearby cave to trap the ogre on the other side and take the bridge to the left that he was blocking.

Go through the cave until you find the stone at the end.

The second stone is down the ladder (the one at the beginning that Myst wouldn’t go down without Boyle). Go through the cave and then follow the path to the chest.

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When you have the two heavy stones, make your way back to the bridge and place them in the holders. Step on the platform. It carries you down to the bottom of the hill. Once you get to the bottom, head right. A troll is blocking your path.

As Myst, sneak around the mountain and drop a cage on the troll. Then head across the bridge to the left and climb the tall ladder to drop it down for Boyle.

With Boyle back in the party, head down the mountain. Keep following the ladders down, then go left at the bottom until you find an empty cage.

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Find a Present

Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble out, and then leave the cave yourself.

When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey without her. Once Boyle has gotten Myst out of the way and you’re playing as him again, make your way to Windshire by going east.

Explore Windshire

When you arrive in Windshire, you’ll find a not so welcoming villager informing you of the great Windshire prison.

Windshire

Windshire is a small, conservative and very superstitious farming town known predominantly for its mutton production. They have a low crime rate which may have more to do with their extreme methods of punishment than their values.

Explore around the town and stock up on armor and supplies while you can to make the following area more pleasant. You can also find Chester’s Cave if you head north toward the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured Cheekis.

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When you’re ready, head right past this home to find a person standing in front of the ferry. As usual, it’s going to be more difficult than anticipated, as the ferryman has been captured in Briar Woods. Head back to town and leave via the south exit. On the world map, head south to enter the Briar Woods.

Find the Ferryman

Once you get to Briar Woods, follow the path south and then west. Continue until you can go up. Then, go north where the path splits and follow it until you get to a cave.

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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin King. Explore the rest of the cave until you come across a goblin that runs from you. Keep following after him until he drops his keys, then head back to the prisoners.

Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back to Windshire.

Thanks for nothing

You just can’t trust the citizens of Windshire, who quickly forget your good deed when they discover you were once a villain. Luckily, an unlikely form of help arrives. You now have the witch Ingrid in your party!

Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you see as you’ll need them later. Eventually you’ll come across a sign that tells you the portal to Aveyond is east.

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On your way through this area you’ll battle enemies with some useful items. The bandanas you can collect will be your first helmet slot item and all of your party members can use them.

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Part 3: Aveyond and Beyond

Find the Oracle

A villain in Aveyond! Follow the path until you come across the statue and Boyle makes a huge mistake which you’ll need to rectify throughout the game.

Aveyond

Aveyond is a magical place that is open to only those of pure intentions, or those who think they have pure intentions. Something like that, it gets a bit weird.

Continue along the path to get to the Oracle.

After your failed attempt at speaking to The Oracle and the very strange mess that follows with Hercules, it’s time to return to the Mist Queen with news of her son. And to get Fang. Boyle refuses to help anyone unless Fang is returned to him immediately.

Remember to make a donation to the goddess statue in Aveyond before you leave!

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Repair the Ferry

Return to the ferryman in Whisper Woods who is less than happy to see you. However, he will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.

Make your way around Whisper Woods to find any wood planks you missed. To find the pixies, head back toward the sign that directs you to Aveyond and walk past it across the bridge instead.

After defeating the pixies for the first oar, take the path back to the water and then continue the path going up. Keep following it to find the pixies who have the second oar. After getting the second oar, head to the top of the Whisper Woods and you’ll find a suitable figurehead nestled in the trees.

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Need some help finding the things you need to repair the ferry? This map will help.

Things you need to fix the ferry

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Restore the Windmill

Once you have made it back to Windshire, go north and enter the windmill. Go through the door on the left and collect a novel page. Return to the previous room and go through the door on the right.

Follow the path north and then east until you are blown into another room by a fan. From there, you can only go through the door on your right.

Go through the door on your right into a new room. At the bottom of the room, collect the novel page before going through the doorway below. Follow the path until you come across your first green switch. Flip the switch. This turns off a fan so you can now go up and right.

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Through the door you’ll find another page and another door to the bottom. Go this way to flip your second switch, which will turn off both fans in the room and give you a key.

Go left into the main room. In the center of the room is a locked door. Use the key on the door and flip another switch. Go back the way you came. Then, go left to be blown right into another switch. The fan above you will continue to operate so you’ll need to go back up and right.

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Go left past the unlocked cage. Collect the novel page, then go in the door on the left. Flip the switch to unlock the bottom of the room. Return to the main room, go past the cage, and continue to the door on the right. Now you are back in the room with the two fans.

The first fan has stopped. Go past it and flip the switch to stop the second one. Go through the door on your right.

Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on the windmill. When you are finished, go back to town.

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Need some help finding the 5 novel pages? This map will help.

If you eradicate all the ghosts for Shandy, you can pop back into the windmill afterwards and he will be in there, with a second reward.

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Return to Mist Mountains

Leave Windshire and go towards the Windy Hills. Once you’ve made it back to the world map, you’ll see that you can now travel through the mist realm to move quickly around the world. Go into the mist pocket and follow the path until you find another mist cloud that can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother alone, while Boyle and Ingrid wait at the base of the mountain for her to return.

Save Boyle from Fangder

After Myst leaves, a giant spider named Fangder captures Boyle. When she returns, Ingrid tells her what has happened, and the two of them work together to save Boyle.

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Head back to the world map and go left to find Fangder’s cave. Unfortunately, it’s pitch black and you can’t see anything. Ingrid has a solution, but she needs to make a potion. Head back to Ingrid’s house in Wyrmwood to make a neon potion.

You’ll get a sneak peek inside Ingrid’s house and your first glimpse at potion-making. Unfortunately, the secret ingredient is missing, but can be found in Boyle’s house, which is naturally locked. To figure out how to get into Boyle’s house, speak to the Raven Lord.

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Return to Boyle’s house and take the key from the gargoyle’s eye. Enter his house and find the Goopy Goo running around his floor. Then, go back to Ingrid’s place and add it to your potion.

The potion kit from the Windshire misc items shop allows you to cancel your potion and create a new one.

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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in Wyrmwood and purchase it from his collection of goods. Return to Ingrid’s house and complete the potion.

You can now return to Fangder’s Cave. Make your way along the paths and watch out for spiders until you find Fangder and Boyle.

Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor. Burn webs to get to other areas of the cave you missed.

Once you’re near the entrance there is another web with the pumpkin key. You can take this key to Sid Riddle in Wyrmwood to begin his series of riddles.

Buy Boyle a Gargoyle

Boyle is not as appreciative as Ingrid anticipated and has reprioritised the mission. When you get back to Wyrmwood, head over the where the bloodmoon party was and talk to the dodgy barrel guy. Select the gargoyle and earn an attraction point with Boyle and Ingrid.

Now with that important business taken care of, it’s time to head to Tor. You can get there through the Briar Woods.

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Destroy the Scarecrows

Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will have his birds remove briars that block the path to Tor if you destroy all of the scarecrows in the woods. Explore the entire area, including previously explored areas, smashing all the scarecrows until you have ten and then find the Raven Lord at the top right side of the map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor the Crow.

Go up past the Raven Lord and head west towards Tor.

Take note of the elder oak tree at the top of the woods. Return to it when you have an elf in the party and it will teach them something.

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Need some help destroying scarecrows and burning down briars? This map will help.

Things you need to help the Raven Lord

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Part 4: Toward Tor

Travel to Tor

On the world map, go down to get to the Dragon Wastelands. The centipedes you’ll find on the way to Tor have some legs to collect for a quest you can get started on now. Follow the signs to far right side of the Dragon Wasteland.

Tor

Tor was once a dragon town but is now known mainly for its arena battles and famous Mystic.

Follow the path right to find Fang – but he cannot join your party. After speaking to Willis, explore around the town. Make sure to load up on items and armor before you go into the arena.

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The path to the arena is found at the top of the map. The guard won’t let you fight, but you can go left to spectate. Once in the area, follow the path until you find another arena guard with a hood on. Talk to him to compete.

After the arena battle, find the mayor’s house in the middle of the town. The mayor’s daughter is in the room at the back of the house. Then you will need to find the shipyard. The way to the ship is at the top right of the map. The guard won’t let you through but you still have to try.

Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies and sell some items to pay him.

After you have received your future from the Mystic, go stay at the inn to the left before going back up to the guard in the morning.

Ingrid and Myst can get new gear from the magic shop in Tor, but Boyle will have to wait until later as the blacksmith is closed.

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Explore the Dream Realm

During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens to him occasionally over the years. The enemies in the dream realm give very high experience so you might want to fight all of them. You can recover your health with floating dream crystals found in the dream realm. Walk along the floating platforms until you get to a cave in a wall. Inside the cave you will see an old friend.

Dream Realm

The Dream Realm is a place of

subconsciousness that all living things go to when they sleep. You cannot be physically harmed or killed in the dream realm but it has certain effects on the mind and mental health of a person, especially if you have night terrors like Boyle.

Scuttle Beach

The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his friends are tossed overboard into the ocean, mid-trip.

You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the quarter maps. The map pieces are scattered around the corners of the island. It’s only a small area but watch out for crabs! Return to Willem with the four maps for a prize before taking the path to the right to Boppity Woods.

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Follow the path though Boppity Woods to end up back on the world map. There is a large forest at the bottom of the map which you will explore soon, so you can safely skip it for now. On the world map, enter the castle just below the woods you’ve emerged from.

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Part 5: Royal Trouble

Explore Halaina

When you arrive in Halaina, you’ll be greeted and given a quest to explore the city. You’ll have access to the whole place, so you can take some time to visit all of the shops, find Chester’s cave, collect hidden Cheekis and get familiar with your surroundings. When you’re ready, head north to find a guard blocking the entrance to the castle.

Halaina

Halaina is one of the largest towns in the game. It has a huge range of stores and people. It’s also home to the rich king and the Night Watch.

Find a Gift for the King

Speak to the guards around town to discover what the king wants. The guard in the market area will finally reveal that the king likes the frames sold nearby, but would never buy himself one. The frame salesman is at the north-western side of the market. Purchase a frame from him and go back to the castle.

Go inside and speak to the king in the main room, go through the door on the left, then go left up the stairs where you’ll see a jester. Go through the next door and you’ll be on the upper level. Take the door on the right to meet the king’s sick daughter. You will then be sent to the Boppity Woods to find a witch.

Watch out for Cheekis hiding in house and shop windows. You can collect them from the outside of the house.

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Find a Witch

Follow the path down until you find a sneaky pathway through the trees to get to the witch. The dirt path will lead you to the witch’s house.

After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can be purchased from the misc items store in town, and you will also need a mineral man which can be purchased from Crete Street (the back alley with suspicious vendors in town).

The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands, once piece at a time. Find the five pieces, and they will form into a hot spice.

Once you have all of the ingredients, use Ingrid’s broomstick from the items menu and you will be taken back to her house, where you can create the potion. When you leave Ingrid’s house, you will return to where you left off.

After cursing Grunhilda and learning more than you may have wanted to know about Boyle, you’ll need to head to the world map and go down to the swamp.

Follow the path until you find a frog with a crown. After Ingrid turns him back into a person, he reveals that he still wishes to live as a frog and won’t go back. Oh well, time to find a new paladin. Return to the king and ask him where you can get one.

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Save the Princess

To find a paladin, go down to the crusade grounds on the world map. There, follow the path to the right and continue along until you stumble across … a paladin!

After you have your paladin, return to the king in Halaina once more. After the scene plays out you’ll be on the move again. Leave the town and head to Gingernut forest.

Travel east to the village and find a forthright. He will lead you to a cave. Make your way around the ladders, finding the keys, until you get to the real spirit, which you must fight. Once the spirit is defeated, head back to the princess’s room in the castle. After curing her and witnessing an awkward moment, speak to the king on his throne.

Next, head back to the crusade grounds to attempt to sign up for the paladin crusade. Boyle will wait outside, for the paladins’ safety.

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Recruit Paladins

Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just to the left of the entrance. He will challenge you to a fight, then send you to fight three additional paladins around the crusade grounds. After fighting all three, return to Elizabeth.

You’ll need to return to the castle to fine more paladins. Speak to the king and you’ll soon be playing as Myst the fox. The papers will be in the left room in front of the king and to the left again. Click the book on the desk.

Once again, it’s up to you to find more fighters.

Paladin 1

Go to the Gingernut forest and follow the path into the small town to find a man with orange hair standing by a house. Speak to him to invite him to join the crusade. Boyle challenges him to a game of two-card flip, and loses, so you’ll have to fulfil his request before he will talk to you again. Bring him a round of cheese which you can buy from the market in town. After that, Robin will convince him to join.

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Paladin 2

The Halaina paladin can be found on the right side of the city in front of the blacksmith. Unfortunately, he won’t help you until he has the right armor. Speak to the blacksmith in the building behind him to request the armor. The material you need for the armor can be found in a dark cave in Gingernut Forest, north of the town.

Paladin 3

The third paladin can be found in the Boppity Woods. He’ll be standing by the two-card flip tournament grounds in a suit of armor. Speak to him to have Ingrid convince him to join the crusade.

After all the paladins have agreed to help you, head back to the crusade grounds and speak to Elizabeth to go on the crusade.

Get some Rest

After the crusade, head to the inn in Halaina and speak to the person standing at the back to ask for a wakeup call. Then pay for a night at the inn and somebody will come in to wake you up. It will now be night time and everybody in town will be asleep. When you want to return to day time, go back to the inn again.

Join the Night Watch

After being brought to the night watch headquarters, you’ll find their leader by going to Gingernut Forest and going straight up. After rescuing him, you’ll be invited to join the Night Watch at any time during the game. More information on Night Watch is in the Night Watch section.

The fruit vendor on the left side of town left his fruit out on the tables. If you were to steal them, nobody would know …

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Next, you’ll be sent to the library to find a book on the secret rooms in the castle. This book can be found to the left of the books Robin is looking at.

Return to the castle. Take the door on the left of the king and you’ll notice in the hallway there is a strange marking on the wall that looks like a door – because it is one!

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Explore the Dungeon

Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will start in room D5. The instructions below will guide you through the dungeon.

1. Go to room D4 to fight the first enemy. 2. You are now level 3.

3. Go to room E3, and walk up over the fire tile. Pick up the fire sword. 4. Go to room D2, use the fire sword on the boots and pick them up.

5. Go to room F4 and walk up to room F3 through the fire and defeat the enemies. 6. You are now level 4.

7. Walk up to room F1, use the fire sword on the ice sculpture to gain the treasure eye. 8. Take the treasure eye to room C1 and pick up the key.

9. Go to room C4 and put the treasure eye on the empty table. Then pick up the dark eye.

10. Go to room C5, the floor tiles will be visible. Walk around them and loot the treasure chest.

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12. Go to room E3 and walk up over the water tile to get the water sword in the next room.

13. Go to room C2 and use the water sword on the flame. It will be night time. 14. Go to room D1 and defeat the owls.

15. You are now level 5.

16. Go to room E3 and walk up over the fire tile to get the fire sword. 17. Go to room C2 and use the flame sword to light up the dungeon again. 18. Go to room E5 and fight the enemies.

19. You are now level 6.

20. Go to room B2 and fight the enemies. 21. You are now level 7.

22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the next room.

23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb. 24. Go to room C4 and change your dark eye for the opaque eye.

25. Go to room F4 and pick up the wizard’s treasure. 26. Go to room E3 to trade the wizard for water boots.

27. Go to room C4 and change your opaque eye for the treasure eye. 28. Go to room D3 and use the orb on the mirror.

29. You will now be in the mirror dungeon. Proceed right and choose a light or dark sword to destroy the blocker.

30. Proceed forward and end up in a room with a key. Pick up the key. 31. Proceed up to the next room and fight the enemies.

32. You are now level 8.

33. Go back to the mirror to return to the first dungeon.

34. Go to room E3 and walk up over the water tile to get the water sword in the next room.

35. Go to room C2 and use the water sword on the flame. It will be night time. 36. Go to room B4 and place the goblet on the table to open a passage. 37. Go to room A2 and fight the enemies.

38. You are now level 9.

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Part 6: Stuff of Nightmares

Save Hi’beru

Hi’beru is in a bit of a pickle and you’ll need to help him to get his help in return. He sends you to find a man at the end of the world. The first thing you must do is return to Tor and speak to the Mystic again to find out where the end of the world is.

Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way out of Tor, you encounter Hercules. After a short scene, race him to Boyle’s house before he steals something precious. Take the mist portal on the map to get there quickly. The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and shortly set free.

After you escape, continue through the Windy Valley and leave through the west side to get to the End of the World. Speak to the man who lives there and complete a short errand for him. After you help him, you discover that his family has been shrunk and he needs a potion to fix them.

Return to Windy Valley and find the gingerbread house with Ingrid’s sister in it. She tells you to meet her in the Dragon Wasteland.

After fighting the troll in the Windy Valley cave, inspect the barrel that had a goblin in it to start a battle with him.

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Find Lorelai in the Wasteland

When you meet Lorelai, she gives you something to trade with somebody in Tor for the potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you discover you need Fang back to get the secret ingredient. Let’s go rescue him.

Break Fang Out

When you first arrived at Tor, the mayor gave Boyle a mission to shut down a suspicious store. Find the store near the south west corner of town and imprison the man.

Return to the mayor. She gives you a new mission to investigate the kobold camp in the Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand on a switch to open the bone door blocking the top-most house. Go into the house and take a dragon egg. When you come back out, a group of kobolds are summoning a bone dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to keep her safe. In return, she will give you Fang.

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Kidnap the Mayor’s Enemies

Before you kidnap the mayor’s enemies, go back to Ingrid’s house in Wyrmwood to make an agreeable potion. The recipe is in the kobold camp (you may have come across it while investigating earlier). The secret ingredient of spider eyes can be found in the misc items shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into the Tor arena and pick up the one that was broken when the bridge fell down in your first tournament.

Get enemy 1: the Prisoner

Go to the prison in Windshire. Go in the far right door to find the unguarded prison key on the table. If you’d like to visit Boyle’s old cell, it’s on the left! The prisoner you want is in the second left cell.

Get enemy 2: the Two-card flip player

Go in the two-card flip house at the bottom right side of town and speak to the guy in the left room to kidnap him. Then, return to the mayor. She allows you to see Fang.

The mayor’s daughter, however, will not give up Fang so easily. The creature she wants in exchange for Fang is the frog prince. You can find him near Ingrid’s sister in Boppity Woods hopping around in front of her house. Go get him and bring him back to the mayor’s daughter.

Search for Witchety Grub

Now that you have Fang back, take him to Whisper Woods and search for the witchety grub needed in the unshrink potion.

As Fang, you can see things the humans can’t and dig in the ground. You may see purple lights from time to time that lead you to dirt mounds. These are Fang’s senses - follow them until one of them leads you to a whipering grub.

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Create the Resize potion

Return to Ingrid’s house and make the resize potion. Then, bring the potion to the man at end of the world.

After he is cured, he relinquishes his tiny furniture to you. Return to Hi’beru and rescue him from the residents of Weeville.

Weeville

The residents of Weeville may be small but small-minded, they are not. They’re a very progressive culture that doesn’t take kindly to political incorrectness or quips about their size. They also have magic to get up ladders.

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Another Dream

Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hi’beru to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his nightmares once and for all.

Enemies in the dream realm give tremendous experience, so make sure to fight all of them.

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Part 7: Party on Rowen

Find the hidden entrance to the elf plains

It’s time to rescue Rowen. Since you still have the resize potion you already made, you can now shrink yourself at will to enter all of the houses in Weeville.

Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp to find Ingrid’s other sister.

After speaking to Ingrid’s sister at the Mudsludge Swamp, go to the Divisive Thicket and find the tear of the moon. Return to the sister to get the freedom recipe. The secret ingredient is the tonic which can be purchased from the Weeville misc items store.

You’ve now been invited to join all three covens in the game. For more on covens, see the Covens section.

Make the freedom potion and return to the Mystic in Tor.

You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way to the elf plains.

There are dirt mounds that Myst can dig up in fox form. Find them all for coins, power yams, and more

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Stay the night at Delamere

Make your way through the elf plains until you get to the elf town called Delamere. Go straight to the inn and get some sleep (well, most of you).

Delamere

The elves in Delamere don’t know much about their ancestors, but they believe they were wiped out due to their own ambitions and curiosity.

Explore the land of the Elves

In the morning, explore the town and meet the people of Delamere. There are unique items here that you cannot find elsewhere. When you’re ready, speak to Lady and meet the less welcoming Miles.

Go to Daintree forest where you’ll come across more enemies who are stronger so hopefully you improved your armor while in town. Explore the area for more items and gold until you find the Rickety Biscuit.

Find an Important Book

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Unfortunately, you’ll need Miles to get inside. He has left Lady’s house and is now in his own home in the south-eastern part of Delamere. Return to the vault and use the key to open it. Once inside, complete a series of puzzles to find the book that you need.

There is a switch behind the vault, which makes a bridge appear in the water. This is handy for completing the vault puzzle.

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Search the Vault

Vault Steps

1. Take the archer key from the chest at 1. 2. Take the thief card from the chest at 2.

3. Enter the vault and place the thief and archer cards on the table. 4. Go through the door that just opened and take the thief key. 5. Pick up both cards again before you leave.

6. Go to the House of the Thief and collect the poison card and chapter two from the chests.

7. Go to the House of the Archer and take the arrow card from the chest. 8. In the House of the Archer, place the archer, arrow and poison cards on the

table.

9. Take the king card from the chest that is revealed and pick up the cards before leaving.

10. Go to the vault, add chapter 2 to the book.

11. Place the archer, king and arrow cards on the table.

12. Go through the door that just opened and take the king key. 13. Pick up the cards before you leave.

14. Go to the House of the King and collect the gold card and chapter 3 from the chests.

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15. Go to the House of the Thief and place the thief, archer and gold cards on the table.

16. Take the crown card from the chest that is revealed and pick up the cards before leaving.

17. Go to the vault, add chapter 3 to the book.

18. Place the king, thief and crown cards on the table.

19. Go through the door that just opened and take the beggar key. 20. Pick up the cards before you leave.

21. Go to the House of the Beggar and take the beggar card and chapter 4 from the chests.

22. Go to the House of the King and place the beggar and king cards on the table. 23. Take the dagger card from the chest that is revealed and pick up the cards

before leaving.

24. Go to the vault, add chapter 4 to the book.

25. Place the beggar, dagger and thief cards on the table.

26. Go through the door that was just revealed to complete the dungeon.

Rowen Explores the Dream Realm

Once you reach the book, Rowen takes it to the inn to read it. During the night she wakes up in the dream realm. Proceed forward through the dream realm and defeat the enemy at the end.

The next morning, go back to the clearing where the boat is and sail away from Delamere.

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Sail to the Shadow Isles

Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You come across a familiar face and take part in an epic battle.

After the battle, head north through the Shadow Isles until you end up back on the world map. Next, enter Skull Mountain. When you arrive, you discover you are missing something, or someone very important.

You won’t be able to enter any of the caves in the Shadow Isles until you return with the next party member.

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Head Back to the Wasteland

Sail back to the Dragon Wasteland and go to the kobold camp to find they have successfully summoned the dragon. Defeat the dragon to get a key which allows you to go through the red doors in the wasteland.

Go to the southwest corner of the wasteland and open a door that takes you to the world map near a town called Ulrock.

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Part 8: Fire with Phye

Ulrock and roll

Welcome to the town of Ulrock. Although the area is run down, you’ll find plenty of open shops with great items to equip.

Ulrock

Ulrock accommodates many different races. It is a haven for outcasts of society who have nowhere else to go. This is where you will find a lone Draghaar who dreams of taking back his town.

Convince Phye to join you

In Ulrock, journey north until you come across the workshop of the something or someone you were looking for.

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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual, Ingrid may have a way to persuade him with a potion. You can purchase the recipe in Ulrock, and get the secret item – a tentacle - by completing a quest for a lady in the north-western part of town. Once you have the potion, return to Phye to get his help.

Create a sword for Phye

Before you can take Phye back to the Shadow Isles, accompany him into the Fire Depths in Ulrock so he can complete his sword. Inside the dungeon, search for switches on the ground. Step on them to move walls out of your path. Continue through until you get to the second level of the dungeon.

On the second level, you come across a black anvil. Make sure you are ready for a tough fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.

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Power Phye’s Sword

The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye can break the barrier in Ravwyn. To power it up, it needs the blood of a demon.

In the Shadow Isles, go into the demon’s cave. It’s empty. You need to summon the demon and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in three caves on the isles. When you have the sulphur, head back to the demon’s cave. Go into the demon’s cave. To summon him, throw three handfuls of sulphur into the flames. Defeat the demon. Phye can now break the barrier in Ravwyn.

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Part 9: An end to the Conflict

To Skull Mountain

With Phye’s sword powered up, return to Ravwyn where Phye can now break the barrier and launch an attack on Baal. Defeat the enemies who are channelling the blockers to proceed through.

Once you reach Baal, Phye defeats him with the sword and gain more power. Return to Skull Mountain with Phye and break the barrier. Now all that’s left to do is ascend to the top and fight whatever it is that is up there.

If you’ve got a romantic partner in mind for Ingrid, make sure you have their attraction points finished before finishing the game.

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Side Quests

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Side Quests

Note – Quests are listed in the order they appear in the game

Windy Hills

Goblin Toenails – Reward: Cheeki

You’ll find this quest on a job board as you’re passing through. All the goblins in this area will drop them, so you should have enough by the time you make it to town. When you’ve got them, take them to the Windshire magic store and you’ll get a cheeki.

Whisper Woods

Spectral Flower – Reward: Level up

Speak to the dragon at the top right corner of Whisper Woods. He will ask you to bring him a spectral flower, which you will be able to pick up when you enter Aveyond. The flower can be found north of the goddess statue, near some red flowers.

Aveyond

Aveyond Priestesses – Reward: Luck, evasion and resilience bonus

On your way out of the Aveyond temple, a priestess will get your attention. When you talk to her, she will tell you that three of the Aveyond priestesses have gone missing. Find them and keep talking to them until they decide to head home.

Priestess 1 – Cosmina in Wyrmwood, in the center of town.

Priestess 2 – Ceanna in Tor, on the right side of town, near Chester’s cave. Priestess 3 – Chanel in Halaina, in the bottom right corner of town, near a pond.

After sending all three of them home, return to Aveyond and talk to the priestess outside the temple to get your reward.

Boyle’s Bad Luck – Reward: Luck bonus

The first time you pass through Aveyond, Boyle will automatically attempt to steal money from a goddess donation statue. He’ll be caught out by a nymph and forced to pay the money back to ten different statues throughout the world.

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Statue 1 – The one he steals from in Aveyond has to be paid back to first. Statue 2 – In Windshire near the inn.

Statue 3 – In Tor, near the mayor’s house.

Statue 4 – In Halaina, on the right side of town near the inn. Statue 5 – In Gingernut Forest, in the small town.

Statue 6 – In the crusade grounds, in the paladin camp. Statue 7 – In Weeville, in the center of town.

Statue 8 – in Delamere, in the center of town.

Statue 9 – Ulrock, in the center of town, near the food store. Statue 10 – Ravwyn, outside the cathedral.

After paying the money to all of the them, return to the nymph in Aveyond.

Windshire

Novel Pages – Reward: Cheeki

From the job board just outside the windmill. Pick five pages up off the ground inside the windmill and return it to the farmer in the bottom right corner of Windshire.

Ghost Hunting – Reward: Ghost wand for Ingrid

On your way into the windmill, Shandy asks you to kindly remove all of the ghosts for him. After defeating them all, speak to him just outside the windmill to get your reward. For a further reward, go inside the windmill afterwards and find Shandy. He will have something else for you.

Return the Mutton – Reward: Cheeki

Two children who live at the farm have lost their golden mutton. Find him near the windmill and send him home. But he will not go back yet. Find him again first outside the magic store, then below the inn and finally near Windshire prison. Return to the children to get your reward.

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Briar Woods

Briar Woods Fugitive – Reward: 300 gold

After clearing the windmill, the wanted posters in Windshire will no longer have Boyle’s face on them. Inspect one of them to receive a quest to track down a crop destroyer in Briar Woods. Find them in the center of the map near a corn field and speak to them. If you accept their first offer, you’ll get the money.

Parsnip Collecting – Reward: Bee stinger accessory

A job board in Briar Woods contains a request for 5 parsnips from an old garden in the woods. Find them on the left side of the woods, near the exit to the world map. Take them to the farmer in the top left corner of Windshire to get a reward.

Briar Supplier – Reward: Super carrot

A man in the Briar Woods wants you to return his supplies to him. That were stolen by the goblins. Find them in chests scattered throughout the Briar Woods, as well as in the caves.

Dragon Wasteland

Centipede Legs – Reward: 831 gold

Find a job on your way through the wasteland asking for 12 centipede legs. Bring to a man wearing brown outside the pet shop in Tor to get your reward.

Kobold Stones – Reward: Rock charm accessory

This job will only appear when you have a quest to go to the End of the World. You’ll find it in the Dragon Wasteland near the exit close to Tor. The kobolds in the camp to the south will drop stones. Collect 10 and take them to the magic store in Tor for your reward.

Scuttle Beach

Legend of Crab Island Part I – Reward: Crabbers minion

After arriving in Scuttle beach, you will find a man standing by a raft. He will tell you to collect 4 quarter map pieces from around the area. Visit the various crab camps and collect the pieces before returning to him for your reward.

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Legend of Crab Island Part II – Reward: Attraction point

The man with the raft needs somebody handy to fix the raft. Return to him when you have Rowen in the party and she will fix the raft. Once you get to crab island, you will need to light 8 beacons to summon the giant crab. You’ll need to climb from the bottom right and bottom left sides to reach all of the beacons at the top. Once the crab has been summoned, approach him to start a fight.

Afterwards, you will have the chance to get an attraction point, but Ingrid will need a hammer to crack the crab open. The hammer can be bought in the misc items shop in Ulrock.

Boppity Woods

The Vineyard – Reward: Grape drink

On your way through the Boppity Woods, you’ll see a job board asking for grapes. Collect 6 grapes from the nearby vineyards and bring them to the vendor selling fruit drinks on the far left side of Halaina. Hand over the grapes to receive a free drink.

Halaina

Explore Halaina – Reward: 500 gold

A greeter will introduce you to Halaina when you arrive, and give you a quest to explore the town by speaking to different people.

1 – The guard standing by the food court in the top left corner of town. 2 – Silas Graves in Crete Street.

3 – The custom blacksmith on the right side of town. 4 – The fruit seller on the left side of town.

5 – The king’s jester, in Halaina Castle.

After speaking to each person, head back to the greeter to finish the quest and get your reward.

Gingernut Forest

New Preserves – Reward: Star of Envy accessory

Speak to a man in the food store in Gingernut Forest who will ask for 3 extracts from 5 different creatures. Collect the extracts in the following places.

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Ginger Extract – Gingernachts in Gingernut Cave. Snail Extract – Snails in Gingernut Forest.

Crab Extract – Crabs on Scuttle Beach or Crab Island. Ghast Extract – Ghasts in Boppity Woods.

Swamp Extract – Cretins in Silverspring Wetlands.

Crusade Grounds

Boyle’s Redemption – Reward: Evasion bonus

After returning from the crusade on the Shadow Isles, Elizabeth Brightsword will be ill. Speak to her to get a quest to collect a drakefang cure for her. Go to Crete Street in Halaina to buy the potion and return it to her.

After she drinks it, she will send you to search her father’s room in the watchtower at the crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her. Now head to the abandoned building in Silverspring Wetlands where you will find Elizabeth, and shortly after that her father. Defeat him to complete the quest.

Weeville

The Dark God – Reward: Cheeki

Speak Chitlin in the bottom house in Weeville after getting the resize potion. She’ll send you to get some god water which can be found at the top of Busybeak Hills with Ingrid’s hoppify skill. Take the god water back to Chitlin who will tell you to use it on the

beanstalk.

After doing that, climb up the mountain. You will need some covey balm, and the god food which you can buy in the misc items store in Weeville. Use them on the mushroom to have it blessed by the Dark God. Go inside to get your reward.

Petrified Plains

Archaeology – Reward: 750 gold

Collect this quest from the job board in the Petrified Plains. If you miss the job board, the archaeologist in Delamere will give you the quest herself when you get there. Find a pile of dirt near the north east corner of the map, near some dirt wall. Two yellow

mushrooms will be nearby. Take the item you dig up to the archaeologist in Delamere to complete the quest.

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Giant Mushroom Soup – Reward: Giant mushroom soup

Speak to a lady in Delamere who will ask you for three big mushrooms which drop from the giant mushroom enemies. Give her the mushrooms and she will make you a giant mushroom soup.

Shadow Isles

Send Galahad Home – Reward: Attraction Point

Once you make it to Ravwyn, enter the house on the far left side of the map to meet somebody familiar. After speaking to them, head back to Galahad in the Shadow Isles and tell him to go home. Meet him back in Ravwyn to escort him home.

Rescue Turtle Eggs – Reward: Chompers accessory

Interact with a turtle near the bottom of the Shadow Isles to jump on his back and be taken to turtle island. You will be given a quest to recover turtle eggs from the islands in the area. Use the nearby turtles to travel around the islands and recover the eggs. Take them back to the main turtle to get your reward.

Rescue the Turtles – Reward: Turtle shield

After rescuing the turtle eggs, you’ll get a second quest, this time to rescue the turtles themselves. Use the swimming turtles to make your way to the burglar bird base and defeat the birds to rescue the turtles and receive a reward.

Demon Blood – Reward: 5000 gold

This job board will ask you to collect three drops of demon blood and bring them to somebody in Ravwyn. You’ll need to defeat powerful demons to earn the blood. Demon 1 – Kubaba in the cave in the Shadow Isles.

Demon 2 – Crystallus in the Wind Tower. Demon 3 – Frosty Wolf in the Ice Cave.

Ulrock

Wayward Son – Reward: Tentacle

Speak to a woman in the top left corner of Ulrock. She’ll ask you to find her son who has gone missing. Approach him in the bottom right corner of town and he’ll run off. Now climb the large ladder in the center of town to chase him off a second time. Next, you will

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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick him up and take him back to his mother to complete the quest.

Craft a Fire Key – Reward: Fake fire key

After Phye has finished crafting his sword on the Black Anvil, destroy a barrier in Ulrock to reach a room with two wizards arguing with each other. Speak to both of them, and Phye will decide to make a fake fire key. To make it, you will need a heart of fire from a chest near the Black Anvil and a key molding from misc items store in Ulrock. Take them both to Phye’s anvil in his house in Ulrock to make the fake key.

Collect Both Keys – Reward: Ice and fire keys

After making the fire key, take it to the room with the arguing wizards and show it to the ice wizard. He will give you a real ice key. Show that to the other wizard to get the real fire key and complete the quest.

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Character Quests

Join the Night Watch (Robin and Myst)

After a failed expedition to the Shadow Isles, somebody will come to see Boyle when the party arrives back in Halaina. Boyle decides to send Robin instead, who is accompanied by Myst.

Quest: Save Banana Boy

The first job you will be given is to find the leader, Banana Boy, in the Gingernut Forest. He can be found in the top left corner of the forest at night. Defeat the owls who have him captured and he will return home. Return to the nightwatch building and speak with him to end the quest.

Increase Rank: Creeping Cat

You will now need to increase your standing with the nightwatch in order to take on further missions. This can be achieved by collect night bugs and owl feathers in Halaina and the surrounding woods at night. Hand them in to the men in the base to gain points and eventually increase your rank. Your rank can be checked at any time by going into Myst or Robin’s menus and selecting nightwatch.

Task: Investigate the werebear

Once you reach the Creeping Cat rank in the nightwatch, speak to Banana Boy to get this quest. Your job is to investigate the werebear. Go to Gingernut Forest in the day and speak to the people in their houses until you come across a woman who gives up information on the werebear. Return to Banana Boy with the information to complete the quest.

Increase Rank: Racing Rabbit

You’ll need to increase your rank to Racing Rabbit before you can accept the next task from Banana Boy. Once you reach the rank, speak to Banana Boy, and he will send you to the second night watch base on the far right side of Halaina. Go there and speak to Armadeus.

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Task: Track the werebear

The first thing Armadeus will have you do is track the Werebear to help find out where he might be hiding. To do this, you will need to find evidence of how he eats, sleeps and entertains himself.

Entertainment – Enter the Silverspring Wetlands at night. You will need the resize potion to get into the wetlands at night. You will come across a book. Inspect it to gain this piece of evidence.

Eating Habits– Head into the Gingernut Forest and head north. You will come across a bag of discarded chocolates, obviously belonging to the werebear.

Sleep – At night, on the far left side of the Boppity Woods, inspect a stack of straw with that has obviously been slept on by the Werebear.

Return to Armadus with all of this information and he will be able to triangulate the werebear’s location.

Task: Restore the werebear (part I)

Armadus will give you a special salve he has prepared the turn the werebear back into a human. Head into the Gingernut Forest at night and find an entrance to a cave that has been dug in the ground just north of the town. Head into the cave and come across the werebear. You will not defeat him, but you will have an interesting chat with Banana Boy after.

Task: Hatch a new plan

Banana Boy wants you to meet him back at headquarters to hatch a new plan for stopping the werebear. Go and meet him.

Increase Rank: Rascal Raccoon

Banana Boy can’t trust you with this very serious mission until you prove you are completely loyal to the nightwatch. You will need to hand over bugs and feathers to increase your rank to Rascal Raccoon, then speak to Banana Boy.

Task: Restore the werebear (part II)

Banana Boy has a new plan for stopping the werebear. Head into the Busybeak Hills during the night, and climb to the very peak of the mountain where you will encounter the werebear and attempt to fix him.

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Reward: Access to the Super-Secret Base

You’ve been invited to the super-secret nightwatch base to receive a special reward. The base can be found by speaking to the jester in Halaina castle who will reveal it.

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Join a Coven (Ingrid)

Ingrid will have the choice of joining three different covens. They become available at separate times in the game, but once she joins one, she will not be able to join another so choose wisely.

Coven 1 – Transfigurinas

Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda specializes in transformation magic and will be able to teach Ingrid many new

transformations.

Note – Skill in this coven are discussed in the Skills section. Part 1: Junipers in June

Ingrid’s first task will be to buy a sprig of juniper from Crete Street in Halaina. Return to Grunhilda with the juniper to complete the quest.

Part 2: Eat Worms

Ingrid will be turned into a chicken so she can collect worms from the woods outside Grunhilda’s house. Find each of the dirt piles and dig them up with Ingrid’s beak to collect worms. Take the worms back to Grunhilda to complete the quest.

Part 3: The Wayward Witch

Your next task is to find a coven member who went missing in Tor. Go to the top left corner of Tor, near the exit and speak to the chicken. Ingrid will turn her into a person and send her home. Return to Grunhilda again to complete the quest.

Part 4: Chicken Food

Grunhilda has a master plan for finding a new husband, but first she will need some chicken feed. The chicken feed can be bought in the misc items store in Weeville after you’ve rescued Hi’beru and have the resize potion.

Part 5: Lumberchickens

Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid will turn them into chickens and they’ll head to Grunhilda’s house on their own. Once you’ve sent all three away, return to Grunhilda.

Part 6: Recruitment

Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to the witch in the very top left corner of Halaina. She is having trouble making up her mind on which coven to join. Tell her you’ll help her decide and select the following answers: Humiliate them

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Aveyond 4

Turn them into a hog Any

Turn yourself into a hermit crab Any

Afterwards, she will decide she wants to join Grunhilda’s coven. Return to Grunhilda to complete the quest.

Part 7: Kidnapping

Grunhilda wants somebody with a bit more status – like a paladin. Head to the crusade grounds and find the perfect paladin on the docks to kidnap.

Part 8: Mirror Repair

Grunhilda wants to use her mirror of insight to find what kind of man she really wants kidnapped for her, but it’s broken. Take it to the demonic cave in the Shadow Isles and temper it in the flame to repair it.

Part 9: Another Kidnapping

Even a paladin was not good enough, Grunhilda wants somebody at least equal to a prince. Head to Halaina Castle and speak to the king to kidnap him and take him back to Grunhilda, who will finally be happy.

Coven 2 – Cursers

Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as it sounds.

Note – Skill in this coven are discussed in the Skills section. Part 1: Skullduggery

The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use to represent them. Go into the Dragon Wastelands, head over to the far left side and find a flaming skull. Grab it and take it back to Lorelai.

Part 2: Cursed Teddy

Before Lorelai can teach you any curses, she needs you to bring her something. Enter the large house in the bottom right corner of Tor and pick up the teddy bear and take it to Lorelai.

Part 3: Cursed Teddy II

Lorelai has cursed the teddy bear and wants you to return it to the girl who lives in the house you took it from. Take it to the girl, then return to Lorelai.

References

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