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v1.00 v1.00

This is an electronic version of Game

This is an electronic version of Games Workshop’s s Workshop’s Warhammer Quest Pit FightWarhammer Quest Pit Fighter Warrior pack.er Warrior pack.

As much as possible this electronic vers

As much as possible this electronic vers ion resembles the original, tion resembles the original, t hough colour depths and the resolution of the images has been reduced in hough colour depths and the resolution of the images has been reduced in order to produce aorder to produce a smaller file size.

smaller file size.

Due to the licensing restrictions on the Fonts used, they can't be embedded in the PDF. So to ensure that the manual looks as it's intended to you'll need the Due to the licensing restrictions on the Fonts used, they can't be embedded in the PDF. So to ensure that the manual looks as it's intended to you'll need the “Casablanca Antique” and the “Book Antiqua” fonts.

“Casablanca Antique” and the “Book Antiqua” fonts.

Enjoy. Enjoy. A. A.

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cross the Old World there are many past times and sports and onecross the Old World there are many past times and sports and one of the most popular events is the gladiatorial pit fight Many local of the most popular events is the gladiatorial pit fight Many local laws ban pit fighting, but the

laws ban pit fighting, but the culture remains a haven

culture remains a haven for ex-mercenariefor ex-mercenaries, escaped convicts s, escaped convicts andand itinerant conmen.

itinerant conmen.

When a pit fight takes place it

When a pit fight takes place it can range from a highly organised galacan range from a highly organised gala in a large arena to

in a large arena to a small fistfight in an old barn. The combatants area small fistfight in an old barn. The combatants are usually slaves who work the ‘circuit', earning their freedom by usually slaves who work the ‘circuit', earning their freedom by paying off their managers with a large cut of the winnings. By the paying off their managers with a large cut of the winnings. By the time most Pit Fighters are free men they are so

time most Pit Fighters are free men they are so physically andphysically and mentally scarred that they don't wish to leave the sport. as t mentally scarred that they don't wish to leave the sport. as t hey canhey can find no position in normal society.

find no position in normal society.

There are many reasons why a Pit Fighter may exchange his current There are many reasons why a Pit Fighter may exchange his current career for the life of an adventurer. The culture of the fighting pit career for the life of an adventurer. The culture of the fighting pit means that there are many alleged (and real) scandals. arrests and means that there are many alleged (and real) scandals. arrests and much notoriety.

much notoriety. You can think up

You can think up your own reasons for leaving the pit your own reasons for leaving the pit fightingfighting circuit, or you may like the other players to write down suggestions circuit, or you may like the other players to write down suggestions for you

for you and then take one at random. If yand then take one at random. If you can't think of a suitableou can't think of a suitable motive for setting off on a career of adventuring roll a D6 an the motive for setting off on a career of adventuring roll a D6 an the following table. You may decide you want your past kept secret, so following table. You may decide you want your past kept secret, so don’t tell anybody you cannot trust!

don’t tell anybody you cannot trust! As an escaped Pit Fighter you are a

As an escaped Pit Fighter you are a hunted man, constantly wary of hunted man, constantly wary of  places where you might one day be recognised. You wish to settle places where you might one day be recognised. You wish to settle your debt with your ex-master or his

your debt with your ex-master or his business partners, using thebusiness partners, using the treasure you acquire during your exploits.

treasure you acquire during your exploits.

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 Escape! Escape! Your master was particularly cruel and greedy,Your master was particularly cruel and greedy, making you fight until you dropped. One day you had from making you fight until you dropped. One day you had from the Pit

the Pit after winning a fight. Before anybody could stop you,after winning a fight. Before anybody could stop you, you were out in the big wide world and free.

you were out in the big wide world and free.

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 It Wasn't Me! It Wasn't Me! Your master was found dead one morning,Your master was found dead one morning, and it was no secret that

and it was no secret that you wished to leave his school. Theyou wished to leave his school. The watchmen dragged you to prison but you managed

watchmen dragged you to prison but you managed to escapeto escape before the trial. Roll a D6: on

before the trial. Roll a D6: on a roll of 1-3 you did actuallya roll of 1-3 you did actually commit the murder, on a 4-6 you are innocent.

commit the murder, on a 4-6 you are innocent.

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VendettaVendetta. Before fleeing from your master. you kill a rival. Before fleeing from your master. you kill a rival Pit Fighter in a

Pit Fighter in a match that had a large sum of money ridingmatch that had a large sum of money riding on It. Unfortunately. it was your master's money: he had on It. Unfortunately. it was your master's money: he had been betting for you to lose!

been betting for you to lose!

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 Ho Hum! Ho Hum! To put it bluntly, you were bored. There were noTo put it bluntly, you were bored. There were no other fighters worthy of your prowess while the adoring fans other fighters worthy of your prowess while the adoring fans and the crowds of appreciative maidens became

and the crowds of appreciative maidens became tiresome. Atiresome. A few weeks ago you simply strutted out of your fighting few weeks ago you simply strutted out of your fighting school, leaving your master fuming with indignity school, leaving your master fuming with indignity

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Well. You Know What They Say..Well. You Know What They Say.. There was a hugeThere was a huge scandal, and various rumours cast a

scandal, and various rumours cast a cloud over yourcloud over your parentage, eating habits, night time activities and a variety parentage, eating habits, night time activities and a variety of other personality traits. Of course none

of other personality traits. Of course none of them wereof them were strictly true, but where there's smoke.

strictly true, but where there's smoke. there's fire. Youthere's fire. You decided it was better to leave before anybody got too decided it was better to leave before anybody got too curious.

curious.

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Of Course I was!Of Course I was! Your character has spent his Your character has spent his entireentire lifetime in and

lifetime in and around the Fighting Pits Unfortunately, itaround the Fighting Pits Unfortunately, it wasn’t as a combatant. You were the clean-up man after the wasn’t as a combatant. You were the clean-up man after the contests, but you have

contests, but you have watched many great fighters train andwatched many great fighters train and rise to stardom. You were ridiculed and kicked out, and in rise to stardom. You were ridiculed and kicked out, and in an act of petty vengeance you stole some of the

an act of petty vengeance you stole some of the equipmentequipment and fled. You are now determined to prove you can be as and fled. You are now determined to prove you can be as successful as the fighters who mocked you.

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This pack contains everything you need to

This pack contains everything you need to introduce a new Warriorintroduce a new Warrior to your games of Warhammer Quest, including his Warrior card. to your games of Warhammer Quest, including his Warrior card. Warrior counter. Equipment cards, a rulebook and a

Warrior counter. Equipment cards, a rulebook and a CitadelCitadel miniature to represent the Warrior himself. This rulebook is

miniature to represent the Warrior himself. This rulebook is split intosplit into three sections: a basic

three sections: a basic Warhammer Quest section, an AdvancedWarhammer Quest section, an Advanced section and a Roleplay section.

section and a Roleplay section.

The Warhammer Quest rules contain all the rules for using this The Warhammer Quest rules contain all the rules for using this Warrior in your games. The Advanced rulebook covers all the Warrior in your games. The Advanced rulebook covers all the rulesrules for the progression of the Warrior through the battle-levels. including for the progression of the Warrior through the battle-levels. including any spells, skills or special rules, and the

any spells, skills or special rules, and the final section gives rulesfinal section gives rules guides for using the new Warrior with the Roleplay rules. guides for using the new Warrior with the Roleplay rules.

RULES FOR WARHAMMER QUEST

RULES FOR WARHAMMER QUEST

If you wish, you may replace one of the Warriors from the If you wish, you may replace one of the Warriors from the Warhammer Quest game with the Pit Fighter. Simply swap the Pit Warhammer Quest game with the Pit Fighter. Simply swap the Pit Fighter for one of the existing Warriors. The rules which follow Fighter for one of the existing Warriors. The rules which follow explain how to use the Pit Fighter in your games. Remember to put explain how to use the Pit Fighter in your games. Remember to put the Warrior counter for the original Warrior back in the box. the Warrior counter for the original Warrior back in the box. replacing it with that of the Pit

replacing it with that of the Pit Fighter!Fighter!

Remember too, that if there is not a

Remember too, that if there is not a Barbarian in the party, then oneBarbarian in the party, then one of the other Warriors will have to carry the lantern and be the of the other Warriors will have to carry the lantern and be the leader.leader.

BIGG

BIGG ER GROUPS OF W

ER GROUPS OF WARRIORS

ARRIORS

If you want to, you can take more than four Warriors into an If you want to, you can take more than four Warriors into an adventure, but you will have to make sure that there are enough adventure, but you will have to make sure that there are enough Monsters to go round! The cards and tables from the Warhammer Monsters to go round! The cards and tables from the Warhammer Quest game are based on there being four Warriors, so if you have Quest game are based on there being four Warriors, so if you have fifteen different Warr

fifteen different Warriors in the party then the iors in the party then the game as it stands willgame as it stands will present no challenge at all! As a general rule, stick

present no challenge at all! As a general rule, stick to parties of fourto parties of four Warriors

Warriors, but if , but if you have a party of five or six. then increase theyou have a party of five or six. then increase the number of Monsters by an equal proportion.

number of Monsters by an equal proportion.

For example, if you have six Warriors in the party, that is

For example, if you have six Warriors in the party, that is 50% more50% more Warriors than the Event cards are set up to deal

Warriors than the Event cards are set up to deal with. In this case,with. In this case, you should make sure that each time Monsters appear, there are 50% you should make sure that each time Monsters appear, there are 50% more of them. If the card says "1D6 Orcs". roll the dice a

more of them. If the card says "1D6 Orcs". roll the dice a s usual ands usual and then multiply the result upwards to match the party size so a dice then multiply the result upwards to match the party size so a dice rollroll of four Orcs becomes six Orcs, and so on.

of four Orcs becomes six Orcs, and so on.

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Any player may start the game as a

Any player may start the game as a Pit Fighter rather than one of thePit Fighter rather than one of the Warriors in the Warhammer Quest box. All of the rules for creating a Warriors in the Warhammer Quest box. All of the rules for creating a new Warrior apply, unless stated elsewhere in

new Warrior apply, unless stated elsewhere in this character pack this character pack  W Woouunnddss 11DD66++88 M Moovvee 44 W Weeaappoon n SSkkiillll 33 B Baalllliissttiic c SSkkiillll 66++ S Sttrreennggtthh 33 T Toouugghhnneessss 33((44)) IInniittiiaattiivvee 33 A

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EQUIPMENT

EQUIPMENT

The Pit Fighter starts

The Pit Fighter starts the game with Heal-Itt Potion the game with Heal-Itt Potion EquipmenEquipment cardt card and the Pit Flail Equipment card.

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WEAPONS

WEAPONS

The Pit Fighter starts the game armed with a

The Pit Fighter starts the game armed with a Fist Spike and a PitFist Spike and a Pit Flail

Flail

When he uses the Fist

When he uses the Fist Spike, the Pit Fighter gets an extra 2 Spike, the Pit Fighter gets an extra 2 AttacksAttacks but cannot make death-blows. However, if the Pit Fighter kills a but cannot make death-blows. However, if the Pit Fighter kills a Monster with his Fist Spike he may step into the square it

Monster with his Fist Spike he may step into the square it occupiedoccupied and continue his attacks

and continue his attacks from there. The rules for pinning do notfrom there. The rules for pinning do not apply to this special move.

apply to this special move. When he uses the Pit

When he uses the Pit Flail. the Pit Fighter gets +2 Strength forFlail. the Pit Fighter gets +2 Strength for 1D6+5 damage. If he rolls a 1 to hit,

1D6+5 damage. If he rolls a 1 to hit, his blow goes wild, and he hitshis blow goes wild, and he hits himself instead! Work out damage as

himself instead! Work out damage as normal.normal.

The Pit Fighter must declare which weapon he is going to use at The Pit Fighter must declare which weapon he is going to use at thethe beginning of Warriors' Phase He may not use both weapons in the beginning of Warriors' Phase He may not use both weapons in the same turn!

same turn!

A Pit Fighter may use weapons other than his Fist Spike and A Pit Fighter may use weapons other than his Fist Spike and the Pitthe Pit Flail.

Flail.

ARMOUR

ARMOUR

The Pit Fighter wears Pit Armour. which gives him +1 Toughness. The Pit Fighter wears Pit Armour. which gives him +1 Toughness. He may wear no other form of armour

He may wear no other form of armour

SPECIAL RULES

SPECIAL RULES

The Pit Fighter's training allows him to react quickly to certain The Pit Fighter's training allows him to react quickly to certain situations. Whenever you meet Monsters because of an

situations. Whenever you meet Monsters because of an UnexpectedUnexpected Event. roll a D6 just after the Monsters have been placed.

Event. roll a D6 just after the Monsters have been placed. 1

1 The Pit Fighter gets The Pit Fighter gets confused and may not performconfused and may not perform any actions in the next Warriors' Phase.

any actions in the next Warriors' Phase. 2-4

2-4 Nothing occurs to the Pit Fighter. Fight theNothing occurs to the Pit Fighter. Fight the Monsters as normal

Monsters as normal 5-6

5-6 The Pit Fighter remembers a special move and mayThe Pit Fighter remembers a special move and may immediately move and attack, exactly as if it immediately move and attack, exactly as if it werewere the Warriors' Phase. Ail the usual rules. such as the Warriors' Phase. Ail the usual rules. such as pinning, apply, and this does not affect the Pit pinning, apply, and this does not affect the Pit Fighter's ability to fight in

Fighter's ability to fight in subsequent Warriorsubsequent Warriors`s` Phases.

Phases.

If the Pit Fighter is standing in the

If the Pit Fighter is standing in the Fighting Pit he will only fail toFighting Pit he will only fail to react on a roll of a

react on a roll of a 1, in which case he i1, in which case he i s 'confused'. as above.s 'confused'. as above.

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PIT FIGHTERS

PIT FIGHTERS AND EVEN

AND EVENTS

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As a professional fighter. a Pit Fighter finds it hard to turn down a As a professional fighter. a Pit Fighter finds it hard to turn down a challenge. If your character rolls an Event that leads to physical challenge. If your character rolls an Event that leads to physical conflict (such as The Duel) then he must accept, he

conflict (such as The Duel) then he must accept, he may not try tomay not try to pay his way out or walk away

pay his way out or walk away

PIT ARMOUR

PIT ARMOUR

Pit Armour covers only a Portion of the Pit Fighter’s body. There are Pit Armour covers only a Portion of the Pit Fighter’s body. There are five locations to cover: Head.

five locations to cover: Head. Legs. Body. Left Arm and Right Legs. Body. Left Arm and Right ArmArm The armour you start with covers your Body Whenever a Monster The armour you start with covers your Body Whenever a Monster hits you. look up its to hit

hits you. look up its to hit roll on the table below. If you have Pitroll on the table below. If you have Pit Armour on the location indicated you may add its armour value to Armour on the location indicated you may add its armour value to your Toughness. If that location is not armoured you receive no extra your Toughness. If that location is not armoured you receive no extra protection.

protection.

You may buy extra pieces of Pit Armour from the Fighting School You may buy extra pieces of Pit Armour from the Fighting School armoury (see page 8). if you do so, you should make a note of  armoury (see page 8). if you do so, you should make a note of  which part of the

which part of the Pit Fighter's body the aPit Fighter's body the a rmour covers.rmour covers. Monster’s Monster’s To Hit Roll To Hit Roll Location Location 2 2 HeadHead 3

3 Left ArmLeft Arm 4

4 Right ArmRight Arm 5

5 LegsLegs 6

6 BodyBody

For example. Grund Headcrusher has Pit Armour on his body and his For example. Grund Headcrusher has Pit Armour on his body and his right arm. A Monster hits him with to hit rolls of 4, 5 and 6. His Pit right arm. A Monster hits him with to hit rolls of 4, 5 and 6. His Pit Armour counts against the 4 and the 6 (right arm and body) but not Armour counts against the 4 and the 6 (right arm and body) but not against the roll of 5 (his legs).

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DEBT

DEBT

When you fled from your home you still had a large sum of money to When you fled from your home you still had a large sum of money to pay to your ex-master Since

pay to your ex-master Since he has invested a he has invested a considerable amountconsiderable amount of time and money in your career he is

of time and money in your career he is anxious to get It back. Toanxious to get It back. To work out how much money you owe, roll a 06 and consult the work out how much money you owe, roll a 06 and consult the following table Note this down on your

following table Note this down on your Adventure Record sheet.

Adventure Record sheet. R Roollll AAmmoouunnt t oowweedd 1-2 1-2 6,000 gold6,000 gold 3-4 3-4 5,000 gold5,000 gold 5-6 5-6 4,000 gold4,000 gold

You may pay off your debt in part or in whole whenever you visit the You may pay off your debt in part or in whole whenever you visit the Fighting School. Simply deduct the amount from your gold t

Fighting School. Simply deduct the amount from your gold t otal andotal and cross it off the amount you still owe. Once you have paid off your cross it off the amount you still owe. Once you have paid off your entire debt you are safe from any reprisal your ex-master may entire debt you are safe from any reprisal your ex-master may attempt. but must still roll on the table t

attempt. but must still roll on the table t o see if an o see if an admiring fan spotsadmiring fan spots you.

you.

UNEVENTFUL DAYS

UNEVENTFUL DAYS

Whenever you arrive at a Settlement there is a

Whenever you arrive at a Settlement there is a chance that somebodychance that somebody recognises you. Whenever you have an Uneventful Day in a

recognises you. Whenever you have an Uneventful Day in a Settlement, roll a D6 and look up the result on

Settlement, roll a D6 and look up the result on the chart below.the chart below.

UNE

UNEVENTFUL DAYS

VENTFUL DAYS TABLE (Roll

TABLE (Roll a:D6)

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You spot an employee of You spot an employee of your ex-master, who also noticesyour ex-master, who also notices you. If you have any debt outstanding, he will fetch his you. If you have any debt outstanding, he will fetch his master. Roll a D6 and add your Initiative. If you manage to master. Roll a D6 and add your Initiative. If you manage to score an 8 or more you avoid them, though you may do score an 8 or more you avoid them, though you may do nothing for the next day. while you are hiding out. If you fail nothing for the next day. while you are hiding out. If you fail then apply result 13 from the Fighting School Table (see then apply result 13 from the Fighting School Table (see over the

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An uneventful day-- Until someone recognises you from acrossAn uneventful day-- Until someone recognises you from across the street Shouting out your name, he rushes over to you and a the street Shouting out your name, he rushes over to you and a large crowd appears. You spend the rest of the day scrawling large crowd appears. You spend the rest of the day scrawling your autograph on proffered pieces of parchment. exposed flesh your autograph on proffered pieces of parchment. exposed flesh and farm animals.

and farm animals.

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An inquisitive shopkeeper recognises you. and threatens toAn inquisitive shopkeeper recognises you. and threatens to contact your ex-master unless you pay him D6 x 20 gold. If  contact your ex-master unless you pay him D6 x 20 gold. If  you don’t pay him you must spend the next 2D6 days in you don’t pay him you must spend the next 2D6 days in hiding. While hiding you may do nothing else but must roll hiding. While hiding you may do nothing else but must roll for Settlement Events as normal.

for Settlement Events as normal.

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A wiry old man accosts you in the street but you manage to off.A wiry old man accosts you in the street but you manage to off. You may do nothing for the next day, but he will find you again You may do nothing for the next day, but he will find you again and tells you that you helped him make a fortune many years ago and tells you that you helped him make a fortune many years ago So grateful is he that you won the

So grateful is he that you won the fight he had bet his lifefight he had bet his life savings on, he offers you 2D6 x 20 gold

savings on, he offers you 2D6 x 20 gold

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You meet an admiring fan, who insists on making a bigYou meet an admiring fan, who insists on making a big scene in the street, The next

scene in the street, The next shop you enter has heard thatshop you enter has heard that you are a rich pit Fighter and will charge you twice the you are a rich pit Fighter and will charge you twice the normal cost for any items you may buy. The cost of living normal cost for any items you may buy. The cost of living for your character is doubled while you remain in this for your character is doubled while you remain in this Settlement.

Settlement.

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You are cornered in an alley by servants of your ex-master. AfterYou are cornered in an alley by servants of your ex-master. After beating two of them senseless they manage to get you on the beating two of them senseless they manage to get you on the floor and five of them sit on you. Roll a D6. On a roll of a 6 one floor and five of them sit on you. Roll a D6. On a roll of a 6 one of them explains to you in very short, slow sentences that your of them explains to you in very short, slow sentences that your master has forgiven you, having been

master has forgiven you, having been turned to religion by aturned to religion by a wandering missionary The master's gesture of

wandering missionary The master's gesture of forgiveness isforgiveness is represented by a reduction of 1D6 x 100 gold from your debt represented by a reduction of 1D6 x 100 gold from your debt total.

total.

On a roll of 1-5 they steal one piece of treasure from you. On a roll of 1-5 they steal one piece of treasure from you. determine which randomly.

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PIT FIGHTERS IN COMBAT

PIT FIGHTERS IN COMBAT

Pit Fighters are particularly good in combats that take place in Pit Fighters are particularly good in combats that take place in enclosed spaces. When your Pit

enclosed spaces. When your Pit Fighter is in combat Fighter is in combat with Monsterswith Monsters in such a situation, you may try to

in such a situation, you may try to use some of the experience youuse some of the experience you gained during your earlier career

gained during your earlier career At the start of any combat, just after

At the start of any combat, just after Monsters are placed. roll a D6.Monsters are placed. roll a D6. D6

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1 The Pit Fighter remembers a The Pit Fighter remembers a spectacular movespectacular move from the past. Unfortunately, he's so carried away from the past. Unfortunately, he's so carried away with nostalgia that he forgets about the battle with nostalgia that he forgets about the battle around him. The Pit Fighter may do nothing during around him. The Pit Fighter may do nothing during the next Warriors' Phase, while he daydreams of  the next Warriors' Phase, while he daydreams of  the past.

the past. 2-4

2-4 The Pit Fighter can't remember any tricks that heThe Pit Fighter can't remember any tricks that he can use in this situation.

can use in this situation. 5-6

5-6 The Pit Fighter remembers a special combat trick The Pit Fighter remembers a special combat trick  which would be ideal for this

which would be ideal for this situation. Thissituation. This knowled

knowledge allows him to take an ge allows him to take an extra attack. Heextra attack. He may move and fight immediately, just as If it were may move and fight immediately, just as If it were the Warriors' Phase During this time your Pit the Warriors' Phase During this time your Pit Fighter is subject to all of the normal rules, such a Fighter is subject to all of the normal rules, such a ss pinning. This extra move does not affect his ability pinning. This extra move does not affect his ability to move or fight in any subsequent Warriors' Phase to move or fight in any subsequent Warriors' Phase

PIT FIGHTERS, TREASURE AND EQUIPMENT

PIT FIGHTERS, TREASURE AND EQUIPMENT

Treat the Pt Fighter exactly like a

Treat the Pt Fighter exactly like a Barbarian. If the Barbarian can useBarbarian. If the Barbarian can use a particular piece of treasure or other equipment, so can the Pit a particular piece of treasure or other equipment, so can the Pit Fighter. Remember his armour

Fighter. Remember his armour restrictions. though-restrictions.

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The Pit Fighter may

The Pit Fighter may visit the Armoury. General Store. Weaponsmith,visit the Armoury. General Store. Weaponsmith, Gambling Den (perhaps to bet on

Gambling Den (perhaps to bet on an old friend). Alchemist, Templean old friend). Alchemist, Temple and Animal Trader. When a Pit Fighter visits an Alehouse he does and Animal Trader. When a Pit Fighter visits an Alehouse he does not have any modifiers on his roll

not have any modifiers on his roll

Pit Fighters are experts on weaponry and can root out a good bargain. Pit Fighters are experts on weaponry and can root out a good bargain. When checking for the availability of a weapon or armour the Pt When checking for the availability of a weapon or armour the Pt Fighter may add +1 to the roll. This ability cannot be

Fighter may add +1 to the roll. This ability cannot be used in theused in the Fighting School Armoury (see below).

Fighting School Armoury (see below).

Once per Settlement, your Pit

Once per Settlement, your Pit Fighter may visit the Fighter may visit the Fighting SchoolFighting School special location.

special location.

FIGHTING SCHOOL

FIGHTING SCHOOL

A Pit Fighter, Ba

A Pit Fighter, Ba rbarian. Trollslayerbarian. Trollslayer. Chaos Warrior or Dwarf mayr. Chaos Warrior or Dwarf may visit the Fighting School once per Settlement. The Fighting School is visit the Fighting School once per Settlement. The Fighting School is a Special Location, but you can find one an

a Special Location, but you can find one an a roll of 6+, rather than aa roll of 6+, rather than a roll of 7+ (see

roll of 7+ (see the Warhammer Quest Roleplay Book page 19).the Warhammer Quest Roleplay Book page 19). If you find a Fighting School, roll 2D6 and consult the following If you find a Fighting School, roll 2D6 and consult the following table. A Pit Fighter must add +1 to

table. A Pit Fighter must add +1 to this roll.this roll. D6

D6 R

Roollll RReessuulltt 2

2 The gladiators and trainers laugh at The gladiators and trainers laugh at your Warrior, andyour Warrior, and then subject him to

then subject him to an embarrassing beating. Youran embarrassing beating. Your Warrior flees in shame and must leave the Settlement Warrior flees in shame and must leave the Settlement immediately Do not roll on the Settlement Events immediately Do not roll on the Settlement Events Table today

Table today 3

3 The fighters challenge your Warrior to a wrestlingThe fighters challenge your Warrior to a wrestling competition. Big Brutus steps into the room and the competition. Big Brutus steps into the room and the two grapple and throw each other around for a few two grapple and throw each other around for a few minutes. Roll a D6 and add your Strength. If you minutes. Roll a D6 and add your Strength. If you manage to score 7 or more you defeat Big Brutus and manage to score 7 or more you defeat Big Brutus and earn yourself D6 x 10 gold on a side bet. If you fail earn yourself D6 x 10 gold on a side bet. If you fail you have lost and must spend the next D6 days you have lost and must spend the next D6 days clearing out the toilets of the school, as

clearing out the toilets of the school, as a forfeit fora forfeit for losing. There is no need to roll for Settlement events losing. There is no need to roll for Settlement events during this time.

during this time. 4

4 One of the fighters takes a shine to One of the fighters takes a shine to a randomlya randomly determined we (including magic weapons). Unless determined we (including magic weapons). Unless you can scare him off by rolling 7 or more on 1D6+ you can scare him off by rolling 7 or more on 1D6+ your battle-level, he will steal the item.

your battle-level, he will steal the item. Discard theDiscard the item

item immediatelyimmediately.. 5

5 An old and grizzled veteran teaches you a sneakyAn old and grizzled veteran teaches you a sneaky trick to escape an opponent's grasp. You may add the trick to escape an opponent's grasp. You may add the 'Duck and Dodge' skill to your Warrior's repertoire of  'Duck and Dodge' skill to your Warrior's repertoire of  moves. This skill allows your Warrior to break from moves. This skill allows your Warrior to break from pinning automatically

pinning automatically, and can , and can be used once perbe used once per adventure.

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7

7

6

6 You are given special combat gauntlets that you canYou are given special combat gauntlets that you can use once per adventure. For a single turn you can use once per adventure. For a single turn you can punch and elbow your opponents, putting them off  punch and elbow your opponents, putting them off  guard, gaining you +1 to hit with any hand-to-hand guard, gaining you +1 to hit with any hand-to-hand attacks.

attacks. 7

7 The extra training that you gain improves yourThe extra training that you gain improves your fighting prowess and increases your endurance. fighting prowess and increases your endurance. YouYou may add fl t

may add fl t o your Wounds total. Permanentlyo your Wounds total. Permanently 8

8 You pick up a few neat tricks and skills. which willYou pick up a few neat tricks and skills. which will be useful in the future, You gain an extra training be useful in the future, You gain an extra training point to spend when you next go up a level. A point to spend when you next go up a level. A Warrior who isn't a Pit Fighter gains +1 to a Warrior who isn't a Pit Fighter gains +1 to a characteristic of his choice for

characteristic of his choice for the next adventure.the next adventure. 9

9 The other fighters at the school invite you to fight inThe other fighters at the school invite you to fight in the pits and you feel obliged to agree and

the pits and you feel obliged to agree and step intostep into the world of pit fighting. You must roll 106 and add the world of pit fighting. You must roll 106 and add either your Weapon Skill, or Strength. whichever you either your Weapon Skill, or Strength. whichever you prefer If you score

prefer If you score 7 or more 7 or more you have won you have won the boutthe bout and take D6 x 50 gold in winnings. If you lose then and take D6 x 50 gold in winnings. If you lose then you must pay D6 x 50 gold and spend the next day you must pay D6 x 50 gold and spend the next day getting patched up you may not visit any locations getting patched up you may not visit any locations tomorrow if you lose.

tomorrow if you lose. 10

10 You are taught a You are taught a special manoeuvre that sends yourspecial manoeuvre that sends your weapons whirling in a lethal pattern.

weapons whirling in a lethal pattern. You may useYou may use this attack once per adventure, instead of using any this attack once per adventure, instead of using any other attacks. You can roll to hit once against other attacks. You can roll to hit once against everyevery Monster in an adjacent square to your Warrior. Any Monster in an adjacent square to your Warrior. Any hits are worked out as normal, but there are no hits are worked out as normal, but there are no death-blows.

blows. 11

11 An old friend of yours is visiting the Fighting School.An old friend of yours is visiting the Fighting School. and he has been fortunate in some recent fights and and he has been fortunate in some recent fights and has paid for his freedom. In a gesture of generosity he has paid for his freedom. In a gesture of generosity he offers to pay some money to your ex-master He will offers to pay some money to your ex-master He will remove 2D6 x 20 gold from your debt total (see remove 2D6 x 20 gold from your debt total (see Debt). A non- Pit Fighter adds this amount to his gold Debt). A non- Pit Fighter adds this amount to his gold total and flees before the 'old friend' realises he is total and flees before the 'old friend' realises he is mistaken.

mistaken.

12

12 You are offered a short course of intensiveYou are offered a short course of intensive

instruction If you pay D6 x 100 gold and spend the instruction If you pay D6 x 100 gold and spend the next D6 days in the Fighting School, you gain an next D6 days in the Fighting School, you gain an extra D6 training points to spend when you next go extra D6 training points to spend when you next go up a battle-level, Any other type of Warrior gains +1 up a battle-level, Any other type of Warrior gains +1 to his Weapon Skill. Ballistic Skill, Attacks or to his Weapon Skill. Ballistic Skill, Attacks or Initiative, whichever you decide, This increase is Initiative, whichever you decide, This increase is permanent.

permanent. 13

13 As you walk into a courtyard a battle smashes overAs you walk into a courtyard a battle smashes over the back of your head and you collapse to the the back of your head and you collapse to the floorfloor When you wake up your ex-master stands over you. When you wake up your ex-master stands over you. with four thugs standing around him. If you have any with four thugs standing around him. If you have any debt outstanding you are trussed up and tossed into debt outstanding you are trussed up and tossed into the back of a

the back of a cart. It will take you 2D6 days to escapecart. It will take you 2D6 days to escape during which time the other party members must during which time the other party members must either wait for you. Or go on the next adventure either wait for you. Or go on the next adventure without you.

without you.

Roll 1D6 on the following table. If you have paid less Roll 1D6 on the following table. If you have paid less than (your battle-level) x500 gold towards your debt. than (your battle-level) x500 gold towards your debt. deduct -1 from your roll.

deduct -1 from your roll. 1

1 You ex-manager strips you of all your goldYou ex-manager strips you of all your gold and belongings and leaves you chained in a and belongings and leaves you chained in a back alley. Calculate the value of the back alley. Calculate the value of the thingsthings taken and halve this amount. Knock this taken and halve this amount. Knock this much off your debt total

much off your debt total 2

2 Your ex-manager demands some paymentYour ex-manager demands some payment and will take half of the

and will take half of the gold you earn duringgold you earn during the next adventure and you must sell any the next adventure and you must sell any treasure found and give him half of the treasure found and give him half of the proceeds. Deduct this amount from your debt proceeds. Deduct this amount from your debt total after the next adventure

total after the next adventure 3

3 The man takes half of your present gold andThe man takes half of your present gold and deducts it from your debt total

deducts it from your debt total 4+

4+ Roll 1D6 for each piece of treasure andRoll 1D6 for each piece of treasure and equipment your Warrior has. On a roll of 1 equipment your Warrior has. On a roll of 1 or 2 your ex-manager takes it and knocks or 2 your ex-manager takes it and knocks 1D6 x 50 gold off your debt total. 1D6 x 50 gold off your debt total.

(7)

8

8

THE ARMOURY

THE ARMOURY

Only the Pit Fighter may buy and use equipment from the Fighting Only the Pit Fighter may buy and use equipment from the Fighting School. The Pit Fighter skill ‘Intimidate' does not work in the School. The Pit Fighter skill ‘Intimidate' does not work in the Armoury

Armoury. as t. as t he trader is a grizzled veteran of the he trader is a grizzled veteran of the fighting pits and isfighting pits and is not scared by you.

not scared by you.

These are specialised pieces

These are specialised pieces of equipment. and so differ from otherof equipment. and so differ from other types of weapons and armour available to other Warriors.

types of weapons and armour available to other Warriors. E

Eqquuiippmmeenntt SttoSocckk CCoosstt (buy) (buy) Cost Cost (sell) (sell) K

Knnuucckkllee--dduusstteerrss 44 2255 1100  Adds +2 damage when to hit roll is a

 Adds +2 damage when to hit roll is a 6 6  K

KnneeeeSSppiikkeess 88 116600 2200 +1 Strength 2 attack. Up to 1

+1 Strength 2 attack. Up to 1 per kneeper knee T

Tooee--BBllaaddees s 7 7 5500 77 5500 --Can be used by Warriors with Kick Skill.

Can be used by Warriors with Kick Skill. 1

1DD6 6 HHeeaall--IIttt t ppoottiioonnss 88 550 0 eeaacchh See Equipment card for special

See Equipment card for special rules.rules. P

PiittAArrmmoouurr 88 440000 7755 +1 Toughness You must note down which part of your  +1 Toughness You must note down which part of your  body is covered (See Pit Armour above)

body is covered (See Pit Armour above) 1

1DD6 6 PPaarraallyyssiis s PPoottiioonn 99 11550 0 eeaacchh This potion can be applied to a single weapon The first  This potion can be applied to a single weapon The first   Monster hit by this weapon is at -1

 Monster hit by this weapon is at -1 to hit for the rest to hit for the rest of theof the combat 

combat  1

1DD6 6 EEnnhhaanncceerrss 99 11550 0 eeaacchh  A dose of Enhancers will increase one characteristic for   A dose of Enhancers will increase one characteristic for 

the duration of a whole turn. Like a potion, each dose the duration of a whole turn. Like a potion, each dose cancan only be used once.

only be used once.

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Pit Fighters train at a Fighting Schools If there isn't one Pit Fighters train at a Fighting Schools If there isn't one in thein the Settlement you may not go up a battle-level during this visit. When a Settlement you may not go up a battle-level during this visit. When a Pit Fighter goes up a level he

Pit Fighter goes up a level he pays the gold as normal and receives apays the gold as normal and receives a number of Training points. rather than standard increases to hi number of Training points. rather than standard increases to hi ss profile. This is because Pit Fighters all have their own style and profile. This is because Pit Fighters all have their own style and training methods and develop their skills in

training methods and develop their skills in different aspects of different aspects of  fighting

fighting

When you go up a level you may spend your Training points to When you go up a level you may spend your Training points to increase your characteristics The cost of

increase your characteristics The cost of different characteristicsdifferent characteristics

varies, as some are harder to improve than others, or are less likely to varies, as some are harder to improve than others, or are less likely to be developed by a Pit Fighter Training is easy. you simply spend the be developed by a Pit Fighter Training is easy. you simply spend the allotted number of points an the

allotted number of points an the characteristics you wish to Improvecharacteristics you wish to Improve

You must spend all of your Training points. you cannot save them You must spend all of your Training points. you cannot save them up. You may only increase a characteristic by a maximum of 1 each up. You may only increase a characteristic by a maximum of 1 each time you go up a level.

time you go up a level.

The number of Training points you gain when you go up a level is The number of Training points you gain when you go up a level is listed an the Pit

listed an the Pit Fighter's Battle-levFighter's Battle-level Table. on the back el Table. on the back page.page. A Pit Fighter starts with the profile below. and the cost for increasing A Pit Fighter starts with the profile below. and the cost for increasing your Pit Fighter's characteristics are on

your Pit Fighter's characteristics are on the following table:the following table:

Characteristic Characteristic Starting Starting score score Cost to Increase Cost to Increase by 1 point by 1 point M Moovveemmeenntt 44 ** W WeeaappoonnSSkkiillll 33 22 B Baalllliissttiic c SSkkiillll 66++ ** S Sttrreennggtthh 33 44 D

DaammaaggeeDDiiccee 11 66 T

Toouugghhnneessss 33 44 W

Woouunnddss 11DD6 6 + + 88 33**** IInntteelllliiggeennccee 33 22 A Attttaacckkss 11 44 L Luucckk 11 55 W Wiillllppoowweerr 44 33 S Skkiillllss 00 44 P Piinnnniinngg 55++ 44

*These characteristics cannot be increased by Training points. *These characteristics cannot be increased by Training points. ** You gain an extra 1D6 Wounds, and may re-roll a roll of 1. If the ** You gain an extra 1D6 Wounds, and may re-roll a roll of 1. If the second roll is also a 1

second roll is also a 1 then you are stuck with this result. Thisthen you are stuck with this result. This follows the normal rules for gaining Wounds. You may buy a single follows the normal rules for gaining Wounds. You may buy a single Wound if you have a single point left over after other Training Wound if you have a single point left over after other Training

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9

9

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If you spend your Pit Fighter's Training points on a skill, roll 206 and If you spend your Pit Fighter's Training points on a skill, roll 206 and consult the following table, re-rolling any duplicate results:

consult the following table, re-rolling any duplicate results: R

Roollll SSkkiillll 2

2 DIRTY BLOW.DIRTY BLOW.Your Warrior has learned variousYour Warrior has learned various cunning and low-down tricks with which he can cunning and low-down tricks with which he can disable an opponent. Whenever you roll a 6 to hit you disable an opponent. Whenever you roll a 6 to hit you have struck a Dirty Blow.

have struck a Dirty Blow.

A Dirty slow ignores up to 2points of armour. In A Dirty slow ignores up to 2points of armour. In addition. Monsters with Ignore Pain and Ignore Blow addition. Monsters with Ignore Pain and Ignore Blow may not use these abilities against a

may not use these abilities against a Dirty BlowDirty Blow 3

3 KICKKICK. If your Warrior is armed with some Toe-. If your Warrior is armed with some Toe-Blades he may make a special Kick a

Blades he may make a special Kick a ttack. Thisttack. This attack is in addition to all

attack is in addition to all your normal attacks, andyour normal attacks, and takes place in the Warriors' Phase as usual. This takes place in the Warriors' Phase as usual. This attack is worked out like any other. Except it does not attack is worked out like any other. Except it does not have the damage inflicted reduced by

have the damage inflicted reduced by any armour theany armour the target Monster may be wearing.

target Monster may be wearing. 4

4 SURE-HANDEDSURE-HANDED. Your character can wield two. Your character can wield two weapons at the same time. This allows you to add +1 weapons at the same time. This allows you to add +1 to your Attacks. In addition, this also means you can to your Attacks. In addition, this also means you can use two different weapons in the same turn, such as a use two different weapons in the same turn, such as a normal sword in one hand, and a Frost Blade in the normal sword in one hand, and a Frost Blade in the other You must declare how many Attacks you will other You must declare how many Attacks you will make with each weapon before rolling to

make with each weapon before rolling to hit. Followhit. Follow the normal combat procedure for any hits

the normal combat procedure for any hits anan 5

5 INTIMIDATEINTIMIDATE. When ever your Warrior enters a. When ever your Warrior enters a shop he glares angrily and tries to look as menacing shop he glares angrily and tries to look as menacing as possible Roll a D6 and add your Strength. If you as possible Roll a D6 and add your Strength. If you score a 7 or more you have intimidated the shop score a 7 or more you have intimidated the shop keeper, who will let you have the first item you buy keeper, who will let you have the first item you buy for half price.

for half price.

6

6 CONCEALED BLADECONCEALED BLADE. You have a small blade. You have a small blade concealed in your clothing, either on a loop of curd concealed in your clothing, either on a loop of curd down your back, or in a wristband. If your Warrior down your back, or in a wristband. If your Warrior starts a Warriors' Phase next to a

starts a Warriors' Phase next to a Monster, you mayMonster, you may use your concealed blade to make a single additional use your concealed blade to make a single additional Attack against one such

Attack against one such Monster Roll to hit normallyMonster Roll to hit normally The attack is so fast Monsters with the Dodge ability The attack is so fast Monsters with the Dodge ability may not try to avoid the blow However, the blade is may not try to avoid the blow However, the blade is quite small and so will cause 1

quite small and so will cause 1 damage dice less thandamage dice less than a normal attack, so roll one less

a normal attack, so roll one less D6 For the damageD6 For the damage roll

roll 7

7 NO PAIN!NO PAIN!Your Warrior is toughened by hisYour Warrior is toughened by his exceptional constitution and can take damage exceptional constitution and can take damage thatthat would fell lesser folk. Whenever he is reduced to 0 would fell lesser folk. Whenever he is reduced to 0 Wounds. roll a D6 On a roll of 5 or 6 he has managed Wounds. roll a D6 On a roll of 5 or 6 he has managed to overcome the pain, and should be stood back up, to overcome the pain, and should be stood back up, with 1 Wound.

with 1 Wound. 8

8 BRUTE STRENGTH.BRUTE STRENGTH.Flexing every muscle youFlexing every muscle you possess you slam into your opponent, pushing him possess you slam into your opponent, pushing him backwards. This skill allows your Warrior to attempt backwards. This skill allows your Warrior to attempt to shove a Monster out of his way.

to shove a Monster out of his way.

Roll 1D6 and add your Warrior’s Strength If the total Roll 1D6 and add your Warrior’s Strength If the total is less than or equal to

is less than or equal to the Monster's Strength it is toothe Monster's Strength it is too big to move and your Warrior fails. If the total is big to move and your Warrior fails. If the total is greater than the Monster's Strength it is pushed back  greater than the Monster's Strength it is pushed back  into any one of the squares that is

into any one of the squares that is unoccupied (yourunoccupied (your choice). Having pushed his foe back. Your Warrior choice). Having pushed his foe back. Your Warrior moves into the square that was occupied by the moves into the square that was occupied by the Monster and may make his normal attacks Monster and may make his normal attacks 9

9 CRACK SKULLS.CRACK SKULLS.Your Pit Fighter grabs the headsYour Pit Fighter grabs the heads of two opponents and slams them

of two opponents and slams them together, or againsttogether, or against a nearby wall

a nearby wall

During the Warriors' Phase you may forgo your During the Warriors' Phase you may forgo your normal attacks and make a special Head Crack attack. normal attacks and make a special Head Crack attack. You can Head Crack two adjacent opponents. roll to You can Head Crack two adjacent opponents. roll to hit against each one as

hit against each one as normal. If both hits arenormal. If both hits are successful, each Monster takes double the successful, each Monster takes double the normalnormal damage from your attack (remember that you cannot damage from your attack (remember that you cannot use this skill in combination with any type of  use this skill in combination with any type of  weapon).

(9)

10

10

Alternatively

Alternatively, you may Head Crack a , you may Head Crack a Monster that isMonster that is adjacent to a wall, in

adjacent to a wall, in which case it will take extrawhich case it will take extra damage equal to your battle-level. There are no damage equal to your battle-level. There are no armour or Toughness deductions for victims of a armour or Toughness deductions for victims of a Head Crack. But Dodge. Ignore Blow and Head Crack. But Dodge. Ignore Blow and similarsimilar abilities apply as usual. If you attempt to Head Crack  abilities apply as usual. If you attempt to Head Crack  two Monsters and miss one of them your attacks for two Monsters and miss one of them your attacks for the turn are wasted.

the turn are wasted. 10

10 GRAPPLEGRAPPLE. Dropping your weapon to one side you. Dropping your weapon to one side you lunge at your opponent and throw your arms around lunge at your opponent and throw your arms around his chest in a bear-hug, squeezing his lungs and his chest in a bear-hug, squeezing his lungs and choking him. This skill allows your Warrior to choking him. This skill allows your Warrior to grapple his opponent rather than attack him with a grapple his opponent rather than attack him with a normal weapon.

normal weapon.

This attack replaces all of your Warrior's normal This attack replaces all of your Warrior's normal attacks. Roll to hit as normal. If you succeed your attacks. Roll to hit as normal. If you succeed your Warrior has grabbed the Monster and inflicts (1D6 x Warrior has grabbed the Monster and inflicts (1D6 x his battle-level) Wounds with no modifier for armour his battle-level) Wounds with no modifier for armour A grapple cannot be dodged.

A grapple cannot be dodged. 11

11 QUICK MEDICATIONQUICK MEDICATION. Your Warrior has learnt a. Your Warrior has learnt a few basic healing techniques. using strenuous few basic healing techniques. using strenuous 'massage' and a

'massage' and a few other, more painful, techniques,few other, more painful, techniques, such as using thick twine to stitch wounds and the such as using thick twine to stitch wounds and the Lantern's flame for cauterising.

Lantern's flame for cauterising.

You can use this skill on yourself or another Warrior. You can use this skill on yourself or another Warrior. as long as you do nothing else for the turn and there as long as you do nothing else for the turn and there are no Monsters on the board, if you perform n on are no Monsters on the board, if you perform n on yourself it will always succeed,

yourself it will always succeed, but other Warriorsbut other Warriors may not be able to

may not be able to stand the pain of the process.stand the pain of the process. If you heal another Warrior with this skill they must If you heal another Warrior with this skill they must roll 1D6 and add their Toughness to the roll. If the roll 1D6 and add their Toughness to the roll. If the total is 7 or more they are

total is 7 or more they are healed as normal. If theyhealed as normal. If they fail they are not healed and

fail they are not healed and pass out for the next D6pass out for the next D6 turns, during which time they count

turns, during which time they count as being prone.as being prone. Monsters will not attack Warriors who have passed Monsters will not attack Warriors who have passed out unless there are no other targets, in

out unless there are no other targets, in which casewhich case they will hit automatically. A Warrior healed by this they will hit automatically. A Warrior healed by this method immediately gains 1D6+ (the Pit

method immediately gains 1D6+ (the Pit Fighter’sFighter’s battle-level) Wounds.

battle-level) Wounds. 12

12 MIGHTY BLOWMIGHTY BLOW. This skill allows the Pit . This skill allows the Pit FighterFighter to increase the strength of his blows by trading in to increase the strength of his blows by trading in Attacks. For each Attack your Warrior gives up. he Attacks. For each Attack your Warrior gives up. he may roll an extra 1D6 Wounds on one of his may roll an extra 1D6 Wounds on one of his remaining Attacks.

remaining Attacks. You must declare that

You must declare that your Warrior is using this skillyour Warrior is using this skill before rolling any to hit dice. This skill may be used before rolling any to hit dice. This skill may be used once per turn

once per turn

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Pit Fighters are brusque and

Pit Fighters are brusque and straight forwstraight forward, preferring to tackleard, preferring to tackle problems and enemies head on.

problems and enemies head on. Their strength can be considerable,Their strength can be considerable, especially if they train hard in this direction.

especially if they train hard in this direction.

Because of their particular method of training it is hard to generalise Because of their particular method of training it is hard to generalise what actions a Pit Fighter will be good at.

what actions a Pit Fighter will be good at. Some Pit Fighters rely onSome Pit Fighters rely on speed and skill, while

speed and skill, while others bull their way through an others bull their way through an adventureadventure using their immense strength and iron constitution to

using their immense strength and iron constitution to survive.survive. Whatever Inclination a Pit Fighter has to his martial prowess, they all Whatever Inclination a Pit Fighter has to his martial prowess, they all excel in physical tasks and feel threatened by problems of a more excel in physical tasks and feel threatened by problems of a more intellectual nature. Like Barbarians, their instincts are

intellectual nature. Like Barbarians, their instincts are well honed inwell honed in

certain directions, but they have few

certain directions, but they have few insights into abstract conceptsinsights into abstract concepts and have no a

and have no a ptitude for problems that require a logical ptitude for problems that require a logical examination.examination. Pit Fighters are used to fighting alone, and although some pit fights Pit Fighters are used to fighting alone, and although some pit fights do use teams, a

do use teams, a Pit Fighter is a loner at heart. Pit Fighter is a loner at heart. They are stubborn toThey are stubborn to the point of bloody-minded

the point of bloody-mindedness, and once they get an ness, and once they get an idea into theiridea into their heads it is hard to

heads it is hard to convince a Pit Fighter otherwise. Pit Fighters formconvince a Pit Fighter otherwise. Pit Fighters form a strong bond of

a strong bond of friendship with those they accompany, the trials andfriendship with those they accompany, the trials and ordeals of the fighting pits

ordeals of the fighting pits means you have to means you have to make good friends.make good friends. Some other Warriors may find this common familiarity

Some other Warriors may find this common familiarity uncomfortabl

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11

11

 Boris the Unstoppable punched the Goblin down the

 Boris the Unstoppable punched the Goblin down the stairs and stairs and  swung on the Orc behind him With a sickening crunch he brought his swung on the Orc behind him With a sickening crunch he brought his knee up into its face. as

knee up into its face. as the greenskin stooped over to retrieve itsthe greenskin stooped over to retrieve its sword. To his left the elegant Elf Knight. in

sword. To his left the elegant Elf Knight. in his blue and gold his blue and gold  armour. hacked frenziedly through the mass of Black Orcs that had  armour. hacked frenziedly through the mass of Black Orcs that had  surrounded him

surrounded him

Taking a breather the ex-Pit Fighter stopped to admire the Revenant  Taking a breather the ex-Pit Fighter stopped to admire the Revenant  Knight's technique. What it lacked in finesse It more than

Knight's technique. What it lacked in finesse It more than made upmade up  for in unadulterated fury. As t

 for in unadulterated fury. As t he last of he last of the ambushing goblinoidsthe ambushing goblinoids were despatched by a blow from the High Elf's huge sword. Kordrak  were despatched by a blow from the High Elf's huge sword. Kordrak  stepped out of the shadows Boris didn't like the strange. heavily stepped out of the shadows Boris didn't like the strange. heavily armoured warrior and he always thought that the

armoured warrior and he always thought that the man wasman was surrounded by a strange scent of

surrounded by a strange scent of corruption or decay Whatever hiscorruption or decay Whatever his reasons for joining the adventurers Kordrak was an

reasons for joining the adventurers Kordrak was an accomplished accomplished  warrior. and sometimes he fought so fast It seemed he

warrior. and sometimes he fought so fast It seemed he had sprouted had sprouted  an extra arm.

an extra arm.

 As the group earned on down the steps they caught up with the  As the group earned on down the steps they caught up with the Elf Elf   Ranger Tothallion He was busy examining the runes cast onto a  Ranger Tothallion He was busy examining the runes cast onto a

small stone casket Boris

small stone casket Boris stamped up beside him and brought his stamped up beside him and brought his hugehuge mail clad fist down onto the chest.

mail clad fist down onto the chest. shattering it In the swirling dust shattering it In the swirling dust  lay a huge gem. the

lay a huge gem. the size of a human heart. Before anybody could stopsize of a human heart. Before anybody could stop him. Kordrak stepped forward and snatched the jewel

him. Kordrak stepped forward and snatched the jewel up. quicklyup. quickly depositing it in some recess of his highly ornate armour 

depositing it in some recess of his highly ornate armour   Just then a bell rang out, not

 Just then a bell rang out, not too far away The Warriors weretoo far away The Warriors were instantly alert. their eyes

instantly alert. their eyes intently scanning their immediateintently scanning their immediate

surroundings for any sign of an attack. From a huge archway to their  surroundings for any sign of an attack. From a huge archway to their  left came a chilling screech. and a

left came a chilling screech. and a pallid green glow began topallid green glow began to emanate from the room

emanate from the room beyond The assembled adventurers glanced beyond The assembled adventurers glanced  around once more cautiously entered the high

around once more cautiously entered the high domed chamber that domed chamber that  was the source of the glow

was the source of the glow

Seated in the centre of t

Seated in the centre of t he vaulted hall was a thin man. and hishe vaulted hall was a thin man. and his eyes seemed to be

eyes seemed to be made of molten gold as he stared at them. made of molten gold as he stared at them. BorisBoris recalled a fight in Nuin. when his

recalled a fight in Nuin. when his opponent had just stood in theopponent had just stood in the  fighting pit. waiting for Boris to start his onslaught He had been  fighting pit. waiting for Boris to start his onslaught He had been  younger and rash then and almost lost. but his endurance had   younger and rash then and almost lost. but his endurance had   proved worthy to the task. He

 proved worthy to the task. He was snatched back from hiswas snatched back from his

nostalgia by the crash of swords. and he barely blocked a frenzied  nostalgia by the crash of swords. and he barely blocked a frenzied  attack by the

attack by the Beastman confronting him.Beastman confronting him.

 Boris the Unstoppable stamped his heel hard on the marbled floor   Boris the Unstoppable stamped his heel hard on the marbled floor 

and a long blade slid from a sheath in

and a long blade slid from a sheath in the sale of his metal fthe sale of his metal f ronted ronted  boots With a swift kick he

boots With a swift kick he disembowelled the Beastman and took indisembowelled the Beastman and took in the battle. The Chaos Sorcerer had a grip on the

the battle. The Chaos Sorcerer had a grip on the namelessnameless  Revenant Knight. and sparks of e

 Revenant Knight. and sparks of e lectricity coruscated off thelectricity coruscated off the enamelled armour of the High Elf 

enamelled armour of the High Elf 

The Sorcerer wielded a gleaming blade that flickered with The Sorcerer wielded a gleaming blade that flickered with glittering blue power. Without turning. the Sorcerer

glittering blue power. Without turning. the Sorcerer slid the bladeslid the blade into the stomach of

into the stomach of Kordrak, sending him toppling to the Kordrak, sending him toppling to the ground.ground.  Dropping the still form of the Elf Knight. the

 Dropping the still form of the Elf Knight. the Chaos Sorcerer Chaos Sorcerer  started an incantation. Behind the Sorcerer the

started an incantation. Behind the Sorcerer the air swirled and air swirled and  indistinct daemonic shadows swirled within the magically tortured  indistinct daemonic shadows swirled within the magically tortured  room

room

 As Tothallion started casting a counterspell the

 As Tothallion started casting a counterspell the Sorcerer'sSorcerer's attention was fixed on the Elf Ranger trying to thwart his attention was fixed on the Elf Ranger trying to thwart his summoning. Boris quickly stepped up to the evil magic user and  summoning. Boris quickly stepped up to the evil magic user and  brought his arm back. His fist spike glinted

brought his arm back. His fist spike glinted menacingly in themenacingly in the magic saturated hall and as

magic saturated hall and as he brought the weapon crashing downhe brought the weapon crashing down into the Sorcerer's face he gave his

into the Sorcerer's face he gave his famous war cry- "Stitch thisfamous war cry- "Stitch this  Laddie!”

(11)

12

12

·

· P

PIIT FI

T FIGHT

GHTE

ER

R B

BA

ATT

TTL

LE

E-LE

-LEV

V E

EL T

L TA

AB

BL

LE

E ··

·

· P

PIIT FI

T FIGHT

GHTE

ER

R B

BA

ATT

TTL

LE

E-LEV

-LEVE

EL T

L TA

AB

BL

LE

E ··

·

· P

PIIT FI

T FIGHT

GHTE

ER

R B

BA

ATT

TTL

LE

E-LE

-LEV

V E

EL T

L TA

AB

BL

LE

E ··

·

· P

PIIT FI

T FIGHT

GHTE

ER

R B

BA

ATT

TTL

LE

E-LEV

-LEVE

EL T

L TA

AB

BL

LE

E ··

Battle-L

Leevveell GGoolldd TTiittllee MMoovvee WWSS BBSS SSttrr

Dam. Dam.

D

Diiccee TT WWoouunnddss II AA LLuucckk WWPP SSkkiillllss PPiinn

Training Training Points Points 1 1 00 BBrruuiisseerr 44 33 66++ 33 11 33 11DD66++88 33 11 11 44 00 55++ 00 2 2 22,,000000 PPuuggiilliisstt 44 66++ 88 3 3 44,,000000 PPuuggiilliisstt 44 66++ 99 4 4 88,,000000 PPuuggiilliisstt 44 66++ 99 5

5 1122,,000000 PPrriizzeeFiigFghhtteerr 44 66++ 1100 6

6 1188,,000000 PPrriizzeeFiigFghhtteerr 44 66++ 1100 7

7 2244,,000000 PPrriizzeeFiigFghhtteerr 44 66++ 1111 8

8 3322,,000000 PPrriizzeeFiigFghhtteerr 44 66++ 1111

9 4

9 455,,000000 MMaasstteerr 44 66++ 1122

1

100 5500,,000000 MaasstteerrM 44 66++ 1122

NOTES

NOTES: Whenever the pit Fighter goes up a level. he : Whenever the pit Fighter goes up a level. he gets a number of Training points to spend on characteristic increases and skills. See page 8 gets a number of Training points to spend on characteristic increases and skills. See page 8 forfor a list of how many Training points it costs to

(12)

13

13

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