Chief Marketing Officer
Gregory Lee
Global Marketing Strategy
Global Marketing Strategy
Chief Marketing Officer
Gregory Lee
Contents
Marketing Performance
Marketing Performance
Marketing Vision
Marketing Vision
Marketing Strategies
Marketing Strategies
Marketing
Performance
Marketing
Performance
Rapid Growth in Brand Value
24.0 29.4 30.0 35.0 12.8 13.2 13.9 15.0 8.3 6.4 12.6 10.8 5.0 15.0 25.0 35.0 45.0 '01 '02 '03 '04 [US$ bil.] NOKIA MOTOROLA PANASONIC SAMSUNG SONY 26.4 10.7 14.9 '05 Coca-Cola Microsoft IBM Nokia Sony Motorola Panasonic 1. 2. 3. 6. 28. 73. 78. 67.5 59.9 53.3 26.4 10.7 3.8 3.7Rank Company US $ billionValue
Rank Company US $ billionValue
Samsung
20. 14.9
2005
Strength of Samsung Brand
Interbrand
Interbrand’’ss BrandBrand ValueValue
Brand Attitude Survey Dealer Attitude Survey
Customer Brand Value Customer Brand Value
Net present value of the brand’s future earnings Assessment of business and brand strengths
Consumer attitudes from awareness to purchase intent to brand loyalty Retail recommendations on marketing activities, product power, and brand preference
[Unit: %]
46
2005
2002
31
84
2002
75
2005
Brand Value According to Consumers
Positive Opinion Positive Opinion Unaided Awareness
Brand Value According to Dealers
Dealer Recommendation Rate
Color TV
Color TV Mobile PhonesMobile Phones
7.7
14.2
17.2
23.4
2005
2002
2002
2005
#1 Global Market Share Product
[Unit: 2004 Market Share] SRAM
34.0%
LCD22.1%
Color Monitor14.9%
MCP29.0%
CDMA20.6%
NAND Flash61.0%
LDI19.0%
DRAM31.0%
Mobile Phones
Plasma TV LCD TV DLP Projection TV
7 Megapixel Camera Phone Satellite DMB Phone MP3 + Camera Phone
Flat TVs
Color TV Mobile Phone Monitor Refrigerator
155
150
129
116
100Average Price Index
Average Price Index
Marketing
Vision
Marketing
Vision
Where We Are Headed – Marketing Vision
World Leading Company for
Digital Convergence Revolution
Product Leadership
Customer Leadership
Marketing Expertise & Organization Marketing Expertise & Organization
Create Create Platform Platform- -Based Based Hit Products Hit Products Win
Win--Win Win Partnership
Partnership
Maximize Marketing Efficiency Maximize Marketing Efficiency (Investment/System/Process) (Investment/System/Process) SAMSUNG SAMSUNG VISION VISION MARKETING MARKETING VISION VISION CORE AREAS CORE AREAS Brand Leadership Premium Premium Brand Brand Experience Experience
= Icon Brand
2010 REVENUE $150B-Sony : 39 Nokia : 31 32 28 23 % Icon Index* N/A 120 110 104 Index s-API HHP CTV Sony: 62 Nokia: 43 60 53 44 % Unaided Awareness Brand Leadership Nokia : 28.8 30 28 25.7 % Customer Leadership Product Leadership N/A 23 19 8 EA No. 1 M/S Products Sony : 25.1 26 22 13.5 % Dealer Recommendation Rate 2010 2010 2005 2005 Competitors Competitors 2004 2004 2008 2008 Unit Unit Category Category *Purchase Intent
Increasing
Increasing ““SmartSmart”” customers who pursue intuitive simplicitycustomers who pursue intuitive simplicity
Technology is a given especially for young generation
Technology is a given especially for young generation
Reduced importance of traditional mass media
Reduced importance of traditional mass media
Expansion of B2C & B2B channels across regions
Expansion of B2C & B2B channels across regions
Changing Landscape of Market Environment
Intense cross
Marketing
Strategies
Marketing
Strategies
Evolution of Marketing Strategies
PAST (Fast Follower) Brand Brand Leadership Leadership Good/reliable brand Disparate identity Technology-centric Product Product Leadership LeadershipSimilar benefits with competitors Discrepancy in price status Customer Customer Leadership Leadership Optional relationship without continuity Premium brand Consistent identity
Strong emotional bonding
Products meeting latent consumer needs
Value-added,
first-to-market launch
Long-term customer centric partnership
NOW & BEYOND
Marketing Strategies
Build Most Preferred and Loved Brand
Build Most Preferred and Loved Brand
Introduce
Introduce ““FirstFirst--toto--MarketMarket”” Products Reflecting ConsumersProducts Reflecting Consumers’’ Unmet NeedsUnmet Needs
Strengthen Partnerships by In
Strengthen Partnerships by In--Depth Understanding of Customers & ChannelsDepth Understanding of Customers & Channels
Advance Marketing Expertise and Investment Effectiveness
Brand Strategy – Past & Present
1999~2004
2005 ~
Objective Objective Brand Brand Target Target Brand Brand Essence Essence Brand Brand Positioning Positioning PreferenceHigh Life Seekers Sensible
Brand Buyers
Wow, Simple, Inclusive Designing Sensational Technology
Easier, richer & more enjoyable life through
technology
Unlimited Living Awareness
Brand Target: High Life Seekers
Primary Target: 17% Primary Target: 17% (Spending on CE 28%) (Spending on CE 28%) Extended Target: 34% Extended Target: 34% (Spending on CE 50%) (Spending on CE 50%) 25 to 45Male and female (male skewed) Mid to high income Educated
Style conscious
Highest interest in CE Spend most money on CE Early adopter
Tech in everyday lives
Passionate, creative Appreciate excellence Crave things that give them a fuller, more engaged life
Time-out
Seek knowledge Seek community Work hard, play hard
Tech Attitude Tech Attitude Lifestyle Lifestyle Psychographics Psychographics Demographics Demographics
New Brand Essence
Design
Focus
Design
Focus
Sensory
Premium
Sensory
Premium
Technology
Leadership
Technology
Leadership
2005 Global Brand Campaigns
from Visual Identity to Sensory Identity
See
VisualHear
AuditoryTouch
TactileSmell
OlfactoryAdvertising
Imagery, Color Scheme, Sound logo/Jingle
Product
Design, Packaging, Sound InterfaceEnvironments
Multi-sensory ElementsValues of Sponsorship Marketing
Build premium brandship by leveraging first-class properties (global & local specific)
From building brand awareness to increasing brand preference
Strengthen and leverage channel relationships
Contribute to sales by connecting sponsorship events with sales programs (promotions, etc.)
Deliver specific business goals
Sports
Sports
Arts
Arts
Entertain-
Entertain
-ment
ment
Cause
Cause
Marketing
Marketing
Events &
Events &
Shows
Shows
Components of Sponsorship Activities
Sponsorship since 1996 Nagano to 2008 Beijing Games 2004 Athens Games
- Torch relay in 27 countries, 34 major cities, reached more than 50 million - Brand Awareness: 7% ↑ in Awareness, 15% ↑ in Purchase Intention
Awareness of Samsung’s sponsorship in 2005 is one of the highest among European teams
Media value to date estimated at US$ 32 Million
Cause marketing program for North America since 2001
Fund raising with key channel partners (Best Buy, Circuit City, etc.) and key celebrity foundations (Magic Johnson Foundation)
World’s First-to-Market Products
Mobile Phones
2000
Dual Screen Phone
2005
7 Mega Camera Phone
2004
5 Mega Camera Phone Satellite DMB Phone
64Gb 3xnm 4Gb 70nm 1Gb 120nm ‘01 ‘03 ‘‘0505 ‘07
16Gb
16Gb
50nm
50nm
First-to-Market in Core Components
NAND Flash Memory
Core Components in Premium Products
Nintendo Revolution* Microsoft Xbox 360 iPod Nano Gizmondo Sony PlayStation PortableCamcorder + TV
Camcorder + TV Portable Media Player + TVPortable Media Player + TV Portable DVD Player + TVPortable DVD Player + TV
Introduce Samsung’s “Signature” Devices
Product Development Process
Areas of Improvement Market Research/ Analysis Ideation Idea Screening Concep-tualization Product Planning Development Launching Plan Ideation Idea Screening
Ways to Gather Customer Insight
Trend
Trend
-
-
Setter
Setter
Hives
Hives
Creative User
Group
Mania Group
Dynamics
Internal
Workshop
Expert Group
Seminar
New Market
Opportunity
FashionTech.EnterSports. Music
Under ground Mai n Str eam 6 Alu m ni D ist rib ut io n De ve lo pm en t MUSIC MUSIC Mania Samsung Team Interactive Dynamics Consumer Needs
Tech-Capturing IT B2B Business Market Opportunity
Monitor
Laser Beam Printer
Total Market Size = $30B Total Market Size = $60B
* Includes toner cartridges Commercial Market 67% 33% Consumer Market 20% Consumer Market 80% Commercial Market
IT B2B Business Strategies
Differentiate line-up by channels
Increase commercial market-oriented product development
Products Products
Obtain sizeable & loyal reseller customer base
Improve management of commercial channels (e.g. PRM system)
Channel Development Channel Development
Improve brand awareness and perception in IT market
Strengthen marketing for IT products (e.g. systematic reseller prgm.)
IT Brand IT Brand
Increase synergy in IT-cluster by creating channel driven organization Increase expertise for IT market
Organization Organization
Steering Market Driven Change in the Organization
Market-Driven Process Market-Driven Process Marketing Capability Marketing Capability Market-Driven Culture Market-Driven CultureIncrease marketing expertise Establish skills management tools
Improve coherence throughout the processes
Strengthen marketing-NPD ties
MARKETING CAPABILITY
MARKET DRIVEN PROCESS
Strengthen HQ & local collaboration Ensure integration of Market Driven Culture in the organization
Strengthening Market Intelligence Capability
91 MI personnel with specialties (’05): Extend up to 150 MI personnel by 2007 Market Research Spending: 110% increase from 2004 to 2005
HQ (GBM/GMO) MEA SWAsia SEAsia Latin America CIS Europe China North America
2002 2003 2004 2005 1,103
1,466
2,046 2,358
Short-term Sales Promotion Strategic Brand Building
Marketing Spending 2002 ~ 2005
* Based on Samsung branded set product sales
54% 57% 56% 56% [US$ mil.] 33% 40% 15% 6.3% SEC Mktg. Investment as % of sales* 6.7% 6.9% 6.8%
Develop impactful and scalable ME methodology, tools & templates
Tools & Metrics Tools & Metrics
Process Process
Refine & apply optimal investment processes
(planning, budgeting, execution and measurement)
Capabilities Capabilities
Develop required ME capabilities (skills, resources) Continuous improvement of investment IT systems Expand data quality & coverage