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Research Through Board Game Design

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Academic year: 2020

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Figure

Figure 1a, b. A screenshot of Pepsi Man a game with multiple
Figure 2. Digital Spaces present-ed as a subset of Physical Spaces
Figure 3a, b, c, d.Philosophical discourse is not
Figure 4. The design of the game was done through an iterative design process involving our three phases of development;  exploration, reflection, and redux
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