Lauria-Versace System - Win the Italian Way (3).pdf

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by Daniel Neill by Daniel Neill © 2013 © 2013

Lauria Versace System

Lauria Versace System

Win the Italian

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For over 20 years Lorenzo Lauria and Alfredo Versace have been the mainstay of the For over 20 years Lorenzo Lauria and Alfredo Versace have been the mainstay of the Italian Blue Team.

Italian Blue Team. Their genius bridge skills and partnership understTheir genius bridge skills and partnership understandings are noandings are no doubt the reason for their success, but their system must be considered their sharp doubt the reason for their success, but their system must be considered their sharp blade.

blade. The system itself does not The system itself does not produce frequent swingproduce frequent swings like Fantoni-Nunes ors like Fantoni-Nunes or Bocchi-Madala (good and bad both)

Bocchi-Madala (good and bad both) – – the openings are mainly identical to 2/1 Game the openings are mainly identical to 2/1 Game Force - but it is simply one of the most finely-oiled machines available.

Force - but it is simply one of the most finely-oiled machines available. Through preciseThrough precise structure and years of refinement, based on Benito

structure and years of refinement, based on Benito Garozzo’s methodGarozzo’s methods with a dash ofs with a dash of borrowed gadgets, it has served to help win countless championships all over t

borrowed gadgets, it has served to help win countless championships all over t he world.he world. Until now, there has been no extensive write-up of the system, and the system

Until now, there has been no extensive write-up of the system, and the system itselfitself goes through infrequent but

goes through infrequent but steady revisions. steady revisions. All the hands from the Bridgebase OnlineAll the hands from the Bridgebase Online vugraph archive have been combed and used to compile the most accurate descriptio vugraph archive have been combed and used to compile the most accurate descriptio nn possible in this text.

possible in this text.

I made a decision early on to

I made a decision early on to produce a complete system writeup,produce a complete system writeup, and not a “startingand not a “starting point” with blank areas to fill in.

point” with blank areas to fill in. At the same time, I wanted to include every knAt the same time, I wanted to include every knownown sequence as faithfully as

sequence as faithfully as possible. possible. In this way, the reIn this way, the reader may bid just like theader may bid just like the champions would.

champions would. However, in many cases, However, in many cases, because of this ambitibecause of this ambitious goal, I have hadous goal, I have had to invent the meanings of undocumented areas, yet I have tried to adhere to the spirit to invent the meanings of undocumented areas, yet I have tried to adhere to the spirit and style of the system in doing so.

and style of the system in doing so. For the most part, these are rare anyways so willFor the most part, these are rare anyways so will not be missed, but the 2

not be missed, but the 2 response to 1 of a minor I  response to 1 of a minor I have had to imagine almosthave had to imagine almost completely because recently their old structure was relegated and a new one we have completely because recently their old structure was relegated and a new one we have not had much time to see.

not had much time to see. Readers are welcome to change thReaders are welcome to change the details, but the basice details, but the basic framework remains powerful.

framework remains powerful.

To add to the enjoyment, the system is legally pla

To add to the enjoyment, the system is legally pla yable at any levelyable at any level – – even in the strict even in the strict United States (except for a few mid-chart tidbits I believe most directors will u

United States (except for a few mid-chart tidbits I believe most directors will u nderstandnderstand as not destructive).

as not destructive). Players may take advantage of this, whether they use part of thePlayers may take advantage of this, whether they use part of the system (for example, the 2

system (for example, the 2 opening) or the whole thing. opening) or the whole thing.

For those wishing to further accumulate system information, they may watch out for For those wishing to further accumulate system information, they may watch out for any vugraph with Versace and Lauria, either playing with each other, or with Leonardo any vugraph with Versace and Lauria, either playing with each other, or with Leonardo Cima or Valerio Giubilo, who also use the system.

Cima or Valerio Giubilo, who also use the system. The system is presented as a chart as the

The system is presented as a chart as the system is not a completely new asystem is not a completely new animal, asnimal, as Fantunes was (a book was written from my notes on that

Fantunes was (a book was written from my notes on that system, it is actually system, it is actually Roth- Roth-Stone polished

Stone polished to a shine). to a shine). The themes The themes are well-known: are well-known: signing off when signing off when slam isslam is impossible, relaying for more

impossible, relaying for more information, cue-bidding to discover contrinformation, cue-bidding to discover controls. ols. To explainTo explain the whole system in prose would be inefficient,

the whole system in prose would be inefficient, especially when relays are in effect. especially when relays are in effect. LetLet the system do the talking.

the system do the talking. In the Appendix I have included a sample of hands where theIn the Appendix I have included a sample of hands where the system won the board.

system won the board.

I have not included the defensive bidding (ove

I have not included the defensive bidding (overcalls, e.g.) rcalls, e.g.) as that is not key to theas that is not key to the system.

system.

I am sure the reader will find the sys

I am sure the reader will find the sys tem exciting, enjoyable, playable, and above all,tem exciting, enjoyable, playable, and above all, winning.

winning.

Foreword

Foreword

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Some common terms and abbreviations many bridge players will know: Some common terms and abbreviations many bridge players will know: UNBAL = unbalanced UNBAL = unbalanced BAL = balanced BAL = balanced SPL = splinter SPL = splinter

shortness, or short = singleton or void shortness, or short = singleton or void SOL = solid suit

SOL = solid suit 3fit = 3 card fit 3fit = 3 card fit CON = constructive CON = constructive 4M = 4 card major 4M = 4 card major 5m = 5 card minor 5m = 5 card minor

4342 = 4 spades, 3 hearts, 4 diamonds, 2 clubs 4342 = 4 spades, 3 hearts, 4 diamonds, 2 clubs

41(53) = 4 spades, 1 heart, and either 5 diamonds-3 clubs or 3 diamo

41(53) = 4 spades, 1 heart, and either 5 diamonds-3 clubs or 3 diamo nds-5 clubsnds-5 clubs INV = invitational

INV = invitational GF = game forcing GF = game forcing

R = relay for more information R = relay for more information ART = artificial

ART = artificial

F1 = forcing one round F1 = forcing one round NF = non-forcing NF = non-forcing

puppet = forces partner to bid the next step, but says nothing about distribution initially puppet = forces partner to bid the next step, but says nothing about distribution initially 8-10(-) = 8 to a bad 10 HCP

8-10(-) = 8 to a bad 10 HCP

n/l/h = steps in reply to a shortness-ask,

n/l/h = steps in reply to a shortness-ask, none/lower side suit/higher side suit (assumingnone/lower side suit/higher side suit (assuming only two unbid suits)

only two unbid suits)

c.o.g. = choice of game (between a major fit shown and

c.o.g. = choice of game (between a major fit shown and 3NT, e.g.)3NT, e.g.)

1

1 = 2+ cards, dynamic 10 to 21 HCP, including hands with 4 = 2+ cards, dynamic 10 to 21 HCP, including hands with 4 and 4+ and 4+ 1

1 = 4+ cards, dynamic 10 to 21 HCP = 4+ cards, dynamic 10 to 21 HCP 1

1/1/1 = 5+ cards, dynamic 10 to 21  = 5+ cards, dynamic 10 to 21 HCP, including HCP, including 15-19 BAL15-19 BAL 1N = 15-17 BAL, no 5M

1N = 15-17 BAL, no 5M 2

2 = 22+ BAL, or any GF hand (so many very strong hands open 1 of a suit) = 22+ BAL, or any GF hand (so many very strong hands open 1 of a suit) 2

2 = 18-19 BAL, no 5M = 18-19 BAL, no 5M 2

2/2/2 = weak two, always 6 cards = weak two, always 6 cards 2N = 20-21 BAL, may have a 5M 2N = 20-21 BAL, may have a 5M 3

3////// = normal preempt = normal preempt

3N = Gambling with a SOL 7+minor, nothing on the side 3N = Gambling with a SOL 7+minor, nothing on the side

Terms and Abbreviations

Terms and Abbreviations

System Summary

System Summary

Opening Bids

Opening Bids

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1M promises 5+ cards, 2

1M promises 5+ cards, 2 is 3 card Drury in 3 is 3 card Drury in 3rdrd seat, natural max hand 4 seat, natural max hand 4thth seat, 2N/3 seat, 2N/3 show mixed/limit 4fits.

show mixed/limit 4fits.

A

A trademark of Italian systems is the frequent utrademark of Italian systems is the frequent use of the “cards double”. se of the “cards double”. If fourth seatIf fourth seat interferes, opener or overcaller may bid with a dynamic minimum hand, cue

interferes, opener or overcaller may bid with a dynamic minimum hand, cue -bid with a-bid with a good 4 card support for partner, or double to indicate 16+ HCP, even a distributio good 4 card support for partner, or double to indicate 16+ HCP, even a distributio nalnal hand.

hand. This cards double does not set up a game force, but it dThis cards double does not set up a game force, but it does allow responder tooes allow responder to force to game more accurately, often with a double of her own, or cue

force to game more accurately, often with a double of her own, or cue -bid of an-bid of an opponent’s suit.

opponent’s suit. This tactic is especially necessary gThis tactic is especially necessary given that the rangiven that the range for opening onee for opening one of a suit or over

of a suit or overcalling is slightly wider than mcalling is slightly wider than mainstream. ainstream. The attentive readThe attentive reader will noteer will note that this implies no support doubles.

that this implies no support doubles.

Another aspect of most modern Italian systems is the use of a

Another aspect of most modern Italian systems is the use of a 22 rebid after opening 1 rebid after opening 1 of a major as an artificia

of a major as an artificial 2-way call, indicating either 11-15 HCP with clubs, or any 16+l 2-way call, indicating either 11-15 HCP with clubs, or any 16+ HCP hand.

HCP hand. Responder can indicate a game force opposite thResponder can indicate a game force opposite the 16+ variant with a 2e 16+ variant with a 2 waiting bid, and eve

waiting bid, and everything else would show rything else would show about 5-7 HCP. about 5-7 HCP. Over the 2Over the 2 waiting bid, waiting bid, opener rebids the original opened major with the clubs (over which responder can place opener rebids the original opened major with the clubs (over which responder can place the contract or show a stronger h

the contract or show a stronger hand), and anything else with the 16+ variant. and), and anything else with the 16+ variant. ThisThis gadget takes care of the problematic hands that are just under a game

gadget takes care of the problematic hands that are just under a game forcing rebid,forcing rebid, and allows a force at a

and allows a force at a lower level to exchange more information (compared to a jumplower level to exchange more information (compared to a jump shift e.g.).

shift e.g.).

The Italians introduced th

The Italians introduced the world to frequent e world to frequent light action. light action. Overcalls, openings, andOvercalls, openings, and responses to openings may be light.

responses to openings may be light. The theory is that early is the safest time toThe theory is that early is the safest time to describe ones hand, which may pre

describe ones hand, which may preempt the opponents or find the best fit. empt the opponents or find the best fit. To wait andTo wait and then bid later would allow the opponents to exchange information, which not only then bid later would allow the opponents to exchange information, which not only helpshelps them, but inhibits delayed action as the opponents are more likely

them, but inhibits delayed action as the opponents are more likely to do the right thing,to do the right thing, including penalize.

including penalize. To handle these potentially light bids, partner will often keep thTo handle these potentially light bids, partner will often keep thee bidding low and let partner apply the brakes when needed

bidding low and let partner apply the brakes when needed – – this is where the effective this is where the effective bidding structures work their magic.

bidding structures work their magic.

Italian cue-bidding is perhaps the oldest influence on modern top level bridge.

Italian cue-bidding is perhaps the oldest influence on modern top level bridge. The BlueThe Blue Team have for a long time cue-bid both first- a

Team have for a long time cue-bid both first- a nd second-nd second-round controls (“mixed cues”)round controls (“mixed cues”).. In doing so, not only is sla

In doing so, not only is sla m interest/cooperation conveyed, but if a suit is m interest/cooperation conveyed, but if a suit is bypassed in abypassed in a sequence, then partner immediately signs off without a control of her own, since the sequence, then partner immediately signs off without a control of her own, since the opponents can cash two quick tricks in the suit, setting any sla

opponents can cash two quick tricks in the suit, setting any sla m.m.

When a major suit is trumps, 3NT (whether after a

When a major suit is trumps, 3NT (whether after a cue-bid or not) by either playercue-bid or not) by either player indicates a negative hand in context.

indicates a negative hand in context. Cue-bidding may continue however, whichCue-bidding may continue however, which

Third/Fourth Seat Adjustments

Third/Fourth Seat Adjustments

Doubles in Competition

Doubles in Competition

Gazzilli

Gazzilli

Light Initial Action

Light Initial Action

Cue bidding

Cue bidding

Non Serious 3N

Non Serious 3N

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In a cue-bidding auction, 4NT is not RKC, but rather shows an even number of keycards In a cue-bidding auction, 4NT is not RKC, but rather shows an even number of keycards for the

for the agreed trump agreed trump suit. suit. Bypassing 4NT Bypassing 4NT shows an odd shows an odd number of kenumber of keycards. ycards. In thisIn this way, cue-bidding is not interrupted, but partner may sign off immediately if there are way, cue-bidding is not interrupted, but partner may sign off immediately if there are insufficient keycards.

insufficient keycards. The Queen The Queen sometimes is dsometimes is difficult to find. ifficult to find. But Kings But Kings and Queensand Queens tend to resolve themselves in th

tend to resolve themselves in the cue-bids. e cue-bids. When there have been no cues, a jump forWhen there have been no cues, a jump for instance, 4NT is RKC 143

instance, 4NT is RKC 1430. 0. The reader may choose not to play this aspeThe reader may choose not to play this aspect of the system,ct of the system, as it is independent, and not well-documented.

as it is independent, and not well-documented.

1

1 = natural, up the line, never bypass (but this  = natural, up the line, never bypass (but this is not a canapé system, bid a lois not a canapé system, bid a longernger major first)

major first) 1

1 = natural, 11-19 = natural, 11-19 1

1 = natural, not 4 = natural, not 4thth suit forcing suit forcing – – responder may have 4+ responder may have 4+ --4

4

1N = natural, denies 4 spades, NF 1N = natural, denies 4 spades, NF

2

2 = ART 16-19 UNBAL = ART 16-19 UNBAL 2

2/2/2 = signoff attempts = signoff attempts 2

2 = ART GF = ART GF 2

2 = puppet to 2 = puppet to 2 - a common theme in L-V - a common theme in L-V 2

2 = forced = forced

Pass = wanted to sign off in Pass = wanted to sign off in diamonds, 4-7 HCP

diamonds, 4-7 HCP 2

2 = 8-10(-) raise = 8-10(-) raise 2

2 = 4 = 4thth suit, invite or better suit, invite or better 2N = to play 3

2N = to play 3 3

3+ = GF with 5++ = GF with 5+, shapely, shapely 2

2= natural, 8-9 HCP about= natural, 8-9 HCP about 2

2 = courtesy raise, 5-7 HCP = courtesy raise, 5-7 HCP 2

2 = ART GF = ART GF 4fit, asks for shortness (n/l/h) 4fit, asks for shortness (n/l/h) 2N/3

2N/3/3/3/3/3 = natural INV = natural INV 3

3 = any SPL raise with a sing. (R asks l/h) = any SPL raise with a sing. (R asks l/h) 3N/4

3N/4 = void SPL raise in = void SPL raise in// 4

4 = weak, distributional = weak, distributional 1

1 = natural, 11-19, denies 4 = natural, 11-19, denies 4 1N = natural, NF 1N = natural, NF

2

2 = ART  = ART 16-19 UNBAL (now 216-19 UNBAL (now 2/2/2 are signoff are signoff attempts, 2

attempts, 2 ART GF) ART GF) 2

2 = puppet to 2 = puppet to 2 2

2 = forced = forced

Pass = wanted to play 2

Pass = wanted to play 2, 4-7 HCP, 4-7 HCP 2

2 = 4 = 4thth suit, invite or better suit, invite or better 2

2 = 8-10(-) raise = 8-10(-) raise 2N = to play 3 2N = to play 3 3

3+ = GF with 5++ = GF with 5+, shapely, shapely

Turbo 4NT

Turbo 4NT

Opening Responses

Opening Responses

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2

2 = courtesy raise, 5-7 HCP = courtesy raise, 5-7 HCP 2N/3

2N/3/3/3/3/3 = invite = invite

3N = any SPL raise with a sing (R asks 3N = any SPL raise with a sing (R asks l/h)l/h) 4

4/4/4 = void SPL raise = void SPL raise 4

4 = weak distributional = weak distributional

1N = 12-14 BAL, denies a 4 card major or 4 diamonds, shows 1N = 12-14 BAL, denies a 4 card major or 4 diamonds, shows 4/54/5

2

2 = puppet to 2 = puppet to 2 2

2= forced= forced

Pass = wanted to play 2 Pass = wanted to play 2

2M = weakness in the other major, 2M = weakness in the other major, invite or better

invite or better 2N = to play 3 2N = to play 3 3

3+ = GF with 5++ = GF with 5+, shapely, shapely 2

2 = mild invite, raiseable = mild invite, raiseable 2M = semi-natural, GF, 5+ 2M = semi-natural, GF, 5+ 2N/3

2N/3/3/3 = invite = invite 2

2 = 6+ = 6+, limited (2, limited (2 = to play, 2M = seminat GF, 2N/3 = to play, 2M = seminat GF, 2N/3 = invite) = invite) 2

2 = 4fit, no 4M = 4fit, no 4M 2

2// = GF natural, initially just looking for 3NT = GF natural, initially just looking for 3NT 2N = R

2N = R

3

3 = min UNBAL = min UNBAL 3

3 = min BAL = min BAL 3

3// = max UNBAL, short in this suit = max UNBAL, short in this suit 3N = max BAL

3N = max BAL 2

2 = GF, natural or = GF, natural or 1-suiter 1-suiter – – a “false reverse”a “false reverse” 2

2 = waiting = waiting 2N =

2N = reverse with reverse with stopper stopper 3

3 = = 1-suiter 1-suiter 3

3 = = reverse, 3 diamonds reverse, 3 diamonds 3

3 = 6 = 6-4-4 3

3 = = reverse, no better call reverse, no better call 3

3+ = natural, shapely+ = natural, shapely 2

2 = natural GF reverse = natural GF reverse 2N = 16-18

2N = 16-18  1-suiter (3 1-suiter (3 = to play, else = GF) = to play, else = GF) 3

3 = 13-15, long great clubs, lots of tricks, NF = 13-15, long great clubs, lots of tricks, NF 3

3 = 14-15 4fit UNBAL raise (3M = stopper, needs help in other major, or = 14-15 4fit UNBAL raise (3M = stopper, needs help in other major, or maybe a cue)

maybe a cue) 3M = 16-18 SPL 4fit 3M = 16-18 SPL 4fit

3N = long running clubs, some side stoppers, not overwhelmingly strong 3N = long running clubs, some side stoppers, not overwhelmingly strong 1

1 = natural, style is to bid  = natural, style is to bid up the line so will not have up the line so will not have 44-4+-4+ 1

1 = natural, 11-19 = natural, 11-19 1N = to play 1N = to play

2

2 = ART 16-19 UNBAL (2 = ART 16-19 UNBAL (2/2/2 = signoff = signoff attempts, 2

attempts, 2 = ART GF) = ART GF) 2

2 = checkback = checkback 2

2 = no 3fit = no 3fit 2

2 = invite, generally just 5 cards, = invite, generally just 5 cards, aggressive aggressive 2 2 = GF, agrees = GF, agrees 2N = GF, waiting 2N = GF, waiting

(12)

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3

3+ = GF+ = GF 2

2 = 3fit, minimum = 3fit, minimum 2

2 = GF, agrees = GF, agrees

2N = GF, waiting, may have slam 2N = GF, waiting, may have slam interest in

interest in 3m = nat GF 3m = nat GF 3

3 = good invite = good invite 2

2 = 3fit, max, GF (3 = 3fit, max, GF (3 = sets = sets, else natural), else natural) 2

2 = invit or better NT bid without a sto = invit or better NT bid without a sto pper inpper in (like 4 (like 4thth suit suit without fit)

without fit) 2

2 = 9-10 HCP (because a 1 = 9-10 HCP (because a 1-2-2 response shows 4-8 HCP), NF response shows 4-8 HCP), NF 2

2 = 6-10(-) HCP = 6-10(-) HCP 2N/3

2N/3/3/3/3/3/3/3 = invite = invite 3N = any SPL with a sing. (R asks 3N = any SPL with a sing. (R asks l/h)l/h) 4

4/4/4 = void SPL raise = void SPL raise 4

4 = weak distributional = weak distributional 1N = 12-14 BAL, denies 4

1N = 12-14 BAL, denies 4, shows 4/5, shows 4/5 2

2 = checkback, or signoff in = checkback, or signoff in 2

2 = no 3fit = no 3fit 2

2 = invite, generally just 5 cards, = invite, generally just 5 cards, aggressive

aggressive 2

2 = nat GF = nat GF 2N = puppet to 3

2N = puppet to 3, to play or show a, to play or show a 5 5-4m GF-4m GF 3 3 = forced = forced Pass = Pass = wanted to wanted to play 3 play 3 3 3 = 5 = 5-4-4 GF GF 3 3 = 5 = 5-4-4 GF GF 3m = 5 3m = 5-5m GF-5m GF 3

3 = sets = sets, slamtry, slamtry 2

2 = 3fit, minimum = 3fit, minimum 2

2 = sets = sets, GF, GF 3

3 = good invite = good invite 3N = c.o.g. 5(332) 3N = c.o.g. 5(332)

else = nat GF without 5+ else = nat GF without 5+ 2

2 = 3fit, maximum, GF = 3fit, maximum, GF 3

3 = to play! = to play! 3

(14)

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2N/3

2N/3/3/3 = invite = invite 2

2 = natural reverse, or GF with 6+ = natural reverse, or GF with 6+ 1-suiter 1-suiter – – a “false reverse”a “false reverse” 2

2 = GF R = GF R

2N = 5

2N = 5-4-4 with with stopper no stopper no fit, 16-19 fit, 16-19 3

3 = 6+ = 6+ 1-suiter GF 1-suiter GF 3

3 = 6 = 6-4-4 3

3 = = reverse with no better call reverse with no better call 3N = 5

3N = 5-4-4 with with stopper no stopper no fit, 20-22 fit, 20-22 else = 4-7 natural NF

else = 4-7 natural NF 2

2 = 4 (occasionally 3) card support = 4 (occasionally 3) card support 2N = R

2N = R

3

3 = 3fit BAL min (NF) = 3fit BAL min (NF) 3

3 = 3fit UNBAL = 3fit UNBAL 3

3 = 4fit minimum = 4fit minimum 3N = 3fit BAL max 3N = 3fit BAL max 3

3/4/4 = 4fit splinter = 4fit splinter 4

4 = 4fit max balanced = 4fit max balanced 2

2 = 16+ UNBAL 3+fit for = 16+ UNBAL 3+fit for, ART, ART 2N = R 2N = R 3 3 = 6+ = 6+-3-3, 16-18, NF, 16-18, NF 3 3 = sets = sets, GF, GF 3

3/3/3 = seminatural, interest in NT = seminatural, interest in NT or or 4 4 = sets = sets, GF, GF 3 3 = 6+ = 6+-3-3 19+, GF 19+, GF 3 3 = sets = sets 3

3 = looking for 3N = looking for 3N 4

4 = sets = sets 3

3 = BAL 16+ 5 = BAL 16+ 5-4-4 raise, sets raise, sets 3

3/4/4 = 19+ SPL = 19+ SPL 2N/3

2N/3/3/3 = signoff attempts, very weak = signoff attempts, very weak 2N = 16-18 6+

2N = 16-18 6+ 1-suiter without 3fit for 1-suiter without 3fit for 3

3 = 13-15 6+ great clubs, lots of tricks NF = 13-15 6+ great clubs, lots of tricks NF 3

3 = 6 = 6-5-5 strong strong 3

3 = 14-15 UNBAL 4fit raise, or 2425 (R asks n/l/h SPL) = 14-15 UNBAL 4fit raise, or 2425 (R asks n/l/h SPL) 3

3/4/4 = 16-18 SPL = 16-18 SPL

3N = long running clubs, some side stops, not overwhelmingly strong 3N = long running clubs, some side stops, not overwhelmingly strong 4

4 = 6 = 6-5-5 minimum minimum 1

1 = natural, will not have 4 = natural, will not have 4-4+-4+ since up the line since up the line 1N = 12-14, BAL or 1345

1N = 12-14, BAL or 1345 2

(16)

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Cancel Anytime. 3 3 = 5 = 5-4-4 GF GF 3 3 = 5 = 5-4-4 GF GF 3 3/3/3/3/3 = 5-5 GF = 5-5 GF 3

3 = sets = sets as trumps (now cue- as trumps (now cue-bidding)

bidding) 2

2 = 3fit for = 3fit for, max, GF, max, GF 2 2 = sets = sets 3 3 = to play! = to play! 3N = 5(332) c.o.g. 3N = 5(332) c.o.g.

else = GF natural, denies else = GF natural, denies fit fit 2

2 = 3fit for = 3fit for, min, min 3

3 = sets = sets, slammish, slammish 3

3 = solid invite = solid invite 3N = 5(332) c.o.g. 3N = 5(332) c.o.g.

else = GF natural, denies else = GF natural, denies fit fit 2

2 = 5+ = 5+-4+-4+, to play, to play 2

2 = 5+ = 5+-4+-4+ 2-5 HCP (with a bit more, use an original  2-5 HCP (with a bit more, use an original 22 response) response) 2 2 = 6+ = 6+, 9-10 HCP, 9-10 HCP 2N = invite 2N = invite 3

3 = invite, just 4 = invite, just 4 3

3 = 5 = 5-5-5 invite invite 3

3 = invite = invite 2

2 = 5+ = 5+, may have a 4 card red suit, may have a 4 card red suit 2 2 = ART GF = ART GF 2 2 = nat GF = nat GF 2 2 = 6+ = 6+ 9-10 HCP, NF 9-10 HCP, NF 2N/3 2N/3/3/3 = invite = invite 2

2 = reverse in = reverse in or or, or 1444 reverse, or GF with 6+, or 1444 reverse, or GF with 6+ 1-suiter, denies 1-suiter, denies 3+

3+ - - a “false reversea “false reverse 2

2 = ART 8+ HCP any hand, GF = ART 8+ HCP any hand, GF 2 2 = 5 = 5-4-4 2N = 5 2N = 5-4-4 3 3 = 6+ = 6+ 19+ 19+ 3 3 = 6 = 6-4-4 3 3 = 6 = 6-4-4 3 3 = 1444 16-17 = 1444 16-17 3N = 1444 18+ 3N = 1444 18+ 2

2+ = natural 4-7 HCP, NF opposite a minimum reverse+ = natural 4-7 HCP, NF opposite a minimum reverse 2

(18)

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3

3 = UNBAL 3fit min = UNBAL 3fit min 3

3 = min 4fit = min 4fit 3N = BAL max 3fit 3N = BAL max 3fit 4

4 = max 4fit = max 4fit 4

4/4/4 = SPL with 4fit = SPL with 4fit 2N = 16-18 6+

2N = 16-18 6+ 1-suiter, denies 3 1-suiter, denies 3 3

3 = 13-15, 6+ great clubs, lots of tricks, NF = 13-15, 6+ great clubs, lots of tricks, NF 3

3// = 6-5, good hand = 6-5, good hand 3

3 = 14-15 UNBAL 4fit or 4225 (R asks n/l/h short) = 14-15 UNBAL 4fit or 4225 (R asks n/l/h short)

3N = based on long running clubs and some side stoppers, not 3N = based on long running clubs and some side stoppers, not overwhelmingly strong

overwhelmingly strong 4

4// = 16-18 SPL for spades = 16-18 SPL for spades 4

4 = 6-5 minimum = 6-5 minimum 1N = natural, promises 4-5 clubs 1N = natural, promises 4-5 clubs

2

2 = 5+ = 5+, to play (rarely 4), to play (rarely 4) 2

2 = natural reverse, or GF 6+ = natural reverse, or GF 6+ 1-suiter 1-suiter 2

2 = ART 8+ HCP, GF, waiting = ART 8+ HCP, GF, waiting

else = 6-7 NF opposite minimum reverse else = 6-7 NF opposite minimum reverse 2

2 = natural reverse = natural reverse 2N = 16-18 6+

2N = 16-18 6+ 3

3 = 13-15, 6+ great clubs, lots of tricks, NF = 13-15, 6+ great clubs, lots of tricks, NF 2

2 = GF BAL or natural, may have a 4 card  = GF BAL or natural, may have a 4 card majormajor

*** this section is a new (2013) change for L-V, and therefore this section is *** this section is a new (2013) change for L-V, and therefore this section is the author’s creation –

the author’s creation – feel free to develop your own structure *** feel free to develop your own structure *** 2

2 = 11-14, 1-suiter (not 12-14 BAL), or 2-suited with a major, not 3-suited = 11-14, 1-suiter (not 12-14 BAL), or 2-suited with a major, not 3-suited 2

2 = R = R

see 2

see 2+ immediate rebids below, but the range is+ immediate rebids below, but the range is 11-14 HCP

11-14 HCP 2

2 = BAL 12 = BAL 12-14, or 3-suiters, -14, or 3-suiters, or both or both minorsminors 2

2 = R = R

2N = 11-14 2N = 11-14

3

3 = Baron, no serious = Baron, no serious interest interest (bid suits up the line)

(bid suits up the line) 3

3 = = slam interest (3M = natural slam interest (3M = natural without 5 without 5, 4, 4 = 5 = 5)) 3 3 = natural 5+ = natural 5+-4-4 3 3 = natural 5+ = natural 5+-4-4 3

3 = 5+ = 5+-4-415+ HCP, not 3-suited15+ HCP, not 3-suited 3

(20)

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Cancel Anytime. 3 3 = 4045 = 4045 3N = 0445 15-17 3N = 0445 15-17 4 4 = 0445 18+ = 0445 18+ 3 3 = 15+ HCP, 4414/4405 (3 = 15+ HCP, 4414/4405 (3 asks: 3N = 4414, asks: 3N = 4414, 4 4 = 4405) = 4405) 3 3 = 15+ 4144 = 15+ 4144 3N = 15-17 1444 3N = 15-17 1444 4 4 = 18+ 1444 = 18+ 1444 2

2 = 15+ UNBAL with 4 = 15+ UNBAL with 4, not 3-suited, not 3-suited 2N = R without

2N = R without  fit fit 3 3 = 5 = 5-4-4 3 3 = R = R 3 3// = l/h short = l/h short 3N = 4225 15-17 3N = 4225 15-17 4 4 = 4225 18+ = 4225 18+ 3

3 = asks = asks stopper stopper 3

3 = 6+ = 6+-4-4 (R asks low short, high s (R asks low short, high s hort 15-17,hort 15-17, high short 18+)

high short 18+) 3

3 = 6 = 6-5-5 (3 (3 = sets = sets, 4, 4+ = sets+ = sets)) 3

3 = R with = R with fit (same steps as above but +1) fit (same steps as above but +1) 2N = 15+, 6+ 2N = 15+, 6+ 1-suiter 1-suiter 3 3 = R = R 3 3//// = l/m/h short = l/m/h short 3N = no short, 15-17 3N = no short, 15-17 4 4 = no short, 18+ = no short, 18+ 3

3 = 15+, 5 = 15+, 5-4-4, not 3-suited, not 3-suited 3 3 = R no = R no fit fit 3 3// = l/h short = l/h short 3N = 2425 15-17 3N = 2425 15-17 4 4 = 2425 18+ = 2425 18+ 3

3 = R with = R with fit (steps as above but +1) fit (steps as above but +1) 3

3 = asks = asks stopper for 3N stopper for 3N 3

3 = 15+, 6+ = 15+, 6+-4-4 3

3 = R no = R no fit for l/h short fit for l/h short 3

3 = R with = R with fit for l/h short fit for l/h short 3

3 = 15+, 6 = 15+, 6-5-5 (3 (3 = sets = sets, 4, 4 = sets = sets)) 2

2 = Multi = Multi – – 6crd major, 4-8 HCP 6crd major, 4-8 HCP 2

2 = pass/correct (may have interest in = pass/correct (may have interest in)) 2

2 = pass/correct (may have interest in = pass/correct (may have interest in)) – – 2N = max with 2N = max with, 3, 3 = min = min with

with 2N = INV+ R 2N = INV+ R

(22)

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3

3/3/3 = 5 = 5-4-4 min/max (3/4M = to play, 4 min/max (3/4M = to play, 4 = slamtry = slamtry, 4, 4 = slamtry

= slamtry)) 3

3/3/3 = 5 = 5-5-5 min/max (4M = to play, 4 min/max (4M = to play, 4 = slamtry = slamtry, 4, 4 = = slamtry

slamtry)) 3N = 6

3N = 6-4-4 (4 (4 = slamtry = slamtry, 4, 4 = slamtry = slamtry, 4M = to play), 4M = to play) 3M = serious invite

3M = serious invite 2

2 = INV+ = INV+ raise, or GF with both minors raise, or GF with both minors 2N/3

2N/3 = to play opposite t = to play opposite t he invitehe invite hand hand Pass/3

Pass/3 = to play = to play 3

3 = 6 = 6-4-4 GF GF 3M = shortness, GF 3M = shortness, GF 3

3 = 4 diamonds, accepts = 4 diamonds, accepts invite invite 3M = stopper, accepts

3M = stopper, accepts invite invite 2N = nat, invite

2N = nat, invite 3

3 = preempt = preempt 3

3/3/3/3/3 = 7 cards, preempt = 7 cards, preempt

(X) (X) XX = any 10+ HCP XX = any 10+ HCP 1 of a suit = NF 1 of a suit = NF

 jumpshift = 5+ cards, 4 clubs, weak fit-showing jump, NF  jumpshift = 5+ cards, 4 clubs, weak fit-showing jump, NF (1 (1)) X = 5+ X = 5+ 1 1 = 5+ = 5+ 1

1 = 4 = 4 (there is no way to show exactly  (there is no way to show exactly 44)) 1N = nat, occasionally has 4

1N = nat, occasionally has 4 (later double for takeout if needed) (later double for takeout if needed) 2

2 = F1, 5+ = F1, 5+

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Cancel Anytime. 3 3 = preempt = preempt (2-bids) (2-bids) 2-level = natural, F1 2-level = natural, F1 3 3 = to play = to play 3-level = natural, GF 3-level = natural, GF except, 3

except, 3 and 3 and 3 are swapped after a 2 are swapped after a 2 overcall ( overcall ( = =,, = =)) (Michaels cue-bid [majors])

(Michaels cue-bid [majors])

X = cards, penalty interest for one suit X = cards, penalty interest for one suit 2

2 = invit+ with 5+ = invit+ with 5+ 2

2 = invit+ with 5+ = invit+ with 5+

2N = invite, no serious penalty interest 2N = invite, no serious penalty interest 3

3 = to play = to play

diamonds = constructive but NF diamonds = constructive but NF

1

1 = natural = natural 1

1 = natural, wide-range, near-forcing = natural, wide-range, near-forcing 1N = to play

1N = to play 2

2 = ART 16-19 UNBAL (with 4144 open  = ART 16-19 UNBAL (with 4144 open 11)) 2

2/2/2 = weak signoff attempts = weak signoff attempts 2

2 = ART GF, natural continuations = ART GF, natural continuations 2

2 = checkback = checkback

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Cancel Anytime. 2N = invite 2N = invite 3 3 = 5-5 invite = 5-5 invite 3 3 = 5-4+ invite = 5-4+ invite 3 3 = invite = invite 3

3 = invite, may be aggressive = invite, may be aggressive 3N = any SPL with a sing (R asks l/h) 3N = any SPL with a sing (R asks l/h) 4

4/4/4 = void SPL = void SPL 4

4 = weak distributional = weak distributional 1N = 12-14 BAL, denies 4 1N = 12-14 BAL, denies 4 2 2 = checkback = checkback 2 2 = no 3fit = no 3fit 2

2 = mild invite 5+ = mild invite 5+ (usually 5) (usually 5) 2

2 = 5 = 5-4m GF (2N asks for m)-4m GF (2N asks for m) 2N = GF waiting 2N = GF waiting 3 3/3/3 = 5-5 GF = 5-5 GF 3 3 = 6+ = 6+ slammish slammish 2

2 = 3fit = 3fit, minimum, minimum 2

2 = ART sets = ART sets, GF, GF 2N = ART no

2N = ART no  interest, GF interest, GF 2

2 = 3fit = 3fit, maximum, maximum 2N = ART no

2N = ART no  interest, GF interest, GF 3

3 = ART sets = ART sets, GF, GF 2

2 = to play = to play 2

2 = 9-10 6+ = 9-10 6+ 2

2 = natural GF reverse = natural GF reverse 2N = invite 2N = invite 3 3/3/3 = 5-5 invite = 5-5 invite 3 3 = invite = invite 2

2 = 5+ = 5+-4+-4+, wide-range, near-forcing, wide-range, near-forcing Pass = super-weak

(28)

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Cancel Anytime. 2 2 = ART GF = ART GF 2N/3 2N/3/3/3 = invite = invite 3 3 = natural GF = natural GF 2

2 = 4fit (occ. 3) = 4fit (occ. 3) 2N = R 2N = R

3

3 = 3fit BAL min (now 3 = 3fit BAL min (now 3 = to play) = to play) 3

3 = 3fit UNBAL = 3fit UNBAL 3

3 = 4fit min = 4fit min 3N = 3fit BAL max 3N = 3fit BAL max 3

3/4/4 = SPL 4fit = SPL 4fit 4

4 = 4fit BAL max = 4fit BAL max 2

2 = 6+ = 6+ 16+ (if just 16-18, then has 3 16+ (if just 16-18, then has 3), or big 4fit raise), or big 4fit raise – – a “falsea “false reverse”

reverse”

2N = 8+ HCP R, GF 2N = 8+ HCP R, GF

3

3 = 6+ = 6+-3-3 16-18 (3 16-18 (3 = = fit, 3 fit, 3 = sets = sets)) 3

3 = 6+ = 6+ 19+, denies 3 19+, denies 3 3

3 = 4fit 17+ (R asks n/l/h short = 4fit 17+ (R asks n/l/h short – – if SPL then 19+) if SPL then 19+) 3

3 = 6+ = 6+ 19+, with 3 19+, with 3 else = signoff attempt, 4-7 HCP else = signoff attempt, 4-7 HCP 2N = 16-18 long

2N = 16-18 long 1-suiter, denies 3 1-suiter, denies 3 (3 (3 = ART GF, 3 = ART GF, 3 = to play, else = = to play, else = GF)

GF) 3

3 = natural GF jump shift = natural GF jump shift 3

3 = 13-15 long great = 13-15 long great , lots of tricks, lots of tricks 3

3 = 14-15 UNBAL 4fit raise or 2452 (R asks n/l/h short) = 14-15 UNBAL 4fit raise or 2452 (R asks n/l/h short) 3

3/4/4 = 16-18 SPL 4fit raise = 16-18 SPL 4fit raise

3N = based on long running diamonds, some side stops, 3N = based on long running diamonds, some side stops, notnot overwhelmingly strong overwhelmingly strong 4 4 = 6-5 minimum = 6-5 minimum 1 1 = natural = natural 1N = 12-14 BAL 1N = 12-14 BAL

(30)

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Cancel Anytime. Pass = super-weak Pass = super-weak 2 2 = 7-10 HCP, 2+ = 7-10 HCP, 2+ 2

2 = ART GF (2 = ART GF (2 = catchall no = catchall no stop, 2N = stop, 2N = stop, 3m = stop, 3m = natural extras) natural extras) 2 2 = 9-10 6+ = 9-10 6+ 2N/3 2N/3/3/3 = invite = invite 3

3 = courtesy raise = courtesy raise 2 2 = 6+ = 6+ (or 5 (or 5-4-4)) 2 2 = ART GF = ART GF 2 2 = 9-10 6+ = 9-10 6+ 2N/3 2N/3/3/3 = invite = invite 3 3 = natural GF = natural GF 2

2 = natural reverse, or GF = natural reverse, or GF 1-suiter, or 6+ 1-suiter, or 6+-3-3 16+, or big 4fit raise 16+, or big 4fit raise – – a a “false reverse”

“false reverse”

2N = 8+ HCP, GF R 2N = 8+ HCP, GF R

3

3 = 3 spades (3 = 3 spades (3 = = fit, 3 fit, 3 = sets = sets, 3, 3 = punt) = punt) 3

3 = 6+ = 6+ 19+, denies 3 19+, denies 3 3

3 = natural reverse, denies 3 = natural reverse, denies 3 or or stop stop 3

3 = natural huge 4fit (3N asks n = natural huge 4fit (3N asks n /l/h short, if SPL/l/h short, if SPL then 19+)

then 19+) 3N =

3N = reverse with reverse with stopper stopper else = very weak, signoff attempt opposite 6+ else = very weak, signoff attempt opposite 6+-3-3 2

2 = natural 4fit (occ. 3) = natural 4fit (occ. 3) 2N = R 2N = R

3

3 = BAL min 3fit (3 = BAL min 3fit (3/3/3 = to play) = to play) 3

3 = 3fit min UNBAL = 3fit min UNBAL 3

3 = 3fit max UNBAL = 3fit max UNBAL 3

3 = 4fit min = 4fit min 3N = BAL max 3fit 3N = BAL max 3fit 4

4/4/4 = 4fit SPL = 4fit SPL 4

Figure

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References

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